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differ diff --git a/Resources/Cards/Cards.txt b/Resources/Cards/Cards.txt new file mode 100644 index 0000000..ba748d3 --- /dev/null +++ b/Resources/Cards/Cards.txt @@ -0,0 +1,64 @@ +1 INCUBUS + Clear A Boy's Story (Winter). +2 CYBIL + Clear Cybil's Story with the C-2 ending. +3 CHERYL + Clear Cybil's Story with the C-1 ending. +4 ALESSA + Clear Harry's Story with the B ending. +5 DAHLIA + Clear Cybil's Story with the B-2 ending. +6 KAUFMANN + Clear Harry's Story with the E-1 ending. +7 LISA + Clear Harry's Story with the C-1 ending. +8 MUMBLER + Clear Harry's Story with the C-1 ending. +9 AIR SCREAMER + Clear Harry's Story with the A ending. +10 SPLIT HEAD + Clear Harry's Story with the A ending. +11 PUPPET NURSE + Clear Harry's Story with the B ending. +12 TWINFEELER + Clear Harry's Story with the D-2 ending. +13 FLOATSTINGER + Clear Harry's Story with the B ending. +14 GROANER + Clear Cybil's Story with the B-2 ending. +15 HARRY + Clear Cybil's Story with the B-3 ending. +16 SWITCHBOARD + Clear Harry's Story with the A ending. +17 CHEMICALS + Clear Harry's Story with the C-2 ending. +18 SPECIMENS + Clear Harry's Story with the A ending. +19 TELEPHONE + Clear Cybil's Story with the B-1 ending. +20 KEY + Clear Cybil's Story with the A ending. +21 CAFÉ + Clear Harry's Story with the C-2 ending. +22 MUSIC ROOM + Clear Cybil's Story with the A ending. +23 HOSPITAL + Clear Harry's Story with the E-2 ending. +24 STUDY + Clear Harry's Story with the D-1 ending. +25 AQUEDUCT + Clear Cybil's Story with the A ending. +26 ELEVATOR + Clear Cybil's Story with the A ending. +27 CEMETERY + Clear Cybil's Story with the B-3 ending. +28 HIS FATE + Clear Harry's Story with the E-2 ending. +29 HER FATE + Clear Cybil's Story with the C-1 ending. +30 FIRST SIGHT + Clear A Boy's Story (Spring) with the A-1 or A-2 ending. +31 ESCAPE + Clear A Boy's Story (Summer). +32 LOVE + Clear A Boy's Story (Autumn). \ No newline at end of file diff --git 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anyone + +Cheryl's Whereabouts +Beginning the search for Cheryl + +The Presence of Townspeople +Is there no one else here? + +Multiple Footsteps +The eerie alley + +Listen Carefully +Harry looks around + +Escape into the Darkness +Harry runs away + +# Chapter 2 + +The Fated Meeting +Harry meets Cybil Bennet + +Cafe +Cybil Bennet + +Handgun +Cybil holds out the handgun + +The Weight of the Handgun +Harry receives the gun from Cybil + +No Good with Guns +Cybil shows Harry how to use the gun + +Alone Again +Cybil leaves the cafe + +The Source of the Noise +Noise is coming from somewhere… + +Inside the Cafe? +Harry picks up the radio + +Outside the Cafe? +The radio beyond the window + +Messenger from the Sky +In this sudden assault, Harry… + +To Under a Table +Harry instantly hides + +Fire +Harry readies the handgun + +To Outside the Cafe +Harry cannot fight indoors + +Aim +Focusing the aim on one thing + +The target is its body +Harry focuses his aim on its body + +The target is its wing +Harry focuses his aim on its wing + +After the Battle +This is not a dream… + +Harry Leaves the Cafe +Harry heads for the alley + +# Chapter 3 + +Harry Leaves the Cafe +Now… +Back alley +Along Levin Street + +# Chapter 4 + +Entr. to the Elem. School grounds +The advent of further darkness + +Elementary School +School hallway +Music room +The grand piano + +Elementary School Hallway +The dark courtyard +Encounter with the oddly shaped monsters +Harry pushes +Harry fires +Harry stands paralyzed in amazement + +Elementary School +To the boiler room +The stopped boiler +Operating the switchboard +The clock tower + +# Chapter 5 + +Sudden Change +The mysterious design +The transformed school building + +Teacher's Room +Picking up the receiver +Calling the police +Calling home, where no one shoul… + +Leaving the Teacher's Room +Harry after he hung up the telep… + +Library +The open book +Picking up the children's book +Picking up the pharmac. book +Picking up the dictionary of rel… + +Awareness +One's own course + +Basement Life & Death Struggle +Uncomfortably warm air +How should I fight… +Firing the gun at its large body +Running is the best bet + +Awakening +Suddenly, a memory springs up + +Memory +Harry suddenly remembers + +Reminiscence +Certainly at that time… +Certainly in the Teacher's Room… +The contents of the childrs. book +The contents of the pharmac. book + +Memory +The contents of the dict. of rel… + +Life and Death Struggle +Aiming at the weak point +Firing into its mouth +Stopping its movement first + +Peaceful Light +Harry awakens in a dark room +A strange feeling of relief + +# Chapter 6 + +To the church +Harry heads for the church + +Church +The sly looking woman + +Dahlia's Story +After receiving the strange info… +Harry believes her story +Harry cannot just believe her + +Church +Left all alone +The Flauros and a key +The hospital on the map + +# Chapter 7 + +Searching for the Hospital +The location of Alchemilla Hosp. + +Hospital +The hospital wrapped in silence + +The Man with the Gun +Encounter with Kaufmann +Harry hides behind the door +Harry counterattacks with his gun + +Kaufmann +Asking about what happened + +Examination Room +The mysterious message +If there is anything else… +Going after Kaufmann + +Elevator +Harry tries pressing the buttons + +Meeting Room +The key on top of the table + +Kitchen +Something is there… +Pick up the pet bottle +Pick up the kitchen knife + +Director's Office +The liquid spilled all over the floor +Scoop up the red liquid +Scoop up the blue liquid +Scoop up the purple liquid + +Hospital Corridor +The stairs leading to the deep basement +A world without light + +Generator Room +The emergency generator + +# Chapter 8 + +Hospital, 4th Floor +The changing scene + +Something is… +The swaying white figure +Harry readies his gun +Harry runs away +The approaching monsters + +The Strangely Shaped Things +I cannot waste bullets… +Pointing the gun forward +Readying the gun to the rear + +My Actions up to this Point +Racing down the stairs to the next floor + +Storehouse +The liquid in the beaker +The unnatural scratches + +The Cabinet in the Storehouse +Why, in a place like this? +Looking at the floor under the cabinet +Looking inside the cabinet +Looking on top of the cabinet + +The Marks on the Floor +Marks left from something being dragged… + +The Inner Area of the Storehouse +The iron grate covered in vines + +Hospital Basement +Run. + +The Mysterious Hospital Room +Traces of a person being here + +The Atmosphere of Alessa +The illusion on the desk +The unfinished diary +Picking up the picture + +To the 1st Floor Examination Room +Thinking of Alessa + +Examination Room +The woman in a nurse uniform +Lisa throws her arms around Harry +Harry points the gun at Lisa +A real or a false image? +Let me ask you… + +The Bright Examination Room +Lisa has vanished + +Hospital Corridor +The other church + +# Chapter 9 + +Antique Shop +A reunion with Cybil +Relief +About Dahlia +Who should go first? +Harry says "I'm going" +Cybil says "I'm going" + +Antique Shop - Inner Area +The other church + +Examination Room? +The voice calling from the darkness +An important piece of information + +Antique Shop, Again +Lisa is… + +Antique Shop +Cybil assimilates into the shadows +A mess +Relief +Feeling of emptiness + +# Chapter 10 + +Town Center +Cheryl appears on the monitors +The building appears to be in ruins +The monitors in the hall +From where… +Searching the second floor +Searching the first floor +A caterpillar with fierce tusks +Acquiring the rifle +My best option is? +Harry fires the rifle +Harry decides that it is best to run away +A moment of hesitation +A shaky strategy +Harry moves onto the steel plate +Harry fights where he was standing +A sign of the unseen enemy +On the steel plate…I sense it from behind +On the steel plate…I sense it in front of me +On the steel plate…I sense it at my side +Guessing +Sandy soil…I sense it behind me +Sandy soil…I sense it in front of me +Leaving the Town Center + +Antique Shop +Swaying field of vision +Frozen body +Only three bullets remain +Dazzling light +Cybil has become a corpse +Harry rushes to Cybil's side +Harry steps back + +Hospital +Lisa's words + +Antique Shop +Lisa's words + +# Chapter 11 + +Hospital, Again +A reunion with Lisa +Lisa rushes to Harry +Lisa says "Don't go" +Harry says "Come with me" +Harry says "I can't" + +The Water Tower on the Building +The matured monster +I must kill it here… +Firing the rifle while avoiding it +Hiding behind the water tower +Calming down… +The unseen weak point +The target is its abdomen +The target is its wings +The target is its head +The endless nightmare + +Examination Room +With Kaufmann, the three of us +Kaufmann appears + +# Chapter 12 + +Annie's Bar +Sounds of a struggle +Kaufmann is attacked +After the battle +The question that had been on my mind +About Alessa +Showing Kaufmann the picture of Alessa +Kaufmann's secret + +Motel +Garage +The man who's face turned white with anger + +Examination Room +Going to get a heater + +Hospital Reception +Why did I come here… + +Hospital Corridor +The dark figure of a girl + +Examination Room +Lisa, shot to death + +Hospital Corridor +Who is the culprit? +Pursuing the figure of the girl +Where did the culprit go? + +Hall +Even Kaufmann as well + +# Chapter 13 + +Lakeside +On the small boat +Hopelessness + +Inside the boat +A familiar smile +Dahlia's warning + +Lakeside +Cybil and Harry split up +Harry heads to the lighthouse +Harry heads to the amusement park + +Truth +The small right hand holding the gun +Last request +If you are going to kill me then do it +Dahlia looking down at Harry +Daydream recollection +A piercing voice +The constant snow +On top of the desk +Give me that handgun! + +# Chapter 14 + +Lighthouse +Facing Alessa +The crest on the floor +The girl disappeared +Giving up and returning to the boat +Just where did the girl go +The illusion reflected in the spatial distortion +Jumping into the distortion +Harry senses danger & turns back +Running toward the amusement park + +# Chapter 15 + +Amusement Park +Darkness +Rescue of transformed Cybil +Cybil, from behind +Pet Bottle +Alessa appears in the darkness +Firing at transformed Cybil +Darkness and Cybil +Harry shoots Cybil +The appearance of Alessa +Dahlia and Alessa +……… + +Home +The completed manuscript +Cheryl pouts +The noisy ringing phone +Leave it to Cheryl +Cheryl answers the phone +Harry goes back to the phone + +# Chapter 16 + +Hospital +Lisa's whispering +Responding to Lisa's request +Harry: "I cannot stay with you" +Harry says "Don't worry" +Lisa's end +Lisa's question +Talking with Lisa +The rest of the story +Changing the subject +Kaufmann's suicide +About Kaufmann +Switched the bodies +Mistook him for someone else? +Heading to the storehouse in the basement with Lisa +Metal Door +Complete darkness +What did you just say… + +Hospital Basement +Lisa, who's attitude had changed suddenly +Who are "they"? +Show her Alessa's diary +Lisa's enlightenment + +Hospital +Lisa shakes in amazement +Something is here + +Hospital Basement +The mystery in the darkness +What is the sound? +Getting away is best +The crest marked on the door + +Hospital +The tight cube + +Hospital Basement +Inside the cramped cube +Harry opens the door + +Hospital Basement +Let my body go with the flow + +# Chapter 17 + +Nowhere +Heading toward the final door +The rapidly descending room +Someone is talking… +Classroom +Magnetic tape +The fading illusions +Child's room + +# Chapter 18 + +Descent +To freedom +Escape \ No newline at end of file diff --git a/Resources/Depthmaps/001.depthmap.png b/Resources/Depthmaps/001.depthmap.png new file mode 100644 index 0000000..92d54e2 Binary files /dev/null and b/Resources/Depthmaps/001.depthmap.png differ diff --git a/Resources/Depthmaps/001.png b/Resources/Depthmaps/001.png new file mode 100644 index 0000000..7aa1f2f Binary files /dev/null and b/Resources/Depthmaps/001.png differ diff --git a/Resources/Depthmaps/001.psd b/Resources/Depthmaps/001.psd new file mode 100644 index 0000000..55e09a1 Binary files /dev/null and b/Resources/Depthmaps/001.psd differ diff --git a/Resources/FMV/Harry/Harry1.png 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This game was made by Konami and released only in Japan +during the spring of 2001. Unfortunately, there appear to be no plans for an +English release, so this translation became necessary. + +WARNING: This translation assumes knowledge of ALL things Silent Hill. +Although Cybil's scenario does not have very much in common with the +original game several plot elements are referenced. So if you have not yet +played the original Silent Hill on PlayStation then be warned that some of +the story will be given away. Plot points from other Silent Hill games +are also referenced in section four of this document as relevant. + +Japanese text support is necessary to properly display this document. If the +following line is displayed properly then you have the proper language support: +プレイノベル サイレントヒル PLAY NOVEL SILENT HILL +(Note: You will probably need to change the encoding on your browser to +Japanese manually to view this page. I also recommend setting the font to +FixedSys as that is what was used to write this translation.) + + + +Table of Contents + +1. How to Use this Translation +2. Translation of Cybil's Scenario +3. Credits +4. Translation Notes +5. Contact Information and Update History +6. Copyright Information + + + +1. How to Use this Translation + +Welcome to the translation of Cybil's scenario! + +This translation is designed not only to bring you an English version of the +game, but also to guide you through the game to each of Cybil's six endings. + +Before you attempt to use this translation I highly recommend that you first +take a look at the Playing Guide for Play Novel Silent Hill, which is also +available on GameFAQs. It explains exactly how the game works, and will help +you to better understand the format and some of the terms used in this +translation. + +Important note for Cybil only: As Harry's scenario was generally written from +his perspective it was easy to write everything in plain text. Conversely, +Cybil's scenario contains both narration and Cybil's thoughts. I would have +loved to use italics for everything that is one of Cybil's thoughts, but alas, +this was not possible in a plain text environment. So anything that represents +one of Cybil's thoughts will be indented in this translation. + +Once you are ready to jump into the translation, you just need to read along +as you play the game on your Game Boy Advance. In order to make it as easy +as possible to follow along the following features have been integrated into +this translation: + +-Chapter and Area subdivisions- + The actual game is divided into chapters and areas, so the translation has + been divided in the same way. All 10 chapters from Cybil's scenario are + present, in order from the Introduction to Chapter 9. Within each chapter + the areas are then divided from one another. Each area is numbered using the + numbering system from the official Konami guide book. This numbering system + works well, and by remaining consistent owners of that book will not be + confused. These numbers can be found at the beginning of each area on the + far right of the screen, and will appear in this format: "Chapter #-Area #". + Directly below these numbers a description of the background picture + associated with the area on the flowchart will also appear. Although many + areas have the same background picture on the flowchart, this can still help + you to figure out where you are in the game to a degree. + +-Block Names and Event Descriptions- + At the beginning of every block, the block name and event description will + appear along with the Chapter number in both Japanese and English. By + using these pieces of information you can always figure out exactly where + you are in the game. All you need to do is compare the Japanese in the + translation with what you see on the loading screen or the flowchart in the + game. By doing so you will be able to figure out exactly where you are, even + if you do not understand Japanese. + (Note: The event description for a block will always be enclosed in Japanese + quotation marks when a game is loaded, but not when viewed on the flowchart. + For this reason I have not placed Japanese quotation marks around any + event descriptions for the first (or only) block in any area that can be + accessed with the flowchart.) + +-Page breaks and pictures- + Within each block of each area all page breaks have been faithfully + reproduced. So if there are 13 pages of text in a certain block in the game + then you will find 13 pages here in the translation. A description of the + current background picture will appear in parenthesis with the first page of + each block, and all picture changes will be noted with the page that the + change occurs on. Additionally, movies and important events will be noted in + a similar fashion to help make it easier to keep your position in the + game and in the translation in sync. (Please note that sometimes the + format of the text on a specific page will vary between the original + Japanese in the game and the translation. This is particularly true with + any text that represents Cybil's thoughts, as this text will always be + indented in the translation.) + +-Area transitions- + When you reach the end of an area or make a choice you will be told exactly + which area you should move to next. This will be done using the same + numbering system that appears at the beginning of each area. So if you are + told to "Go to 1-1" at the end of an area, then that means you just need to + go to Chapter 1, Area 1. All the areas are in order, so you can either + scroll to the correct area, or use the find function to get there. + (Unfortunately the find function will not always work so well, as several of + the numbers are similar. For example, a search for 3-5 might also take you + to any areas that direct you to go to 3-5 before it will actually take you + to Area 3-5.) + +-Digital Trading Cards- + Once you reach an ending, the translation will tell you exactly which + digital trading cards you should receive. + +So now you should be all set to jump into the translation and use it to enjoy +Play Novel Silent Hill on your Game Boy Advance. Please remember to check out +the Playing Guide if you need any help with the technical aspects of the game. + +Finally, if there is a piece of this translation that you strongly disagree +with then please see Section 4, Translation Notes, before writing as the +issue may have already been addressed. + + + +2. Translation of Cybil's Scenario + +_______________________________________________________________________________ +序章  「出動」 Introduction +繋がらぬ電話 (Not on flowchart) +Introduction "Dispatch" +The phone call that won't go through + +Page 1 (Black) +"Hello...hello!?" +The phone had suddenly gone dead. +She tried to call back right away; however, the call would not go through. + +Page 2 +"Perfect...I wonder what is going on." + +Her co-worker Sally saw Cybil's flushed face, and could not +help making a joke. +"It's because you are so hostile. +I bet they just don't want to talk to you anymore." + +Page 3 +"Hostile? +Perhaps, after all I do always say what's on my mind." +Saying this, Cybil smiled. + +Page 4 +The peaceful town of Brahms. +The population is small, and perhaps for this reason there has not been an +incident worth calling an incident for several years. +As for the officers on the night shift, they generally pass the time +by staring at newspaper clippings or chatting with colleagues at +other departments. + +Page 5 +Even now, with nothing notable appearing in the local news, +Cybil was just having a meaningless conversation about this and that +with a friend in the Silent Hill police department. + +But then suddenly, the line had gone dead. + +Page 6 +And they had not called back. + +Page 7 +"...The call won't go through." + +"Maybe this is happening because someone is trying to tell you not to waste +all your time chatting? How about settling down and taking your feet off +the desk?" + +Cybil does not care for Sally's big sister-like attitude. + +Page 8 (Cybil seated in police station) +Cybil calls the Silent Hill police station one more time. + "Odd," Cybil thought. +It seems as if this might be the result of the telephone lines +having been severed or something. + +Page 9 (Cybil walking out of police station) +Cybil leaps from her chair, causing it to spin, reaches for the helmet +on top of a locker, and with it in hand prepares to leave the room. + +Page 10 +"Wait! Just where do you think you are going at this hour?" + +Sally has a look of "you have got to be kidding" on her face, and then +she absentmindedly allows the coffee cup she was holding in her right hand +to fall to the floor. + +Page 11 +"Ahhhh! Hot!" + + "You can take care of that yourself." +Cybil mumbles this in her head, and in the next moment ran out of the room. + +Page 12 (Black) +Cybil straddles the motorcycle in the garage, inserts the key, and revs the +engine. +The sound of the exhaust resonates in the small space. +She pulls out onto the road, and increases her speed as she is bathed +from head to toe in the uncomfortably warm wind. + +Page 13 (Cybil on motorcycle) +Starlight falls upon her from the clear starlit sky. +It doesn't look like the weather could have caused the problem with the +phone lines. + +Page 14 +Cybil tightly holds onto the handlebars and continues to increase her speed. +At this hour there should not be any other cars heading to Silent Hill. +The road has been lit in front and behind only by streetlamps since she +reached this mountain road, and there is no sign of anyone in the area. + +Page 15 (Cybil behind Harry's jeep) +However, after a while she was able to see the tail lights of a vehicle +swaying far off in the darkness in front of her. +There is a cliff on one side of the road. +Whether they realize that or not, the vehicle is heading toward the same +destination as Cybil at high speed. + +Page 16 +"Normally I would pull this guy over." + +Cybil mutters this, increases her speed, and catches up with the four-wheel +drive jeep in no time. + +Page 17 +As she passes it, Cybil glances inside the jeep for a moment, quickly smiles, +and then blasts in front of it. +The jeep quickly becomes smaller and smaller in the side mirrors of her +motorcycle. + +Page 18 (Road, flickering) +.................. + +Page 19 +And then... +She started to notice that she could not keep her eyes focused. + "Sleepiness? + No, I have been on the night shift for a while, and should have gotten + plenty of sleep this afternoon." + +Page 20 +Her body becomes one with the motorcycle, and it slices through the +darkness. + "Maybe it was foolish to wear short sleeves..." +Although it was rather warm when Cybil left the station, now +her skin feels so cold that it is like the cold is cutting into her. + +Page 21 +Her eyelids are heavy. Her mouth has become dry. + "What's wrong with me," she lightly shakes her head left and right. +Against her will, her right hand turns the grip that will cause her to +accelerate. The needle is buried, and madly shakes back and forth. +Cybil then stared straight forward. + +Page 22 (Alessa in road, arms crossed) +But it was already too late. +In the middle of the road a girl stood, with her arms raised to +shield her from the light. + +(View moves side to side) + +Page 23 (Black) +Cybil slammed on the brakes. +The last thing she saw was the rapidly approaching rock wall on the side of +the road... + + +Go to 1-1 + + +_______________________________________________________________________________ +第一章  「到着」 1-1 +雪の降る街 (Cybil walking in street) +Chapter 1 "Arrival" +The snowy town + +Page 1 (Black) +Hita... + +Hita... (Onomatopoeia for the feeling of cold) + +Page 2 +Something cold is touching Cybil's cheek. +Cybil slowly opened her eyes. + +Page 3 + "Where am I..." +She is not yet able to stand up. +She does not seem to be hurt; however, her body will not do as she commands. +Nevertheless, she is fully conscious. + +Page 4 +Large snowflakes are falling all over her body. +She is lying face down in the middle of a wide street. + "I wonder just how long I have been here like this?" + +Page 5 +After waiting for the nerves throughout her body to return to normal Cybil +lumbered to her feet. +Her body was sluggish, like when she wakes up, and she was unable to think +straight. + +Page 6 (Cybil walking in street) +"Silent Hill" +That is what is written on the sign on the sidewalk. +In addition to the out of season snow the area is enveloped in thick fog, +which generally makes her destination look differently than it normally would. +The motorcycle that she came here on was also nowhere to be found. + +Page 7 +With nothing else to do, she decided to rest in the cafe facing the street. + +第一章  「カフェ」 +「無人の店」 +Chapter 1 "Cafe" +The empty cafe + +Page 8 (Cafe) +The inside of the cafe is dead silent. +She does not see any customers or employees. +This destroys her hopes of getting something warm to drink, so she lets out a +sigh. + +Page 9 + "First I must get in contact with the other officers back in Brahms." +Cybil picks up the receiver from the phone on the corner of the counter, but +not a single sound can be heard from the speaker. + +Page 10 +It seems like somehow the heavy snowfall, which could be called abnormal +weather, has damaged the communication systems. + +There is no doubt that this is the reason why the call got cut off at the +(Brahms) station. + +Page 11 +Cybil looks around the inside of the cafe. + +"Ah..." + +She gasps without thinking about it. + +Page 12 (Cafe alternate angle with Harry on bench) +She can see a man lying down on one of the long bench seats lined up along +the windows. + "A customer? No, this place isn't open." +She moves near him and looks down at his sleeping face. +His face is twisting in agony, as if he is having a frightening dream. + + +Go to 1-2 + + +_______________________________________________________________________________ +第一章  「カフェ」 1-2 +眠っている男 (Cafe alternate angle with Harry on bench) +Chapter 1 "Cafe" +The sleeping man + +Page 1 (Cafe alternate angle with Harry on bench) +Cybil hesitates. + +A ) She waits for the man to wake up. + Go to 1-3 + +B ) She wakes the man up. + Go to 1-4 + + +_______________________________________________________________________________ +第一章  「カフェ」 1-3 +男が起きるまで待つ (Cafe alternate angle with Harry on bench) +Chapter 1 "Cafe" +Cybil waits for the man to wake up + +Page 1 (Cafe alternate angle with Harry on bench) +Cybil was relieved to know that she was not the only person in the town. +She sat down at the counter and waited for the man to awaken. + +Page 2 +After a bit Cybil thought that the man's breathing had become troubled. As she +thought this he forcefully sat up. + +Movie: Harry wakes up in Cafe 5 to 2 + +Page 3 (Cybil standing in the center of the cafe) +Cybil moved over to the man until she was able to look down at him and +then folded her arms. + +She was relieved. +That was how she honestly felt. + +Page 4 +"It looks like you have come around." + +"Who are you?" + +The man asked this while heavily shaking his head. + +Page 5 +"I'm Cybil. +Cybil Bennet. +All communication with this town suddenly went dead. This worried me, so +I came here to investigate." + +Page 6 +"I'm...Harry Mason. I brought my daughter to this town for some sightseeing, +but on the way there was an accident and I lost consciousness... + +Oh, yeah, Cybil...You haven't seen a little girl in this town have you?" + +第一章  「カフェ」 +「小さな女の子?」 +Chapter 1 "Cafe" +A little girl? + +Page 7 (Cybil changes) +For a moment Cybil could not hide her astonishment, but then because of her +profession she quickly feigned a more resolute attitude. + +Page 8 +"A little girl... +No, I haven't seen her..." + +"When I came to after the accident my daughter was nowhere to be seen. +The passenger door was open and she was gone. + +Page 9 +Cheryl...uh, sorry, my daughter's name is Cheryl... +She is a timid child, so it is hard to imagine that she headed out into this +weird town alone. +Plus I was there in the driver's seat... +And since she gave me no warning it just doesn't make sense. + +Page 10 +Are you familiar with this area? +There is no sign of anyone, and what is going on with the snow at this time +of year... +Just what in the world has happened in this town?" + +Harry spoke while sighing. + +Page 11 +"I'm afraid I don't know either. +I still haven't seen anyone other than you. +It's like the town is as silent as a graveyard, left without even the means +to contact any neighboring towns." + +"I see." + +Page 12 (Cybil Changes) +"So you also had an accident? +I thought it was a good idea to head to the police station in this town alone +on my motorcycle, but... +I guess I was going a little too fast. + +Page 13 +A girl suddenly jumped out into the road...I am pretty sure it was a girl...I +almost hit her. +I cut the handlebars hard in order to avoid her... +After that I can barely remember anything...... + +Page 14 +When I came to I was lying in the street in front of this cafe. +So naturally I came in here to get out of the snow. +And then I found you sleeping there..." + +Page 15 +"I...was having some kind of a terrible dream. +As for if I made it here on my own I don't remember at all... +Just what in the world has happened in this town... +What is going on with everything?" + +Page 16 +"Well, the situation is definitely strange. +I will head back to Brahms for reinforcements, and then return here. +How about you?" + +Cybil stood and fixed her collar with resolute fortitude. + + +Go to 1-5 + + +_______________________________________________________________________________ +第一章  「カフェ」 1-4 +男を起こす (Cafe alternate angle with Harry on bench) +Chapter 1 "Cafe" +Cybil wakes the man up + +Page 1 (Cafe alternate angle with Harry on bench) +Cybil approaches the man and holds her arms out in a way that suggests that +she is going to shake his shoulders. + +Movie: Harry wakes up in Cafe 5 to 2 + +Page 2 (Black) +At that moment the man woke up with a look of surprise on his face. +He shook his body in a way to brush Cybil's hands away, and then stared at her. + +Page 3 (Cafe) (Cybil appears) +"Human? Are you human?" + +Cybil makes an effort to compose herself and then sits down on a nearby chair. + +"Of course I am. Were you having a bad dream or something?" + +Page 4 +The man finally regains his composure as well, and then he adjusts his +position on the bench seat. + +"...Sorry. +I was attacked by mysterious monsters before I came here." + +"Mysterious...monsters?" + +Page 5 +"Ah, yeah... +It may have been just a dream... +I think that it was real. +It was all vague and unclear... +Who are you?" + +Page 6 +"I'm Cybil. +Cybil Bennet. +I am a police officer in the neighboring town of Brahms. +All communication with this town suddenly went dead, so I came here to +investigate." + +Harry's expression changed slightly to one of relief. + +Page 7 +"I should have said so sooner but, I'm Harry Mason. +I am a writer. +I had decided to come here for my first vacation in a while." + +Harry shrugged his shoulders and looked at Cybil with a serious look +on his face. + +Page 8 +"But when I arrived here I got separated from my daughter. +She is a little girl, seven years old with black hair. +Her name is Cheryl... +You haven't seen her have you?" + +Page 9 +"Sorry, but I haven't..." + +"...I see. +Just where did she go? +She is not the type to just act on her own..." + +Page 10 +"When I came to I was lying in the street in front of this cafe. +As for how I got here, I don't remember at all." + +"That sounds a lot like what happened to me... +Well, anyway..." + +Page 11 +Harry stands up and glances at the out of season snow that continues to fall. + + +Go to 1-5 + + +_______________________________________________________________________________ +第一章  「カフェ」 1-5 +拳銃を男に渡す (Gun in Cybil's hand) +Chapter 1 "Cafe" +Cybil gives the man a handgun + +Page 1 (Cybil standing in the center of the cafe) +"I've got to look for Cheryl... +There is no way I can just leave her here alone." + +Page 2 (Gun in Cybil's hand) +"I see. Well, I'll give you this then. +You never know what might happen under these circumstances. +If you feel threatened then pull the trigger without hesitating." + +Page 3 +She gives Harry a handgun loaded with live ammunition. + +Page 4 +"But you...will you be alright?" +Harry asks worriedly. + +"I'm not like the average girls around here. +I have undergone the proper training." + +Page 5 +Cybil placed her hand on the exit door, but then she turned and faced Harry +again. + +Page 6 +"Harry. Don't go shooting me by mistake or anything. +I haven't had any training on how to stop bullets." + +Page 7 +She smiled after saying this, opened the door of the cafe, and then headed +out into the thick fog. + + +Go to 2-1 + + +_______________________________________________________________________________ +第二章  「脱出への道」 2-1 +八方塞がり (Street, heavy fog) +Chapter 2 "The Path to Escape" +No way out + +Page 1 (Street, heavy fog) +Cybil looks back and sees that the cafe has disappeared into the fog. +Having lost her motorcycle, Cybil can only wander about on foot and alone +in the eerie town. + +Page 2 + "It's too quiet. + There is no sense of anyone at all. + I would like to hail a taxi or something, but there is not a single car + running." + +Page 3 +At some point Cybil had began to run. +Above all she must get out of Silent Hill. +However, after running for a bit Cybil's hopes were crushed. + +Page 4 (Destroyed street) +All the roads leading out of town were cut off, and it was as if the +entire town was floating in the air. There was no way for anyone to enter the +town. + +Page 5 +"Haaaah..." +Cybil sighs deeply. +She then decides to try going back the way she came. +After running for a bit she comes to another steep valley like before. +It is wide and impedes her passage. + +Page 6 +And then she became sure that it was not possible to escape from this place. + +Page 7 +Cybil felt like a bird in a cage as she walked apathetically and aimlessly +through the falling snow. + +Page 8 +It was not long before a black, wriggling object appeared in her +field of vision. + +第二章  「脱出への道」 +「霧の向こうの小さな影」 +Chapter 2 "The Path to Escape" +The small shadow off in the fog + +Page 9 (Alternate street) (Groaner appears) +"What...is that?" + +From off in the fog, the four-legged thing moved at a slow pace as it +gradually closed the distance between it and her. + +Page 10 +And then as soon as it detected Cybil it began to ferociously run toward her, +scattering the fog as it moved. + + +Go to 2-2 + + +_______________________________________________________________________________ +第二章  「脱出への道」 2-2 +獰猛な化け物に襲われて (Alternate street) +Chapter 2 "The Path to Escape" +Attacked by the ferocious monster + +Page 1 (Alternate street) (Groaner appears) +The monster... + +A ) attacked Cybil. + Go to 2-3 + +B ) just ran away. + Go to 2-4 + + +_______________________________________________________________________________ +第二章  「脱出への道」 2-3 +シビルに襲い掛かる化け物 (Alternate street with close up of Groaner) +Chapter 2 "The Path to Escape" +The monster attacks Cybil + +Page 1 (Alternate street with close up of Groaner) +"KYA!" +Cybil just manages to duck in time and the fierce monster passes over her +head. It continues forward just a little bit, and then turns around. +It is clear that it is coming after Cybil. + +Page 2 +Cybil places her hand on her belt to draw her handgun. +She utters, "Oh!" + +She had just given her handgun to Harry not long ago. +She went pale. + +Page 3 +Cybil forcefully stands up and begins to run with all her strength. +The sound of the monster's footsteps and its panting close in on her +as it persistently chases her from behind. + +Page 4 (Street, heavy fog) +She stomps on the pavement as she moves forward. In the corner of her eye +Cybil sees buildings appear out of and disappear into the fog, and at some +point she ends up losing her bearings and becomes unsure of her location. +She then notices that she no longer senses the presence of the monster. + + +Go to 2-5 + + +_______________________________________________________________________________ +第二章  「脱出への道」 2-4 +そのまま走り去る化け物 (Alternate street) +Chapter 2 "The Path to Escape" +The monster just runs away + +Page 1 (Alternate street) +The monster just moves right past Cybil, and then continues away from her. + "Clearly... + Clearly it is headed somewhere with some purpose." + +Page 2 +Various concerns run through the back of Cybil's mind. +Instinctively, she begins to chase after the monster. + +Page 3 +However, its speed is fast and it does not appear possible for Cybil to +be able to catch up to it. +Additionally, the thick curtain of fog is also making her pursuit difficult... + +Page 4 +Cybil continues to run for a while, but ends up completely losing sight of +her target. + + +Go to 2-5 + + +_______________________________________________________________________________ +第二章  「脱出への道」 2-5 +落ち着きを取り戻す (Alternate street) +Chapter 2 "The Path to Escape" +Calming down + +Page 1 (City street, heavy fog) +She stops and leans against an antique lamppost and presses on her chest. +She waits as the time between her continuous white breaths +gradually increases, and then begins walking again. + + +Go to 2-6 + + +_______________________________________________________________________________ +第二章  「カフェを後に」 2-6 +込み上げる不安 (Alternate street) +Chapter 2 "After Leaving the Cafe" +Rising uneasiness + +Page 1 (City street, heavy fog) +Cybil... + +A ) calms herself down. + Go to 3-1 + +B ) is overcome with hopelessness. + Go to 3-6 + + +_______________________________________________________________________________ +第三章  「警察署」 3-1 +警察署を探して (Front of Police Station) +Chapter 3 "The Police Station" +Searching for the Police Station + +Page 1 (City street, heavy fog) +Being unable to escape from Silent Hill, Cybil then worried about what she +should do next. +Since all the people have vanished she cannot even talk to anyone about what +is happening here. + +Page 2 + "I should look for the police station. + Even if the person I was talking on the phone with earlier isn't there, + I might be able to get some other information there." +She has visited this town many times. +Following the thread of her memory, she begins walking along the +complicated intersecting streets. + +第三章  「警察署」 +「POLICEの文字」 +Chapter 3 "The Police Station" +The word "POLICE" + +Page 3 (Front of Police Station) + "Just how long have I been walking?" +As she saw the word "POLICE" appear from out of the fog her entire body was +completely exhausted. + +Page 4 (Inside of Police Station) +She opens the glass door at the entrance and heads inside. As she does this +she sees that no one is here, which is just as she had expected. +The lack of any sound is painful to her ears. + +Page 5 +After she walked around the reception area for a bit she moved toward +a room that the door had been left open for. +The plate beside the door says "Meeting Room". + +Page 6 +Compared to the same room at the Brahms station, this one is quite small. +She looked around the room. + + +Go to 3-2 + + +_______________________________________________________________________________ +第三章  「警察署」 3-2 +会議室の中で (Inside of Police Station) +Chapter 3 "The Police Station" +Inside the meeting room + +Page 1 (Inside of Police Station) +"Ah......" + +A ) The phone is off the hook... + Go to 3-3 + +B ) Someone is here... + Go to 3-4 + + +_______________________________________________________________________________ +第三章  「警察署」 3-3 +外された受話器 (Inside of Police Station) +Chapter 3 "The Police Station" +The dangling telephone receiver + +Page 1 (Inside of Police Station) +Two long simple folding tables are lined up next to each other in this +room, which is about 140 square feet in size. + +Page 2 +Folding chairs surround the tables. The disorderly state of the chairs makes +the empty station seem unnatural. + +Page 3 +A telephone is on top of the small wooden desk that has been placed in the +corner of the room. +The telephone receiver is dangling in the air just above the floor, as if +it had fallen off. It is bouncing up and down. + +Page 4 +"I wonder if this the phone that I was connected to?" + +Cybil hangs the receiver up, but then picks it back up again and places it +against her ear. + "Of course it is not working." + +Page 5 +The problem is that the police station is completely empty. +Even Cybil, who had been skeptical about the condition of the town up to this +point, now had to accept things as they were. + She thought, "Something terrible has happened here." + +Page 6 +There is a phone. +A scribbled memo has been placed next to it. + +(Telephone mini-game) (38*2647*) + +Page 7 (Black) +"...Da......" + +Page 8 +Cybil hastily repositioned the telephone receiver. + +Page 9 +"...Da...ddy..." + +Page 10 +"Cheryl! +This is Cheryl, right? +I am looking for you. +Can you hear me?" + +Page 11 +"...Da......help me..." + +The telephone is muddled, so Cybil cannot hear it very clearly. + +"Cheryl! +I am coming to help you now! +Tell me where you are!" + +Page 12 +"...the...in the......elementary school......" + +Page 13 +The phone went dead. + + +Go to 3-5 + + +_______________________________________________________________________________ +第三章  「警察署」 3-4 +人の気配? (Inside of Police Station) +Chapter 3 "The Police Station" +The presence of a person? + +Page 1 (Inside of Police Station) +Cybil senses someone... +Somewhere in this small room... + +Page 2 +Underneath the lined up tables... +Behind the folding chairs... +Cybil cautiously checked all the places that someone could hide in, but... +It does not appear that anyone is here. + +Page 3 +The faded ceiling fan is blowing air down towards Cybil. +That might have been what made her so sure someone was here, or perhaps +it was just her imagination. + +Page 4 +She is uneasy. +She wants to talk to someone, to anyone. +These feelings might be what made Cybil think that someone was here. + + +Go to 3-5 + + +_______________________________________________________________________________ +第三章  「警察署」 3-5 +警察署を後に (Inside of Police Station) +Chapter 3 "The Police Station" +Leaving the Police Station + +Page 1 (Black) + "What was that all about?" +Cybil left the police station. +Cybil is once again in the city streets where the snow is falling. + "That's right..." +Cybil recalled her conversation with Harry. + +Page 2 (Close up of Harry in cafe) + (Oh, yeah, Cybil...You haven't seen a little girl in this town have you?) + +Page 3 + "A little girl... + Yes...Cheryl. + + I wonder if I will be able to rescue her unharmed in this town which has + become a nest of monsters..." + +Page 4 +But Cybil is a police officer. +To find and protect Cheryl is her responsibility and her mission. + +Page 5 +Realizing this Cybil could not sit still, and in the next moment she was gone. + + +Go to 4-1 + + +_______________________________________________________________________________ +第三章  「警察署での再会」 3-6 +警察署を捜し求めて (Inside of Police Station) +Chapter 3 "Reunion at the Police Station" +Seeking out the Police Station + +Page 1 (City street, heavy fog) +Being unable to escape from Silent Hill, Cybil then worried about what she +should do next. +Since all the people have vanished she cannot even talk to anyone about what +is happening here. + +Page 2 + "I should look for the police station. + Even if the person I was talking on the phone with earlier isn't there, + I might be able to get some other information there." +She has visited this town many times. +Following her the thread of her memory, she begins walking along the +complicated intersecting streets. + +第三章  「警察署」 +「どれくらい歩いたのか」 +Chapter 3 "Police Station" +Just how long have I been walking? + +Page 3 (Front of Police Station) + "Just how long have I been walking?" +As she saw the word "POLICE" appear from out of the fog her entire body was +completely exhausted. + +Page 4 (Inside of Police Station) +She opens the glass door at the entrance and heads inside. As she does this +she sees that no one is here, which is just as she had expected. +The lack of any sound is painful to her ears. + +Page 5 +After she walked around the reception area for a bit she moved toward +a room that door had been left open for. +The plate beside the door says "Meeting Room". +Compared to the same room at the Brahms station, this one is quite small. +She looked around the room. + +Page 6 +Clunk. +At the same time Cybil entered the room one of the disorderly arranged +folding chairs moved quite a bit. + +She readied herself. + +"Who's there?" + +Page 7 (Harry appears) +A man jumped up right away and pointed a black handgun at Cybil. + + +Go to 3-7 + + +_______________________________________________________________________________ +第三章  「警察署での再会」 3-7 +拳銃を向けた男 (Inside of Police Station) +Chapter 3 "Reunion at the Police Station" +The man pointing the handgun at Cybil + +Page 1 (Inside of Police Station) (Harry appears with gun) +The man... + +A ) lowers the gun. + Go to 3-8 + +B ) fires at Cybil. + Go to 3-9 + + +_______________________________________________________________________________ +第三章  「警察署での再会」 3-8 +銃を下ろす男 (Inside of Police Station) +Chapter 3 "Reunion at the Police Station" +The man lowers the gun + +Page 1 (Inside of Police Station) (Harry appears with gun) +The man slowly returns the weapon to his side. + +"Cybil..." + +"Harry!" + +Page 2 +"Sorry. I thought that another monster had appeared. +So I instantly hid behind a chair." + +"Me too... +All this is not good for my heart, you know." + +Page 3 (Harry appears with pipe) +"Before I came here I found a steel pipe. +I will give the handgun back to you. +Like you said, I might end up shooting a human by mistake." + +Page 4 +Saying that Harry plops the handgun into Cybil's hand. +Cybil nods slightly. + +"Have you found your daughter?" + +Page 5 +"No..." +Harry shakes his head back and forth. + +"I thought she might be in custody at the police station, so I came here..." +Harry looks around the room and then speaks. +"But just like this, there is not a single man, woman, or child here." + +Page 6 +"Let's look somewhere else. +There should be a church just over the river. +Maybe she is in custody there?" + +Page 7 +"OK." (Harry) +They ran out of the police station with Harry in the lead. + + +Go to 3-10 + + +_______________________________________________________________________________ +第三章  「警察署での再会」 3-9 +発砲する男 (Inside of Police Station) +Chapter 3 "Reunion at the Police Station" +The man fires + +Page 1 (Inside of Police Station) (Harry appears with gun) +(Bang!) + +The bullet grazes Cybil's temple and impacts on the wall of the meeting room. +Shocked, Cybil sank to the floor. + +Page 2 +"Cybil!" + +All the color has drained out of the face of the man that is standing in front +of the still unable to speak Cybil. +It was unmistakable...it was Harry. + +Page 3 +"Sorry...! Are you alright?" + +".........I was shocked... +If you had been just a little more over then you would have hit me!" + +Harry sighs deeply. + +Page 4 +"I have done an unforgivable thing. +I have encountered monsters up till now. +I ran in here to get away... +I was sure that the monsters had come in..." + + Cybil thought, "Please don't mistake me for a monster." + +Page 5 +"At any rate, I wondered if maybe someone might be here, so I came in to +check it out..." + +"As you can see, things are like this." + +Page 6 +The inside of the station was ominously silent. +Even if the other officers were here, since there are monsters running loose +outside there is no reason for the two of them to just relax and warm up in +the station. + +Page 7 +"Let's look somewhere else. +There should be a church just over the river. +Maybe she is in custody there?" + +"OK." After muttering this Harry holds the gun out to Cybil as if he has +realized something. + +Page 8 (Harry appears with pipe) +"I will give this back to you. +I have had a few opportunities to use it, but this seems more suited to me." + +Harry says this and readies a long steel pipe that he picked up somewhere. + +Page 9 +"I see. +But you would be better off just getting used to using it." + +Harry has a sorrowful look on his face. Cybil gives him a contemptuous glance +and then a smile appears on her face. Then she runs out of the station. + + +Go to 3-10 + + +_______________________________________________________________________________ +第三章  「教会へ」 3-10 +ハリーと教会へ (City street, heavy fog) +Chapter 3 "To the Church" +Heading to the church with Harry + +Page 1 (City street, heavy fog) +On the way to the church Harry tells Cybil about the events that occurred in +the cafe while running out of breath. + +Page 2 +"Indeed...something is wrong here." (Cybil) + +"I was glad to have received the handgun from you..." +Cheryl doesn't have any weapons. +And she is just a little girl..." + +Page 3 +Hoping that Cheryl would be at the church Cybil carefully ran over the +slippery asphalt. + + +Go to 4-12 + + +_______________________________________________________________________________ +第四章  「小学校」 4-1 +無人の校舎 (School entrance) +Chapter 4 "Elementary School" +The deserted school + +Page 1 (Black) + "There should be an elementary school on the edge of town." +Cybil followed her intuition and decided that Cheryl probably headed for the +school after wandering around town. + +Page 2 +Per her training in child psychology, she has learned that if a child +loses their parents or guardian then the chance is high that they will +be drawn to places that they are most used to going, places where there are +a lot of people. + +Page 3 +However, ahead of her all knowledge, either a bit instinctively, or due to a +sense similar that to that of a memory coming back, she believed somewhere +within her heart that Cheryl was probably at the elementary school. + +Page 4 (School entrance) +Cybil may have been drawn here by someone. +As she nears the elementary school part of her shirt becomes soaked +with clammy sweat. + +Page 5 + "Is it really ok to go inside?" +She asks herself this many times. + +第四章  「小学校」 +「後には引けない」 +Chapter 4 "Elementary School" +No turning back + +Page 6 +As she reached the edge of the school grounds her conscientious sense of duty +as a police officer rose up within her along with her sense of reason, and +she began to walk naturally towards the school. + +Page 7 +It is now too late for her to turn back. +She readies herself, and then using both hands she pushes the door in front +of her open with all her strength. + +Page 8 (Black) +The aged building reeked of a peculiar mildew. +However, its insides were much cleaner than she had expected, and +Cybil found this a bit surprising. + +Page 9 +Perhaps it was just the result of her enduring the cold wind for so long, but +she had a terrible headache. +Cybil pressed her fingers to her temples, and eventually began to walk +aimlessly again. + +Page 10 (School hall, dark) +Cybil opened a door leading to a long hallway. She looked through the +glass windows placed in the doors of the classrooms while slowly walking. +There was no sign of Cheryl. + +Page 11 +The courtyard is to her right. +The landscaping is very nice, and has been well cared for. +The snow has become sleet. +It does not look like it will accumulate. +In the back of the courtyard there is an old-feeling clock tower; however, +Cybil is not particularly interested in it. + +Page 12 + "Hmm, I wonder how Harry is doing... + I wonder if the gun I gave him has come in handy... + If I cannot meet with Harry after I find Cheryl then it will be + meaningless... + +Page 13 + We should have made plans to rendezvous somewhere..." + +Cybil thought this, but at this point nothing could be done. + +Page 14 (Black) +At any rate, there was her horrible headache. +It is gradually getting worse, dulling her sense of time and space. +A sluggishness similar to sleepiness grasps her entire body. + +第四章  「小学校」 +「ひどい頭痛」 +Chapter 4 "Elementary School" +A terrible headache + +Page 15 (Stairs, animated) + "Perhaps I am just dreaming all of this?", Cybil thought. +It is difficult for a person to tell whether they are dreaming or not while +in a dream, but for her to accept these conditions is just as difficult. + +Page 16 +She has no memory of how she got to this town, so it seemed natural +for her to think that she has been in a deep sleep since the moment of the +motorcycle accident until now. + +Page 17 + "Or possibly from even before then... + From the time of the phone call with the Silent Hill (police) station? + + Or maybe..." + +Page 18 +While contemplating the many possibilities, Cybil climbed the stairs to the +second floor of the school. + + +Go to 4-2 + + +_______________________________________________________________________________ +第四章  「小学校」 4-2 +物音 (School hall, dark) +Chapter 4 "Elementary School" +A noise + +Page 1 (Black) +And then... + +A ) She heard a melody being played on a piano. + Go to 4-3 + +B ) She heard the scream of a little girl. + Go to 4-4 + + +_______________________________________________________________________________ +第四章  「小学校」 4-3 +ピアノの旋律 (School hall, dark) +Chapter 4 "Elementary School" +A melody on a piano + +Page 1 (Black) +And then she heard a melody being played on a piano from one of the classrooms. + +Page 2 +A nervous look ran across Cybil's face. +And at the same time she felt relief. +As if being drawn by the sound of the piano Cybil cautiously moves toward +the room that the is music coming from while feeling along the wall with +her hand. + +第四章  「小学校」 +「音楽室」 +Chapter 4 "Elementary School" +Music Room + +Page 3 +"Music Room" +That is what is written on the door. +The beautiful melody is definitely being played by someone in this room. +Cybil places her hand on the door. + +Page 4 +And at that moment... +The music suddenly stopped and the area was enveloped in silence. + +Page 5 (Music room) +"Who's there?" +She says this and then opens the door. +Inside the center of the room a grand piano has been placed. The piano appears +cramped within the cozy room. + +Page 6 +No one is sitting in front of the piano. + +Page 7 +Cybil approaches the piano. +Its cover is open and the blacks and whites on the keyboard stand out. +Almost like smoke, the player of the piano appears to have vanished into +thin air. + +Page 8 +"Strange..." +Cybil mutters. +Behind the curtains... Under the piano... +Cybil looked in all the places in the room that a person could hide. + +Page 9 +There is only one entrance to this room. +There is no other way to enter this room other than by using the door that +Cybil just came through. + "Did they jump out of the window? + No, this is the second floor. + Falling from here would result in more than just an injury." + +Page 10 +Having become a little spooked, she turned to leave the room. +In the next instant Cybil's heart nearly stopped. + +Page 11 (Cheryl in music room) +At the entrance to the music room a white faced girl was sitting still, and +just looking at Cybil. +She appeared to be afraid of something, and her wide eyes were filled with +tears that looked like jewels. + +Page 12 +"Cheryl...? +Are you Cheryl...?" +Cybil regained her composure and approached the little girl. +She kneeled and softly placed her hands on the girl's shoulders, and the +girl nodded. + +Page 13 +"My name is Cybil. +Your daddy is looking for you. +If we don't hurry back to him... +Your daddy is braving danger running around this town. +Have you seen that ferocious-looking monster?" + +Page 14 +Cybil thought of the monster that she had seen in town as she spoke. + + +Go to 4-8 + + +_______________________________________________________________________________ +第四章  「小学校」 4-4 +少女の叫び声 (School hall, dark) +Chapter 4 "Elementary School" +A little girl's scream + +Page 1 (School hall, dark) +Suddenly Cybil heard the scream of a little girl from in front of her. +"What ...?" +A nervous look ran across Cybil's face. + "Cheryl? A scream...? + ...that could mean..." + +Page 2 +However, there was also a feeling of relief deep inside Cybil's heart. +The presence of another human... +Someone else who could sympathize with her about this isolated world... + +Page 3 +Cybil begins to run. +It doesn't matter to her who's voice that was, and she runs down the long +hallway praying that they are okay. + +Page 4 +And as she approached a certain room... + + +Go to 4-5 + + +_______________________________________________________________________________ +第四章  「小学校」 4-5 +何かが… (School hall, dark) +Chapter 4 "Elementary School" +Something is... + +Page 1 (School hall, dark) +Cybil noticed something. + +A ) The figure of a person. + Go to 4-6 + +B ) Something at her feet... + Go to 4-7 + + +_______________________________________________________________________________ +第四章  「小学校」 4-6 +揺れる小さな影 (School hall, dark) +Chapter 4 "Elementary School" +The small swaying figure + +Page 1 (School hall, dark) +Through the small window in the door Cybil thought that she saw a small +figure swaying back and forth. +She stops moving. + +Page 2 +"This is..." + +"Music Room" +That is what is written on the door. +She opens the door without hesitation and rushes into the room. + +Page 3 (Black) +"You..." + +Page 4 (Cheryl in music room) +In the corner of the room a white faced girl was sitting still, and +just looking at Cybil. +She appeared to be afraid of something, and her wide eyes were filled with +tears that looked like jewels. + +Page 5 +"Were you the one that screamed?" + +The little girl does not answer. +Cybil swallows and looks at the little girl again. + +Page 6 +"Cheryl...? + +Are you Cheryl...?" +Cybil regained her composure and approached the little girl. +She kneeled and softly placed her hands on the girl's shoulders, and the +girl nodded. + +Page 7 +"My name is Cybil. +Your daddy is looking for you. +If we don't hurry back to him... +Your daddy is braving danger running around this town. +Have you seen that ferocious-looking monster?" + + +Go to 4-8 + + +_______________________________________________________________________________ +第四章  「小学校」 4-7 +足に絡まる異物 (School hall, dark) +Chapter 4 "Elementary School" +The thing tangled around Cybil's feet + +Page 1 (School hall, dark) +Something is tangling and twisting around Cybil's feet. + +Page 2 +It feels slippery, and has bound Cybil's feet like a long piece of tape. +She falls down and lands hard on her butt. + +Page 3 +"What...is this...!" + +Page 4 +Through her boots she can feel the jelly-like substance moving up her body. +It is accompanied by a horrible smell that makes her want to vomit. +"KYAA!" + +Page 5 +She tried as hard as she as she could to free herself, but the more she +struggled, the more it spread, and in no time it had moved to her upper body. + +Page 6 +Once it gets in her mouth it will be all over. + +Page 7 +"Please stop." + +The voice is a little girl's. +Obeying the voice the jelly stops its movement, and appears to sink into +Cybil's clothing as it dissipates. + +Page 8 (Close up of Cheryl in school) +Cybil raises her head. +"Music Room" is written on the door. +The door is halfway open, and a little girl appears from inside. +Her soft black hair stands out against her fair complexion. + +Page 9 +"Cheryl...? +Are you Cheryl...?" +Cybil regained her composure and approached the little girl. +She kneeled and softly placed her hands on the girl's shoulders, and the +girl nodded. + +Page 10 +"My name is Cybil. +Your daddy is looking for you. +If we don't hurry back to him... +Your daddy is braving danger running around this town. + +Page 11 +You also saw that monster just now, didn't you? +If we don't get out of here soon then we will also be in danger." + +Page 12 +Cheryl shakes her head back and forth to say "no". +Cybil does not understand what Cheryl means, but continues anyway. + +Page 13 +"I will protect you. +Let's go to your Daddy. +It is my duty to take you to him." + +Page 14 +Cybil says this, takes Cheryl's hand in hers and they begin to run down the +hallway. + + +Go to 4-11 + + +_______________________________________________________________________________ +第四章  「小学校」 4-8 +シェリルへの質問 (Cheryl in music room) +Chapter 4 "Elementary School" +Questioning Cheryl + +Page 1 (Cheryl in music room) +Cheryl... + +A ) shakes her head "no". + Go to 4-9 + +B ) shakes her head "yes". + Go to 4-10 + + +_______________________________________________________________________________ +第四章  「小学校」 4-9 +首を横に振るシェリル (Cheryl in music room) +Chapter 4 "Elementary School" +Cheryl shakes her head back and forth + +Page 1 (Cheryl in music room) +Cheryl shakes her head no. + +Page 2 +"I see. Well, at any rate something strange is happening in this town. All +the people have completely vanished. If we don't get out of here soon then +we might disappear as well." + +Page 3 +Once again Cheryl shakes her head no. +Cybil does not understand what Cheryl means, but continues anyway. + +Page 4 +"I will protect you. +Let's go to your Daddy. +It is my duty to take you to him." + +Page 5 +Saying this, Cybil takes Cheryl's hand in hers, and they leave the music room. + +Go to 4-11 + + +_______________________________________________________________________________ +第四章  「小学校」 4-10 +首を縦に振るシェリル (Cheryl in music room) +Chapter 4 "Elementary School" +Cheryl shakes her head up and down + +Page 1 (Cheryl in music room) +"Yeah. +You mean the one that looks like a dog? +I have seen it. +But he was not ferocious. +He won't attack anyone or anything like that." + +Page 2 +Cybil spoke with surprise. +"It attacked me. +And I had given my handgun to your Daddy... +I thought I was going to die." + +Page 3 +"But he was nice to me. +And he listens to what I say." + +Cybil was half shocked, and sighed. + +Page 4 +"Well, okay. +It would be terrible if you got hurt. +I will protect you. +Let's go to your Daddy. +It is my duty to take you to him." + +Page 5 +Saying this, Cybil takes Cheryl's hand in hers, and they leave the music room. + + +Go to 4-11 + + +_______________________________________________________________________________ +第四章  「小学校」 4-11 +闇に包まれ行く校舎 (School hall, dark) +Chapter 4 "Elementary School" +The school becomes enveloped in darkness + +Page 1 (Black) +By chance... +The two of them happen to look out a window. +"That's..." + +Page 2 +From where they are the visible courtyard has become completely enveloped +in darkness. +For it to become night so soon... + +Page 3 +For a moment Cybil cannot believe her eyes, but then +she was only able to worry about whether she would be able to meet Harry. + +第四章  「小学校」 +「真っ暗な廊下を」 +Chapter 4 "Elementary School" +Down the pitch black hallway + +Page 4 +The two of them walk down the pitch black hallway. +Because of the difference in their strides their footsteps overlap as they +echo. + +Page 5 +At the moment they approached the entrance to the school grounds Cheryl +spoke directly for the first time. + +Page 6 +"I... +I don't want to leave here. +I don't want to see my Daddy. +If we meet there will be sadness. +You should go back Ma'am." + +Page 7 +Cybil stopped walking, and spoke while just staring at Cheryl. + +Page 8 +"It's your Daddy. +There's no reason that it would be sad for you to see him. +If you stay here then you might get hurt or worse. +Things would then be truly sad." + +Page 9 +Saying that Cybil begins walking again. +After a bit she stops and adds, "It's Miss, not Ma'am" and then +the two of them left the school. + + +Go to 5-1 + + +_______________________________________________________________________________ +第四章  「教会」 4-12 +ダリア・ギレスピー (Church) +Chapter 4 "Church" +Dahlia Gillespie + +Page 1 (Black) +They open the heavy door of the church. +The space inside is wrapped in warm calmness. +It projects a very solemn feeling. + +Page 2 +No churchgoers are present on any of the long benches which have been arranged +facing the cross in front. +Perhaps no one is here, thinking this the two of them move further in. +Eventually they noticed a woman planted on a simple chair above the altar. + +第四章  「教会」 +「一足遅かったわね」 +Chapter 4 "Church" +You are too late + +Movie: Dahlia turns around in the church + +Page 3 (Church) (Dahlia appears) +"You are too late." +The woman mutters this and stands. + +"You are too late. +The girl that you are looking for just left here." + +Page 4 +The color of Harry's face changes. + +"Cheryl...? +Was it Cheryl? +She is a 7 year old girl with black hair..." + +The woman at the altar puts one hand up to silence Harry. + +Page 5 +"Even without saying this you would understand. But I will tell you this much. + +The two of you will never see that girl again. + +Page 6 +My predictions are often correct... +That girl knows what you are planning, yes. +She will head towards her goal without being found by you..." + +Page 7 +"She is just a young girl! +She came to this town and then went missing... +If she did come here then why did you let her go alone?" + +Cybil screamed at the woman. + +Page 8 +"Oh dear, such words. +I have no obligation or reason to protect that child. +And also..." + +She stops speaking, and then comes down from the altar. + +Page 9 +"She was not alone. +My daughter is with her." + +Cybil frowned. + +"Your daughter?" + +Page 10 +"If those girls happened to be separated then it would certainly be a pity. +What is more, my daughter would most surely not remain silent." + +第四章  「教会」 +「ハリーの激情」 +Chapter 4 "Church" +Harry's fit of passion + +Page 11 +Harry began to speak as if the floodgates had just been opened. + +Page 12 +"What are you getting at! +I am Cheryl's guardian. +I have a responsibility to protect her. +Tell me where she is going!" + +Page 13 +"The hospital. But it is useless to follow after them. +If you do not want to die then you must leave this place. +I am Dahlia Gillespie. +If you do not wish to increase the number of corpses then do not +disturb those girls...yes?" + +Page 14 +Before Dahlia finished speaking Harry ran out of the church. + +"Harry! Wait!" +Cybil prepares to chase after him and looks back at Dahlia. +Dahlia was there trying to suppress a laugh. All Cybil saw was Dahlia's +unsightly back side. + +第四章  「黒」 +「黒」 +Chapter 4 "Black" +Black + +Page 15 (Black) +In order to resurrect myself I will need your body. Please understand this... +(Alessa) + +Page 16 +I understand. +That is why I came here, and came to see you. (Cheryl) + +Page 17 +To think of these seven years... +I never once was able to get out of bed and couldn't even move... (Alessa) + +Page 18 +However, everything is going according to plan and I was able to be +reunited with you. (Alessa) + +Page 19 +But they will come after us. +What should we do... (Cheryl) + +Page 20 +Let me... +Let me take care of everything... (Alessa) + +Page 21 +........................... + +Go to 5-5 + + +_______________________________________________________________________________ +第五章  「再びカフェ」 5-1 +カフェに向かい歩き出す (Street, dark) +Chapter 5 "Cafe, again" +Walking toward the cafe + +Page 1 (Street, dark) + "Just what time is it now?" +Cybil curses the fact that she forgot her watch at the Brahms station. + "It is probably late at night." +She no longer feels the headache or sleepiness from just before. + +Page 2 +Holding Cheryl's cold hand Cybil focuses her mind on locating Harry. + +Page 3 +She figured that Harry was no longer in the cafe, but wonders if maybe he +left a memo or something there for her. + +Page 4 +Compared to Harry, Cybil should know the geography of Silent Hill better +because of her profession. +However, because of the darkness and thick fog that limit her field of vision +she is in a situation in which it is difficult to know even her current +position. + +Page 5 +She had encountered a strange monster on her way to the school, so +now she did not have much confidence in being able to find her way back to +the cafe. + +第五章  「再びカフェ」 +「白みを取り戻した空」 +Chapter 5 "Cafe, again" +The sky became light again + +Page 6 +The sky began to get light while Cybil walked and contemplated the route to +the cafe. +This made her think that perhaps time is rapidly passing in this town alone. +Although the fog was present as ever to decrease visibility, she could see +a lot better now. + +Page 7 (Cafe exterior) +And then, before she knew it the cafe was right in front of her. + +Page 8 + "...Something isn't right." +Cybil feels a sense of discord within her. + +However, her feet continued on, as if guided by strong power, to the inside of +the cafe. + +第五章  「再びカフェ」 +「ひどい有様の店内」 +Chapter 5 "Cafe, again" +The horrible sight inside the cafe + +Page 9 (Dead Air Screamer on Cafe floor) +Cybil led Cheryl through the entrance of the cafe. +The inside of the cafe had been ravaged. +The glass windows facing the street were broken and several tables were +knocked on their sides, so Cybil could not move any further in. + +Page 10 +"...oh my god." + + "I wonder if Harry is alright?" +A red pool of liquid reflects vividly in Cybil's eyes. +She prayed that it was not Harry's blood. + +Page 11 +"Harry! It's me. +It's Cybil. +I found Cheryl. +If you are here then please come out." + +There is no answer. +Cybil had began to step forward, but then gasped with an "Uh". + +Page 12 +"Just what...is this..." + +The corpse of a brown colored monster that Cybil has never seen before lies +in the center of the pool of red liquid. + +Page 13 +Several shells were scattered about, which meant that Harry probably had +a battle here. + +Page 14 +Since Harry was no longer here she guessed that he defeated this monster +and then left to search for Cheryl. + "Is he hurt?" + + +Go to 5-2 + + +_______________________________________________________________________________ +第五章  「再びカフェ」 5-2 +荒らされた店内 (Dead Air Screamer on Cafe floor) +Chapter 5 "Cafe, again" +The ransacked cafe + +Page 1 (Dead Air Screamer on Cafe floor) +Cybil... + +A ) began to search the area. + Go to 5-3 + +B ) cautiously moved towards the monster. + Go to 5-4 + + +_______________________________________________________________________________ +第五章  「再びカフェ」 5-3 +何か手がかりは… (Dead Air Screamer on Cafe floor) +Chapter 5 "Cafe, again" +Some kind of clue... + +Page 1 (Dead Air Screamer on Cafe floor) +Thinking that perhaps there was a memo, Cybil began her search with the +counter; however, there did not appear to be anything there. + "Maybe Harry left here in a hurry after being attacked by the monster." + +Page 2 +Cybil looked at Cheryl. +With the bloody scene in front of her Cheryl was surprisingly calm. +From time to time she looked out the window as if she were concerned about +something. + +Page 3 +"Well, your Daddy is not here. +Let's look somewhere else." + +Cybil took Cheryl's hand, and without a word they rushed out into the +snowy street once again. + + +Go to 6-1 + + +_______________________________________________________________________________ +第五章  「再びカフェ」 5-4 +化け物の死骸の辺りを (Dead Air Screamer on Cafe floor) +Chapter 5 "Cafe, again" +The area around the monster's corpse + +Page 1 (Dead Air Screamer on Cafe floor) +Cybil cautiously searches the monster. +There is no doubt about it, the bullets lodged inside the monster's body +were the ones loaded into the handgun that she had given Harry. + +Page 2 +"Normally these should have gone all the way through..." + +The bullets told a tale about the endurance and hardness of the monster. + +Page 3 +The bullets scattered about on the floor supported this, as they gave Cybil +the feeling that they had just hit the hard skin of the monster and then +bounced off. + +Page 4 +Other than this there did not appear to be anything else out of the ordinary. + +Page 5 +"Well, your Daddy is not here. +Let's look some place else." + +Cybil took Cheryl's hand, and without a word they rushed out into the +snowy street once again. + + +Go to 6-1 + + +_______________________________________________________________________________ +第五章  「病院への道」 5-5 +ハリーの背中を追って (Harry leaning on a car) +Chapter 5 "The Path to the Hospital" +Chasing after Harry + +Page 1 (Harry leaning on a car) +Once Cybil caught up to Harry he was having a difficult time breathing. + +Page 2 +"...ah...haa...you alright...?" + +"That woman... +Dahlia or something..." + +Harry placed one hand on his chest, stopped in the street, and placed his +other hand on a car. + +Page 3 +"I...don't know for sure, but... +I have a feeling that that wasn't the first time that I met that woman... +Long ago...I think I met her somewhere..." + +Harry says this and begins coughing. + +Page 4 +"Harry, you don't look so good." + +"Cybil... +The air seems to have gotten thin here or something... +I just have to deal with it..." + +"Harry..." + + +Go to 5-6 + + +_______________________________________________________________________________ +第五章  「病院への道」 5-6 +ハリーの様子 (Harry leaning on a car) +Chapter 5 "The Path to the Hospital" +Harry's condition + +Page 1 (Harry leaning on a car) +Harry... + +A ) begins to talk again. + Go to 5-7 + +B ) begins coughing violently. + Go to 5-8 + + +_______________________________________________________________________________ +第五章  「病院への道」 5-7 +再び話し出すハリー (Cybil walking in street) +Chapter 5 "The Path to the Hospital" +Harry begins to speak again + +Page 1 (Cybil walking in street) (Harry appears) +"Well, it's alright... +A town in which snow is falling... +The name Dahlia... +And her daughter is with my daughter... +The fact that they are together..." + +He lifts his head, and looks at Cybil. + +Page 2 +"Something... +There is something that I think I know, but... +it's on the tip of my tongue but I cannot remember it..." + +Cybil softly places her hand on Harry's shoulder. +"You're tired Harry. +Let's rest for a bit..." + +Page 3 +Harry brushes Cybil's hand away, and then begins walking while pressing one +hand to his chest. + +"Harry..." + +Page 4 +Cybil once again follows behind Harry's frozen back. + +第五章  「病院への道」 +「古びた看板」 +Chapter 5 "The Path to the Hospital" +The old signboard + +Page 5 (Hospital gate) +Unable to make out the letters on an old signboard Cybil tries squinting. + +"Alchemilla Hospital" is written in faded paint. + +Page 6 +"In this building...Cheryl and Dahlia's daughter are in here...?" (Cybil) + +The hospital looks like ruins, and an eeriness is present that makes one +hesitant to even step inside. + +Page 7 +Cybil just happens to notice an object that looks like a pedestal next to the +door. On top of it plates of four different colors have been placed. + +Cybil reads the message inscribed on the pedestal aloud. + +Page 8 + + "The chosen ones + must be moved to + the chosen places + Once the task is complete, + the guidepost leading to chaos + shall appear" + +Page 9 +Use the L and R buttons to select a plate. + +Use the d-pad to move the selected plate. + +(Plate game) + +Page 10 (Black) +Harry opened the door. + +第五章  「病院」 +「言われるままに来たが…」 +Chapter 5 "Hospital" +Although they came as told... + +Page 11 (Hospital reception) +Inside the hospital it is dark, and it seems that if one does not walk +carefully then they would stumble. + +Page 12 +Pictures hanging on the walls, withered plants on the receptionist's +desk, and other furnishings can be faintly seen. + +Page 13 +"Is your... +Is your daughter really in this place?" + +"...I don't know, but... +all we can do is trust that woman from before... +We don't have any other clues." +Harry spoke not expecting a reply. + +Page 14 +He slowly turned the knob of a nearby door. +It appears to be locked. +He lets out a long sigh. + +Page 15 +"Wait Harry. +Let's split up and search. +I will start from the top floor and search heading down. +You start from the bottom. +Then we will meet up in the middle. +That way we won't lose each other." + +Page 16 +Harry looked woeful. + +"Sorry...I wish there was something I could do to thank you..." + +"Once we find your daughter then you can take me out to dinner or something." +Cybil smiled brightly. + +Page 17 +Cybil immediately began to run toward the wall at the end of the corridor. +Once she arrived on the third floor, which should be the top floor of the +building, she caught her breath and then began to search for the girl. + + +Go to 6-6 + + +_______________________________________________________________________________ +第五章  「病院への道」 5-8 +激しく咳き込むハリー (Harry leaning on a car) +Chapter 5 "The Path to the Hospital" +Harry coughs violently + +Page 1 (Harry leaning on a car) +"Cough! Cough...!" + +Harry began to cough violently again. + +"Are you alright? You look like you are in pain..." + +Page 2 +Blood flows out from the spaces between the fingers of the hand that Harry +placed over his mouth. + +"Harry...!" + +Page 3 +Harry wiped his hand on his pants without surprise. + +"It's nothing to worry about. +Please don't look at me like that." + +Page 4 +"But...your pants are stained black with blood!" + +Cybil stared at Harry's face. +He looks lonely, and even more worn down than when they first met at the cafe. + +Page 5 +"Since coming here my physical condition has been deteriorating. +Once I realized this I even found scratches all over my body. + +Page 6 +It's because all I am thinking of is Cheryl. +That is why I am not feeling the pain." + +Page 7 +Saying that Harry pulled up one of his pant legs. +Around his calf there was a long dark red scar. + +It was a painful looking wound, one that would be impossible to ignore. + +Page 8 +"Harry..." + + +Go to 5-7 + + +_______________________________________________________________________________ +第六章  「教会」 6-1 +鳴り続ける鐘 (Church) +Chapter 6 "Church" +The continuously ringing bell + +Page 1 (City street, heavy fog) +Ding...Dong... + +A church bell is ringing. +The bell rings forcefully, almost as if it had been waiting for them to leave +the cafe. + +Page 2 +"There are still...other people here." + +Cybil's eyes glittered. + "This might be Harry's way of telling me where he is." + +Page 3 +And even if it is not Harry, if there is someone still here in town then she +would like to meet them. + +And hear what they have to say. + +Page 4 +Cybil's feet naturally pointed toward the church. +Expecting to find a clue to escaping and reuniting with Harry, she tightly +gripped Cheryl's hand and began to run. + +第六章  「教会」 +「ダリア・ギレスピー」 +Chapter 6 "Church" +Dahlia Gillespie + +Page 5 +Once they arrived at the church the ringing stopped, and the large door at the +entrance began to open from the inside. + +Page 6 +Cybil then thought that perhaps someone had been watching her movements +all this time. She looked up at the top of the church and then began to +look around nervously until a voice saying "This way" brought her back to her +senses. + +Movie: Dahlia turns around in the church + +Page 7 (Church) (Dahlia appears) +Cybil faced the eerie woman from a distance. +The woman once more called out to Cybil: "This way" +Cybil mysteriously moved towards the woman. + +Page 8 +"Were you the one ringing that bell?" + +"Ku ku ku..." (Onomatopoeia for a chuckle) +The woman's face suddenly twisted and she began laughing loudly. +She saw Cybil's perplexed expression, but thought nothing of it and +just waved her hand left and right in front of Cybil's face. + +Page 9 +"I have been waiting for you. +You have come just as I expected." + +Cybil cocked her head to the side. +"Do you live here?" + +The woman nodded and then looked at Cheryl. + +Page 10 +"You have done well to come here. +You know, don't you? +That it was my doing that caused... +And you were hesitant to come alone, weren't you? +But in the end I was able to meet you. +It is all thanks to that woman." + +Page 11 +"I don't understand what you are talking about." +Cybil's words may or may not have reached her, but that woman began +to laugh loudly again. +"Hey, tell me. +Why are there no people here? +Why are all the exits from town blocked?" + +Page 12 +"I do not know either. +But shouldn't you be asking that girl instead?" + +Cybil had a look of "What?" on her face. She looked at Cheryl. +Cheryl face was tearful, and she shook her head back and forth. + +Page 13 +Cybil looked back at that woman and shouted at her. +"Stop all this nonsense! +We have been pursued by monsters and nearly killed. +If I was not protecting this child then who knows what would have happened to +her by now." + +Page 14 +"The path of the Wiseman...the fool guided to this land through astrology. +Everything has been preordained. +There is nothing that I can do. +You are not holding that child's hand. +That child is holding yours." + +Page 15 +Her anger showing, Cybil went to open her mouth. But at that moment the +woman blocked her. + +Page 16 +"I am Dahlia Gillespie. +With that in hand I wonder where you will end up going. +I have nothing for you, and nothing to tell you. + +Page 17 +You must escape from the demon's grasp as soon as possible. +You must find the means to do so for your own sake. +There is nothing I can do now. +I will pray for your safety. +...Cybil Bennet." + +Page 18 +Cybil was shocked to be called by name. As she watched Dahlia quickly depart +she was unable to speak. + +Page 19 (Black) +After Dahlia disappeared behind a door Cybil regained herself. She tightly +held Cheryl's hand and they left the church. + +第六章  「教会を出て」 +「話し出すシェリル」 +Chapter 6 "Leaving the Church" +Cheryl begins to speak + +Page 20 (City street, heavy fog) +Right after they left the church Cheryl began to speak. + +Page 21 +"Hey...Miss? +I am fine by myself now. +This is not my first time coming here, and I have met that lady we just saw +before." + +Cybil stops in surprise. + +Page 22 +"What do you mean?" + +"I, I have a place that I want to go. +But I can only go alone. +If you are with me, I won't be able to go, and then something terrible +is sure to happen." + +Page 23 +"Something terrible? Why? +Your Daddy is looking for you. +Until I get you back to your Daddy I cannot leave your side." + +Page 24 +"You're wrong. +My Daddy must not find me. +Someone is waiting for me. +In order to meet that person I..." + + +Go to 6-2 + + +_______________________________________________________________________________ +第六章  「教会を出て」 6-2 +分からず屋のシェリル (City street, heavy fog) +Chapter 6 "Leaving the Church" +Obstinate Cheryl + +Page 1 (City street, heavy fog) +Cybil let out a short sigh. + +A ) She snaps at and scolds Cheryl. + Go to 6-3 + +B ) She kindly admonishes Cheryl. + Go to 6-4 + + +_______________________________________________________________________________ +第六章  「教会を出て」 6-3 +思わず声を荒げるシビル (City street, heavy fog) +Chapter 6 "Leaving the Church" +Cybil raises her voice without realizing it + +Page 1 (City street, heavy fog) +"Just stop it and be quiet!" + +Cybil snapped at Cheryl. + +Page 2 +"A child like you should not be left alone in a dangerous town like this. +Please do not be so difficult. +I am a police officer. +It is my job to return you to your Daddy. +Please understand." + + +Go to 6-5 + + +_______________________________________________________________________________ +第六章  「教会を出て」 6-4 +優しく語り掛けるシビル (City street, heavy fog) +Chapter 6 "Leaving the Church" +Cybil kindly speaks to Cheryl + +Page 1 (City street, heavy fog) +"Hey wait... +Come on Cheryl." + +Cybil made an effort to calmly end Cheryl's speaking. + +Page 2 +"You must have just had a bad dream or something. +But something more frightening is actually occurring in this town. +Come on, please take my hand." + +Page 3 +Cheryl placed her small hand into Cybil's palm. + +"I will protect you no matter what. +So you are safe, okay?" + + +Go to 6-5 + + +_______________________________________________________________________________ +第六章  「教会を出て」 6-5 +シェリルの決意 (City street, heavy fog) +Chapter 6 "Leaving the Church" +Cheryl's resolution + +Page 1 (City street, heavy fog) +Once more, Cybil began to walk down the foggy street with Cheryl in tow. +At first Cheryl resisted holding Cybil's hand as hard as she could, but +once she realized this was futile she reluctantly followed along behind +Cybil, while wiping away her tears. + +Page 2 +Cheryl muttered something so that it could not be heard. + + +Go to 7-1 + + +_______________________________________________________________________________ +第六章  「探索」 6-6 +病院の中は (Hospital corridor, dark) +Chapter 6 "Searching" +The inside of the hospital is... + +Page 1 (Hospital corridor, dark) +Cybil begins to walk along the concrete wall that is dimly lit by the outside +light. +Several doors are on the left and right of the passage. + +Page 2 +Each door has a 3 digit number plate on it, and without even looking inside +she can tell that they are hospital rooms. + +Page 3 +"Cheryl! +If you are there come out... +Your Daddy is looking for you!" + +Cybil's voice just reverberates and then fades into the air. + +Page 4 +She places her hand on the knob of one of the doors and turns it. +It appears to be locked. + +Page 5 +Maybe Cheryl is in one of the rooms and locked it from the inside. But +if Cybil's voice cannot reach her... + "Just how should I search for Cheryl?" + +Page 6 + "...That's it......" + + +Go to 6-7 + + +_______________________________________________________________________________ +第六章  「探索」 6-7 +シェリルの探索 (Hospital corridor, dark) +Chapter 6 "Searching" +Searching for Cheryl + +Page 1 (Hospital corridor, dark) +Cybil thinks of something. + +A ) If I use the key... + Go to 6-8 + +B ) If I use the hospital intercom... + Go to 6-9 + + +_______________________________________________________________________________ +第六章  「探索」 6-8 +扉の鍵を順に… (Hospital corridor, dark) +Chapter 6 "Searching" +First to find the key... + +Page 1 (Hospital corridor, dark) + "The key... + The key to the hospital rooms should be at the reception area. + Then I can open the doors and search each room for her." + + +Go to 6-10 + + +_______________________________________________________________________________ +第六章  「探索」 6-9 +院内放送を使えば… (Hospital corridor, dark) +Chapter 6 "Searching" +If I use the hospital intercom... + +Page 1 (Hospital corridor, dark) + "The hospital intercom... + Most hospitals have a speaker installed in each room. + A hospital of this size should definitely have such a thing installed. + +Page 2 + I'll head back to the reception area on the first floor and then look for + the room with the intercom equipment. + If something happens down there then I can get help from Harry." + + +Go to 6-10 + + +_______________________________________________________________________________ +第六章  「探索」 6-10 +病院1階へ引き返す (Hospital corridor, dark) +Chapter 6 "Searching" +Cybil heads back to the first floor of the hospital + +Page 1 (Hospital corridor, dark) + "To realize this after coming up to the third floor... + ............" +Cybil races back down the stairs that she just ran up in order to +return to the first floor. + + +Go to 7-16 + + +_______________________________________________________________________________ +第七章  「シェリルと二人」 7-1 +シェリルの呟き (City street, heavy fog) +Chapter 7 "Together with Cheryl" +Cheryl's muttering + +Page 1 (Black) +......... + +A ) Let's go... + Go to 7-2 + +B ) Goodbye... + Go to 7-11 + + +_______________________________________________________________________________ +第七章  「用水路」 7-2 +水のせせらぎ (Cheryl leaning over the edge) +Chapter 7 "Aqueduct" +The murmuring of water + +Page 1 (Black) +After walking for a bit the two of them started to notice that the murmuring +of water had began to interfere with their conversation. + +"Ah" +Cheryl stopped walking. + +Page 2 (Aqueduct) +Water was splashing up from the strong current in the old aqueduct +through the white fog. +Due to the bad weather, the water level had risen up to the fortified +concrete embankment. So rather than an aqueduct, it was more like +an overflowing river that was in a dangerous state. + + +Go to 7-3 + + +_______________________________________________________________________________ +第七章  「用水路」 7-3 +水流の中で揺れる人影 (Aqueduct) +Chapter 7 "Aqueduct" +The figure bobbing in the current + +Page 1 (Aqueduct) +"What's that..." + +A ) A girl is drowning. + Go to 7-4 + +B ) A boy is drowning. + Go to 7-5 + + +_______________________________________________________________________________ +第七章  「用水路」 7-4 +溺れた少女 (Cheryl leaning over the edge) +Chapter 7 "Aqueduct" +The drowning girl + +Page 1 (Alessa in aqueduct, animated) +A girl stood alone in the current. +She was fighting the strong current, and appeared to be holding on to a +fragile protrusion with all her might. + +Page 2 (Cheryl leaning over the edge) +"Miss! Look!" + +Cheryl screamed, broke away from Cybil's hand, and then began to run toward +the girl. + +Page 3 (Cheryl standing on the edge) +"Cheryl! That's dangerous!" + +Cybil instantly chased after her. +A stone barrier runs parallel to the aqueduct. It is about shoulder-width and +about the height of a child. + +Page 4 +Falling to the right from this barrier could result in injury, and falling to +the left would probably result in being swallowed up by the current. + +Page 5 +Cheryl nimbly ran along the top of the narrow barrier. + +"Wait! That is dangerous!" +Her words were ineffective. +Using her innate physical prowess, Cybil got on top of the barrier; however, +she could not run along it as nimbly as Cheryl. + +第七章  「用水路」 +「必死のシェリル」 +Chapter 7 "Aqueduct" +Desperate Cheryl + +Page 6 (Cheryl leaning over the edge) +By the time Cybil caught up to Cheryl she was lying prone on top of the +barrier and reaching out towards the embankment trying to grasp the girl's +hair. + +Page 7 +"That's dangerous! You will fall in! +It's too much for you." + +"We will save this girl. +Help me Miss! +Please!" + +Page 8 +Cybil lightly jumps down onto the embankment side and is again surprised by +the strength of the current. +Cheryl is leaning out halfway and looks as if she could fall at any moment +and be swallowed by the dark waters. + +Page 9 +"Cheryl, you stay right there and don't move. +I will be sure to save her." + +Cheryl says nothing and just stares as Cybil. + +Page 10 +Cybil's footing is quickly being eaten away by the strong current. +As long as snow continues to pour into the entire town the aqueduct will +certainly continue to overflow. + +Page 11 +The water is up to Cybil's knees. As the water pulls at her legs Cybil reaches +her hand out toward the girl. +The girl's face is covered in the white splashes, so Cybil cannot see it very +well. + +Page 12 (Close up of Cybil grasping a hand) +"Everything's all right, don't worry." +Cybil shouts out to give the girl hope. +But the girl just appears to be caught on the protrusion like a rag, and +perhaps that is the best way to describe her. + +Page 13 +Cybil eventually grasps the girl's left arm and is relieved a little. + +"Everything is fine. +Trust me." +Cybil says kindly. + +Page 14 +However, the current of the water is faster than she had imagined. +Pulling the girl against the current will not be easy. + +There is nowhere to grab on, so she cannot put any strength into it. +The freezing cold is robbing her body of its warmth and her fingertips +are going numb. + +Page 15 +"Miss! It is impossible! +You too will be swept away by the current!" + +Page 16 +Cheryl calls out to Cybil from behind. Cybil has a maternal feeling that +she must save this girl, even if it means she will end up getting swept away. + +第七章  「用水路」 +「滑り落ちたシビル」 +Chapter 7 "Aqueduct" +Cybil slips + +Page 17 +"It will be ok...just a little more..." + +At that moment... +Cybil unfortunately loses her footing and falls into the current. + +Page 18 +And at the same time she sees the face of the drowning girl for the first time. + +Page 19 +".........Eh..." + +Page 20 (Alessa standing on the edge) +As Cybil is swallowed by the merciless current, she looks up and sees another +girl on the barrier. +There the unfamiliar girl looks down at Cybil with no expression on her face. + +Page 21 +She didn't understand it. +She couldn't believe anything. +Still holding the arm of the girl she is swallowed in the dark waters +and then loses consciousness. + + +Go to 7-6 + + +_______________________________________________________________________________ +第七章  「用水路」 7-5 +溺れた少年 (Cheryl leaning over the edge) +Chapter 7 "Aqueduct" +The drowning boy + +Page 1 (Andy in aqueduct, animated) +A boy stood alone in the current. +He was fighting the current, and appeared to be holding on to a +fragile protrusion with all his might. + +Page 2 (Cheryl leaning over the edge) +"Miss! Look!" + +Cheryl screamed, broke away from Cybil's hand, and then began to run toward +the boy. + +Page 3 (Cheryl standing on the edge) +"Cheryl! That's dangerous!" + +Cybil instantly chased after her. +A stone barrier runs parallel to the aqueduct. It is about shoulder-width and +about the height of a child. + +Page 4 +Falling to the right from this barrier could result in injury, and falling to +the left would probably result in being swallowed up by the current. + +Page 5 +Cheryl nimbly ran along the top of the narrow barrier. + +"Wait! That is dangerous!" +Her words were ineffective. +Using her innate physical prowess, Cybil got on top of the barrier; however, +she could not run along it as nimbly as Cheryl. + +Page 6 (Cheryl leaning over the edge) +By the time Cybil caught up to Cheryl she was lying prone on top of the barrier +and reaching out towards the embankment trying to grasp the boy's hair. + +Page 7 +"That's dangerous! You will fall in! +It's too much for you!" + +"We will save this boy. +Help me Miss! +Please!" + +Page 8 +Cybil lightly jumps down onto the embankment side and is again surprised by +the strength of the current. +Cheryl is leaning out halfway and looks as if she could fall at any moment +and be swallowed by the dark waters. + +Page 9 +"Cheryl, you stay right there and don't move. +I will be sure to save him." + +Cheryl says nothing and just stares as Cybil. + +Page 10 +Cybil's footing is quickly being eaten away by the strong current. +As long as snow continues to pour into the entire town the aqueduct will +certainly continue to overflow. + +Page 11 (Black) +The water is up to Cybil's knees. As the water pulls at her legs Cybil reaches +her hand out toward the boy. +The boy's face is covered in the white splashes, so Cybil cannot see it very +well. + +Page 12 +"Everything's all right, don't worry." +Cybil shouts out to give the boy hope. +But the boy just appears to be caught on the protrusion like a rag, and +perhaps that is the best way to describe him. + +Page 13 +Cybil eventually grasps the boy's left arm and is relieved a little. + +"Everything is fine. +Trust me." +Cybil says kindly. + +Page 14 +However, the current of the water is faster than she had imagined. +Pulling the boy against the current will not be easy. +There is nowhere to grab on, so she cannot put any strength into it. +The freezing cold is robbing her body of its warmth and her fingertips +are going numb. + +Page 15 (Cheryl leaning over the edge) +"Miss! It is impossible! +You too will be swept away by the current!" +Cheryl calls out to Cybil from behind. +Cybil has a maternal feeling that +she must save this boy, even if it means she will end up getting swept away. + +Page 16 +"It will be ok...just a little more..." + +Got it. Cybil gets a firm grasp on the boy's arm, and then successfully +pulls his small body up. + +Page 17 (Black) +"Haa...Great... Are you ok?" + +The boy does not answer right away, and just takes troubled breaths over and +over. +It is not surprising because he just nearly drown. + +Page 18 +The boy remained crouched for a bit, but then finally began to speak. + +"You...you were the one that pushed me in..." + +From seeing the look of surprise on Cybil's face the boy changed his words. + +Page 19 +"Not you. Her! It was that child!" + +The boy rushes at Cheryl. +Before Cybil could even think to stop him the boy grabbed Cheryl's arm and +pulled her towards the current. + +Page 20 (Cheryl and Andy on the edge) +"What are you doing! Stop it now!" (Cybil) + +"What do you know! +Why don't you tell her to stop!" (Andy) + +Cheryl falls into the water and begins to be swept away by the strong current. + +Page 21 +She would have to question the boy later. +Cybil stomps as she runs along the concrete to keep up with Cheryl. + +"Cheryl!" + +Page 22 +Ah... + +Cybil's weak shouts were replaced by the sound of the water splashing. +She slips and ends up in the whirlpool of the strong current, and is +swallowed in the dark waters along with Cheryl. + + +Go to 7-6 + + +_______________________________________________________________________________ +第七章  「暗黒」 7-6 +黒の世界 (Light coming from between elevator doors) +Chapter 7 "Darkness" +World of black + +Page 1 (Black) +......... + +Page 2 +Everything is dark. +There is not even a single sound. +Cybil cannot tell whether her eyes are open or closed. +The hand gripping Cybil's hand suddenly moved. + +Page 3 +(I, I may have used you Miss...) + +Page 4 +Cybil made a face like "Wha?" and immediately asked: + +(What are you saying?) + +Page 5 +(That's why I was against it. +You are a good person, so I didn't want to get you wrapped up in this. +But in the end I have made you suffer. +I guess that is the same thing as getting you involved?) + +Page 6 +Cybil smiles. + +(I have said it many times, but it is my job to get you back into your +father's custody. +Getting me involved, or whatnot, it is not a problem.) + +Page 7 +(...you're wrong...Miss) + +Silence flows between the two of them. + +(As for what Daddy will do and so on, those are issues that do not even +compare to what I am dealing with. +My own personal issue... +It's something that I should never ever tell anyone, something very important. + +Page 8 +I have thought about it for so long. +I have been confused by it for so long. +However, maybe I can tell you about it Miss. +The reason why there is no one in town. +The reason why I don't want to see my Daddy. +And also, my true...) + +Page 9 +Once again, there is silence. + +(Your true? Your true what?) + +(Do you know something?) (Cybil) +However, that question is not answered. + +第七章  「暗黒」 +「エレベーター」 +Chapter 7 "Darkness" +Elevator + +Page 10 (Light coming from between elevator doors) +And then, the low sound of a motor runs through the floor and causes +a slight quiver in Cybil's stomach. +To her front she has only a glimpse of a single shaft of light. +The light thinly extends up and down, and eventually expands to the left and +right, revealing a small room. +It is an elevator. + +Page 11 (Elevator, flickering) +The elevator doors have opened wide, and it sits ready, almost as if it has +come for Cybil. +Cybil and the girl are lit by its light... + +Page 12 +And then... +Cybil felt the grip of the girl that she was holding on to become weak. + +Page 13 + "No weight. An illusion? + No, the two of us are definitely holding hands." +Cybil looked toward the girl. + +Page 14 +Her entire body was paralyzed with a chill. +Powerlessly, Cybil sank down in that very spot. +Her vision is hazy. +The color drains from her entire body. + +Page 15 +The girl is not there in the light. +The thing that Cybil is holding on to... +It is... + + +Go to 7-7 + + +_______________________________________________________________________________ +第七章  「暗黒」 7-7 +握り締めていたものは (Elevator) +Chapter 7 "Darkness" +The thing that Cybil was holding on to was... + +Page 1 (Elevator, flickering) +Cybil suppressed a shriek. +"This..." + +A ) It was a green jelly-like object. + Go to 7-8 + +B ) It was a slightly dirty, but familiar doll. + Go to 7-9 + + +_______________________________________________________________________________ +第七章  「暗黒」 7-8 +緑色のゼリー物質 (Jelly in Cybil's hand) +Chapter 7 "Darkness" +A green jelly-like substance + +Page 1 (Jelly in Cybil's hand, flickering) +It was an unknown green jelly-like object. + +Page 2 +Cybil instantly stands up. +It drips down in strands through the spaces between Cybil's fingers, +connecting her hand with the tiles of the floor. + +Page 3 +She was unable to do anything but watch, and when the final drop hit the +floor Cybil then powerlessly kneeled down. + +Page 4 + "What was that girl's name?" +It was a name she had said many times, but for some reason Cybil could not +remember it. +Cybil closed her eyes and remained there, frozen. + +Page 5 +......... + + +Go to 7-10 + + +_______________________________________________________________________________ +第七章  「暗黒」 7-9 +あの日の人形 (Doll in Cybil's hand) +Chapter 7 "Darkness" +The doll from that day + +Page 1 (Doll in Cybil's hand, flickering) +It was a slightly dirty, but familiar doll. + +Page 2 +Countless blue fireworks went off in front of Cybil's eyes. + +Memories of the past... + +Unforgettable memories... + +Memories that should have been tightly sealed away within her... + +Page 3 +She was holding the doll tightly... +Cybil had hidden in the closet... +Through the crack, a familiar scene... + +Page 4 +Her parents, shot in the head and... + +The blood soaked carpet... + +The low laugh of a man... + +Page 5 +She held the doll over her mouth, to suppress the urges to scream that +assaulted her from time to time. +And so, she had somehow survived. + +Page 6 +...she had survived. + +Page 7 + "Why is the doll from that time here? + + Why? + + Why is it here?" + +Page 8 +It was the reason she became a policewoman, that incident. + +That incident had largely impacted her future. + +Page 9 +Cheryl was gone, and all that was left was the unpleasant feeling of +memories she thought that she had forgotten. + + +Go to 7-10 + + +_______________________________________________________________________________ +第七章  「エレベーター」 7-10 +下り続ける箱 (Cybil in elevator) +Chapter 7 "Elevator" +The ever descending box + +Page 1 (Cybil in elevator, flickering) + "I'm losing my mind..." +She sobbed alone inside the elevator. +The town, along with the lives of several people, had been swallowed up +within the devil's dark garb. + +Page 2 +Inside the small box she calmed her breathing while shaking her shoulders hard. + "First of all I should look for Harry. + And then work with him to escape from this wretched world." + +Page 3 +Quite a bit of time passed since the "1" lamp had gone out on the floor +display. +From the vibrations she could tell that she was descending, but even still, +this had gone on for too long. + +Page 4 +Staring at the display of "B1", she had pushed her back against the wall and +slumped. +Is there something in the basement of this building, deep in the ground? +And if Cybil was brought here, then what was the reason? + + +Go to 8-1 + +_______________________________________________________________________________ +第七章  「襲撃」 7-11 +途方に暮れた二人 (City street, heavy fog) +Chapter 7 "Assault" +The two of them, at their wit's end + +Page 1 (City street, heavy fog) +Cybil and Cheryl wandered the town, literally with no destination. +Their cheeks were numb, so they no longer even felt the cold pelting of the +snow. + +Page 2 +From time to time Cybil would look back to check on Cheryl. +The girl just followed Cybil with her head down. + +Page 3 +"Are you hungry?" + +She asked this because she thought Cheryl might be sulking, but +Cheryl just muttered "I'm fine". + +第七章  「襲撃」 +「シェリルの疲労」 +Chapter 7 "Assault" +Cheryl's fatigue + +Page 4 +After walking for a bit the girl suddenly stopped. + +"I'm tired" (Cheryl) + +Cybil's strength had began to fade, so she thought that this could be the +case with Cheryl as well. + +Page 5 + "I must not compare my body with Cheryl's small one." +The two of them sat down on a bench on the sidewalk. + +Page 6 (Cybil and Cheryl sitting on a bench) +Thanks to the nearby tree towering above the bench the snow could no longer +fall directly on them. + +Page 7 +As soon as Cheryl sat down on the bench she fell asleep. +She is probably very tired from all the uncertainty and stress. + + +Go to 7-12 + + +_______________________________________________________________________________ +第七章  「襲撃」 7-12 +冷え切ったシェリルの体 (Cybil and Cheryl sitting on a bench) +Chapter 7 "Assault" +Cheryl's cold body + +Page 1 (Cybil and Cheryl sitting on a bench) +Cybil... + +A ) held the girl's body close so that she would not freeze. + Go to 7-13 + +B ) began to look for a safe building to rest in. + Go to 7-14 + + +_______________________________________________________________________________ +第七章  「襲撃」 7-13 +シェリルを抱き寄せて (Cybil and Cheryl sitting on a bench) +Chapter 7 "Assault" +Cybil holds Cheryl close + +Page 1 (Cybil and Cheryl sitting on a bench) +She holds the girl's shoulders close, and while stroking her head Cybil +is struck with the feeling that the warmth is being absorbed out of her. + +Page 2 + "Sudden sleepiness... + Even though we are out of the snow at this rate we will freeze to death. + If a human's body temperature drops below 98.6 then they will fall into a + dangerous state. + +Page 3 + Even if the ambient temperature does not drop below freezing a human can + still freeze to death." + +Cybil recalled a lecture that she had attended long ago. + +Page 4 +However, even though she knew this Cybil's body was gradually refusing her +will, becoming one with the hard wood of the bench, and getting heavier. + +Page 5 + "Cheryl is... + Cheryl is awake. + Even though her eyes are closed, from the expression on her face it looks + like she is staring at me." + +Page 6 +Like sinking to the bottom of the ocean... +Cybil's consciousness grows distant... + + +Go to 7-15 + + +_______________________________________________________________________________ +第七章  「襲撃」 7-14 +安全な建物がどこかに (Cybil and Cheryl sitting on a bench) +Chapter 7 "Assault" +Is there a safe building somewhere? + +Page 1 (Cybil and Cheryl sitting on a bench) +Cybil stared at Cheryl's small body for a bit. + +Page 2 +Even though they were out of the snow Cheryl's clothes were not warm enough +for the mid-winter temperatures. +If unlucky, then she might be deprived of even her life. + +Page 3 (Street, heavy fog) + "Perhaps there is someplace warm somewhere?" + +Cybil leaves Cheryl sleeping on the bench and walks around to the nearby +houses trying the doors. + +Page 4 + "No good, the door is locked. + + And this one too. + + And this one as well...they're all locked." + +Page 5 +The doors are sealed on all the houses lining the area. +There might be someone inside, but there is no way to check. + +Page 6 (Entrance to antique shop) +After walking for a while Cybil discovers a garage door that is partially +open. + +Page 7 +The inside cannot be said to be warm, but it is probably better than that +bench. +Cybil quickly returns to Cheryl. + +Page 8 (Cheryl sleeping on bench) +Cheryl is sleeping on the bench just as she was before. + +"Cheryl, please get up. +You'll catch cold out here. +I found a good place. +Let's go there." + +Page 9 +She lightly tries shaking Cheryl's body. +There is no reaction. + +"Cheryl...?" + +Page 10 + "Impossible." +Cybil places her right hand on Cheryl's chest. + +"Impossible...this cannot be..." + +Page 11 +Cheryl's heart is not beating. + +Page 12 +And also, her small body has no warmth at all. + +"This cannot be... +In such a short time... +Why..." + +Page 13 (Black) +Cybil carries Cheryl's body, and looks around to see if there is a hospital +nearby. + "Wait. + Calm down. + +Page 14 + On the edge of town, there should be a large hospital. + I've got to hurry. + There may not be any doctors there, but there may still be some medicine. + +Page 15 + Within the scope of my knowledge perhaps I can do something." +Cybil thought this. +And then began to run. + +Page 16 +However... +As soon as she began to run Cybil felt something wrong with her own body. +It was very sudden, and she felt pain that she could not understand. + +Page 17 +Like morning sickness... +She is filled with a desire to vomit. + +It is as if some living thing that is not her is living inside her... + + +Go to 7-15 + + +_______________________________________________________________________________ +第七章  「襲撃」 7-15 +………………………。 (Cybil and Cheryl sitting on a bench) +Chapter 7 "Assault" +........................... + +Page 1 (Black) + "My body feels weird... + +Page 2 + My body feels weird... + +Page 3 + My body feels weird... + +Page 4 + My body feels weird... + + Something...I don't know what, but... + Something evil is here. + Somewhere inside me... + +Page 5 + Beginning to make a nest. + One cell at a time... + Beginning to consume me... + And yet it doesn't hurt... + +Page 6 + My body is on fire. + My body is on fire. + My eyes feel like they are going to melt... + My eyes hurt. + My eyes are on fire. + +第七章  「襲撃」 +「暗沌」 +Chapter 7 "Assault" +Chaos + +Page 7 + Laughing. + Coming from my stomach. + A slightly dirty doll. + Where are my parents? + Have they already escaped? + +Page 8 + Since when...? + Why here? + A wheelchair... + Something...I don't know what, but... + Something evil is here. + Somewhere inside me... + +Page 9 + Beginning to make a nest. + One cell at a time... + Beginning to consume me... + And yet it doesn't hurt... + +Page 10 + My body is on fire. + My body is on fire. + It feels like fire is going to shoot from my eyes... + My eyes hurt. + My eyes are on fire. + +Page 11 (Close up of doll) + Laughing. + Ha ha. + Coming from my stomach. + A slightly dirty doll. + Where are my parents? + Have they already escaped? + +Page 12 + Since when...? + Why here? + I am sitting in a wheelchair. + A roar... + The dark sky... + Something is spinning. + +Page 13 (Harry on black background) + He has come...to me. + That man's name is... + He said it was Harry. + Definitely, Harry is what... + He said it was... + +Page 14 + My hand is on my hip. + Hard... Cold... + Aah... + I try taking it out. + Is this how I hold it? + Shoot. + Please shoot. + The man in front of you. + If I destroy him? + +Page 15 + It was a merry-go-round. + If I thought that many eyes were watching. + Ha ha. + If I pull the trigger. + Something seems to have torn the man's flesh. + +Page 16 + Wait...please wait. + I must not shoot that man. + In this world he is my only... + friend... + +Page 17 + Kill me. + I can no longer control myself. + My body is acting on its own. + Kill him. + Kill. + You must kill him. + +Page 18 (Black) + Something small has passed through me. + It doesn't hurt. + It hurts. + My clothes are soaked. + I will die. + Protect the girl. + +Page 19 + I fall to the ground. + I bounce once and cannot move. + Is this my body? + Why? + I cannot control it. + +Page 20 + Some small creature... + It got inside me at some time? + It bites through my belly. + And leaves me." + +Page 21 +........................... + +第七章  「襲撃」 +「シビルを揺らす手」 +Chapter 7 "Assault" +The hand that shakes Cybil + +Page 22 (Cybil on the ground) + "In my fading consciousness, I can see Harry shaking me. + +Page 23 + Harry has stopped moving. He looks at me and weeps. Then he begins to move + toward something off in the distance that looks like a dimly shining girl. + +Page 24 + I am ok... + I can still move. + The thing that came out of me is heading for its next target. + +Page 25 + And I know who that will be. + +Page 26 (Harry walking away, flickering) + If I cannot let Harry know this then something horrible will happen. + But I cannot speak. + It is because a bullet went through the side of my lung... + So I cannot put any power into my voice. + +Page 27 + Harry has began to run. + I am not yet dead. + But he thinks that I am. + +Page 28 + Even if I must crawl, I must move on. + Cheryl is in danger. + I must get there first... + Harry will get there soon enough. + But I must get there before then, and I must stop him." + + +Go to 8-6 + + +_______________________________________________________________________________ +第七章  「少女の影」 7-16 +足音 (Hospital corridor, dark) +Chapter 7 "A figure of a girl" +Footsteps + +Page 1 (Stairs, animated) +On her way down the stairs Cybil heard footsteps as she was passing the +second floor. + +(Harry...?) + +Page 2 +The second floor is the same as the third, there is a central corridor with +doors lined up on both walls. + +"Harry? Is that you Harry?" + +Page 3 (Hospital corridor, light) +There is a large window at the end of the hall. +White light from the foggy outside is reflecting off the floor. +Without realizing it Cybil squinted. + +Page 4 +But... +Someone is standing in front of the window. + +Page 5 (Alessa's silhouette appears) +From the shape of the outline of the human visible in the darkness +Cybil can tell that it is not Harry... +It looks like a girl. + +第七章  「少女の影」 +「動けぬシビル」 +Chapter 7 "The Figure of a Girl" +Cybil cannot move + +Page 6 +Cybil just stared at the figure, and was unable to move for a bit. +Just like a frog being stared down by a snake, all her movements were sealed. + +Page 7 +"Cheryl...?" + +Who knows how long it was before she said that. +The girl did not answer, and began moving toward Cybil, as if she was +gliding... + +Page 8 +Slowly, she continued moving toward Cybil... + +Page 9 +Eventually the girl twisted her body and jerked her right hand. +She made her hand into a fist, created a large bullet of light, and then +looked at Cybil. + +Page 10 (Ball of light flashes on Alessa's silhouette) +"Wha...?" + +"Watch out! Cybil! +Get down!!" + +It is Harry's voice. +At the moment Cybil drops down the bullet of light slices through the air, +and impacts into something behind her. + +Page 11 (Alessa's silhouette disappears) +(Well, that takes care of...one of them...) + +第七章  「少女の影」 +「消えた少女」 +Chapter 7 "The figure of a girl" +The girl vanishes + +Page 12 (Harry on floor) +The girl vanishes. +Cybil turns and sees Harry laying face down, holding his hand to his chest. + +Page 13 +"Harry!" + +He is struggling as hard as he can to reach his hand out to Cybil. +Cybil rushes over to him, and sits him up. + +Page 14 +"Harry..." + +"......I thought that something... +was wrong... +...by the time I realized... +too...late..." + +"Harry! Don't talk!" + +Harry's body becomes heavy. + +Page 15 +"Cybil...I'm... +done for... +Please...won't you... +help... +Cheryl..." + +"That girl from before. That wasn't Cheryl, was it?" + +Page 16 +"...that...was......" + + +Go to 7-17 + + +_______________________________________________________________________________ +第七章  「少女の影」 7-17 +怪我を負ったハリー (Harry on floor) +Chapter 7 "The Figure of a Girl" +Harry has suffered an injury + +Page 1 (Harry on floor) +"Harry! Hold on!" +Harry... + +A ) stops moving. + Go to 7-18 + +B ) talks about the girl... + Go to 7-19 + +C ) opens his eyes wide. + Go to 7-20 + + +_______________________________________________________________________________ +第七章  「少女の影」 7-18 +絶命するハリー (Harry on floor) +Chapter 7 "The figure of a girl" +Harry dies + +Page 1 (Harry on floor) +"...Harry...? Harry!" + +Harry did not speak or respond again. + +Page 2 +Cybil, who had been unable to accept the incomprehensible events that had +occurred around her up to this point, was unable to believe that the man +in front of her was dead. + +Page 3 +The wind seems to be blowing outside. + +Page 4 +Cybil stared at her hands, which had become covered with blood. +Instead of trying to wipe them off, she firmly grasped her handgun. + +Page 5 +Something like a kind of resolution arose in Cybil's stern look. + "Cheryl. + I must find her, and then take her home." + + +Go to 8-12 + + +_______________________________________________________________________________ +第七章  「少女の影」 7-19 +少女について語るハリー (Harry on floor) +Chapter 7 "The Figure of a Girl" +Harry talks about the girl + +Page 1 (Harry on floor) +"That girl was... +not...Cheryl..." + +Harry then begins coughing, and at the same time vermilion liquid spatters +about. + +"Harry! +Don't talk anymore!" + +Page 2 +Harry is crying. + +"...zha...t...that was......... +not Cheryl at...all" + +His words seemed to have something like a desire imbedded somewhere within +them. + + +Go to 7-18 + + +_______________________________________________________________________________ +第七章  「少女の影」 7-20 +大きく目を見開くハリー (Alessa in hospital corridor) +Chapter 7 "The figure of a girl" +Harry opens his eyes wide + +Page 1 (Harry on floor) +Harry calls forth the last of his strength and opens his eyes wide. + +"...Cybil...look out...!" + +The dim corridor is lit with blindingly bright light, and Cybil's shadow +extends forward. + +Page 2 (Alessa in hospital corridor) (Ball of light is flashing) +Cybil turns... +and notices the girl has another bullet of light in her hand. + +"Stop it... +Cheryl...... +no more..." + +Page 3 +Summoning the last of his strength Harry crawls towards the girl. +And when he sees her face in the light, a mysterious look appears on his +face, as if he has remembered something and realized something. + +Page 4 +"...why...are you..." + +The girl swings her arm down and at the same time Harry's scream echoes. + +Page 5 (Flashing stops) +The area flashes with light. +Harry is gone, and the floor tile where he was has been burned black. + +Page 6 (Flashing begins again) +Now only Cybil and the girl are in the corridor. + + +Go to 7-21 + + +_______________________________________________________________________________ +第七章  「少女の影」 7-21 +少女と対峙するシビル (Harry on floor) +Chapter 7 "The Figure of a Girl" +Cybil faces the girl + +Page 1 (Alessa in hospital corridor) (Ball of light is flashing) +Cybil gasps. + +A ) She flees with all her might. + Go to 7-22 + +B ) She must fight. + Go to 7-23 (Ending B-3) + + +_______________________________________________________________________________ +第七章  「少女の影」 7-22 +気力を振り絞り逃げる  (Alessa in hospital corridor) +Chapter 7 "The Figure of a girl" +Cybil flees with all her might + +Page 1 (Alessa in hospital corridor) (Ball of light is flashing) + "I have to run. + That is not a human. + It is not something that I stand a chance against." + +Page 2 (Black) +Cybil summons all the strength she can muster and begins to run down the hall. + "The stairs... + Were the stairs really this far away?" + +Page 3 +No matter how much she runs she gets the feeling that she is not moving +forward. + "Is the floor moving? + And is this because of that girl's power?" + +Page 4 +Light flashes from behind Cybil. +It hits the wall and cracks it. +The tiles have come off. +A scene that she has not seen before approaches right in front of her eyes. + +Page 5 +From black to white... +However, it is not a sacred flame, but the fires that light Hell. +Her clothes, hair, and skin are enveloped in a great light. + +Page 6 +She cannot look back. +If she looks back she will die. +However... + +Page 7 +She is at her limit. + "Sorry Harry. + Sorry..." + + +Go to 9-2 (Ending B-1) + + +_______________________________________________________________________________ +第七章  「少女の影」 7-23 +勇気を出して戦う  (Alessa in hospital corridor) +Chapter 7 "The figure of a girl" +Cybil summons her courage and fights + +Page 1 (Alessa in hospital corridor) (Ball of light is flashing) + "I have to fight. + I cannot run from this." +Cybil felt this instinctively. + +Page 2 +She suddenly charged at the girl. + +Once again a ball of light began to grow large in the girl's hand. + +Page 3 +At the moment that the girl raised her hand high, Cybil knocked her to the +ground before she could fire. + +Page 4 (Cybil choking Alessa on the floor) +Cybil then forcefully straddled the girl, placed both hands firmly around her +neck and continued to choke her. + +Page 5 +Her pupils were paralyzed by the bright light, but now as darkness quickly +filled the area she would only have to wait for her vision to return. + +Page 6 +But there is no time. +The girl is putting up serious resistance. +However, the girl's arms are gradually losing their strength as they push +around Cybil's shoulders. + +Page 7 +Finally Cybil's eyes become adjusted to the light. +She can faintly see the outline of the girl's bare face. + +Page 8 +And then, the girl speaks in a faint voice. + +Page 9 +"...but I only wanted to save you..." + +Page 10 + "Wha?" +Cybil heard the girl correctly. + "Wanted to save? + Save me? + +Page 11 + Who are you? + Impossible...? + Impossible...you are...?" + +Page 12 +She can see the girl's face. +As the image of the girl fills Cybil's eyes her consciousness gradually +grows distant. + +Page 13 +Her body becomes heavy... +She has the desire to tell someone about who the girl is, but cannot... + +Page 14 (Black) +Cybil's consciousness grows distant... + + +The End B-3 + +You will now receive the following Digital Trading Cards: + 15. Harry + 27. Cemetery + + +_______________________________________________________________________________ +第八章  「闇に映える業火」 8-1 +B1のランプ  (Otherworld hall) +Chapter 8 "The hellfires shimmering in the darkness" +The B1 lamp + +Page 1 (Black) +Eventually the elevator begins to gradually slow its descent, and at the same +time that it comes to a complete stop the B1 lamp lights up. +And then its doors open... +Cybil dully felt this series of movements. + +Page 2 (Otherworld hall) +With the doors open, the light that illuminates the passage that extends +in front of her pours into the elevator. + +Page 3 +As Cybil begins to walk forward it almost looks like that light is supporting +her from behind. +It is cold. +Although she is just walking down a corridor that is like one in a jail, +Cybil's heart beats irregularly. + +第八章  「闇に映える業火」 +「一つのドア」 +Chapter 8 "The hellfires shimmering in the darkness" +A single door + +Page 4 (Final door) +Eventually a single door appears. +The passage ends with this door. +Perhaps all the mysteries of B1 will lie in this room? + +Page 5 + (I didn't want to get you wrapped up in this.) +The voice of the girl flitted about in the back of Cybil's mind. + "What was the girl's goal? + And where is Harry? + Perhaps Harry has come here in the same manner as well? + Or?" + +Page 6 +She had a feeling that by opening this door the many questions whirling about +in her head would all be put to rest. +Cybil summoned forth her courage and placed her hand on the door. + +"Ah...!" + +Page 7 +It is hot, and Cybil immediately takes her hand off the knob. +Something is burning beyond this door. +It is impossible to open this door by hand. +Just from touching the door the palm of Cybil's hand stingingly hurts. + +第八章  「闇に映える業火」 +「ドアを蹴り続けて」 +Chapter 8 "The hellfires shimmering in the darkness" +Cybil kicks the door over and over + +Page 8 +She kicks the door with all her might. +With a hopeful feeling, she continues to kick the door over and over with the +thick sole of her boot. +Finally the knob breaks, and the door forcefully opens inward. At the same +time hot wind singes Cybil's hair. + +Page 9 (Final area, burning) +And then Cybil saw it. +The room is about as large as a movie theater. Fire has spread all throughout, +and it has began to collapse. + +Page 10 +Beyond the debris and flames a man is holding something to his chest and +heading toward another exit in order to get out. +And just as he reached the exit the vigorously burning flames lit the side of +his face. + + +Go to 8-2 + + +_______________________________________________________________________________ +第八章  「闇に映える業火」 8-2 +炎に浮かぶ男の横顔  (Staircase to freedom) +Chapter 8 "The hellfires shimmering in the darkness" +The profile of the man visible in the flames + +Page 1 (Final area, burning) +It was... + +A ) unmistakably Harry. + Go to 8-3 + +B ) an unfamiliar man. + Go to 8-4 + + +_______________________________________________________________________________ +第八章  「闇に映える業火」 8-3 +間違いない…ハリーだ   (Final area) +Chapter 8 "The hellfires shimmering in the darkness" +There is no mistake...it is Harry. + +Page 1 (Final area, burning) +And it was unmistakably Harry. + +Page 2 +"Harry!" +Cybil's voice was a scream. +Without backing away, she ran into the room, which had become hell-like. +A piece of rubble enveloped in flames fell right in front of her. +"KYA!" + +Page 3 +Cybil had fallen back on her behind, but instantly stood up, moved around the +obstacle and proceeded further into the room. +However, she had lost Harry. + +"Harry!" +She once again yelled out his name. + + +Go to 8-5 (Ending A) + + +_______________________________________________________________________________ +第八章  「闇に映える業火」 8-4 +ハリーではない…   (Final area) +Chapter 8 "The hellfires shimmering in the darkness" +It is not Harry... + +Page 1 (Final area, burning) +It is not Harry. +It is a slightly plump middle aged man. + +Page 2 +That man is holding what looks like a white paper bag to his chest and is +running out of the room. + +Page 3 +"Wait!" + +Cybil screams. +The man glances toward her, but continues rushing out. + +Page 4 +Cybil begins to run in order to chase him, but almost stumbles over something +and then stops in her tracks. + + +Go to 8-5 (Ending A) + + +_______________________________________________________________________________ +第八章  「闇に映える業火」 8-5 +少女を抱きかかえて   (Alessa laying in final area) +Chapter 8 "The hellfires shimmering in the darkness" +Cybil carries the girl + +Page 1 (Final area, burning) +Someone is collapsed at her feet. + +Page 2 (Alessa laying in final area, burning) +A girl dressed in white clothing is lying face down, and her back moves +up and down along with her breathing. +Cybil stops, kneels down, and places her hand on the girl's shoulder. + +Page 3 +"Are you ok? +If you stay here you will be burned to death. +Hurry and get up!" + +The girl just remains face down and does not even try to look up. + +Page 4 +Cybil forcefully lifts the girl's shoulders up, and then her face freezes. +The girl is the one that she was just traveling with... + +Page 5 +The girl's name suddenly rises up within her memory. + + "Cheryl." + +Page 6 +"Cheryl...why are you here...!" + +Cybil carries Cheryl's small body and heads for the exit. + +第八章  「闇に映える業火」 +「早く脱出しなければ」 +Chapter 8 "The hellfires shimmering in the darkness" +They must escape quickly + +Page 7 +Cheryl has suffered serious burns on her entire body. +If they don't get out quickly then not only Cheryl, but Cybil as well will be +burned to ash. + +Page 8 +Black smoke rises from Cheryl's white clothing. +The girl is just barely conscious, and her face is pale. +Part of her hair is burned, and her right cheek is red and swollen. +Cybil sheds tears. + +Page 9 +The sounds of explosions resound from all directions, and the floor shakes +and rumbles. +Cybil holds the burned girl close to protect her and runs. + +Page 10 +In order to save the faint life in front of her Cybil risks her own life. +Cybil devotes herself completely to her current goal. +And she considers this to be her duty. + +第八章  「闇に映える業火」 +「湧き上がる謎」 +Chapter 8 "The hellfires shimmering in the darkness" +The question that grows within Cybil's heart + +Page 11 +Cybil avoids debris as she heads towards the exit. At the same time she thinks. + +Page 12 +The man she just saw... +He seems to have just abandoned this girl. +And if that is the case... + +第八章  「闇に映える業火」 +「白い階段」 +Chapter 8 "The hellfires shimmering in the darkness" +The white staircase + +Page 13 (Staircase to freedom) +Cybil finally arrives at the exit, and places her foot on the white staircase +that extends in front of her. +And then she races up it. + +Page 14 +From behind the loudest explosion yet occurs. +A sea of fire is just behind Cybil, and is closing in on her. + +Page 15 +As she climbs the long staircase Cybil has the goal of reaching the light +coming from above the ground. Or perhaps she just senses that it is her +last hope, so she runs stronger and faster up the stairs. + +Cybil glances down at Cheryl's face. + + +The End A + +You will now receive the following Digital Trading Cards: + 20. Key + 22. Music Room + 25. Aqueduct + 26. Elevator + + +_______________________________________________________________________________ +第八章  「伝達」 8-6 +最後の力   (Cybil walking, half bent over) +Chapter 8 "Convey" +The last of her strength + +Page 1 (Black) +Cybil somehow manages to stand up, but staggers and falls back down onto the +floor. + +Page 2 +However, she decides to summon the last of her strength in order to save the +girl that she was moving with for a bit, Cheryl. + +Page 3 +She stands up again. +And her entire body is beset with severe pain. + +But Cybil does not fall down. +She presses her left hand to her chest and begins to walk with great effort. + +Page 4 +She follows the trail of the evil creature that came out of her, and escapes +from the amusement park through the open door of a garage dump. + +Page 5 (Cybil walking, half bent over) + "A long staircase to the basement... + Just where does it lead to?" +She rests her hand on the wall, and from time to time squats down where she +is standing, as she continues forward via her strong will. + +第八章  「伝達」 +「私を導く存在」 +Chapter 8 "Convey" +The presence that guides me + +Page 6 (Underground corridor) +Eventually a long corridor appears in front of her. +The passage spreads out like a blood vessel of the town's underground. + "Who could have made this? + Am I being led somewhere? + +Page 7 + It's too late... + My legs are unsteady and color is disappearing from my view. + A monochrome underground passage... + And from time to time a storm of mixed noise..." + +Page 8 (Background begins flashing red) +A warm breeze ruffles Cybil's blond hair. +Somewhere far off, at the end of this passage, something is burning. + +Page 9 +It's dangerous. However, it's because it is dangerous that Cybil must all +the more face it. + +The girl is being held prisoner. + +Page 10 +Up to this point Cybil did not notice a single signal from the girl that she +was with, and for this reason she is angry with herself. + +Page 11 + "When did I run into that small monster? + At the school? The cafe? + Or the bench? + +Page 12 + I tried to kill Harry. + What of the unseen force that tried to make me stop him?" + +第八章  「伝達」 +「爆発」 +Chapter 8 "Convey" +Explosion + +Page 13 +It's hot. +The basement is shaking. +Is it an earthquake, or is Cybil hallucinating? + +Page 14 +An explosion. +Light flashes from the front. +And at the same time her cheeks become covered in heat. + "It is close. Not far now. + Something is happening. + +Page 15 + The door at the end of the passage is slightly open. + If I can get in there..." + + +Go to 8-7 + + +_______________________________________________________________________________ +第八章  「伝達」 8-7 +炎上する扉   (Dark staircase) +Chapter 8 "Convey" +The door in flames + +Page 1 (Black) +Cybil thinks. + +A ) I can still make it in time...I've got to hurry. + Go to 8-8 + +B ) Wait, should I go in there... + Go to 8-9 (Ending C-2) + +C ) Things will happen as they will... + Go to 8-10 + + +_______________________________________________________________________________ +第八章  「伝達」 8-8 +誰かがいる…   (Dark staircase) +Chapter 8 "Convey" +Someone is here... + +Page 1 (Black) + "I can still make it in time. + Someone is here. + I sense them. + I have made it here. + I can still make it in time." + +Page 2 +Cybil collapses. +With just only a bit further to go Cybil realizes that she is not breathing. + +Page 3 + "The oxygen is..." +Instead, her skin is burned to ash by the flames. + +Page 4 +Cybil crawls, she continues to crawl and when she finally reaches a door... +A man is in the center of the room... +An unfamiliar girl is passing something to Harry... +The scene fills Cybil's eyes. + +Page 5 (Final area, burning) +Harry holds something dearly, at his chest... +It is a baby. +Harry holds it as if it is his own... +Or maybe he is thinking of it as Cheryl... +He smiles a bit. + +第八章  「伝達」 +「永遠に続く…」 +Chapter 8 "Convey" +It will go on forever... + +Page 6 + "It's a mistake..." +Perhaps Cybil was the only one to realize this? + "He must not accept that baby... + It will go on forever... + With the spinning of the world and time... + +Page 7 + The baby represents the beginning. + It is a devil. + Look into its eyes and you can tell. + +Page 8 + Look closely into its eyes. + Harry. + The baby's eyes are..." + +Page 9 +Cybil was unable to convey this to him. +She could not even move, much less speak. + +Page 10 +The nightmare will begin again. +A nightmare that cannot be stopped, even when it is known to be a nightmare. +Cybil is headed to her death... +Her vitality is rapidly fading. + + +Go to 8-11 (Ending C-1) + + +_______________________________________________________________________________ +第八章  「伝達」 8-9 +よく考えて…   (Dark staircase) +Chapter 8 "Convey" +If I think it over... + +Page 1 (Black) + "Should I go...? + Someone is trying to kill me... + +Page 2 + I must not go. + I must not obey. + I will stop. + I have now realized... + That this is madness." + +Page 3 +Cybil crumbles in the spot where she was standing. +Flames burn through her clothes. +And then they jump to Cybil's body. + +Page 4 +It's hot. +But she can no longer move. +The entire passage that Cybil is in is enveloped in flames. +She does not even know any way to get out. +There is not even a place for her consciousness... + +Page 5 +........................... + +Page 6 +The next day, in an article from a Brahms region paper: + +Page 7 +"Early this morning a burned corpse that is thought to be a woman's was +discovered on a path in the north Brahms forest. + +Page 8 +The body has severe external injuries, +and parts of it were reduced completely to ash. +It appears that identification of the body will take quite some time. + +Page 9 +Additionally, in the area around the body there was no sign of fire, and no +trace of gasoline, kerosene, or other oil based substances. For this reason +the Brahms Police Department is hurrying to identify the body, and has +launched a full scale investigation into the cause of death..." + + +The End C-2 + +You will now receive the following Digital Trading Card: + 2. Cybil + + +_______________________________________________________________________________ +第八章  「伝達」 8-10 +とにかく進みましょう…   (Final area) +Chapter 8 "Convey" +At any rate I should continue on... + +Page 1 (Black) + "At any rate I should go. + If I stay here I will be burned to death." +Cybil continues forward while breathing feebly. + +Page 2 (Final area, burning) +When Cybil finally reaches a door... +A man is in the center of the room... +An unfamiliar girl is passing something to Harry... +The scene fills Cybil's eyes. + +Page 3 +Harry holds something dearly, at his chest... +It is a baby. +Harry holds it as if it is his own... +Or maybe he is thinking of it as Cheryl... +He smiles a bit. + +Page 4 + "It's a mistake..." +Perhaps Cybil was the only one to realize this? + "He must not accept that baby... + It will go on forever... + With the spinning of the world and time... + +Page 5 + The baby represents the beginning. + It is a devil. + Look into its eyes and you can tell." + +Page 6 +Summoning the last of her strength Cybil stands. +She must tell him. +She must tell Harry of his mistake. + +Page 7 +One of Cybil's arms has already caught fire, and indigo smoke is rising from +it. + +"Harry..." + +Page 8 +Cybil staggers towards Harry. +Harry is just beyond her extended left arm. + +Page 9 +"Look closely at its eyes... +Harry... +At the baby's eyes..." + +Is what she had planned to say, but all that came from her mouth were +unintelligible shrieks. + +Page 10 +Once Harry takes notice of Cybil he is surprised, places the baby at his feet, +and walks over to Cybil. + +(Harry...listen... +that baby is...) + +Page 11 +Harry takes the hand gun from his hip. + +"I thought I killed you... +But yet you are still alive!" + + "No. + I am Cybil. + A real person. + +Page 12 + Even though I cannot speak, + + even though I have been shot in the chest, + + even though one of my arms is burning... + I am still alive." + +Page 13 +Bang... + +Cybil hears the familiar sound of gunfire. + +At the same time she felt a severe impact on her forehead. + +Page 14 (Harry standing over Cybil with the gun) +Only vivid red suddenly returned to what had been a monochrome world. + +There is no strength in her body. +Her body falls like a doll's, and her broken face forcefully hits the +ground with a smash. + +Page 15 + "I can see Harry. + He is walking this way. + + Behind him... + Behind him I see a baby. + It is looking at me..." + +Page 16 (Black) +Harry gently closes Cybil's eyes with the palm of his hand. +That was his final consideration for her... + + +Go to 8-11 (Ending C-1) + + +_______________________________________________________________________________ +第八章  「伝達」 8-11 +終わりから始まりへ   (Dark staircase) +Chapter 8 "Convey" +From the ending to the beginning + +Page 1 (Black) +The world is ending. +Looking at it subjectively, the act of one's body dying is the same as the +world dying. + +Page 2 +When their five senses no longer provide information, humans know the +end of the world. + +Page 3 +The world is within the self, and also a part of the self. + +Page 4 +However, when Cybil lost consciousness for the last time... + +She knew a completely different truth than what she was expecting. + + +The End C-1 + +You will now receive the following Digital Trading Cards: + 3. Cheryl + 29. Her Fate + + +_______________________________________________________________________________ +第八章  「決意」 8-12 +開かなかったはずの扉   (Harry on floor) +Chapter 8 "Resolution" +The door that should not have been opened + +Page 1 (Black) + "Just who was the girl...? + Cheryl? Or... + Was it that woman's daughter...? + +Page 2 + Concerning the incidents that have occurred in this town... + No, they cannot be called incidents, but instead + concerning this enigmatic situation, I have not found one piece of + conclusive evidence and that irritates me. + +Page 3 + And there is uneasiness about the loss of my only partner. + + She must be frightened somewhere, Cheryl. + + That eerie figure of the girl..." + +Page 4 +Several feelings of discontent run throughout Cybil's mind. + +Page 5 + "That Dahlia might know something. + However...the destination that she indicated is this place. + Rather than returning to the church it would be best to search here." + +第八章  「決意」 +「鍵を取りに」 +Chapter 8 "Resolution" +Going to get the key + +Page 6 (Door in hospital) +Cybil had returned to the first floor to get the key to the hospital rooms, +but then she noticed a door that had been left open. + +Page 7 +Creeeeek...creeeeek... +The door sways on its hinges as the result of wind blowing from somewhere. + +Page 8 +This draws Cybil's attention, and she moves toward the door. + +"This is..." + +Page 9 +This door was unmistakably locked and not open just before. + +Cybil looks in the doorway...and at the same time gasps. + + +Go to 8-13 + + +_______________________________________________________________________________ +第八章  「決意」 8-13 +扉の中は…   (Door in hospital) +Chapter 8 "Resolution" +Inside the door there is... + +Page 1 (Door in hospital) +"Ah..." + +A ) There is a staircase leading to the basement. + Go to 8-14 + +B ) There is a blinding light. Cybil covers her eyes in reaction to it. + Go to 8-15 (Ending B-2) + + +_______________________________________________________________________________ +第八章  「決意」 8-14 +地下へ伸びる階段   (Dark staircase) +Chapter 8 "Resolution" +The staircase leading to the basement + +Page 1 (Dark staircase) +There was not a room there. +Just inside the doorway there was a staircase leading to the basement. +It is not lit, so from her position Cybil cannot judge how far down it goes. + +Page 2 +Upon first glance, Cybil senses that this door was not opened by Harry. + "From the inside... + Someone...came up the stairs..." + +Page 3 +And then she became sure of this. + +Page 4 +There was a large bloodstain on the knob on the inside of the door... + +Go to 9-1 + + +_______________________________________________________________________________ +第八章  「墓地」 8-15 +懐かしい匂い (Cybil in cemetery) +Chapter 8 "Cemetery" +A nostalgic scent + +Page 1 (Cybil in cemetery) +The blinding light falls all over Cybil's body. +Cybil lost her ability to see instantly, and had no idea whether her eyes +were opened or closed. + +Page 2 +As Cybil's sight finally began to return to her, she felt the wind on her +skin. From these two senses she could tell that she was now outside. + +Page 3 +She doesn't sense any people... + +The chirping of birds... + +A nostalgic scent... + +In front of her an area of flowerbeds spreads out. +It is a scene that she has seen somewhere before. + +Page 4 +Cybil begins to walk. +And then, at some point she began to run. +She passes through the trees, and once she climbed a small hill her +field of vision once again expanded. + +Page 5 +There is a cemetery. + +Cybil finally remembers. +This is the place where her grandparents are resting. +When she was young, her parents often brought her here. + +Page 6 (Mother Alessa with mourners) +Next to her grandparents graves... +Many people in black have gathered. +The sobbing of the people dressed in mourning clothes can be heard. + +Page 7 +Everyone is familiar. + +Page 8 +Her mother and father... +Her three year younger sister... + +"What's wrong? +Did something happen?" + +None of them answer. + +Page 9 +The police chief of Brahms... +Fellow officers... +And Sally... + +"Hey, Sally? +Who passed away?" + +None of them answer. + +Page 10 (Close up of gravestone) +The sacred ceremony is proceeding without delay. + +A magnificent casket is brought out by several men, and then it is gently +lowered into a hole that was prepared in advance. + +Page 11 +Sally is whispering to Cybil's mother in a low voice. + +"I told her just think about what might happen... +I recommended that she use a car for transportation. + +Page 12 +When pulling over violators many accidents have happened... +I just cannot believe that this could have happened to her..." + +Sally says this and then falls silent. + +Page 13 + "What? + What are you saying? + I am right here. + Notice me..." + +Page 14 +Cybil tries as hard as she can to try and make someone notice her but +no matter what she does no one does. + +Page 15 +Her name has been engraved on the tombstone. + + "Am I dead? + Am I dead? + + Someone tell me..." + +Page 16 (Mother Alessa with mourners) +Between the people dressed in black... +There is a girl wearing a white one piece dress standing on the dark green +grass, only half visible. + +Page 17 +She is just a figure, and only half of her face can be seen, but +it is a familiar one. + +Page 18 +Everything becomes bathed in white. +The girl's face sways as if it were floating in the air. + +And then the girl softly calls Cybil's name. + +Page 19 +Before long, nothing else appeared in Cybil's eyes. + + +The End B-2 + +You will now receive the following Digital Trading Cards: + 5. Dahlia + 14. Groaner + + +_______________________________________________________________________________ +第九章  「決闘」 9-1 +階段を下り続けて (Black) +Chapter 9 "Resolution" +Continuing down the staircase + +Page 1 (Dark staircase) +Cybil descends the long staircase while keeping one hand on the wall. + +Page 2 + "For what reason did someone make this? + This staircase leading to the bowels of the earth, extending down from the + first floor of what seemed like a normal hospital." +She is paying very close attention to make sure not to lose her step. + +Page 3 +She gets the feeling that she has been descending for quite a long time. +Suddenly, the staircase ends and flat ground is then under her feet. +Cybil almost tripped without realizing it. + +第九章  「決闘」 +「何かが燃えている」 +Chapter 9 "Resolution" +Something is burning + +Page 4 (Underground corridor, flashing red) +It is hot. +Somewhere something is burning. +To her front... + +Page 5 +Far off in front of her a small red light can be seen. +The red light is swaying... +It wriggles like a hand waving someone to come forth. + +Page 6 +After the chilly lobby the heat is unimaginable... +The extraordinary heat feels almost as if magma from within the earth has +arisen, and because of it Cybil has to bend down as she walks from +time to time. + +Page 7 +That room is not far now... +Cybil's sleeves have caught fire. +The fire is gradually spreading around her footing, and Cybil's entire body +is engulfed in flames. + +Page 8 +She may or may not have realized this... +Cybil continues forward. + +第九章  「決闘」 +「ダリアとアレッサ」 +Chapter 9 "Resolution" +Dahlia and Alessa + +Page 9 (Dahlia and Alessa in final area, burning) +As she entered the room she noticed two people, Dahlia and a girl +dressed in blue. +The two of them are facing each other amongst the blazing flames, staring at +each other's expressions. + +Page 10 +When the two of them notice Cybil's presence they turn to face her. +Dahlia looks surprised and the girl looks calm. +Their expressions are in great contrast to each other. + +Page 11 +Not a single word was spoken. + +Page 12 +Cybil approaches the two, reads something in the eyes of the girl, pulls +her gun from a pocket, and then places the muzzle against Dahlia's forehead. + +Page 13 +........................... + + +Go to 9-2 (Ending B-1) + + +_______________________________________________________________________________ +第九章  「カフェ」 9-2 +降りしきる雪 (Cybil walking in street) +Chapter 9 "Cafe" +Steadily falling snow + +Page 1 (Cafe) (Cheryl appears) +When she came to Cybil was sleeping on a small bench in the cafe. + +Cheryl is standing next to her, gazing out the window at the steadily falling +snow. + +Page 2 +A bike is waiting outside of the cafe for Cybil. Its engine is running. + +Page 3 (Cybil walking in street) +Cheryl...smiles brightly at Cybil, opens the door of the cafe, and disappears +into the fog. + +Cybil runs out after her. + + +The End B-1 + +You will now receive the following Digital Trading Card: + 19. Telephone + + + +3. Credits + +This translation would not have been possible without the following: + +The official Konami guide for Play Novel Silent Hill: +This book was written by Yusuke Yokoi and published by Konami. The ISBN number +is 4-575-16265-5 and I highly recommend purchasing it if you have the chance. +It is completely written in Japanese, but the flowcharts and pictures make it +a worthwhile purchase even if you do not read Japanese. Plus this book is the +only way I know of to see scenes and text from The Boy's Spring scenario. + +The makers of this game. All I have done is change the appearance of what they +wrote. What you will read is still their words, just written with my pen. + +My dear friend Ikuko Tanimura, who kindly answered all my questions regarding +Japanese that I was not 100% sure on. Her efforts truly helped to make this +translation much more robust. 育子が最高だぜ! + +Amy Balot, for keeping interest in Play Novel Silent Hill alive for so long +and working hard to help fans all over the world to play it. + +Finally, I would like to give special thanks to the following people from the +Play Novel Silent Hill board for keeping the conversation interesting in the +distant, distant past: + +Silent Hill Junkie +Silenthiller +Laguu11 +code24 +Blue Phoenix + +Hopefully you will all come back now that we have something to discuss again! + + + +4. Translation Notes +This section contains notes on the translation. It is divided into four +sections: General, Specific, Progress, and Final Thoughts. + +The "General Notes" section contains notes that apply to the entire +translation. In contrast, the "Specific Notes" section is filled with +specific notes on individual items in the translation. As I made notes while +I worked on the translation, this section is probably a lot longer than it +should be. + +The section on the progress of the translation is an explanation as +to why this translation took so long to complete. + +The "Final Thoughts" section just contains a few of my...final thoughts! + + +General Notes: +As I write the English translation of this I have found myself altering the +tense a verbs from time to time for stylistic reasons. I don't feel that this +hurts the work in any way, after all, attempting to literally translate is not +a good idea! So if you see something in the translation that says "a picture +falls" and you know that the Japanese is literally "a picture fell" please +don't contact me about it. Both descriptions of the picture have the same +meaning in context. + +While I am confident much of this translation, I would be lying if I said + +that there were not a few things that I was little concerned about. +I am in the process of working with friends in order to clear up any +potentially questionable translations, so I am hoping that within a short +time my mind will be at ease and I can be happy with 100% of this translation. +Right now I am confident that none of the potentially questionable +translations have an overly negative effect on the work, as anything important +was already taken care of before the initial release. So if you do see +something that you do not agree with please check them notes and then contact +me if you still think that something is wrong. + +I occasionally will truncate a sentence if the meaning of the part I cut +out is inferred and including it in English makes the sentence flow poorly. + +In Japanese men and women speak slightly differently. This makes it a little +easier to determine just who is talking in some of the conversations in +Play Novel Silent Hill. Since this is lost in translation, literally, I have +included the names of the speakers in parenthesis after their lines when I +feel that it might be difficult to determine who is speaking. + +In the question areas the Japanese text often contains no final +punctuation unless there are two sentences for one of the choices. In these +cases only the first sentence will have a period, and the second will not. +In the translation I have added periods as I feel that they are appropriate. + +In Play Novel Silent Hill quotation marks are often used they would be +in English, and parenthesis are used to denote whispers. I have used the +same system in the translation. But please keep the following in mind: + - Single lines from a character can often cross multiple pages. So there + will only be one set of quotation marks or parenthesis surrounding the + entire block of text. + - If there is a noticeable pause in a character's lines then I will + go ahead and use full sets of quotes or parenthesis around the lines that + come before and after the pause. (This generally only affects lines that + are Cybil's thoughts.) + - Cybil's thoughts will appear with quotation marks around unless she is + recalling something that another character with the game has said. In this + case parenthesis will be used instead. + - In addition to quotes or parenthesis, all of Cybil's thoughts will be + indented two spaces. I would have preferred to just type her thoughts in + italics, but alas, such an option is not present when working with plain + text. + +One of the biggest challenges with the translation of Cybil's Scenario was +determining which lines represent Cybil's thoughts and which ones were +narration. Odds are there are cases in which I may have made narration into +one of Cybil's thoughts and vice-versa. (In fact, I can certify that I have +changed narration to Cybil's Thoughts in some places because it just sounded +better that way.) I do not believe that any of these potential "errors" hurt +the work, but if you notice a case of this that you feel is a problem then +feel free to let me know. + +Many times the lines of different characters appeared with no spaces in +between of them in the Japanese in Play Novel Silent Hill. To avoid confusion +I have added line breaks between the lines of different characters. + +I have added Cybil to several of the Event Descriptions to make the English +flow better. (Some of the Event Descriptions have Cybil in them in the +original Japanese as well.) + +I changed the tense of many of the verbs in the Event Descriptions to the +gerund (-ing) form if I felt that this made the English sound better. + + +Specific Notes: +Introduction, Block Name +The Block Name of the introduction is a single Japanese word, which can be +translated as "Going into action" or "Dispatch". I originally chose "Going +into action", but then Blue Phoenix corrected a silly mistake of mine +regarding the Japanese and suggested "Dispatch". I initially rejected this +suggestion, as I never really thought of Cybil being "dispatched" to Silent +Hill. However, the more I thought about it the more I began to wonder if +perhaps Dahlia (or Alessa) had possibly summoned Cybil to Silent Hill. Some of +Dahlia's dialog in Cybil's scenario provides some support to this theory, so +in an homage to Blue Phoenix I changed this Block Name to "Dispatch". + +Introduction, page 11 +Sally yells "hot", which means she must have gotten some of the coffee on her. +I was just going to use the "Ahhh!", but then I thought back to the last time +that I ate pizza just a little too soon and realized that sometimes English +speakers yell "Hot!" as well : ) + +Introduction, page 15 +The "Whether they realize that or not" in the final sentence on page 15 +refers to whether or not the driver of the jeep realizes that there is a cliff +on one side. At the moment I cannot think of a more clear way to write this +sentence, so I have left it as is. + +Chapter 1 +A fair amount of the text in this chapter is identical to the text in +Chapter 2 of Harry's scenario. For the most part any changes are minor, with +the exception of Area 1-4, which contains a fair amount of differences. + +Area 1-1, page 1 +The words are the first page are Japanese onomatopoeia for the feeling of +cold. As there was no real translation that I could find, I just left them as +is and made a note. + +Area 1-4, page 4 +The Japanese says that the man (Harry) adjusts his position on the sofa. +Naturally, I have changed "sofa" to "bench seat", as that is what Harry is +sitting on in the game. + +Area 1-5, page 6 +Oddly enough "bullets" became "live ammunition" in the Japanese here. (When +compared with the same line in Harry's scenario.) I chose not to include this +change, as just "bullets" sounds best to me. + +Area 2-1, page 3 +The Japanese is more like "Cybil's goal was cut-off", but I just did not like +how that sounded in English so I changed it to "Cybil's hopes were crushed". + +Area 2-3, page 1, Area 4-7, page 4, and Area 8-3, page 2 +KYA and KYAA are both Japanese onomatopoeia for screams. While there are +translations available, I did not use them as I feel that they look a little +too much like confirmations when written. + +Area 2-3, page 4 +I added the "She then notices that" to the final sentence on this page to +make it connect better with the sentence before it. + +Area 2-4, page 1 +The final sentence here is very interesting as it suggests that Alessa/Cheryl +is concerned only with using the monsters against Harry, and not Cybil. + +Area 3-3, Event Description +The Event Description for this area is literally "The phone receiver that is +off the hook". The Japanese is elegant and succinct, the English is sadly not. +So I changed "off the hook" to "dangling", as this accurately describes the +the state of the receiver without sounding so clunky. + +Area 3-3, page 1 +In Japan, room sizes are often measured based on the number of tatami mats +that would fit in them. Tatami mats are the straw mats placed on the floor +in more traditional style rooms in Japan, and are generally about 3 x 6 feet +in size. The Japanese on this page originally said that this was a room about +the size of 8 tatami mats. I converted this to square feet, as that is the +common method used for measuring rooms in American English. + +Area 3-3, page 2 and Area 3-6, page 6 +The Japanese is literally "pipe chairs" here. "Pipe" of course refers to the +construction of the chairs. I chose to use "folding chairs" as the chairs in +the associated picture are clearly that type of chair, and are often +constructed using "pipes". + +Area 3-3, page 2 +In the final sentence on this page the Japanese is more along the lines of +"feel the unnaturalness of the empty station". I felt that "unnaturalness" +was just a clunky word, so I modified the sentence to use "unnatural". + +Area 3-3, page 4 +The Japanese here is more along the lines of "I wonder if they were talking +on this phone?" I did not feel this English conveyed what Cybil was really +thinking, so I changed the sentence accordingly. + +Area 3-3, page 12 +The sentence fragment present in the original Japanese makes it impossible to +accurately interpret what Cheryl is saying. She could be saying "the first +(something) in the elementary school" or "the (adjective + est) in the +elementary school". Sadly not enough words are present to be sure, but I would +go with the latter if I had to make a choice. I have to wonder just what she +was trying to say though... One thing is certain, she is definitely not talking +about what floor she is on. If that were the case then a different Japanese +word would have been used. + +Area 3-9, page 2 +The "still" in the second sentence was added to make it flow better. + +Area 4-1, Event Description +The Japanese here is literally "school building". However, in English I +believe that school is enough, as building is implied in this reference. + +Area 4-1, pages 1 and 3 +If the player came through Area 3-3 on their path to this area then text on +pages 1 and 3 does not make a lot of sense as Cybil already knows that Cheryl +is in the elementary school. + +Area 4-1, page 6 and Area 4-11, page 5 +Much like in Harry's scenario, the Japanese here refers to the school gate. +In Japan schools and their grounds are generally surrounded by fences, and +there is always at least one gate that allows access to the school grounds. +That gate is what the Japanese here refers to. However, since Midwich +Elementary has no fence around it, as is the style with many American schools, +I chose to translate "school gate" as "entrance to the school grounds". + +Area 4-1, pages 12-13 +I changed the parenthesis around Cybil's thoughts here to quotation marks +because the Japanese clearly states that she is thinking these lines. + +Area 4-3, pages 13-14 and Area 4-6, page 7 +I would have really preferred to use the plural "monsters" here, but it is +fairly clear that Cybil is thinking about the lone Groaner that she +encountered in Chapter 2. Cheryl's response in Area 4-10 also supports this. + +Area 4-11, pages 6 and 9 +In Japanese, the words for (older) brother (お兄さん - Oniisan), +(older) sister (お姉さん - Oneesan), aunt (おばさん - Obasan), +uncle (おじさん - Ojisan), grandmother (おばあさん - Obaasan), and +grandfather (おじいさん - Ojiisan) are often used to refer to people of +specific ages. (The -san suffix can be replaced with -chan for each of these +words as well. Generally the -chan is used by more familiar people or children, +and often has a more playful feel to it.) These references usually replace the +words "you" or "I", but can also be used in a similar fashion to English +pronouns. + +Generally speaking, (older) brother and (older) sister are for men and +women that appear to be in their late teens or 20's, aunt and uncle are for +people that look like they are older than 30 but not elderly, and grandmother +and grandfather are for those who outwardly appear to be old. + +Such usage of these terms is not completely alien in English. The use of the +word "brother" by the character Desmond on the show "Lost" is fairly similar, +although he uses this term to address all males regardless of age. + +Throughout her scenario Cybil refers to herself as "older sister" when +speaking with Cheryl. This tells us that Cybil still considers herself to be +young, which is completely reasonable as she is only 28 and does look and act +young and vibrant. Most of the time I just translate these references as "I", +as there is really no better English equivalent. (Some might argue that +"Your big sister..." would work, but I do not feel that this is an appropriate +or accurate interpretation of お姉さん or お姉ちゃん in these cases.) + +That said, there are a few places in which these references are important as +they contribute to Cybil's character development. One of the best examples of +this is on page 6 of Area 4-11. Here Cheryl calls Cybil "aunt" (Obachan) and +then on page 9 Cybil corrects Cheryl saying: "I'm an "Oneesan", not an +"Obachan". I suspect that Cheryl chose "aunt" because she sees Cybil as a +mature, adult authority figure rather than as a young woman. I also do not +believe that Cheryl did this to hurt Cybil in any way. + +This particular reference is also very interesting because it tells us one +more thing about Cybil: she is at least somewhat self-conscious of her age. +I personally think that this goes a long way to humanize her character. + +For this reason, I felt that it was crucial to find a good way to interpret +the "Oneesan" and "Obachan" used in this exchange, as well as the later uses +of "Oneesan" or "Oneechan" by Cheryl. I quickly came up with "Miss" for +"Oneesan" and "Oneechan", but I was at a loss as to what to use for "Obachan". +However, as luck would have it, not long after I reached this dilemma I +happened to catch the episode of Will & Grace in which Grace got upset because +a clerk at a store called her "Ma'am". It was the perfect substitute for +"Obachan", and throughout the translation I use "Miss" for "Oneesan" or +"Oneechan" and "Ma'am" for "Obachan" when I feel that those words should be +translated. + +Area 4-12, page 6 +The "knows what you are planning." in the second line is inferred from the +Japanese. As for the final "yes", it represents the final ね in the Japanese, +and I chose it also to make the sentence sound more like something that +Dahlia would say. + +Area 4-12, page 20 +I find this request for permission/offer to stop Harry and Cybil by Alessa +to be quite delightfully creepy. I believe Alessa does this because she knows +that Cheryl knows love, and thus most likely does not have it in her to do +what is necessary to stop Harry and Cybil. (We see Cheryl's compassion in the +lower branch of Chapter 4 when Cheryl saves Cybil from the jelly monster.) + +Area 5-1, page 1 +The sentences about it being late at night and Cybil no longer feeling sleepy +seem to contradict each other; however, since Cybil works the night shift +these sentences actually make perfect sense. + +Area 5-1, page 6 +I changed the pronoun used in the Japanese here to "route to the cafe" as I +felt that it made the sentence flow better. + +Area 5-1, page 13 +I changed "bullets" to "shells" because people rarely see bullets in a place +where someone has recently fired a gun. Although the reason that actual +bullets are present on the ground is explained in Area 5-4, I just cannot +conceive Cybil seeing the bullets on the ground before the spent shell +casings. + +Area 5-3, page 3 and Area 5-4, page 5 +The use of "somewhere" and "some place" on these pages is accurate to the +Japanese. I think it is kind of neat that they made an effort here to +"spice up" the similar sentences. +The Japanese in the final sentences on these pages refers to Cheryl as being +"silent". This is another case in which Japanese grammar makes for clunky +English, so I went with "without a word". + +Area 5-4, page 2 +I found Cybil's comment here very interesting, as I have friends in law +enforcement, and the bullets that they use in their handguns are not designed +to go through things. They are instead designed to get inside things and then +do a lot of damage. However, I read somewhere that the original Silent Hill +was set sometime in the late 70's to early 80's, so it is possible that +bullet technology was not what it is today. + +Area 5-8, page 2 +I added "fingers" here to make this sentence more clear. + +Area 5-8, page 7 +I changed "notice" to "ignore" here as I thought it was a better word choice. + +Area 7-4 and Area 7-5 +In both these areas the Japanese word for "fence" is used to describe the +stone barrier that Cheryl and then Cybil run along. I chose "barrier" over +"fence" as it just seemed much more appropriate. + +Area 7-4, page 5 and Area 7-5, page 5 +The Japanese here refers to the top of the barrier as a narrow "passage". +Once again, I did not feel that this was an appropriate word to use, so I +used "top of the barrier" instead. + +Area 7-6, pages 3-9 +This whole section is quite a tease, as for a moment the game taunts the +player with real answers regarding a few of the bigger mysteries of Silent +Hill. + +Area 7-6, page 9 +Here the whispered conversation between Cybil and Cheryl ends. What is really +strange here is that after Cybil whispers "Your true? You true what?" her next +question is not enclosed in parenthesis in the Japanese. Based on the way it +is written, it seems like they mean that this question, "Do you know +something?", is one of Cybil's thoughts and not spoken or whispered. However, +the final line on this page makes it seem like Cybil actually whispered or +spoke her final question. So I went ahead and added parenthesis to this +question, as it would make sense to me for Cybil to ask the first question +as a reaction to Cheryl's bewildering speech, process the information she has +received to some degree, and then ask the second question. + +Area 7-6, page 10 +I replaced the word "abdomen" with "stomach" as "abdomen" is rarely used in +American English outside of the medical or scientific communities. + +Area 7-14, page 11 +The Japanese says that Cheryl's heart has stopped, but I went with "is not +beating" for stylistic reasons. I also wished to avoid any confusion with the +English exaggeration. + +Area 7-14, page 17 +The use of the word "morning sickness" to describe how Cybil feels here most +likely has no implied meaning at all... However, its use still makes me wonder +if she may have been pregnant at one time in her life, but then lost the baby. +While it is possible that Sally or her younger sister may have just described +morning sickness to her, this is really something that only someone who has +experienced it would use to reference a similar feeling. +(I doubt that Cybil actually has any children, as she never mentions +anything about having children of her own, and none are present at her funeral +in Area 8-15.) + +Area 7-15, pages 7 and 11 +I find the mention of the doll and Cybil's parents rather odd here, as the +player would not have encountered the explanation for either of them on +their way to this area. I suppose maybe this is just done to reward players +for taking different paths through the scenario, or possibly, it is done to +passively reinforce the idea that all of this is a nightmare that repeats +over and over? + +Area 7-15, page 16 +The final line from this area has been removed after discussing it with my +Japanese friend as we could not come up with an absolute translation for it. +It is "それを。", and could unfortunately have many meanings. + +Area 7-15, page 25 +Cybil claims to know who the parasite will target next. I am not certain who +she thinks it will be, but I suspect it is either Harry or Cheryl. I think it +may be Harry because the parasite obviously wants to kill Harry. But since I +do not believe that Cybil understands Cheryl's true nature at this point, I +wonder if she suspects that the parasite will target her in order to make +Cheryl kill Harry. + +Area 7-16, page 12 +The Japanese (and my English) and the picture contradict each other here. + +Area 7-23, page 11 +At this point Cybil is most likely seeing that the girl she is choking is +Cheryl. + +Area 7-23, page 12 +In the Japanese the sight of the girl filling Cybil's eyes and her +consciousness are said to be inversely proportionate to each other. While I +would have loved to work "inversely proportionate" into the English, it never +sounded right. + +Area 8-1, page 6 +I changed "guesses" to "questions" as guesses just didn't feel right. + +Area 8-4 +The plump man mentioned in this area is most likely Dr. Michael Kaufmann. + +Area 8-5, page 11 (Event Description) +The Event Description here is literally "Mystery that springs forth". I did +not like this English so much, so I talked to Ikuko about the true meaning of +this phrase. After some discussion we decided that "The question that grows +within Cybil's heart" was the best English we could use. + +Area 8-6, page 4 +I just combined the two sentences on this page into one to make it flow better. + +Area 8-15, page 9 +Here the Japanese words used to describe one's seniority within an +organization are used. As these terms are generally not used in American +culture I left them out. Thus "Seniors" and "Juniors" became "Fellow officers" +and the comment about Sally having started at the police department at about +the same time as Cybil was omitted. + +Area 8-15, page 10 +The men carrying the casket her are described as "頑張そう". I chose to +leave this out as all the interpretations I could come up with hurt the +sentence overall. (The general meaning here is that the men looked to be +exerting some strength to carry the casket.) + +Area 9-1, page 5 +Odds are the Japanese version of the "come here" hand signal is being +referenced here. Both the Japanese and American versions of this signal use +similar motions, the only difference is that your hand and fingers are +pointing up in the American one and down for the Japanese one. + +Area 9-2, page 1 +The Japanese says "sofa", but I still say "bench"! Besides, we all know that +there are no sofas in Cafe 5 to 2! + + +A few notes on the progress of the translation: + +The translation of Harry's Scenario began in 2002, but I did not seriously +look at any of Cybil until late 2007. Once again I took far more time to +complete the translation than I should have, but since this one only took a +few months I do not feel so bad : ) + +July, 2007 - Completed the translation of Harry's Scenario. Doing so + took most of my free time in the month of July, so I decided that Cybil + could wait. +August, 2007 - After a few minor updates to the guide on Harry I and a week + or so of having fun again I chose to go to work on Cybil. Spent the weekend + of the 11th and 12th transcribing the Japanese text from the game. Phase 1 + complete! Then I began working on the first pass of the translation, but + progress was slow as I had a lot going on. +September, 2007 - Thanks to a move not much time was spent on the translation, + but as I settled in to my new place I got back to the first pass and + completed it on the 11th. Phase 2 complete! Unfortunately this was the last + time I looked at the translation in September, as I needed to upgrade and + overhaul another guide that I wrote. +October, 2007 - Finally got back into the translation and sent a list of + questions/confirmations to Ikuko. Then I finally began writing the final + version of the translation. Sadly I only spent one day doing this... +November - December, 2007 - Spent only a couple random days writing the final + version. Sadly I just could not stay interested, so just the first two + chapters were completed. +December 26-29, 2007 - Once again went back to work, and managed to maintain + focus and interest. Completed the first draft of the final version on the + 28th, but then decided to send a new list of confirmations off the following + day. +December 30-31, 2007 - Began the revisions by rewriting several translations + that just didn't feel right as well as the notes. With the exception of the + few items on the final confirmation list the translation was completed at + this time. +January 11, 2008 - Got the first list of confirmations back. Happily all was + well and no changes needed to be made : ) +January 28, 2008 - Got the rest of the confirmations back. Integrated them, + and gave everything one last read through before submitting! + + +Final Thoughts: + Well, here we are at around 3 PM on the last day of 2007. Or for those in + Japan it is already 8 AM on the first. I am quite happy to have finally + completed this translation, despite the efforts of all the Grand Theft Auto + III's, Panzer Dragoon RPG's, Ridge Racer's, Blue Dragon's, and Resistance: + Fall of Man's to distract me. (To be honest, had there been no Grand Theft + Auto III on the PlayStation 2 then I might have finished this translation + back in 2002!) Sadly, I am not as pleased as I was when I completed the + translation of Harry's scenario though. It is not that I think this + translation is bad or anything, I just do not know if I understood it as + well as I should have when I worked on it. To quote Lisa Simpson, in some + ways I felt almost like I was undergoing a "dumbening" as I translated + Cybil's scenario. Perhaps my only purpose in knowing Japanese was to + translate this game, so as I made progress on the translation the ability + began to leave me? (Well, I hope that is not the case, or I am going to have + a hard time playing Gran Turismo 5 Prologue again!) And who knows, maybe + this translation is just fine and I am being too hard on myself as usual? In + either case, time will tell. + + So I hope that all the readers of the translations of Harry and Cybil's + scenarios enjoy them, and I am sorry that I cannot attempt to localize them + into any more languages. (Outside of English and Japanese I only know a + small amount of French, not nearly enough to even have a conversation!) + Happily I can report that a few people are working on localizations in + other languages, so just be patient a little longer! + + Now I will leave you with a few answers regarding these translations that + have been posed to me over the years: + + - You said back in 2003 that you were planning to release the translation in + individual chapters. Why was this not done? + + Two reasons. First, I was afraid that I might not be able to keep up + with the time schedule when I got to some of the longer chapters. + Second, I was worried that the Konamunists might hit me with a cease and + desist order midway through the project. The thought of getting started + on the project only to be told that I could not finish it was just too + much for me. + (Konamunists = A term of endearment I created to refer to Konami when + they do something that upsets me...like when they dropped their awesome + logo back in late 2003 for the boring one that they still use today.) + (Please note that I have nothing against Konami or communism!) + + - Why did it really take so long to finish the translations? + + In the case of Harry, I was just easily distracted by other games and + television. As for Cybil, I think that the depressing nature of her + scenario pushed me away. I really had to be in the right mood to even + look at her scenario once I understood it. + + - How did learn about and find all the blocks within each area? + + I was really just lucky when I learned the existence of multiple blocks + within an area, as I stumbled on this by happening to turn the GBA off + at the right time. Or more correctly, I was unlucky, as then the + arduous task of turning the GBA on and off after reading each page + followed said discovery. Happily, long before I either went mad or + wore out the power switch on my GBA SP I was able to access the game + the game in a way that did not support saving. I used this method to + the game until it displayed "Save Error". Then I would go back to the + GBA SP, play to the same point, cycle the power once, and record the + newfound Block Name and Event Description. + + - How did you create the save with all the Digital Trading Cards? + + After NurseryCryme.com confirmed that all the cards were a part of the + game program and not data downloaded from Konami's servers when playing + one of The Boy scenarios I used a Game Shark to copy several saves with + various cards unlocked. Then I compared the saves with a hex editor to + until I figured out which values needed to be changed to have all the + cards unlocked. After years of using other people's Game Shark codes it + was nice to sort of be able to give something back! + + - How did you get this game? + + Oddly enough, my copy of Play Novel Silent Hill was imported to the + US while I was still living in Japan. An American friend owed me money + and asked if I would accept a used, but complete copy of Play Novel + Silent Hill to settle the debt. So in an odd twist of fate the game + returned to Japan to reach me. And of course, it is still in my + possession today. (Just removed it from the GBA SP, hopefully for the + last time!) + + + +5. Contact Information + +If you need to contact me about something in this guide I can be contacted at: +toby at atomicillumination.com +Naturally the word "at" represents the @ symbol. This is done to help avoid +spam. + +You can also send me a message via GameFAQs. + +I try to always respond, but unfortunately I don't check either of these +addresses more than once a month. So please be patient after sending +me a message. + +Also, apologies to anyone who sent a message to the old Excite email I +used to list here. That service cancels the mailbox after 90 days of +disuse, which resulted in the loss of many messages. + +Please feel free to contact me if you feel strongly that there is an error or +bad translation in this file. I am confident that everything is accurate, +but nobody's perfect and I have been away from Japan for far too long. + +Also do not hesitate to let me know if there is an error regarding a picture +or a page number, or anything like that. I have gone through this guide +several times and I believe that I have caught everything, but again, +nobody's perfect. + +I don't mind questions or concerns about the translation and its contents, +but please no hate mail of any sort. It is just not worth anyone's time... + +Update History: + +01/28/2008 - First submission to GameFAQs. +11/03/2016 - Updated the contact info. + + + +6. Copyright Information + +Play Novel Silent Hill +Translation of Cybil's Scenario +Version 1.05 - Last Updated 11/03/2016 +Written by and copyright 2008-2016 Toby Normoyle. (loc182) + +This work may be not be reproduced under any circumstances except for +free distribution per the conditions noted below. Otherwise, it may not be +placed on any web site or otherwise distributed publicly for profit. Use +of this guide in such a manner is strictly prohibited, and a violation of +copyright. + +Posting Information: + + - You can post this guide on your site as long as it is free for anyone + to look at, you do not modify it, and your site generally concerns + Silent Hill. (I would prefer not to see this appear on general cheat code + sites, it really just belongs on Silent Hill related ones.) + + - If your site charges an access fee or requires users to signup in order + to view this guide then you may not post it. + + - Updates will only be posted at GameFAQs. + + - Konami may use this guide for profit, but if done so I would really + appreciate being given credit. Also, I would prefer to see the guide + used in a way so that PSP owners get it as a free download, or as a part + of Silent Hill Origins. (I guess it would be the PS2 version of that + game now.) + +All trademarks and copyrights contained in this document are owned by +their respective trademark and copyright holders. + diff --git a/Resources/Guides/Harry's Scenario Translation Guide.txt b/Resources/Guides/Harry's Scenario Translation Guide.txt new file mode 100644 index 0000000..3bb635a --- /dev/null +++ b/Resources/Guides/Harry's Scenario Translation Guide.txt @@ -0,0 +1,11889 @@ + + +Play Novel Silent Hill +Translation of Harry's Scenario +Version 1.15 - Last updated 11/03/2016 +Written by and Copyright 2002-2016 Toby Normoyle (loc182) + + +This is a translation of Harry's scenario for the Game Boy Advance game, Play +Novel Silent Hill. This game was made by Konami and released only in Japan +during the spring of 2001. Unfortunately, there appear to be no plans for an +English release, so this translation became necessary. + +WARNING: This translation assumes knowledge of ALL things Silent Hill. +Various plot elements are referenced and nothing is kept secret. So if you +have not yet played the original Silent Hill on PlayStation then be warned +that the entire story will be given away. Plot points from other Silent Hill +games and the movie are then referenced in section four of this document as +relevant. + +Japanese text support is necessary to properly display this document. If the +following line is displayed properly then you have the proper language support: +プレイノベル サイレントヒル PLAY NOVEL SILENT HILL +(Note: You will probably need to change the encoding on your browser to +Japanese manually to view this page. I also recommend setting the font to +FixedSys as that is what was used to write this translation.) + + + +Table of Contents + +1. How to Use this Translation +2. Translation of Harry's Scenario +3. Credits +4. Translation Notes +5. Contact Information and Update History +6. Copyright Information + + + +1. How to Use this Translation + +Welcome to the translation of Harry's scenario! + +This translation is designed not only to bring you an English version of the +game, but also to guide you through the game to each of Harry's eight endings. + +Before you attempt to use this translation I highly recommend that you first +take a look at the Playing Guide for Play Novel Silent Hill, which is also +available on GameFAQs. It explains exactly how the game works, and will help +you to better understand the format and some of the terms used in this +translation. + +Once you are ready to jump into the translation, you just need to read along +as you play the game on your Game Boy Advance. In order to make it as easy +as possible to follow along the following features have been integrated into +this translation: + +-Chapter and Area subdivisions- + The actual game is divided into chapters and areas, so the translation has + been divided in the same way. All 19 chapters from Harry's scenario are + present, in order from the Introduction to Chapter 18. Within each chapter + the areas are then divided from one another. Each area is numbered using the + numbering system from the official Konami guide book. This numbering system + works well, and by remaining consistent owners of that book will not be + confused. These numbers can be found at the beginning of each area on the + far right of the screen, and will appear in this format: "Chapter #-Area #". + Directly below these numbers a description of the background picture + associated with the area on the flowchart will also appear. Although many + areas have the same the background picture on the flowchart, this can still + help you to figure out where you are in the game to a degree. + (Please note that the numbering scheme will vary a bit in chapters 7 and 13 + from that used in the official guide book. This is because they accidentally + started numbering Chapter 7 from the number 6 instead of 1, and in + Chapter 13 they accidentally added one number.) + +-Block Names and Event Descriptions- + At the beginning of every block, the block name and event description will + appear along with the Chapter number in both Japanese and English. By + using these pieces of information you can always figure out exactly where + you are in the game. All you need to do is compare the Japanese in the + translation with what you see on the loading screen or the flowchart in the + game. By doing so you will be able to figure out exactly where you are, even + if you do not understand Japanese. + (Note: The event description for a block will always be enclosed in Japanese + quotation marks when a game is loaded, but not when viewed on the flowchart. + For this reason I have not placed Japanese quotation marks around any + event descriptions for the first (or only) block in any area that can be + accessed with the flowchart in the translation.) + +-Page breaks and pictures- + Within each block of each area all page breaks have been faithfully + reproduced. So if there are 13 pages of text in a certain block in the game + then you will find 13 pages here in the translation. A description of the + current background picture will appear in parenthesis with the first page of + each block, and all picture changes will be noted with the page that the + change occurs on. Additionally, movies and important events will be noted in + a similar fashion to help make it easier to keep your position in the + game and in the translation in sync. (Please note that sometimes the + format of the text on a specific page will vary between the original + Japanese in the game and the translation.) + +-Area transitions and Automatic Branching- + When you reach the end of an area or make a choice you will be told exactly + which area you should move to next. This will be done using the same + numbering system that appears at the beginning of each area. So if you are + told to "Go to 1-1" at the end of an area, then that means you just need to + go to Chapter 1, Area 1. All the areas are in order, so you can either + scroll to the correct area, or use the find function to get there. + (Unfortunately the find function will not always work so well, as several of + the numbers are similar. For example, a search for 1-1 will also take you + to many of the areas in chapter 11.) + + If you happen to reach a question area in which the choice you make will + cause "Automatic Branching" to occur at a later point in the game then + information regarding the future effects of the choice will be included + along with the "Go to" text. This information will help you to more easily + navigate through the game, and to reach each the endings. For the most part, + very few choices have automatic branching associated with them, so do not + expect to see this extra information very often. + +-Digital Trading Cards- + Once you reach an ending, the translation will tell you exactly which + digital trading cards you should receive. + +So now you should be all set to jump into the translation and use it to enjoy +Play Novel Silent Hill on your Game Boy Advance. Please remember to check out +the Playing Guide if you need any help with the technical aspects of the game. + +Finally, if there is a piece of this translation that you strongly disagree +with then please see Section 4, Translation Notes before writing as the +issue may have already been addressed. + + + +2. Translation of Harry's Scenario + +_______________________________________________________________________________ +序章  「悪夢の始まり」 Introduction +「久しぶりの休暇」 (Not on flowchart) +Introduction "The Beginning of the Nightmare" +A first vacation in a while + +Page 1 (Long shot of jeep) +It's been a while since I have taken a vacation. +I am driving my jeep. +Heading towards the quiet resort town of Silent Hill, the sound of the engine +reverberates in the darkness. +Due to some slight car trouble earlier, it has become this late. + +Page 2 (Harry in jeep) +I am Harry Mason. +I am a run of the mill writer. + +Page 3 (Cheryl in jeep) +Her eyes closed, Cheryl sleeps peacefully in the passenger seat. + +Cheryl is my daughter. + +She is cheerful and lively, and the occasional carefree smiles she shows me +make me feel happy. + +Page 4 +I don't have very many relationships with people because of what I do for a +living, so Cheryl's existence has become irreplaceable to me. +Cheryl was very much looking forward to this trip. + +Page 5 (Harry in jeep) +Although paved, this is still very much a mountain road. +At this hour there is little reason for any other drivers to be about. +I push in the accelerator. +There is no light off in the darkness. +I can depend only on my headlights. + +Page 6 (Cybil on motorcycle) +Light reflects off the rear view mirror. +It's a motorcycle. +There is a motorcycle headed toward the same destination as we are at terrific +speed at this late hour. +With a roar the motorcycle effortlessly passes by the side of my jeep. + +Page 7 +The seal of the police... +Perhaps there has been an accident or something? +But I don't recall hearing about an accident or anything on the radio. + +Page 8 (Cheryl in jeep) +Cheryl is sleeping. +A child should not be awake at this hour. +I wonder if she is dreaming about something? +Tomorrow I have planned to take her to the amusement park. +Maybe she is dreaming about riding the merry-go-round? + +Page 9 (Harry in jeep) +I glance over at Cheryl's sleeping face and then return my eyes forward. +The lighted area of the road almost appears to be belched out from the +darkness as it moves toward me. +Huh? Something enters my field of view. + +Page 10 (Fallen motorcycle) +It's the motorcycle from just before. +It is lying on its side on the shoulder of the road. +No doubt about it, it's the same motorcycle that just passed me. +There is no sign of the driver. It looks like the driver smashed into the +surface of the rocks by the side of the road while trying to avoid some kind +of obstacle, and thus that part of the motorcycle has been destroyed. + +Page 11 (Road) +I carefully check the way in which my vehicle is headed. +However, I don't see anything that could be an obstacle to my advance in the +area illuminated by the headlights. A strange atmosphere creeps in around me. +The radio reception begins to become erratic. + +Page 12 (Harry in jeep) +Perhaps I should turn back? But my foot persistently pushes down the +accelerator with no intention of letting off. + +"You can no longer turn back now..." +Something murmurs within me. + +"Please increase your speed some more..." +Someone murmurs within me. + +Page 13 (Cheryl in jeep) +Cheryl's eyes are closed. +She is dreaming. +I know that I should be awake. +But what is this uneasy feeling? +I feel as if my body is not totally my own. +It's like someone, some strange being that is not me, is controlling +me...like I am floating. + +Page 14 +My eyelids are heavy. As the steering wheel leaves my hand it creates the +illusion of setting the course on its own. +Freezing cold... +Uneasiness... +Almost like being ready to fall asleep, I am just barely conscious, and now at +my limit to maintain even that. + +Page 15 (Harry with his hand off the steering wheel) +"Ah......" + +Page 16 (Girl-like figure in front of the jeep) +When I saw the human figure on the road I cut the wheel hard, and then there +was nowhere else for my jeep and I to go but down into the darkness below the +cliff. + + +Go to 1-1 + + +_______________________________________________________________________________ +第一章  「到着」 1-1 +車で目覚めるハリー (Harry in wrecked jeep) +Chapter 1 "Arrival" +Harry wakes up in his jeep + +Page 1 (Black) +The silence pierces my ears. + +As the wind blew, it was accompanied by piercing cold. +Where am I? I can feel light faintly passing through my +eyelids. + +Page 2 +I don't seem to be hurt. +That much is clear to me because I don't feel any pain in my body. +No, perhaps I've suffered an injury that doesn't cause any pain? + +Page 3 +I...slowly try opening my heavy eyelids. + +第一章  「到着」 +「季節外れの雪」 +Chapter 1 "Arrival" +Out of season snow + +Page 4 (Harry in wrecked jeep) +Out of season snow is pouring into the town. +Other than the sound of droplets of ice hitting the ground, there is nothing +else to be heard. + +"Silent Hill" +That is what is assuredly written on the sign by the side of the road. Without +realizing it, Cheryl and I have reached our destination. + +Page 5 +All my memories up to that point are gone. +The wind is blowing in... +When I take a look next to me, I am shocked. + +Page 6 (Empty seat of jeep) +The passenger door has been left open. +Cheryl is nowhere to be seen. + +第一章  「到着」 +「ゴーストタウン」 +Chapter 1 "Arrival" +Ghost Town + +Page 7 +"Silent Hill." +This town, which should just be a resort area, appears to have become just +like a ghost town for some reason, or maybe it was waiting for us to +arrive, or perhaps the town just nestled up to us... + +Page 8 +So now I am alone. +Cheryl is not here. +While I was sleeping, no, while I was knocked out Cheryl opened the +passenger door and stepped out "alone" into this tourist spot that is +ruled by an unsettling silence. + +Page 9 +And then she left me to head somewhere... + +Page 10 (Harry in front of wrecked jeep) +I tightly close my jacket around my neck and set off on foot in +search of Cheryl. +I wonder what in the world happened here? +Nothing makes any sense. +The silence, the out of season snow... +And strangest of all, the entire town is wrapped in a thick fog. + + +Go to 1-2 + + +_______________________________________________________________________________ +第一章  「無人の街」 1-2 +人影を捜し求めて (Harry in front of wrecked jeep) +Chapter 1 "The Deserted Town" +In search of anyone + +Page 1 (Harry in front of wrecked jeep) +"What is going on..." + +A) Cheryl's destination is... + Go to 1-3 + +B) Is there no one in the town... + Go to 1-4 + + +_______________________________________________________________________________ +第一章  「シェリルの行方」 1-3 +シェリル捜索に乗り出す (Street corner, heavy fog) +Chapter 1 "Cheryl's Whereabouts" +Beginning the search for Cheryl + +Page 1 (Street corner, heavy fog) +I begin to run. +Only the sounds of my footsteps echo in the surroundings. +Just where in the world has Cheryl gone? +Did someone lead her away? +Various concerns run through my mind. + +Page 2 (Cheryl appears) +(Ta ta ta ta...) (Onomatopoeia for footsteps) + +I suddenly get the feeling that I heard footsteps other than my own, so I stop +moving right away to check it out. + +Page 3 +Through the thick fog I can see a figure that is about the size of a child. +"Cheryl?" +Without a thought I cry out. +The figure doesn't move at all. + +Page 4 (Cheryl disappears) +At the moment I begin to move slowly towards the figure it starts to run. +I fiercely chase after the figure. +That's definitely Cheryl. +Even though it is faint, I would not mistake someone else for Cheryl. + +Page 5 +However, no matter how much I run I cannot catch up. +Instead the figure is gradually getting farther away from me. +The figure puts on speed as if it is gliding through the air. + +Page 6 (Middle of street, heavy fog) +The figure appears to be absorbed by the fog as it begins to disappear. +In order not to lose it, I run with all my strength while keeping my vision +centered on the figure. + +Page 7 +I then notice that I have come to an alley surrounded by buildings. + +Page 8 (Dark alley) +I don't know how, but it is like a cover was placed over the sky, which had +provided light until now, and the area has become engulfed in darkness. + + +Go to 1-5 + + +_______________________________________________________________________________ +第一章  「住人の存在」 1-4 +他に誰かいないものか (Street corner, heavy fog) +Chapter 1 "The Presence of Townspeople" +Is there no one else here? + +Page 1 (Street corner, heavy fog) +I thought, I must find out if there is anyone other than myself here. +This is definitely Silent Hill. +I recognize the signboard on that store. +A long time ago, when I was young I visited here once. + +Page 2 +All the doors on the shops and houses are tightly shut. +No... +Among them there is one shop with its door open, but there is no sign of +anyone inside. + +Page 3 +It feels like just the people here suddenly vanished. + + +Go to 1-3 + + +_______________________________________________________________________________ +第一章  「複数の足音」 1-5 +不気味な裏路地 (Dark alley) +"Multiple Footsteps" +The eerie alley + +Page 1 (Dark alley) +From the darkness I can hear multiple footsteps coming this way... + +A ) I don't know who it is. I will take a look. + Go to 1-6 + +B ) I am going to get out of here... + I don't have anything with me that can be used as a weapon. + Go to 1-7 + + +_______________________________________________________________________________ +第一章  「耳を澄まして」 1-6 +様子をうかがうハリー (Dark alley) +Chapter 1 "Listen Carefully" +Harry looks around + +Page 1 (Dark alley) +I stood ready. + +"What the... What are they..." + +With beast-like rage, they have closed in to right where I am. + +Page 2 (Mumblers appear, then fade) +"Ah..." + +And then my vitality is sucked away by these strangely shaped monsters until I +finally lose consciousness............ + + +Go to 2-1 + + +_______________________________________________________________________________ +第一章  「闇への逃亡」 1-7 +逃げ出すハリー (Dark alley) +Chapter 1 "Escape into the Darkness" +Harry runs away + +Page 1 (Dark alley) +I've got to get away. +But I can't go back the way I came...because that eerie presence +is back there... + +Page 2 +So I move further in. +I can only move gradually through the narrowing pitch-black alley by +feeling around with my hands. + +Page 3 +But I only end up reaching a dead end. +Metal fences surround the area, and they are so high that I don't think that +I can climb over them. + +Page 4 +They are coming from behind... + +Page 5 +I stood ready. + +"What the... What are they..." + +With beast-like rage, they have closed in to right where I am. + +Page 6 (Creatures appear, then fade) +"Ah..." + +And then my vitality is sucked away by these strangely shaped monsters until I +finally lose consciousness............ + + +Go to 2-1 + + +_______________________________________________________________________________ +第二章  「運命の出会い」 2-1 +シビル・ベネットと出会う (Close up of radio) +Chapter 2 "The Fated Meeting" +Harry meets Cybil Bennet + +Page 1 (Black) +Cybil Bennet. +She is a full time police officer working in the neighboring town +of Brahms. +There was no one else in the cafe other than her and Harry. +She took a seat at the counter and waited for Harry to awaken. + +Movie: Harry wakes up in Cafe 5 to 2 + +Page 2 +I suddenly awoke. +Where is this place? Why am I here? Was I brought here by someone? There is +no boundary between dream and reality, just confusion. + +Page 3 +As I lay on the bench seat in the cafe my eyes slowly begin to focus. +The woman sitting at the counter stands and folds her arms. She walks over +and looks down at me. + +第二章  「カフェ」 +「シビル・ベネット」 +Chapter 2 "Cafe" +Cybil Bennet + +Page 4 (Cybil standing in the center of the cafe) +She is wearing a police uniform. +The woman smiles a little bit, as she appears to be relieved that I have +regained consciousness. + +Page 5 +"It looks like you have come around." + +"Who are you?" +I try talking to the unfamiliar woman. + +Page 6 +"I'm Cybil. +Cybil Bennet. +I'm here because all communication with this town suddenly went dead and so I +came to investigate." + +Page 7 +"I'm...Harry Mason. I brought my daughter to this town for some sightseeing, +but on the way there was an accident and I lost consciousness... + +Oh, yeah, Cybil...You haven't seen a little girl in this town have you?" + +Page 8 (Cybil's picture changes) +"A little girl... +No, I haven't seen her..." + +"When I came to after the accident my daughter was nowhere to be seen. +The passenger door was open and she was gone. + +Page 9 +Cheryl...uh, sorry, my daughter's name is Cheryl... +She is a timid person, so it is hard to imagine that she headed out into this +weird town alone. +Plus I was there in the driver's seat... +And since she gave me no warning it just doesn't make sense. + +Page 10 +Are you familiar with this area? +There is no sign of anyone, and what is going on with the snow at this time +of year... +Just what in the world has happened in this town?" + +I said all of this while breathing deeply. + +Page 11 (Cybil's picture changes) +"I'm afraid I don't know either. +I still haven't seen anyone other than you. +It's like the town is as silent as a graveyard, left without even the means +to contact any neighboring towns." + +"I see." + +Page 12 +"You also had an accident, right? +I thought it was a good idea to head to the police station in this town alone +on my motorcycle, but... +I guess I was going a little too fast. + +Page 13 +A girl suddenly jumped out into the road...I am pretty sure it was a girl...I +almost hit her. +I cut the handlebars hard in order to avoid her... +After that I can barely remember anything...... + +Page 14 +When I came to I was lying in the street in front of this cafe. +So naturally I came in here to get out of the snow. +And then I found you sleeping there..." + +Page 15 +"I...was having some kind of a terrible dream. +As for if I made it here on my own, I don't remember at all... +Just what in the world has happened in this town... +What is going on with everything?" + +Page 16 +"Well, the situation is definitely strange. +I will head back to Brahms for reinforcements, and then return here. +How about you?" + +Cybil stood and fixed her collar with resolute fortitude. + +Page 17 +"I've got to look for Cheryl... +There is no way I can just leave her here alone." + +Page 18 (Gun in Cybil's hand) +"I see. Well, I'll give you this then. +You never know what might happen under these circumstances. +If you feel threatened then pull the trigger without hesitating." + + +Go to 2-2 + + +_______________________________________________________________________________ +第二章  「拳銃」     2-2 +拳銃を差し出されて (Gun in Cybil's hand) +Chapter 2 "Handgun" +Cybil holds out the handgun + +Page 1 (Gun in Cybil's hand) +I take the gun into my hand. + +A ) Thanks...I hope I don't have to use it... + Go to 2-3 + +B ) Thank you, but...I'm no good with guns. + Go to 2-4 + + +_______________________________________________________________________________ +第二章  「拳銃の重み」   2-3 +シビルより銃を受け取る (Gun in Cybil's hand) +Chapter 2 "The Weight of the Handgun" +Harry receives the gun from Cybil + +Page 1 (Cybil standing in the center of the cafe) +Having never handled a handgun before I am surprised by how heavy it is. + +Page 2 +"But you...will you be alright?" + +"I'm not like the average girls around here. +I have undergone proper training." + +Page 3 (Close up of Cybil in front of cafe door) +Cybil placed her hand on the exit door, but then she turns and faces me +again. + +Page 4 +"Harry. Don't go shooting me by mistake or anything. +I haven't had any training on how to stop bullets." +She smiled after saying this and then disappeared into the thick fog. + +Page 5 (Empty cafe) +(No text, page automatically is dismissed) + + +Go to 2-5 + + +_______________________________________________________________________________ +第二章  「銃器は苦手」   2-4 +使い方を教えるシビル (Close up of radio) +Chapter 2 "No Good with Guns" +Cybil shows Harry how to use the gun + +Page 1 (Cybil standing in the center of the cafe) +"Thank you, but...I'm no good with guns. +I haven't even touched one. +I can't handle it." + +Page 2 (Gun in Cybil's hand) +Amazed, Cybil takes a deep breath. +"It's simple. +I'll show you how to use it. +See, first hold it in your right hand, then place your forefinger on the +trigger." + +I reluctantly followed her instructions. + +Page 3 +"Like this?" + +"Yes. Now place your left hand on your right hand so that it doesn't move. +Then all you have to do is slide this, fix your aim, and pull the trigger." + +"Like this?" + +Page 4 (Black) +Bang! +The bullet grazes Cybil's cheek and penetrates the wall of the cafe. One of +pictures on the wall falls. + +Page 5 (Cybil standing in the center of the cafe) +"He...Hey! +You need to watch it!!" + +"I'm sorry, I was just doing what you said and it just..." + +"No it's not "and it just..." +Just a few centimeters over and you would have been a murderer!" + +Page 6 +I lost even more self confidence. + +"Well, it's all right. +Please use it carefully. +Well then...I'm going." +The sound of the door closing reverberated woefully inside the cafe. + +Page 7 (Close up of Cybil in front of cafe door) +(No text, page automatically is dismissed) + + +Go to 2-5 + + +_______________________________________________________________________________ +第二章  「再び一人に」   2-5 +カフェを後にするシビル (Close up of radio) +Chapter 2 "Alone Again" +Cybil leaves the cafe + +Page 1 (Harry with the gun in the cafe) +After being left alone in the cafe I gazed at the handgun Cybil gave me for a +little while. + +And then I thought about Cheryl, who had disappeared in this town. + +Page 2 +The figure I saw in the fog... +That was definitely Cheryl. +But she didn't answer my calls, and she was quite possibly moving away from +me? + +Page 3 +I don't understand... +I am getting a bit mixed up. +Still, the one thing I know for sure is that Cheryl has vanished in this town. + +Page 4 +All I can do is look for her. +I may not have any knowledge of the surroundings or any clues, but I won't +find Cheryl if I stay here. +I stood up energetically and placed my hand on the cafe door. + +Page 5 +(JiJiJi...JiJi...JiJiJi.........) (Onomatopoeia for radio static) + +Page 6 +Something is making noise. + +Page 7 +(JiJiJiJi...JiJiJiJi...JiJi...) (Onomatopoeia for radio static) + +Page 8 +? + + +Go to 2-6 + + +_______________________________________________________________________________ +第二章  「音の源」                            2-6 +どこかで音が鳴っている… (Close up of radio) +Chapter 2 "The Source of the Noise" +Noise is coming from somewhere... + +Page 1 (Harry with the gun in the cafe) +What is that noise? + +A ) It's somewhere inside the cafe... + Go to 2-7 + +B ) It's somewhere outside the cafe... + Go to 2-8 + + +_______________________________________________________________________________ +第二章  「カフェの中に?」                        2-7 +ラジオを拾い上げるハリー (Close up of radio) +Chapter 2 "Inside the Cafe?" +Harry picks up the radio + +Page 1 (Harry with the gun in the cafe) +I look around the cafe. +I walk in the direction the noise is coming from. +And then I pick up the source of the noise. +"Radio?" + +Page 2 (Close up of radio) +(No text, page automatically is dismissed) + +Page 3 (Air Screamer breaking cafe window) +At that moment the window glass shattered with a thunder and a giant birdlike +creature flew into the cafe. + +Page 3 (Air Screamer, animated) +No, it is not a bird. +It is a creature with reddish-brown skin that looks as if it has been burned. + +Page 4 +In its belligerent pale green eyes it is clear that my life is in danger. + + +Go to 2-9 + + +_______________________________________________________________________________ +第二章  「カフェの外に?」                        2-8 +窓越しのラジオ (Close up of radio) +Chapter 2 "Outside the Cafe?" +The radio beyond the window + +Page 1 (Street outside of the cafe) +Outside? +I open the door and hurry out into the street. The snow still continues to +fall. +I breathe in the cold outside air and it feels like waking up. + +Page 2 +The noise I just heard until now had stopped. + +Is the wind drowning it out? + +My question was soon answered. + +Page 3 +Through the glass I can see that a radio has been placed on top of a table +inside the cafe. +"Is it that..." +I immediately went back inside the cafe. + +Page 4 (Close up of radio) +The noise has stopped. Thinking that it may come in handy for something, +I slide the portable radio into my pocket and once again walk toward the +cafe's exit. + + +Go to 2-17 + + +_______________________________________________________________________________ +第二章  「空からの使者」                         2-9 +突然の襲撃にハリーは… (Air Screamer breaking cafe window) +Chapter 2 "Messenger from the Sky" +In this sudden assault, Harry... + +Page 1 (Air Screamer, animated) +I... + +A ) hide underneath a table. + Go to 2-10 + +B ) ready the handgun in my inexperienced hands. + Go to 2-11 + +C ) run outside of the cafe. + Go to 2-12 + + +_______________________________________________________________________________ +第二章  「テーブルの下へ」                        2-10 +咄嗟に隠れるハリー (Air Screamer breaking cafe window) +Chapter 2 "To Under a Table" +Harry instantly hides + +Page 1 (Animated flying creature) +I immediately hid underneath a nearby table. +However, it was smarter than I thought. + +Page 2 +At a glance its legs appeared thin, but it spreads them wide and uses its +long nails as a tool to lift the table up and then lets out a loud laugh. + +Page 3 +I don't have a choice. I have to try and fight. But if I randomly fire +blindly then I will only waste bullets. + +Page 4 +That's it. I must set my aim. Its body. When it spreads its wings, at that +moment when its body is undefended, I will... + +Page 5 +It swings its large arm-like wing down at me and using that "weapon" it just +misses my neck. + +Page 6 +This is my chance. +The target is its body... +Mumbling, I tell myself that. +However...I can't fix my aim very well. +My hands are shaking. + +(Gun shot sound, then Air Screamer falls) + +Page 7 (Dead Air Screamer on cafe floor) +When that single bullet hit it... +It finally lost its life force and fell to the floor like a rag. + + +Go to 2-16 + + +_______________________________________________________________________________ +第二章  「発砲」                             2-11 +慣れない手で拳銃を構える (Air Screamer breaking cafe window) +Chapter 2 "Fire" +Harry readies the handgun in his inexperienced hands + +Page 1 (Air Screamer, animated) +"Damn!" +I firmly held the handgun that I just received, quickly pointed it at the +creature, and pulled the trigger. + +Page 2 +I am not used to using guns, so some of my shots hit the ceiling. + + +Go to 2-13 + + +_______________________________________________________________________________ +第二章  「カフェの外へ」                         2-12 +狭い室内では戦えない (Air Screamer breaking cafe window) +Chapter 2 "To Outside the Cafe" +Harry cannot fight in the tight space indoors + +Page 1 (Air Screamer, animated) +I've got to get out of here. Outside. +I can't move about so well in this tight indoor area. +However... + +Page 2 +Almost as if reading my mind, it moves to the only door in or out of the cafe, +blocking my route. +I can't escape. + +Page 3 +Then right as I think that maybe it has pulled one of its wings far back, +it swings it down at me just missing my neck. +"Ah!" + +Page 4 +I just barely avoided death, but in the process I ended up falling backwards. + +Page 5 +However, I didn't let go of the gun. + +Page 6 +The target is the wing... + +Page 7 +If I can destroy its wing it won't be able to move. +Then I can finish it at my leisure. + +(Gun shot sound, then Air Screamer falls) + +Page 8 (Dead Air Screamer on cafe floor) +My one shot hits the wing, blasting a hole in it. The creature loses altitude +as it falls to the floor. + +Page 9 +I can't afford to waste bullets. +I crush it with the with the thick sole of my shoe many times. +As its strange cries die out, a dark red stain spreads out on the floor. + + +Go to 2-16 + + +_______________________________________________________________________________ +第二章  「照準」                             2-13 +狙いを一つに絞って (Air Screamer breaking cafe window) +Chapter 2 "Aim" +Focusing the aim on one thing + +Page 1 (Air Screamer, animated) +I limit my aim... + +A ) Its vulnerable spot is...its body. + Go to 2-14 + +B ) Aiming at the wing will bring it down. + Go to 2-15 + + +_______________________________________________________________________________ +第二章  「狙いは胴体」                          2-14 +胴体に照準を絞る (Air Screamer breaking cafe window) +Chapter 2 "The target is its body" +Harry focuses his aim on its body + +Page 1 (Air Screamer, animated) +That's it. I must set my aim. +Its body. +When it spreads its wings, at that moment when its body is undefended, I +will... + +Page 2 +It swings its large arm-like wing down at me and using that "weapon" it just +misses my neck. + +Page 3 +This is my chance. +The target is its body... +Mumbling, I tell myself that. + +Page 4 +However...I can't fix my aim very well. +My hands are shaking. + +(Gun shot sound, then Air Screamer falls) + +Page 5 (Dead Air Screamer on cafe floor) +As my third shot pierces it... +It finally lost its life force and fell to the floor like a rag. + + +Go to 2-16 + + +_______________________________________________________________________________ +第二章  「狙いは翼」                           2-15 +翼に照準を絞る (Air Screamer breaking cafe window) +Chapter 2 "The target is its wing" +Harry focuses his aim on its wing + +Page 1 (Animated Air Screamer) +Those large wings. +It uses them nimbly to maintain its balance in the air. + +Page 2 +If I destroy its wing it won't be able to move. +Then I can finish it at my leisure. + +(Gun shot sound, then Air Screamer falls) + +Page 3 (Dead Air Screamer on cafe floor) +My one shot hits the wing, blasting a large hole in it. The creature loses +altitude as it falls to the floor. + +Page 4 +I can't afford to waste bullets. +I crush it with the with the thick sole of my shoe many times. +As its strange cries die out, a dark red stain spreads out on the floor. + + +Go to 2-16 + + +_______________________________________________________________________________ +第二章  「戦いを終えて」                         2-16 +夢じゃなかったというのか… (Dead Air Screamer on cafe floor) +Chapter 2 "After the Battle" +This is not a dream... + +Page 1 (Close up of Harry in the cafe) +"What the hell... +This is not a dream. +What's happening to this place?" + +Page 2 +Only the sound of my fist hitting the table echoes in the cafe. +At my feet the still warm corpse of the creature lies in the center of a pool +of oddly colored liquid. + + +Go to 2-17 + + +_______________________________________________________________________________ +第二章  「カフェを後に」                         2-17 +裏路地へ向かうハリー (Close up of Harry in the cafe) +Chapter 2 "Harry Leaves the Cafe" +Harry heads for the alley + +Page 1 (Street outside of the cafe) +After leaving the cafe I decided to first head toward that alley from before. + + +Go to 3-1 + + +_______________________________________________________________________________ +第三章  「カフェを後に」                         3-1 +これから… (Air Screamers in the sky) +Chapter 3 "Harry Leaves the Cafe" +Now... + +Page 1 (Air Screamers in the sky) +Black figures fly about in the heavens as if searching for prey. +I then come to realize a constant. +The static on the radio changes based on their movements. + +Page 2 +The closer the monsters come to me the louder the static gets. +My sight is hindered by the fog and on top of that the weather is so bad that +snow is falling. +So this is extremely important information. + +Page 3 +I run through the snow that appears to have no intention of stopping. +Increasing my speed each time the static comes in on the radio, I proceed +into the fog. + +第三章  「カフェを後に」 +「路地裏」 +Chapter 3 "Harry Leaves the Cafe" +Back alley + +Page 4 (Alley) +Following the thin thread of my memory I finally arrive at the alley from +before. +The evil atmosphere has dissipated and light pours in along with snow from in +between the buildings. + +Page 5 +I move into the alley and it dead ends after a bit. + +Page 6 (Sketchbook) +At the end of the alley I see a familiar sketchbook that appears to have been +thrown away. +The likeness of me that Cheryl drew is on the cover of the sketchbook. + +Page 7 +"This is definitely Cheryl's..." + +(Sketchbook opens) + +Page 8 (Open sketchbook) +I try opening it. +Inside the following is written in red ink: + +"to School" + +第三章  「カフェを後に」 +「レビン通り沿い」 +Chapter 3 "Harry Leaves the Cafe" +Along Levin Street + +Page 9 (Black) +Along Levin street I slip through the backdoor of a house that had a +doghouse and then head for the school. +The surroundings gradually fill with darkness and only the flashlight on my +chest illuminates this strange street. + + +Go to 4-1 + + +_______________________________________________________________________________ +第四章  「小学校校門」                          4-1 +さらなる闇の到来 (School entrance) +Chapter 4 "The Entrance to the Elementary School grounds" +The advent of further darkness + +Page 1 (School entrance) +I pass through the entrance to the elementary school grounds. When I open the +door that leads into the school building I see that even more darkness is +waiting for me inside. + +Page 2 +It is possible that Cheryl scribbled those letters "to School." +I can't be sure whether Cheryl is here or not. +It's just that I haven't a clue other than that sketchbook. + +Page 3 +A guide map of the school has been tacked to the sidewall of the entrance with +a rusted thumbtack. +After removing the map from the wall I place it in my pocket and push open the +heavy door that leads into the interior of the school building. + +第四章  「小学校」 +「学校廊下」 +Chapter 4 "Elementary School" +School hallway + +Page 4 (School hallway, dark) +My footsteps, and the creaking of the hallway... +They sound like screams as their reverberations rock my eardrums. +I had been walking carefully step by step, but without realizing it I had +began to run. + +Page 5 +There is no sign of anyone. +The silent innards of the school building are dark, and with only the +flashlight on my chest it is impossible for me to see any of the details. +Cheryl doesn't have a flashlight, so if she came in here and got lost then +she probably wouldn't even be able to walk around. + +Page 6 +Since I have my flashlight turned on she should be able to notice me easily... +At least I have that modest hope. + +Page 7 +I then notice that I have come to the entrance to the music room. +I place my hand on the heavy door. + +第四章  「小学校」 +「音楽室」 +Chapter 4 "Elementary School" +Music room + +Page 8 (Piano in music room) +When I open the door I see that the inside of the room is large and there is +a grand piano placed in its center. + +Page 9 +As I sit on the chair of the piano I am shocked. +The seat is still warm, as if someone had been sitting here just a few minutes +before. + +Cheryl's smile runs through the back of my mind. + +Page 10 +Cheryl often played the cheap upright piano in our home. +It had become nice background music when I was working. +Perhaps Cheryl had come to the music room? + +第四章  「小学校」 +「グランドピアノ」 +Chapter 4 "Elementary School" +The grand piano + +Page 11 (Piano keys) +I gently open the cover over the piano keys. +I notice that there is red mixed in among the black and white. +I try touching the liquid. +It has a lukewarm feel, it is still holding heat. +It is definitely blood. + +Page 12 +My heart pounds in my chest like an alarm bell. +The large amount of blood spilled on the keys... +If this is Cheryl's blood then she may no longer be alive. +I wipe the stain off my hands onto my jeans, stand, and leave the music room. + +Page 13 (Black) +At the same time I closed the door thought I heard someone scream......... +Maybe it was just my imagination? + +第四章  「小学校廊下」 +「暗がりの中庭」 +Chapter 4 "Elementary School Hallway" +The dark courtyard + +Page 14 (School hallway, dark) +I walk down the hallway. +The sleety mixture of snow pounds hard against the windows facing the +courtyard. +I take a look through a window down at the dark courtyard. + +Page 15 +The not so large courtyard is dotted with areas in which withered plants are +growing. In addition to that an old clock tower is faintly visible. +From here I cannot determine what time the clock is pointing to. + +Page 16 +Wait. +Something appears to be wriggling about in the darkness. +An animal? No, it's dark and I can't see so well, but it is slowly moving on +two legs. +It appears to be searching for prey. + +Page 17 (Radio begins making noise) +(JiJiJiJi...JiJiJi.........) (Onomatopoeia for radio static) +At that moment the radio I had clipped to my chest suddenly began making noise. +As I return my sight to the hallway a sharp pain runs through my thigh. + +Page 18 (Mumbler, animated) +When I look down I see that the tips of those long claws are piercing my thigh. +Those oddly shaped monsters. +They are posed like they want to hug me and have gathered around my waist. +They are about to bite me. + + +Go to 4-2 + + +_______________________________________________________________________________ +第四章  「小学校廊下」                          4-2 +奇怪な化け物と遭遇 (School hallway, dark) +Chapter 4 "Elementary School Hallway" +Encounter with the oddly shaped monsters + +Page 1 (Mumbler, animated) +I... + +A ) Instantly pushed the monster away with my hands. + Go to 4-3 + + +B ) Readied the handgun and fired. + Go to 4-4 + + +_______________________________________________________________________________ +第四章  「小学校廊下」                          4-3 +払いのけるハリー (School hallway, dark) +Chapter 4 "Elementary School Hallway" +Harry pushes + +Page 1 (Mumbler, animated) +With my right hand I push on its head part with force and knock it away. It +then totters and falls down on its face. +That was when I noticed that I had been completely surrounded by those +monsters. + +Page 2 +I ready the gun. +I fix my aim on their heads and pull the trigger with my trembling index +finger. + +(Gun shot sound) + +Page 3 +I continue to shoot as each one of them appears. +The smoke from the gun powder began to fill the air around me so I placed one +hand over my mouth. + +(Fade to red and radio stops) + + +Go to 4-5 + + +_______________________________________________________________________________ +第四章  「小学校廊下」                          4-4 +発砲するハリー (School hallway, dark) +Chapter 4 "Elementary School Hallway" +Harry fires + +Page 1 (Mumbler, animated) +I instantaneously readied the hand gun I was carrying and fired at the monster. + +(Gun shot sound) + +Page 2 +"Ow!" +I hit it, but its long claws dug deeper into my thigh, widening the wound. + +Page 3 +With my right hand I push on its head part with force and knock it away. It +then totters and falls down on its face. +That was when I noticed that I had been completely surrounded by those +monsters. + +Page 4 +I ready the gun. +I fix my aim on their heads and pull the trigger with my trembling index +finger. + +(Gun shot sound) + +Page 5 +I continue to shoot as each one of them appears. +The smoke from the gun powder began to fill the air around me so I placed one +hand over my mouth. + +(Fade to red and radio stops) + + +Go to 4-5 + + +_______________________________________________________________________________ +第四章  「小学校廊下」                          4-5 +呆然と立ちすくむハリー (School hallway, dark) +Chapter 4 "Elementary School Hallway" +Harry stands paralyzed in amazement + +Page 1 (Black) +Even after the noise from the radio had stopped I could only stand there, +paralyzed in utter amazement among their corpses. +Is Cheryl all right? +She shouldn't have been carrying anything that could be used as a weapon. + +Page 2 (School hallway, dark) +I begin running. +I can't just stand around. +There is not a moment to lose. +Cheryl is waiting for me. +Wait a minute. +Suddenly my vision became hazy or something and I rubbed my eyes. + +Page 3 +When I look back... +I see that all the bodies of the monsters have unexpectedly vanished. +"What..." +Was I hallucinating or something? +.............................. + +第四章  「小学校」 +「ボイラー室へ」 +Chapter 4 "Elementary School" +To the boiler room + +Page 4 +I pull the guide map out of my inner pocket and shine the flashlight on it. +And then I confirm that there is a boiler room located in the basement. +My feet naturally began to take me there. + +Page 5 (Animated stairs) +I descend the stairs to the basement taking one step at a time. + +A school building without light. +As I move forward I am beset on all sides by absolute darkness. +As I head towards new fear and new enemies my feet have no intention of +stopping their advance. + +Page 6 +But oddly enough I don't have a sense of justice. +I just want to make sure that Cheryl is safe, to catch her in my arms... +That is my only goal. + +第四章  「小学校」 +「停止したボイラー」 +Chapter 4 "Elementary School" +The stopped boiler + +Page 7 (Boilers) +The boiler is not running. +If I simply press the switch in front of me then this eerie machine should +begin operating. +However, I just stand still. + +第四章  「小学校」 +「配電盤の操作」 +Chapter 4 "Elementary School" +Operating the switchboard + +Page 8 +I try pushing the switch but the boiler doesn't do anything at all. +So I try opening the switchboard cover below the switch. + +Page 9 +It appears that I must somehow supply power from the main power supply to the +boiler. + +Page 10 +The power supply is on the right. +From the left of the switchboard a thick pipe extends out and is connected to +the boiler... + +(Boiler Switchboard Game) + +Page 11 +"Got it..." + +Page 12 +I have an instinctive feeling that by pushing this switch that something +outrageous may happen. + +Page 13 +Although at the same time I also notice my daughter Cheryl's scream run +through my heart, like a sense of duty that makes me feel that I must push +the switch. + +Page 14 +I slowly push the switch in. +The entire school building shudders as if it were a giant ship. +The entire elementary school building appears as if it has been swallowed by +Cheryl's heart as she stands alone in the darkness. + +Page 15 +I understand that I must do something. +"To the courtyard." +The darkness softly whispers to me. + +第四章  「小学校」 +「時計台」 +Chapter 4 "Elementary School" +The clock tower + +Page 16 (Clock tower base) +The clock tower looks to be about tall enough to reach the third floor of the +school. At its base there is a small door about big enough for an adult to +enter while bent down. + +Page 17 +The door solemnly opened. +After opening, the door seems to beckon the one standing in front of it to +enter with an irresistible mental energy. + +I cannot resist that power. +As I enter the door closes with a hopeless thunder. + +Page 18 (Black) +Inside the clock tower a physiologically loathsome stench hung in the air. +However, the smile of my beloved daughter in my heart lessens my uneasiness +and lets me forget my fear, if even for only a moment. + +Page 19 +Reassured, I place my foot on the ladder leading underground, with my +greatest motive, called love. + +Page 20 +The inside finally became a small passage about large enough for an adult. +I run. +Trusting that I will see her smile ahead, I run forward stomping on concrete +stained with the smell of death. + +Page 21 +Once I climb the ladder at the end of the tunnel, there will be no going back. + +I mutter Cheryl's name one more time. + + +Go to 5-1 + + +_______________________________________________________________________________ +第五章  「急変」                           5-1 +奇怪な紋様 (Clock tower base) +Chapter 5 "Sudden Change" +The mysterious design + +Page 1 (Clock tower base) + +The depressing sound of the door closing echoes throughout the courtyard. + +"...Where am I?" + +Page 2 +A raw, warm breeze brushes past my cheeks. +The view lets me know that this is like a completely different world from the +school I was just in. +Once I again I think, where am I? + +Page 3 (Mark of Samael in courtyard) +I descend the small stairs leading away from the clock tower and become even +more convinced. +An extremely religious-looking design has been drawn in the center of the +courtyard. +Within a large double circle a triangle has been placed, and within that a +strange pattern that looks like hieroglyphics is drawn. + +Page 4 +"Hmm, I don't remember this being here before." +I mutter. +This is definitely the school I was just in. +The placement of the trees, and the construction of the building... + +Page 5 +However, an overpowering feeling of nausea rises up throughout my body. +A revolting horrible smell, like that of the stench of cutting into rotten +meat, thickly wafts throughout the air, and is nearly visible to the eye. + +Page 6 +I begin to run. I can no longer bear to stay in this spot. +By the time I place my hand on the door that leads inside the school building +I no longer have the strength left to tell how long I was running. +Maybe it was only for an instant? + +第五章  「急変」 +「変貌した校舎」 +Chapter 5 "Sudden Change" +The transformed school building + +Page 7 (Nightmare school hallway) +The school building has dramatically changed. +Metal grated floors... +Blood covered walls... +Corpse-like puppets hanging everywhere... +It's like a nightmarish scene in which everything is isolated from the real +world. + +Page 8 +In spite of that, I run. +I am searching for Cheryl. +The unpleasant metallic sounds of my footsteps resonate throughout the +inside of the school. + +Page 9 (Table with blue telephones) +And then I open the door to the Teacher's Room. +Perhaps the door is not installed correctly, as it took me several forceful +tries to force it open. +Once I enter the room I am shocked. +This is... +Desks are strewn about, and a raw, rotten stench rules the room. + + +Go to 5-2 + + +_______________________________________________________________________________ +第五章  「職員室」                           5-2 +受話器を手に (Table with blue telephones) +Chapter 5 "Teacher's Room" +Picking up the receiver + +Page 1 (Table with blue telephones) +I... + +A ) call the police to get help. + Go to 5-3 + +B ) call home, where no one should be. + Go to 5-4 + + +_______________________________________________________________________________ +第五章  「職員室」                           5-3 +警察に電話 (Table with blue telephones) +Chapter 5 "Teacher's Room" +Calling the police + +Page 1 (Table with blue telephones) +With slight hope I pickup the telephone receiver. +Just as I had guessed... +The depressing busy signal just repeats over and over. + +Page 2 +As I gently hang up the telephone receiver I realize that all means for +contacting the outside world have already been lost. +I must find Cheryl right away, and escape from this insane world with her. + + +Go to 5-5 + + +_______________________________________________________________________________ +第五章  「職員室」                           5-4 +誰もいないはずの自宅へ (Table with blue telephones) +Chapter 5 "Teacher's Room" +Calling home, where no one should be + +Page 1 (Close up of telephone) +Without knowing why, I dialed my home number, where no one should be. +Maybe there is a chance that Cheryl has already returned home... +With slight hope I... + +Page 2 +(Bururururu...Bururururu...) (Onomatopoeia for ringing telephone) +The phone is ringing... +The mechanical electrical sound repeats over and over. +Then all of a sudden it stopped. + +Page 3 +(......Hello) +The voice of a man I do not know escapes from the receiver. +"Hello...who is this..." + +Page 4 +From the receiver I hear a gasp. + +(Ah...) + +Click... (Onomatopoeia for hanging up of a phone) + +Page 5 +The phone went dead. +I stood bewildered for a bit with the receiver pressed against my ear. + +Page 6 +There is a man in my house, where no one should be... +A man I don't know. + +Page 7 (Black) +I gently hang up the receiver and for a bit I am captivated by that +blue telephone. + + +Go to 5-5 + + +_______________________________________________________________________________ +第五章  「職員室を出る」              5-5 +受話器を置いたハリー (Table with blue telephones) +Chapter 5 "Leaving the Teacher's Room" +Harry after he hung up the telephone receiver + +Page 1 (Table with blue telephones) +I begin to leave the room. + +Page 2 +Jiriririri...Jiriririri... (Onomatopoeia for ringing telephone) + +Page 3 +My heart rapidly contracts. +The mechanical bell sound echoes throughout the room. +I nervously approach the telephone, and once again pick up the receiver. + +Page 4 +"...Daddy...Help me..." + +Page 5 +It's Cheryl...! +There is no mistaking it. +I firmly press the receiver against my ear. + +Page 6 +"...Daddy...Where are you..." + +"Cheryl! Is this Cheryl?!" + +Page 7 +At that moment Cheryl's voice is replaced with a busy signal. +I knew it, I think. +Cheryl is here. + +Page 8 +Being located in the residential area, many children probably +come to this school. +The interior of the elementary school is larger than I imagined. +Including classrooms, there are a lot of rooms, so locating Cheryl will be +extremely difficult. + +Page 9 +If Cheryl wasn't brought here by someone and instead came here of her own +free will then perhaps she might be in "that one room". + +Page 10 (Black) +I spin around, run to the stairs at the end of the hall, and then sprint +up them. + +第五章  「図書室」 +「開かれた文献」 +Chapter 5 "Library" +The open book + +Page 11 (Table with an open book) +I have come to the Library and my eyes are drawn to the open book here. + + +Go to 5-6 + + +_______________________________________________________________________________ +第五章  「図書室」               5-6 +開かれた文献 (Table with an open book) +Chapter 5 "Library" +The open book + +Page 1 (Table with an open book) +It was... + +A ) a children's book. + Go to 5-7 + (This choice will result in automatic branching if you reach 5-16. + From 5-16 you will then automatically go to 5-18; however, this choice + does not affect anything else.) + +B ) a pharmaceutical book. + Go to 5-8 + (This choice will result in automatic branching if you reach 5-16. + From 5-16 you will then automatically go to 5-19; however, this choice + does not affect anything else.) + +C ) a dictionary of religious science. + Go to 5-9 + (This choice will result in automatic branching if you reach 5-16. + From 5-16 you will then automatically go to 5-20; however, this choice + does not affect anything else.) + + +_______________________________________________________________________________ +第五章  「図書室」               5-7 +児童書を手に取る (Table with an open book) +Chapter 5 "Library" +Picking up the children's book + +Page 1 (Close up of children's book) +I pick up the book and see an abstract illustration of a youth carrying +a bow and arrow on its cover. + +Page 2 +Someone has been reading this book. + +I begin to read the book from the beginning of the page it was left open +to in a quiet voice. + +Page 3 +"Hearing this, the hunter armed with bow and arrow said, "I will kill the +Lizard." + +Page 4 +But upon meeting his opponent, he held back, taunting, + +Page 5 +"Who's afraid of a reptile?" At this the furious lizard hissed, + +Page 6 +"I'll swallow you up in a single bite!" +Then the huge creature attacked, jaws opened wide. + +This was what the man wanted. + +Page 7 +Calmly drawing his bow, he shot into the lizard's gaping mouth. +Effortlessly, the arrow flew, piercing the defenseless maw, + +Page 8 +and the lizard fell down dead." + +Page 9 +"This is from an old fairy tale. I remember reading it as a kid." +As I say this I take a step back as if I have realized something. +Wait, I think. + + +Go to 5-10 + + +_______________________________________________________________________________ +第五章  「図書室」               5-8 +薬学書を手に取る (Table with an open book) +Chapter 5 "Library" +Picking up the pharmaceutical book + +Page 1 (Close up of pharmaceutical book) +A pharmaceutical book + +Page 2 +"[White Claudia] +Perennial herb found near water. +Reaches height of 30 to 40 centimeters. +Oblong leaves, white blossoms. + +Page 3 +Seeds contain hallucinogen. +Ancient records show it was used for religious ceremonies. +The hallucinogenic effect was key." + +Page 4 +The next page is all blurred... + +Page 5 +"[...........tis] +..de from from the above-mentioned White Claudia,......dr...has.......... +u....to perform exor...... It is a viscous liquid, red....color, and is..... +adminis..........remedy.....illnesses for which the cause is not kn...." + + +Go to 5-10 + + +_______________________________________________________________________________ +第五章  「図書室」               5-9 +宗教学辞典を手に取る (Table with an open book) +Chapter 5 "Library" +Picking up the dictionary of religious science + +Page 1 (Close up of the dictionary of religious science) +"Depending on the region each have the characteristic of having +individual doctrines. +From ancient times the practice of offering a living sacrifice was the +only way to avoid disaster. + +Page 2 +Most believers are those who have chosen to renounce the world for the sake +of their beliefs, while those believers who can not yet give up their +material possessions need to deepen their knowledge of the sacred texts. +However, some believers have a tendency to strictly hide the fact +that they are believers from others. + +Page 3 +This is because they believed that if the fact that they are believers +becomes known then their effectiveness would become nothing. + +Even with black magic, which is thought to have vanished in present times, +its magical spells are actively researched in such areas. + +Page 4 +In that process an altar set alight with a sacred flame and a symbolic seal +were required. Then by summoning an evil being and bringing it to contact with +a saint a new existence is said to be able to be created. + +Page 5 +In this case the saint is not limited to a priest, as an inanimate +object can also be used." + + +Go to 5-10 + + +_______________________________________________________________________________ +第五章  「自覚」                5-10 +自らの進路 (Table with an open book) +Chapter 5 "Awareness" +One's own course + +Page 1 (Black) +I become gripped with the sense that my actions have been controlled +by someone this entire time. +Coming to the Library, seeing that specific page in the open book... +Even whatever it is that I must do now, it is a decision that is out of my +hands. + +Page 2 +Everything that has happened has been in someone's hands. +I have gradually come to understand this. +Even still, I probably cannot determine my own course. + +Page 3 +I accept the direction of the unseen one, to whom I must obey. +In order to find Cheryl there is no other alternative. + +第五章 「地下室の死闘」 +「生暖かい空気」 +Chapter 5 "Life and Death Struggle in the Basement" +Uncomfortably warm air + +Page 4 +I now know where it is I need to go. + +Page 5 +As I journey there I walk firmly, stepping forward one step at a time. +I descend a staircase from which uncomfortably warm air flows and find an +elevator at its base that invites me to descend even further, as its doors +slowly open. + +Page 6 +Once I enter it's doors close, and in the next moment, with a rusty clunk +sound the elevator begins to descend at a high rate of speed. +Just how far down is it going? All I can do is go with the flow. + +Page 7 (Sconce with animated fire column) +Gradually the elevator and I are enveloped in hot humid air. + +The elevator stops, and I step off as its doors open. +Beyond a short passage a dazzling light emitted from a small room, a small +room which has been waiting for my arrival. + +Page 8 (Split Head, animated) +In the center the fires of hell burned, and everything made it look like +this room was meant for prayer. +And then it...was there. +It slowly moved around the enormous sconce from which flames and ash rose. + +Page 9 +The lizard looks to have suddenly mutated. +Its outer shell is a mucous membrane type. +It just stares at me, and with surprisingly comfortable speed, it looks for a +chance to attack. + + +Go to 5-11 + + +_______________________________________________________________________________ +第五章  「地下室の死闘」              5-11 +どう戦えば… (Sconce) +Chapter 5 "Life and Death Struggle in the Basement" +How should I fight... + +Page 1 (Split Head, animated) +Here... + +A ) I fired the gun at its large body. + Go to 5-12 + +B ) I am no match for this enemy with the weapons I am carrying. + Running is the best bet. + Go to 5-13 + + +_______________________________________________________________________________ +第五章  「地下室の死闘」              5-12 +巨体に向けて銃を放つ (Sconce) +Chapter 5 "Life and Death Struggle in the Basement" +Firing the gun at its large body + +Page 1 (Split Head, animated) +Smoke and powder emit from my handgun. +I am certain that I hit it. +However, those armor-like scales more than fulfilled their purpose. + +Page 2 +This isn't effective at all. This is no good, I need to make my bullets +hit somewhere softer. + + +Go to 5-14 + + +_______________________________________________________________________________ +第五章  「地下室の死闘」              5-13 +逃げるのが得策だ (Sconce) +Chapter 5 "Life and Death Struggle in the Basement" +Running is the best bet + +Page 1 (Split Head, animated) +I was overwhelmed by its size. +I've got to escape. +I don't stand a chance with the feeble weapon in my pocket. + +Page 2 +I look for an escape route. +However, the entrance I came through is now closed by a thick, +solid metal fence, without any opening which I could slide through. + +Page 3 +I cannot escape. + + +Go to 5-14 + + +_______________________________________________________________________________ +第五章  「喚起」              5-14 +突如湧き上がる記憶 (Sconce) +Chapter 5 "Awakening" +Suddenly, a memory springs up + +Page 1 (Split Head, animated) +At that moment a part of my memory was suddenly awakened. + + +Go to 5-15 + + +_______________________________________________________________________________ +第五章  「記憶」              5-15 +突如思い出すハリー (Sconce) +Chapter 5 "Memory" +Harry suddenly remembers + +Page 1 (Split Head, animated) +Definitely... + +A ) in the Library... + Go to 5-16 + +B ) in the Teacher's Room... + Go to 5-17 + + +_______________________________________________________________________________ +第五章  「回想」              5-16 +確かあのときに… (Sconce) +Chapter 5 "Reminiscence" +Certainly at that time... + +Page 1 (Split Head, animated) +I remember. +That book I just picked up not too long ago. +Its contents run about in my head. +While paying very close attention to the movements of my opponent I recall +its passages. + + +Go to 5-18 if you selected A in 5-6 +Go to 5-19 if you selected B in 5-6 +Go to 5-20 if you selected C in 5-6 + + +_______________________________________________________________________________ +第五章  「回想」              5-17 +確か職員室で… (Sconce) +Chapter 5 "Reminiscence" +Certainly in the Teacher's Room... + +Page 1 (Split Head, animated) +In the Teacher's Room... + +Page 2 +The phone call I received. + +Cheryl's cries dance about in my memory. + +Page 3 +That's right...I cannot let myself die here. +Cheryl is...Cheryl is waiting somewhere for me to rescue her. +She is still alive. + +Page 4 +I raised my head. +Its hard scales shined in the light from the hell fires. +It must have a weak point. +If I can just hit that. + +Page 5 +I stood my ground and waited for its attack. +I let it draw as close as I could. +Inside its mouth. +If I can just fire blindly in there. + +Page 6 (Split Head, mouth open) +It had drawn close and then its mouth sprung open. It looked as if it were +planning to swallow me whole. +My fingers trembled at its size. + +Page 7 +I can no longer hesitate. +I aimed at the inside of its mouth and quickly pulled the trigger. +Over and over, over and over, the sound of gunshots rang out from my weapon +for as long as I had ammunition. + +Page 8 +And then I lost consciousness... + + +Go to 5-24 + + +_______________________________________________________________________________ +第五章  「記憶」              5-18 +児童書の内容 (Sconce) +Chapter 5 "Memory" +The contents of the children's book + +Page 1 (Split Head, animated) +(Effortlessly, the arrow flew, piercing the defenseless maw, and the lizard +fell down dead.) + +Page 2 +All I can do is draw my opponent closer. +Each bullet that hits its body only seems to increase its strength. + +Page 3 +I am running. +My entire body is soaked in sweat. +The heat from the flames and the large amount of perspiration are working +together to rob me of my emotional strength. +And then my feet finally get tangled and I fall to the bone-dry +floor with a thud. + +Page 4 (Split Head, mouth open) +My supply of bullets is running out. +This is my limit, I turn around. + +Its enormous mouth is there, measuring about 4 meters, and open in all +directions. +It was only for an instant, but I thought of that passage again. + +Page 5 +"...the arrow flew, piercing the defenseless maw..." + + +Go to 5-21 + + +_______________________________________________________________________________ +第五章  「記憶」              5-19 +薬学書の内容 (Sconce) +Chapter 5 "Memory" +The contents of the pharmaceutical book + +Page 1 (Split Head, animated) +([White Claudia] +Perennial herb found near water. +Reaches height of 30 to 40 centimeters. +Oblong leaves, white blossoms. + +Page 2 +Seeds contain hallucinogen. +Ancient records show it was used for religious ceremonies. +The hallucinogenic effect was key.) + +Page 3 +.......... +An herb with hallucinogenic effects... +However, no measures for dealing with the monster that I am now faced with +were written in the book. + +Page 4 (Split Head, mouth open) +I'm in danger. +When I returned to my senses its wide open mouth was right in front of me, +opened in a way that suggested that it planned to swallow me whole. + +Page 5 +It's too late. +I was caught in its mouth, easily lifted, and then crushed by its teeth as +I fell inside it. + +Page 6 +................... + + +Go to 5-24 + + +_______________________________________________________________________________ +第五章  「記憶」              5-20 +宗教学辞典の内容 (Sconce) +Chapter 5 "Memory" +The contents of the dictionary of religious science + +Page 1 (Split Head, animated) +(Even with black magic, which is thought to have vanished in present times, +its magical spells are actively researched in such areas. + +Page 2 +In that process an altar set alight with a sacred flame and a symbolic seal +were required. Then by summoning an evil being and bringing it to contact with +a saint a new existence is said to be able to be created. + +Page 3 +In this case the saint is not limited to a priest, as an inanimate +object can also be used.) + +Page 4 +The monster in front of me was possibly summoned by or descended from +black magic. + +Page 5 +However, that literature did not contain any information that would +help me right now. + +Page 6 (Split Head, mouth open) +I'm in danger. +When I returned to my senses its wide open mouth was right in front of me, +opened in a way that suggested that it planned to swallow me whole. + +Page 7 +It's too late. +I was caught in its mouth, easily lifted, and then crushed by its teeth as +I fell inside it. + +Page 8 +................... + + +Go to 5-24 + + +_______________________________________________________________________________ +第五章  「死闘」              5-21 +弱点を狙って (Sconce) +Chapter 5 "Life and Death Struggle" +Aiming at the weak point + +Page 1 (Split Head, mouth open) +Ok... + +A ) Fire into its mouth. + Go to 5-22 + +B ) I'll stop its movement first. I fired at its legs. + Go to 5-23 + + +_______________________________________________________________________________ +第五章  「死闘」              5-22 +口の中へ発砲 (Sconce) +Chapter 5 "Life and Death Struggle" +Firing into its mouth + +Page 1 (Split Head, mouth open) +I can no longer hesitate. +I readied the gun as calmly as possible, aimed at the inside of its mouth, and +quickly pulled the trigger. +Over and over, over and over, the sound of gunshots rang out from my weapon +for as long as I had ammunition. + +Page 2 +And then I lost consciousness......... + + +Go to 5-24 + + +_______________________________________________________________________________ +第五章  「死闘」              5-23 +まず動きを止める (Sconce) +Chapter 5 "Life and Death Struggle" +Stopping its movement first + +Page 1 (Split Head, mouth open) +The legs. +If I can stop its movement then I will be free to do as I like to finish it. + +Page 2 +I aimed at its fore-leg and fired one shot. +Although I hit dead on, it appears to be meaningless. +On the contrary, it increases its speed and persistently pursues me as I +trip on my own feet. + +Page 3 +I only have a few rounds left. +While waiting for my greatest chance I was doing my best to keep my +distance from it, but the heat from the hell fires had me on verge of +passing out and then I was chased into the corner of the room before +I realized it. + +Page 4 +I have already lost the willpower to fight back, and it stands in front +of me with its mouth open wide. +With resignation I silently closed my eyes. + +Page 5 +.................. + + +Go to 5-24 + + +_______________________________________________________________________________ +第五章  「穏やかな光」              5-24 +暗い部屋で目覚めるハリー (Boilers) +Chapter 5 "Peaceful Light" +Harry awakens in a dark room + +Page 1 (Boilers) +When I came to I found myself in the middle of a dark room. +Where is this? I wondered to myself. + +Page 2 +The monster from before has vanished. +I heavily stood up and then waited motionless for a bit until my eyes +came into focus. +Somehow...somehow this looks to be the boiler room. +It is oddly quiet. + +Page 3 +Maybe I was dreaming? +My very exhausted body seems to have also recovered somehow. +The low hum of the boilers strangely calms my nerves. + +Page 4 +And then I sense the presence of a person and I shift my gaze. + +Page 5 (Alessa appears) +There was a girl standing there. +She was wearing dark blue clothing, and her light brown hair was +neatly combed. + +Page 6 +The girl was just staring right at me. +Once I noticed her and began to step towards her she completely disappeared, +as if her body just dissolved into the air in the room. +I was alone in the room again. + +Page 7 Alessa disappears +"What was that?" + +第五章 「穏やかな光」 +「妙な安心感」 +Chapter 5 "Peaceful Light" +A strange feeling of relief + +Page 8 +After standing for a bit I let out a long breath and then place my hand +on the door at the entrance. + +Page 9 (School hallway, light) +Sunlight is shining into the hall of the school building. +As usual the snow is still outside, but I am gripped with a strange +feeling of relief, as if cancerous cells had just been removed from me. + +Page 10 +Filled with relief I slowly walk toward the exit of the school building. +And then I learn that Cheryl is not here. +From the loud sound of the church bells that seem to call out to me. + + +Go to 6-1 + + +_______________________________________________________________________________ +第六章  「教会へ」              6-1 +教会へ向かうハリー (Street, heavy fog) +Chapter 6 "To the church" +Harry heads for the church + +Page 1 (Street, heavy fog) +I begin to run toward the church on a road half covered in mud. +Snow falls above my head, some of which freezes my hair as chilly air +flows by. + +Page 2 +When I reach the church I push open the heavy door without hesitation. + +第六章 「教会」 +「狡猾そうな女」 +Chapter 6 "Church" +The sly looking woman + +Movie: Dahlia turns in the church + +Page 3 (Dahlia in front of altar) +A cross is mounted on the front wall. +Long benches are lined up on both sides of a small walkway. +It was as if time had stopped for this familiar style church. + +Page 4 +In front of the altar a sly looking woman with cold eyes looks down at me +with a eerie grin. +As I walked up to her stepping one step at a time she gazed at me without +blinking. She looked as if she had predicted that I would arrive. + +Page 5 +"Were you ringing that bell?" + +The woman snorted with a humph. +"I've been expecting you. +It was foretold by Gryomancy." + +"What are you talking about?" + +Page 6 +"I knew you'd come. +You want the girl, right?" + +"The girl? You're talking about Cheryl?" +My eyes grew wide. + +Page 7 +"I see everything." + +"You know something!? Tell me!" + +Page 8 +"Stay back!" + +The woman held the palm of her hand out at me and then lowered her chin +in a way that suggested, "please calm down." + +Page 9 +"Nothing is to be gained by floundering about at random. +You must follow the path. +The path of the hermit, concealed by Flauros..." + +Page 10 +"What? +What are you talking about?" +I asked once more without hiding my bewilderment. + +Page 11 +"Here, the Flauros, a cage of peace. +It can break through the walls of darkness, and counteract the wrath of +the underworld. +These will help you. +Make haste to the hospital before it's too late." + +Page 12 +The woman held up a strange object and then softly placed it on the desk +on top of the altar. + +"Wait! Don't go yet!" + + +Go to 6-2 + + +_______________________________________________________________________________ +第六章  「ダリアの話」              6-2 +奇妙な情報を得たハリーは… (Altar in church) +Chapter 6 "Dahlia's Story" +After receiving the strange information, Harry... + +Page 1 (Black) +I will... + +A ) Believe that woman's story. + Go to 6-3 + +B ) Her story was unclear and I don't understand it. + I cannot just carelessly believe her. + Go to 6-4 + + +_______________________________________________________________________________ +第六章  「ダリアの話」              6-3 +話を信用するハリー (Altar in church) +Chapter 6 "Dahlia's Story" +Harry believes her story + +Page 1 (Black) + +She lives here. +I choose to believe her story without objection. + + +Go to 6-5 + + +_______________________________________________________________________________ +第六章  「ダリアの話」              6-4 +迂闊に信用できない (Altar in church) +Chapter 6 "Dahlia's Story" +Harry cannot just carelessly believe her + +Page 1 (Black) +I thought that that insane woman's behavior and the details of her story were +questionable. + + +Go to 6-5 + + +_______________________________________________________________________________ +第六章  「教会」              6-5 +一人取り残されて (Altar in church) +Chapter 6 "Church" +Left all alone + +Page 1 (Black) +All that remains in the church is the reverberations of the sound of a door +closing. +I go after that woman. +I am convinced that that woman definitely knows some secret of some sort. +However, the knob on the door that she went through will not turn at all. +It must be locked from the other side. + +Page 2 +"Damn!" +Now I am the only one left in the church. +Almost as if taken from a nightmare, this space has heat. +This warmth, it feels like it is protecting me from something. +That is the best way to describe the heat. + +Page 3 +I move away from the door and begin walking to the altar that woman was at. +The object that the woman was just holding has been placed there. + +Page 4 (Flauros and key on altar) +The Flauros. +That is certainly what that woman had called this. +I try picking it up. +And then I place it back on top of the desk right away. + +Page 5 +It is power. +The overwhelming power of the gods rests inside this four-sided object. +It was a sensation like an electrical current passing into the palm of my +hand, and then power moving throughout every nook and cranny in my body. + +Page 6 +I pick it up once more. +This time I calmly take it into my hand and then place it in my pocket. +For some reason I am convinced that this object will help me find Cheryl. + +第六章 「教会」 +「フラウロスと鍵 」 +Chapter 6 "Church" +The Flauros and a key + +Page 7 (Black) +I pick up the key that was next to the Flauros, open the door of the church, +and rush out into the heatless snow world again. + +第六章 「教会」 +「地図上の病院 」 +Chapter 6 "Church" +The hospital on the map + +Page 8 (Street, heavy fog) +Hospital? That woman certainly said something about one. +"Alchemilla Hospital" +The only hospital I could find on the map was that one. +I could see my breath as I exhaled while I headed toward the +entertainment district. + +Page 9 (Drawbridge tower) +The bridge to the entertainment district has been raised so that boats can +pass by it in the river below. In other words, it is split in the middle, +and is fixed in a raised position that makes it look like the Japanese +katakana character ハ. +I enter the nearby drawbridge control room, place the key I was holding +into the control panel, and forcefully turn it to the right. + +Page 10 +While emitting a sound like an old woman laughing the bridge finally +begins to lower, inviting me to the entertainment district. + + +Go to 7-1 + + +_______________________________________________________________________________ +第七章  「病院を探して」              7-1 +アルケミラ病院の所在 (Hospital gate) +Chapter 7 "Searching for the Hospital" +The location of Alchemilla Hospital + +Page 1 (Street corner, heavy fog) +After crossing the bridge I shudder. +The temperature is gradually declining. +Or maybe it is just a result of the thing inside me that produces +nervousness and fear. + +Page 2 +On this wide road there is not a single motorcycle running. +I am running right down the center of it. +If I continue forward Alchemilla Hospital should be on the right. + +Page 3 (Hospital gate) +An old building appears in the thick fog. +On the signboard "Alchemilla" appears in faded letters. +Its eeriness caused me to hesitate for an instant, but in the next moment +I placed my hand on the cold gate. + +Page 4 +I open the heavy hospital gate, and then open the door directly to my right +that has "Entrance" written on it. + +第七章 「病院」 +「静寂に包まれた病院 」 +Chapter 7 "Hospital" +The hospital wrapped in silence + +Page 5 (Hospital reception area) +The inside of the hospital is wrapped in silence. +To the left there is a reception area, in which various papers are neatly +placed on a shelf. + +Waiting benches are lined up along the back of this hall, and a +television is pointed at them. + +Page 6 +I do not feel the presence of any patients, or even any people. +Only faint light pours in through the windows from the cloudy sky. +The hall is filled will a trace scent of alcohol, which penetrates my nose. + +Page 7 +I begin walking. +After passing through the waiting room I reach a long corridor. +I open the door marked Examination Room. + +Page 8 (Examination room with Kaufmann) +At almost the exact same time as I opened the door a man inside jumped up +out of his chair. +He is holding a handgun in his right hand. + + +Go to 7-2 + + +_______________________________________________________________________________ +第七章  「銃を握った男」              7-2 +カウフマンと遭遇 (Dead monster on examination room floor) +Chapter 7 "The Man with the Gun" +Encounter with Kaufmann + +Page 1 (Examination room with Kaufmann) +I... + +A ) hid behind the door in a panic. + Go to 7-3 + +B ) immediately counter attack with my gun. + Go to 7-4 + + +_______________________________________________________________________________ +第七章  「銃を握った男」              7-3 +扉の陰に隠れるハリー (Dead monster on examination room floor) +Chapter 7 "The Man with the Gun" +Harry hides behind the door + +Page 1 (Examination room with Kaufmann) +"Wait......" + +I hold my right hand out to try and stop the man. + +"Hold it... Stop! +Don't shoot! +Wait...I'm not here to fight." + +Page 2 (Kaufmann lowers his gun) +The man calms down and lowers his readied right arm. + +"My name is Harry Mason. I'm in town on vacation." +I said all of this without pausing, and then the man took a deep breath +and began to speak. + +Page 3 +"Thank god. Another human being." + +"Do you work here?" + +I was truly relived. +Silent Hill, which has become a habitat for strange monsters... +Those words showed his candid questioning of the situation. + + +Go to 7-5 + + +_______________________________________________________________________________ +第七章  「銃を握った男」              7-4 +銃で反撃するハリー (Dead monster on examination room floor) +Chapter 7 "The Man with the Gun" +Harry counterattacks with his gun + +Page 1 (Examination room with Kaufmann, he lowers his gun) +I instantly ready my gun. +That plump man appeared to realize that I was a human, +but as soon as he saw the gun his eyes grew wide. + +Page 2 +"Hold it... Stop! +Don't shoot! Wait...I'm not here to fight." + +After I lowered my gun the man sat down in his chair in a way that showed +that he was relieved. +"Thank god. Another human being." + +Page 3 +"My name is Harry Mason. I'm in town on vacation...Do you work here?" + +Page 4 +The man nodded. +I was truly relieved. +Silent Hill, which has become a habitat for strange monsters... +This is my first contact with someone from this town. + + +Go to 7-5 + + +_______________________________________________________________________________ +第七章  「カウフマン」              7-5 +街の異変について聞く (Dead monster on examination room floor) +Chapter 7 "Kaufmann" +Asking about what happened to the town + +Page 1 (Examination room with Kaufmann) +"I'm Doctor Michael Kaufmann. I work at this hospital." + +"So maybe you can tell me what's going on?" + +That man who called himself Kaufmann once again stirs in the chair +he is sitting in. + +Page 2 +"I really can't say. +I was taking a nap in the staff room. When I woke up, it was like this. +Everyone seems to have disappeared. +And it's snowing out. This time of year." + +Page 3 (Dead monster on examination room floor) +He looks off at the floor of the examination room. +There, on the floor, the corpse of a still warm monster lay on its side. + +Page 4 +"Something's gone seriously wrong. +Did you see those monsters? +Have you ever seen such aberrations? +Ever even heard of such things? +You and I both know, creatures like that don't exist." + +"Yeah..." + +Page 5 (Examination room with Kaufmann) +And then I turned to face him as I realized something. +"Have you seen a little girl anywhere? +I'm looking for my daughter. +She's only seven. Short, black hair." + +Page 6 +"She's missing? +I'm sorry. +But with all those monsters around, I highly doubt that she's... +Sorry, I didn't mean to alarm you. Your wife, she's here with you?" + +Page 7 +"She died four years ago. Now it's just me and my daughter." + +"I see... I'm sorry. Well, I'd better be going. I can't just sit around here +doing nothing." + +"So long. Good luck out there." + +Page 8 (Door of examination room) +Bang. (Onomatopoeia for door closing) +The examination room door shuts powerlessly. + +Doctor Michael Kaufmann... +Oddly enough I have completely memorized that name. + +Page 9 +"Huh?" +I suddenly notice that there is something on the floor that looks like a +white scrap of paper. + +Page 10 +"What is this?" +I pick it up. +Letters have been disorderly scribbled on it. + +Page 11 +"Arrival tomorrow morning +Be prepared" + + +Go to 7-6 + + +_______________________________________________________________________________ +第七章  「診察室」               7-6 +謎のメセージ (Dead monster on examination room floor) +Chapter 7 "Examination Room" +The mysterious message + +Page 1 (Door of examination room) +What...is this...? + +A ) Check to see if there is anything else. + Go to 7-7 + +B ) Go after Kaufmann. + Go to 7-8 + + +_______________________________________________________________________________ +第七章  「診察室」               7-7 +他には何かないか… (Dead monster on examination room floor) +Chapter 7 "Examination Room" +If there is anything else... + +Page 1 (Door of examination room) +I carefully look around on the floor, but it doesn't appear that anything +else interesting has been dropped. + +Page 2 +I look all around the examination room. + +Page 3 (Examination room, alternate angle) +Up until a short time ago this was just a normal room in a hospital, with its +various instruments and tools all about, each aptly arranged per function. +Only people have been erased from this normal scene, making the +situation unnatural. + +Page 4 (Black) +I leave the examination room. +I pass through the medicine room and reach a planked floor corridor that +silently extends in an L-shape. +I moved forward and found that there was an elevator with a large door at +the end of the corridor. + + +Go to 7-9 + + +_______________________________________________________________________________ +第七章  「診察室」               7-8 +カウフマンを追跡 (Dead monster on examination room floor) +Chapter 7 "Examination Room" +Going after Kaufmann + +Page 1 (Black) +I leave the examination room. +Kaufmann is nowhere to be found. +I begin to run. + +Page 2 +I pass through the medicine room and reach a planked floor corridor that +silently extends in an L-shape. +I moved forward and found that there was an elevator with a large door at +the end of the corridor. + + +Go to 7-9 + + +_______________________________________________________________________________ +第七章  「エレベーター」             7-9 +ボタンを押してみる (Dead monster on examination room floor) +Chapter 7 "Elevator" +Harry tries pressing the buttons + +Page 1 (Black) +I try pressing the buttons beside it. +Nothing happens. +It looks like the power is off. + +Page 2 +There are several doors in the corridor. +I begin opening each one in order. + +第七章 「会議室」 +「テーブル上の鍵」 +Chapter 7 "Meeting Room" +The key on top of the table + +Page 3 (Meeting room) +I open the door marked "Meeting Room", head inside, and close the door +behind me. +A large table rests in the center of this room, and I notice that there +is something glittering on top of it. + +Page 4 (Black) +I grasp the light green key, leave the room, and once again step into the +chilly corridor. + +Page 5 (Kitchen) +The next room looks to be the kitchen. +I guess that the food for patients is probably prepared here. +Various bronze cooking utensils are neatly arranged in order on the +stainless steel countertop. +It does not appear that anything terribly important is here. + +Page 6 +I carefully look through the various cooking utensils. +Inside a large pot there is......nothing at all. + +Page 7 +While continuing to search to see if there might be some clue here or not +I notice that on the far wall various objects have been scattered about. + +Page 8 +I carefully move forward on the wet floor as not to slip. + +Something is there. + + +Go to 7-10 + + +_______________________________________________________________________________ +第七章  「厨房」              7-10 +何かが置かれている… (Kitchen) +Chapter 7 "Kitchen" +Something is there... + +Page 1 (Kitchen) +I reach out my hand towards the thing in front of me. + +A ) Pick up the pet bottle. + Go to 7-11 + (This choice is related to the automatic branching that occurs in 15-1. + If you wish to reach ending A then you must make this choice.) + +B ) Pick up the kitchen knife. + Go to 7-12 + (This choice is related to the automatic branching that occurs in 15-1. + If you wish to reach ending B then you can make this choice.) + + +_______________________________________________________________________________ +第七章  「厨房」              7-11 +ペットボトルを拾う (Kitchen) +Chapter 7 "Kitchen" +Pick up the pet bottle + +Page 1 (Kitchen) +I move past one of the sinks and notice an empty pet bottle sitting on the +end of the counter. + +Page 2 +"Perhaps this might come in handy for something." +I mutter this and grab the empty pet bottle. Then I leave the kitchen. + +Page 3 (Hospital corridor) +After leaving the kitchen I head right and place my hand on the first door +that I come to. +I notice the words "Director's Office" out of the corner of my eye as I open +the door. From inside the room a strong stench overflows outward and causes +me to feel dizzy. + +Page 4 (Director's office) +Someone has ransacked the room. +Behind the desk that probably belongs to the director several bottles have +been broken leaving red and blue liquid spilled all over the floor. + + +Go to 7-13 + + +_______________________________________________________________________________ +第七章  「厨房」              7-12 +調理用ナイフを拾う (Kitchen) +Chapter 7 "Kitchen" +Pick up the kitchen knife + +Page 1 (Kitchen) +I picked up a knife that appears to be for kitchen use. +"Perhaps this will come in handy for something..." +I only have a limited number of bullets. +When the time comes I might be able to use this as a weapon. + +I left the kitchen. + + +Go to 7-17 + + +_______________________________________________________________________________ +第七章  「院長室」             7-13 +床一面にこぼれ出していた液体 (Spilled liquid) +Chapter 7 "Director's Office" +The liquid spilled all over the floor + +Page 1 (Spilled liquid) +If I use the pet bottle... + +A ) Scoop up the red liquid. + Go to 7-14 + (This choice is related to the automatic branching that occurs in 15-1. + If you wish to reach ending A then you must make this choice.) + +B ) Scoop up the blue liquid. + Go to 7-15 + (This choice is related to the automatic branching that occurs in 15-1. + If you wish to reach ending B then you must choose this or C.) + +C ) Scoop up the mixture of purple liquid. + Go to 7-16 + (This choice is related to the automatic branching that occurs in 15-1. + If you wish to reach ending B then you must choose this or B.) + + +_______________________________________________________________________________ +第七章  「院長室」             7-14 +赤色の液体をすくう (Spilled liquid) +Chapter 7 "Director's Office" +Scoop up the red liquid + +Page 1 (Spilled liquid) +I...get out the pet bottle and use a fragment of the bottom section of one of +the broken bottles to pour the vermilion liquid into the it. + +Page 2 +The sticky liquid drips into the pet bottle. +The last drop lingered, but once it finally hit the surface of the liquid +already inside the pet bottle I tightly closed the cap and then left the +Director's Office. + + +Go to 7-17 + + +_______________________________________________________________________________ +第七章  「院長室」             7-15 +青色の液体をすくう (Spilled liquid) +Chapter 7 "Director's Office" +Scoop up the blue liquid + +Page 1 (Spilled liquid) +I...get out the pet bottle and use a fragment of the bottom section of one of +the broken bottles to pour the blue liquid into the it. + +Page 2 +The sticky liquid drips into the pet bottle. +The last drop lingered, but once it finally hit the surface of the liquid +already inside the pet bottle I tightly closed the cap and then left the +Director's Office. + + +Go to 7-17 + + +_______________________________________________________________________________ +第七章  「院長室」             7-16 +紫色の液体をすくう (Spilled liquid) +Chapter 7 "Director's Office" +Scoop up the purple liquid + +Page 1 (Spilled liquid) +I...get out the pet bottle and use a fragment of the bottom section of one of +the broken bottles to pour the purple liquid into the it. + +Page 2 +The sticky liquid drips into the pet bottle. +The last drop lingered, but once it finally hit the surface of the liquid +already inside the pet bottle I tightly closed the cap and then left the +Director's Office. + + +Go to 7-17 + + +_______________________________________________________________________________ +第七章  「病院廊下」             7-17 +奥深き地下への階段 (Nightmare hospital corridor) +Chapter 7 "Hospital Corridor" +The stairs leading to the deep basement + +Page 1 (Black) +I crept out into the corridor once more and stood in front of the door +that was closest to the elevator. + +Page 2 +I open the door, and the reverberations of the sounds of it opening and +then closing shake my eardrums. +The walls are made of concrete. +And a few steps in a staircase leading to the basement extends like the folds +inside the body of a snake. + +Page 3 (Stairs, animated) +It is dark and difficult to see, but it looks like there is a door at the +bottom of the staircase. + +Page 4 +Be brave, I mutter to myself. +Leaving only the echoes of my footsteps, I descend the staircase to hell +one step at a time. +And then I open the door leading to darkness. + +第七章 「病院廊下」 +「光を失った世界 」 +Chapter 7 "Hospital Corridor" +A world without light + +Page 5 (Black) +A world without light +I could see that the electricity was most likely out in the +entire hospital. +I pressed the switch on the flashlight on my chest and tried lighting +the area. + +Page 6 (Dark hospital floor) +It is creepy, and yet there is nothing noticeably out of place. +Chilly air drifts from the cold concrete, and it seems as if touching it +would completely rob my body of its warmth. + +Page 7 +While moving through the corridor I try opening the doors as I come to them. +Of them, one opens with a creak. + +第七章 「発電機の部屋」 +「非常用発電機」 +Chapter 7 "Generator Room" +The emergency generator + +Page 8 (Generator room) +"Emergency Generator" is written on the machine that occupies most of +the room. + +To reach the second floor and above it did not look like there was any +method other than using the elevator. +So without hesitation I turn the machine on. + +Page 9 (Black) +I immediately head for the elevator. +I press the up button. The heavy sound of the motor and the sounds of metal +parts coming into contact with each other almost sound like intertwined +screams. + +With a 'ding' the elevator stops and its doors slowly open. + +Page 10 (Elevator panel, three floor buttons) +The inside of the elevator is large. +It seems to be about big enough to accept three hospital beds. +Buttons for each floor are lined up to the right of the elevator door. +They are marked 3, 2, 1, and B from the top down. + +Page 11 (Black) +First I head to the second floor. +However, after I step off the elevator I find that the door connected to the +corridor that leads to the rooms on this floor is locked. +With no alternative I try heading to the third floor, but I find that it is +in the same state. + +Page 12 +Well, what now? +I have already tried moving to every floor. +With nothing else to do I re-entered the elevator and then could not believe +my eyes. + +Page 13 (Elevator panel, four floor buttons) +Of the buttons for each floor, 3 was definitely the highest floor just before. +In spite of that a new 4 button has been added. + + +Go to 8-1 + + +_______________________________________________________________________________ +第八章  「病院4階」             8-1 +変貌する光景 (Nightmare hospital corridor) +Chapter 8 "Hospital, 4th Floor" +The changing scene + +Page 1 (Black) +The elevator doors open with a familiar sound and I step out on to the +fourth floor. +"Again?", I think. +A condition extremely similar to that which I encountered after passing +through the basement in the clock tower at the elementary school was present +right in front of me. + +Page 2 (Nightmare hospital corridor) +Dark red rusted walls, metal grated floors... +And a ringing in my ears that seems to creep up from the depths of hell +is a menace to my mental state. + +Page 3 +I open the door in front of me and a long corridor extends beyond it. +I very carefully move forward while keeping my eyes fixed on the wall. +Could Cheryl be here? The only way to find out is to search this place. + +Page 4 +Huh... + +Page 5 +I can hear something in the darkness in front of me. +It sounds like the groan of something dragging on the ground. +The owner of that groan is slowly closing in on me, but I cannot see what +it is for sure with the faint light of my flashlight. + + +Go to 8-2 + + +_______________________________________________________________________________ +第八章  「何物かが…」            8-2 +揺れる白い影 (Nightmare hospital corridor) +Chapter 8 "Something is..." +The swaying white figure + +Page 1 (Nightmare hospital corridor) +I instantly... + +A ) ready my gun. + Go to 8-3 + +B ) leave this area. + Go to 8-4 + + +_______________________________________________________________________________ +第八章  「何物かが…」            8-3 +銃を構えるハリー (Nightmare hospital corridor) +Chapter 8 "Something is..." +Harry readies his gun + +Page 1 (Nightmare hospital corridor) +It is probably not human. +I firmly grip the gun, position my finger on the trigger, and begin to walk +towards it with the gun readied beside my face. + +Page 2 (Nurse appears) +Eventually something white enters my field of vision. +I adjust aim the flashlight on my chest with my hand and shine light on it. +A white figure appeared, which is stooped over like an old woman. It looked +to have undergone a grotesque change. + +Page 3 (Puppet Nurse, animated) +The monster has a very large hump on its back, which twitches and moves as +if it were alive. In one hand it holds a knife, which it waves as it +approaches me. + +Page 4 +In the instant I readied my gun the monster began to run. By the time I +realized this it slashed at me. +I instantly dodged the attack, and thanks to that my clothes were +slashed and I had only a scratch on my side. I suppose I was lucky. + +Page 5 +"Damn...!" +I kick it in the face with the bottom of my shoe, and it falls down on its +back. It then begins to stand for its next attack. + +Page 6 +I close my left eye and steady my aim. + +Even after one shot hit its movement does not change at all. + +Page 7 +I fire more bullets at it. +It is laughing. +In a voice great enough to shake the entire world it laughs as its face +twists and distorts. + +Page 8 (Black) +I cannot give up. +When the final bullet loaded into my gun hits it finally stops laughing. +This time it is face down and I begin crushing it with my foot. +Finally...it completely stops moving. + + +Go to 8-5 + + +_______________________________________________________________________________ +第八章  「何物かが…」            8-4 +逃げるハリー (Nightmare hospital corridor) +Chapter 8 "Something is..." +Harry runs away + +Page 1 (Nightmare hospital corridor) +I'm in danger. +I try running away. + +Page 2 +However I can hear the owner of that eerie groan pursuing me from behind. +I thought that maybe it was echoing off the walls, but that is not the case. + +Page 3 +I became aware of my situation. +I am clearly surrounded. +There is nowhere to run to. +I have no choice... + +Page 4 +It is probably not human. +I firmly grip the gun, position my finger on the trigger, and begin to walk +towards it with the gun readied beside my face. + +Page 5 (Nurse appears) +Eventually something white enters my field of vision. +I adjust aim the flashlight on my chest with my hand and shine light on it. +A white figure appeared, which is stooped over like an old woman. It looked +to have undergone a grotesque change. + +Page 6 +The monster has a very large hump on its back, which twitches and moves as +if it were alive. In one hand it holds a knife, which it waves as it +approaches me. + +Page 7 +In the instant I readied my gun the monster began to run. By the time I +realized this it slashed at me. +I instantly dodged the attack, and thanks to that my clothes were +slashed and I had only a scratch on my side. I suppose I was lucky. + +Page 8 +"Damn...!" +I kick it in the face with the bottom of my shoe, and it falls down on its +back. It then begins to stand for its next attack. + +Page 9 (Puppet Nurse, animated) +I close my left eye and steady my aim. + +Even after one shot hit its movement does not change at all. + +Page 10 +I fire more bullets at it. +It is laughing. +In a voice great enough to shake the entire world it laughs as its face +twists and distorts. + +Page 11 (Black) +I cannot give up. +When the final bullet loaded into my gun hits it finally stops laughing. +This time it is face down and I begin crushing it with my foot. +Finally...it completely stops moving. + + +Go to 8-5 + + +_______________________________________________________________________________ +第八章  「何物かが…」            8-5 +迫り来る化け物 (Nightmare hospital corridor) +Chapter 8 "Something is..." +The approaching monsters + +Page 1 (Black) +"This is insane..." +Another monster approaches from behind the corpse of the first one. +"At this rate all the bullets in the world would not be enough..." + + +Go to 8-6 + + +_______________________________________________________________________________ +第八章  「異形の物」             8-6 +弾を無駄にはできない… (Nightmare hospital corridor) +Chapter 8 "The Strangely Shaped Things" +I cannot waste bullets... + +Page 1 (Black) +All I can do is run...! + +A ) Run past the monster in front of me. + Go to 8-7 + +B ) Run past the monster behind me. + Go to 8-8 + + +_______________________________________________________________________________ +第八章  「異形の物」             8-7 +正面に銃を向けて (Nightmare hospital corridor) +Chapter 8 "The Strangely Shaped Things" +Pointing the gun forward + +Page 1 (Black) +I begin to run towards the monster in front of me. +Evading the large swings of its knife I run down the dark corridor, +occasionally stumbling. + +Page 2 +I see a staircase leading down. I race down it, knowing not whether if +something is waiting for me or not at its base. + + +Go to 8-9 + + +_______________________________________________________________________________ +第八章  「異形の物」             8-8 +背後に銃を構えて (Nightmare hospital corridor) +Chapter 8 "The Strangely Shaped Things" +Readying the gun to the rear + +Page 1 (Black) +I turn around and begin to run towards the monster that was behind me. +Evading the large swings of its knife I run down the dark corridor, +occasionally stumbling. + +Go to 8-9 + + +_______________________________________________________________________________ +第八章  「これまでの行動」           8-9 +階下への階段を駆けて (Nightmare hospital corridor) +Chapter 8 "My Actions up to this Point" +Racing down the stairs to the next floor + +Page 1 (Stairs, animated) +I am thinking about Cheryl. +Even if she is held prisoner somewhere in this hospital there is no guarantee +that I can rescue here. +In fact, there is no reason that the staircase I am descending should lead +me to Cheryl + +Page 2 +I begin to think that all of my current actions are all meaningless. + +Page 3 +However, generally speaking, since I arrived in Silent Hill, no, since the +day before leaving for Silent Hill, no, even longer ago, since the day +I met Cheryl, perhaps I have had no choice in my actions, that they have +been determined by the someone's will. + +Page 4 +As I continue to the base of the stairs I contemplate, what if my "life" +up to this point had just been on one track? + +Page 5 +As I descend the stairs my ears began ringing again. The ringing is so +forceful that it cannot even be compared to before, and it forces me to +squat down. +What in the world has happened? +Perhaps I have opened a door to hell, a door that should never be opened. + +Page 6 +Something is clearly changing, and it is for the worse. +Going back will not be permitted. +I must move forward. Forward. +I put my hands together on my head, and then squeeze my temples tightly by +using my elbows. + +Page 7 +The ringing then begins to sound like a demon is whispering in my ears; +however, it doesn't stop. + +Page 8 +I blindly begin to run. +Even if I am to die in this mad land, I must save my beloved Cheryl first. +Believing that the answers are beyond the door, I know that I must discover at +least one clue. + +第八章 「倉庫」 +「ビーカーの中の液体」 +Chapter 8 "Storehouse" +The liquid in the beaker + +Page 9 (Nightmare hospital corridor, flickering) +Several overlapping square figures are shaking in time with the sound of my +heart. +It is the wall at the end of the area. +Another wall is lies perpendicular to it. There is a door present on +this wall with a plate on it that says "Storehouse". + +Page 10 +Some chemicals have been placed on the table that is next to the door. +There are three beakers of different sizes and a test tube. +The test tube contains a liquid that is of a different color to that which +is in the left-most beaker. + +I found a memo. + +Page 11 +"To create it you must come up with one deciliter of liquid and pour +it into the test tube. No more or no less, that man had said. +But there are no graduations on the beakers. This makes it impossible to +come up with one deciliter using these three large beakers." + +Page 12 +"Explanation of Controls" +Use the d-pad to select a beaker that contains liquid and then confirm +with the A button. +Then choose the beaker that you wish to move the liquid to and press the +A button to move the liquid. + +Page 13 +Using the 10 deciliter, 7 deciliter, and 5 deciliter beakers you must +create an amount of exactly one deciliter. + +Page 14 (Door with chain on it) +The door won't budge an inch. + +(Beaker Game) +Page 15 (Beakers and test tube) +This "page" is the text that you will see during the beaker game: + +このビーカーを選ぶ? = Do you choose this beaker? + +このビーカーは空だ。薬品の入ったビーカーを選択せねば = + This beaker is empty. You must choose a beaker that contains chemicals. + +どのビーカーに液体を移す? = Which beaker will you move the liquid to? + +その行為には意味がない = Doing that makes no sense. + +こぼさないように… = Without spilling any... + +よし…! = Got it! + +Page 16 (Door with chain on it) +Harry melted the chain on the door with the completed liquid. +(This page is automatically dismissed.) + +Page 17 Door with chain melted +(No text) + +Page 18 Black +The door slowly opens with a 'click'. + +第八章 「倉庫」 +「不自然な擦り跡」 +Chapter 8 "Storehouse" +The unnatural scratches + +Page 19 (Black) +Inside the storehouse nothing important looking stands out. +I carefully edge between the simple metal shelves that have been placed here +in a specific arrangement. +However, nothing is here that makes this room worthy of being called a +storehouse. + +Page 20 +I am drawn toward the cabinet in the back of this room. +This is because I found the presence of the wooden cabinet strange and +unsuitable for this simple room. +I approach the cabinet and try to open it; however, it will not budge. + + +Go to 8-10 + + +_______________________________________________________________________________ +第八章  「倉庫の棚」           8-10 +こんなところになぜ? (Nightmare hospital corridor) +Chapter 8 "The Cabinet in the Storehouse" +Why, in a place like this? + +Page 1 (Black) +Well... + +A ) I will look at the floor under the cabinet. + Go to 8-11 + +B ) I will look inside of the cabinet. + Go to 8-12 + +C ) I will look on top of the cabinet. + Go to 8-13 + + +_______________________________________________________________________________ +第八章  「倉庫の棚」           8-11 +棚の下の床を調べる (Nightmare hospital corridor) +Chapter 8 "The Cabinet in the Storehouse" +Looking at the floor under the cabinet + +Page 1 (Black) +If there is an important clue inside this cabinet then I should be able to +open it right away. +But then I gradually come to understand that there is no need to do so. + +Page 2 +The necessity of the cabinet here is thin, as anything could be used to +satisfy the requirement; if something is needed to block my path then a bunch +of stones could work just as well. +I thought this as I looked at the scratches on the floor that were the same +same width as the cabinet. + + +Go to 8-14 + + +_______________________________________________________________________________ +第八章  「倉庫の棚」           8-12 +棚の中を調べる (Nightmare hospital corridor) +Chapter 8 "The Cabinet in the Storehouse" +Looking inside the cabinet + +Page 1 (Black) +Putting force into my fists I pounded the cabinet's small wooden doors +until they broke. +Inside there is...nothing of particular value. + +Page 2 +At that time I noticed that I could feel cold air coming from behind the +cabinet. +And at the same time...I also noticed marks that looked like they had been +left from dragging something on the floor. + + +Go to 8-14 + + +_______________________________________________________________________________ +第八章  「倉庫の棚」           8-13 +棚の上を調べる (Nightmare hospital corridor) +Chapter 8 "The Cabinet in the Storehouse" +Looking on top of the cabinet + +Page 1 (Black) +I stood up straight and looked on top of the cabinet. + +Page 2 +Other than a layer of dust so thick that it almost appeared as if a +cloth had been laid on the cabinet there is nothing of interest. + +Page 3 +"Ah!" +My field of vision shakes violently. +I lost my balance and fell to the floor. I landed on my butt hard enough +for it to be unpleasant. +(Ahh-ta,ta,ta,ta,ta...) (Onomatopoeia for Harry's pain noise) + +Page 4 +There I discover something odd. +Countless lines have been bored into the old flooring, and fiber-shaped wooden +chips are exposed. + +Page 5 +It looks as if someone has moved this cabinet. +And then returned it to its original position... + + +Go to 8-14 + + +_______________________________________________________________________________ +第八章  「床の擦り跡」           8-14 +引きずったような跡が… (Hidden door in storehouse) +Chapter 8 "The Marks on the Floor" +Marks left from something being dragged... + +Page 1 (Black) +The marks on the floor are still fresh. +They tell me that some other human probably came down here. +Is there something beyond this cabinet? + +Page 2 (Hidden door in storehouse) +Using my body weight I slowly push the cabinet from its original position. +The existence of the inviting door behind the cabinet seems completely +natural. +So of course, I place my hand on it. + +第八章 「倉庫奥」 +「ツタの絡んだ鉄格子」 +Chapter 8 "The Inner Area of the Storehouse" +The iron grate covered in vines + +Page 3 (Grate with vines on it) +The room is very inorganic. +While shining my flashlight about I move through the room and eventually +discover a grate in the floor. +From between the bars in the grate I can see a staircase that leads to a +lower floor. + +Page 4 +The grate makes a 'clunk' sound as I open it. It is quite heavy. +Even though I am sure of my strength I do not believe that I could pick +it up. +After opening the grate enough so that I can pass through it, I gently place +one foot on the staircase that has appeared. + +Page 5 (Black) +Slowly and cautiously... +Confirming each step as I go, I descend the staircase to a mad place +in which light cannot reach. +Finally I reach a wide room, much wider than I imagined. +I guess this based on the echoes of my footsteps. + +第八章 「病院地下」 +「走る。」 +Chapter 8 "Hospital Basement" +Run. + +Page 6 +I am running. +Through this eerie space that lies in the basement of the basement of the +hospital. +It is lifeless, and there is no light. +All I can do is run through it. + +Page 7 +Does this world have an end? Or did it even have a beginning? +Everywhere I go, all that I do is solve the mysteries that appear +one after the other and then move on... + +Page 8 +I understand this, and expect that the same situation will continue. +Still, all I can do is move forward. +My thinking always results in this conclusion. + +第八章 「謎の病室」 +「人の居た形跡」 +Chapter 8 "The Mysterious Hospital Room" +Traces of a person being here + +Page 9 (Alessa's hospital room) +This door has awaited me. +I slowly turn the knob. +The inside of this room is different from the ones I have encountered up +to this point, and I can feel life in here. +There are traces and a sense that someone was in this room. + +Page 10 (Picture of Alessa) +I softly pick up the picture frame that was displayed on the desk. +"Alessa." +That is engraved on the picture frame. +I gaze at the picture. + +Page 11 +It is a face that I think I have seen somewhere. +I try to remember where as hard as I can, but in the end I cannot remember +at all. +But I am sure that I have met this girl somewhere. +And more than just once. + +Page 12 +A diary has been placed next to the picture frame. + + +Go to 8-15 + + +_______________________________________________________________________________ +第八章  「アレッサの空気」          8-15 +机の上の幻影 (Picture of Alessa) +Chapter 8 "The Atmosphere of Alessa" +The illusion on the desk + +Page 1 (Picture of Alessa) +I reach out with my hand. + +A ) Pick up the diary. + Go to 8-16 + +B ) Pick up the picture. + Go to 8-17 + + +_______________________________________________________________________________ +第八章  「アレッサの空気」          8-16 +書きかけの日記 (Picture of Alessa) +Chapter 8 "The Atmosphere of Alessa" +The unfinished diary + +Page 1 (Black) +Something is written in the diary. + +Page 2 +"April 15 + +Page 3 +From today this will be my new diary. +Lisa secretly gave this to me as a present. +And it means that soon I should be able to take my bandages off. + +Page 4 +A bird landed on a branch of the tree outside my window. +I gazed at it for a bit. +Seeing those beautiful colors I thought again that it must be spring. + +Page 5 +I wish I could play outside like the other children... + +Page 6 +It is now afternoon, and they have come again. +I pretended to be asleep, and it looks like they did not notice. + +Page 7 +They talk quietly as not to be heard outside my room. I do not understand +the meaning of what they discussed. +They never talk in this room, I thought. + +Page 8 +April 16 + +Page 9 +Someone is talking outside my room. +It sounds serious... +But it doesn't seem to be about me. + +Page 10 +Perhaps it's because he doesn't want to disturb me? Even the hospital +director has not come to see me much lately. +I don't like the director very much, so I am honestly quite happy. + +Page 11 +April 16 P.S. +By some strange chance I learned a certain person is coming to visit me. + +Page 12 +April 17 + +Page 13 +Everyone has been in a rush for some reason since before sunrise this +morning. +Something about a dead person coming back to life. +Does that really happen? + +Page 14 +It is a frightening story... +And because of that my meal was a little late. +The cold soup is disappointing. + +Page 15 +Suddenly I remembered him. +Maybe he has forgotten me, but I definitely remember him. +Lately I think of him often. +I want to see him. + +Page 16 +It looks like my visitor is coming in the evening on the day after tomorrow. +Before then... + +Page 17 +Before then just once. + +Page 18 +April 18 + +Page 19 +It is finally tomorrow. +I will not tell anyone about this. +If I tell anyone they will probably strap me to my bed. + +Page 20 +Before they arrive... +The friend that can share my feelings. +The only one... + +Page 21 +I wonder if she will realize this? +Tonight I will go to bed early. + +Page 22 +April 19 + +Page 23 +I must get out of here. +For the first time in a while I have wore my favorite pendant. +Does it look good on me? + +Page 24 +I will write about the results here tomorrow. + +Page 25 +April 20 + +Page 26 + + +         " + +Page 27 +The last page is blank. +I place the diary under my arm and prepare to leave the room. +However... +My eyes once again returned to the picture frame that the diary had been +placed next to. + +Page 28 (Picture of Alessa) +She was all alone. +But I have Cheryl. +The girl in the picture is appealing to me for something. +In the painful silence I can feel a spiritual message. + +Page 29 +After wavering, I removed the picture from the frame and slid it into my +pocket. + +And then I left the room. + + +Go to 8-18 + + +_______________________________________________________________________________ +第八章  「アレッサの空気」          8-17 +写真を手にとる (Picture of Alessa) +Chapter 8 "The Atmosphere of Alessa" +Picking up the picture + +Page 1 (Picture of Alessa) +Alessa. +That name is appears in a small engraving in the lower right of the picture, +and I read it aloud. + +Page 2 +The girl in the picture just looks at me, with her gentle lips open in way +that makes it look as if she wants to say something. + +Page 3 +That face, which I have a memory of seeing is especially pretty. + +"This girl is..." +In the middle of my sentence I went silent. + +Page 4 +As I began to return the picture frame to its original position I noticed +that something is written on the back. + +Page 5 +"02/4Y DNA" + +Page 6 +What is this? + +The incomprehensible letters had been scribbled there. + +Page 7 +A feeling of doubt runs throughout my chest. +I removed the picture from the frame. +I place it in the diary that was sitting beside the picture frame. I then +held the diary tightly under my arm and left the room. + + +Go to 8-18 + + +_______________________________________________________________________________ +第八章  「1階診察室へ」          8-18 +アレッサを思って (Nightmare hospital corridor) +Chapter 8 "To the First Floor Examination Room" +Thinking of Alessa + +Page 1 (Black) +Alessa, Alessa... +Just who is she? +And why was her picture on display in the deep basement of the hospital? +And where was that strange feeling of a life that I sensed in that room +coming from? I am unable to figure any of it out. + +Page 2 +And so I am irritated. + +Page 3 +I head for the examination room on the first floor. +All the mysteries of the hospital are surely prepared in that room. +Believing so, I race up the stairs while having difficulty breathing. + +Page 4 +When I open the door to the examination room I feel the presence of a +person and stop moving. +The inside of the room is dark. +......Someone is here. + + +Go to 8-19 + + +_______________________________________________________________________________ +第八章  「診察室」          8-19 +ナース服の女 (Nightmare examination room) +Chapter 8 "Examination Room" +The woman in a nurse uniform + +Page 1 (Black) +Who is it...? + +A ) Slowly approach. + Go to 8-20 + (This choice will result in automatic branching once you reach 8-22. + From 8-22 you will then automatically go to 9-1. You must make this + choice if you wish to have a chance to reach endings A, B, C-1, C-2, + D-1, or D-2.) + +B ) Fire the gun. + Go to 8-21 + (This choice will result in automatic branching once you reach 8-22. + From 8-22 you will then automatically go to 9-6. You must make this + choice if you wish to reach endings E-1 or E-2.) + + +_______________________________________________________________________________ +第八章  「診察室」          8-20 +抱きつくリサ (Lisa looking at Harry) +Chapter 8 "Examination Room" +Lisa throws her arms around Harry + +Movie: Lisa comes out from under the desk + +Page 1 (Lisa looking at Harry) +Once the woman realized that I was a human she ran towards me and threw +her arms around me like a child would. + +Page 2 +"Finally. Someone else who's OK......." + +After mumbling those words in a tearful voice she held me more tightly. + +Page 3 +"Who are you?" + +"My name's Lisa Garland. What's yours?" + +"Harry Mason." + +Page 4 +After we exchanged our simple introductions, I sat in a chair and she sat +on the bed so that we were facing each other. +The woman that called herself Lisa had blond hair and an intelligent +look to her. +Maybe she might know something. + + +Go to 8-22 + + +_______________________________________________________________________________ +第八章  「診察室」          8-21 +リサに向け銃を構える (Nightmare examination room) +Chapter 8 "Examination Room" +Harry points the gun at Lisa + +Page 1 (Black) +I readied the handgun. + +"So there's more of you bastards...!" + +I can depend only upon my gun in this hospital, which had become a nest +for monsters. + +Page 2 +At the moment I was about to pull the trigger a woman shrieked. + +"Wait, don't shoot! +I'm human!" + +Page 3 +With my gun still readied, I carefully looked at the woman under the desk. + +"What...what are you doing under there?" + + +Go to 8-20 + + +_______________________________________________________________________________ +第八章  「診察室」          8-22 +実像か虚像か (Lisa looking at Harry) +Chapter 8 "Examination Room" +A real or a false image? + +Page 1 (Lisa looking at Harry) +At the moment I was about to speak the woman began talking. + +Page 2 +"Harry, tell me what's happening here. +Where is everybody? +I must have gotten knocked out. +When I came to, everyone was gone." +Her voice did not feel like it was coming from her body, and was +accompanied by a strange reverberation. + +Page 3 +"It's awful..." + +"So you don't know anything either. Great. I just don't get it. +It's like this is all some kind of bad dream." + +Page 4 +As I select my words, I have a feeling that even my own words are +not coming from my body. + +第八章 「診察室」 +「ところで…」 +Chapter 8 "Examination Room" +Let me ask you... + +Page 5 +"Yeah. A living nightmare." + +"Let me ask you, have you seen a little girl around here? +Short, black hair. Seven years old." + +I mutter "Cheryl" in a voice that Lisa would not hear. + +Page 6 +"A seven-year-old girl? +What, she's your daughter?" + +"Yes." + +"A seven-year-old girl... I can't say that I have. I was unconscious +all this time. I'm sorry." + +Page 7 +"Ah, that's alright." + +That was just as I expected, but I continue asking questions without showing +my disappointment. + +Page 8 +"Do you know anything about all that weird stuff in the basement?" + +"No. Why? +Is there something down there?" + +"You don't know?" + +Page 9 +"Don't you work here?" + +"We're under strict orders never to enter the basement storeroom." + +After changing the subject to the hospital basement I began to notice that +my thoughts were becoming muddy... + +Page 10 +"So I really don't know. +What did you say was down there?" + +Page 11 +"Well, it's..." I try as hard as I can to remember the pitiful sight +of that room in the basement. +However, in trying to trace my memory back to then that ringing, which had +been gone for a while, returned to my ears. A sound like the bells of that +church runs throughout my head. + +Page 12 +"Nmmh... Damn! My head..." + +Page 13 (Black) +"What's wrong? Harry...?" +"Harry, let me help you. Harry..." + +Page 14 +.................. + +第八章 「明るい診察室」 +「いなくなったリサ」 +Chapter 8 "The Bright Examination Room" +Lisa has vanished + +Page 15 (Examination room) +After a while I notice that my body is freezing cold. +It is as if I am dead. +But I am clearly conscious. +Where is Lisa? I was definitely talking to her in this examination room. + +Page 16 +I no longer feel the evil presence that I felt in this room, no in this entire +hospital up until just before. +From the window soft light is pouring into the room. + +Page 17 +"Was I dreaming?" +As I slowly get up I hear the sound of a door opening. +I instantly look toward the source of the sound. +The creepy woman I met at the church was standing there with an +expressionless look on her face. + +Page 18 (Examination room door) (Dahlia appears) +"You were too late." +"It's you..." + +"Yes. Dahlia Gillespie" + +"Tell me everything you know. +What's going on?" + +Page 19 +"Darkness." +She responded before I was even done speaking. + +"The town is being devoured by darkness." +The woman continues while maintaining a devout look. + +Page 20 +"Strength must overcome petty desire. +Childish sleep talk. +I knew this day would come." + +"What are you talking about? +I don't understand a word of this." + +Page 21 +"Believe the evidence of your eyes." +So I should believe the evidence of my eyes... +I understand. +I am in a situation in which I can only believe what I have seen with my +own eyes. + +Page 22 +"The other church in this town. +That is your destination. +This is beyond my abilities. +Only you can stop it now. +Have you not seen the crest marked on the ground all over town?" + +Page 23 +"So that's what I saw in the schoolyard. +What does it mean?" + +"It is the mark of Samael... +Don't let it be completed." + +"Hey! wait!" + +Page 24 (Black) +Dahlia Gillespie... +She places an oddly shaped key on an examination table with a tap, +spins around, heads to the door, and then opens it. +I open the door that she closed and roll out into the hospital corridor. +But she is nowhere to be seen. + +第八章 「病院廊下」 +「もう一つの教会」 +Chapter 8 "Hospital Corridor" +The other church + +Page 25 +The other church. +But if I exclude the church I already visited I do not see anything that looks +like a church on the map. +I slowly open the phone book attached to the payphone in the corridor. + +Page 26 +In there a mark is present to guide me. + +It is next to the phone number for an antique shop in the northeast area +of the shopping district. + + +Go to 9-1 if you chose A in 8-19 +Go to 9-6 if you chose B in 8-19 + + +_______________________________________________________________________________ +第九章  「骨董屋」          9-1 +シビルとの再開 (Entrance to antique shop) +Chapter 9 "Antique Shop" +A reunion with Cybil + +Page 1 (Entrance to antique shop) +The door to the antique shop is ominously open. + +The open door connects to a staircase leading down to the basement. At the +end of the stairs there is another door. +I insert the key I was carrying and slowly turn it. + +Page 2 (Antique shop) +The inside of the shop is small. +I take a look around using my flashlight and find that the place is +such a mess that it looks almost as if it has been ransacked by a thief. +Is something here? At first glance I don't think that there is anything here +that concerns me. + +Page 3 +However, I did not miss that which was hidden behind a shelf. +I move the shelf step by step and an eerie passage leading into darkness +appears. + +第九章 「骨董屋」 +「安堵」 +Chapter 9 "Antique Shop" +Relief + +Page 4 +"What's this?" + +"Harry!" + +I look back toward the familiar voice. + +Page 5 (Cybil appears) +"Cybil?" +Cybil, who should have left for the next town over to call for backup, was +there. + +Page 6 +"I'm glad you're OK. +I shouldn't have left you. +Things are worse than I thought. +It's nuts!" + +"What are you doing here? +I thought you left town." + +Page 7 +"I saw you go in here, so I followed you. +I couldn't get out. +All the roads out of town are blocked. +Cars have completely stopped running. +The phones and radios are still out, too." + +Page 8 +"What about my daughter? +Did you see her?" + +"I did see a girl." + +My heart began to beat faster. + +Page 9 +"Was it Cheryl?" + +"I only caught a glimpse of her through the fog. +I went after her, but she vanished. +I don't know about your daughter, but..." + +Page 10 +"And you just let her go!? +Where was it?" + +Page 11 +"On Bachman Road. +She was heading towards the lake. +Now don't get excited. It wasn't like she ran off exactly. +There was no place for her to go. +The road has been obliterated." + +Page 12 +"What!? +So then Cheryl..." + +"It was like she was walking on thin air." + +An uncomfortable silence occurs between the two of us. + +第九章 「骨董屋」 +「ダリアについて」 +Chapter 9 "Antique Shop" +About Dahlia + +Page 13 +"What about you? Anything?" + +"Yeah... +I met this bizarre woman. +Her name's Dahlia Gillespie. +Do you know her?" + +"Dahlia Gillespie. No. +And?" + +Page 14 +"She said something about the town being devoured by darkness. +Gibberish like that. +Any idea what it means?" + +Page 15 +"Darkness devouring the town? +Must be on drugs. +They sell 'em to tourists. +The force still can't figure out who's behind it. +None of our leads have panned out, and the investigation is stalled." + +Page 16 +Drugs? +Cybil's response was far from what I had imagined, so I shake my head back +and forth. + +Page 17 +"What could drug trafficking have to do with all this?" + +"I really don't know. +But maybe that's the darkness she was talking about. That's all I +can think of." + +Page 18 +Cybil looked slightly irritated and took a long breath. Then she shifted her +gaze to the passage behind the shelf. + +Page 19 (Passage entrance) +"What's this?" + +"Just discovered it." + +"Maybe there's something back there. +Let's have a look." + + +Go to 9-2 + + +_______________________________________________________________________________ +第九章  「骨董屋」          9-2 +どちらが先に? (Antique shop) +Chapter 9 "Antique Shop" +Who should go first? + +Page 1 (Passage entrance) +"Cybil..." + +A ) I will go first. + Go to 9-3 + +B ) I will let Cybil go first. + Go to 9-4 + + +_______________________________________________________________________________ +第九章  「骨董屋」          9-3 +私が行く、とハリー (Antique shop) +Chapter 9 "Antique Shop" +Harry says "I'm going" + +Page 1 (Antique shop) (Cybil appears) +"Wait. +We don't know what's back there. +I'd better check it out first." + +Page 2 +I'm a cop, I should go." + +"No. I'm going." +I said in a rough tone. + +"Alright. I'll cover you from here. +Be careful. +If anything looks fishy, get back here on the double." + +"Okay." + +Page 3 +I peer inside the hidden passage. +Inside it looks like an unseen barrier of darkness has been set up, which +makes it look like a place no one should enter. +I intuitively sense that it would be dangerous to move into this passage. +It is that kind of passage. + +Page 4 +I look back at Cybil once. +"Cybil." + +"Yes?" + +"Do you know anything about... Well...like some other world... +It's like some kind of bad dream...?" + +Page 5 +"What are you talking about?" + +"I'm not quite sure. +I try to make sense of it, but then my mind goes blank. +Everything's dark there, and I hear sirens in the distance... + +Page 6 +I met this nurse...Lisa. +It's like I was there, but not really. +It's all a blur. Like some kind of hallucination, you know?" + +Page 7 +"I have no idea what you're talking about, Harry." +Cybil spoke while shaking her head from side to side. + +"Oh... I was just wondering. +Never mind." + +"Harry. You're tired." + +"Yeah, maybe..." + +Page 8 +Am I tired? +Yes, I am tired. +If that is all it is then that is fine. +If my being tired is what caused me to see all the hallucinations up to this +point then Cheryl should return to me. + +Page 9 +The only thing is the sensation I am feeling is not that of being tired. +Rather my body feels as if I have been on the floor sleeping continuously +like a human in cold sleep. +And I am feeling the agonizing suffering of not easily being able to +escape from that state. + +Page 10 (Black) +Leaving Cybil behind I step into the passage. +I begin walking, carefully taking one step at a time. +Cybil can probably no longer see me from where she is. +Even if I could see her from where I am. + + +Go to 9-5 + + +_______________________________________________________________________________ +第九章  「骨董屋」          9-4 +私が行く、とシビル (Antique shop) +Chapter 9 "Antique Shop" +Cybil says "I'm going" + +Page 1 (Antique shop) (Cybil appears) +I cannot beat her bravery. +"Even though I look like this I am a police officer. +Please trust me." + +"I will stay here. +If anything looks wrong, then yell back to me." + +Page 2 +Cybil brightly smiled and then disappeared into the darkness. + +Page 3 (Black) +After a bit I was not longer able to hear the echoes of her footsteps +from the passage. +It looks like the passage is longer than I thought. + +Page 4 +I took another look around the disorganized antique shop. +The shop in itself is just beyond the bottom of the stairs leading down +from the entrance. +Inside it looks like what I would expect an antique shop to look like, as it +is all cozy and such. + +Page 5 +So things like that passage leading deeper in are unimaginable. + +Page 6 +......... + +Page 7 +Drowsiness is threatening my consciousness. +It is not unreasonable. +We left past midnight and without sleeping a wink I have been +walking all over town while searching for Cheryl. + +Page 8 +I am on the verge of falling asleep +............ +A scream from what I think was Cybil brought me round. + +Page 9 +I know I heard it. +I energetically stand up and rush into the passage. +There is something at the end of the passage. +Something dangerous is... + + +Go to 9-5 + + +_______________________________________________________________________________ +第九章  「骨董屋奥」          9-5 +もう一つの教会 (Altar in the other church) +Chapter 9 "Antique Shop - Inner Area" +The other church + +Page 1 (Altar in the other church) +I made my way into the room at the end of the passage. +It is small, and the smell of something having been burned is in the air. +Once I saw an altar appear in the darkness I realized that this is the +"church" that Dahlia was talking about. + +Page 2 +I look around the area. +An axe have been displayed on the wall. +But nothing else stands out. +While shaking my head I decide to try going back through the passage +I came from. + +And at that moment...a light bright enough to make me look away emanates +from the altar. + +Page 3 (Flame appears on altar) +I think I heard the sound of a giant match being stuck, and then two enormous +pillars of flame rose from the altar, as if a ritual were beginning or +something. Even at the distance I am at I can feel the heat from those +flames. + +Page 4 +My surprise and that heat cause me to fall into a state of barely being +conscious, and then I gradually lose myself, until I finally end up lying face +down on the concrete floor. +And the coldness that remained in the floor was drawn away by the heat as +my consciousness grew distant... + +第八章 「診察室?」 +「闇からの呼び声」 +Chapter 9 "Examination Room?" +The voice calling from the darkness + +Page 5 (Black) +...rry? Are you OK? +Harry? +Harry? +.............................. + +Where am I? + +Harry. + +Lisa... +Then I'm in the hospital. + +Page 6 (Nightmare examination room) (Lisa appears) +You were having a bad dream. + +Was I? + +Hey, you don't look too good. +Are you OK? + +I'm fine. +Nothing you need to worry about. + +Well, if you're sure... + +第八章 「診察室?」 +「貴重な情報」 +Chapter 9 "Examination Room?" +An important piece of information + +Page 7 +Lisa... +Do you know a woman named Dahlia Gillespie? + +Page 8 +Oh yeah, that crazy Gillespie lady. +She's kinda' famous around here. +She never sees anybody, so I don't know that much about her. + +Page 9 +But I heard her kid died in a fire, and supposedly she's been crazy +ever since. + +Well, she says the town is being devoured by the darkness. +Do you have any idea what she's talking about? + +Page 10 +The town...devoured by the darkness. +Yes, I think I do. +Before this place was turned into a resort, the townspeople here were on +the quiet side. + +Page 11 +Everybody followed some kind of queer religion. +Weird occult stuff... +Black magic, that kind of thing. + +Page 12 +As young people moved away, the people figured they'd been summoned by +the gods. Evidently, things like that used to happen around here all the time. + +Page 13 +Before the resort, there wasn't really anything else out here. +Everyone was so flipped out. Gotta blame it on something. +Then a lot of new people came in and everybody clammed up about it. + +Page 14 (Lisa looks down) +A cult... + +Last time I heard anything about it was, gosh, years ago... +When several people connected with developing the town died in accidents. +People said it was a curse. + +Page 15 +Oh, I'm sorry. I'm rambling... +I'll shut up. +............................... + +第八章 「再び骨董屋」 +「リサは…」 +Chapter 9 "Antique Shop, Again" +Lisa is... + +Page 16 (Antique shop) +The reverberation of Lisa's "I'll shut up" remained in my ears. +I wonder how long had I been asleep? I found myself in that antique shop +again, lying face down in the same position I was in just a short while ago. + +Page 17 +Was that another dream? +Did I pass out again? +I don't want to think so, but maybe this is all just going on in my head. + +Page 18 +I could have had a car accident, and now I'm lying unconscious in a hospital +bed... + +I don't know what's real anymore... + +Page 19 +Cybil said Cheryl was heading towards the lake. +But, the road to the lake is blocked... +Aren't there any other roads? +Lisa would probably know... + +Page 20 +Although I am limited in what I can do, I still have one piece of information +for finding Cheryl. +So I cannot just remain here. +I energetically stand up, open the door of the antique shop, and rush back +into the town. + + +Go to 10-1 + + +_______________________________________________________________________________ +第九章  「骨董屋」           9-6 +陰に同化していくシビル (Antique shop) +Chapter 9 "Antique Shop" +Cybil assimilates into the shadows + +Page 1 (Street corner, heavy fog) +After leaving the hospital I began to walk at a loss. +It's not that I am tired, but that I am sick of the constant weather. + +Page 2 +I recall what Kaufmann said. + +He is person that lives in this town. +Yet he did not appear to know why everyone disappeared. +"When I woke up, it was like this." That is most certainly what he said. + +Page 3 +Dahlia... + +She is a mysterious woman. +She seems to be holding some secrets, but she always disappears before I +can ask her anything. +Her timing in meeting me and talking to me was just a little too convenient. + +Page 4 +Maybe she read the future or something... +At any rate she seemed to have predicted that I would come here, and she +spoke about this. + +Page 5 +And then there's Cheryl's whereabouts... + +Page 6 (Entrance to antique shop) +Everything has been unreasonable and illogical. +My irritation is increasing, and I will end up losing my cool. + +The antique shop? +Yeah...this is it. + +Page 7 +For a moment I was taken with the sense that someone was watching me, but +without looking back I entered the door as if I was being swallowed by it. + +第九章 「骨董屋」 +「雑然」 +Chapter 9 "Antique Shop" +A mess + +Page 8 (Antique shop) +The inside of the shop is small. +I take a look around using my flashlight and find that the place is +such a mess that it looks almost as if it has been ransacked by a thief. +Is something here? At first glance I don't think that there is anything here +that concerns me. + +Page 9 +However, I did not miss that which was hidden behind a shelf. +I move the shelf step by step and an eerie passage leading into darkness +appears. + +第九章 「骨董屋」 +「安堵」 +Chapter 9 "Antique Shop" +Relief + +Page 10 +"What's this?" + +"Harry!" + +I look back toward the familiar voice. + +"Cybil!?" +Cybil, who should have left for the next town over to call for backup, was +there. + +Page 11 (Cybil appears) +"Oh, I'm glad you're OK. +I shouldn't have left you. +Things are worse than I thought. +It's nuts!" + +"What are you doing here? +I thought you left town." + +Page 12 +"I saw you go in here, so I followed you. +I couldn't get out. +All the roads out of town are blocked. +Cars have completely stopped running. +The phones and radios are still out, too." + +Page 13 +"What about my daughter? +Did you see her?" + +No, Cybil shook her head back and forth. + +"Unfortunately...I haven't." + +I looked down. + +Page 14 +"What about you, anything?" + +"Yeah... +I met this bizarre woman. +Her name's Dahlia Gillespie. +Do you know her?" + +"Dahlia Gillespie? +I just met her at the church. +Something about her...she is quite a creepy person." + +Page 15 +"She said something about the town being devoured by darkness. +Gibberish like that. +Any idea what it means?" + +"Hmm...I really don't know... +As for me, she said "You can no longer make it time" and such, things +I did not understand the meaning of." + +Page 16 +We then just looked at each other for bit, each of us thinking of something. + +"How is the gun I gave you?" + +Cybil asked with a bright smile. + +Page 17 +"There have been several situations in which I have had to use it... +It seems like I have finally gotten used to using it." + +"Well, you know you won't get over that if you don't use it after all." +Cybil brushed her finger on the tip of her nose. + +第九章 「骨董屋」 +「空虚感」 +Chapter 9 "Antique Shop" +Feeling of emptiness + +Page 18 +......... +......... + +Just where is that feeling of emptiness that runs through this room coming +from? + +Page 19 +My body, and the images entering my pupils, it all seems like I am in a dream +and that my mind is isolated from them. + +Page 20 +Cybil's calls brought me back around. + +"...rry..." + +Page 21 +"Hey! Harry?" + +"Uh...yeah... What's wrong?" + +Cybil looked slightly irritated and took a long breath. Then she shifted her +gaze to the passage behind the shelf. + +Page 22 (Passage entrance) +"What's this?" + +"Just discovered it." + +"Maybe there's something back there. +Let's have a look." + +"Wait. +We don't know what's back there. +I'd better check it out first." + +Page 23 +I'm a cop, I should go." + +"No. I'm going." + +Cybil placed her hand over my mouth to keep me from speaking. +"Even though I look like this I am a police officer. +Please leave everything to me. +Think of this as my job." + +Page 24 +I remained silent for a bit and then gave in to her. + +"Okay, please be careful." + +Page 25 +I peer inside the hidden passage. +Inside it looks like an unseen barrier of darkness has been set up, which +makes it look like a place no one should enter. +I intuitively sense that it would be dangerous to move into this passage. +It is that kind of passage. + +Page 26 (Antique shop) (Cybil appears) +I talk to Cybil once as she enters the passage. +"Cybil?" + +"Yes?" + +"Do you know anything about... Well...like some other world... +It's like some kind of bad dream...?" + +Page 27 +"What are you talking about?" + +"I'm not quite sure. +I try to make sense of it, but then my mind goes blank. +Everything's dark there, and I hear sirens in the distance... + +Page 28 +I met this nurse...Lisa. +It's like I was there, but not really. +It's all a blur. Like some kind of hallucination, you know?" + +Page 29 +"I have no idea what you're talking about, Harry." +Cybil spoke while shaking her head from side to side. + +"Oh... I was just wondering. +Never mind." + +"Harry, you're tired." + +"Yeah, maybe..." + +Page 30 +Am I tired? +Yes, I am tired. +If that is all it is then that is fine. +If my being tired is what caused me to see all the hallucinations up to this +point then Cheryl should return to me. + +Page 31 +The only thing is the sensation I am feeling is not that of being tired. +Rather my body feels as if I have been on the floor sleeping continuously +like a human in cold sleep. +And I am feeling the agonizing suffering of not easily being able to +escape from that state. + +Page 32 (Black) +Leaving me behind Cybil steps into the passage. + +I can no longer see her from where I am at. + + +Go to 10-21 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-1 +モニターの中のシェリル (Gigastore storefront) +Chapter 10 "Town Center" +Cheryl appears on the monitors + +Page 1 (Nightmare town, snow falls) +The town has turned into that nightmarish world. +It's as if the danger in this town increases with every second. +In order to find Lisa I turn on the flashlight on my chest and begin to +run at full speed. + +Page 2 +I left the antique shop with the intention of reuniting with Lisa, but I +discover that all the roads leading to the hospital are blocked. +With no other choice I enter the shopping mall "Town Center" in the shopping +district. + +第十章 「タウンセンター」 +「廃墟ビルのように」 +Chapter 10 "Town Center" +The building appears to be in ruins + +Page 3 (Gigastore storefront) +Inside everything has naturally changed to the otherworld as well. +I can hear the groans of monsters in the vicinity, and it would not be +surprising if they attacked at any moment. +The floor has changed to metal grating, and this building looks as if it has +been left in ruins for several hundred years. + +Page 4 +Large monitors have been placed in the hall at the entrance to greet shoppers. +After wandering around the first floor and finding nothing interesting I begin +heading up the powered down escalator. And at that moment... + +第十章 「タウンセンター」 +「ホールのモニター」 +Chapter 10 "Town Center" +The monitors in the hall + +Page 5 (Image of Cheryl, animated static) +Suddenly light overflows from out of the monitors in the hall. +A bound Cheryl is displayed on the screens. + +Page 6 +"Daddy...Help me!" + +"Cheryl!" + +Page 7 +I turn around and run back down the escalator toward the first floor hall. +The image of Cheryl on the monitors then begins to get more and more fuzzy, +until it dissolves into video static on the picture tube. + +Page 8 +And then, in place of Cheryl an eerie crest is displayed. + +It... +looked a lot like "that" which I saw in the courtyard of the elementary school. + +Page 9 +I pound on the monitors. +I pound with all my strength, as if I believed that Cheryl is trapped inside +the picture tube. +However, Cheryl's image did not appear again. + +Page 10 (Black) +I am convinced. +Cheryl was definitely taken away by someone and is being held by them, and she +is waiting for me to rescue her. +I must hurry, I say to myself. + + +Go to 10-2 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-2 +どこから… (Gigastore storefront) +Chapter 10 "Town Center" +From where... + +Page 1 (Black) +All right... + +A ) Search the second floor. + Go to 10-3 + +B ) Search the first floor. + Go to 10-4 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-3 +2階を探索 (Gigastore storefront) +Chapter 10 "Town Center" +Searching the second floor + +Page 1 (Black) +The second floor is more brutal that first, and is completely deserted. +However, I am paying attention. +I can hear a sound like a liquid substance splashing from somewhere. + +Page 2 +I can sense that something that is not human is there. +I turn toward the direction of the noise and began to run. +And then I discover the source of the noise. +As soon as I step there... + +The section of the floor that I was standing on gives way and falls with me +on top of it. +I scream almost right away. + +Page 3 +Although I just fell one floor strangely enough I am not hurt. +The floor of the somewhat wide room is sandy, and it is most certainly what +cushioned my fall. + + +Go to 10-5 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-4 +1階を探索 (Gigastore storefront) +Chapter 10 "Town Center" +Searching the first floor + +Page 1 (Black) +Instead of going up to the second floor I decided to check out the first floor. + +Page 2 +Dilapidated department stores can be seen through the metal gratings. +Everything is scattered about, and a giant spider web bigger than any I have +ever seen stretches throughout the area. + +Page 3 +I walked along the fence that bordered the first floor. +After passing by a show window with mannequins, I came to a walled-off space. + +Page 4 +Sand is spread all over the open area inside, and it is lit by incandescent +light from above. At first glance I thought it was outside. +There appears to be a high ceiling that can not be seen so well in the dark. + +Page 5 +There is a circular hole in one of the metal gratings that surrounds the area. +From there I can enter the area. + +Page 6 +I bent down and stepped into the walled-off area. +Upon moving in just a bit I find...a rifle. + + +Go to 10-5 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-5 +獰猛な牙を持つ芋虫 (Sandy area in Town Center) +Chapter 10 "Town Center" +A caterpillar with fierce tusks + +Page 1 (Sandy area in Town Center) +I pick up the rifle at my feet and try readying it. +As I do so an unspeakably unpleasant tremor comes from below me, and it shakes +my entire body. + +Page 2 +It is not something that I can see. +I decide this because I felt it only from below me. I can clearly tell that +something with a long body, like a caterpillar, is moving around below me. + +Page 3 +As I move it moves in the same direction. So it is obvious that it is aiming +for me as it moves. + +And then it shows itself. + +Page 4 (Twin Feeler, animated) +It is a giant caterpillar about 5 meters long. +It sprays a green liquid from its fierce tusk-covered mouth. I can tell that +the liquid is poisonous just from looking at it. +And that it is definitely being discharged towards me. + +第十章 「タウンセンター」 +「ライフルを入手」 +Chapter 10 "Town Center" +Acquiring the rifle + +Page 5 +I did not dodge it in time, so some of that liquid got on my arm. +The pain is sharp. +Red is rising up where the poisonous liquid got on me, as it is dissolving +the components of my skin. + + +Go to 10-6 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-6 +最善の選択は? (Sandy area in Town Center) +Chapter 10 "Town Center" +My best option is? + +Page 1 (Twin Feeler, animated) +Damn...! + +A ) Fire the rifle. + Go to 10-7 + +B ) Run. + Go to 10-8 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-7 +ライフルを撃つハリー (Sandy area in Town Center) +Chapter 10 "Town Center" +Harry fires the rifle + +Page 1 (Twin Feeler, animated) +I am in danger now. +I once again ready the rifle that I just picked up. +And then I rain bullets into the creature that has appeared above ground. + +Page 2 +Green fluid began to leak from its abdomen, so it twisted its large body +and once again burrowed underground. + +Page 3 +A steel plate is conveniently lying in the middle of the area. +If I can just get on top of it then I should be able to avoid direct attack... + + +Go to 10-9 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-8 +逃げるが得策とハリー (Sandy area in Town Center) +Chapter 10 "Town Center" +Harry decides that it is best to run away + +Page 1 (Twin Feeler, animated) +I've got to escape. +I turned around. +The only thing I am satisfied with is getting a hold of the rifle. + +Page 2 +But I cannot find the hole in the fence that I just came through. +Odd. + +Page 3 +I begin to run. +However, it pursues me from under the ground with unthinkable speed. +The tremors at my feet gradually get stronger and stronger. + +Page 4 +I fling my self to a stop and notice a steel plate lying in front of me. + + +Go to 10-9 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-9 +一瞬の迷い (Sandy area in Town Center) +Chapter 10 "Town Center" +A moment of hesitation + +Page 1 (Twin Feeler, animated) +However... + + +Go to 10-10 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-10 +揺れる戦略 (Sandy area in Town Center) +Chapter 10 "Town Center" +A shaky strategy + +Page 1 (Twin Feeler, animated) +I... + +A ) move onto the steel plate. + Go to 10-11 + +B ) stay where I am... + Go to 10-12 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-11 +鉄板の上へ移動するハリー (Sandy area in Town Center) +Chapter 10 "Town Center" +Harry moves onto the steel plate + +Page 1 (Twin Feeler, animated) +After moving onto the steel plate I discovered one problem with doing so. +I can no longer tell where it is coming from. + +Page 2 +I can only go with my intuition. +Just where it is going to appear from... + + +Go to 10-13 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-12 +そのままの位置で戦う (Sandy area in Town Center) +Chapter 10 "Town Center" +Harry fights where he was standing + +Page 1 (Twin Feeler, animated) +I will not move from this position. +The steel plate looks like it would be safe; however, I would not be able to +sense its movements below me if I moved on top of it. +I judged that staying in this position is best for attacking. + +Page 2 +Finally... +It is about to rise above the ground again. +Just where is it going to appear from... + + +Go to 10-17 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-13 +見えざる敵の気配 (Sandy area in Town Center) +Chapter 10 "Town Center" +A sign of the unseen enemy + +Page 1 (Twin Feeler, animated) +I gamble. + +A ) Behind + Go to 10-14 + +B ) Front + Go to 10-15 + +C ) Side + Go to 10-16 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-14 +鉄板上…背後に気配 (Sandy area in Town Center) +Chapter 10 "Town Center" +On the steel plate...I sense it from behind + +Page 1 (Twin Feeler, animated) +I listened carefully. +I wagered that it is coming from behind. + +Page 2 +I spin around and fire the rifle. +It had just appeared there and my first shot went right through its head. + +Page 3 +It exploded like a piece of fruit exploding, and liquid with a revolting color +and horrible smell began to flow around it. +I pursue it as it begins to try and escape back into the ground, firing +the rifle on this deserted floor of the Town Center. + + +Go to 10-20 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-15 +鉄板上…正面に気配 (Sandy area in Town Center) +Chapter 10 "Town Center" +On the steel plate...I sense it in front of me + +Page 1 Twin Feeler (animated) +The front... +I hold the rifle low, and aim at the area where I think it will come out with +my finger poised on the trigger. + +Page 2 +I pulled the trigger at the same time I heard it come up out of the ground. +However... +The bullet just flies through the air. + +Page 3 +Once I realized this it was already too late. +Its giant body was towering over me from behind, with its tusks already +brimming with poison, and then that poisonous liquid fell upon my raised arm. + +Page 4 +Ow...! +I immediately turned, aimed at its abdomen, and fired. +Luckily the poison liquid only burned my jacket, and did not reach my skin. + +Page 5 +I pulled the trigger over and over until I ran out of bullets. +As its screams echoed, the only that that kept me going +as I was about to pass out was...... + +Cheryl's smiling face in my memories. + + +Go to 10-20 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-16 +鉄板上…側面に気配 (Sandy area in Town Center) +Chapter 10 "Town Center" +On the steel plate...I sense it at my side + +Page 1 (Twin Feeler, animated) +From the side... +I ready the rifle with my right hand. +I can quickly attack to the left, but it will take a little time to attack +to the right. + +Page 2 +So I wager on the left. +I calm my breathing so that I will be able to fire as soon as I see it. + +Page 3 +However, it... +It went against my prediction and appeared behind me. +...I won't make it in time. + +Page 4 +As soon as I turned around a shower of poisonous liquid sprayed from its +mouth and fell all over my face. + +Page 5 +"Ugh...!" +I cannot even speak. +I wipe my face with my hands. +This time I felt the pain of burning on the palms of my hands. + +Page 6 +I aimed at it and pulled the trigger over and over. +The sounds of an explosion and then a scream repeat over and over. Then a +great tremor shakes the earth and it escapes underground. + +Page 7 +Without resting I stand. +Because my intuition tells me that Cheryl is in danger. + + +Go to 10-20 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-17 +推測 (Sandy area in Town Center) +Chapter 10 "Town Center" +Guessing + +Page 1 (Twin Feeler, animated) +(No text) + +A ) Behind + Go to 10-18 + +B ) Front + Go to 10-19 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-18 +砂地…背後に気配 (Sandy area in Town Center) +Chapter 10 "Town Center" +Sandy soil...I sense it behind me + +Page 1 (Twin Feeler, animated) +I listened carefully. +I wagered that it is coming from behind. + +Page 2 +I spin around and fire the rifle. +It had just appeared there and my first shot went right through its head. + +Page 3 +It exploded like a piece of fruit exploding, and liquid with a revolting color +and horrible smell began to flow around it. +I pursue it as it begins to try and escape back into the ground, firing +the rifle on this deserted floor of the Town Center. + + +Go to 10-20 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-19 +砂地…正面に気配 (Sandy area in Town Center) +Chapter 10 "Town Center" +Sandy soil...I sense it in front of me + +Page 1 Twin Feeler (animated) +The front... +I hold the rifle low, and aim at the area where I think it will come out with +my finger poised on the trigger. + +Page 2 +I pulled the trigger at the same time I heard it come up out of the ground. +However... +The bullet just flies through the air. + +Page 3 +Once I realized this it was already too late. +Its giant body was towering over me from behind, with its tusks already +brimming with poison, and then that poisonous liquid fell upon my raised arm. + +Page 4 +Ow...! +I immediately turned, aimed at its abdomen, and fired. +Luckily the poison liquid only burned my jacket, and did not reach my skin. + +Page 5 +I pulled the trigger over and over until I ran out of bullets. +As its screams echoed, the only that that kept me going +as I was about to pass out was...... + +Cheryl's smiling face in my memories. + + +Go to 10-20 + + +_______________________________________________________________________________ +第十章  「タウンセンター」         10-20 +タウンセンターを後に (Gigastore storefront) +Chapter 10 "Town Center" +Leaving the Town Center + +Page 1 (Black) +I leave the Town Center. + + +Go to 11-1 + + +_______________________________________________________________________________ +第十章  「骨董屋」          10-21 +揺れる視界 (Antique shop) +Chapter 10 "Antique Shop" +Swaying field of vision + +Page 1 (Antique shop, flickering) +.................. + +Page 2 +My field of vision is swaying... + +Page 3 +I pressed my back to a wall and steadily slid down until I reached the +cold floor. +The shadows of several of the items in the room expand and contract as +the light moves. +It is as if a great number of spirits are laughing at me. + +Page 4 +Eventually those shadows pounce on me. + +The bodiless beings bind my hands and feet, and corner me until I am unable +to move. + +Page 5 +I cannot speak. + +Page 6 +One long shadow extends a tentacle towards my neck. + +Please stop, + +I implore. + +Page 7 +I hold my both of my palms up, but the shadow passes through the areas +between my fingers and reaches my neck. + +I try to speak but only a gasp comes out that will not reach Cybil. + +Page 8 +Finally, activity in my brain begins to stop due to a lack of oxygen. + +I saw stars in my eyes and then nothing at all. I lost consciousness as if +I were just going to sleep. + +第十章 「骨董屋」 +「冷え切った身体」 +Chapter 10 "Antique Shop" +Frozen body + +Page 9 +.................. + +Page 10 +My body is freezing. +Where am I...? +I cannot focus my eyes. + +Page 11 +That's right...this is the antique shop... +I am sitting on the floor with my back against the cold wall. I must have +dozed off for a bit. + +My fingers are as cold as ice and so I cannot move them normally. + +Page 12 +While chasing around after Cheryl fatigue must have been building up without +me realizing it. + +However, this is no time to be sleeping. + +Page 13 +Oh, I wonder how Cybil is doing? + +I look around the room and see that the eerie passage that was hidden behind +the shelf is still open just as it was before. + +Page 14 +Cybil is still in there. +When she comes out I will have a word with her... + +I hope she is ok. + +It seems like quite a bit of time has passed. + +第十章 「骨董屋」 +「銃弾は残り3発」 +Chapter 10 "Antique Shop" +Only three bullets remain + +Page 15 +I heavily stand and check the gun in my pocket. I then stand at the entrance +of the completely dark passage. +I have only three bullets left. +I cannot afford to waste any. + +Page 16 +My breathing breaks the silence. + +I get out the gun and hold it near my temple, with it aimed at the stomach +of that dark demon, and then I begin to walk forward. +I am worried about Cybil's safety, so I am guided forward by my quivering feet. + +Page 17 (Black) +After walking for a bit I sensed light coming from somewhere other than the +flashlight on my chest. +I leisurely turn off my flashlight and see that something is shining at +the end of the passage. + +Page 18 +I rush forward. +I am running toward the light, not unlike how a small insect would. +Something is there. +Is Cybil all right? +Or will I have to confront a monster again? + +第十章 「骨董屋」 +「眩い光」 +Chapter 10 "Antique Shop" +Dazzling light + +Page 19 (Altar in the other church, flame is burning) +There was a room at the end of the passage. + +As I enter the room the light is so dazzlingly bright that I have to shield +my eyes with the back of my hand. + +Page 20 +There is a simple altar on the wall to the right of where I entered the room. +A large flame is coming off of a thick candle and green smoke is billowing +from it. +Everything in the room was shaking in the light from that flame. + +Page 21 +"What...is this place...?" + +Once my eyes adjusted to the light my line of sight jumped to an +unbelievable sight. + +Page 22 (Cybil, dead on the floor) +At first, I thought it was just a well made doll. + +A mannequin with a red shirt on... + +It was on its back, lying in a pool of red liquid. +But...I soon understood what it was. + +Page 23 +Cybil. + +I softly call to her. +Her light green shirt had been stained crimson by the flow of red liquid from +the back of her neck. + + +Go to 10-22 + + +_______________________________________________________________________________ +第十章  「骨董屋」          10-22 +屍と化したシビル (Altar in the other church) +Chapter 10 "Antique Shop" +Cybil has become a corpse + +Page 1 (Cybil, dead on the floor) +I was completely confused. + +A ) Rush to Cybil's side. + Go to 10-23 + +B ) Step back and run away. + Go to 10-24 + + +_______________________________________________________________________________ +第十章  「骨董屋」          10-23 +シビルに駆け寄るハリー (Altar in the other church) +Chapter 10 "Antique Shop" +Harry rushes to Cybil's side + +Page 1 (Cybil, dead on the floor) +"...Cybil. +...Cybil! Hold on!" + +I shake her shoulders. +But she does not respond. + +Page 2 +"Why has this happened...!" + +I cover her dead body. +Her cold body. + +Page 3 +Lost in hopelessness I lost consciousness again. + + +Go to 10-25 + + +_______________________________________________________________________________ +第十章  「骨董屋」          10-24 +後ずさるハリー (Altar in the other church) +Chapter 10 "Antique Shop" +Harry steps back + +Page 1 (Cybil, dead on the floor) +Something is in this room... +I became frightened and left. + +Page 2 (Black) +I head back to the passage that I just came through. + +"Dam...Dammit...!" + +My flashlight won't turn on. +It seems to be broken. + +Page 3 +I continue to run through the darkness. +There is no source of light in front of or behind me to tell me which way +I am going. + +Page 4 +After running for a bit I thought, was it really this far to the antique shop? + +Even though I am moving I do not feel like I am moving forward. + +Page 5 +I hallucinate that the corpse of Cybil is pulling at my feet and won't let +go... +Perhaps I will end up running on this moving floor forever. + +Page 6 +Finally my consciousness grows distant and I fall to the cold hard floor +and pass out once again... + + +Go to 10-25 + + +_______________________________________________________________________________ +第十章  「病院」          10-25 +リサの言葉 (Nightmare examination room) +Chapter 10 "Hospital" +Lisa's words + +Page 1 (Black) +...rry? Are you OK? +Harry? +Harry? +.............................. + +Where am I? + +Harry. + +Lisa... +Then I'm in the hospital. + +Page 2 (Nightmare examination room) (Lisa appears) +You were having a bad dream. + +Was I? +Hey, you don't look too good. +Are you OK? + +I'm fine. +Nothing you need to worry about. + +Well, if you're sure..... + +Page 3 +Lisa...... +Do you know a woman named Dahlia Gillespie? + +Page 4 +Oh yeah, that crazy Gillespie lady. +She's kind of famous around here. +She never sees anybody, so I don't know that much about her. + +Page 5 +But I heard her kid died in a fire, and supposedly she's been crazy +ever since. + +Well, she says the town is being devoured by the darkness. +Do you have any idea what she's talking about? + +Page 6 +The town...devoured by the darkness. +Yes, I think I do. +Before this place was turned into a resort, the townspeople here were on +the quiet side. + +Page 7 +Everybody followed some kind of queer religion... +Weird occult stuff... +Black magic, that kind of thing. + +Page 8 +As young people moved away, the people figured they'd been summoned by +the gods. Evidently, things like that used to happen around here all the time. + +Page 9 +Before the resort, there wasn't really anything else out here. +Everyone was so flipped out. Gotta blame it on something. +Then a lot of new people came in and everybody clammed up about it. + +Page 10 (Lisa looks down) +A cult... + +Last time I heard anything about it was, gosh, years ago... +When several people connected with developing the town died in accidents. +People said it was a curse. + +Page 11 +Oh, I'm sorry. I'm rambling... +I'll shut up. +............................... + +No...it's all right. + +Page 12 +Hey, Harry. +What happened...to your hand...? + +Oh, this... +I just hurt it a little bit. + +Page 13 +Is it OK? + +Yeah...just a scratch... +Nothing major... + +Even if it is just a scratch there is a lot of blood... +If we don't look after it soon... + +Page 14 +It's OK... +Please don't touch it. + +...Why are you so angry? + +...Sorry. +...But this does not concern you. +...I don't want to get you mixed up in this... + +Page 15 +...I'm sorry... + +第十章 「骨董屋」 +「リサの言葉」 +Chapter 10 "Antique Shop" +Lisa's words + +Page 16 (Black) +The reverberation of Lisa's "I'm sorry" remained in my ears. +I wonder how long had I been asleep? I found myself in that antique shop +again, lying face down in the same position I was in just a short while ago. + +Page 17 (Antique shop) +Was that another dream? +Did I pass out again? +I don't want to think so, but maybe this is all just going on in my head. + +Page 18 +I could have had a car accident, and now I'm lying unconscious in a hospital +bed... +I don't know what's real anymore... + +Page 19 +Cybil's body has vanished. +She is gone, almost as if she was absorbed into the concrete floor. + +Page 20 +Maybe Cybil never came here in the first place? +Just what did I see... +A hallucination? A delusion? + +Page 21 +I want to talk to Lisa. +She knows something. +She is holding some secret. +I will go to see her. + +Page 22 +Keeping one hand on the wall to support myself I stumble out of the antique +shop. + + +Go to 11-15 + + +_______________________________________________________________________________ +第十一章  「再び病院」        11-1 +リサとの再開 (Nightmare examination room) +Chapter 11 "Hospital, Again" +A reunion with Lisa + +Page 1 (Close up of metal grating floor) +Perhaps the caterpillar from before was blocking my path to the hospital, as +my route, which had been blocked until just before, was now restored. + +Page 2 +The entire town seemed like the insides of an enormous living thing. + +If a part of it is treated...then a part of it is destroyed. +If a part of it disappears...then a part of it appears. +I get the feeling that I am wandering about within a living organism that +has become a labyrinth. + +Page 3 (Nightmare examination room) +I open the gate to the hospital and then energetically open the door +of the examination room. +Inside Lisa was waiting for me. + +第十一章 「再び病院」 +「駆け寄ってくるリサ」 +Chapter 11 "Hospital, Again" +Lisa rushes to Harry + +Page 4 (Lisa appears) +"Harry!" +She changes from looking completely exhausted and rushes over to me in an +innocent, childlike way. + +Page 5 +"Glad you're OK." + +"Thank God you came back. +I was scared to be here all alone." + +"I'm here now. I was worried, too. +I'm real happy to see you." + +Page 6 +I lightly hug Lisa and gently draw away. I then speak while looking into +her eyes. + +Page 7 +"Lisa, can you tell me how to get to the lake?" + +"The lake? You take Bachman Road." + +"The road's blocked." +I recall what Cybil told me. + +Page 8 +"Well, that's the only way out there." + +"Are you sure? +There's gotta be another way." + +Lisa places her hand on her chin and thinks for a bit. Then her eyes open +wide as if she has realized something. + +Page 9 +"Wait, I just remembered something." + +"What?" + +Page 10 +"There's a water works over by my old elementary school. +It's been abandoned for years. +There's an underground tunnel out there used for inspections, or something! +I remember hearing it runs all the way to the lake!" + +Page 11 +"Really?! You think I can get to the lake from there?" + +"I've never been down in there myself, so I'm not positive. +Besides, it's all fenced off to keep people out." + +Page 13 +"If there's a chance, I've got to try." + +Lisa embraces me again just as I think that her face is beginning to look +tearful. + +Page 14 +"Harry, don't go! +I don't want to be alone. +It's so scary I can't stand it." + +Page 15 +This one room in an empty hospital. +In this state in which monsters could kick in the door and enter at any time, +she has no weapons with which to defend herself with. +So her being gripped with fear is only natural. + + +Go to 11-2 + + +_______________________________________________________________________________ +第十一章  「再び病院」        11-2 +行かないで、とリサ (Nightmare examination room) +Chapter 11 "Hospital, Again" +Lisa says "Don't go" + +Page 1 (Nightmare examination room) (Lisa appears) +What should I do? + +A ) Take Lisa with me. + Go to 11-3 + +B ) Leave Lisa here. + Go to 11-4 + + +_______________________________________________________________________________ +第十一章  「再び病院」        11-3 +一緒に行こう、とハリー (Nightmare examination room) +Chapter 11 "Hospital, Again" +Harry says "Come with me" + +Page 1 (Nightmare examination room) (Lisa appears) +I speak. +"How about coming with me? +This may not be the safest place in the world either. I can't promise you +anything, but I'll do my best to protect you." + +Page 2 (Lisa looks down) +"No...somehow I feel I'm not supposed to leave this place. +Oh, Harry, I'm so scared... +I'm cold." + +Page 3 +I waver. Is it ok for me to leave Lisa alone... +But then, what will happen to Cheryl? +Cheryl has only me to depend on. +My concern for Cheryl cannot be compared with my concern for Lisa. +After all...she is my daughter. + +Page 4 +"Look, just wait here a little longer. +I'll be back as soon as I find my daughter." +Perhaps those words rang cold for Lisa. +But there is nothing that can be done. +I must save my daughter. + +"Harry..." + + +Go to 11-5 + + +_______________________________________________________________________________ +第十一章  「再び病院」        11-4 +無理だ、とハリー (Nightmare examination room) +Chapter 11 "Hospital, Again" +Harry says "I can't" + +Page 1 (Nightmare examination room) (Lisa appears) +I waver. Is it ok for me to leave Lisa alone... +But then, what will happen to Cheryl? +Cheryl has only me to depend on. +My concern for Cheryl cannot be compared with my concern for Lisa. +And no matter what she is my daughter. + +Page 2 +"Look, just wait here a little longer. +I'll be back as soon as I find my daughter." +Perhaps those words rang cold for Lisa. +But there is nothing that can be done. +I must save my daughter. + +"Harry......" + + +Go to 11-5 + + +_______________________________________________________________________________ +第十一章  「ビル給水塔」        11-5 +成虫と化した化け物 (Close up of metal grating floor) +Chapter 11 "The Water Tower on the Building" +The matured monster + +Page 1 (Close up of metal grating floor) +I leave the hospital. +The water supply installation near the elementary school... +I was told that I could go through those sewers and reach the lake that Cheryl +was heading toward. +I must hurry. + +Page 2 +As I began to run I felt something fly over my head. +It looks like something is flying in circles in the sky above me, but it +is dark so I cannot see it so well. +I climb the metal stairs of the building across the street, and then head up +to the roof. + +Page 3 (Close up of Float Stinger) +"What...what is this...?" +A giant moth... +I guess I didn't completely kill it. That caterpillar that I shot at the +Town Center has followed me here. + +Page 4 (Float Stinger, animated) +And it has matured. It dances against the black sky and is looking down on me. +In addition to the poison that it can discharge from its mouth, it now has +a stinger with which to stick me with. + + +Go to 11-6 + + +_______________________________________________________________________________ +第十一章  「ビル給水塔」        11-6 +ここで息の根を… (Close up of metal grating floor) +Chapter 11 "The Water Tower on the Building" +I must kill it here... + +Page 1 (Float Stinger, animated) +I'm in danger...! + +A ) Fire the rifle while avoiding it. + Go to 11-7 + +B ) Hide in the shadows of the buildings. + Go to 11-8 + + +_______________________________________________________________________________ +第十一章  「ビル給水塔」        11-7 +避けつつライフルを撃つ (Close up of metal grating floor) +Chapter 11 "The Water Tower on the Building" +Firing the rifle while avoiding it + +Page 1 (Float Stinger, animated) +I fire the rifle. +However, it is adept in the air and evades my aim, leaving the bullet to hit +only air before being swallowed by the darkness. + + +Go to 11-9 + + +_______________________________________________________________________________ +第十一章  「ビル給水塔」        11-8 +給水塔の陰に隠れる (Close up of metal grating floor) +Chapter 11 "The Water Tower on the Building" +Hiding behind the water tower + +Page 1 (Float Stinger, animated) +I hid behind the water tower, and from the slight opening I observed the +gigantic monster. + +Page 2 +A monster that circles the sky in attempt to catch me. +Using the water tower as a shield I study its movements and at the same time +look for a vital point. + +Page 3 +Its head, with those poisonous tusks... +Its abdomen, which contains a large amount of poisonous liquid... +Its wings, which it can freely control... + + +Go to 11-9 + + +_______________________________________________________________________________ +第十一章  「ビル給水塔」        11-9 +落ち着け… (Close up of metal grating floor) +Chapter 11 "The Water Tower on the Building" +Calming down... + +Page 1 (Float Stinger, animated) +"Calm down", I told myself. + + +Go to 11-10 + + +_______________________________________________________________________________ +第十一章  「ビル給水塔」        11-10 +見当たらぬ弱点 (Close up of metal grating floor) +Chapter 11 "The Water Tower on the Building" +The unseen weak point + +Page 1 (Float Stinger, animated) +I must focus on only one target. + +A ) Abdomen + Go to 11-11 + +B ) Wings + Go to 11-12 + +C ) Head + Go to 11-13 + + +_______________________________________________________________________________ +第十一章  「ビル給水塔」        11-11 +狙いは腹部 (Close up of metal grating floor) +Chapter 11 "The Water Tower on the Building" +The target is its abdomen + +Page 1 (Float Stinger, animated) +While dodging it, I point barrel of the gun at the soft area below its chest. +It adeptly uses it large wings to pursue me, but eventually its strength +runs out and it falls between two buildings. + +Page 2 +Green liquid leaks from its insides, and its screams echo throughout the town. + + +Go to 11-14 + + +_______________________________________________________________________________ +第十一章  「ビル給水塔」        11-12 +狙いは翼 (Close up of metal grating floor) +Chapter 11 "The Water Tower on the Building" +The target is its wings + +Page 1 (Float Stinger, animated) +I aim at its wings. It wings are so large that even if I did blow a hole in +one that it would not make much of a difference. + +Page 2 +The base of its wings... +If I destroy the joint at the base of its wings then they will no longer +function. +I adjust my aim. + +Page 3 +However, aiming at such a small area is quite difficult for an amateur +like me. +Besides, my opponent can freely fly in the sky, which makes me think that +the shot is near impossible. + +Page 4 +While dodging it, I point barrel of the gun at the soft area below its chest. +It adeptly uses it large wings to pursue me, but eventually its strength +runs out and it falls between two buildings. + +Page 5 +Green liquid leaks from its insides, and its screams echo throughout the town. + + +Go to 11-14 + + +_______________________________________________________________________________ +第十一章  「ビル給水塔」        11-13 +狙いは頭部 (Close up of metal grating floor) +Chapter 11 "The Water Tower on the Building" +The target is its head + +Page 1 (Float Stinger, animated) +I aim at its head. +I rest the heavy rifle on my shoulder and while being careful not to let any +sweat get in my eyes I place my finger on the trigger. + +Page 2 +Like many creatures this monster has a brain. +That is what I will shoot and destroy. +But my target is quiet narrow and small. + +Page 3 +The sound of my first shot reverberates into the night. +But the bullet just grazes its head and disappears off into the darkness. +"Damn...!" + +Page 4 +But I do not give up. +I must get closer to my opponent. +...But, if I draw it in then I must be ready. +As doing so would be accompanied by danger. + +Page 5 +I avoid a shower of poison. +Fortunately the wind has begun to blow. +To adjust its wings to the wind takes all of its strength, and it appears +to be having a difficult time attacking me. + +Page 6 +This is my chance. +I once again steady my aim. +And then I pull the trigger twice in a row. + +Page 7 +In that moment its head vanished from its body all at once. +Without its control tower those wings and poison tusks were just that and +they fell like a rag between the buildings. + + +Go to 11-14 + + +_______________________________________________________________________________ +第十一章  「ビル給水塔」        11-14 +終わらない悪夢 (Close up of metal grating floor) +Chapter 11 "The Water Tower on the Building" +The endless nightmare + +Page 1 (Black) +The nightmare still continues... + + +Go to 12-1 + + +_______________________________________________________________________________ +第十一章  「診察室」        11-15 +カウフマンと3人で (Nightmare examination room) +Chapter 11 "Examination Room" +With Kaufmann, the three of us + +Page 1 (Nightmare examination room) +I open the gate to the hospital and then energetically open the door +of the examination room. +Inside Lisa is waiting for me. + +Page 2 (Lisa appears) +"Harry!" +She changes from looking completely exhausted and rushes over to me in an +innocent childlike way. + +Page 3 +"Glad you're OK." + +"Thank god you came back! +I was scared to be here all alone!" + +"I'm here now. I was worried, too. +I'm real happy to see you." + +Page 4 +I lightly hug Lisa and gently draw away. I then speak while looking into +her eyes. + +Page 5 +"Lisa...have you seen a police woman named Cybil?" + +"Cybil...? +That is the first time I have heard that name... +I have not seen her... +Since the town has become like this I have not met any humans other than you." + +Page 6 +I was irritated that I didn't understand anything that was going on, so I +loudly clicked my tongue. + +"What's wrong Harry? You don't seem yourself." + +"Sorry… +I just cannot see the truth. +Even talking to you now, I wonder if it isn't just a delusion." + +Page 7 (Lisa looks down) +Lisa looks a bit sad. + +"I am me. +Nothing has changed. +I have just been waiting for you here all along." + +Saying nothing, I just looked at Lisa. + +Page 8 +While we were talking I couldn't be sure if that I was currently sitting +here or actually speaking. + +My voice and my existence were beginning to disappear into the dry air +in the room... + +第十一章 「診察室」 +「カウフマン現る」 +Chapter 11 "Examination Room" +Kaufmann appears + +Page 9 (Examination room door) (Kaufmann appears) +And then the door opened and someone came in. + +Doctor Michael Kaufmann. + +Yes. +He definitely said that he was a doctor at this hospital. + +Page 10 +"What are you doing?" + +Lisa took a deep breath and half smiled to greet him. + +"This is Harry. +His daughter has become lost in this town." + +Page 11 +"He already told me that. Have you found her?" + +No, I shook my head from side to side. + +"Harry, do you know Michael?" + +Page 12 +"Yeah, when I first visited this hospital I met him once." + +I recalled the sight of him holding me at gunpoint. + +"Weren't you leaving town?" +I asked sarcastically. + +Page 13 +"It was no good. +All the roads are blocked. +It is impossible to get out." + +The three of us just remained silent. + +Page 14 +"I grew up in this town. +I know this area. +As far as I could see all the roads leading out of town have become +precipitous cliffs or were blocked with large boulders. +We are completely isolated." + +Page 15 +Lisa's smile disappeared. + +"Well...what are we going to do?" (Lisa) + +"We should start thinking about that. I am going to get some sleep..." + +With that Kaufmann left the room. + +Page 16 (Kaufmann disappears) +"Where are you going?" + +"To the director's office. He often sleeps there." + +Lisa answered for him. + + +Go to 12-6 + + +_______________________________________________________________________________ +第十二章  「アニーズ・バー」      12-1 +争う物音 (Kaufmann and a mumbler) +Chapter 12 "Annie's Bar" +Sounds of a struggle + +Page 1 (Lakeside intersection, night) +After passing through the sewers connected to the water supply installation +near the elementary school I came up in the most popular part of Silent Hill, +the lakeside tourist spot. + +Page 2 +However, in spite of this there is no reason to expect anyone to be here. +The area is wrapped in darkness, and in a condition in which it would be +impossible to even walk around without a flashlight. + +Page 3 +First I decide to enter "Annie's Bar", which lies on the road to the lake. +As I approach the door I notice what sounds like a struggle coming +from the other side. + +第十二章 「アニーズ・バー」 +「襲われたカウフマン」 +Chapter 12 "Annie's Bar" +Kaufmann is attacked + +Page 4 (Kaufmann and a mumbler) +When I open the door, inside...Kaufmann is there. +Doctor Michael Kaufmann, that is certainly what he said his name was. +A monster has him cornered. His back is against the far wall of the +bar and he is out of breath. + +Page 5 +He did not notice me come into the bar, and looked as if he had lost all hope. +I pointed my gun at the monster and fired. +Even after the monster had died, with a cry like a metallic twisting, +Kaufmann just stared into the air looking completely worn out. + +第十二章 「アニーズ・バー」 +「戦いのあと」 +Chapter 12 "Annie's Bar" +After the battle + +Page 6 (Close up of Kaufmann) +"Are you OK?" +As I spoke to him he weakly stood up, brushed his pants twice and then slowly +looked toward me. + +Page 7 +"Yeah, I guess so. +But I'm beat. +I thought I was a goner there. +So, how'd it go? +Did you find a way out?" + +"No. Not yet. +How about you?" + +Page 8 +"Zip. +But it's too soon to give up. +This craziness can't go on forever. +A military rescue squad should be here any time now. +If they come through the town, we're home free." + +Page 9 +He looked at the darkness outside the window and clenched his fists. + +"I hope so." +I say. + +Page 10 +"I better get going. +This isn't the time to stand around flapping out gums." + +Page 11 +He fixed his collar, and then began to walk to the door. +He walked as if he were incredibly hungry and when he reached the door +I asked him the question that had been on mind for quite some time. + + +Go to 12-2 + + +_______________________________________________________________________________ +第十二章  「アニーズ・バー」      12-2 +抱き続けていた疑問 (Close up of Kaufmann) +Chapter 12 "Annie's Bar" +The question that had been on my mind + +Page 1 (Close up of Kaufmann) +Kaufmann... + +A ) Ask him about Alessa. + Go to 12-3 + +B ) Show him the picture of Alessa. + Go to 12-4 + + +_______________________________________________________________________________ +第十二章  「アニーズ・バー」      12-3 +アレッサについて (Close up of Kaufmann) +Chapter 12 "Annie's Bar" +About Alessa + +Page 1 (Close up of Kaufmann) +"Do you know a girl called Alessa?" + +His hand, which he had placed on the doorknob, paused for a moment. +And then he looked back at me. + +Page 2 +"No." + +Kaufmann quickly looked back at the door and left as if he were running away. + + +Go to 12-5 + + +_______________________________________________________________________________ +第十二章  「アニーズ・バー」      12-4 +アレッサの写真を見せて (Close up of Kaufmann) +Chapter 12 "Annie's Bar" +Showing Kaufmann the picture of Alessa + +Page 1 (Close up of Kaufmann) +"Do you know this girl?" + +His hand, which he had placed on the doorknob, paused for a moment. +And then he looked back at me. + +Page 2 +I hold the picture of Alessa in my hand. +Upon seeing it a look of horror appears on Kaufmann's face and he freezes. + +"You...just who in the hell are you...?" + +Page 3 (Black) +I was unable to understand the meaning of his question. +In the next instant Kaufmann turned and then left the room as if he were +sucked through the door. + + +Go to 12-5 + + +_______________________________________________________________________________ +第十二章  「リゾート街」      12-5 +カウフマンの秘密 (Lakeside intersection, night) +Chapter 12 "Annie's Bar" +Kaufmann's secret + +Page 1 (Black) +Doctor Michael Kaufmann, +He definitely has some secret. +While I am not sure whether it is connected to me rescuing Cheryl or not, he +knows the main reason why this town has undergone a transformation. + +Page 2 +I followed him so that he did not notice me. + +Page 3 (Lakeside intersection, night) +He races through the dark alleys. Perhaps it is because he is familiar with +the geography here? +The sound of the harsh wind blowing down from the mountains as it cuts +through the eaves of the buildings hides my footsteps and my presence. + +Page 4 +I continued to carefully tail him, making sure not to lose sight of him. + +第十二章 「モーテル」 +「ガレージ」 +Chapter 12 "Motel" +Garage + +Page 5 +Finally his small figure opened the door of a certain building and he +disappeared inside. + +He went into a motel. +But not into one of the guest rooms. +The door he went through is one that is off limits to outsiders, and only +for use by employees. + +Page 6 +I press down on my heart, which feels like it is going to explode, with my +left hand, open the door that Kaufmann just used, and head inside. + +Page 7 (Hotel garage) +Inside ancient dust is everywhere, and the room reeks of mildew. +It looks to be a garage. +Oil, a sprayer, tires, and such have been placed on a dirty metal shelf. + +Page 8 +"Odd..." +Kaufmann is nowhere to be found. +There is only one other door in the room, and it is slightly open. +He must have went through there into another room. + +Page 9 +However, I did not go after him right away. Instead my attention turned to the +motorcycle near the wall and I stopped. + +Page 10 +The gas tank of the motorcycle differs from the rest of motorcycle as it +is oddly clean and shiny. +The motorcycle is so covered in dust that it is not possible to even +distinguish what color it is. +But I get the feeling that the gas tank area alone has been fiddled with +by someone. + +Page 11 +I try gently opening the gas tank. + +Page 12 (Red bottle in black bag) +Inside the gas tank there is a black vinyl bag that is protecting a small +glass bottle. +At the moment I was about to reach out to it a familiar voice stopped me. + +第十二章 「モーテル」 +「血相を変えた男」 +Chapter 12 "Motel" +The man who's face turned white with anger + +Page 13 (Close up of Kaufmann) +"Give me that!" + +When I turned Kaufmann was just glaring at me, his face white with anger. +His clenched fists are shaking with rage. + +Page 14 +"What is this?" + +"That's none of your business! +Instead of messing with that, how about coming up with a way to get out +of here?" + +"Humph." + +Page 15 +"You shouldn't be hanging around here goofing off! +What do you think you are doing? +You want to get yourself killed!? +Get outta here!" + +Page 16 +Even if he had not said that I understood. +I didn't know just how important this small bottle was to him, but I +didn't think that it would help me to find Cheryl. +So I gave it to him. + +Page 17 +"Okay, take it easy." + +"Unless you want to die, keep your mind on business. Got it?" + +Page 18 (Black) +Saying that Kaufmann acts calm and leaves the garage. +I think, "That guy's got to be involved with the local drug racket. + +Page 19 +Man, was he pissed. +And in such a rush, too. That was probably dope in the bottle. +Anyway, better let him do as he pleases. +There's more than my life at stake." + +Page 20 +I then realize that I am wasting time, and immediately leave the hotel. + + +Go to 13-1 + + +_______________________________________________________________________________ +第十二章  「診察室」      12-6 +ストーブを取りに (Nightmare examination room) +Chapter 12 "Examination Room" +Going to get a heater + +Page 1 (Nightmare examination room) +It's cold. And not unexpected as it is snowing outside. +But this room has no heating of any sort. +I took off my jacket and went to put it on Lisa, but she shook her head +from side to side. + +Page 2 (Lisa appears) +"Isn't there any heating?" +Lisa's eyes shifted to the heater in the back of the room. + +"I'm sorry. +This worked until yesterday, but today it's broken. +It's ironic." +Lisa shrugged her shoulders. + +Page 3 +"But there should be an oil heater for use in the patient rooms in the +reception area... +I will go and get it." + +Lisa begins to stand but I stop her. + +"I will go and get it. You just sit tight." + +Page 4 +Lisa smiled. + +"You are kind." + +I pretended not to hear her as I left the room. + +第十二章 「病院受付」 +「何のために…」 +Chapter 12 "Hospital Reception" +Why did I come here... + +Page 5 (Black) +I take an audible breath. +While I was talking to Lisa I had become mentally tired. +But I did find myself faintly attracted to her. +An unexplainable irritableness took control of my feelings. + +Page 6 +I placed my hands on one of the two heaters lined up under the reception +counter and then was gripped with a strange sensation. + +Page 7 +I raised my head and looked around. +In the dark, gloomy lobby there is only the sound of a large wall clock +ticking away the passage of undeniable time. + +Page 8 +While listening to the irregular rhythm of that ticking sound, which was not +unlike the irregular pulse of a patient just before they die, I completely +forgot why I came to lobby. + +第十二章 「病院廊下」 +「黒き少女の影」 +Chapter 12 "Hospital Corridor" +The dark figure of a girl + +Page 9 +(Click...Click......) (Onomatopoeia for footsteps) +Footsteps? +I turned back and as I approached the long corridor on the first floor I saw +it. + +Page 10 (Hospital corridor) (Alessa's silhouette appears) +At the end of the corridor, with the white light hitting her back from the +window, the dark figure of a girl appeared out of the darkness. + +Page 11 +She appears to be facing me, and can see me. +Cheryl? +At the moment I began to approach the figure vanished. + +Page 12 (Shadow disappears) +Bang! + +The sound of gunfire reverberates throughout the hospital. +From the door just left of where I am standing. +...Lisa! + +Page 13 (Lisa dead on examination room floor) +I open the door. +The faint scent of gun power wafts through the air... +And in the middle of the room Lisa lay on her side, dead. + +第十二章 「診察室」 +「撃ち殺されたリサ」 +Chapter 12 "Examination Room" +Lisa, shot to death + +Page 14 +"Lisa...!" + +I instantly thought of Cybil. +The situations strangely resemble each other. + +Page 15 +Only Lisa and I are in the room. +In this closed room only a face-down corpse and me. +In the short amount of time I was out of the room someone came and shot +Lisa in the neck, and then left the room. + +Page 16 +That girl. +Yes, it was that girl. +There is no doubt about it, she must have lied in wait for Lisa to be alone. + +However, for what purpose? +Why Lisa and not me? + + +Go to 12-7 + + +_______________________________________________________________________________ +第十二章  「病院廊下」      12-7 +犯人は? (Nightmare hospital corridor) +Chapter 12 "Hospital Corridor" +Who is the culprit? + +Page 1 (Lisa dead on examination room floor) +"........." + +A ) Pursue the girl I just saw. + Go to 12-8 + +B ) Or maybe the culprit is someone else...yes, and they are still close... + Go to 12-9 + + +_______________________________________________________________________________ +第十二章  「病院廊下」      12-8 +少女の影を追う (Nightmare hospital corridor) +Chapter 12 "Hospital Corridor" +Pursuing the figure of the girl + +Page 1 (Hospital corridor) +I violently open the door of the examination room. +As soon as I got into the corridor, the corridor that that girl was in, I +turned and raced in the direction of the elevator hall. + +Page 2 +The reason there are no people in this town. + +A mass-murder? + +A murderer in the form of a girl that kills indiscriminately... +My body shuddered. + +Page 3 +As I reached the wall at the end of the corridor my eyes fell upon yet +another gruesome sight. + + +Go to 12-10 + + +_______________________________________________________________________________ +第十二章  「病院廊下」      12-9 +犯人はどこへ (Nightmare hospital corridor) +Chapter 12 "Hospital Corridor" +Where did the culprit go? + +Page 1 (Lisa dead on examination room floor) +I search the area around the corpse. + +".........!" +There I found a familiar handgun. + +"This is...the gun that I received from Cybil..." + +Page 2 +Just to be sure I check my pockets. +Sure enough, the handgun is gone... +At some point it must have been stolen from me... + +Page 3 +Kaufmann...? +Or maybe Lisa, when I was passed out? +No, that is hard to imagine. + +Page 4 +Kaufmann and I were far apart, and I cannot imagine that he managed to +take the gun from where he was. + +Page 5 +The same with Lisa. +I cannot imagine that she would take the gun while I was knocked out for +the purpose of suicide. + +Page 6 +And then there is Cybil's death... + +Page 7 +The girl. +There is no doubt about it. +She has been following me all this time, just out of my sight. +She took the gun while I was sleeping and then shot Lisa. + +Page 8 (Hospital corridor) +I darted out of the room and began to run in the direction where the girl was. +I held the gun ready near my temple and arrived at the elevator hall ready +for anything. + +Page 9 +However... +I couldn't believe what I saw there. + + +Go to 12-10 + + +_______________________________________________________________________________ +第十二章  「ホール」      12-10 +カウフマンまでもが (Nightmare hospital corridor) +Chapter 12 "Hall" +Even Kaufmann as well + +Page 1 (Kaufmann dead against wall) +"Kaufmann..." +Kaufmann has shrunk into the corner of the hall, as if he was driven +there. +One of the walls is covered with a disgusting spatter, and he is already +dead on the floor. + +Page 2 +Upon seeing his injury I sank to the ground. +I sat with my legs crossed on the hard tile floor, at a loss as to what to do. +That girl is walking around and destroying everything she sees with the gun. + +Page 3 +However, that girl is not here now. + +Page 4 +I bury my face in my hands. +I thought, please kill me soon. +As each of the people in town are killed... +I don't want to be the last one, please...kill me soon. + + +Go to 13-5 + + +_______________________________________________________________________________ +第十三章 「レイクサイド」      13-1 +小さな船の中で (Lakeside intersection 2, night) +Chapter 13 "Lakeside" +On the small boat + +Page 1 (Lakeside intersection 2, night) +I check the map, and then head to the greatest part of this sightseeing area, +the Lakeside. +My visible breath brushes by my cheeks, drifting in the air as if to mark my +trail, and then finally becoming one with the air around it. + +Page 2 (Nightmare street, Lakeside) +And then the area gradually began turning into that nightmarish world. +I abruptly come to stop. +This time the change is not instant like before. This town, this +world seems like it is being dumped into a demon's body. And I am +filled with a feeling that there is no going back. + +Page 3 +Something has changed. +In a way that cannot be undone. + +第十三章 「レイクサイド」 +「絶望」 +Chapter 13 "Lakeside" +Hopelessness + +Page 4 (Background is Black when this block is loaded) +There is a road before me. +So I run along on it. +That is all I can do. +Is there any hope? Is Cheryl alive? In this situation in which I cannot be +sure of anything, I frequently have to fight off the urge to get sick. + +Page 5 (Background is Black when this block is loaded) +However, I believe that I will find something if I continue forward on this +road. +I run across a pier, and without thinking about it I wrench the door of +a small boat stopped midway along the pier open, and then rush inside it. + +第十三章 「船内」 +「見慣れた笑顔」 +Chapter 13 "Inside the boat" +A familiar smile + +Page 6 (Inside of boat) (Cybil appears) +There was already a passenger inside the boat. + +"Cybil!" + +"Harry!" + +Our voices revealed that we were both relieved. + +Page 7 +"How did you get back here?" + +"I followed the sewer. Were you the one who cut the fence?" + +"Yeah. +I'm glad you made it. +I was worried about you." + +Page 8 +"You were worried!? +Where did you disappear to? +Never mind. +I want to know what's going on here. +What is with this town?" + +Page 9 +I condensed all the things that had happened to me into one, somewhat unclear +conclusion. +I look at Cybil and begin to speak. + +Page 10 +"This may sound really off the wall, but listen to me. +You've got to believe me. +I haven't gone crazy and I'm not fooling around. + +Page 11 +At first, I thought I was losing my mind. +But now I know I'm not. +It's not me. +This whole town... +It's being invaded by the otherworld. +By a world of someone's nightmarish delusions come to life... + +Page 12 +Little by little, the invasion is spreading... +Trying to swallow up everything in darkness. +I think I'm finally beginning to understand what that lady was talking +about." + +Page 13 +"Harry. Hold on a minute. I don't get it?" + +"Look, I don't understand it all myself. +I guess I can't explain it." +I honestly revealed how I felt. + +Page 14 +"Well, what's making this happen?" + +I don't know that either. +But, I do know Cheryl is "there"." + +"There...?" + +Page 15 +"Under whoever created this darkness. +Cheryl is somewhere. And she needs my help." + +Once I finished explaining everything Cybil faintly smiled, and looked +at me as if she was worried. + +Page 16 +"Harry. This whole thing's been a major blow to you. +You need to rest." + +I was let down. +This world, its state, and the reason it became like this... I understood, and +I wanted Cybil to understand as well. + +Page 17 +Even though I am a writer, I am cursed by a limited vocabulary. +This is something that upsets me about myself. + +Page 18 +"Cybil, I..." +As I was speaking the door slowly opened and I could see someone enter the +room. +It was not a monster, but a human. + +第十三章 「船内」 +「ダリアの忠告」 +Chapter 13 "Inside the Boat" +Dahlia's warning + +Page 19 (Close up of boat window) (Dahlia appears) +"The demon is awakening! +Spreading those wings." + +"Dahlia Gillespie..." + +"Was it not as I said? +I see it all, now. +Yes, everything. + +Page 20 (Background fades to black, Dahlia remains) +Hungry for sacrifice, the demon will swallow up the land. I knew this +day would come. +And what's more, the task is almost finished. + +Page 21 (Dahlia fades, the Mark of Samael appears) +There's only two left. To seal this town to the abyss, the mark of Samael. +When it is completed, all is lost. + +Page 22 +Even in daytime, darkness will cover the sun. The dead will walk, and +martyrs will burn in the fires of hell. +Everyone will die." + +Page 23 +"So what am I supposed to do? +I've got to save Cheryl." + +Page 24 (Close up of boat window) (Dahlia appears) +"It is simple. +Stop the demon. +The demon, the demon taking that child's form. +Stop it before your daughter becomes a sacrifice. Before it is too late. +Stop it. Stop it." + +Page 25 +"What do I do?" + +"Go to the lighthouse on the lake, and to the center of the amusement park. +Make haste. +You are the only hope." + +Page 26 (Dahlia disappears) (Cybil appears) +"Look Harry. I really don't get what's going on. But if there's a chance we +can save your daughter, I'm in. +I'll check out the amusement park. You go to the lighthouse." + + +Go to 13-2 + + +_______________________________________________________________________________ +第十三章 「レイクサイド」      13-2 +シビルと分担 (Inside of boat) +Chapter 13 "Lakeside" +Cybil and Harry split up + +Page 1 (Close up of boat window) (Cybil appears) +"Cybil..." + +A ) I will go to the lighthouse. + Go to 13-3 + (This choice will result in automatic branching if you reach 15-5. + From 15-5 you will then automatically go to 16-1. You must make this + choice if you wish to have a chance to reach endings A, B, D-1 or D-2.) + D-1, or D-2.) + +B ) I will go to the amusement park. + Go to 13-4 + (This choice will result in automatic branching once you reach 15-5. + From 15-5 you will then automatically go to 16-6. You must make this + choice if you wish to reach endings C-1 or C-2.) + + +_______________________________________________________________________________ +第十三章 「レイクサイド」      13-3 +灯台に向かうハリー (Inside of boat) +Chapter 13 "Lakeside" +Harry heads to the lighthouse + +Page 1 (Black) +"Cybil... Thanks." +Gripping her handgun, Cybil left the boat and disappeared into the darkness. + +"You will need to use it." + +"Use what?" + +"The Flauros. +Only with that can you stop it." + +Page 2 +Wait...the Flauros. +I check inside my pockets. +That four sided object. + +However, does Cybil have such an object as well? + +Page 3 +No, that is not likely. +If she did, then she probably would have been able to understand my story a +little better. + +Page 4 +"What about Cybil?" +I consider chasing after Cybil. +However, my true goal is rescuing my daughter. +And Cybil, with the same goal, is risking her life as she heads to +the amusement park. + + +Go to 14-1 + + +_______________________________________________________________________________ +第十三章 「レイクサイド」      13-4 +遊園地へ向かうハリー (Inside of boat) +Chapter 13 "Lakeside" +Harry heads to the amusement park + +Page 1 (Close up of boat window) (Cybil appears) +As usual I pretended to go along with what Cybil is saying and nodded. + +Page 2 Black +I cannot let Cybil go alone. +Even if she is a cop, it would be terrible if something were to happen +to her while she is trying to help my daughter. + +Page 3 +I waited for a little bit and then headed after Cybil. +I decided that I could always go to the lighthouse later. + + +Go to 14-8 + + +_______________________________________________________________________________ +第十三章 「真実」      13-5 +銃を握る小さな右手 (Nightmare hospital corridor) +Chapter 13 "Truth" +The small right hand holding the gun + +Page 1 (Black) +With my eyes closed I prayed hard, and wished for that. +And then the girl came. +The low sound of a motor... +And a chime announce her arrival. +The doors slowly open and close. +After stepping off the elevator the girl walked over to me and stood there. + +Page 2 +I was able to tell who the girl was without even raising my head. + +Page 3 +"Daddy..." + +Page 4 +I could not hold back my overflowing tears. +I placed my palms on my face and cried out. +Cheryl...why... +Why are you doing this... + +My unintelligible voice resonated with the walls of the hall. + +Page 5 (Cheryl with gun from waist down) +"Daddy..." + +I looked at Cheryl through the spaces between my fingers. +In her small right hand she held a black, solemn handgun, which was +disproportionate to her size. + + +Go to 13-6 + + +_______________________________________________________________________________ +第十三章 「真実」      13-6 +最後の懇願 (Nightmare hospital corridor) +Chapter 13 "Truth" +Last request + +Page 1 (Cheryl with gun from waist down) +I said. + +A ) "If you are going to kill me then do it..." + Go to 13-7 (Ending E-1) + +B ) "Give me that handgun...!" + Go to 13-8 (Ending E-2) + + +_______________________________________________________________________________ +第十三章 「真実」      13-7 +殺すなら殺してくれ (Nightmare hospital corridor) +Chapter 13 "Truth" +If you are going to kill me then do it + +Page 1 (Cheryl with gun from waist down) +"Sorry... +You daddy doesn't understand, but... +If you are going to kill me then do it... +I am in agony... +To finally be reunited with you...with you like this..." + +Page 2 +With an expressionless face Cheryl points the barrel of the gun at me. + +Page 3 +"Hand it over to him now, Cheryl." + +That voice woke me up. +A particularly hoarse voice. +Dahlia... +I could faintly see her standing in the darkness behind Cheryl. + +第十三章 「真実」 +「見下ろすダリア」 +Chapter 13 "Truth" +Dahlia looking down at Harry + +Page 4 (Dahlia in hall) +"Dahlia..." + +Dahlia did not move. She looked down on me and began to speak. +"...It's terrible. +The gods have passed judgment on you... +Under the pretext of searching for your missing daughter you were unable +to get her back." + +Page 5 +What...what are you saying... +Dahlia taps Cheryl's shoulder and Cheryl holds out the handgun. +"Daddy, isn't this yours? +It was dropped here." + +I remained seated, and then I reached out and took the handgun without +knowing why. + +Page 6 +"My...handgun?" +I hurriedly checked my pockets. +The handgun was definitely missing. + +"It doesn't appear that you have realized it yet." + +I carefully studied the gun I was holding. +This is definitely the gun I received from Cybil. + +Page 7 +One round is chambered in the gun. + +Page 8 +......... +Wait... +There is one round in the gun... + +One round? + +Page 9 +.............................. + +第十三章 「真実」 +「夢想回顧」 +Chapter 13 "Truth" +Daydream recollection + +Page 10 (Cybil, dead on the floor) +This is...the antique shop... +Cybil heads to the altar at the end of the passage... + +I follow her... +Without making any footstep sounds... + +Page 11 +Cybil doesn't notice me... +I strangle her from behind... +I push her down to the floor... + +I press the gun I am holding to the base of her neck... +And forcefully pull the trigger... + +Page 12 (Lisa dead on examination room floor) +.........Where is this............... +...Hospital...? I leave the examination room... +Yes, to get the oil heater... +No...instead... +I return to the room... +Lisa was surprised... + +I grab her long blond hair... +Her scream and the gun shot occur at the same time... + +Page 13 +A terrible headache... +I cannot take it and run out into the corridor... +I run into a man that was surprised by the gun shot and has come out of +a room... +He sees what I have in my right hand... +He sees the red stain on my clothes....... + +Page 14 (Kaufmann dead against wall) +I persistently chase him... +I look at his back as he runs away... +He is a fool...that Kaufmann... +There is a dead end ahead... +You have no where left to run to... + +Page 15 +He sank to the floor in the corner of the hall... +What a pathetic end... +I place my right leg on his shoulder... + +Page 16 +.............................. + +第十三章 「真実」 +「刺すような声」 +Chapter 13 "Truth" +A piercing voice + +Page 17 (Elevator hall, Dahlia with Cheryl) +"It looks like you have remembered." +Dahlia's piercing voice penetrates my eardrums. + +Something snaps within me. +"Dahlia...I..." +I cannot speak through my tears. + +Cheryl clings to Dahlia, and stares fixedly at me. She appears to be +frightened. + +Page 18 +Silence... +It's strange. +That my daughter would cling to a woman that she has just met. + +Page 19 +Even as I shared the same time and space with them, they felt completely like +people from another dimension. + +Page 20 +"If your going to kill...then you should do it... +No one is left in this town. +This town is dead." (Dahlia) + +第十三章 「真実」 +「降り続く雪」 +Chapter 13 "Truth" +The constant snow + +Page 21 (Black, falling snow) + +The snow still continues to fall even now... + +On the roof and walls of this decrepit hospital, on all the houses, a +merciless source of white ice falls. + +Page 22 + +I fly into the sky. +I look down on the town wrapped in thick fog, it is going far away. +I spread out my arms and climb even higher. + +Page 23 +This feels good. +It's invigorating. +If I close my eyes I feel that I would rise all the way to space. + +Page 24 +......... + +第十三章 「真実」 +「デスクの上で」 +Chapter 13 "Truth" +On top of the desk + +Page 25 (Harry dead on his desk, gun in hand) +Cheryl has watered the dandelions that have bloomed in the garden. + +Page 26 +My body is... + +In my distant consciousness my entire body trembles. + +Page 27 +I am holding a gun in my right hand, lying face down on the desk in my study. +I will never move ever again. + +Page 28 +Calm sunlight... +A gentle breeze blows in from the window... + +Page 29 +Cheryl... + + +The End E-1 + +You will now receive the following Digital Trading Card: + 6. Kaufmann + + +_______________________________________________________________________________ +第十三章 「真実」      13-8 +拳銃を渡すんだ! (Nightmare hospital corridor) +Chapter 13 "Truth" +Give me that handgun! + +Page 1 (Cheryl with gun from waist down) +"Cheryl...! +Give me that handgun!" +I try to take the handgun away from Cheryl. + +Page 2 +It can't be... +It can't be, this handgun is... + +Page 3 +Cheryl grinned and then placed the barrel of the gun against my forehead. + +"Goodbye" + +The voice of the girl rocks my eardrums. + +Page 4 (Black) +Bang! +The sound of gunfire. +With my eyes closed, I waited for my consciousness to fade away. +However...something is not right. + +Page 5 +I gingerly opened my eyes and saw Cheryl lying in front of me. Cybil was +standing behind her, with the gun in her hand pointed at Cheryl. + +Page 6 (Cybil holding gun up) +Smoke was rising from the barrel of her handgun. +Cybil glanced at me and then let out a long breath. + +Page 7 +"Cybil..." + +"Harry... +I am glad I made it on time. +Are you hurt?" + +I forcefully stood and wrapped my hands around Cybil's neck. + +Page 8 +"What have you done! +Have you lost your mind!!" + +Cybil is not surprised. +With effort she remained calm, and pointed at Cheryl's body with her chin. + +Page 9 +"Take another look, take a good look. +That is not Cheryl..." + +I rolled over the face-down body and looked at its face. + +Page 10 +"Dahlia..." +I look up at Cybil. + +"You mistook her for Cheryl? +...You must have been hallucinating. +But that's all right, I am just really glad I made it in time." + +Page 11 +"What is this all about..?" + +"Dahlia and Kaufmann... +and also Lisa. +By chance I heard the three of them talking, so I listened in..." + +Page 12 Black +(That wasn't what we discussed...) (Dahlia) + +Page 13 +(Heh... +It's not like we ever had a deal in the first place. +I will take the white claudia. +Because I don't care for trusting you with it.) (Kaufmann) + +Page 14 +(Kaufmann... +With this you are going to become very rich... +I have a good route for distribution...) (Dahlia) + +Page 15 +(You people... +you're in cahoots with each other!) (Kaufmann) + +Page 16 +(No one is conspiring against you. +Since the beginning everything has going according to plan. +You've taken care of distribution, right?) (Lisa) + +Page 17 +(There is a record in which my share is clearly recorded...) (Dahlia) + +Page 18 +(Ha Ha Ha! +That piece of paper is now ash. +Just like your daughter.) (Lisa) + +Page 19 +..................... + +Page 20 (Cybil holding gun up) +"Then a gun shot rang out... +and a woman's scream reverberated. +Then for a bit there was a struggle, but in the end the man's voice ceased as +well. + +Page 21 +I was hiding behind a pillar. +Dahlia came out of the room alone. +She didn't notice me. +She was holding a handgun, and her clothes were soaked in blood. + +Page 22 +I tailed her without her noticing me to this hospital. Once she found you +she pulled out her gun once more and pointed it at you. + +Page 23 +To protect you I pulled the trigger on the gun I was carrying..." + +Page 24 +In the dark hospital only Cybil's voice echoed on and on. +All the people in this world had become corpses, and only outsiders remained. + +Page 25 +No...wait. +One person still remains. +Just one... + +Page 26 +"I have Cheryl somewhere safe. +Well then, let's go to her. +She can hardly wait to see her father." + +Cheryl... +No, not her. +There is still one other person in this world. + + +Page 27 +"Uh...yeah, let's go." + +"You are about to be reunited with your precious daughter, for whom you have +been searching? +How about looking a little more excited?" + +Page 28 +Something is... +Something is incomplete... + +Page 29 (Black) +I began to walk behind Cybil. + +A reunion with Cheryl. +I risked my life, and wished for this, but in spite of that my heart is +filled with emptiness. + +Page 30 +Cybil's figure sways up and down as I follow her, and my entire body trembles +with extreme exhaustion. + +Page 31 +Just where does Cybil have my daughter? +I think that maybe we are walking without no destination. + +Page 32 +At that moment I was then...unable to see what Cybil was really up to... + + +The End E-2 + +You will now receive the following Digital Trading Cards: + 23. Hospital + 28. His Fate + + +_______________________________________________________________________________ +第十四章 「灯台」      14-1 +アレッサと対峙 (Lighthouse roof) +Chapter 14 "Lighthouse" +Facing Alessa + +Page 1 (Black) +I think, I should believe in Cybil. +No, maybe it is merely my selfishness telling myself that. +However, my destination is the lighthouse that is not far from here. +To run there is my mission, and my fate. + +Page 2 +I entered the lighthouse and then ascended a spiral staircase to arrive +at the roof. +And then I could not believe my eyes. +A giant crest is present on the floor I am standing on the roof of the +lighthouse. + +Page 3 (Lighthouse roof) +The mark of Samael. +That is what Dahlia called it. +She said I must not let it be completed. +That this town is gradually being eroded away by this crest. + +第十四章 「灯台」 +「床一面の印章」 +Chapter 14 "Lighthouse" +The crest on the floor + +Page 4 (Alessa appears) +Alessa was standing there. +She looked as if she had just now completed making the mark here, and she +just looked at me without any change in her expression. + +Page 5 +For the first time, we just faced each other, each of us understanding +each other to a certain degree. +Just as I thought that her eyes showed a little sadness she turned around +and suddenly disappeared as if she had jumped from this tall lighthouse. + + +Go to 14-2 + + +_______________________________________________________________________________ +第十四章 「灯台」      14-2 +姿を消した少女 (Lighthouse roof) +Chapter 14 "Lighthouse" +The girl disappeared + +Page 1 (Lighthouse roof) +"Alessa...! Wait!" + +A ) I've got a bad feeling. I'll head back to the boat. + Go to 14-3 + (This choice is related to the automatic branching that occurs in 15-1. + If you are hoping to reach endings A or B then you can make this choice.) + +B ) Rush to the vicinity where Alessa disappeared from. + Go to 14-4 + (This choice is related to the automatic branching that occurs in 15-1. + (You must make this choice if you wish to have a chance to reach endings + D-1 or D-2. You will still be able to reach endings A or B if you make + this choice as well.) + + +_______________________________________________________________________________ +第十四章 「灯台」      14-3 +あきらめて船へと戻る (Lighthouse roof) +Chapter 14 "Lighthouse" +Giving up and returning to the boat + +Page 1 (Black) +In order to return to the boat from just before I retrace my steps from +the lighthouse. +The small boat stopped midway along the pier... +Perhaps Cybil has returned, and with that expectation in mind I opened the +door leading to the inside of the boat, but... + +Page 2 (Inside of boat) +Cybil is not here. +Maybe she is still on her way to the amusement park. +Or maybe she has already arrived there. +Or maybe something has happened to her. + + +Go to 14-8 + + +_______________________________________________________________________________ +第十四章 「灯台」      14-4 +少女は一体どこへ (Lighthouse roof) +Chapter 14 "Lighthouse" +Just where did the girl go + +Page 1 (Lighthouse roof) +"Wait! Please talk to me!" +I rush to the area where Alessa was standing. +However, there was no trace of her at all. + +Page 2 +The cold wind blew and ruffled my bangs. I just stood there motionless. + +Page 3 +Huh... +I can see something. +Through the overlapping layers of fog, I can see something that looks like +a pale light. + +Alessa. +I said without thinking about it. + +Page 4 +I had a feeling that I could see Alessa through a distortion +in the space there. + + +Go to 14-5 + + +_______________________________________________________________________________ +第十四章 「灯台」      14-5 +空間の歪みに映る幻影 (Lighthouse roof) +Chapter 14 "Lighthouse" +The illusion reflected in the spatial distortion + +Page 1 (Lighthouse roof) +"Alessa..." + +A ) Bravely jump in. + Go to 14-6 + (This choice will result in automatic branching once you reach 15-1. + From 15-1 you will then automatically go to either 15-2 or 15-3. + You must make this choice if you wish to reach endings A or B.) + +B ) On second thought I'd better turn back. + Go to 14-7 + (This choice will result in automatic branching once you reach 15-1. + From 15-1 you will then automatically go to 15-6. You must make this + choice if you wish to reach endings D-1 or D-2.) + + +_______________________________________________________________________________ +第十四章 「灯台」      14-6 +歪みに飛び込む (Lighthouse roof) +Chapter 14 "Lighthouse" +Jumping into the distortion + +Page 1 (Black) +I was walking on air... +With each step I took toward the distortion I was stepping on air. + +Page 2 +Finally my body is completely enveloped in that hole. Inside...Alessa was +sitting on the ground sobbing. + +Page 3 +Alessa. +Alessa covered her face with her hands, and her shoulders trembled as she +cried. I nestled up to her and knelt down. + +Page 4 +Suddenly the area became a sea of fire. +Among the heaps of debris Alessa is screaming. +This is...what is in Alessa's mind. +Alessa's suffering mind. + +Page 5 +The detestable event of seven years ago... +The flames that burned an entire section of the town... +It was being replayed before my eyes. + +Page 6 +"Alessa!" +I shook her shoulders in an attempt to wake her from this nightmare. + +Page 7 +Alessa raised her head, and when I looked at her my heart nearly stopped. + +Page 8 +Cheryl. + +It is unmistakable, this girl is Cheryl, whom I have been searching for. + +Page 9 +......... + +Page 10 (Lighthouse roof) +Cold rain moistens my cheeks. +When I come to I realize that I am standing frozen on top of the lighthouse, +staring off into the empty darkness. + +Page 11 +A dream...? +Was I hallucinating...? +Oh...and what about Cheryl... + + +Go to 14-3 + + +_______________________________________________________________________________ +第十四章 「灯台」      14-7 +危険を感じ引き返す (Lighthouse roof) +Chapter 14 "Lighthouse" +Harry senses danger and turns back + +Page 1 (Lighthouse roof) +Wait...I held myself back. +I have a bad feeling about this. +I think about Cheryl and then I cannot take any dangerous chances. + +Page 2 +And the safety of Cybil, who is working with me to look for Cheryl, concerns +me as well... + +Page 3 +I'd better turn back. + + +Go to 14-3 + + +_______________________________________________________________________________ +第十四章 「灯台」      14-8 +遊園地に向けて走る (Lighthouse roof) +Chapter 14 "Lighthouse" +Running toward the amusement park + +Page 1 (Black) +Within a current of guessing that raced by like a revolving lantern, I ran +toward the amusement park. + + +Go to 15-1 + + +_______________________________________________________________________________ +第十五章 「遊園地」      15-1 +闇 (Nightmare amusement park) +Chapter 15 "Amusement Park" +Darkness + +Page 1 (Black) +.................. + + +Go to 15-2 if you chose A in 7-13 and did not choose B in 14-5 +Go to 15-3 if you chose B in 7-10 or B or C in 7-13 and + did not choose B in 14-5 +Go to 15-6 if you chose B in 14-5 + + +_______________________________________________________________________________ +第十五章 「遊園地」      15-2 +変わり果てたシビル救出 (Nightmare amusement park) +Chapter 15 "Amusement Park" +Rescue of transformed Cybil + +Page 1 (Nightmare amusement park) +I arrive at the amusement park by going through the sewers. +In the amusement park, which has changed to the form of the otherworld, +several of the attractions run constantly as if they were broken toys. + +Page 2 (Merry-go-round entrance) +I pass by the Ferris wheel, and arrive at the merry-go-round. +However, only this attraction is not running. + +Page 3 +While it is only natural for a ride to not be in operation, it seems +unnatural for this merry-go-round to not be running... +I walk around it. + +Page 4 +Clink...Clink... (Onomatopoeia for walking sounds) + +While slipping between the horses I look for Cybil. +Quite a bit of time has passed since she came here. + +Page 5 +I suppose maybe she didn't find Cheryl and headed back to that ship. +But the only way to get here is through those sewers. +If she had gone back then we should have ran across each other at some point. + +Page 6 +"Huh...what is this...?" +I slowly kneel down and try touching it. +The dark green liquid is still warm. +Something moved through here, and if this trail is traced it will lead back +to the source of the liquid. + +第十五章 「遊園地」 +「シビルの後姿」 +Chapter 15 "Amusement Park" +Cybil, from behind + +Page 7 (Cybil in wheelchair) +And then...in the darkness I see Cybil from behind. + +Page 8 +"Cybil..." +I try calling out to her. +Only the low sound of the motor of the Ferris wheel echoes from afar. +She should be able to hear me. +I take another look at her. + +Movie: Monster Cybil stands up from the wheelchair + +Page 9 Black +She slowly stood up from the wheelchair. + +Page 10 +Odd. +I do not see the brave attitude that was present in her just before. +She walks as if something has drained the life out of her, like she +is wandering about for no reason. +I approach her. +And call out to her once more. + +Page 11 (Cybil standing, black background) +As I do this Cybil staggers as she slowly turns, and confirms my presence. + +Page 12 +And then, as if I am watching her in slow motion she raises her right arm +until it is parallel with the ground and then a bullet fires from the +handgun she is holding. + +Page 13 (Cybil with arm raised, black background) +"Cybil, it's me. It's Harry!" + +The bullet grazes my shoulder, and with a discordant metallic sound it +hits one of the wooden horses. + +...She is coming towards me. + +Page 14 +Her eyes no longer appear to be human. +The eerie red color of her eyes does not make it look like her life-force has +been drained, but instead, it makes it appear as if she has been possessed by +some evil being. + +Page 15 (Close up of Monster Cybil) +I was too late, I think. +Her heart had been devoured by someone, no by Alessa. +What is there is no longer Cybil. +Just an alter-ego of Alessa that is using Cybil's body... + +第十五章 「遊園地」 +「ペットボトル」 +Chapter 15 "Amusement Park +Pet Bottle + +Page 16 +At that time I remembered. +I searched my pockets...got it. +The pet bottle. +The vermilion liquid is inside it. +I scooped it up in the hospital. + +Page 17 +The red of Cybil's eyes looked a lot like the red of that liquid. +I hold up the pet bottle so that Cybil can see it and shake it left and right. + +Page 18 +And then just for a moment her expression changed to one of imploring... +She must be aware. +But she seems to be caught on an edge in her body, her body that will not do +her bidding. + +Page 19 +It is like she is being attracted to me... +With her gun ready, Cybil approaches. +Upon closer inspection I can see that her eyes are full of tears. + +Page 20 +I unscrew the cap of the pet bottle. +No one is riding the wooden horses, so their speed increases. +I think that it is like time is rapidly passing for everything but the +two of us. + +Page 21 +At the same time as the hammer falls in Cybil's gun with a 'click' I +sprinkle the liquid in the pet bottle on Cybil without leaving a drop inside. + +Page 22 (Black) +"Gu..." +Cybil tries to speak, and her face twists agonizingly. +At the same time white smoke rises from her entire body, and gravity +pulls her to the ground, face down. + +Page 23 +And then a creepy creature that is shaped like a human organ burrows up out +of Cybil's back and approaches my feet. I forcefully crush it under my +foot with all my might. + +Page 24 +........................ + +Page 25 (Cybil on ground) (Harry appears) +"Cybil! Wake up! Snap out of it!" +Cybil doesn't respond. +"Cybil!" +........................ + +After a bit Cybil opened her eyes. +Her eyes are a calm blue. + +Page 26 +"...Harry? +...What...happened?" + +"Shh...Don't talk. +I'll take care of you." + +A look of relief appears on her face and then she closes her eyes again. + +Page 27 +Once I am done binding her wound, I close my eyes as well, and place my +hand on Cybil's shoulder. + +Page 28 +............... + +Page 29 (Black) +(Harry... +Why did they take your daughter? +Why her?) + +Page 30 +(I'm not sure, myself. +But, you know, Cheryl isn't my biological daughter.) + +Page 31 +(I actually haven't told her yet. +She probably already knows anyway, though.) + +Page 32 +(We found her abandoned on the side of the highway. +She was still a baby and nobody knew where she came from.) + +Page 33 +(We didn't have any kids of our own. My wife was sick, and it didn't look +like she was getting any better. +So we took Cheryl in.) + +Page 34 +(So in that case...) + +Page 35 +(There might be some connection between Cheryl and this town.) + +Page 36 +(So what do you do now?) + +Page 37 +(Cheryl is my daughter. +I will save her. No matter what.) + +Page 38 +I slowly open my eyes. + +第十五章 「遊園地」 Amusement Park +「闇に浮かぶアレッサ」 +Chapter 15 "Amusement Park" +Alessa appears in the darkness + +Page 39 (Alessa in nightmare amusement park) +And then just as I had predicted, she appeared. +Alessa. +The girl that wrapped up this town and its residents in her otherworld. + +Page 40 +That girl carefully formed her body from out of light, and appeared right +in front of me. + +I begin to talk to that demon. + +Page 41 +"I figured you'd show. +Hold it right there. +I don't know who you are, what you're trying to do, and I don't care. +Just one thing. +Let Cheryl go. +That's all I ask." + +Page 42 +Before I finish speaking Alessa raises her right hand toward the sky. + +Page 43 +And then she brings her arm down and my entire body is blown backwards. +My body tumbles across the ground like a rag for about 30 meters, and then +finally comes to a rest. + +Page 44 +"Damn!" +Such incredible power. +A servant of god, a demon's power. +A normal person like me has no chance against her. +Power is gushing out of her body, and it emits a pale light. I cannot even +approach her. + +Page 45 (Spinning Flauros) +"Huh? What is this?" + +Suddenly a blinding light emits from my pocket. +It is that four-sided object, the Flauros. +Light shoots out in a straight line from each of the points of its triangles, +and it eventually rises up into the air. + +Page 46 +Just as I thought that the great light and sound it was wrapped in meant that +its power was greater than Alessa's, the power of the Flauros condensed, +became a beam of light, and pierced Alessa's body. + +Page 47 (Nightmare amusement park floor) (Alessa appears) +Just as I was just before, Alessa was blown backwards by that power, which +she could not overcome. + +Page 48 +"Where's Cheryl? Give me back my daughter." +I was on the verge of passing out, and I thought of Cheryl. + +All I can do is calmly look at the unbelievable sight before me as it unfolds +before my eyes. + +Page 49 +What just happened? Is Cheryl okay? + +However, she does not answer me. +Instead, a hoarse voice passes into my thoughts, and it is accompanied by +the sound of footsteps. + +Page 50 (Dahlia appears) +"We meet at last, Alessa." + +"......!" + +"Dahlia Gillespie......" + +Page 51 +Unable to move from my prone position I thought about who's voice that was. + +And then using all my strength I stand. +After confirming that it was Dahlia in front of me I spoke in a voice that +was nearly a yell. + +Page 52 +"Where's Cheryl? Where is she?" + +Page 53 +Dahlia does not hear me yelling. +She does not look back, and looks at Alessa with a creepy smile. + +Page 54 +"Alessa. This is the end of your little game." + +"Mama..." + +Mother...? I am confused. + +"Huh? Could she be...?" + +Page 55 +"You've been a ghastly little pest, haven't you? Alessa? +I was careless. Thinking you couldn't escape from our spell. + +Page 56 +But Mommy didn't know how much you'd grown. +That's why I couldn't catch you all by myself. +But what a pity, yes? +Now you're half indebted to this man for his help." + +Page 57 +"Hey! What are you talking about?" + +My voice just echoes emptily in the darkness. + + +Go to 15-4 + + +_______________________________________________________________________________ +第十五章 「遊園地」      15-3 +変わり果てたシビルに発砲 (Nightmare amusement park) +Chapter 15 "Amusement Park" +Firing at transformed Cybil + +Page 1 (Nightmare amusement park) +I arrive at the amusement park by going through the sewers. +In the amusement park, which has changed to the form of the otherworld, +several of the attractions run constantly as if they were broken toys. + +Page 2 (Merry-go-round entrance) +I pass by the Ferris wheel, and arrive at the merry-go-round. +But, this is the only attraction that is not running. + +Page 3 +While it is only natural for a ride to not be in operation, it seems +unnatural for this merry-go-round to not be running... +I walk around it. + +Page 4 +Clink...Clink... (Onomatopoeia for walking sounds) + +While slipping between the horses I look for Cybil. +Quite a bit of time has passed since she came here. + +Page 5 +I suppose maybe she didn't find Cheryl and headed back to that ship. +But the only way to get here is through those sewers. +If she had gone back then we should have ran across each other at some point. + +Page 6 +"Huh...what is this...?" +I slowly kneel down and try touching it. +The dark green liquid is still warm. +Something moved through here, and if this trail is traced it will lead back +to the source of the liquid. + +第十五章 「遊園地」 +「闇とシビル」 +Chapter 15 "Amusement Park" +Darkness and Cybil + +Page 7 (Cybil in wheelchair) +And then...in the darkness I see Cybil from behind. + +Page 8 +"Cybil..." +I try calling out to her. +Only the low sound of the motor of the Ferris wheel echoes from afar. +She should be able to hear me. +I take another look at her. + +Movie: Monster Cybil stands up from the wheelchair + +Page 9 Black +Odd. +I do not see the brave attitude that was present in her just before. + +She walks as if something has drained the life out of her, like she +is wandering about for no reason. +I approach her. +And call out to her once more. + +Page 10 (Cybil standing, black background) +As I do this Cybil staggers as she slowly turns, and confirms my presence. + +Page 11 +And then, as if I am watching her in slow motion she raises her right arm +until it is parallel with the ground and then a bullet fires from the +handgun she is holding. + +Page 12 (Cybil with arm raised, black background) +"Cybil, it's me. It's Harry!" + +The bullet grazes my shoulder, and with a discordant metallic sound it +hits one of the wooden horses. + +...She is coming towards me. + +Page 13 +Her eyes no longer appear to be human. +The eerie red color of her eyes does not make it look like her life-force has +been drained, but instead, it makes it appear as if she has been possessed by +some evil being. + +Page 14 (Close up of Monster Cybil) +I was too late, I think. +Her heart had been devoured by someone, no by Alessa. +What is there is no longer Cybil. +Just an alter-ego of Alessa that is using Cybil's body... + +第十五章 「遊園地」 +「シビルを撃つ」 +Chapter 15 "Amusement Park" +Harry shoots Cybil + +Page 15 +I ready my handgun and fire it at Cybil. +I have no choice. If I do not fire then I will be killed. +If I die then I won't be able to save Cheryl or anything. + +Page 16 +"Cybil..." +She should be my most dependable partner. +The first person I met in town and a supporter. +An irreplaceable friend that risked her life to help me search for Cheryl. + +Page 17 +And now I am going to kill her in the name of rescuing my daughter. +However, I have no choice. +I will be killed if I do nothing. +I pull the trigger. + +Page 18 (Red) +Each time I hit Cybil I feel like I am going to pass out. +And as Cybil collapses I become aware of my error. + +Page 19 (Cybil, dead on the floor) +Cybil has become just an object. +I rush over to Cybil and look at her. She is on her back with her eyes wide +open. I sink to the ground. +Tears distort my vision. + +Page 20 +"Cybil...why... +did this happen..." + +At the moment I am about to touch Cybil her back suddenly rises and +begins squirming. + +Page 21 +A nasty liquid-like monster bursts out of Cybil's lifeless back. +It crawls on the floor, and begins to move at a speed not unthinkable for its +shape. + +Page 22 +Keeping only it in my sight, I pursue it. +I am already exhausted, and maybe in no condition to correctly judge things. + +第十五章 「遊園地」 +「アレッサ出現」 +Chapter 15 "Amusement Park" +The appearance of Alessa + +Page 23 (Alessa in nightmare amusement park) +And then just as I had predicted, she appeared. +Alessa. +The girl that wrapped up this town and its residents in her otherworld. + +Page 24 +That girl carefully formed her body from out of light, and appeared right +in front of me. + +I begin to talk to that demon. + +Page 25 +"I figured you'd show. +Hold it right there. +I don't know who you are, what you're trying to do, and I don't care. +Just one thing. +Let Cheryl go. +That's all I ask." + +Page 26 +Before I finish speaking Alessa raises her right hand toward the sky. + +Page 27 +And then she brings her arm down and my entire body is blown backwards. +My body tumbles across the ground like a rag for about 30 meters, and then +finally comes to a rest. + +Page 28 +"Damn!" +Such incredible power. +A servant of god, a demon's power. +A normal person like me has no chance against her. +Power is gushing out of her body, and it emits a pale light. I cannot even +approach her. + +Page 29 (Spinning Flauros) +"Huh? What is this?" + +Suddenly a blinding light emits from my pocket. +It is that four-sided object, the Flauros. +Light shoots out in a straight line from each of the points of its triangles, +and it eventually rises up into the air. + +Page 30 +Just as I thought that the great light and sound it was wrapped in meant that +its power was greater than Alessa's, the power of the Flauros condensed, +became a beam of light, and pierced Alessa's body. + +Page 31 (Nightmare amusement park floor) (Alessa appears) +Just as I was just before, Alessa was blown backwards by that power, which +she could not overcome. + +Page 32 +"Where's Cheryl? Give me back my daughter." +I was on the verge of passing out, and I thought of Cheryl. + +All I can do is calmly look at the unbelievable sight before me as it unfolds +before my eyes. + +Page 33 +What just happened? Is Cheryl ok? + +However, she does not answer me. +Instead, a hoarse voice passes into my thoughts, and it is accompanied by +the sound of footsteps. + +Page 34 (Dahlia appears) +"We meet at last, Alessa." + +"......!" + +"Dahlia Gillespie......" + +Page 35 +Unable to move from my prone position I thought about who's voice that was. + +And then using all my strength I stand. +After confirming that it was Dahlia in front of me I spoke in a voice that +was nearly a yell. + +Page 36 +"Where's Cheryl? Where is she?" + +Page 37 +Dahlia does not hear me yelling. +She does not look back, and looks at Alessa with a creepy smile. + +Page 38 +"Alessa. This is the end of your little game." + +"Mama..." + +Mother...? I am confused. + +"Huh? Could she be...?" + +Page 39 +"You've been a ghastly little pest, haven't you? Alessa? +I was careless. Thinking you couldn't escape from our spell. + +Page 40 +But Mommy didn't know how much you'd grown. +That's why I couldn't catch you all by myself. +But what a pity, yes? +Now you're half indebted to this man for his help." + +Page 41 +"Hey! What are you talking about?" + +My voice just echoes emptily in the darkness. + + +Go to 15-4 + + +_______________________________________________________________________________ +第十五章 「遊園地」      15-4 +ダリアとアレッサ (Nightmare amusement park) +Chapter 15 "Amusement Park" +Dahlia and Alessa + +Page 1 (Nightmare amusement park floor) (Alessa appears) (Dahlia appears) +"Alessa. My dear little girl... +There is one thing left I need you to do for me." + +"No. Get away from me." + +"Bad girl. Everything is ready. Let's go home now, uh-hmm?" + +Page 2 (Alessa and Dahlia disappear) +Wait... +What about Cheryl... +Just where is she... +give me back my daughter... + +my daughter... +Cheryl... + + +Go to 15-5 + + +_______________________________________________________________________________ +第十五章 「遊園地」      15-5 +………。 (Nightmare amusement park) +Chapter 15 "Amusement Park" +......... + +Page 1 (Black) +...................................................... + + +Go to 16-1 if you chose A in 13-2 +Go to 16-6 if you chose B in 13-2 + + +_______________________________________________________________________________ +第十五章 「自宅」      15-6 +書き上がった原稿 (Black) +Chapter 15 "Home" +The completed manuscript + +Page 1 (Harry's desk) +"All right..." +That is as far as my memory goes. +Any thing beyond that is vague, and to give an account of it I would have +to make things up. + +Page 2 +However, I do not wish to include any fabrications in this story, that is my +true intention. +In this case truth is stranger than fiction. +But if I said that it was the truth then I doubt anyone would believe me. + +Page 3 +I carefully read over the manuscript again. +I could never even think about forgetting the detestable events of +seven years ago. +Even now, my body quivers. + +Page 4 +And because of this when the request came in, at first I considered refusing +because the contents were too similar to the world view. +However, the person in charge pushed me into it. + +Page 5 +Perhaps it is an overstatement to call this a diary. +It is not exactly my memoirs either. +I just described those events within the range of my personal tastes. +There was no commercial greediness, and I never had the ambition of having +this story known by everyone. + +Page 6 +It is merely a world of self-satisfaction. + +第十五章 「自宅」 +「口を尖らせたシェリル」 +Chapter 15 "Home" +Cheryl pouts + +Page 7 +After looking over the manuscript again I let out a long sign, and neatly +pushed the stack of papers together and placed them in the envelope +I had prepared. + +Page 8 +I licked the seal of the envelope and then tightly sealed it. +The act of properly sealing the envelope with such feeling seemed like a +certain kind of ceremony. + +Page 9 (Cheryl in Harry's house) +"Daddy" +I turn around and Cheryl is standing there pouting. +"Ah, sorry. I have just finished. Sorry to have kept you waiting." +Cheryl smiled, returned to her room downstairs, and pulled several of her +best outfits out of a wardrobe. + +Page 10 (Black) +Tomorrow is the deadline. +If I mail it tonight by express mail it should arrive at the proofreader +in time. + +"I'll just be a little longer." + +I said that to her in front of her room and then placed my hand on the +front door. + +Page 11 (Telephone on desk) +Ziriririri... (Onomatopoeia for ringing phone) +The phone rings. +Who is it? + + +Go to 15-7 + + +_______________________________________________________________________________ +第十五章 「自宅」      15-7 +けたたましく鳴る電話 (Black) +Chapter 15 "Home" +The noisy ringing phone + +Page 1 (Telephone on desk) +I stopped, and listened to the ringing of the phone. + +A ) "It might be urgent, but Cheryl will probably get it." + Go to 15-8 (Ending D-1) + +B ) "It's probably the publishing company, they are so impatient." + Go to 15-9 (Ending D-2) + + +_______________________________________________________________________________ +第十五章 「自宅」      15-8 +シェリルに任せる (Black) +Chapter 15 "Home" +Leave it to Cheryl + +Page 1 (Telephone on desk) +It might be urgent, but Cheryl will probably get it. +Or they can just call back later. +The mailbox is not far from here. +I mumbled to myself, opened the door, and left my house. + +第十五章 「自宅」 +「電話を取るシェリル」 +Chapter 15 "Home" +Cheryl answers the phone + +Page 2 +"Daddy! Are you here?" + +Cheryl called out in a loud voice right after Harry left the house. +There is no answer. +There is no helping it. +With no other choice Cheryl rushed to the phone and picked up the receiver. + +Page 3 +"Hello." + +"Oh, Cheryl. It's daddy." + +"Daddy? Where are you now?" + +"I am in front of the mailbox. +I am meeting an acquaintance of mine. +I will be done soon." + +Page 4 +"Hurry up and come home. +Or else it will get late." + +"Yeah...sorry. +I will hurry home. +By the way Cheryl, there is a place I want to stop before we go to the +amusement park. Is that ok?" + +"Where?" + +Page 5 +"Silent Hill." + + +The End D-1 + +You will now receive the following Digital Trading Card: + 24. Study + + +_______________________________________________________________________________ +第十五章 「自宅」      15-9 +電話まで引き返す (Black) +Chapter 15 "Home" +Harry goes back to the phone + +Page 1 (Telephone on desk) +I reluctantly turn and run to the phone. +At this hour the only person I could imagine calling would be someone from +the publishing company. + +Page 2 +"Hello..." +........................... + +Page 3 +The telephone is silent... +Perhaps it's a prank call? + +Page 4 +"Hello? +If you have nothing to say then I am going to hang up. +I have no interest in dealing with a prank call." + +At the moment I was about to hang up the receiver the unseen caller finally +spoke. + +Page 5 +(......Hello......) + +My hand holding the receiver trembles. + +That voice is...! + +Page 6 +That voice is...... +There is no doubt. +The receiver fell to the floor, but I did not notice. + +Page 7 (Black) +Seven years ago... +The town clouded with fog... +The school stained with the smell of mildew... +The empty teacher's room... +On the table... + +Page 8 +The fragments of my memory come together in my head like a jigsaw puzzle. +There is no doubt, that... + +Page 9 (Cheryl in chair) +I rush up the stairs. + +"Cheryl...!" + +Cheryl had completed getting ready, and was sitting quietly on a three-legged +wooden chair. + +Page 10 +"What's wrong? Daddy?" + +"I'm sorry...but something urgent has come up. +It doesn't look like we will be able to go to the amusement park. +I will have to leave you here alone, but...will you be ok?" + +Page 11 +The expression that I expected appeared on Cheryl's face. + +"Hey, you promised!" + +"I'm sorry... +I have to go right away..." + +Page 12 +Suddenly a different memory rose up in my mind. + +Page 13 (Black) +The town with a lake... +The pier in the darkness... +The lighthouse at its end... + +Page 14 +The man who saved me... +And then... +Definitely next to... + +Page 15 (Cheryl in chair) +"Cheryl, I've changed my mind, why don't you come with me?" + +"Where to?" + +Page 16 +This time I spoke with confidence. + +"Silent Hill... +Yes, the lighthouse in Silent Hill. +We're going to help someone that is in trouble there." + +Page 17 (Black) +I took my amazed daughter's hand in mine and we bolted out of the house. + + +The End D-2 + +You will now receive the following Digital Trading Card: + 12. Twin Feeler + + +_______________________________________________________________________________ +第十六章 「病院」      16-1 +リサの囁き (Lisa leaning on a wall) +Chapter 16 "Hospital" +Lisa's whispering + +Page 1 (Lisa leaning on a wall) +Lisa? +What happened? +Where's Alessa and Dahlia? + +Page 2 +Harry, listen. +Something you said before has been bothering me. +I just can't get it out of my head. + +Page 3 +What is it Lisa? + +Page 4 +So I went to look in the basement. Even though I was scared as hell. +Like you said, there were these creepy rooms. + +Page 5 +But nothing really unusual down there. +But while I was down there, I got this weird feeling. +Like I'd been there before. + +Page 6 +Like something happened there, but I can't quite remember somehow. +What was it? +Harry... help me... +I'm so scared. +I can't take this. + +Page 7 +It's only a temporary thing. +You're in shock from when you were knocked out. Don't fret about it, you'll +remember after a while... + +Page 8 +No. +You don't understand... + +Page 9 +Wait! +Where do you think you're going? + +Page 10 +...................................................................... + +Page 11 +Harry? + +Page 12 +Lisa... +What's the matter with you? + +Page 13 +I get it now... +Why I'm still alive even though everyone else is dead. +I'm not the only one who's still walking around. +I'm the same as them. I just hadn't noticed it before. + +Page 14 +Lisa? + +Page 15 +Stay by me, Harry. +Please. +I'm so scared. +Help me... +Save me from them. +Please... +Harry... + + +Go to 16-2 + + +_______________________________________________________________________________ +第十六章 「病院」      16-2 +リサの願いに対して (Lisa leaning on a wall) +Chapter 16 "Hospital" +Responding to Lisa's request + +Page 1 (Lisa leaning on a wall) +Lisa... + +A ) Sorry...I cannot stay with you. + Go to 16-3 + +B ) Don't worry. I will do what I can. + Go to 16-4 + + +_______________________________________________________________________________ +第十六章 「病院」      16-3 +傍にいれない、とハリー (Lisa leaning on a wall) +Chapter 16 "Hospital" +Harry says "I cannot stay with you" + +Page 1 (Lisa leaning on a wall) +"I'm sorry but... +There are things I have to take care of. +I don't think that I can protect you." + +Lisa has tears in her eyes. +"I am afraid... +I cannot do anything alone, I am a helpless woman. +Please..." + +Page 2 +I thought for a bit and came to a conclusion. + +"...I cannot do it. I love my daughter." + +Lisa appealed to me in a tearful voice. + +Page 3 +"That girl that you don't even know if is alive or not, you don't even +know where she is now. You should be worried about the person that is alive +right in front of you!" + +Page 4 +I lightly exhaled. + +"No mater what you say, I must go... +Please understand what I am going through. +...please." + +Page 5 +Saying that I turned toward the door. Lisa reached out to my shoulder. + +But I did not look back. + + +Go to 16-5 + + +_______________________________________________________________________________ +第十六章 「病院」      16-4 +安心しろ、とハリー (Lisa leaning on a wall) +Chapter 16 "Hospital" +Harry says "Don't worry" + +Page 1 (Lisa leaning on a wall) +"Don't worry. I will do what I can." + +A quiet smile appeared on Lisa's face. +I softly hold her delicate body. + +Page 2 +I'm happy... (Lisa) + +Page 3 +Lisa's body quivered. +However, maybe that is just because she is relieved. +She...looks at me with empty eyes, eyes that have lost their life. +Then her lips began to tremble and a look of astonishment appears on her face. + + +Go to 16-5 + + +_______________________________________________________________________________ +第十六章 「病院」      16-5 +リサの最期 (Lisa leaning on a wall) +Chapter 16 "Hospital" +Lisa's end + +Page 1 (Lisa beginning to die) +Lisa's condition becomes abnormal. + +Page 2 +She then extends her hand out towards me. + +"Help me" + +She doesn't say it, but I know that is what she is saying from the movement +of her lips. + +Page 3 (Lisa looking up) +While she stares into the air, Lisa's body appears to drift and wiggle as she +edges toward me one step at a time. + +Page 4 +She falls to her knees. +She falls on her hands. +With me fixed in her sight, Lisa is falling headlong down the staircase +to death. +And then Lisa...stopped moving. + +Page 5 (Black) +With Lisa now no more than a doll in front of me, I once again notice +that I am inside the hospital, a place which is wrapped in an evil +atmosphere that I have never seen the likes of. + +Page 6 +"Ask the doctor to let me quit being in charge of that patient. +It's too weird. +The room is filled with insects. +Even with doors and windows shut they get in to spite me. + +Page 7 +To the hospital...... +Still alive, but with wounds that won't heal +Blood and pus flow from the bathroom faucet. +I try to stop it but it won't turn off. +Feeling bad. +Need to throw up. + +Page 8 +But nothing comes out. +Vomiting only bile. +Need drug. +Told the doctor I quit. +Won't work at that hospital anymore. +Someone, help me......" + + +Go to 17-1 + + +_______________________________________________________________________________ +第十六章 「病院」      16-6 +リサの疑問 (Lisa leaning on a wall) +Chapter 16 "Hospital" +Lisa's question + +Page 1 (Lisa leaning on a wall, flickering) +Lisa +What happened? +Where's Alessa, and Dahlia? + +Page 2 +Harry... +Since before... +I went to check out the basement like you said... + +Page 3 +Lisa? + +Page 4 +I was on the verge of passing out, but now I am slowly getting +more and more wide awake. + +Page 5 +"Lisa...you went to check out the basement?" + +"Yes...even though I was told never to go there... +It was on my mind..." + + +Go to 16-7 + + +_______________________________________________________________________________ +第十六章 「病院」      16-7 +リサとの会話 (Lisa leaning on a wall) +Chapter 16 "Hospital" +Talking with Lisa + +Page 1 (Lisa leaning on a wall) +I swallow hard. + +A ) Listen to more of her story. + Go to 16-8 + +B ) Change the subject. + Go to 16-9 + + +_______________________________________________________________________________ +第十六章 「病院」      16-8 +話の続き (Lisa leaning on a wall) +Chapter 16 "Hospital" +The rest of the story + +Page 1 (Lisa leaning on a wall) +"And then...?" + +Lisa looks down a bit and then continues to speak. + +"Hey, Harry, do you know a man called Kaufmann?" + +The image of the pudgy man I had met several times came to mind. + +Page 2 +"Yeah...I have met him a few times. I believe he is a doctor at this hospital." + +Lisa raised her head in surprise, and her eyes opened wide. +And then she let out a long sigh. + +Page 3 +"Yes... +For a long time I that there was something strange about it... +Lately especially that..." + +I adjusted my sitting position and looked at Lisa as if I could see +through her. + +Page 4 +"Especially?" + +"I am working as his assistant at this hospital. +As for what is in any room, I should know better than him, I must know better. + +Page 5 +But when I learned that this hospital had a basement by strange chance, +he suddenly got angry. +He told me to never go near there... +I was scared, so I never brought that subject up again. + +Page 6 +But then he changed. +It wasn't just the way he treated me, but he was also irritated with everyone +else, and no one wanted to go near him. +That was around last summer." + +Page 7 +I quietly listen to Lisa's story. + +"After that he began saying things that did not make a lot of sense. +Things like "This is the end of this world" and "Descent" and so on... +Stuff that sounded like weird religious terms... + +Page 8 +"That all humans would disappear from the world and only he would survive..." +"That the landscapes seen by our eyes were all false," he said nothing but +things like that... + +Page 9 +And then...he killed himself." + + +Go to 16-10 + + +_______________________________________________________________________________ +第十六章 「病院」      16-9 +話題を変えて (Lisa leaning on a wall) +Chapter 16 "Hospital" +Changing the subject + +Page 1 (Lisa leaning on a wall) +I sensed that Lisa seemed to be having a hard time talking about what we +were discussing, so I changed the subject. + +Page 2 +"Oh...yeah, hey, Lisa. +I met a man called Kaufmann in this hospital not long ago. +He said that he was a doctor in this hospital, but... +Do you know him?" + +Page 3 +Lisa raised her head in surprise, and her eyes opened wide. +And then she let out a long sigh. + +Page 4 +"Yes... +For a long time I that there was something strange about it... +Lately especially that..." + +I adjusted my sitting position and looked at Lisa as if I could see +through her. + +Page 5 +"Especially?" + +"I am working as his assistant at this hospital. +As for what is in any room, I should know better than him, I must know better. + +Page 6 +But when I learned that this hospital had a basement by strange chance, +he suddenly got angry. +He told me to never go near there... +I was scared, so I never brought that subject up again. + +Page 7 +But then he changed. +It wasn't just the way he treated me, but he was also irritated with everyone +else, and no one wanted to go near him. +That was around last summer." + +Page 8 +I quietly listen to Lisa's story. + +"After that he began saying things that did not make a lot of sense. +Things like "This is the end of this world" and "Descent" and so on... +Stuff that sounded like weird religious terms... + +Page 9 +"That all humans would disappear from the world and only he would survive..." +"That the landscapes seen by our eyes were all false," he said nothing but +things like that... + +Page 10 +And then...he killed himself." + + +Go to 16-10 + + +_______________________________________________________________________________ +第十六章 「病院」      16-10 +カウフマンの自殺 (Lisa leaning on a wall) +Chapter 16 "Hospital" +Kaufmann's suicide + +Page 1 (Lisa leaning on a wall) +I was stunned. +"...Suicide?" + +"Yes...he set himself on fire... +The body was unidentifiable." + +I pressed my hands down on my trembling legs. + +Page 2 +"That...that's impossible! +I just met Kaufmann and spoke with him not long ago. +Just who was that man?" + +Lisa looks amazed and smiles wryly while shaking her head from side to side. + +Page 3 +"It was Kaufmann. +Doctor Michael Kaufmann... +I guess he didn't die after all. +There were too many mysteries surrounding his death, and even the +police were troubled by it. +With no real proof they concluded that it was suicide." + + +Go to 16-11 + + +_______________________________________________________________________________ +第十六章 「病院」      16-11 +カウフマンについて (Lisa leaning on a wall) +Chapter 16 "Hospital" +About Kaufmann + +Page 1 (Lisa leaning on a wall) +I took a deep breath. + +A ) "Kaufmann was alive... Maybe he switched the bodies." + Go to 6-12 + +B ) "Perhaps I mistook the man I met for him." + Go to 6-13 + + +_______________________________________________________________________________ +第十六章 「病院」      16-12 +死体のすり替え (Lisa leaning on a wall) +Chapter 16 "Hospital" +Switched the bodies + +Page 1 (Lisa leaning on a wall) +"Maybe he switched the bodies?" + +"I don't know... +But people have come forth that say that they have seen him recently. +On top of that... +They said it was inside this hospital." + +Page 2 +I was at a loss for words. + +Page 3 +"Don't tell me... that even you have had contact with him..." + +I recall my conversation with him. +A dream? +No, I don't think that was a dream. +"So...he is in the basement?" + +Page 4 +"I thought that as well. +So I fearfully when down to the basement. +But after moving just a bit forward I turned back. +Just thinking about him being alive in that darkness was too dreadful..." +As Lisa said this a tear rolled down her cheek. + +Page 5 +I placed my hands on Lisa's shoulders, and made up my mind. +"Like I have told you before...I am looking for my daughter, Cheryl. +I don't know who this Kaufmann guy really is, but does he know something +about the change in this town?" + +Page 6 +Lisa doesn't answer. + +"Lisa, come with me to the basement. +That might be where Cheryl is being held. +Even if Cheryl is not there if we find Kaufmann then we might be able to talk +to him." + +Page 7 +Lisa thought for a bit and slightly nodded. + +"...Ok, let's go then." + + +Go to 6-14 + + +_______________________________________________________________________________ +第十六章 「病院」      16-13 +勘違い? (Lisa leaning on a wall) +Chapter 16 "Hospital" +Mistook him for someone else? + +Page 1 (Lisa leaning on a wall) +"Wait...Lisa, maybe I mistook him for someone else. +After all, since I have come to Silent Hill nothing but strange things have +occurred. + +Page 2 +It is as if I am a walking around in a dream world. +Even talking to you now, I cannot say for sure that any of this is real." + +Page 3 +Lisa shakes her head from side to side. + +"No...it was definitely him. +He is alive... +He switched the bodies and hid himself... +Just what was he up to?" + +Page 4 +I placed my hands on Lisa's shoulders, and made up my mind. +"Like I have told you before...I am looking for my daughter, Cheryl. +I don't know who this Kaufmann guy really is, but does he know something +about the change in this town?" + +Page 5 +Lisa doesn't answer. + +"Lisa, come with me to the basement. +That might be where Cheryl is being held. +Even if Cheryl is not there if we find Kaufmann then we might be able to talk +to him." + +Page 6 +Lisa thought for a bit and slightly nodded. + +"...Ok, let's go then." + + +Go to 6-14 + + +_______________________________________________________________________________ +第十六章 「病院」      16-14 +リサと地下倉庫へ (Lisa leaning on a wall) +Chapter 16 "Hospital" +Heading to the storehouse in the basement with Lisa + +Page 1 (Hospital basement) +Using the flashlight to light our way Lisa and I walked downstairs and headed +to the storehouse in the basement. +We entered the hidden room in the back of the storehouse and opened the heavy +iron grate in the center. Lisa headed in first and I followed behind her. + +Page 2 +"It's cold..." +Lisa mumbles to herself. + +It seemed as if we had ended up lost in a giant refrigerator. +I couldn't imagine that a person could live down here. +I thought about that again. + +Page 3 +If Cheryl is being held down here... +My body trembled. + +第十六章 「病院」 +「鉄の扉」 +Chapter 16 "Hospital" +Metal Door + +Page 4 +We finally reached the end of the passage. +A solid-looking metal door towers in front of us. + +"I have never gone any farther than this." + +Lisa's voice was shaking as she spoke. + +Page 5 +Lisa and I looked at each other and lightly nodded, then I placed my hand +on the handle of the door. +The skin on the palm of my hand was so frozen by the cold metal that I +thought that my hand would get stuck to the handle. +Lisa took a step back. I looked at the door, put my weight into hands +and opened the door open with one pull. + +Page 6 (Black) +The door opened with a 'thunk'. +Beyond it a passage no different than the one we had just followed extended. + +第十六章 「病院」 +「完全なる闇」 +Chapter 16 "Hospital" +Complete darkness + +Page 7 (Hospital basement) +It is completely pitch black in there, and without my flashlight it seems +that it would be utterly impossible to continue forward. +I cannot understand why someone made this space so deep in the hospital +basement. + +Page 8 +"Look!" + +Lisa said. + +Page 9 +"Lisa...? What's wrong?" + +"Wait a minute Harry... There is something drawn on the wall." + +Page 10 (Red Mark of Samael) +I stopped and shined the flashlight on the wall that Lisa was pointing at. + +"Th...this is..." +A familiar crest was drawn there. + +"Does...this mean something?" + +Page 11 + +"Lisa...since you have not left the hospital you wouldn't know, but this crest +has been drawn all throughout this town... +Have you not seen it before?" + +Page 12 +Lisa looked surprised and muttered. + +"...Nope..." + +That crest was also drawn on the floor. +Upon closer inspection I found that the mark had been inscribed in places +all throughout this passage. + +Page 13 +The mark of Samael... +I recall that that is what Dahlia called it. +And then my body trembled... + +"Alessa... +Is Alessa here? +In this area..." + +第十六章 「病院」 +「今、なんて…」 +Chapter 16 "Hospital" +What did you just say... + +Page 14 +"Eh" +For an instant we looked each other in the faint light that was lighting +the darkness. + +"What...what did you just say?" + +"I said, Is Alessa here?" + +Lisa's face suddenly twisted in anger. + +Page 15 +"Why do you know about her? No one should have told you!" + +I was thrown off balance by Lisa's sudden rage. +"I saw her several times before I met you. +She called Dahlia "Mama"... +Are those two mother and daughter?" + +Page 16 +Lisa looked down and her shoulders shook with anger. +I had no idea why. + +"...What in the world +Just what is wrong with you?" + +"I... +can no longer trust anyone..." + +Page 17 +"Lisa...?" + +"I only did as I was told. +Like a true believer obedient to the scripture, I continued even +though I lost everything." + +Page 18 +"What are you talking about?" + +"However, after all this... +There is no such thing as god. +There are only ugly humans, ruled by desire!" + +Lisa said that and then forcefully pounded on the wall. + +Page 19 +"So you know something. Won't you tell me please, Lisa?" + +Lisa smiles a bit, and then a creepy expression appears on her face. + +"You too... +You are the same as them aren't you? +Thinking that you know everything... +Even now..." + + +Go to 10-15 + + +_______________________________________________________________________________ +第十六章 「病院地下」      16-15 +態度が急変したリサ (Lisa leaning on a wall) +Chapter 16 "Hospital Basement" +Lisa, who's attitude had changed suddenly + +Page 1 (Red Mark of Samael) +"........." + +A ) "Who are "they"!?" + Go to 16-16 + +B ) Show her Alessa's diary. + Go to 16-17 + + +_______________________________________________________________________________ +第十六章 「病院地下」      16-16 +彼ら、とは? (Lisa leaning on a wall) +Chapter 16 "Hospital Basement" +Who are "they"? + +Page 1 (Red Mark of Samael) +"Lisa?" + +"Heh-heh...I was a fool." + +"Lisa! What is this all about? +I had an accident while I was headed to this town and lost consciousness. +When I came to I found that at some point I had arrived in Silent Hill. + +Page 2 +However, my daughter Cheryl was gone. +While searching for her I came into to contact with Kaufmann, Dahlia, +and then Alessa. +I have already told you all of this. +I don't know anything beyond that...really." + + +Go to 16-18 + + +_______________________________________________________________________________ +第十六章 「病院地下」      16-17 +アレッサの日記を見せる (Lisa leaning on a wall) +Chapter 16 "Hospital Basement" +Show her Alessa's diary + +Page 1 (Red Mark of Samael) +"Here, look at this." + +Lisa suspiciously snatches it. + +Page 2 +"April 15" + +Page 3 +From today this will be my new diary. +Lisa secretly gave this to me as a present. +And it means that soon I should be able to take my bandages off. + +Page 4 +A bird landed on a branch of the tree outside my window. +I gazed at it for a bit. +Seeing those beautiful colors I thought again that it must be spring. + +Page 5 +I wish I could play outside like the other children... + +Page 6 +It is now afternoon, and they have come again. +I pretended to be asleep, and it looks like they did not notice. + +Page 7 +They talk quietly as not to be heard outside my room. I do not understand +the meaning of what they discussed. +They never talk in this room, I thought. + +Page 8 + +Lisa raises her head in surprise and I ask her a question. + +""They"...do you mean the ones written about in there?" + +"Where on earth did you get this?" + +Page 9 +"In Alessa's room." + +"So she kept a diary. She even wrote about me..." + +Lisa smiled a bit. + +Page 10 +"Anyway... +Are "they" the people that Alessa wrote about in there? +Lisa? +Please tell me what you know." + + +Go to 16-18 + + +_______________________________________________________________________________ +第十六章 「病院地下」      16-18 +リサの悟り (Lisa leaning on a wall) +Chapter 16 "Hospital Basement" +Lisa's enlightenment + +Page 1 (Red Mark of Samael) + +Before I finish talking Lisa shakes her head back and forth. + +"It's fine. +I was used by that man. I know that. +Maybe you are in cahoots with him, or maybe you were used as well. I don't +care. + +Page 2 +Now that I know I will have my revenge. +I continued to believe that she was really Alessa... +I never thought that even that was a lie." + +Page 3 +"Used +or not... +I don't know what you're talking about..." + +第十六章 「病院」 +「驚愕に震えるリサ」 +Chapter 16 "Hospital" +Lisa shakes in amazement + +Page 4 +And then Lisa's face twisted in amazement. + +"No...don't come...! +I only did what I was told!" + +Page 5 +Lisa's sight was fixed on someone behind me. +"Lisa...?" + +"Why have you come for me? +Shouldn't you be going after someone else! +You have no reason to have a grudge against me!" + +Page 6 +I timidly turned around. + +...And at that moment... + +Page 7 (Black) +My flashlight went out and the area was wrapped in absolute darkness. + +第十六章 「病院」 Hospital +「何かがいる」 +Chapter 16 "Hospital" +Something is here + +Page 8 +"KYAAA!" + +The scream echoed off the concrete walls... +There is no mistaking it, it was Lisa's. + +Page 9 +Something is here. +I have not heard Lisa since she screamed, but I can hear a low howling and +an unpleasant sound that sounds like something crunching on something. It +is coming from somewhere very close to me. + + +Go to 16-19 + + +_______________________________________________________________________________ +第十六章 「病院地下」      16-19 +闇の中の怪事 (Lisa leaning on a wall) +Chapter 16 "Hospital Basement" +The mystery in the darkness + +Page 1 (Black) +I... + +A ) move toward the direction that the sound is coming from. + Go to 16-20 + +B ) immediately get away. + Go to 16-21 + + +_______________________________________________________________________________ +第十六章 「病院地下」      16-20 +何の音だ? (Lisa leaning on a wall) +Chapter 16 "Hospital Basement" +What is the sound? + +Page 1 (Black) +"Lisa..." + +There is no response. +Every now and then an uncomfortably warm liquid splashes on my arm. +It is sticky and smells like blood, and is extremely unpleasant. + +Page 2 +I take a few steps back. +And then I decide to try getting away. +After a few steps I have no idea of which way I came from. + +Page 3 +Even so I continued to run. + +Page 4 +I try mindlessly fiddling with the switch on my flashlight. +It only makes a clicking sound, and there is no sign that it will turn on. +All I can do is run blindly. + +Page 5 +Those unintelligible things that Lisa kept babbling about. +Lisa's attitude suddenly changed at the moment I said Alessa's name. +In cahoots? One of them? +I don't understand. +It is that I too am being controlled by someone? + +Page 6 +What was it that was behind me... +What was that existence that frightened Lisa that much...? + +Page 7 +And where is Cheryl? + +Page 8 +I don't know anything anymore. +If what Lisa said was true then Kaufmann might be somewhere down here +in this basement. + +Page 9 +He is said to have killed himself. +However, I just saw him in the bar, and we spoke. +At the moment I found the small bottle in the gas tank of the motorcycle +he gave me a furious look and yelled at me. + +Page 10 +There is no doubt, he is alive. +And he must know something. +An essential key regarding what is wrong with this town and Alessa's +existence... + + +Go to 16-22 + + +_______________________________________________________________________________ +第十六章 「病院地下」      16-21 +この場を離れた方がいい (Lisa leaning on a wall) +Chapter 16 "Hospital Basement" +Getting away is best + +Page 1 (Black) +I began to run at full speed. + +Page 2 +From behind me another scream echoed, and it seemed to cut through the air. +Was Lisa attacked by something? Or was she transformed? + +Page 3 +At any rate I was unable to help Lisa. + +Page 4 +I don't know anything anymore. +If what Lisa said was true then Kaufmann might be somewhere down here +in this basement. + +Page 5 +He is said to have killed himself. +However, I just saw him in the bar, and we spoke. +At the moment I found the small bottle in the gas tank of the motorcycle +he gave me a furious look and yelled at me. + +Page 6 +There is no doubt, he is alive. +And he must know something. +An essential key regarding what is wrong with this town and Alessa's +existence... + + +Go to 16-22 + + +_______________________________________________________________________________ +第十六章 「病院地下」      16-22 +扉に刻印された印章 (Lisa leaning on a wall) +Chapter 16 "Hospital Basement" +The crest marked on the door + +Page 1 (Black) +Thud! +I ran right into the wall in front of me, bounced off of it, and +fell backwards. + +"Ouch..." + +Page 2 +And then by chance my light begins to pour out from my flashlight. +I rubbed the area around my lower back, stood up, and then shined the +light on the wall that was blocking my path. + +Page 3 (Red Mark of Samael) +The mark of Samael. +It was drawn very large on the door. It has the power to deny the invasion +of heretics. +I shine the light around the area, but the circumstances are unexplainable. + +第十六章 「病院」 +「窮屈な立方体」 +Chapter 16 "Hospital" +The tight cube + +Page 4 (Black) +I was trapped inside of a cramped cube, about 2 meters across. + +Page 5 +The path I ran through to get here has suddenly vanished. +In order to escape I can only open this heavy door. + +Page 6 +I was no longer surprised. +Or rather, my mind was paralyzed and I was no longer able to be surprised. +Perhaps saying it like that is best. +What should be and what should not be have become reversed. + + +Go to 16-23 + + +_______________________________________________________________________________ +第十六章 「病院地下」      16-23 +窮屈な立方体の中で (Lisa leaning on a wall) +Chapter 16 "Hospital Basement" +Inside the cramped cube + +Page 1 (Black) +I... + +A ) open the door in front of me. + Go to 16-24 (Ending C-1) + +B ) let my body go with the flow. + Go to 16-25 (Ending C-2) + + +_______________________________________________________________________________ +第十六章 「病院地下」      16-24 +扉を開くハリー (Lisa leaning on a wall) +Chapter 16 "Hospital Basement" +Harry opens the door + +Page 1 (Black) +I place my hand on the door. +It opens much easier that I thought it would. +An entrance to the deepest area. +Dazzling light escapes from the inside, and I place my hands over my +face and squint. + +(Headlights move toward screen) + +Page 2 +But it was already too late. + +My body bounced like a ball, and smashed into the face of the rock +several meters behind me. + +Page 3 +The vehicle that hit me crashed through the guard rail and fell down the +side of the cliff. +After seeing that my mind completely shut down, and all the elements +that formed me returned to nothingness. + + +The End C-1 + +You will now receive the following Digital Trading Cards: + 7. Lisa + 8. Mumbler + + +_______________________________________________________________________________ +第十六章 「病院地下」      16-25 +流れに身を任せ (Lisa leaning on a wall) +Chapter 16 "Hospital Basement" +Let my body go with the flow + +Page 1 (Black) +I gave up my resistance and closed my eyes. +As I felt that all my actions up this point had been controlled by someone +else, I just waited for that someone to tell me what would be next. + +Page 2 +My five senses are sharp... +A noise that I had not heard until now... +Light I had not sensed until now... +Something is all around me, and seems to be filling me with its incredible +power. + +Page 3 +The now red light passes through my eyelids, no it should be called a +powerful, strong wave of red. It envelops me. +My body temperature rises. + +Page 4 +It has come... +I must recognize the existence of that great power. +However, it doesn't mean that I have forgotten Cheryl. + +Page 5 +It doesn't mean that I have forgotten. +I feared that somewhere in my heart. + +Page 6 +With my eyes still closed, I tightly embraced the source of that faint light. + +Page 7 +While tightly holding on, my body was wrapped in flames. +As the sacred flames burned my body, and reached all the way to my brain, I +never let go of that existence. + + +The End C-2 + +You will now receive the following Digital Trading Cards: + 17. Chemicals + 21. Cafe + + +_______________________________________________________________________________ +第十七章 「不明」      17-1 +最後の扉へと向かう (Unknown corridor) +Chapter 17 "Nowhere" +Heading toward the final door + +Page 1 (Unknown corridor) +The pocket radio continues to make noise. +The raging of the unknown things around me rocks my eardrums. +Those monsters, which always approach shortly after I use my flashlight... +It was all I could do to intimidate them with the gun while running away. + +Page 2 +After running for a bit I realize that I am no longer in the +original hospital. +I have no way of knowing where here is. + +Page 3 +Bridging the gap of my faint consciousness, I move from place to place, I am +being moved by someone... +Maybe that is the best way to think about it. + +Page 4 +Or maybe I am just painfully wandering around inside my own nightmare? +I cannot tell at all. +I can only trust my senses and rely on my own judgment. + +Page 5 +And then I raise my head. +A straight corridor extends forward from where I am standing. +As I slowly walk forward one door seems to call out to me, and so I +approach it. + +第十七章 「不明」 +「急階下する部屋」 +Chapter 17 "Nowhere" +The rapidly descending room + +Page 6 (Black) +Boom! + +Suddenly the wall of the room creeks with a boom. +And then the floor I was standing on begins to rapidly descend along with +the rest of the room. +I felt like I would begin floating in the air, so I used my arms to brace +myself. And then I passed out... + +第十七章 「不明」 +「誰かの話し声が…」 +Chapter 17 "Nowhere" +Someone is talking... + +Page 7 +......... + +Page 8 +It hurts... + +Page 9 +My whole body hurts. +When I come to I find that I am lying on the floor of a classroom +in the elementary school. My body is spread out on the floor like the +Japanese character 大. +I can hear someone talking. +I cannot make out what they are saying very well. + +Page 10 +As I lie on my back I can see who is talking just by looking around. +I cannot believe my eyes. + +Over there I see Dahlia and Alessa. They look like ghosts, and I can see +through their bodies. + +Page 11 (Dahlia and Alessa in school) +(No! No! I don't want to!) + +(Do what mommy tells you, now.) +(I just want you to lend me a teeny bit of your power. That's all.) + +Page 12 +(No! I don't want to do it!) + +(It will make everyone happy...and it's for your own good, too.) + +Page 13 +(Oh, but mommy. I just want to be with you. Just two of us. Please understand.) + +Page 14 +(Oh, yes, I see... Maybe mommy has been wrong.) + +(Mommy...) + +(Why didn't I see this before?) +(There's no reason to wait...) + +Page 15 +(Herein lies the mother's womb, containing the power to create life. +(I could have done it all myself.) + +(Mommy?) + +第十七章 「不明」 +「教室」 +Chapter 17 "Nowhere" +Classroom + +Page 16 (Black) +Finally, they suddenly disappear. +The classroom regains its stillness as if nothing had happened. +I got on my knees, stood up, and looked around my surroundings. +Chairs and desks were arranged in order. + +Page 17 +Using them as support, I unsteadily walk toward the exit. +At the moment I place my hand on the wooden sliding door it opens with great +force as if it had a mind of its own. Then the large flow of air coming +from beyond it thrusts me into a dark space. + +Page 18 (Nightmare hospital room) +I was forced down. I found that I had been thrown into a room of the +hospital again. +My body had rubbed on the disgustingly dirty floor. + +I picked my self up, and suppressed the urge to vomit while brushing off +my shirt several times. + +Page 19 +A videocassette recorder has been installed here, and it looks like +it can be used. + +I insert the tape that I had picked up at some point into it, and timidly +press the play button. + +Page 20 (Lisa's video, animated) +After a moment of static a picture appears. +On the screen Lisa appears. She is sitting alone with her elbows on a +desk and her head down. +I turn up the volume on the monitor and listen carefully. + +Page 21 +(What is it? +Still has an unusually high fever... +Eyes don't open... +Getting a pulse... +But just barely breathing + +Page 22 +Her skin is all charred! +Even when I change the bandages, the blood and puss just start oozing through! +Why... +What is keeping that child alive? + + +Page 23 +I... can't stand it any longer... +I won't tell a soul +...promise. +So please...) + +Page 24 (Black) +And then the screen goes black. +The tape was ejected as if it were something dirty being spit out. It fell +to the floor and it broke with a crash. + +第十七章 「不明」 +「磁気テープ」 +Chapter 17 "Nowhere" +Magnetic tape + +Page 25 +There is no doubt, someone is eating away at my consciousness. + +The magnetic tape extends out of the fallen video cassette and wraps +around my legs. +I try to get away, but the tentacles of tape get around my neck, and begin +to tighten. + +Page 26 +With both hands I try as hard as I can to tear the tape away that is +twisted around my neck, but I am halfway passing out and so my hands do not +have the strength to do so. + +In the light that is reaching my pupils I can faintly detect what appears +to be human figures. + +Page 27 (Cult members around Alessa's bed) +They are standing around a bed, with Dahlia on the left, Kaufmann on +the right, and just a bit away from him some people in white coats that +looks like a doctors. Each of them has troubled looks on their faces, and +they peer at the face of the person lying on the bed. + +Page 28 +(Everything is going according to plan. +Sheltered in the womb.) (Dahlia) + +(But it's not done yet. +Half the soul is lost. +That is why the seed lies dormant.) (Man 1) + +(And what soul remains captured in that husk, is buried deep down in +the subconscious) (Man 2) + +Page 29 +(Are you trying to say it won't work!? That wasn't our agreement!) (Kaufmann) + +Page 30 +(No, no. These are just stalling tactics.) +If we lend a hand, we will be able to get power. +Never fear. The promise shall not be broken.) (Dahlia) + +Page 31 +(But the power we can draw now will be very weak; almost nothing. +Unless we get the other half of the soul...) (Man 1) + +Page 32 +(We'll use a magical spell. Feeling this child's pain, it's sure to come.) +(Dahlia) + +Page 33 +(But that will take time...) (Man 2) + +第十七章 「不明」 +「消えゆく幻影」 +Chapter 17 "Nowhere" +The fading illusions + +Page 34 (Black) +And then the illusions fade away. +I carefully observe the inside of the room. +This room is... +I have been here before, I think. + +Page 35 (Alessa's hospital room) +The tape which should be tightly wrapped around my throat is gone, and +I realize that my own hands are wrapped around my throat. + +Something is on top of the desk that has been placed in the center of the room. + +"This isn't the first time I have been here." + +Page 36 +When I was here before I was certain that unlike other rooms I had sensed +the warmth and presence of a person in this room. +When I looked at the picture on the desk my belief changed. + +Page 37 (Picture of Alessa) +Alessa. + +I try calling out to her. +She is the instigator that created this otherworld. +However, it would be hard for anyone to forgive the experiment that was +carried out on her body under the pretext of a magical spell. + +Page 38 (Alessa's hospital room) +This is where she lived. +Her hate spirals out in this cursed wing of the hospital. +However, there is no way to prove the reality of it. + +As all I have is a vague sense of it. + +第十七章 「不明」 +「子供部屋」 +Chapter 17 "Nowhere" +Child's room + +Page 39 +Reflecting in my blank eyes, the room I am standing in begins to change shape. +The bed and picture frame from before are gone, and the room transforms +into a completely different one. + +Page 40 (Alessa's childhood room) +This is a child's room. +Stuffed animals and art supplies are scattered about all over. + +I noticed something. + +Page 41 +Alessa probably collected these. +Butterfly specimens of many different colors are on display. + +Page 42 +"...Huh...?" +I think I just saw something flash. + +(Butterfly game) + +Page 43 (Final door) +...I found a key... +This key invites me... + +Had I not been very careful I would not have found it, as it +was hidden behind one of the butterflies. + +Page 44 +There is a door in front of me. +As I approach it, it seems to edge up to me. +As I extend my hand to the knob the door makes a light tapping sound, and +begins opening, as if inviting me into the heart of something evil. + + +Go to 18-1 if you passed through 15-2 to get here (Ending A) +Go to 18-2 if you passed through 15-3 to get here (Ending B) + + +_______________________________________________________________________________ +第十八章 「降臨」      18-1 +解放へ (Alessa with red stained clothes in final area) +Chapter 18 "Descent" +To freedom + +Page 1 (Black) +I finally arrived at the deepest level of the otherworld. + +Inside the door it is wide, and the floor is a metal grating. It is filled +with an evil atmosphere. +Additionally, it is accompanied by a strong power that I have not felt before. + +Page 2 +The ceiling is too high for me to see. +This is a giant space, so large that I cannot tell if I am outside or not. + +Page 3 +I carefully walk into the large space, one step at a time. +All the answers I seek are probably in this room. + +Page 4 +Cybil has arrived here before me, and has her gun readied. + +There are two people off in the direction that her gun is pointed at. + +Page 5 (Dahlia, Alessa, and Cheryl in final area) +Dahlia and Alessa. +It is definitely those two. + +Page 6 +"I was shocked to realize the talisman of Metraton was being used. +In spite of the lost soul returning at last. Just a little longer and all +would have been for naught. + +Page 7 +It's all because of that man. +We must be thankful to him. +Even though Alessa has been stopped, his little girl has to go. What a pity..." + +Page 8 +"Freeze!" + +Cybil yelled out loudly, and her trembling finger pulled the trigger. +An explosion resounds, and the bullet starts toward the two women. + +Page 9 +However, the bullet smashes into an invisible barrier just before it can hit +Dahlia, and it shatters into pieces. +Dahlia smiles as if she is saying "but of course". + +Page 10 +"What in the devil's name...!" + +Dahlia's demeanor becomes serious and at the same time I think I see something +flash in front of Cybil. In the next moment Cybil's body flies in an arc +through the air, and she lands near where I am standing. + +Page 11 +Dahlia still has not noticed me. +I boldly walk toward Dahlia, and I scream at her. + +Page 12 +"Stop this! Dahlia!" + +Dahlia shows no compunction or surprise, and turns to face me with a calm +expression on her face. + +Page 13 +"Well, well, well. To think you'd make it this far." + +"Where's Cheryl!? What have you done to her!?" + +Page 14 +"What are you talking about? +You've seen her many times? +Restored to her former self." + +"I'm in no mood for jokes." + +I didn't understand what she was saying. + +Page 15 +"Don't you see? She's right there." + +Right there? +Only Alessa, draped in her blue clothing, is where Dahlia is pointing. + +Page 16 +"That's absurd." + +"You are the only one who thinks so." + +"Why? Why are you doing this?" + +Page 17 +"It's been a long seven years... +For the seven years since that terrible day, Alessa has been kept alive, +suffering a fate worse than death. + +Page 18 +Alessa has been trapped in an endless nightmare from which she never +awakens. +He has been nurtured by that nightmare. +Waiting for the day to be born. +That day has finally come. +The time is neigh. + +Page 19 +Everyone will be released, from pain and suffering. +Our salvation is at hand. This is the day of reckoning. +When all our sorrows will be washed away. +When we return to the true paradise! +My daughter will be the mother of God!" + +Page 20 (Dahlia, Mother Alessa, and Harry in final area) +At about the exact time I began to speak another voice drowned mine out. + +"Quit screwing around! Return things to how they were before!" + +"Kaufmann!" + +Page 21 (Kaufman in final area) +Doctor Michael Kaufmann stood there out of breath, as if he had just arrived +in time. + +Page 22 +"Did I ask for this! +Nobody uses me! +You won't get away with this!" + +Page 23 +"Your role is over. +We don't need you anymore. +What do you think you can accomplish by coming here?" + +Page 24 +A smile appears on Kaufmann's face and he reaches into his pocket. + +"My, aren't we getting cocky? +Bet you can't see this and keep your cool." + +Page 25 (Red bottle in black bag) +The item that Kaufmann pulled out of his pocket... +It is definitely the small bottle that I found in the gas tank of the +motorcycle that was in that garage somewhere. + +Page 26 +"Aglaophotis! I thought I got rid of that!" + +"All I had to do was plant it somewhere for you to find. You, all, well, it +kept you busy. +Ha! You're easy! And there's more where this came from!" + +Page 27 (Black) +"Stop it!!" + +Kaufmann throws the small bottle at Alessa. +All four of us watch the bottle fly in a beautiful parabola, our eyes +fixed on the sacred liquid within. + +Page 28 +There is tension. +Although she is normally calm and composed, that drug is enough to frighten +Dahlia. +That small bottle hit a part of Alessa's body, shattered into pieces, and +soaked Alessa uncomfortably with the red liquid that was inside. + +Page 29 (Alessa with red stained clothes in final area) +Dahlia looks completely emaciated as she watches the whole thing. +However, not me, nor anyone could have predicted the situation that came out +of that event. + +(Incubus is born) + +Page 30 (Black) +Alessa's back splits open, and a giant creature the likes of which I have +never seen before tears through the cloth of the one piece dress Alessa is +wearing. It looks like an insect breaking out of its cocoon as it is being +born. + +Page 31 (Close up of Incubus) +It has large wings and a head like a bull, and with its green muscles +swelling it rose up and out of its mother's body, Alessa. And then it let +out an earthshakingly brutal evil cry, and looked down at us. + +Page 32 +"Huh? What the!?" + +I yell out, not addressing anyone in particular. + +"What on earth? That's not supposed to..." +Kaufmann just stands there in utter amazement, as the events +unfold unlike how he had expected. + +Page 33 +"It's awakening! +It's awake! +Now no one can interfere!" +Dahlia, in a fit of insanity, had a feeling that could not be described +as pleasant or angry. + +Page 34 +"Cheryl!!" + +Page 35 +I call my daughter's name one more time. + +"Give up! +That person no longer exists. +This is a God! +Descended among us to reach out and save us!" + +Page 36 (Black) (Cheryl appears) +I edge up to Alessa, the mother's body that has been cast off. +And there I see Cheryl, about to fade away as always. + +Page 37 (Black) (Cheryl walks away) +"Thank you Daddy. Goodbye." + +I am certain that is what she said to me. +"Cheryl? +Can't be? +You can't leave like this..." + +Page 38 +Cheryl is already beginning to run away from me. + +Page 39 +"This can't be happening? Cheryl! Cheryl!?" + +I yell out. +The figure of my daughter, who I have been searching for, gradually dissolves +into the darkness just like the figure I saw when I first arrived in +Silent Hill. + +Page 40 +"Cheryl!! Wait......" + +Page 41 (Incubus, animated) +Then electricity overflowed from the entire body of the creature that was +born from Alessa. It divided into several lighting bolts, which struck +above my head. + +Page 42 +I run about trying to escape. +However, that band of electricity follows me, and constantly appears in front +of me. + +Page 43 +I have began to sweat, and it is getting in my eyes. +If I keep running about like this I will be beaten. + +Page 44 +I vaguely think, even if it means that Cheryl will not come back, by killing +this conceptually evil creature the situation will clearly improve for +the better. + +Page 45 +I ready my weapon. +During the short time between the lighting strikes I fire many bullets +into the creature's body, + +Page 46 +During that short time from when it spreads its large wings and becomes +ready to strike I do not even think about ceasing my attack. + +Page 47 +Cheryl's smile flits through the back of my mind. +What was it that she wanted? +When we decided to travel to Silent Hill, you were the one to suggest it, +right Cheryl? + +Page 48 +Were you called here, or did you wish to come here of your own will? + +Page 49 +Cheryl, I loved you more than anyone, and I still do even now. +That is the truth. +However, I must bury this creature. + +Page 50 +I must make up for the sins that Cheryl took from me. + +And then, when the final bullet penetrated its body... + +Page 51 +It lost the means to keep its body together, and finally the pieces +of its body fell apart and dissolved into the darkness... +It was completely gone. + +Page 52 (Black) +The large space begins to shake heavily. +A loud horrifying noise rises up from the below, and with it my existence +is thrown from dimension to dimension, and I feel pain just being there. + +Page 53 (Alessa in burning final area) +Fire has broken out in various places in the area, and I can tell that this +space as well as the entire town are on the verge of collapsing. +Alessa lies on her stomach in the center of the space, and she shows no sign +of moving from there. + +Page 54 +She is just protecting her entire body in a bird-like manner. She +desperately holds out the new life that is just below her abdomen towards me. + +Page 55 +I run over to Alessa. + +A pained expression rises on Alessa's face as she hands the newborn +baby to me. + +Page 56 +The hell fires burn with force and spread around, and my life is threatened. +There is not enough time left to try and rescue Alessa from here. + +Page 57 +I hold the baby she gave me tightly to my chest, and begin to run from this +twisting space in search of somewhere safe. + +Page 58 +Cybil who was unconscious, regains consciousness, and begins to run behind me +to escape from the pit of this mad world. + +Page 59 +I look back at Cybil. +And then... +I saw that the largest ball of flames up to this point was closing in behind +Cybil. + +Page 60 +"Watch out!" + +Page 61 (Alessa holding hand up) +The great fireball, which was more that enough to completely burn both our +bodies stopped just above Cybil, as she stood holding her head in her hands. + +Page 62 +Time has stopped. + +Page 63 +The small sparks and bits of concrete debris were all frozen in midair. I +was at a loss for words. + +Page 64 +Alessa holds both her hands high up into the air, as if she is +supporting the falling wreckage, and her face twists in agony. + +Page 65 +Alessa and I gazed at each other for a moment. + +Page 66 +A tear travels down her precious cheek in a single line. + +Page 67 +(Hurry and escape...) + +Page 68 +Exerting the last of her power, Alessa stopped time to save me, Cybil, and +the baby in my arms. + +Page 69 +"Alessa..." + +Page 70 +Understood, we won't let your volition go in vain. +I make a sign to Cybil with my eyes and then return my gaze forward. +And then I began to run with all my might. + +Page 71 +I do not look back. +Why did Alessa entrust this small life born from her at the end to me? +I have no idea. + +Page 72 +But I have a feeling that I am obligated to raise this child. + +Page 73 (Staircase to freedom) +Behind me an explosion occurs. +I run. + +All I can do is continue to run. + +Page 74 +Without looking back I move forward towards the ray of light that I have a +faint glimpse of. + + +The End A + +You will now receive the following Digital Trading Cards: + 9. Air Screamer + 10. Split Head + 16. Switchboard + 18. Specimens + + +_______________________________________________________________________________ +第十八章 「降臨」      18-2 +脱出 (Alessa with red stained clothes in final area) +Chapter 18 "Descent" +Escape + +Page 1 (Black) +I finally arrived at the deepest level of the otherworld. + +Inside the door it is wide, and the floor is a metal grating. It is filled +with an evil atmosphere. +Additionally, it is accompanied by a strong power that I have not felt before. + +Page 2 +The ceiling is too high for me to see. +This is a giant space, so large that I cannot tell if I am outside or not. + +Page 3 +I carefully walk into the large space, one step at a time. +All the answers I seek are probably in this room. + +Page 4 (Dahlia, Alessa, and Cheryl in final area) +Dahlia and Alessa. +It is definitely those two. + +Page 5 +"I was shocked to realize the talisman of Metraton was being used. +In spite of the lost soul returning at last. Just a little longer and all +would have been for naught. + +Page 6 +It's all because of that man. +We must be thankful to him. +Even though Alessa has been stopped, his little girl has to go. What a pity..." + +Page 7 +Dahlia still has not noticed me. +I boldly walk toward Dahlia, and I scream at her. + +Page 8 +"Stop this! Dahlia!" + +Dahlia shows no compunction or surprise, and turns to face me with a calm +expression on her face. + +Page 9 +"Well, well, well. To think you'd make it this far." + +"Where's Cheryl!? What have you done to her!?" + +Page 10 +"What are you talking about? +You've seen her many times? +Restored to her former self." + +"I'm in no mood for jokes." + +I didn't understand what she was saying. + +Page 11 +"Don't you see? She's right there." + +Right there? +Only Alessa, draped in her blue clothing, is where Dahlia is pointing. + +Page 12 +"That's absurd." + +"You are the only one who thinks so." + +"Why? Why are you doing this?" + +Page 13 +"It's been a long seven years... +For the seven years since that terrible day, Alessa has been kept alive, +suffering a fate worse than death. + +Page 14 +Alessa has been trapped in an endless nightmare from which she never +awakens. +He has been nurtured by that nightmare. +Waiting for the day to be born. +That day has finally come. +The time is neigh. + +Page 15 +Everyone will be released, from pain and suffering. +Our salvation is at hand. This is the day of reckoning. +When all our sorrows will be washed away. +When we return to the true paradise! +My daughter will be the mother of God!" + +Page 16 (Dahlia, Mother Alessa, and Harry in final area) +At about the exact time I began to speak another voice drowned mine out. + +"Quit screwing around! Return things to how they were before!" + +"Kaufmann!" + +Page 17 (Kaufmann in final area) +Dr. Michael Kaufmann stood there out of breath, as if he had just arrived +in time. + +Page 18 +"Did I ask for this! +Nobody uses me! +You won't get away with this!" + +Page 19 +"Your role is over. +We don't need you anymore. +What do you think you can accomplish by coming here?" + +Page 20 +A smile appears on Kaufmann's face and he reaches into his pocket. + +"My, aren't we getting cocky? +Bet you can't see this and keep your cool." + +Page 21 (Red bottle in black bag) +The item that Kaufmann pulled out of his pocket... +It is definitely the small bottle that I found in the gas tank of the +motorcycle that was in that garage somewhere. + +Page 22 +"Aglaophotis! I thought I got rid of that!" + +"All I had to do was plant it somewhere for you to find. You, all, well, it +kept you busy. +Ha! You're easy! And there's more where this came from!" + +Page 23 (Black) +"Stop it!!" + +Kaufmann throws the small bottle at Alessa. +All four of us watch the bottle fly in a beautiful parabola, our eyes +fixed on the sacred liquid within. + +Page 24 +There is tension. +Although she is normally calm and composed, that drug is enough to frighten +Dahlia. +That small bottle hit a part of Alessa's body, shattered into pieces, and +soaked Alessa uncomfortably with the red liquid that was inside. + +Page 25 (Alessa with red stained clothes in final area) +Dahlia looks completely emaciated as she watches the whole thing. +However, not me, nor anyone could have predicted the situation that came out +of that event. + +(Incubus is born) + +Page 26 (Black) +Alessa's back splits open, and a giant creature the likes of which I have +never seen before tears through the cloth of the one piece dress Alessa is +wearing. It looks like an insect breaking out of its cocoon as it is being +born. + +Page 27 (Close up of Incubus) +It has large wings and a head like a bull, and with its green muscles +swelling it rose up and out of its mother's body, Alessa. And then it let +out an earthshakingly brutal evil cry, and looked down at us. + +Page 28 +"Huh? What the!?" + +I yell out, not addressing anyone in particular. + +"What on earth? That's not supposed to..." +Kaufmann just stands there in utter amazement, as the events +unfold unlike how he had expected. + +Page 29 +"It's awakening! +It's awake! +Now no one can interfere!" +Dahlia, in a fit of insanity, had a feeling that could not be described +as pleasant or angry. + +Page 30 +"Cheryl!!" +I call my daughter's name one more time. + +"Give up! +That person no longer exists. +This is a God! +Descended among us to reach out and save us!" + +Page 31 (Black) (Cheryl appears) +I edge up to Alessa, the mother's body that has been cast off. +And there I see Cheryl, about to fade away as always. + +Page 32 (Black) (Cheryl walks away) +"Thank you Daddy. Goodbye" + +I am certain that is what she said to me. +"Cheryl? +Can't be? +You can't leave like this..." + +Page 33 +Cheryl is already beginning to run away from me. + +Page 34 +"This can't be happening? Cheryl! Cheryl!?" + +I yell out. +The figure of my daughter, who I have been searching for, gradually dissolves +into the darkness just like the figure I saw when I first arrived in +Silent Hill. + +Page 35 +"Cheryl!! Wait......" + +Page 36 (Incubus, animated) +Then electricity overflowed from the entire body of the creature that was +born from Alessa. It divided into several lighting bolts, which struck +above my head. + +Page 37 +I run about trying to escape. +However, that band of electricity follows me, and constantly appears in front +of me. + +Page 38 +I have began to sweat, and it is getting in my eyes. +If I keep running about like this I will be beaten. + +Page 39 +I vaguely think, even if it means that Cheryl will not come back, by killing +this conceptually evil creature the situation will clearly improve for +the better. + +Page 40 +I ready my weapon. +During the short time between the lighting strikes I fire many bullets +into the creature's body, + +Page 41 +During that short time from when it spreads its large wings and becomes +ready to strike I do not even think about ceasing my attack. + +Page 42 +Cheryl's smile flits through the back of my mind. +What was it that she wanted? +When we decided to travel to Silent Hill, you were the one to suggest it, +right Cheryl? + +Page 43 +Were you called here, or did you wish to come here of your own will? + +Page 44 +Cheryl, I loved you more than anyone, and I still do even now. +That is the truth. +However, I must bury this creature. + +Page 45 +I must make up for the sins that Cheryl took from me. + +And then, when the final bullet penetrated its body... + +Page 46 +It lost the means to keep its body together, and finally the pieces +of its body fell apart and dissolved into the darkness... +It was completely gone. + +Page 47 (Black) +The large space begins to shake heavily. +A loud horrifying noise rises up from the below, and with it my existence +is thrown from dimension to dimension, and I feel pain just being there. + +Page 48 (Alessa in burning final area) +Fire has broken out in various places in the area, and I can tell that this +space as well as the entire town are on the verge of collapsing. +Alessa lies on her stomach in the center of the space, and she shows no sign +of moving from there. + +Page 49 +She is just protecting her entire body in a bird-like manner. She +desperately holds out the new life that is just below her abdomen towards me. + +Page 50 +I run over to Alessa. + +A pained expression rises on Alessa's face as she hands the newborn baby +to me. + +Page 51 +The hell fires burn with force and spread around, and my life is threatened. +There is not enough time left to try and rescue Alessa from here. + +Page 52 +I hold the baby she gave me tightly to my chest, and begin to run from this +twisting space in search of somewhere safe. + +Page 53 +I do not look back. +Why did Alessa entrust this small life born from her at the end to me? +I have no idea. + +Page 54 +But I have a feeling that I am obligated to raise this child. + +Page 55 (Staircase to freedom) +Behind me an explosion occurs. +I run. + +All I can do is continue to run. + +Page 56 +Without looking back I move forward towards the ray of light that I have a +faint glimpse of. + + +The End B + +You will now receive the following Digital Trading Cards: + 4. Alessa + 11. Puppet Nurse + 13. Float Stinger + + + +3. Credits + +This translation would not have been possible without the following: + +The official Konami guide for Play Novel Silent Hill: +This book was written by Yusuke Yokoi and published by Konami. The ISBN number +is 4-575-16265-5 and I highly recommend purchasing it if you have the chance. +It is completely written in Japanese, but the flowcharts and pictures make it +a worthwhile purchase even if you do not read Japanese. Plus this book is the +only way I know of to see scenes and text from The Boy's Spring scenario. + +The script from the original PlayStation game Silent Hill: +About 90% of the original game's voice over script is present word for word in +Harry's scenario, and some of the text only script is as well. Once I +realized this I began to substitute the "official" English translations +from Silent Hill for my own. For the most part my interpretations were nearly +identical to the ones done by Latina International Corporation for the +original game; however, there are some exceptions. Please see section 4 for +further info. + +Lost Memories - Silent Hill Chronicle ISBN 4-7571-8145-0: +While Lost Memories unfortunately contains no information on Play Novel Silent +Hill it does include a fair amount of the vocal script from the original +Silent Hill. I was able to compare this to parts of Play Novel Silent Hill and +determine exactly where to substitute the "official" translations for my own. + +The makers of this game. All I have done is change the appearance of what they +wrote. What you will read is still their words, just written with my pen. + +My dear friend Ikuko Tanimura, who kindly answered all my questions regarding +Japanese that I was not 100% sure on. Her efforts truly helped to make this +translation much more robust. + +Everyone at Silent Hill Fever. I was hoping to find a complete English script +somewhere, but alas, such a thing does not exist. At Silent Hill Fever I was +able to listen to all the voices from the original Silent Hill and integrate +them into the translation without having to play the game over and over. + +Finally, I would like to give special thanks to the following people from the +Play Novel Silent Hill board for keeping the conversation interesting: + +Silent Hill Junkie +Silenthiller +Laguu11 +code24 +Blue Phoenix - Gets special mention for helping with Aglaophotis and answering + other concerns I had with certain parts of the translation! + +Hopefully you will all come back now that we have something to discuss again! + + + +4. Translation Notes +This section contains notes on the translation. It is divided into three +sections: General, Specific, and Progress. + +The "General Notes" section contains notes that apply to the entire +translation. In contrast, the "Specific Notes" section is filled with +specific notes on individual items in the translation. + +The section on the progress of the translation is an explanation as +to why this translation took so long to complete. + + +General Notes: +As I write the English translation of this I have found myself altering the +tense a verbs from time to time for stylistic reasons. I don't feel that this +hurts the work in any way, after all, attempting to literally translate is not +a good idea! So if you see something in the translation that says "a picture +falls" and you know that the Japanese is literally "a picture fell" please +don't contact me about it. Both descriptions of the picture have the same +meaning in context. + +Although I know that literal translations are not the best, I must confess +that I am guilty of being a little (a lot?) more literal that I should be. +This springs from my love of how Japanese grammar works, a love which has been +the cause of some of the delays of this translation. A good example of this +is the first word in the introduction. In Japanese it makes perfect sense, but +there is just no way in English that I know of to accurately use the word +in the same manner. This is not to say that the translation is wrong, it +is just the best possible equivalent. Much like how "that memory" became +"special" in Silent Hill 2, "it's been a while since" had to suffice in this +case. (I suppose I should take my own advice and not be so literal in this +case; however, there is just something very cool about the way the Japanese +word 久しぶり works like an adjective and it saddens me that I cannot express +this in English.) + +While I am confident in about 99% of the translations here, I would be lying +if I say that there were not a few things that I was little concerned about. +I am in the process of working with friends in order to clear up any +potentially questionable translations, so I am hoping that within a short +time my mind will be at ease and I can be happy with 100% of this translation. +Right now I am confident that none of the potentially questionable +translations have an overly negative effect on the work, as anything important +was already taken care of before the initial release. So if you do see +something that you do not agree with please check them notes and then contact +me if you still think that something is wrong. + +Throughout Harry's scenario conversations that appeared in the original +PlayStation game pop up quite often. In each case I have scrapped my +translation and gone ahead and inserted the script from the original game. + +I occasionally will truncate a sentence if the meaning of the part I cut +out is inferred and including it in English makes the sentence flow poorly. + +The Japanese for "and then" appears quite often in Play Novel Silent Hill. +This is why it is all over this translation! + +In Japanese men and women speak slightly differently. This makes it a little +easier to determine just who is talking in some of the conversations in +Play Novel Silent Hill. Since this is lost in translation, literally, I have +included the names of the speakers in parenthesis after their lines when I +feel that it might be difficult to determine who is speaking. + +In the question areas the Japanese text often contains no final +punctuation unless there are two sentences for one of the choices. In these +cases only the first sentence will have a period, and the second will not. +In the translation I have added periods as I feel that they are appropriate. + +In Play Novel Silent Hill quotation marks are often used they would be +in English, and parenthesis are used to denote whispers. I have used the +same system in the translation. But please keep the following in mind: + - Single lines from a character can often cross multiple pages. So there + will only be one set of quotation marks or parenthesis surrounding the + entire block of text. + - Not all lines have quotation marks or parenthesis around them. I am not + sure why this is, but I have duplicated it in the translation. + +Quite a few of the sentences in the game are Harry's thoughts, and end up +being him saying something like, "The key on the desk." To make this +sentences work a little better in English I have often added three periods +after each of them. + +Many times the lines of different characters appeared with no spaces in +between of them in the Japanese in Play Novel Silent Hill. To avoid confusion +I have added line breaks between the lines of different characters. + +In the Japanese version of Silent Hill, the enemy known as the Mumbler appears +throughout the game. In the US version, the Demon Child replaces the Mumbler +during the beginning of the game, the school sequence, and possibly more. +Since Play Novel Silent Hill is based off the Japanese version of Silent Hill +the Mumbler appears in places you might not expect. + +I have added Harry to several of the Event Descriptions to make the English +flow better. (Some of the Event Descriptions have Harry in them in the +original Japanese as well.) + +I changed the tense of many of the verbs in the Event Descriptions to the +gerund (-ing) form if I felt that this made the English sound better. + +Throughout the translation I use "steel", "metal", and "iron" in place of the +Japanese for "iron" (or "steel") as appropriate for the way in which speakers +of American English think of metallic objects when they encounter them. + + +Specific Notes: +Introduction, page 5 +Harry talks about it begin really dark her; however, you can clearly see +that he is driving under street lamps. I found this a bit odd, but I suppose +even with street lamps it is important to have your lights on at night. + +Introduction, page 7 +The first line here is literally translated as "The seal of the police." I +thought about changing this; however, then I considered that most of this +game appears to be Harry's thoughts as he reacts to the things around him. +This made the line seem more plausible, so I left it as is. Perhaps maybe +I should just change it to "A cop" or "The police"... + +Introduction, page 12 +I added the extra empty lines here because I really liked the text within +the quotes and did not want it to get lost in a large block of text. + +Area 1-1, page 1 +Here the Japanese (and the English) state that the wind blew once. (It blew +and stopped once, at least.) It is just conjecture, but I have to wonder if +maybe the wind blowing at this point was from Cheryl opening the door of the +jeep? (And of course it just could have been a random gust of wind.) + +Area 1-1, page 7 +Harry's line here about Silent Hill is definitely a run-on sentence, but I +chose to leave it like this because I believe that Harry, like most people, +would think in a run-on sentence in this situation. + +Area 1-4, page 1 +Harry says that he knows this is Silent Hill because he recognizes the sign +on a shop. He says that he saw the shop when he visited Silent Hill when he +was young. In Japanese culture, you are "young" until you turn thirty, so I +believe this refers to when Harry and his wife came to Silent Hill and found +Cheryl seven years ago. He would have been 25 at that time and still "young." +So we get some interesting information about Harry and Silent Hill here: he +only came to the town once before. + +Area 1-4, page 2 +Here the Japanese is not clear on whether it is just one shop that has its +door open or multiple shops. I chose to interpret the Japanese as one shop +because I like to think that this section references the store, +Convenience Store 8, found in the PlayStation game. +(Again, you could argue that this Japanese refers to both Convenience Store 8 +and Cafe 5 to 2; however, since Cybil states that she was lying in the street +outside of Cafe 5 to 2 it seems logical to conclude that Harry did not +approach the cafe before chasing Cheryl or else he would have seen Cybil. At +any rate, I do not believe that you can even access the convenience store +before chasing Cheryl in the original game, so the argument is academic at +best.) + +Area 1-6, page 2 and area 1-7, page 6 +The last sentence on these pages contains a bit more information in +Japanese: Harry also notes that he has never seen monsters like the ones that +are attacking him. I could not find a good way to work this into the +translated sentence without sounding terribly awkward, so it has been omitted. +I do not feel that this omission hurts the sentence in any way, as it is +pretty much inferred that Harry has never encountered the "strangely shaped +monsters" before. + +Chapter 2 +Oddly enough the conversation between Cybil and Harry in this chapter is +almost completely different from the one that they had in the PlayStation +game. Cybil is much kinder here, and the conversation feels more natural to +me. (With the exception of her giving Harry the gun, no cop would do that.) +At any rate, this new dialogue is very surprising because almost everything +else that follows in Harry's scenario uses the exact script from the +original game. (I think maybe this has to do with the fact that much of this +dialog appears in Cybil's scenario as well.) + +Area 3-1, page 8 +I chose to write "to School" as such from looking at how the letters appear +in both the original Silent Hill and Play Novel Silent Hill. (The US +version of Silent Hill states that it is "To school", but I prefer going +with how the letters look.) + +Area 4-1, page 1 +The block name of the first block in this area and the text on the first page +refer to the school gate. In Japan schools and their grounds are generally +surrounded by fences, and there is always at least one gate that allows access +to the school grounds. That gate is what the Japanese refers to. However, +since Midwich Elementary has no fence around it, as is the style with many +American schools, I choose to translate school gate as entrance to the +school grounds. + +Area 4-1, page 17 +Here the Japanese states that Harry attached the radio to his chest, but I +honestly think that this is an error. In the original game we never saw the +radio, so it only makes sense that it was always in Harry's pocket, which is +where he originally placed it in area 2-8. + +Chapter 5 +Most of the phone sounds that play in the game appear to be Japanese sounds. +It has been a while since I have lived there, but I am pretty sure that is +what their telephone ringing, busy, and disconnect sounds are like. + +Area 5-5, page 9 +Harry is speaking about Cheryl going to a room that he thinks that she would +go to on this page. I am not sure what room it is, but I can only guess it +might be the Music Room because she plays the piano. Of course, there is no +Music Room in the nightmare elementary school, so I am not sure. + +Area 5-7, pages 3 and 9 +The original translation from the game is used here. While there is nothing +wrong with that original translation, I found a couple of things to be a +little interesting: + +Page 3 +In the Japanese the main character of the story is a "traveler" instead of +a "hunter". + +Page 9 +In the Japanese here and in Silent Hill that follows the story Harry says +that the story is a fairy tale from a "foreign country" instead of an "old" +fairy tale. + +Area 5-8, pages 2-3 +Here is a more literal translation of the pharmaceutical book. Again, there +is nothing wrong with the "official" translation at all. + +Page 2 +"[White Claudia] +A perennial that grows along riverbanks and lakeshores. +Its height ranges from 30-40cm. +It has long oval-shaped petals, and blooms into white flowers. + +Page 3 +Its seeds contain a component with hallucinatory effects. +Records remain indicating in the past that this hallucinogenic effect +was used in religious ceremonies." + +Also, please note that I did change the measurements in the translation from +Imperial to metric. Why? Because Play Novel Silent Hill uses metric, and +with the exception of kilometers I prefer the metric system : ) + +Area 5-8, page 5 +This is a very interesting page. I had originally figured out a fair amount +of it using my knowledge of Aglaophotis. Then Blue Phoenix came onboard and +helped put the rest of the pieces in place. After our discussion of this I +now believe that each group of three periods represents a single kana +character unless it is very obvious which kanji character should be used. + +Here is the original and completed Japanese text: + + Original Completed + +[………………ティス]          [アクラォフォティス] +前述「ホワイトクロジェア」       前述「ホワイトクロジェア」 +から………れる薬……、……       からつくられる薬物で、ふる +くから魔………の目的で……       くから魔はらいの目的でつか +われている。粘質の液体で…       われている。粘質の液体でそ +…色は赤…、…因不明の病…       の色は赤く、原因不明の病気 +…特効薬………用され…         に特効薬でも服用される + +And here is the full translation: + +"Aglaophotis" +Made from from the above-mentioned White Claudia, this drug has long been +used to perform exorcisms. It is a viscous liquid, red in color, and is also +administered as a remedy for illnesses for which the cause is not known." + +Again, big thanks to Blue Phoenix for helping to complete this page! + +Area 5-9, page 2 +This is probably the single most confusing piece of Japanese I have ever +read, and is actually one of the reasons I stopped work on this translation +in the past. Between consulations with Japanese friends and some advice from +Blue Phoenix I think it is in good shape now! + +Area 6-1, page 11 +This is where the original game script really begins to show up in Harry's +scenario. Harry and Dahlia's conversation is word for word to the original +script here. I have inserted the original translation as usual; however, there +is one part of it that I find interesting: + +フラウロス…静寂の牢獄よ。 + +This was originally translated as: +"Here, the Flauros, a cage of peace." + +I find this to be an interesting translation, as 静寂 is generally "silent" +and 牢獄 is "prison". So for me, I see this line more as: +"Here, the Flauros, a silent prison." + +Now, this is not to say that the translation of "a cage of peace" is wrong in +any way. It has a very good sound to it, and is probably the best way to +translate this text. I just find it interesting, because 牢獄 (prison) seems +like a very strong word to me, especially compared to "cage". After all, +cages are not always bad things, but I cannot ever think of prison anything +but a bad place. + +At any rate, it really doesn't matter for one reason. In an interview present +in the official guide book for Silent Hill, the creators of the game state +that most of the things that Dahlia tells Harry have no real meaning and +are designed to just confuse him and keep him going. + +Area 6-5, page 6 +In the style of the game script I changed "necessary to find Cheryl" to +"help me to find Cheryl" in the final sentence. + +Area 7-1, page 3 +I modified the format of the text because splitting the second sentence up +just doesn't work as well in English in my opinion. + +Area 7-4, page 4 +The Japanese truly says that "This is my first contact with someone from +this town."; however, Harry met Dahlia in Chapter 6 already and in 6-3 Harry +even states that he believes what Dahlia said because she lives in Silent +Hill. + +Area 7-10, page 1 +A pet bottle is a plastic bottle made of PET plastic. In the US, we have +pet bottles as well, but we do not call them that. Pet bottles are the bottles +that normally contain 8-20 oz. beverages. + +Areas 7-14, 7-15, and 7-16, page 2 +Here I used the following: "The last drop lingered, but once..." +I have thought about this for a while, and I worry that lingered might not +be the best word to use in this case. The Japanese describes the last drop as +leaving as trail as it drops. So it is kind of like how honey pours, each +drop almost has a string attached to it. So originally I had used: +"The last drop lingered in the air, but once..." However, I was worried that +might not make sense, so I removed "in the air" and kept lingered. My +concern now is that lingered might make some people think that the drop +lingered on the edge of the glass shard that Harry was pouring it from. So if +there is a better word out there than lingered then please let me know. (I +may just go back to "lingered in the air" in the future.) + +Area 8-11, page 2 +This is another run-on sentence that I left as is because I believe it is a +realistic expression of the way a person in Harry's situation might think upon +seeing the truth of the cabinet. + +Area 8-16, page 21 +I assume that Alessa is talking about Cheryl here, so I went with "she" +for the translation. While it is true that she is talking about a male +on page 15, I still think that she is talking about Cheryl on pages 20 and 21. +(On page 15 I am not sure if this refers to Harry or Andy. I have a feeling +that one of The Boy scenarios might have been able to shed some light on this.) + +Area 8-17, pages 2 and 3 +The way in which Harry describes Alessa here is not meant to be perverse, +but to show that he subconsciously sees how similar she is to Cheryl. (All +good parents think of their children as beautiful.) I actually toned down +the English here as best I could to attempt to avoid any confusion. + +Area 8-22, page 9 +This is an interesting case in which Harry's line "Don't you work here" +and Lisa's response have become one line for Lisa in the Japanese. However, I +have split this into two lines in order to maintain the script from the +original Silent Hill. + +Area 8-22, page 19 +Here Dahlia's look is defined more literally as "a look that she believes +what she is saying". So I chose "devout", as I feel it is the best equivalent. + +Area 9-1, page 12 and area 9-6, page 16 +The lines in each of these areas that follow the initial exchange between +Harry and Cybil appeared to be third person in Japanese. However, since +almost all of Harry's scenario is in first person I decided to change these +lines to first person as well. In third person they really just stood out too +much to me. + +Area 9-4, page 1 +Here Cybil says even though I look like this I am a police officer. I believe +this is just a little bit of the sexism still found in Japan coming through, +although the same could be said of the United States as well. Basically, +Cybil is defending the fact that she is a capable human being even though she +is a pretty girl. + +Also on this page, when Harry says "If anything looks wrong" this is almost +word for word to Cybil's "If anything looks fishy" in Japanese. I did not +think that Harry would say "fishy", so I went with "wrong" instead. + +Area 9-5, page 16 +In the original game Lisa's final line in the antique shop/hospital +scene is "I'm sorry" in Japanese. However, this was translated as "I'll +shut up" because it flows better after the "Oh, I'm sorry. I'm rambling" line. +For this reason, the "I'll shut up" really should be "I'm sorry" on this +page, but because of the original translation I had to modify it here. + +Area 9-5, pages 17-19 +These lines exist in the original game in both Japanese and English. What is +interesting is that they are also included in the vocal script of Silent Hill +that appears in the Lost Memories guide book. This leads me to believe that +these lines were meant to be recorded for the original game, but never were +or were just lost. + +Area 9-6, page 3 +The Japanese here is "a little too accidental"; however, I believe that +"a little too convenient" works better in American English, so I chose that. + +Chapters 10 and 11 +Throughout these chapters I use the word "tusks" to refer to the things on +the body of the Twin Feeler and Float Stinger that it ejects poison from. If +anyone has a better word then let me know! I just don't think that antennae +would be appropriate though. + +Area 10-8, page 2 +If you chose to go to the second floor in Area 10-2 then you will not have +come through a hole in the fence to enter this area, so the text here does +not make sense. (This is a text bug in my opinion.) + +Area 10-21, page 15 and area 13-7, page 7 +In area 10-21 Harry notes that he has only three bullets left, but in +area 13-7 we learn that he has shot three people. He should be out of bullets +and yet, he has one round chambered in the gun. This drove me crazy at first, +as I thought it was a serious "bug" in the text. However, I believe that Harry +did not count the round chambered in the gun when he checked the magazine +in area 10-21 and noted that he had only three bullets left. This seems +plausible because when Harry receives the gun in Chapter 2 he tells Cybil +that he has no experience with guns. + +Area 10-21, page 16 +Two things here. First, Harry says that he holds the gun near his temple. I +find this odd, but I am guessing that he is holding the gun in this way so +that it does not interfere with his light, and because he is not so +confident with the gun. + +As for the "dark demon", this is just a metaphor for the darkness. I should +probably come up with a better translation for this someday. + +Area 11-11, page 1 and area 11-12, page 4 +In both of these areas the fact that Harry is actually shooting at the +Float Stinger is inferred. + +Area 12-5, pages 18-20 +Once again, the text here was probably met to be a voice over in the +original game, but it is not. What is really interesting here is that the +voice over for this text actually exists on the disc, but is not played for +some reason. Possibly the for the swearing? (Although it is light.) + +Area 12-6, page 5 +The Japanese says that Harry breathes in with a FUU sound. I am at a loss +for an English word for the sound that breath makes when you breath in, so I +went with "audible". (Try breathing in through your mouth, it really sounds +like FUU!) + +Area 13-8, page 6 + +This is another case in which a third person sentence springs up for no +reason. So I changed "Harry" to "me". + +Area 13-8, pages 12-18 +I believe I have the correct names associated with the correct lines in this +very interesting dialog. I am 100% sure on pages 13 and 15-18, but I could +be wrong about the females on pages 12 and 14. At any rate, who would have +thought that Lisa could be so evil? + +Area 15-2, page 32 +"She was still a baby and nobody knew where she came from." +In the original game in both Japanese and English this line is just: +"Nobody knew where she came from." +The "She was still a baby and" part is present only in the text of Play +Novel Silent Hill, so I chose to include it along with the original script. + +Area 15-2, pages 45 and 48, area 15-3, pages 29 and 32 +In these areas the lines "Huh, what is this?" and +"Where's Cheryl? Give me back my daughter." appear together on the later +page. However, this is not how things were in the original Silent Hill, so I +moved the "Huh, what is this?" up to the earlier page, right before the +description of the Flauros. + +Area 16-5, pages 6-8 +Lisa's diary does not appear in the same order as it does in the original +game, so I changed the order of the lines to match the text as it appears +in Play Novel Silent Hill. +Also, in the final line of Lisa's diary I added "Someone" because it was +always present in the Japanese. In this case I strongly feel that this +"someone" should have been in the original English translation. + +Chapter 17 +In Japanese the final area of the game is actually called "Unknown". This +was changed to "Nowhere" for the English releases, and I have implemented this +translation throughout Chapter 17. + +Chapter 18 +With the exception of the pages regarding Cybil 18-1 and 18-2 are almost +identical. I find this a little odd... + +Area 18-1, page 55 and area 18-2, page 50 +Here Alessa's expression is described as "kuruoshii" in Japanese. This word +means "mad or crazy with love or grief", and is generally translated as +"mad" or "crazy". But in this case those words just do not work. So I decided +to use "pained", as I know that the "kuruoshii" looks I have seen in my life +were like that. + + +A few notes on the progress of the translation: + +This translation has been in the works since sometime in 2002 and was finally +completed in late July of 2007. There is no excuse for such a project to +take five years, and for that I do apologize. Please allow me to explain +just what has been going on since the beginning... + +May-???, 2001 - I work with a very talented programmer called Naflign to + bring the English speaking world an English translation of Amia's Adventure. + I also complete translations of Huey's Adventure and Shilka's Adventure; + however, neither have been released to my knowledge. (These are text + adventures based on characters from the amazing RPG, Phantasy Star II.) +June, 2001 - Ironically enough I end up acquiring a used copy of + Play Novel Silent Hill from a person in the US while I am still living in + Japan. At this time I have never even played the first Silent Hill, and I + only accept this GBA game in order to settle a debt. I end up liking the + game for its story, and go on to play and love both Silent Hill and + Silent Hill 2. +2002 - I decide to begin working on a translation of Play Novel Silent Hill + after talking with people on the GameFAQs boards. Due to work, an + addiction to games, and general depression about not living in Japan + any longer progress is slow. +2003 - I renew my efforts on the translation of Play Novel Silent Hill. Final + translations of the Introduction and the first four chapters are completed, + and I consider releasing one chapter a week in order to motivate myself to + complete the translation in a timely matter. My excitement also builds over + the upcoming Silent Hill 3, which drives me to work harder. +September, 2003 - Silent Hill 3 is released and I am severely disappointed. + The game has almost none of the elements that brought me joy from the first + two games, such as the freedom to explore, no invisible walls, and the + Japanese horror elements. Additionally, in the game Harry is killed in a + pathetic way, sections of Silent Hill 2 are recycled, I dislike all of the + music and songs, and there is almost no access to areas of Silent Hill 1. + This causes me to end up losing interest in the translation as well, but + not before I write the small guide on The Boy's Spring scenario. +June, 2004 - Moving across country leaves me some time to work, and I get a + little more of the text out of the cartridge. The posting of images of + the four Digital Trading Cards from the Boy scenarios by the guys at + NurseryCryme increases my interest and I learn to hack the save file so + that everyone can enjoy these cards on their own cartridges. However, + I quickly become busy and progress on the translation stops again. +May, 2005 - I have a little more time for the translation while between jobs, + but do not accomplish much. The dreaded dictionary of religious sciences + stops me in my tracks in no time, and then I become too busy again. +March-April, 2006 - I push myself on a couple of weekends and completely + extract all the text for Harry's scenario from the cartridge. (All by hand) + I try to keep my interest in the translation high, as I wish to complete + it, but then the Silent Hill movie is released. The movie severely + disappoints me as a fan of the first two games for many reasons... + (Dahlia becomes a good character, setting is present day, no Harry, + a whole group of people exist in a town that is always described as empty + in the games, a cult kills Cybil, and yet during the credits the song that + normally only plays in the credits when Cybil is rescued during the GOOD+ + ending plays, the games scare me to death, but the movie does not have a + single frightening moment, and I could go on and on...) The movie upsets + me so much that I do not want to have anything to do with Silent Hill + and the translation stalls again. +June-July, 2007 - With the translation only complete up to the beginning of + Chapter 5, I push myself hard and spend the month of July to complete it + once and for all. + +Again, I must apologize to everyone that has been waiting for this +translation, as it should have been finished back in 2002. Life often gets in +the way, but I should have pushed through and worked harder. + +As for where things will go from now, I do not know. I have a lot of living +and gaming to catch up on, as I have been forcing myself to only work on the +translation (or go to Burger King) since the end of June, 2007. I hope to +start work on Cybil soon, and I expect that things will go quicker when I do. +However, I do not know when I will start that right now. (Plus I expect that +someone else out there has got to be close to completing a translation of her +scenario.) Still, as a sign of good faith and another apology, here is +Cybil's Introduction: + +_______________________________________________________________________________ +序章  「出動」 Introduction +繋がらぬ電話 (Not on flowchart) +Introduction "Going into Action" +The phone call that will not go through + +Page 1 (Black) +"Hello...hello?" +The phone had suddenly gone dead. +She tried to call back right away; however, the call would not go through. + +Page 2 +"Perfect... +I wonder what's going on?" + +Cybil's co-worker Sally saw her blushing, and could not help making a joke. +"It's because you are so hostile. +I bet they just don't want to talk to you anymore." + +Page 3 +"Hostile? +Perhaps, after all I do always say what's on my mind." +Saying this, Cybil smiled. + +Page 4 +The peaceful town of Brahms. +The population is small, and perhaps for this reason there has not been an +incident worth calling an incident for several years. +As for the officers on the night shift, they generally pass the time +by staring at newspaper clippings or chatting with colleagues at +other departments. + +Page 5 +Even now, with nothing notable appearing in the local news, +Cybil was just having a meaningless conversation about this and that +with a friend in the Silent Hill police department. + +But then suddenly, the line had gone dead. + +Page 6 +And they had not called back. + +Page 7 +"...The call won't go through." + +"Maybe this is happening because someone is trying to tell you not to waste +all your time chatting? How about settling down and taking your feet off +the desk?" + +Cybil does not care for Sally's big sister-like attitude. + +Page 8 (Cybil seated in police station) +Cybil calls the Silent Hill police station one more time. +"Odd," Cybil thought. +It seems as if this might be the result of the telephone lines +having been severed. + +Page 9 (Cybil walking out of police station) +Cybil leaps from her chair, causing it to spin, reaches for the helmet +on top of a locker, and with it in hand prepares to leave the room. + +Page 10 +"Wait! Just where do you think you are going at this hour?" + +Sally has a look of "you have got to be kidding" on her face, and then +she absentmindedly allows the coffee cup she was holding in her right hand +to fall to the floor. + +Page 11 +"Ahhhh! Hot!" + +"You can take care of that yourself." +Cybil mumbles this in her head, and in the next moment ran out of the room. + +Page 12 (Black) +Cybil straddles the motorcycle in the garage, inserts the key, and revs the +engine. +The sound of the exhaust resonates in the small space. +She pulls out onto the road, and increases her speed as she is bathed +from head to toe in the uncomfortably warm wind. + +Page 13 (Cybil on motorcycle) +Starlight falls upon her from the clear starlit sky. +It doesn't look like the weather could have caused the problem with the +phone lines. + +Page 14 +Cybil tightly holds onto the handlebars and continues to increase her speed. +At this hour there should not be any other cars heading to Silent Hill. +The road has been lit in front and behind only by streetlamps since she +reached this mountain road, and there is no sign of anyone in the area. + +Page 15 (Cybil behind Harry's jeep) +However, after a while she was able to see the tail lights of a vehicle +swaying far off in the darkness in front of her. +There is a cliff on one side of the road. +Whether they realize that or not, the vehicle is heading toward the same +destination as Cybil at high speed. + +Page 16 +"Normally I would pull this guy over." + +Cybil mutters this, increases her speed, and catches up with the four-wheel +drive jeep in no time. + +Page 17 +As she passes it, Cybil glances inside the jeep for a moment, quickly smiles, +and then blasts in front of it. +The jeep quickly becomes smaller and smaller in the side mirrors of her +motorcycle. + +Page 18 (Road, flickering) +.................. + +Page 19 +And then... +She started to notice that she could not keep her eyes focused. +"Sleepiness? +No, I have been on the night shift for a while, and should have gotten plenty +of sleep this afternoon." + +Page 20 +Her body becomes one with the motorcycle, and it slices through the +darkness. +"Maybe it was foolish to wear short sleeves..." +Although it was rather warm when Cybil left the station, now +her skin feels so cold that it is like the cold is cutting into her. + +Page 21 +Her eyelids are heavy. Her mouth has become dry. +"What's wrong with me," she lightly shakes her head left and right. +Against her will, her right hand turns the grip that will cause her to +accelerate. The needle is buried, and madly shakes back and forth. +Cybil then stared straight forward. + +Page 22 (Alessa in road, arms crossed) +But it was already too late. +In the middle of the road a girl stood, with her arms raised to +shield her from the light. + +(View moves side to side) + +Page 23 (Black) +Cybil slammed on the brakes. +The last thing she saw was the rapidly approaching rock wall on the side of +the road... + +Go to 1-1...Someday! (Nine chapters to go!?) + + +Just a few notes on the Cybil translation: +I decided to translate this without being so literal. So I took more liberty +with the material than I normally would. I added quotes around everything that +I believe was spoken or thought to draw it out better. And on page 11 Sally +yells "hot", which means she must have gotten some of the coffee on her. I +was just going to use the "Ahhh!", but then I thought back to the last time +that I ate pizza just a little too soon and realized that sometimes English +speakers yell "Hot!" as well : ) The "Whether they realize that or not" in +the final sentence on page 15 refers to whether or not the driver of the jeep +realizes that there is a cliff on one side. At the moment I cannot think of a +better way to write this sentence, but I will fix it eventually. Also, I just +fixed an awful translation in on page 23 that I cannot believe that I did... +And Blue Phoenix pointed out that I had accidentally extracted the wrong kanji +in the Block Name, so I fixed that mistake as well. The small screen on the +GBA SP will be the death of me yet! + + + +5. Contact Information + +If you need to contact me about something in this guide I can be contacted at: +toby at atomicillumination.com +Naturally the word "at" represents the @ symbol. This is done to help avoid +spam. + +You can also send me a message via GameFAQs. + +I try to always respond, but unfortunately I don't check either of these +addresses more than once a month. So please be patient after sending +me a message. + +Also, apologies to anyone who sent a message to the old Excite email I +used to list here. That service cancels the mailbox after 90 days of +disuse, which resulted in the loss of many messages. + +Please feel free to contact me if you feel strongly that there is an error or +bad translation in this file. I am confident that everything is accurate, +but nobody's perfect and I have been away from Japan for far too long. + +Also do not hesitate to let me know if there is an error regarding a picture +or a page number, or anything like that. I have gone through this guide +several times and I believe that I have caught everything, but again, +nobody's perfect. + +I don't mind questions or concerns about the translation and its contents, +but please no hate mail of any sort. It is just not worth anyone's time... + +Update History: + +07/27/2007 - First submission to GameFAQs. +08/06/2007 - Fixed some spacing errors and one bad translation in Cybil's + introduction. +08/08/2007 - Fixed more grammar issues and added a few notes. Also changed + a few of the sentences that I did not like the flow of in + various parts of the translation. +08/13/2007 - Blue Phoenix "rose from the ashes" and helped out a lot with + fixing some things and completing the page on Aglaophotis. + Thanks so much! +11/03/2016 - Updated the contact info. + + + +6. Copyright Information + +Play Novel Silent Hill +Translation of Harry's Scenario +Version 1.15 - Last Updated 11/03/2016 +Written by and copyright 2002-2016 Toby Normoyle. (loc182) + +This work may be not be reproduced under any circumstances except for +free distribution per the conditions noted below. Otherwise, it may not be +placed on any web site or otherwise distributed publicly for profit. Use +of this guide in such a manner is strictly prohibited, and a violation of +copyright. + +Posting Information: + + - You can post this guide on your site as long as it is free for anyone + to look at, you do not modify it, and your site generally concerns + Silent Hill. (I would prefer not to see this appear on general cheat code + sites, it really just belongs on Silent Hill related ones.) + + - If your site charges an access fee or requires users to signup in order + to view this guide then you may not post it. + + - Updates will only be posted at GameFAQs. + + - Konami may use this guide for profit, but if done so I would really + appreciate being given credit. Also, I would prefer to see the guide + used in a way so that PSP owners get it as a free download, or as a part + of Silent Hill Origins. + +All trademarks and copyrights contained in this document are owned by +their respective trademark and copyright holders. + diff --git a/Resources/Guides/Playing Guide.txt b/Resources/Guides/Playing Guide.txt new file mode 100644 index 0000000..4fec1ee --- /dev/null +++ b/Resources/Guides/Playing Guide.txt @@ -0,0 +1,621 @@ + + +Play Novel Silent Hill +Playing Guide +Version 1.15 - Last Updated 11/03/16 +Written by and Copyright 2002-2016 Toby Normoyle (loc182) + + +This is a playing guide for the Game Boy Advance game, Play Novel Silent +Hill, which was made by Konami and released only in Japan during the spring of +2001. This guide was originally written as a part of the translation, but it +became so long that I decided to make it a separate file. This guide should +answer any questions you might have about playing the game; however, it +contains no translation of the story. If that is what you are looking for, +then please take a look at the translation guides for Harry, Cybil, and +The Boy that I have also added to GameFAQs. + +Japanese text support is necessary to properly display this guide. If the +following line is displayed correctly then you have the proper support: +プレイノベル サイレントヒル PLAY NOVEL SILENT HILL +(Note: You will probably need to change the encoding on your browser to +Japanese manually to view this page. I also recommend setting the font to +FixedSys as that is what was used to write this guide.) + + + +Table of Contents + + 1. What is this Game? + 2. Credits + 3. Story + 4. How to Begin and Load Games + 5. Flow of the Game + 6. Controls + 7. Automatic Save Feature + 8. The Official Numbering System + 9. Digital Trading Cards +10. One-point Advice +11. Contact Information and Update History +12. Copyright Information + + + +1. What is this Game? + +Basically, Play Novel Silent Hill is like a Choose Your Own Adventure book. +If you are unfamiliar with these books, they are books in which you are often +presented with a choice, and the story unfolds based on the choices you make. +Play Novel Silent Hill is no different, as you make choices and the story +progresses. However, since this is a video game, video images of the area +you are in and characters that are present often accompany the text. A few +movies from the PlayStation version of Silent Hill even pop up from time +to time to move the story along. + +I do feel that it is important to note that this game is a Japanese text +adventure, and nothing more. Much like July for the Dreamcast, it was never +meant for English speaking audiences in its current form. So please do not +judge this game as many judged July. Both games are story-driven, and +while neither is graphically intensive, both titles deliver exactly what they +promise. + + + +2. Credits + +This guide would not have detailed information on the digital trading cards +from The Boy scenarios without the help of the official Konami guide for Play +Novel Silent Hill. This guide was written by Yusuke Yokoi, published by +Konami, and released by 双葉社 (Futabasya) as part of the Konami Kanpeki +Kouryaku Series. The ISBN number is 4-575-16265-5 and I highly recommend +purchasing it if you have the opportunity. It is completely written in +Japanese, but the flowcharts and pictures make it a worthwhile purchase even +if you cannot read Japanese. Plus this book is the only way I know of to see +scenes and text from The Boy's Spring scenario. + +The instruction manual for this game is occasionally referenced; however, I do +this mainly to point out interesting facts and errors. + + + +3. Story + +As a text adventure, Play Novel Silent Hill's strength is its story. While any +fan of the PlayStation version knows the basic plot elements, this title +expands on these elements as well as adding many new ones. A major part of +this game is the ability to play as Cybil Bennett. This allows you to see what +she was doing while Harry was asking everyone, "Have you seen a little girl +around here?" Additionally, for those in Japan with Internet capable cellular +phones and the Game Boy Color Mobile Adaptor, four other scenarios were +available for download. The main character of each is "The Boy," a boy by the +name of Andy. Each scenario is named after a season, thus there are spring, +summer, fall, and winter scenarios for "The Boy." Unfortunately it has been +confirmed that Konami has discontinued this service, so we may never be able +to see these scenarios. + +(For some reason, some have referred to "The Boy" scenarios as "Survivor" +scenarios. I am not sure how this came about, but from my understanding of +Andy and the Spring scenario, this is a bad way to describe him and his +scenarios.) + + + +4. How to Begin and Load Games + +First of all, highlight "START" on the title screen and then press either the +Start or A button. This will take you to the save slots screen, which shows +you the state of the game's three save slots. + +If you have not started a new game yet, then just choose any of the three +empty slots and press the A button. The "His Fate" card will appear on the +screen. This is the character select screen. Since you can only choose Harry +right now, press A again to start the introduction. Once you select Harry the +game will save to that slot and there is no conventional way to erase save +data. (You can reset data as often as you like; however, once used a save slot +cannot be cleared. I have posted a save on GameFAQs that will clear all the +save data on your cartridge, so you can download that save if you really want +a fresh cart.) + +If you are loading a game, then you will see three pieces of information in +each slot with save data. First is the name of the character you are using. +Luckily this is always in English. So you will see either HARRY or CYBIL, +depending upon who you were playing with last. Directly below that is the +chapter that the game was last saved in. This is in Japanese and will be two +to four characters long. The introduction is the only chapter with two +characters. For all the other chapters, the middle, or middle two characters +represent the number of the chapter. So by learning the simple numbers 1-18 +in Japanese, you can quickly see what chapter you are in. Here are the +numbers 1-18 in Japanese for your reference: + + 一 二 三 四 五 六 七 八 九 十 十一 十二 十三 十四 十五 十六 十七 十八 + 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 + +To the right of the chapter you will see the description of the block the game +was last saved in. This is called the "Block Name" in the instruction manual. +This usually gives a very general description of either the location or theme +of the block you are currently in. When a game is loaded, you will always +start at the beginning of the block. Please keep in mind that several blocks +have the same "Block Name." If you are starting from Harry's introduction, the +save slot will look like this: + + HARRY + 序章  「悪夢の始まり」<-- Block Name + +If you select this slot with the A button, the following will be displayed: + + HARRY + 序章  「悪夢の始まり」<-- Block Name +「久しぶりの休暇」<-- Event Description + このシナリオが選択されました    This scenario has been selected +     続きから              Continue +     初めから              From the Beginning + +The Japanese that appears directly below the chapter number and block name +usually gives a description of an event that takes place in the block, +so I call it the "Event Description." The event description is not limited to +events; however, and sometimes it can be a person, a place, or a thing. With +a few exceptions almost every block has a different event description, so +this is a good tool to use to figure out where you are in the game. + +Below the event description is a choice between continuing and starting +over. "Continue" is highlighted by default, so another press of the A button +takes you to the character select screen. If the save is with Harry, the +"His Fate" card appears and the "Her Fate" card appears for Cybil. If there is +flashing arrow on this screen, it means you can select the other character. +One save slot holds complete saves for each character, so you can choose +either one without fear of losing anything. When you choose the "other" +character, you simply start from the block that the game was last saved in +with them. Once you decide which character to play with, press A again to +start. + +I recommend that you NEVER choose "From the Beginning" as this erases +everything for that save file. It will not affect other save files or the +digital trading cards, but you lose everything else and return to the +introduction, which you can do without losing any progress by viewing the +ending credits. + +If you really wish to start over, clear out your flowchart, and give up the +use of Cybil (if her scenario is available) on the selected save slot, select +初めから, and then select はい to confirm. Pressing the B button or selecting +いいえ will cancel the erase operation and return you to the save slots +screen. After you confirm the erase operation, you will see the "His Fate" +card as you can only select Harry now. At this point nothing has been erased. +You can still press B to cancel the operation and keep your data. Pressing A +again serves as the final confirmation, and takes you straight to the +introduction. + + + +5. Flow of the Game + +The actual game has three main parts: the normal areas, the question areas, +and the flowchart. Then there are the blocks, which are what make up the +normal and question areas, but not technically a "visible" part of the game. + +To begin, the blocks are basically only a part of the game for saving and +loading purposes. Each block has its own block name and event description, but +you will not notice this unless you turn the GBA off and load often. The +normal areas can be made up of any number of blocks, but the question areas +always contain just one block. + +The normal areas contain most of the text in the game. You probably won't +always notice the normal areas change as they are often quite seamlessly +strung together. Normal areas can have any number of blocks, pictures, and +pages of text. When you reach the end of the text in a normal area, you will +automatically move to the next area. Sometimes this move is fairly +straightforward and sometimes it is based on a choice you have made earlier +in the game. These areas are represented by white squares on the flowchart. +(Please note that these areas will appear somewhat gray rather than white on +the flowchart when not selected or a part of your current path through the +game.) + +Unlike the normal areas, question areas only contain one block, one page of +text, and one picture. In a question area you must choose one of two or more +choices in order to move the story along. As with all other selections in this +game, the currently highlighted choice will be in red, and I suspect this may +be why Konami chose to have these areas appear as red squares on the +flowchart. (These areas will appear in a slightly darker red color when on the +flowchart when not selected or a part of your current path through the +game.) + +The flowchart is quite a useful tool as it allows you to see and visit any of +the areas that you have ever been to while playing. As mentioned above, +normal areas appear as white or gray squares and question areas appear as red +or dark red squares on the flowchart. When you open the flowchart, the square +representing the area you are currently in will have a pulsating orange box +around it. This box is the cursor, which you can move about with the d-pad. +You can only move the cursor as far right as there are squares. When you +highlight a square on the flowchart, some Japanese will be displayed at the +bottom of the screen. The top line is the chapter number and the block name +of the first block (or only block) in the area you have highlighted, and the +bottom line is the event description for the same block. Since areas are the +only thing that appear on the flowchart, you cannot highlight individual +blocks. You should also notice that orange lines will appear when you +highlight a square. These lines connect the squares in order to show the most +recent path you have taken to reach the highlighted square. Finally, you will +see vertical blue lines at various intervals across the flowchart. These +lines show where chapters begin and end. The orange path lines will cross the +blue chapter lines, but there will never be a square on a chapter line. + +There is one other interesting thing to note about areas and the flowchart: +Each area has a picture associated with it on the flowchart. And more often +than not this picture will not appear in any of the block(s) that make up the +area. + +Now that you know about the parts of the game, here are some examples of how +everything fits together: (In the examples, the [] represent the area, and +the () represent the block(s) within the area. The first line is the block +name, the second is the event description, and the third shows the number of +the pages of text that are in each block.) + +Example 1 +In areas with only one block, the block name and event description will be +what you always see on the flowchart and the save slot. + +[ (The Atmosphere of Alessa) ] +[ (The unfinished diary) ] +[ Pages 1-29 ] + +In this case, if you turn the game off while viewing any of the 29 pages that +are in this block you will see the above text in Japanese on the save slot +when you load the game next, and you will always start on page 1 after +loading. + +Example 2 +When there are multiple blocks the block name and event description for the +first block in the area will always be displayed on the flowchart; however, +if you turn the GBA off you will see the block name and event description +for the block you were last "in" on the load screen. + +[ ( Arrival ) ( Arrival ) ( Arrival ) ] +[ (Harry wakes up in his jeep) (Out of season snow) (Ghost Town) ] +[ Pages 1-3 Pages 4-6 Pages 7-10 ] + +The above example is the first area in chapter 1 of Harry's scenario. +You will always see "Arrival" and "Harry wakes up in his jeep" in +Japanese if you highlight this area on the flowchart, but if you turn off +the GBA while page 8 is on the screen then "Arrival" and "Ghost Town" will +be displayed in Japanese on the load screen and you will start on page 7 of +the area after you load the game. (In this area the block name is the same +for all three blocks, but this is not always the case.) + + + +6. Controls + +The controls are very simple, as you spend most of the time reading text and +selecting choices. When the small spinning Flauros is on screen, pressing +A or R will cause the next bit of text to appear. If you are making a choice, +press up or down to highlight the choice you want in red, and then confirm it +with the A button. You can also tap the A or R buttons to make the text +appear faster, but be careful not to push the A button too rapidly or you +may skip through an area or select a choice that you do not want. The R +button will not confirm choices, so it is a safer way to quickly skip +through text. If you would like to see the picture behind the text, simply +hold the B button when the spinning Flauros is on the screen to make all +the all the text disappear. Releasing the B button will then cause the text +to reappear. + +As long as you have seen at least two pages of text in an area, pushing the L +button when the Flauros is on screen will allow you to review only the text +you have seen in the current chapter since you: entered the chapter, last +loaded the game, or last selected an area from the flowchart. When you do +this, the text will turn light blue, the current background picture will be +darkened, and the following will be displayed at the bottom of the screen: + +LR (The < and > represent triangles.) + +"B Cancel" will always be written in white text, but "LNext" are +both written in black and will be highlighted in either dark blue or orange. +The dark blue means that you cannot use that button right now, and the orange +means that you can. So if "Lnode-webkit + + + + + + + + + + + \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data new file mode 100755 index 0000000..6c3adea Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/builder_config.json b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/builder_config.json new file mode 100755 index 0000000..5c5957c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/builder_config.json @@ -0,0 +1 @@ +{"version":"1.2","map_chara":{},"name":"Silent_Hill_Play_Novel","game_type":"adv","size_type":"99","width":"320","height":"240","vertical":false,"check_title":"no","check_menu":"no","message_window":{"use_image":false,"image_file":"","msg_width":"280","msg_height":"79","msg_top":"139","msg_left":"20","margint":"-90","marginl":"10","marginr":"20","marginb":"-20","vertical":false,"color":"","opacity":"180","window_color":"0x000000","chara_name_color":"0xFFFFFF","chara_name_size":"13","chara_name_x":"30","chara_name_y":"130","chara_name_bold":"bold","game_type":"adv","check_chara_mode":true,"text_chara_mod_time":600,"check_memory_chara_face":false,"check_chara_anim":true,"select_chara_anim_mode":"","icon_position_x":"0","icon_position_y":"0","icon_position_fix":false}} \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/credits.html b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/credits.html new file mode 100755 index 0000000..8a9b2ef --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/credits.html @@ -0,0 +1,14235 @@ + + + + +Credits + + + +Credits +Print +
+
+David M. Gay's floating point routines +show license +homepage +
+
/****************************************************************
+ *
+ * The author of this software is David M. Gay.
+ *
+ * Copyright (c) 1991, 2000, 2001 by Lucent Technologies.
+ *
+ * Permission to use, copy, modify, and distribute this software for any
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+ *
+ ***************************************************************/
+
+
+
+ + +
+dynamic annotations +show license +homepage +
+
/* Copyright (c) 2008-2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
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+ * ---
+ * Author: Kostya Serebryany
+ */
+
+
+
+ + +
+Netscape Portable Runtime (NSPR) +show license +homepage +
+
/* ***** BEGIN LICENSE BLOCK *****
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+
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+google-glog's symbolization library +show license +homepage +
+
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+ + +
+valgrind +show license +homepage +
+
   Notice that the following BSD-style license applies to the Valgrind header
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+   ----------------------------------------------------------------
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Licensed under the Academic Free License version 2.0 (below)
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+      control with that entity. For the purposes of this definition,
+      "control" means (i) the power, direct or indirect, to cause the
+      direction or management of such entity, whether by contract or
+      otherwise, or (ii) ownership of fifty percent (50%) or more of the
+      outstanding shares, or (iii) beneficial ownership of such entity.
+
+      "You" (or "Your") shall mean an individual or Legal Entity
+      exercising permissions granted by this License.
+
+      "Source" form shall mean the preferred form for making modifications,
+      including but not limited to software source code, documentation
+      source, and configuration files.
+
+      "Object" form shall mean any form resulting from mechanical
+      transformation or translation of a Source form, including but
+      not limited to compiled object code, generated documentation,
+      and conversions to other media types.
+
+      "Work" shall mean the work of authorship, whether in Source or
+      Object form, made available under the License, as indicated by a
+      copyright notice that is included in or attached to the work
+      (an example is provided in the Appendix below).
+
+      "Derivative Works" shall mean any work, whether in Source or Object
+      form, that is based on (or derived from) the Work and for which the
+      editorial revisions, annotations, elaborations, or other modifications
+      represent, as a whole, an original work of authorship. For the purposes
+      of this License, Derivative Works shall not include works that remain
+      separable from, or merely link (or bind by name) to the interfaces of,
+      the Work and Derivative Works thereof.
+
+      "Contribution" shall mean any work of authorship, including
+      the original version of the Work and any modifications or additions
+      to that Work or Derivative Works thereof, that is intentionally
+      submitted to Licensor for inclusion in the Work by the copyright owner
+      or by an individual or Legal Entity authorized to submit on behalf of
+      the copyright owner. For the purposes of this definition, "submitted"
+      means any form of electronic, verbal, or written communication sent
+      to the Licensor or its representatives, including but not limited to
+      communication on electronic mailing lists, source code control systems,
+      and issue tracking systems that are managed by, or on behalf of, the
+      Licensor for the purpose of discussing and improving the Work, but
+      excluding communication that is conspicuously marked or otherwise
+      designated in writing by the copyright owner as "Not a Contribution."
+
+      "Contributor" shall mean Licensor and any individual or Legal Entity
+      on behalf of whom a Contribution has been received by Licensor and
+      subsequently incorporated within the Work.
+
+   2. Grant of Copyright License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      copyright license to reproduce, prepare Derivative Works of,
+      publicly display, publicly perform, sublicense, and distribute the
+      Work and such Derivative Works in Source or Object form.
+
+   3. Grant of Patent License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      (except as stated in this section) patent license to make, have made,
+      use, offer to sell, sell, import, and otherwise transfer the Work,
+      where such license applies only to those patent claims licensable
+      by such Contributor that are necessarily infringed by their
+      Contribution(s) alone or by combination of their Contribution(s)
+      with the Work to which such Contribution(s) was submitted. If You
+      institute patent litigation against any entity (including a
+      cross-claim or counterclaim in a lawsuit) alleging that the Work
+      or a Contribution incorporated within the Work constitutes direct
+      or contributory patent infringement, then any patent licenses
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+      as of the date such litigation is filed.
+
+   4. Redistribution. You may reproduce and distribute copies of the
+      Work or Derivative Works thereof in any medium, with or without
+      modifications, and in Source or Object form, provided that You
+      meet the following conditions:
+
+      (a) You must give any other recipients of the Work or
+          Derivative Works a copy of this License; and
+
+      (b) You must cause any modified files to carry prominent notices
+          stating that You changed the files; and
+
+      (c) You must retain, in the Source form of any Derivative Works
+          that You distribute, all copyright, patent, trademark, and
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+
+      (d) If the Work includes a "NOTICE" text file as part of its
+          distribution, then any Derivative Works that You distribute must
+          include a readable copy of the attribution notices contained
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+          of the NOTICE file are for informational purposes only and
+          do not modify the License. You may add Your own attribution
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+
+      You may add Your own copyright statement to Your modifications and
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+      reproduction, and distribution of the Work otherwise complies with
+      the conditions stated in this License.
+
+   5. Submission of Contributions. Unless You explicitly state otherwise,
+      any Contribution intentionally submitted for inclusion in the Work
+      by You to the Licensor shall be under the terms and conditions of
+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+
+   6. Trademarks. This License does not grant permission to use the trade
+      names, trademarks, service marks, or product names of the Licensor,
+      except as required for reasonable and customary use in describing the
+      origin of the Work and reproducing the content of the NOTICE file.
+
+   7. Disclaimer of Warranty. Unless required by applicable law or
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+      appropriateness of using or redistributing the Work and assume any
+      risks associated with Your exercise of permissions under this License.
+
+   8. Limitation of Liability. In no event and under no legal theory,
+      whether in tort (including negligence), contract, or otherwise,
+      unless required by applicable law (such as deliberate and grossly
+      negligent acts) or agreed to in writing, shall any Contributor be
+      liable to You for damages, including any direct, indirect, special,
+      incidental, or consequential damages of any character arising as a
+      result of this License or out of the use or inability to use the
+      Work (including but not limited to damages for loss of goodwill,
+      work stoppage, computer failure or malfunction, or any and all
+      other commercial damages or losses), even if such Contributor
+      has been advised of the possibility of such damages.
+
+   9. Accepting Warranty or Additional Liability. While redistributing
+      the Work or Derivative Works thereof, You may choose to offer,
+      and charge a fee for, acceptance of support, warranty, indemnity,
+      or other liability obligations and/or rights consistent with this
+      License. However, in accepting such obligations, You may act only
+      on Your own behalf and on Your sole responsibility, not on behalf
+      of any other Contributor, and only if You agree to indemnify,
+      defend, and hold each Contributor harmless for any liability
+      incurred by, or claims asserted against, such Contributor by reason
+      of your accepting any such warranty or additional liability.
+
+   END OF TERMS AND CONDITIONS
+
+   APPENDIX: How to apply the Apache License to your work.
+
+      To apply the Apache License to your work, attach the following
+      boilerplate notice, with the fields enclosed by brackets "[]"
+      replaced with your own identifying information. (Don't include
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+      comment syntax for the file format. We also recommend that a
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+      same "printed page" as the copyright notice for easier
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+
+   Copyright [yyyy] [name of copyright owner]
+
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use this file except in compliance with the License.
+   You may obtain a copy of the License at
+
+       http://www.apache.org/licenses/LICENSE-2.0
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.
+
+
+
+ + +
+BSDiff +show license +homepage +
+
Copyright 2003-2005 Colin Percival
+All rights reserved
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted providing that the following conditions 
+are met:
+1. Redistributions of source code must retain the above copyright
+   notice, this list of conditions and the following disclaimer.
+2. Redistributions in binary form must reproduce the above copyright
+   notice, this list of conditions and the following disclaimer in the
+   documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+XZ Utils +show license +homepage +
+
See http://src.chromium.org/viewvc/chrome/trunk/deps/third_party/xz/COPYING
+
+
+
+ + +
+Google code support upload script +show license +homepage +
+
+                                 Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+   1. Definitions.
+
+      "License" shall mean the terms and conditions for use, reproduction,
+      and distribution as defined by Sections 1 through 9 of this document.
+
+      "Licensor" shall mean the copyright owner or entity authorized by
+      the copyright owner that is granting the License.
+
+      "Legal Entity" shall mean the union of the acting entity and all
+      other entities that control, are controlled by, or are under common
+      control with that entity. For the purposes of this definition,
+      "control" means (i) the power, direct or indirect, to cause the
+      direction or management of such entity, whether by contract or
+      otherwise, or (ii) ownership of fifty percent (50%) or more of the
+      outstanding shares, or (iii) beneficial ownership of such entity.
+
+      "You" (or "Your") shall mean an individual or Legal Entity
+      exercising permissions granted by this License.
+
+      "Source" form shall mean the preferred form for making modifications,
+      including but not limited to software source code, documentation
+      source, and configuration files.
+
+      "Object" form shall mean any form resulting from mechanical
+      transformation or translation of a Source form, including but
+      not limited to compiled object code, generated documentation,
+      and conversions to other media types.
+
+      "Work" shall mean the work of authorship, whether in Source or
+      Object form, made available under the License, as indicated by a
+      copyright notice that is included in or attached to the work
+      (an example is provided in the Appendix below).
+
+      "Derivative Works" shall mean any work, whether in Source or Object
+      form, that is based on (or derived from) the Work and for which the
+      editorial revisions, annotations, elaborations, or other modifications
+      represent, as a whole, an original work of authorship. For the purposes
+      of this License, Derivative Works shall not include works that remain
+      separable from, or merely link (or bind by name) to the interfaces of,
+      the Work and Derivative Works thereof.
+
+      "Contribution" shall mean any work of authorship, including
+      the original version of the Work and any modifications or additions
+      to that Work or Derivative Works thereof, that is intentionally
+      submitted to Licensor for inclusion in the Work by the copyright owner
+      or by an individual or Legal Entity authorized to submit on behalf of
+      the copyright owner. For the purposes of this definition, "submitted"
+      means any form of electronic, verbal, or written communication sent
+      to the Licensor or its representatives, including but not limited to
+      communication on electronic mailing lists, source code control systems,
+      and issue tracking systems that are managed by, or on behalf of, the
+      Licensor for the purpose of discussing and improving the Work, but
+      excluding communication that is conspicuously marked or otherwise
+      designated in writing by the copyright owner as "Not a Contribution."
+
+      "Contributor" shall mean Licensor and any individual or Legal Entity
+      on behalf of whom a Contribution has been received by Licensor and
+      subsequently incorporated within the Work.
+
+   2. Grant of Copyright License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      copyright license to reproduce, prepare Derivative Works of,
+      publicly display, publicly perform, sublicense, and distribute the
+      Work and such Derivative Works in Source or Object form.
+
+   3. Grant of Patent License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      (except as stated in this section) patent license to make, have made,
+      use, offer to sell, sell, import, and otherwise transfer the Work,
+      where such license applies only to those patent claims licensable
+      by such Contributor that are necessarily infringed by their
+      Contribution(s) alone or by combination of their Contribution(s)
+      with the Work to which such Contribution(s) was submitted. If You
+      institute patent litigation against any entity (including a
+      cross-claim or counterclaim in a lawsuit) alleging that the Work
+      or a Contribution incorporated within the Work constitutes direct
+      or contributory patent infringement, then any patent licenses
+      granted to You under this License for that Work shall terminate
+      as of the date such litigation is filed.
+
+   4. Redistribution. You may reproduce and distribute copies of the
+      Work or Derivative Works thereof in any medium, with or without
+      modifications, and in Source or Object form, provided that You
+      meet the following conditions:
+
+      (a) You must give any other recipients of the Work or
+          Derivative Works a copy of this License; and
+
+      (b) You must cause any modified files to carry prominent notices
+          stating that You changed the files; and
+
+      (c) You must retain, in the Source form of any Derivative Works
+          that You distribute, all copyright, patent, trademark, and
+          attribution notices from the Source form of the Work,
+          excluding those notices that do not pertain to any part of
+          the Derivative Works; and
+
+      (d) If the Work includes a "NOTICE" text file as part of its
+          distribution, then any Derivative Works that You distribute must
+          include a readable copy of the attribution notices contained
+          within such NOTICE file, excluding those notices that do not
+          pertain to any part of the Derivative Works, in at least one
+          of the following places: within a NOTICE text file distributed
+          as part of the Derivative Works; within the Source form or
+          documentation, if provided along with the Derivative Works; or,
+          within a display generated by the Derivative Works, if and
+          wherever such third-party notices normally appear. The contents
+          of the NOTICE file are for informational purposes only and
+          do not modify the License. You may add Your own attribution
+          notices within Derivative Works that You distribute, alongside
+          or as an addendum to the NOTICE text from the Work, provided
+          that such additional attribution notices cannot be construed
+          as modifying the License.
+
+      You may add Your own copyright statement to Your modifications and
+      may provide additional or different license terms and conditions
+      for use, reproduction, or distribution of Your modifications, or
+      for any such Derivative Works as a whole, provided Your use,
+      reproduction, and distribution of the Work otherwise complies with
+      the conditions stated in this License.
+
+   5. Submission of Contributions. Unless You explicitly state otherwise,
+      any Contribution intentionally submitted for inclusion in the Work
+      by You to the Licensor shall be under the terms and conditions of
+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+
+   6. Trademarks. This License does not grant permission to use the trade
+      names, trademarks, service marks, or product names of the Licensor,
+      except as required for reasonable and customary use in describing the
+      origin of the Work and reproducing the content of the NOTICE file.
+
+   7. Disclaimer of Warranty. Unless required by applicable law or
+      agreed to in writing, Licensor provides the Work (and each
+      Contributor provides its Contributions) on an "AS IS" BASIS,
+      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+      implied, including, without limitation, any warranties or conditions
+      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+      PARTICULAR PURPOSE. You are solely responsible for determining the
+      appropriateness of using or redistributing the Work and assume any
+      risks associated with Your exercise of permissions under this License.
+
+   8. Limitation of Liability. In no event and under no legal theory,
+      whether in tort (including negligence), contract, or otherwise,
+      unless required by applicable law (such as deliberate and grossly
+      negligent acts) or agreed to in writing, shall any Contributor be
+      liable to You for damages, including any direct, indirect, special,
+      incidental, or consequential damages of any character arising as a
+      result of this License or out of the use or inability to use the
+      Work (including but not limited to damages for loss of goodwill,
+      work stoppage, computer failure or malfunction, or any and all
+      other commercial damages or losses), even if such Contributor
+      has been advised of the possibility of such damages.
+
+   9. Accepting Warranty or Additional Liability. While redistributing
+      the Work or Derivative Works thereof, You may choose to offer,
+      and charge a fee for, acceptance of support, warranty, indemnity,
+      or other liability obligations and/or rights consistent with this
+      License. However, in accepting such obligations, You may act only
+      on Your own behalf and on Your sole responsibility, not on behalf
+      of any other Contributor, and only if You agree to indemnify,
+      defend, and hold each Contributor harmless for any liability
+      incurred by, or claims asserted against, such Contributor by reason
+      of your accepting any such warranty or additional liability.
+
+   END OF TERMS AND CONDITIONS
+
+   APPENDIX: How to apply the Apache License to your work.
+
+      To apply the Apache License to your work, attach the following
+      boilerplate notice, with the fields enclosed by brackets "[]"
+      replaced with your own identifying information. (Don't include
+      the brackets!)  The text should be enclosed in the appropriate
+      comment syntax for the file format. We also recommend that a
+      file or class name and description of purpose be included on the
+      same "printed page" as the copyright notice for easier
+      identification within third-party archives.
+
+   Copyright 2007-2009 Google Inc.
+   Copyright 2007-2009 WebDriver committers
+
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use this file except in compliance with the License.
+   You may obtain a copy of the License at
+
+       http://www.apache.org/licenses/LICENSE-2.0
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.
+
+
+
+
+ + +
+mock4js +show license +homepage +
+
Copyright (C) 2009 by Tung Mac.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+
+
+ + +
+Mozilla Personal Security Manager +show license +homepage +
+
/* ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is the Netscape security libraries.
+ *
+ * The Initial Developer of the Original Code is
+ * Netscape Communications Corporation.
+ * Portions created by the Initial Developer are Copyright (C) 2000
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either the GNU General Public License Version 2 or later (the "GPL"), or
+ * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+
+
+ + +
+node-webkit +show license +homepage +
+
Copyright (c) 2012 Intel Corp
+Copyright (c) 2012 The Chromium Authors
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of 
+this software and associated documentation files (the "Software"), to deal in th
+e Software without restriction, including without limitation the rights to use, 
+copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the 
+Software, and to permit persons to whom the Software is furnished to do so, subj
+ect to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all c
+opies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
+ED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR 
+A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYR
+IGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WIT
+H THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+
+ + +
+Network Security Services (NSS) +show license +homepage +
+
/* ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is the Netscape security libraries.
+ *
+ * The Initial Developer of the Original Code is
+ * Netscape Communications Corporation.
+ * Portions created by the Initial Developer are Copyright (C) 1994-2000
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either the GNU General Public License Version 2 or later (the "GPL"), or
+ * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+
+
+ + +
+pthreads-win32 +show license +homepage +
+
	pthreads-win32 - a POSIX threads library for Microsoft Windows
+
+
+This file is Copyrighted
+------------------------
+
+    This file is covered under the following Copyright:
+
+	Copyright (C) 2001,2006 Ross P. Johnson
+	All rights reserved.
+
+	Everyone is permitted to copy and distribute verbatim copies
+	of this license document, but changing it is not allowed.
+
+Pthreads-win32 is covered by the GNU Lesser General Public License
+------------------------------------------------------------------
+
+    Pthreads-win32 is open software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public License
+    as published by the Free Software Foundation version 2.1 of the
+    License.
+
+    Pthreads-win32 is several binary link libraries, several modules,
+    associated interface definition files and scripts used to control
+    its compilation and installation.
+
+    Pthreads-win32 is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU Lesser General Public License for more details.
+
+    A copy of the GNU Lesser General Public License is distributed with
+    pthreads-win32 under the filename:
+
+	    COPYING.LIB
+
+    You should have received a copy of the version 2.1 GNU Lesser General
+    Public License with pthreads-win32; if not, write to:
+
+	    Free Software Foundation, Inc.
+	    59 Temple Place
+	    Suite 330
+	    Boston, MA	02111-1307
+	    USA
+
+    The contact addresses for pthreads-win32 is as follows:
+
+        Web:	http://sources.redhat.com/pthreads-win32
+        Email:  Ross Johnson
+                Please use: Firstname.Lastname@homemail.com.au
+
+
+
+Pthreads-win32 copyrights and exception files
+---------------------------------------------
+
+    With the exception of the files listed below, Pthreads-win32
+    is covered under the following GNU Lesser General Public License
+    Copyrights:
+
+	Pthreads-win32 - POSIX Threads Library for Win32
+	Copyright(C) 1998 John E. Bossom
+	Copyright(C) 1999,2006 Pthreads-win32 contributors
+
+	The current list of contributors is contained
+        in the file CONTRIBUTORS included with the source
+	code distribution. The current list of CONTRIBUTORS
+	can also be seen at the following WWW location:
+        http://sources.redhat.com/pthreads-win32/contributors.html
+
+    Contact Email: Ross Johnson
+                   Please use: Firstname.Lastname@homemail.com.au
+
+    These files are not covered under one of the Copyrights listed above:
+
+            COPYING
+	    COPYING.LIB
+            tests/rwlock7.c
+
+    This file, COPYING, is distributed under the Copyright found at the
+    top of this file.  It is important to note that you may distribute
+    verbatim copies of this file but you may not modify this file.
+
+    The file COPYING.LIB, which contains a copy of the version 2.1
+    GNU Lesser General Public License, is itself copyrighted by the
+    Free Software Foundation, Inc.  Please note that the Free Software
+    Foundation, Inc. does NOT have a copyright over Pthreads-win32,
+    only the COPYING.LIB that is supplied with pthreads-win32.
+
+    The file tests/rwlock7.c is derived from code written by
+    Dave Butenhof for his book 'Programming With POSIX(R) Threads'.
+    The original code was obtained by free download from his website
+    http://home.earthlink.net/~anneart/family/Threads/source.html
+    and did not contain a copyright or author notice. It is assumed to
+    be freely distributable.
+
+    In all cases one may use and distribute these exception files freely.
+    And because one may freely distribute the LGPL covered files, the
+    entire pthreads-win32 source may be freely used and distributed.
+
+
+
+General Copyleft and License info
+---------------------------------
+
+    For general information on Copylefts, see:
+
+	http://www.gnu.org/copyleft/
+
+    For information on GNU Lesser General Public Licenses, see:
+
+	http://www.gnu.org/copyleft/lesser.html
+	http://www.gnu.org/copyleft/lesser.txt
+
+
+Why pthreads-win32 did not use the GNU General Public License
+-------------------------------------------------------------
+
+    The goal of the pthreads-win32 project has been to
+    provide a quality and complete implementation of the POSIX
+    threads API for Microsoft Windows within the limits imposed
+    by virtue of it being a stand-alone library and not
+    linked directly to other POSIX compliant libraries. For
+    example, some functions and features, such as those based
+    on POSIX signals, are missing.
+
+    Pthreads-win32 is a library, available in several different
+    versions depending on supported compilers, and may be used
+    as a dynamically linked module or a statically linked set of
+    binary modules. It is not an application on it's own.
+
+    It was fully intended that pthreads-win32 be usable with
+    commercial software not covered by either the GPL or the LGPL
+    licenses. Pthreads-win32 has many contributors to it's
+    code base, many of whom have done so because they have
+    used the library in commercial or proprietry software
+    projects.
+
+    Releasing pthreads-win32 under the LGPL ensures that the
+    library can be used widely, while at the same time ensures
+    that bug fixes and improvements to the pthreads-win32 code
+    itself is returned to benefit all current and future users
+    of the library.
+
+    Although pthreads-win32 makes it possible for applications
+    that use POSIX threads to be ported to Win32 platforms, the
+    broader goal of the project is to encourage the use of open
+    standards, and in particular, to make it just a little easier
+    for developers writing Win32 applications to consider
+    widening the potential market for their products.
+
+
+
+ + +
+Spdyshark +show license +homepage +
+
		    GNU GENERAL PUBLIC LICENSE
+		       Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+     59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+			    Preamble
+
+  The licenses for most software are designed to take away your
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+
+  When we speak of free software, we are referring to freedom, not
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+  The precise terms and conditions for copying, distribution and
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+
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+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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+  0. This License applies to any program or other work which contains
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+  1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
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+You may charge a fee for the physical act of transferring a copy, and
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+  2. You may modify your copy or copies of the Program or any portion
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+
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+
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+This section is intended to make thoroughly clear what is believed to
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+
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+
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+
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+
+			    NO WARRANTY
+
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+
+		     END OF TERMS AND CONDITIONS
+
+	    How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
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+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software; you can redistribute it and/or modify
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+
+    This program is distributed in the hope that it will be useful,
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+
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+Also add information on how to contact you by electronic and paper mail.
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+    Gnomovision version 69, Copyright (C) year  name of author
+    Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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+
+You should also get your employer (if you work as a programmer) or your
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+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+  `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+  <signature of Ty Coon>, 1 April 1989
+  Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
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+consider it more useful to permit linking proprietary applications with the
+library.  If this is what you want to do, use the GNU Library General
+Public License instead of this License.
+
+
+
+ + +
+PPAPI +show license +homepage +
+
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
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+//
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+
+/*
+** Copyright (c) 2007-2010 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
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+
+
+
+ + +
+seccompsandbox +show license +homepage +
+
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//    * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
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+//
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+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+open-vcdiff +show license +homepage +
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+                                 Apache License
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+                  GNU LIBRARY GENERAL PUBLIC LICENSE
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+    d) If distribution of the work is made by offering access to copy
+    from a designated place, offer equivalent access to copy the above
+    specified materials from the same place.
+
+    e) Verify that the user has already received a copy of these
+    materials or that you have already sent this user a copy.
+
+  For an executable, the required form of the "work that uses the
+Library" must include any data and utility programs needed for
+reproducing the executable from it.  However, as a special exception,
+the materials to be distributed need not include anything that is
+normally distributed (in either source or binary form) with the major
+components (compiler, kernel, and so on) of the operating system on
+which the executable runs, unless that component itself accompanies
+the executable.
+
+  It may happen that this requirement contradicts the license
+restrictions of other proprietary libraries that do not normally
+accompany the operating system.  Such a contradiction means you cannot
+use both them and the Library together in an executable that you
+distribute.
+
+  7. You may place library facilities that are a work based on the
+Library side-by-side in a single library together with other library
+facilities not covered by this License, and distribute such a combined
+library, provided that the separate distribution of the work based on
+the Library and of the other library facilities is otherwise
+permitted, and provided that you do these two things:
+
+    a) Accompany the combined library with a copy of the same work
+    based on the Library, uncombined with any other library
+    facilities.  This must be distributed under the terms of the
+    Sections above.
+
+    b) Give prominent notice with the combined library of the fact
+    that part of it is a work based on the Library, and explaining
+    where to find the accompanying uncombined form of the same work.
+
+  8. You may not copy, modify, sublicense, link with, or distribute
+the Library except as expressly provided under this License.  Any
+attempt otherwise to copy, modify, sublicense, link with, or
+distribute the Library is void, and will automatically terminate your
+rights under this License.  However, parties who have received copies,
+or rights, from you under this License will not have their licenses
+terminated so long as such parties remain in full compliance.
+
+  9. You are not required to accept this License, since you have not
+signed it.  However, nothing else grants you permission to modify or
+distribute the Library or its derivative works.  These actions are
+prohibited by law if you do not accept this License.  Therefore, by
+modifying or distributing the Library (or any work based on the
+Library), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Library or works based on it.
+
+  10. Each time you redistribute the Library (or any work based on the
+Library), the recipient automatically receives a license from the
+original licensor to copy, distribute, link with or modify the Library
+subject to these terms and conditions.  You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties with
+this License.
+
+  11. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Library at all.  For example, if a patent
+license would not permit royalty-free redistribution of the Library by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Library.
+
+If any portion of this section is held invalid or unenforceable under any
+particular circumstance, the balance of the section is intended to apply,
+and the section as a whole is intended to apply in other circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system which is
+implemented by public license practices.  Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+  12. If the distribution and/or use of the Library is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Library under this License may add
+an explicit geographical distribution limitation excluding those countries,
+so that distribution is permitted only in or among countries not thus
+excluded.  In such case, this License incorporates the limitation as if
+written in the body of this License.
+
+  13. The Free Software Foundation may publish revised and/or new
+versions of the Lesser General Public License from time to time.
+Such new versions will be similar in spirit to the present version,
+but may differ in detail to address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Library
+specifies a version number of this License which applies to it and
+"any later version", you have the option of following the terms and
+conditions either of that version or of any later version published by
+the Free Software Foundation.  If the Library does not specify a
+license version number, you may choose any version ever published by
+the Free Software Foundation.
+
+  14. If you wish to incorporate parts of the Library into other free
+programs whose distribution conditions are incompatible with these,
+write to the author to ask for permission.  For software which is
+copyrighted by the Free Software Foundation, write to the Free
+Software Foundation; we sometimes make exceptions for this.  Our
+decision will be guided by the two goals of preserving the free status
+of all derivatives of our free software and of promoting the sharing
+and reuse of software generally.
+
+                            NO WARRANTY
+
+  15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
+WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
+EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
+OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
+KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
+LIBRARY IS WITH YOU.  SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
+THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
+WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
+AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
+FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
+CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
+LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
+RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
+FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
+SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES.
+
+                     END OF TERMS AND CONDITIONS
+
+
+
+ + +
+MSDN sample code +show license +homepage +
+
MICROSOFT LIMITED PUBLIC LICENSE
+
+This license governs use of code marked as sample or example available on
+this web site without a license agreement, as provided under the section above
+titled NOTICE SPECIFIC TO SOFTWARE AVAILABLE ON THIS WEB SITE. If you use
+such code (the software), you accept this license. If you do not accept the
+license, do not use the software.
+
+
+1. Definitions
+
+The terms reproduce, reproduction, derivative works, and distribution
+have the same meaning here as under U.S. copyright law.
+
+A contribution is the original software, or any additions or changes to the
+software.
+
+A contributor is any person that distributes its contribution under this
+license.
+
+Licensed patents are a contributors patent claims that read directly on its
+contribution.
+
+
+2. Grant of Rights
+
+(A) Copyright Grant - Subject to the terms of this license, including the
+license conditions and limitations in section 3, each contributor grants you a
+non-exclusive, worldwide, royalty-free copyright license to reproduce its
+contribution, prepare derivative works of its contribution, and distribute its
+contribution or any derivative works that you create.
+
+(B) Patent Grant - Subject to the terms of this license, including the license
+conditions and limitations in section 3, each contributor grants you a
+non-exclusive, worldwide, royalty-free license under its licensed patents to
+make, have made, use, sell, offer for sale, import, and/or otherwise dispose
+of its contribution in the software or derivative works of the contribution in
+the software.
+
+
+3. Conditions and Limitations
+
+(A) No Trademark License- This license does not grant you rights to use any
+contributors name, logo, or trademarks.
+
+(B) If you bring a patent claim against any contributor over patents that you
+claim are infringed by the software, your patent license from such contributor
+to the software ends automatically.
+
+(C) If you distribute any portion of the software, you must retain all
+copyright, patent, trademark, and attribution notices that are present in the
+software.
+
+(D) If you distribute any portion of the software in source code form, you may
+do so only under this license by including a complete copy of this license
+with your distribution. If you distribute any portion of the software in
+compiled or object code form, you may only do so under a license that complies
+with this license.
+
+(E) The software is licensed as-is. You bear the risk of using it. The
+contributors give no express warranties, guarantees or conditions. You may
+have additional consumer rights under your local laws which this license
+cannot change. To the extent permitted under your local laws, the contributors
+exclude the implied warranties of merchantability, fitness for a particular
+purpose and non-infringement.
+
+(F) Platform Limitation - The licenses granted in sections 2(A) and 2(B)
+extend only to the software or derivative works that you create that run on a
+Microsoft Windows operating system product.
+
+
+
+ + +
+Almost Native Graphics Layer Engine +show license +homepage +
+
// Copyright (C) 2002-2013 The ANGLE Project Authors. 
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+//     Redistributions of source code must retain the above copyright
+//     notice, this list of conditions and the following disclaimer.
+//
+//     Redistributions in binary form must reproduce the above 
+//     copyright notice, this list of conditions and the following
+//     disclaimer in the documentation and/or other materials provided
+//     with the distribution.
+//
+//     Neither the name of TransGaming Inc., Google Inc., 3DLabs Inc.
+//     Ltd., nor the names of their contributors may be used to endorse
+//     or promote products derived from this software without specific
+//     prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+ANGLE +show license +homepage +
+
// Copyright (C) 2002-2013 The ANGLE Project Authors. 
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+//     Redistributions of source code must retain the above copyright
+//     notice, this list of conditions and the following disclaimer.
+//
+//     Redistributions in binary form must reproduce the above 
+//     copyright notice, this list of conditions and the following
+//     disclaimer in the documentation and/or other materials provided
+//     with the distribution.
+//
+//     Neither the name of TransGaming Inc., Google Inc., 3DLabs Inc.
+//     Ltd., nor the names of their contributors may be used to endorse
+//     or promote products derived from this software without specific
+//     prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+Darwin +show license +homepage +
+
APPLE PUBLIC SOURCE LICENSE Version 2.0 -  August 6, 2003
+
+Please read this License carefully before downloading this software.  By
+downloading or using this software, you are agreeing to be bound by the terms of
+this License.  If you do not or cannot agree to the terms of this License,
+please do not download or use the software.
+
+Apple Note:  In January 2007, Apple changed its corporate name from "Apple
+Computer, Inc." to "Apple Inc."  This change has been reflected below and
+copyright years updated, but no other changes have been made to the APSL 2.0.
+
+1.	General; Definitions.  This License applies to any program or other work
+which Apple Inc. ("Apple") makes publicly available and which contains a notice
+placed by Apple identifying such program or work as "Original Code" and stating
+that it is subject to the terms of this Apple Public Source License version 2.0
+("License").  As used in this License:
+
+1.1	 "Applicable Patent Rights" mean:  (a) in the case where Apple is the
+grantor of rights, (i) claims of patents that are now or hereafter acquired,
+owned by or assigned to Apple and (ii) that cover subject matter contained in
+the Original Code, but only to the extent necessary to use, reproduce and/or
+distribute the Original Code without infringement; and (b) in the case where You
+are the grantor of rights, (i) claims of patents that are now or hereafter
+acquired, owned by or assigned to You and (ii) that cover subject matter in Your
+Modifications, taken alone or in combination with Original Code.
+
+1.2	"Contributor" means any person or entity that creates or contributes to the
+creation of Modifications.
+
+1.3	 "Covered Code" means the Original Code, Modifications, the combination of
+Original Code and any Modifications, and/or any respective portions thereof.
+
+1.4	"Externally Deploy" means: (a) to sublicense, distribute or otherwise make
+Covered Code available, directly or indirectly, to anyone other than You; and/or
+(b) to use Covered Code, alone or as part of a Larger Work, in any way to
+provide a service, including but not limited to delivery of content, through
+electronic communication with a client other than You.
+
+1.5	"Larger Work" means a work which combines Covered Code or portions thereof
+with code not governed by the terms of this License.
+
+1.6	"Modifications" mean any addition to, deletion from, and/or change to, the
+substance and/or structure of the Original Code, any previous Modifications, the
+combination of Original Code and any previous Modifications, and/or any
+respective portions thereof.  When code is released as a series of files, a
+Modification is:  (a) any addition to or deletion from the contents of a file
+containing Covered Code; and/or (b) any new file or other representation of
+computer program statements that contains any part of Covered Code.
+
+1.7	"Original Code" means (a) the Source Code of a program or other work as
+originally made available by Apple under this License, including the Source Code
+of any updates or upgrades to such programs or works made available by Apple
+under this License, and that has been expressly identified by Apple as such in
+the header file(s) of such work; and (b) the object code compiled from such
+Source Code and originally made available by Apple under this License
+
+1.8	"Source Code" means the human readable form of a program or other work that
+is suitable for making modifications to it, including all modules it contains,
+plus any associated interface definition files, scripts used to control
+compilation and installation of an executable (object code).
+
+1.9	"You" or "Your" means an individual or a legal entity exercising rights
+under this License.  For legal entities, "You" or "Your" includes any entity
+which controls, is controlled by, or is under common control with, You, where
+"control" means (a) the power, direct or indirect, to cause the direction or
+management of such entity, whether by contract or otherwise, or (b) ownership of
+fifty percent (50%) or more of the outstanding shares or beneficial ownership of
+such entity.
+
+2.	Permitted Uses; Conditions & Restrictions.   Subject to the terms and
+conditions of this License, Apple hereby grants You, effective on the date You
+accept this License and download the Original Code, a world-wide, royalty-free,
+non-exclusive license, to the extent of Apple's Applicable Patent Rights and
+copyrights covering the Original Code, to do the following:
+
+2.1	Unmodified Code.  You may use, reproduce, display, perform, internally
+distribute within Your organization, and Externally Deploy verbatim, unmodified
+copies of the Original Code, for commercial or non-commercial purposes, provided
+that in each instance:
+
+(a)	You must retain and reproduce in all copies of Original Code the copyright
+and other proprietary notices and disclaimers of Apple as they appear in the
+Original Code, and keep intact all notices in the Original Code that refer to
+this License; and
+
+(b) 	You must include a copy of this License with every copy of Source Code of
+Covered Code and documentation You distribute or Externally Deploy, and You may
+not offer or impose any terms on such Source Code that alter or restrict this
+License or the recipients' rights hereunder, except as permitted under Section
+6.
+
+2.2	Modified Code.  You may modify Covered Code and use, reproduce, display,
+perform, internally distribute within Your organization, and Externally Deploy
+Your Modifications and Covered Code, for commercial or non-commercial purposes,
+provided that in each instance You also meet all of these conditions:
+
+(a)	You must satisfy all the conditions of Section 2.1 with respect to the
+Source Code of the Covered Code;
+
+(b)	You must duplicate, to the extent it does not already exist, the notice in
+Exhibit A in each file of the Source Code of all Your Modifications, and cause
+the modified files to carry prominent notices stating that You changed the files
+and the date of any change; and
+
+(c)	If You Externally Deploy Your Modifications, You must make Source Code of
+all Your Externally Deployed Modifications either available to those to whom You
+have Externally Deployed Your Modifications, or publicly available.  Source Code
+of Your Externally Deployed Modifications must be released under the terms set
+forth in this License, including the license grants set forth in Section 3
+below, for as long as you Externally Deploy the Covered Code or twelve (12)
+months from the date of initial External Deployment, whichever is longer. You
+should preferably distribute the Source Code of Your Externally Deployed
+Modifications electronically (e.g. download from a web site).
+
+2.3	Distribution of Executable Versions.  In addition, if You Externally Deploy
+Covered Code (Original Code and/or Modifications) in object code, executable
+form only, You must include a prominent notice, in the code itself as well as in
+related documentation, stating that Source Code of the Covered Code is available
+under the terms of this License with information on how and where to obtain such
+Source Code.
+
+2.4	Third Party Rights.  You expressly acknowledge and agree that although
+Apple and each Contributor grants the licenses to their respective portions of
+the Covered Code set forth herein, no assurances are provided by Apple or any
+Contributor that the Covered Code does not infringe the patent or other
+intellectual property rights of any other entity. Apple and each Contributor
+disclaim any liability to You for claims brought by any other entity based on
+infringement of intellectual property rights or otherwise. As a condition to
+exercising the rights and licenses granted hereunder, You hereby assume sole
+responsibility to secure any other intellectual property rights needed, if any.
+For example, if a third party patent license is required to allow You to
+distribute the Covered Code, it is Your responsibility to acquire that license
+before distributing the Covered Code.
+
+3.	Your Grants.  In consideration of, and as a condition to, the licenses
+granted to You under this License, You hereby grant to any person or entity
+receiving or distributing Covered Code under this License a non-exclusive,
+royalty-free, perpetual, irrevocable license, under Your Applicable Patent
+Rights and other intellectual property rights (other than patent) owned or
+controlled by You, to use, reproduce, display, perform, modify, sublicense,
+distribute and Externally Deploy Your Modifications of the same scope and extent
+as Apple's licenses under Sections 2.1 and 2.2 above.
+
+4.	Larger Works.  You may create a Larger Work by combining Covered Code with
+other code not governed by the terms of this License and distribute the Larger
+Work as a single product.  In each such instance, You must make sure the
+requirements of this License are fulfilled for the Covered Code or any portion
+thereof.
+
+5.	Limitations on Patent License.   Except as expressly stated in Section 2, no
+other patent rights, express or implied, are granted by Apple herein. 
+Modifications and/or Larger Works may require additional patent licenses from
+Apple which Apple may grant in its sole discretion.
+
+6.	Additional Terms.  You may choose to offer, and to charge a fee for,
+warranty, support, indemnity or liability obligations and/or other rights
+consistent with the scope of the license granted herein ("Additional Terms") to
+one or more recipients of Covered Code. However, You may do so only on Your own
+behalf and as Your sole responsibility, and not on behalf of Apple or any
+Contributor. You must obtain the recipient's agreement that any such Additional
+Terms are offered by You alone, and You hereby agree to indemnify, defend and
+hold Apple and every Contributor harmless for any liability incurred by or
+claims asserted against Apple or such Contributor by reason of any such
+Additional Terms.
+
+7.	Versions of the License.  Apple may publish revised and/or new versions of
+this License from time to time.  Each version will be given a distinguishing
+version number.  Once Original Code has been published under a particular
+version of this License, You may continue to use it under the terms of that
+version. You may also choose to use such Original Code under the terms of any
+subsequent version of this License published by Apple.  No one other than Apple
+has the right to modify the terms applicable to Covered Code created under this
+License.
+
+8.	NO WARRANTY OR SUPPORT.  The Covered Code may contain in whole or in part
+pre-release, untested, or not fully tested works.  The Covered Code may contain
+errors that could cause failures or loss of data, and may be incomplete or
+contain inaccuracies.  You expressly acknowledge and agree that use of the
+Covered Code, or any portion thereof, is at Your sole and entire risk.  THE
+COVERED CODE IS PROVIDED "AS IS" AND WITHOUT WARRANTY, UPGRADES OR SUPPORT OF
+ANY KIND AND APPLE AND APPLE'S LICENSOR(S) (COLLECTIVELY REFERRED TO AS "APPLE"
+FOR THE PURPOSES OF SECTIONS 8 AND 9) AND ALL CONTRIBUTORS EXPRESSLY DISCLAIM
+ALL WARRANTIES AND/OR CONDITIONS, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED
+TO, THE IMPLIED WARRANTIES AND/OR CONDITIONS OF MERCHANTABILITY, OF SATISFACTORY
+QUALITY, OF FITNESS FOR A PARTICULAR PURPOSE, OF ACCURACY, OF QUIET ENJOYMENT,
+AND NONINFRINGEMENT OF THIRD PARTY RIGHTS.  APPLE AND EACH CONTRIBUTOR DOES NOT
+WARRANT AGAINST INTERFERENCE WITH YOUR ENJOYMENT OF THE COVERED CODE, THAT THE
+FUNCTIONS CONTAINED IN THE COVERED CODE WILL MEET YOUR REQUIREMENTS, THAT THE
+OPERATION OF THE COVERED CODE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT
+DEFECTS IN THE COVERED CODE WILL BE CORRECTED.  NO ORAL OR WRITTEN INFORMATION
+OR ADVICE GIVEN BY APPLE, AN APPLE AUTHORIZED REPRESENTATIVE OR ANY CONTRIBUTOR
+SHALL CREATE A WARRANTY.  You acknowledge that the Covered Code is not intended
+for use in the operation of nuclear facilities, aircraft navigation,
+communication systems, or air traffic control machines in which case the failure
+of the Covered Code could lead to death, personal injury, or severe physical or
+environmental damage.
+
+9.	LIMITATION OF LIABILITY. TO THE EXTENT NOT PROHIBITED BY LAW, IN NO EVENT
+SHALL APPLE OR ANY CONTRIBUTOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL, INDIRECT
+OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR RELATING TO THIS LICENSE OR YOUR USE
+OR INABILITY TO USE THE COVERED CODE, OR ANY PORTION THEREOF, WHETHER UNDER A
+THEORY OF CONTRACT, WARRANTY, TORT (INCLUDING NEGLIGENCE), PRODUCTS LIABILITY OR
+OTHERWISE, EVEN IF APPLE OR SUCH CONTRIBUTOR HAS BEEN ADVISED OF THE POSSIBILITY
+OF SUCH DAMAGES AND NOTWITHSTANDING THE FAILURE OF ESSENTIAL PURPOSE OF ANY
+REMEDY. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OF LIABILITY OF
+INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THIS LIMITATION MAY NOT APPLY TO YOU. In
+no event shall Apple's total liability to You for all damages (other than as may
+be required by applicable law) under this License exceed the amount of fifty
+dollars ($50.00).
+
+10.	Trademarks.  This License does not grant any rights to use the trademarks
+or trade names  "Apple", "Mac", "Mac OS", "QuickTime", "QuickTime Streaming
+Server" or any other trademarks, service marks, logos or trade names belonging
+to Apple (collectively "Apple Marks") or to any trademark, service mark, logo or
+trade name belonging to any Contributor.  You agree not to use any Apple Marks
+in or as part of the name of products derived from the Original Code or to
+endorse or promote products derived from the Original Code other than as
+expressly permitted by and in strict compliance at all times with Apple's third
+party trademark usage guidelines which are posted at
+http://www.apple.com/legal/guidelinesfor3rdparties.html.
+
+11.	Ownership. Subject to the licenses granted under this License, each
+Contributor retains all rights, title and interest in and to any Modifications
+made by such Contributor.  Apple retains all rights, title and interest in and
+to the Original Code and any Modifications made by or on behalf of Apple ("Apple
+Modifications"), and such Apple Modifications will not be automatically subject
+to this License.  Apple may, at its sole discretion, choose to license such
+Apple Modifications under this License, or on different terms from those
+contained in this License or may choose not to license them at all.
+
+12.	Termination.
+
+12.1	Termination.  This License and the rights granted hereunder will
+terminate:
+
+(a)	automatically without notice from Apple if You fail to comply with any
+term(s) of this License and fail to cure such breach within 30 days of becoming
+aware of such breach; (b)	immediately in the event of the circumstances
+described in Section 13.5(b); or (c)	automatically without notice from Apple if
+You, at any time during the term of this License, commence an action for patent
+infringement against Apple; provided that Apple did not first commence an action
+for patent infringement against You in that instance.
+
+12.2	Effect of Termination.  Upon termination, You agree to immediately stop
+any further use, reproduction, modification, sublicensing and distribution of
+the Covered Code.  All sublicenses to the Covered Code which have been properly
+granted prior to termination shall survive any termination of this License. 
+Provisions which, by their nature, should remain in effect beyond the
+termination of this License shall survive, including but not limited to Sections
+3, 5, 8, 9, 10, 11, 12.2 and 13.  No party will be liable to any other for
+compensation, indemnity or damages of any sort solely as a result of terminating
+this License in accordance with its terms, and termination of this License will
+be without prejudice to any other right or remedy of any party.
+
+13. 	Miscellaneous.
+
+13.1	Government End Users.   The Covered Code is a "commercial item" as defined
+in FAR 2.101.  Government software and technical data rights in the Covered Code
+include only those rights customarily provided to the public as defined in this
+License. This customary commercial license in technical data and software is
+provided in accordance with FAR 12.211 (Technical Data) and 12.212 (Computer
+Software) and, for Department of Defense purchases, DFAR 252.227-7015 (Technical
+Data -- Commercial Items) and 227.7202-3 (Rights in Commercial Computer Software
+or Computer Software Documentation).  Accordingly, all U.S. Government End Users
+acquire Covered Code with only those rights set forth herein.
+
+13.2	Relationship of Parties.  This License will not be construed as creating
+an agency, partnership, joint venture or any other form of legal association
+between or among You, Apple or any Contributor, and You will not represent to
+the contrary, whether expressly, by implication, appearance or otherwise.
+
+13.3	Independent Development.   Nothing in this License will impair Apple's
+right to acquire, license, develop, have others develop for it, market and/or
+distribute technology or products that perform the same or similar functions as,
+or otherwise compete with, Modifications, Larger Works, technology or products
+that You may develop, produce, market or distribute.
+
+13.4	Waiver; Construction.  Failure by Apple or any Contributor to enforce any
+provision of this License will not be deemed a waiver of future enforcement of
+that or any other provision.  Any law or regulation which provides that the
+language of a contract shall be construed against the drafter will not apply to
+this License.
+
+13.5	Severability.  (a) If for any reason a court of competent jurisdiction
+finds any provision of this License, or portion thereof, to be unenforceable,
+that provision of the License will be enforced to the maximum extent permissible
+so as to effect the economic benefits and intent of the parties, and the
+remainder of this License will continue in full force and effect.  (b)
+Notwithstanding the foregoing, if applicable law prohibits or restricts You from
+fully and/or specifically complying with Sections 2 and/or 3 or prevents the
+enforceability of either of those Sections, this License will immediately
+terminate and You must immediately discontinue any use of the Covered Code and
+destroy all copies of it that are in your possession or control.
+
+13.6	Dispute Resolution.  Any litigation or other dispute resolution between
+You and Apple relating to this License shall take place in the Northern District
+of California, and You and Apple hereby consent to the personal jurisdiction of,
+and venue in, the state and federal courts within that District with respect to
+this License. The application of the United Nations Convention on Contracts for
+the International Sale of Goods is expressly excluded.
+
+13.7	Entire Agreement; Governing Law.  This License constitutes the entire
+agreement between the parties with respect to the subject matter hereof.  This
+License shall be governed by the laws of the United States and the State of
+California, except that body of California law concerning conflicts of law.
+
+Where You are located in the province of Quebec, Canada, the following clause
+applies:  The parties hereby confirm that they have requested that this License
+and all related documents be drafted in English.  Les parties ont exigé que le
+présent contrat et tous les documents connexes soient rédigés en anglais.
+
+EXHIBIT A.
+
+"Portions Copyright (c) 1999-2007 Apple Inc.  All Rights Reserved.
+
+This file contains Original Code and/or Modifications of Original Code as
+defined in and that are subject to the Apple Public Source License Version 2.0
+(the 'License').  You may not use this file except in compliance with the
+License.  Please obtain a copy of the License at
+http://www.opensource.apple.com/apsl/ and read it before using this file.
+
+The Original Code and all software distributed under the License are distributed
+on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED,
+AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION,
+ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET
+ENJOYMENT OR NON-INFRINGEMENT.  Please see the License for the specific language
+governing rights and limitations under the License." 
+
+
+
+ + +
+Apple sample code +show license +homepage +
+
Disclaimer: IMPORTANT:  This Apple software is supplied to you by Apple
+Inc. ("Apple") in consideration of your agreement to the following
+terms, and your use, installation, modification or redistribution of
+this Apple software constitutes acceptance of these terms.  If you do
+not agree with these terms, please do not use, install, modify or
+redistribute this Apple software.
+
+In consideration of your agreement to abide by the following terms, and
+subject to these terms, Apple grants you a personal, non-exclusive
+license, under Apple's copyrights in this original Apple software (the
+"Apple Software"), to use, reproduce, modify and redistribute the Apple
+Software, with or without modifications, in source and/or binary forms;
+provided that if you redistribute the Apple Software in its entirety and
+without modifications, you must retain this notice and the following
+text and disclaimers in all such redistributions of the Apple Software.
+Neither the name, trademarks, service marks or logos of Apple Inc. may
+be used to endorse or promote products derived from the Apple Software
+without specific prior written permission from Apple.  Except as
+expressly stated in this notice, no other rights or licenses, express or
+implied, are granted by Apple herein, including but not limited to any
+patent rights that may be infringed by your derivative works or by other
+works in which the Apple Software may be incorporated.
+
+The Apple Software is provided by Apple on an "AS IS" basis.  APPLE
+MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
+THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
+FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
+OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
+
+IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
+OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
+MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
+AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
+STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+
+Copyright (C) 2009 Apple Inc. All Rights Reserved.
+
+
+ + +
+Android +show license +homepage +
+
+                                 Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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+      direction or management of such entity, whether by contract or
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+
+ + +
+Binary-, RedBlack- and AVL-Trees in Python and Cython +show license +homepage +
+
Copyright (c) 2012, Manfred Moitzi
+
+Permission is hereby granted, free of charge, to any person obtaining a 
+copy of this software and associated documentation files (the 
+"Software"), to deal in the Software without restriction, including 
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+
+The above copyright notice and this permission notice shall be included 
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+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 
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+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 
+
+Deutsche Übersetzung:
+
+Copyright (c) 2012, Manfred Moitzi
+
+Hiermit wird unentgeltlich, jeder Person, die eine Kopie der Software 
+und der zugehörigen Dokumentationen (die "Software") erhält, die 
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+
+Der obige Urheberrechtsvermerk und dieser Erlaubnisvermerk sind in allen 
+Kopien oder Teilkopien der Software beizulegen. 
+
+DIE SOFTWARE WIRD OHNE JEDE AUSDRÜCKLICHE ODER IMPLIZIERTE GARANTIE 
+BEREITGESTELLT, EINSCHLIESSLICH DER GARANTIE ZUR BENUTZUNG FÜR DEN 
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+
+
+
+
+ + +
+bspatch +show license +homepage +
+
BSD Protection License
+February 2002
+
+Preamble
+--------
+
+The Berkeley Software Distribution ("BSD") license has proven very effective
+over the years at allowing for a wide spread of work throughout both
+commercial and non-commercial products.  For programmers whose primary
+intention is to improve the general quality of available software, it is
+arguable that there is no better license than the BSD license, as it
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+
+This is of particular value to those who produce reference implementations
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+
+With the rapid proliferation of software licensed under the GNU General
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+
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+For the above reasons, we put forth this "BSD Protection License": A
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+TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION, AND MODIFICATION
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+0. Definitions.
+   a) "Program", below, refers to any program or work distributed under
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+   You may copy and distribute verbatim copies of the Program as you
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+   You may not copy or distribute the Program or any derivative works except
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+   THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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+ + +
+Google Cache Invalidation API +show license +homepage +
+
+                                 Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+   1. Definitions.
+
+      "License" shall mean the terms and conditions for use, reproduction,
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+
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+      otherwise, or (ii) ownership of fifty percent (50%) or more of the
+      outstanding shares, or (iii) beneficial ownership of such entity.
+
+      "You" (or "Your") shall mean an individual or Legal Entity
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+      including but not limited to software source code, documentation
+      source, and configuration files.
+
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+      not limited to compiled object code, generated documentation,
+      and conversions to other media types.
+
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+      copyright license to reproduce, prepare Derivative Works of,
+      publicly display, publicly perform, sublicense, and distribute the
+      Work and such Derivative Works in Source or Object form.
+
+   3. Grant of Patent License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      (except as stated in this section) patent license to make, have made,
+      use, offer to sell, sell, import, and otherwise transfer the Work,
+      where such license applies only to those patent claims licensable
+      by such Contributor that are necessarily infringed by their
+      Contribution(s) alone or by combination of their Contribution(s)
+      with the Work to which such Contribution(s) was submitted. If You
+      institute patent litigation against any entity (including a
+      cross-claim or counterclaim in a lawsuit) alleging that the Work
+      or a Contribution incorporated within the Work constitutes direct
+      or contributory patent infringement, then any patent licenses
+      granted to You under this License for that Work shall terminate
+      as of the date such litigation is filed.
+
+   4. Redistribution. You may reproduce and distribute copies of the
+      Work or Derivative Works thereof in any medium, with or without
+      modifications, and in Source or Object form, provided that You
+      meet the following conditions:
+
+      (a) You must give any other recipients of the Work or
+          Derivative Works a copy of this License; and
+
+      (b) You must cause any modified files to carry prominent notices
+          stating that You changed the files; and
+
+      (c) You must retain, in the Source form of any Derivative Works
+          that You distribute, all copyright, patent, trademark, and
+          attribution notices from the Source form of the Work,
+          excluding those notices that do not pertain to any part of
+          the Derivative Works; and
+
+      (d) If the Work includes a "NOTICE" text file as part of its
+          distribution, then any Derivative Works that You distribute must
+          include a readable copy of the attribution notices contained
+          within such NOTICE file, excluding those notices that do not
+          pertain to any part of the Derivative Works, in at least one
+          of the following places: within a NOTICE text file distributed
+          as part of the Derivative Works; within the Source form or
+          documentation, if provided along with the Derivative Works; or,
+          within a display generated by the Derivative Works, if and
+          wherever such third-party notices normally appear. The contents
+          of the NOTICE file are for informational purposes only and
+          do not modify the License. You may add Your own attribution
+          notices within Derivative Works that You distribute, alongside
+          or as an addendum to the NOTICE text from the Work, provided
+          that such additional attribution notices cannot be construed
+          as modifying the License.
+
+      You may add Your own copyright statement to Your modifications and
+      may provide additional or different license terms and conditions
+      for use, reproduction, or distribution of Your modifications, or
+      for any such Derivative Works as a whole, provided Your use,
+      reproduction, and distribution of the Work otherwise complies with
+      the conditions stated in this License.
+
+   5. Submission of Contributions. Unless You explicitly state otherwise,
+      any Contribution intentionally submitted for inclusion in the Work
+      by You to the Licensor shall be under the terms and conditions of
+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+
+   6. Trademarks. This License does not grant permission to use the trade
+      names, trademarks, service marks, or product names of the Licensor,
+      except as required for reasonable and customary use in describing the
+      origin of the Work and reproducing the content of the NOTICE file.
+
+   7. Disclaimer of Warranty. Unless required by applicable law or
+      agreed to in writing, Licensor provides the Work (and each
+      Contributor provides its Contributions) on an "AS IS" BASIS,
+      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+      implied, including, without limitation, any warranties or conditions
+      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+      PARTICULAR PURPOSE. You are solely responsible for determining the
+      appropriateness of using or redistributing the Work and assume any
+      risks associated with Your exercise of permissions under this License.
+
+   8. Limitation of Liability. In no event and under no legal theory,
+      whether in tort (including negligence), contract, or otherwise,
+      unless required by applicable law (such as deliberate and grossly
+      negligent acts) or agreed to in writing, shall any Contributor be
+      liable to You for damages, including any direct, indirect, special,
+      incidental, or consequential damages of any character arising as a
+      result of this License or out of the use or inability to use the
+      Work (including but not limited to damages for loss of goodwill,
+      work stoppage, computer failure or malfunction, or any and all
+      other commercial damages or losses), even if such Contributor
+      has been advised of the possibility of such damages.
+
+   9. Accepting Warranty or Additional Liability. While redistributing
+      the Work or Derivative Works thereof, You may choose to offer,
+      and charge a fee for, acceptance of support, warranty, indemnity,
+      or other liability obligations and/or rights consistent with this
+      License. However, in accepting such obligations, You may act only
+      on Your own behalf and on Your sole responsibility, not on behalf
+      of any other Contributor, and only if You agree to indemnify,
+      defend, and hold each Contributor harmless for any liability
+      incurred by, or claims asserted against, such Contributor by reason
+      of your accepting any such warranty or additional liability.
+
+   END OF TERMS AND CONDITIONS
+
+   APPENDIX: How to apply the Apache License to your work.
+
+      To apply the Apache License to your work, attach the following
+      boilerplate notice, with the fields enclosed by brackets "[]"
+      replaced with your own identifying information. (Don't include
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+      same "printed page" as the copyright notice for easier
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+
+   Copyright [yyyy] [name of copyright owner]
+
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use this file except in compliance with the License.
+   You may obtain a copy of the License at
+
+       http://www.apache.org/licenses/LICENSE-2.0
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.
+
+
+
+ + +
+Compact Language Detection +show license +homepage +
+
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//    * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//    * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+//    * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+codesighs +show license +homepage +
+
                          MOZILLA PUBLIC LICENSE
+                                Version 1.1
+
+                              ---------------
+
+1. Definitions.
+
+     1.0.1. "Commercial Use" means distribution or otherwise making the
+     Covered Code available to a third party.
+
+     1.1. "Contributor" means each entity that creates or contributes to
+     the creation of Modifications.
+
+     1.2. "Contributor Version" means the combination of the Original
+     Code, prior Modifications used by a Contributor, and the Modifications
+     made by that particular Contributor.
+
+     1.3. "Covered Code" means the Original Code or Modifications or the
+     combination of the Original Code and Modifications, in each case
+     including portions thereof.
+
+     1.4. "Electronic Distribution Mechanism" means a mechanism generally
+     accepted in the software development community for the electronic
+     transfer of data.
+
+     1.5. "Executable" means Covered Code in any form other than Source
+     Code.
+
+     1.6. "Initial Developer" means the individual or entity identified
+     as the Initial Developer in the Source Code notice required by Exhibit
+     A.
+
+     1.7. "Larger Work" means a work which combines Covered Code or
+     portions thereof with code not governed by the terms of this License.
+
+     1.8. "License" means this document.
+
+     1.8.1. "Licensable" means having the right to grant, to the maximum
+     extent possible, whether at the time of the initial grant or
+     subsequently acquired, any and all of the rights conveyed herein.
+
+     1.9. "Modifications" means any addition to or deletion from the
+     substance or structure of either the Original Code or any previous
+     Modifications. When Covered Code is released as a series of files, a
+     Modification is:
+          A. Any addition to or deletion from the contents of a file
+          containing Original Code or previous Modifications.
+
+          B. Any new file that contains any part of the Original Code or
+          previous Modifications.
+
+     1.10. "Original Code" means Source Code of computer software code
+     which is described in the Source Code notice required by Exhibit A as
+     Original Code, and which, at the time of its release under this
+     License is not already Covered Code governed by this License.
+
+     1.10.1. "Patent Claims" means any patent claim(s), now owned or
+     hereafter acquired, including without limitation, method, process,
+     and apparatus claims, in any patent Licensable by grantor.
+
+     1.11. "Source Code" means the preferred form of the Covered Code for
+     making modifications to it, including all modules it contains, plus
+     any associated interface definition files, scripts used to control
+     compilation and installation of an Executable, or source code
+     differential comparisons against either the Original Code or another
+     well known, available Covered Code of the Contributor's choice. The
+     Source Code can be in a compressed or archival form, provided the
+     appropriate decompression or de-archiving software is widely available
+     for no charge.
+
+     1.12. "You" (or "Your") means an individual or a legal entity
+     exercising rights under, and complying with all of the terms of, this
+     License or a future version of this License issued under Section 6.1.
+     For legal entities, "You" includes any entity which controls, is
+     controlled by, or is under common control with You. For purposes of
+     this definition, "control" means (a) the power, direct or indirect,
+     to cause the direction or management of such entity, whether by
+     contract or otherwise, or (b) ownership of more than fifty percent
+     (50%) of the outstanding shares or beneficial ownership of such
+     entity.
+
+2. Source Code License.
+
+     2.1. The Initial Developer Grant.
+     The Initial Developer hereby grants You a world-wide, royalty-free,
+     non-exclusive license, subject to third party intellectual property
+     claims:
+          (a) under intellectual property rights (other than patent or
+          trademark) Licensable by Initial Developer to use, reproduce,
+          modify, display, perform, sublicense and distribute the Original
+          Code (or portions thereof) with or without Modifications, and/or
+          as part of a Larger Work; and
+
+          (b) under Patents Claims infringed by the making, using or
+          selling of Original Code, to make, have made, use, practice,
+          sell, and offer for sale, and/or otherwise dispose of the
+          Original Code (or portions thereof).
+
+          (c) the licenses granted in this Section 2.1(a) and (b) are
+          effective on the date Initial Developer first distributes
+          Original Code under the terms of this License.
+
+          (d) Notwithstanding Section 2.1(b) above, no patent license is
+          granted: 1) for code that You delete from the Original Code; 2)
+          separate from the Original Code; or 3) for infringements caused
+          by: i) the modification of the Original Code or ii) the
+          combination of the Original Code with other software or devices.
+
+     2.2. Contributor Grant.
+     Subject to third party intellectual property claims, each Contributor
+     hereby grants You a world-wide, royalty-free, non-exclusive license
+
+          (a) under intellectual property rights (other than patent or
+          trademark) Licensable by Contributor, to use, reproduce, modify,
+          display, perform, sublicense and distribute the Modifications
+          created by such Contributor (or portions thereof) either on an
+          unmodified basis, with other Modifications, as Covered Code
+          and/or as part of a Larger Work; and
+
+          (b) under Patent Claims infringed by the making, using, or
+          selling of Modifications made by that Contributor either alone
+          and/or in combination with its Contributor Version (or portions
+          of such combination), to make, use, sell, offer for sale, have
+          made, and/or otherwise dispose of: 1) Modifications made by that
+          Contributor (or portions thereof); and 2) the combination of
+          Modifications made by that Contributor with its Contributor
+          Version (or portions of such combination).
+
+          (c) the licenses granted in Sections 2.2(a) and 2.2(b) are
+          effective on the date Contributor first makes Commercial Use of
+          the Covered Code.
+
+          (d) Notwithstanding Section 2.2(b) above, no patent license is
+          granted: 1) for any code that Contributor has deleted from the
+          Contributor Version; 2) separate from the Contributor Version;
+          3) for infringements caused by: i) third party modifications of
+          Contributor Version or ii) the combination of Modifications made
+          by that Contributor with other software (except as part of the
+          Contributor Version) or other devices; or 4) under Patent Claims
+          infringed by Covered Code in the absence of Modifications made by
+          that Contributor.
+
+3. Distribution Obligations.
+
+     3.1. Application of License.
+     The Modifications which You create or to which You contribute are
+     governed by the terms of this License, including without limitation
+     Section 2.2. The Source Code version of Covered Code may be
+     distributed only under the terms of this License or a future version
+     of this License released under Section 6.1, and You must include a
+     copy of this License with every copy of the Source Code You
+     distribute. You may not offer or impose any terms on any Source Code
+     version that alters or restricts the applicable version of this
+     License or the recipients' rights hereunder. However, You may include
+     an additional document offering the additional rights described in
+     Section 3.5.
+
+     3.2. Availability of Source Code.
+     Any Modification which You create or to which You contribute must be
+     made available in Source Code form under the terms of this License
+     either on the same media as an Executable version or via an accepted
+     Electronic Distribution Mechanism to anyone to whom you made an
+     Executable version available; and if made available via Electronic
+     Distribution Mechanism, must remain available for at least twelve (12)
+     months after the date it initially became available, or at least six
+     (6) months after a subsequent version of that particular Modification
+     has been made available to such recipients. You are responsible for
+     ensuring that the Source Code version remains available even if the
+     Electronic Distribution Mechanism is maintained by a third party.
+
+     3.3. Description of Modifications.
+     You must cause all Covered Code to which You contribute to contain a
+     file documenting the changes You made to create that Covered Code and
+     the date of any change. You must include a prominent statement that
+     the Modification is derived, directly or indirectly, from Original
+     Code provided by the Initial Developer and including the name of the
+     Initial Developer in (a) the Source Code, and (b) in any notice in an
+     Executable version or related documentation in which You describe the
+     origin or ownership of the Covered Code.
+
+     3.4. Intellectual Property Matters
+          (a) Third Party Claims.
+          If Contributor has knowledge that a license under a third party's
+          intellectual property rights is required to exercise the rights
+          granted by such Contributor under Sections 2.1 or 2.2,
+          Contributor must include a text file with the Source Code
+          distribution titled "LEGAL" which describes the claim and the
+          party making the claim in sufficient detail that a recipient will
+          know whom to contact. If Contributor obtains such knowledge after
+          the Modification is made available as described in Section 3.2,
+          Contributor shall promptly modify the LEGAL file in all copies
+          Contributor makes available thereafter and shall take other steps
+          (such as notifying appropriate mailing lists or newsgroups)
+          reasonably calculated to inform those who received the Covered
+          Code that new knowledge has been obtained.
+
+          (b) Contributor APIs.
+          If Contributor's Modifications include an application programming
+          interface and Contributor has knowledge of patent licenses which
+          are reasonably necessary to implement that API, Contributor must
+          also include this information in the LEGAL file.
+
+          (c) Representations.
+          Contributor represents that, except as disclosed pursuant to
+          Section 3.4(a) above, Contributor believes that Contributor's
+          Modifications are Contributor's original creation(s) and/or
+          Contributor has sufficient rights to grant the rights conveyed by
+          this License.
+
+     3.5. Required Notices.
+     You must duplicate the notice in Exhibit A in each file of the Source
+     Code. If it is not possible to put such notice in a particular Source
+     Code file due to its structure, then You must include such notice in a
+     location (such as a relevant directory) where a user would be likely
+     to look for such a notice. If You created one or more Modification(s)
+     You may add your name as a Contributor to the notice described in
+     Exhibit A. You must also duplicate this License in any documentation
+     for the Source Code where You describe recipients' rights or ownership
+     rights relating to Covered Code. You may choose to offer, and to
+     charge a fee for, warranty, support, indemnity or liability
+     obligations to one or more recipients of Covered Code. However, You
+     may do so only on Your own behalf, and not on behalf of the Initial
+     Developer or any Contributor. You must make it absolutely clear than
+     any such warranty, support, indemnity or liability obligation is
+     offered by You alone, and You hereby agree to indemnify the Initial
+     Developer and every Contributor for any liability incurred by the
+     Initial Developer or such Contributor as a result of warranty,
+     support, indemnity or liability terms You offer.
+
+     3.6. Distribution of Executable Versions.
+     You may distribute Covered Code in Executable form only if the
+     requirements of Section 3.1-3.5 have been met for that Covered Code,
+     and if You include a notice stating that the Source Code version of
+     the Covered Code is available under the terms of this License,
+     including a description of how and where You have fulfilled the
+     obligations of Section 3.2. The notice must be conspicuously included
+     in any notice in an Executable version, related documentation or
+     collateral in which You describe recipients' rights relating to the
+     Covered Code. You may distribute the Executable version of Covered
+     Code or ownership rights under a license of Your choice, which may
+     contain terms different from this License, provided that You are in
+     compliance with the terms of this License and that the license for the
+     Executable version does not attempt to limit or alter the recipient's
+     rights in the Source Code version from the rights set forth in this
+     License. If You distribute the Executable version under a different
+     license You must make it absolutely clear that any terms which differ
+     from this License are offered by You alone, not by the Initial
+     Developer or any Contributor. You hereby agree to indemnify the
+     Initial Developer and every Contributor for any liability incurred by
+     the Initial Developer or such Contributor as a result of any such
+     terms You offer.
+
+     3.7. Larger Works.
+     You may create a Larger Work by combining Covered Code with other code
+     not governed by the terms of this License and distribute the Larger
+     Work as a single product. In such a case, You must make sure the
+     requirements of this License are fulfilled for the Covered Code.
+
+4. Inability to Comply Due to Statute or Regulation.
+
+     If it is impossible for You to comply with any of the terms of this
+     License with respect to some or all of the Covered Code due to
+     statute, judicial order, or regulation then You must: (a) comply with
+     the terms of this License to the maximum extent possible; and (b)
+     describe the limitations and the code they affect. Such description
+     must be included in the LEGAL file described in Section 3.4 and must
+     be included with all distributions of the Source Code. Except to the
+     extent prohibited by statute or regulation, such description must be
+     sufficiently detailed for a recipient of ordinary skill to be able to
+     understand it.
+
+5. Application of this License.
+
+     This License applies to code to which the Initial Developer has
+     attached the notice in Exhibit A and to related Covered Code.
+
+6. Versions of the License.
+
+     6.1. New Versions.
+     Netscape Communications Corporation ("Netscape") may publish revised
+     and/or new versions of the License from time to time. Each version
+     will be given a distinguishing version number.
+
+     6.2. Effect of New Versions.
+     Once Covered Code has been published under a particular version of the
+     License, You may always continue to use it under the terms of that
+     version. You may also choose to use such Covered Code under the terms
+     of any subsequent version of the License published by Netscape. No one
+     other than Netscape has the right to modify the terms applicable to
+     Covered Code created under this License.
+
+     6.3. Derivative Works.
+     If You create or use a modified version of this License (which you may
+     only do in order to apply it to code which is not already Covered Code
+     governed by this License), You must (a) rename Your license so that
+     the phrases "Mozilla", "MOZILLAPL", "MOZPL", "Netscape",
+     "MPL", "NPL" or any confusingly similar phrase do not appear in your
+     license (except to note that your license differs from this License)
+     and (b) otherwise make it clear that Your version of the license
+     contains terms which differ from the Mozilla Public License and
+     Netscape Public License. (Filling in the name of the Initial
+     Developer, Original Code or Contributor in the notice described in
+     Exhibit A shall not of themselves be deemed to be modifications of
+     this License.)
+
+7. DISCLAIMER OF WARRANTY.
+
+     COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS,
+     WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+     WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF
+     DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING.
+     THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE
+     IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT,
+     YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE
+     COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
+     OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF
+     ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
+
+8. TERMINATION.
+
+     8.1. This License and the rights granted hereunder will terminate
+     automatically if You fail to comply with terms herein and fail to cure
+     such breach within 30 days of becoming aware of the breach. All
+     sublicenses to the Covered Code which are properly granted shall
+     survive any termination of this License. Provisions which, by their
+     nature, must remain in effect beyond the termination of this License
+     shall survive.
+
+     8.2. If You initiate litigation by asserting a patent infringement
+     claim (excluding declatory judgment actions) against Initial Developer
+     or a Contributor (the Initial Developer or Contributor against whom
+     You file such action is referred to as "Participant") alleging that:
+
+     (a) such Participant's Contributor Version directly or indirectly
+     infringes any patent, then any and all rights granted by such
+     Participant to You under Sections 2.1 and/or 2.2 of this License
+     shall, upon 60 days notice from Participant terminate prospectively,
+     unless if within 60 days after receipt of notice You either: (i)
+     agree in writing to pay Participant a mutually agreeable reasonable
+     royalty for Your past and future use of Modifications made by such
+     Participant, or (ii) withdraw Your litigation claim with respect to
+     the Contributor Version against such Participant. If within 60 days
+     of notice, a reasonable royalty and payment arrangement are not
+     mutually agreed upon in writing by the parties or the litigation claim
+     is not withdrawn, the rights granted by Participant to You under
+     Sections 2.1 and/or 2.2 automatically terminate at the expiration of
+     the 60 day notice period specified above.
+
+     (b) any software, hardware, or device, other than such Participant's
+     Contributor Version, directly or indirectly infringes any patent, then
+     any rights granted to You by such Participant under Sections 2.1(b)
+     and 2.2(b) are revoked effective as of the date You first made, used,
+     sold, distributed, or had made, Modifications made by that
+     Participant.
+
+     8.3. If You assert a patent infringement claim against Participant
+     alleging that such Participant's Contributor Version directly or
+     indirectly infringes any patent where such claim is resolved (such as
+     by license or settlement) prior to the initiation of patent
+     infringement litigation, then the reasonable value of the licenses
+     granted by such Participant under Sections 2.1 or 2.2 shall be taken
+     into account in determining the amount or value of any payment or
+     license.
+
+     8.4. In the event of termination under Sections 8.1 or 8.2 above,
+     all end user license agreements (excluding distributors and resellers)
+     which have been validly granted by You or any distributor hereunder
+     prior to termination shall survive termination.
+
+9. LIMITATION OF LIABILITY.
+
+     UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT
+     (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL
+     DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE,
+     OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR
+     ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY
+     CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL,
+     WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER
+     COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN
+     INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF
+     LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY
+     RESULTING FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW
+     PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE
+     EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
+     THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.
+
+10. U.S. GOVERNMENT END USERS.
+
+     The Covered Code is a "commercial item," as that term is defined in
+     48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial computer
+     software" and "commercial computer software documentation," as such
+     terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48
+     C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995),
+     all U.S. Government End Users acquire Covered Code with only those
+     rights set forth herein.
+
+11. MISCELLANEOUS.
+
+     This License represents the complete agreement concerning subject
+     matter hereof. If any provision of this License is held to be
+     unenforceable, such provision shall be reformed only to the extent
+     necessary to make it enforceable. This License shall be governed by
+     California law provisions (except to the extent applicable law, if
+     any, provides otherwise), excluding its conflict-of-law provisions.
+     With respect to disputes in which at least one party is a citizen of,
+     or an entity chartered or registered to do business in the United
+     States of America, any litigation relating to this License shall be
+     subject to the jurisdiction of the Federal Courts of the Northern
+     District of California, with venue lying in Santa Clara County,
+     California, with the losing party responsible for costs, including
+     without limitation, court costs and reasonable attorneys' fees and
+     expenses. The application of the United Nations Convention on
+     Contracts for the International Sale of Goods is expressly excluded.
+     Any law or regulation which provides that the language of a contract
+     shall be construed against the drafter shall not apply to this
+     License.
+
+12. RESPONSIBILITY FOR CLAIMS.
+
+     As between Initial Developer and the Contributors, each party is
+     responsible for claims and damages arising, directly or indirectly,
+     out of its utilization of rights under this License and You agree to
+     work with Initial Developer and Contributors to distribute such
+     responsibility on an equitable basis. Nothing herein is intended or
+     shall be deemed to constitute any admission of liability.
+
+13. MULTIPLE-LICENSED CODE.
+
+     Initial Developer may designate portions of the Covered Code as
+     "Multiple-Licensed". "Multiple-Licensed" means that the Initial
+     Developer permits you to utilize portions of the Covered Code under
+     Your choice of the NPL or the alternative licenses, if any, specified
+     by the Initial Developer in the file described in Exhibit A.
+
+EXHIBIT A -Mozilla Public License.
+
+     ``The contents of this file are subject to the Mozilla Public License
+     Version 1.1 (the "License"); you may not use this file except in
+     compliance with the License. You may obtain a copy of the License at
+     http://www.mozilla.org/MPL/
+
+     Software distributed under the License is distributed on an "AS IS"
+     basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
+     License for the specific language governing rights and limitations
+     under the License.
+
+     The Original Code is ______________________________________.
+
+     The Initial Developer of the Original Code is ________________________.
+     Portions created by ______________________ are Copyright (C) ______
+     _______________________. All Rights Reserved.
+
+     Contributor(s): ______________________________________.
+
+     Alternatively, the contents of this file may be used under the terms
+     of the _____ license (the "[___] License"), in which case the
+     provisions of [______] License are applicable instead of those
+     above. If you wish to allow use of your version of this file only
+     under the terms of the [____] License and not to allow others to use
+     your version of this file under the MPL, indicate your decision by
+     deleting the provisions above and replace them with the notice and
+     other provisions required by the [___] License. If you do not delete
+     the provisions above, a recipient may use your version of this file
+     under either the MPL or the [___] License."
+
+     [NOTE: The text of this Exhibit A may differ slightly from the text of
+     the notices in the Source Code files of the Original Code. You should
+     use the text of this Exhibit A rather than the text found in the
+     Original Code Source Code for Your Modifications.]
+
+     ----------------------------------------------------------------------
+
+     AMENDMENTS
+
+     The Netscape Public License Version 1.1 ("NPL") consists of the
+     Mozilla Public License Version 1.1 with the following Amendments,
+     including Exhibit A-Netscape Public License. Files identified with
+     "Exhibit A-Netscape Public License" are governed by the Netscape
+     Public License Version 1.1.
+
+     Additional Terms applicable to the Netscape Public License.
+          I. Effect.
+          These additional terms described in this Netscape Public
+          License -- Amendments shall apply to the Mozilla Communicator
+          client code and to all Covered Code under this License.
+
+          II. "Netscape's Branded Code" means Covered Code that Netscape
+          distributes and/or permits others to distribute under one or more
+          trademark(s) which are controlled by Netscape but which are not
+          licensed for use under this License.
+
+          III. Netscape and logo.
+          This License does not grant any rights to use the trademarks
+          "Netscape", the "Netscape N and horizon" logo or the "Netscape
+          lighthouse" logo, "Netcenter", "Gecko", "Java" or "JavaScript",
+          "Smart Browsing" even if such marks are included in the Original
+          Code or Modifications.
+
+          IV. Inability to Comply Due to Contractual Obligation.
+          Prior to licensing the Original Code under this License, Netscape
+          has licensed third party code for use in Netscape's Branded Code.
+          To the extent that Netscape is limited contractually from making
+          such third party code available under this License, Netscape may
+          choose to reintegrate such code into Covered Code without being
+          required to distribute such code in Source Code form, even if
+          such code would otherwise be considered "Modifications" under
+          this License.
+
+          V. Use of Modifications and Covered Code by Initial Developer.
+               V.1. In General.
+               The obligations of Section 3 apply to Netscape, except to
+               the extent specified in this Amendment, Section V.2 and V.3.
+
+               V.2. Other Products.
+               Netscape may include Covered Code in products other than the
+               Netscape's Branded Code which are released by Netscape
+               during the two (2) years following the release date of the
+               Original Code, without such additional products becoming
+               subject to the terms of this License, and may license such
+               additional products on different terms from those contained
+               in this License.
+
+               V.3. Alternative Licensing.
+               Netscape may license the Source Code of Netscape's Branded
+               Code, including Modifications incorporated therein, without
+               such Netscape Branded Code becoming subject to the terms of
+               this License, and may license such Netscape Branded Code on
+               different terms from those contained in this License.
+
+          VI. Litigation.
+          Notwithstanding the limitations of Section 11 above, the
+          provisions regarding litigation in Section 11(a), (b) and (c) of
+          the License shall apply to all disputes relating to this License.
+
+     EXHIBIT A-Netscape Public License.
+
+          "The contents of this file are subject to the Netscape Public
+          License Version 1.1 (the "License"); you may not use this file
+          except in compliance with the License. You may obtain a copy of
+          the License at http://www.mozilla.org/NPL/
+
+          Software distributed under the License is distributed on an "AS
+          IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
+          implied. See the License for the specific language governing
+          rights and limitations under the License.
+
+          The Original Code is Mozilla Communicator client code, released
+          March 31, 1998.
+
+          The Initial Developer of the Original Code is Netscape
+          Communications Corporation. Portions created by Netscape are
+          Copyright (C) 1998-1999 Netscape Communications Corporation. All
+          Rights Reserved.
+
+          Contributor(s): ______________________________________.
+
+          Alternatively, the contents of this file may be used under the
+          terms of the _____ license (the "[___] License"), in which case
+          the provisions of [______] License are applicable  instead of
+          those above. If you wish to allow use of your version of this
+          file only under the terms of the [____] License and not to allow
+          others to use your version of this file under the NPL, indicate
+          your decision by deleting the provisions above and replace  them
+          with the notice and other provisions required by the [___]
+          License. If you do not delete the provisions above, a recipient
+          may use your version of this file under either the NPL or the
+          [___] License."
+
+
+
+ + +
+devscripts +show license +homepage +
+
		    GNU GENERAL PUBLIC LICENSE
+		       Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+       51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+			    Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users.  This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it.  (Some other Free Software Foundation software is covered by
+the GNU Library General Public License instead.)  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+  To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+  For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have.  You must make sure that they, too, receive or can get the
+source code.  And you must show them these terms so they know their
+rights.
+
+  We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+  Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software.  If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
+authors' reputations.
+
+  Finally, any free program is threatened constantly by software
+patents.  We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary.  To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.
+
+		    GNU GENERAL PUBLIC LICENSE
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+  0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License.  The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language.  (Hereinafter, translation is included without limitation in
+the term "modification".)  Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope.  The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+  1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+  2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+    a) You must cause the modified files to carry prominent notices
+    stating that you changed the files and the date of any change.
+
+    b) You must cause any work that you distribute or publish, that in
+    whole or in part contains or is derived from the Program or any
+    part thereof, to be licensed as a whole at no charge to all third
+    parties under the terms of this License.
+
+    c) If the modified program normally reads commands interactively
+    when run, you must cause it, when started running for such
+    interactive use in the most ordinary way, to print or display an
+    announcement including an appropriate copyright notice and a
+    notice that there is no warranty (or else, saying that you provide
+    a warranty) and that users may redistribute the program under
+    these conditions, and telling the user how to view a copy of this
+    License.  (Exception: if the Program itself is interactive but
+    does not normally print such an announcement, your work based on
+    the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole.  If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works.  But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+  3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+    a) Accompany it with the complete corresponding machine-readable
+    source code, which must be distributed under the terms of Sections
+    1 and 2 above on a medium customarily used for software interchange; or,
+
+    b) Accompany it with a written offer, valid for at least three
+    years, to give any third party, for a charge no more than your
+    cost of physically performing source distribution, a complete
+    machine-readable copy of the corresponding source code, to be
+    distributed under the terms of Sections 1 and 2 above on a medium
+    customarily used for software interchange; or,
+
+    c) Accompany it with the information you received as to the offer
+    to distribute corresponding source code.  (This alternative is
+    allowed only for noncommercial distribution and only if you
+    received the program in object code or executable form with such
+    an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it.  For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
+control compilation and installation of the executable.  However, as a
+special exception, the source code distributed need not include
+anything that is normally distributed (in either source or binary
+form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component
+itself accompanies the executable.
+
+If distribution of executable or object code is made by offering
+access to copy from a designated place, then offering equivalent
+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+  4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License.  Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+  5. You are not required to accept this License, since you have not
+signed it.  However, nothing else grants you permission to modify or
+distribute the Program or its derivative works.  These actions are
+prohibited by law if you do not accept this License.  Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+  6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions.  You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+  7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all.  For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices.  Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+  8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded.  In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+  9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation.  If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+  10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission.  For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this.  Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+			    NO WARRANTY
+
+  11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+  12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+		     END OF TERMS AND CONDITIONS
+
+	    How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) 19yy  <name of author>
+
+    This program is free software; you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation; either version 2 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+    Gnomovision version 69, Copyright (C) 19yy name of author
+    Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary.  Here is a sample; alter the names:
+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+  `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+  <signature of Ty Coon>, 1 April 1989
+  Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs.  If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library.  If this is what you want to do, use the GNU Library General
+Public License instead of this License.
+
+
+
+ + +
+Expat XML Parser +show license +homepage +
+
Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd
+                               and Clark Cooper
+Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+
+ + +
+eyesfree +show license +homepage +
+
+                                 Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+   1. Definitions.
+
+      "License" shall mean the terms and conditions for use, reproduction,
+      and distribution as defined by Sections 1 through 9 of this document.
+
+      "Licensor" shall mean the copyright owner or entity authorized by
+      the copyright owner that is granting the License.
+
+      "Legal Entity" shall mean the union of the acting entity and all
+      other entities that control, are controlled by, or are under common
+      control with that entity. For the purposes of this definition,
+      "control" means (i) the power, direct or indirect, to cause the
+      direction or management of such entity, whether by contract or
+      otherwise, or (ii) ownership of fifty percent (50%) or more of the
+      outstanding shares, or (iii) beneficial ownership of such entity.
+
+      "You" (or "Your") shall mean an individual or Legal Entity
+      exercising permissions granted by this License.
+
+      "Source" form shall mean the preferred form for making modifications,
+      including but not limited to software source code, documentation
+      source, and configuration files.
+
+      "Object" form shall mean any form resulting from mechanical
+      transformation or translation of a Source form, including but
+      not limited to compiled object code, generated documentation,
+      and conversions to other media types.
+
+      "Work" shall mean the work of authorship, whether in Source or
+      Object form, made available under the License, as indicated by a
+      copyright notice that is included in or attached to the work
+      (an example is provided in the Appendix below).
+
+      "Derivative Works" shall mean any work, whether in Source or Object
+      form, that is based on (or derived from) the Work and for which the
+      editorial revisions, annotations, elaborations, or other modifications
+      represent, as a whole, an original work of authorship. For the purposes
+      of this License, Derivative Works shall not include works that remain
+      separable from, or merely link (or bind by name) to the interfaces of,
+      the Work and Derivative Works thereof.
+
+      "Contribution" shall mean any work of authorship, including
+      the original version of the Work and any modifications or additions
+      to that Work or Derivative Works thereof, that is intentionally
+      submitted to Licensor for inclusion in the Work by the copyright owner
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+
+
+
+
+ + +
+ffmpeg +show license +homepage +
+
FFmpeg:
+
+Most files in FFmpeg are under the GNU Lesser General Public License version 2.1
+or later (LGPL v2.1+). Read the file COPYING.LGPLv2.1 for details. Some other
+files have MIT/X11/BSD-style licenses. In combination the LGPL v2.1+ applies to
+FFmpeg.
+
+Some optional parts of FFmpeg are licensed under the GNU General Public License
+version 2 or later (GPL v2+). See the file COPYING.GPLv2 for details. None of
+these parts are used by default, you have to explicitly pass --enable-gpl to
+configure to activate them. In this case, FFmpeg's license changes to GPL v2+.
+
+Specifically, the GPL parts of FFmpeg are
+
+- libpostproc
+- libmpcodecs
+- optional x86 optimizations in the files
+  libavcodec/x86/idct_mmx.c
+- libutvideo encoding/decoding wrappers in
+  libavcodec/libutvideo*.cpp
+- the X11 grabber in libavdevice/x11grab.c
+- the swresample test app in
+  libswresample/swresample-test.c
+- the texi2pod.pl tool
+- the following filters in libavfilter:
+    - f_ebur128.c
+    - vf_blackframe.c
+    - vf_boxblur.c
+    - vf_colormatrix.c
+    - vf_cropdetect.c
+    - vf_decimate.c
+    - vf_delogo.c
+    - vf_geq.c
+    - vf_histeq.c
+    - vf_hqdn3d.c
+    - vf_hue.c
+    - vf_kerndeint.c
+    - vf_mp.c
+    - vf_noise.c
+    - vf_pp.c
+    - vf_smartblur.c
+    - vf_stereo3d.c
+    - vf_super2xsai.c
+    - vf_tinterlace.c
+    - vf_yadif.c
+    - vsrc_mptestsrc.c
+
+Should you, for whatever reason, prefer to use version 3 of the (L)GPL, then
+the configure parameter --enable-version3 will activate this licensing option
+for you. Read the file COPYING.LGPLv3 or, if you have enabled GPL parts,
+COPYING.GPLv3 to learn the exact legal terms that apply in this case.
+
+There are a handful of files under other licensing terms, namely:
+
+* The files libavcodec/jfdctfst.c, libavcodec/jfdctint_template.c and
+  libavcodec/jrevdct.c are taken from libjpeg, see the top of the files for
+  licensing details. Specifically note that you must credit the IJG in the
+  documentation accompanying your program if you only distribute executables.
+  You must also indicate any changes including additions and deletions to
+  those three files in the documentation.
+
+
+external libraries
+==================
+
+FFmpeg can be combined with a number of external libraries, which sometimes
+affect the licensing of binaries resulting from the combination.
+
+compatible libraries
+--------------------
+
+The following libraries are under GPL:
+    - libcdio
+    - libutvideo
+    - libvidstab
+    - libx264
+    - libxavs
+    - libxvid
+When combining them with FFmpeg, FFmpeg needs to be licensed as GPL as well by
+passing --enable-gpl to configure.
+
+The OpenCORE and VisualOn libraries are under the Apache License 2.0. That
+license is incompatible with the LGPL v2.1 and the GPL v2, but not with
+version 3 of those licenses. So to combine these libraries with FFmpeg, the
+license version needs to be upgraded by passing --enable-version3 to configure.
+
+incompatible libraries
+----------------------
+
+The Fraunhofer AAC library, FAAC and aacplus are under licenses which
+are incompatible with the GPLv2 and v3. We do not know for certain if their
+licenses are compatible with the LGPL.
+If you wish to enable these libraries, pass --enable-nonfree to configure.
+But note that if you enable any of these libraries the resulting binary will
+be under a complex license mix that is more restrictive than the LGPL and that
+may result in additional obligations. It is possible that these
+restrictions cause the resulting binary to be unredistributeable.
+
+
+
+ + +
+flac +show license +homepage +
+
Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007  Josh Coalson
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+- Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+- Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+- Neither the name of the Xiph.org Foundation nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+Flot Javascript/JQuery library for creating graphs +show license +homepage +
+
Copyright (c) 2007-2009 IOLA and Ole Laursen
+
+Permission is hereby granted, free of charge, to any person
+obtaining a copy of this software and associated documentation
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+
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+included in all copies or substantial portions of the Software.
+
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+
+
+
+ + +
+gpsd +show license +homepage +
+
			COPYRIGHTS
+
+Compilation copyright is held by the GPSD project.  All rights reserved.
+
+GPSD project copyrights are assigned to the project lead, currently
+Eric S. Raymond. Other portions of the GPSD code are Copyright (c)
+1997, 1998, 1999, 2000, 2001, 2002 by Remco Treffkorn, and others
+Copyright (c) 2005 by Eric S. Raymond.  For other copyrights, see
+individual files.
+
+			BSD LICENSE
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:<P>
+
+Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.<P>
+
+Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.<P>
+
+Neither name of the GPSD project nor the names of its contributors
+may be used to endorse or promote products derived from this software
+without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+GIMP Toolkit +show license +homepage +
+
		  GNU LIBRARY GENERAL PUBLIC LICENSE
+		       Version 2, June 1991
+
+ Copyright (C) 1991 Free Software Foundation, Inc.
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+
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+
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+    Copyright (C) <year>  <name of author>
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
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+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
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+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the
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+
+  <signature of Ty Coon>, 1 April 1990
+  Ty Coon, President of Vice
+
+That's all there is to it!
+
+
+
+ + +
+harfbuzz-ng +show license +homepage +
+
HarfBuzz is licensed under the so-called "Old MIT" license.  Details follow.
+For parts of HarfBuzz that are licensed under different licenses see individual
+files names COPYING in subdirectories where applicable.
+
+Copyright © 2010,2011,2012  Google, Inc.
+Copyright © 2012  Mozilla Foundation
+Copyright © 2011  Codethink Limited
+Copyright © 2008,2010  Nokia Corporation and/or its subsidiary(-ies)
+Copyright © 2009  Keith Stribley
+Copyright © 2009  Martin Hosken and SIL International
+Copyright © 2007  Chris Wilson
+Copyright © 2006  Behdad Esfahbod
+Copyright © 2005  David Turner
+Copyright © 2004,2007,2008,2009,2010  Red Hat, Inc.
+Copyright © 1998-2004  David Turner and Werner Lemberg
+
+For full copyright notices consult the individual files in the package.
+
+
+Permission is hereby granted, without written agreement and without
+license or royalty fees, to use, copy, modify, and distribute this
+software and its documentation for any purpose, provided that the
+above copyright notice and the following two paragraphs appear in
+all copies of this software.
+
+IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGE.
+
+THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS
+ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+
+
+
+ + +
+hunspell +show license +homepage +
+
GPL 2.0/LGPL 2.1/MPL 1.1 tri-license
+
+The contents of this software may be used under the terms of
+the GNU General Public License Version 2 or later (the "GPL"), or
+the GNU Lesser General Public License Version 2.1 or later (the "LGPL",
+see COPYING.LGPL) or (excepting the LGPLed GNU gettext library in the
+intl/ directory) the Mozilla Public License Version 1.1 or later
+(the "MPL", see COPYING.MPL).
+
+Software distributed under these licenses is distributed on an "AS IS" basis,
+WITHOUT WARRANTY OF ANY KIND, either express or implied. See the licences
+for the specific language governing rights and limitations under the licenses.
+
+
+
+ + +
+hunspell dictionaries +show license +homepage +
+
GPL 2.0/LGPL 2.1/MPL 1.1 tri-license
+
+The contents of this software may be used under the terms of
+the GNU General Public License Version 2 or later (the "GPL"), or
+the GNU Lesser General Public License Version 2.1 or later (the "LGPL",
+see COPYING.LGPL) or (excepting the LGPLed GNU gettext library in the
+intl/ directory) the Mozilla Public License Version 1.1 or later
+(the "MPL", see COPYING.MPL).
+
+Software distributed under these licenses is distributed on an "AS IS" basis,
+WITHOUT WARRANTY OF ANY KIND, either express or implied. See the licences
+for the specific language governing rights and limitations under the licenses.
+
+
+
+ + +
+IAccessible2 COM interfaces for accessibility +show license +homepage +
+
/*************************************************************************
+ *
+ *  IAccessible2 IDL Specification 
+ * 
+ *  Copyright (c) 2007, 2010 Linux Foundation 
+ *  Copyright (c) 2006 IBM Corporation 
+ *  Copyright (c) 2000, 2006 Sun Microsystems, Inc. 
+ *  All rights reserved. 
+ *   
+ *   
+ *  Redistribution and use in source and binary forms, with or without 
+ *  modification, are permitted provided that the following conditions 
+ *  are met: 
+ *   
+ *   1. Redistributions of source code must retain the above copyright 
+ *      notice, this list of conditions and the following disclaimer. 
+ *   
+ *   2. Redistributions in binary form must reproduce the above 
+ *      copyright notice, this list of conditions and the following 
+ *      disclaimer in the documentation and/or other materials 
+ *      provided with the distribution. 
+ *
+ *   3. Neither the name of the Linux Foundation nor the names of its 
+ *      contributors may be used to endorse or promote products 
+ *      derived from this software without specific prior written 
+ *      permission. 
+ *   
+ *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
+ *  CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
+ *  INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
+ *  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
+ *  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
+ *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
+ *  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
+ *  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
+ *  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
+ *  HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
+ *  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
+ *  OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, 
+ *  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
+ *   
+ *  This BSD License conforms to the Open Source Initiative "Simplified 
+ *  BSD License" as published at: 
+ *  http://www.opensource.org/licenses/bsd-license.php 
+ *   
+ *  IAccessible2 is a trademark of the Linux Foundation. The IAccessible2 
+ *  mark may be used in accordance with the Linux Foundation Trademark 
+ *  Policy to indicate compliance with the IAccessible2 specification. 
+ * 
+ ************************************************************************/ 
+
+
+
+ + +
+iccjpeg +show license +homepage +
+
LICENSE extracted from IJG's jpeg distribution:
+-----------------------------------------------
+
+In plain English:
+
+1. We don't promise that this software works.  (But if you find any bugs,
+   please let us know!)
+2. You can use this software for whatever you want.  You don't have to pay us.
+3. You may not pretend that you wrote this software.  If you use it in a
+   program, you must acknowledge somewhere in your documentation that
+   you've used the IJG code.
+
+In legalese:
+
+The authors make NO WARRANTY or representation, either express or implied,
+with respect to this software, its quality, accuracy, merchantability, or
+fitness for a particular purpose.  This software is provided "AS IS", and you,
+its user, assume the entire risk as to its quality and accuracy.
+
+This software is copyright (C) 1991-1998, Thomas G. Lane.
+All Rights Reserved except as specified below.
+
+Permission is hereby granted to use, copy, modify, and distribute this
+software (or portions thereof) for any purpose, without fee, subject to these
+conditions:
+(1) If any part of the source code for this software is distributed, then this
+README file must be included, with this copyright and no-warranty notice
+unaltered; and any additions, deletions, or changes to the original files
+must be clearly indicated in accompanying documentation.
+(2) If only executable code is distributed, then the accompanying
+documentation must state that "this software is based in part on the work of
+the Independent JPEG Group".
+(3) Permission for use of this software is granted only if the user accepts
+full responsibility for any undesirable consequences; the authors accept
+NO LIABILITY for damages of any kind.
+
+These conditions apply to any software derived from or based on the IJG code,
+not just to the unmodified library.  If you use our work, you ought to
+acknowledge us.
+
+Permission is NOT granted for the use of any IJG author's name or company name
+in advertising or publicity relating to this software or products derived from
+it.  This software may be referred to only as "the Independent JPEG Group's
+software".
+
+We specifically permit and encourage the use of this software as the basis of
+commercial products, provided that all warranty or liability claims are
+assumed by the product vendor.
+
+
+
+
+ + +
+icu +show license +homepage +
+
ICU License - ICU 1.8.1 and later
+
+COPYRIGHT AND PERMISSION NOTICE
+
+Copyright (c) 1995-2010 International Business Machines Corporation and others
+
+All rights reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, and/or sell
+copies of the Software, and to permit persons
+to whom the Software is furnished to do so, provided that the above
+copyright notice(s) and this permission notice appear in all copies
+of the Software and that both the above copyright notice(s) and this
+permission notice appear in supporting documentation.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
+INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
+PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN NO EVENT SHALL
+THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM,
+OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER
+RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
+NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE
+USE OR PERFORMANCE OF THIS SOFTWARE.
+
+Except as contained in this notice, the name of a copyright holder shall not be
+used in advertising or otherwise to promote the sale, use or other dealings in
+this Software without prior written authorization of the copyright holder.
+
+All trademarks and registered trademarks mentioned herein are the property of their respective owners.
+
+
+
+ + +
+Chinese and Japanese Word List +show license +homepage +
+
The list of words in cjdict.txt are obtained by combining three word
+lists listed below with further processing for compound word breaking.
+The frequency is generated with an iterative training against Google
+web corpora.
+
+* CC-CEDICT (Chinese)
+  - http://www.mdbg.net/chindict/chindict.php?page=cedict (home page)
+  - http://www.mdbg.net/chindict/export/cedict/cedict_1_0_ts_utf-8_mdbg.txt.gz (word list)
+  - It is licensed under a Creative Commons Attribution-Share Alike 3.0 License.
+    (see http://creativecommons.org/licenses/by-sa/3.0 for more details)
+
+  - The portion of words derived from CC-CEDICT is also separately available
+    in cc_cedict.txt per the above CC Attribution-Share Alike 3.0 License.
+
+* Libtabe (Chinese)
+  - https://sourceforge.net/project/?group_id=1519
+  - Its license terms and conditions are shown below.
+
+* IPADIC (Japanese)
+  - http://chasen.aist-nara.ac.jp/chasen/distribution.html
+  - Its license terms and conditions are shown below.
+
+---------COPYING.libtabe ---- BEGIN--------------------
+
+/*
+ * Copyrighy (c) 1999 TaBE Project.
+ * Copyright (c) 1999 Pai-Hsiang Hsiao.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * . Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ * . Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in
+ *   the documentation and/or other materials provided with the
+ *   distribution.
+ * . Neither the name of the TaBE Project nor the names of its
+ *   contributors may be used to endorse or promote products derived
+ *   from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * Copyright (c) 1999 Computer Systems and Communication Lab,
+ *                    Institute of Information Science, Academia Sinica.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * . Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ * . Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in
+ *   the documentation and/or other materials provided with the
+ *   distribution.
+ * . Neither the name of the Computer Systems and Communication Lab
+ *   nor the names of its contributors may be used to endorse or
+ *   promote products derived from this software without specific
+ *   prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+Copyright 1996 Chih-Hao Tsai @ Beckman Institute, University of Illinois
+c-tsai4@uiuc.edu  http://casper.beckman.uiuc.edu/~c-tsai4
+
+---------------COPYING.libtabe-----END------------------------------------
+
+
+---------------COPYING.ipadic-----BEGIN------------------------------------
+
+Copyright 2000, 2001, 2002, 2003 Nara Institute of Science
+and Technology.  All Rights Reserved.
+
+Use, reproduction, and distribution of this software is permitted.
+Any copy of this software, whether in its original form or modified,
+must include both the above copyright notice and the following
+paragraphs.
+
+Nara Institute of Science and Technology (NAIST),
+the copyright holders, disclaims all warranties with regard to this
+software, including all implied warranties of merchantability and
+fitness, in no event shall NAIST be liable for
+any special, indirect or consequential damages or any damages
+whatsoever resulting from loss of use, data or profits, whether in an
+action of contract, negligence or other tortuous action, arising out
+of or in connection with the use or performance of this software.
+
+A large portion of the dictionary entries
+originate from ICOT Free Software.  The following conditions for ICOT
+Free Software applies to the current dictionary as well.
+
+Each User may also freely distribute the Program, whether in its
+original form or modified, to any third party or parties, PROVIDED
+that the provisions of Section 3 ("NO WARRANTY") will ALWAYS appear
+on, or be attached to, the Program, which is distributed substantially
+in the same form as set out herein and that such intended
+distribution, if actually made, will neither violate or otherwise
+contravene any of the laws and regulations of the countries having
+jurisdiction over the User or the intended distribution itself.
+
+NO WARRANTY
+
+The program was produced on an experimental basis in the course of the
+research and development conducted during the project and is provided
+to users as so produced on an experimental basis.  Accordingly, the
+program is provided without any warranty whatsoever, whether express,
+implied, statutory or otherwise.  The term "warranty" used herein
+includes, but is not limited to, any warranty of the quality,
+performance, merchantability and fitness for a particular purpose of
+the program and the nonexistence of any infringement or violation of
+any right of any third party.
+
+Each user of the program will agree and understand, and be deemed to
+have agreed and understood, that there is no warranty whatsoever for
+the program and, accordingly, the entire risk arising from or
+otherwise connected with the program is assumed by the user.
+
+Therefore, neither ICOT, the copyright holder, or any other
+organization that participated in or was otherwise related to the
+development of the program and their respective officials, directors,
+officers and other employees shall be held liable for any and all
+damages, including, without limitation, general, special, incidental
+and consequential damages, arising out of or otherwise in connection
+with the use or inability to use the program or any product, material
+or result produced or otherwise obtained by using the program,
+regardless of whether they have been advised of, or otherwise had
+knowledge of, the possibility of such damages at any time during the
+project or thereafter.  Each user will be deemed to have agreed to the
+foregoing by his or her commencement of use of the program.  The term
+"use" as used herein includes, but is not limited to, the use,
+modification, copying and distribution of the program and the
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+above as far as the program is concerned.
+
+---------------COPYING.ipadic-----END------------------------------------
+
+
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+ + +
+ISimpleDOM COM interfaces for accessibility +show license +homepage +
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/* ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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The following is the license for the jemalloc source code, as provided
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+Copyright (C) 2006-2008 Jason Evans <jasone@FreeBSD.org>.
+All rights reserved.
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+jsoncpp +show license +homepage +
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The JsonCpp library's source code, including accompanying documentation, 
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+The full text of the MIT License follows:
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Redistribution and use in source and binary forms, with or without
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+LCOV - the LTP GCOV extension +show license +homepage +
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License copied from bin/lcov:
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+LCOV - the LTP GCOV extension +show license +homepage +
+
		    GNU GENERAL PUBLIC LICENSE
+		       Version 2, June 1991
+
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+libevent +show license +homepage +
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+		     END OF TERMS AND CONDITIONS
+
+           How to Apply These Terms to Your New Libraries
+
+  If you develop a new library, and you want it to be of the greatest
+possible use to the public, we recommend making it free software that
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+
+  To apply these terms, attach the following notices to the library.  It is
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+"copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the library's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
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+
+    You should have received a copy of the GNU Lesser General Public
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+
+Also add information on how to contact you by electronic and paper mail.
+
+You should also get your employer (if you work as a programmer) or your
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+necessary.  Here is a sample; alter the names:
+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the
+  library `Frob' (a library for tweaking knobs) written by James Random Hacker.
+
+  <signature of Ty Coon>, 1 April 1990
+  Ty Coon, President of Vice
+
+That's all there is to it!
+
+
+
+
+
+ + +
+libjingle +show license +homepage +
+
Copyright (c) 2013, Google Inc.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright notice,
+      this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above copyright notice,
+      this list of conditions and the following disclaimer in the documentation
+      and/or other materials provided with the distribution.
+    * The name of the author may not be used to endorse or promote products
+      derived from this software without specific prior written permission.
+
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+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
+WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGE.
+
+
+ + +
+libjpeg +show license +homepage +
+
(Copied from the README.)
+
+--------------------------------------------------------------------------------
+
+The authors make NO WARRANTY or representation, either express or implied,
+with respect to this software, its quality, accuracy, merchantability, or
+fitness for a particular purpose.  This software is provided "AS IS", and you,
+its user, assume the entire risk as to its quality and accuracy.
+
+This software is copyright (C) 1991-1998, Thomas G. Lane.
+All Rights Reserved except as specified below.
+
+Permission is hereby granted to use, copy, modify, and distribute this
+software (or portions thereof) for any purpose, without fee, subject to these
+conditions:
+(1) If any part of the source code for this software is distributed, then this
+README file must be included, with this copyright and no-warranty notice
+unaltered; and any additions, deletions, or changes to the original files
+must be clearly indicated in accompanying documentation.
+(2) If only executable code is distributed, then the accompanying
+documentation must state that "this software is based in part on the work of
+the Independent JPEG Group".
+(3) Permission for use of this software is granted only if the user accepts
+full responsibility for any undesirable consequences; the authors accept
+NO LIABILITY for damages of any kind.
+
+These conditions apply to any software derived from or based on the IJG code,
+not just to the unmodified library.  If you use our work, you ought to
+acknowledge us.
+
+Permission is NOT granted for the use of any IJG author's name or company name
+in advertising or publicity relating to this software or products derived from
+it.  This software may be referred to only as "the Independent JPEG Group's
+software".
+
+We specifically permit and encourage the use of this software as the basis of
+commercial products, provided that all warranty or liability claims are
+assumed by the product vendor.
+
+
+ansi2knr.c is included in this distribution by permission of L. Peter Deutsch,
+sole proprietor of its copyright holder, Aladdin Enterprises of Menlo Park, CA.
+ansi2knr.c is NOT covered by the above copyright and conditions, but instead
+by the usual distribution terms of the Free Software Foundation; principally,
+that you must include source code if you redistribute it.  (See the file
+ansi2knr.c for full details.)  However, since ansi2knr.c is not needed as part
+of any program generated from the IJG code, this does not limit you more than
+the foregoing paragraphs do.
+
+The Unix configuration script "configure" was produced with GNU Autoconf.
+It is copyright by the Free Software Foundation but is freely distributable.
+The same holds for its supporting scripts (config.guess, config.sub,
+ltconfig, ltmain.sh).  Another support script, install-sh, is copyright
+by M.I.T. but is also freely distributable.
+
+It appears that the arithmetic coding option of the JPEG spec is covered by
+patents owned by IBM, AT&T, and Mitsubishi.  Hence arithmetic coding cannot
+legally be used without obtaining one or more licenses.  For this reason,
+support for arithmetic coding has been removed from the free JPEG software.
+(Since arithmetic coding provides only a marginal gain over the unpatented
+Huffman mode, it is unlikely that very many implementations will support it.)
+So far as we are aware, there are no patent restrictions on the remaining
+code.
+
+The IJG distribution formerly included code to read and write GIF files.
+To avoid entanglement with the Unisys LZW patent, GIF reading support has
+been removed altogether, and the GIF writer has been simplified to produce
+"uncompressed GIFs".  This technique does not use the LZW algorithm; the
+resulting GIF files are larger than usual, but are readable by all standard
+GIF decoders.
+
+We are required to state that
+    "The Graphics Interchange Format(c) is the Copyright property of
+    CompuServe Incorporated.  GIF(sm) is a Service Mark property of
+    CompuServe Incorporated."
+
+
+
+ + +
+libjpeg-turbo +show license +homepage +
+
libjpeg-turbo is licensed under a non-restrictive, BSD-style license
+(see README.)  The TurboJPEG/OSS wrapper (both C and Java versions) and
+associated test programs bear a similar license, which is reproduced below:
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+- Redistributions of source code must retain the above copyright notice,
+  this list of conditions and the following disclaimer.
+- Redistributions in binary form must reproduce the above copyright notice,
+  this list of conditions and the following disclaimer in the documentation
+  and/or other materials provided with the distribution.
+- Neither the name of the libjpeg-turbo Project nor the names of its
+  contributors may be used to endorse or promote products derived from this
+  software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS",
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+International Phone Number Library +show license +homepage +
+
Copyright (C) 2011 Google Inc.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+
+
+ + +
+libpng +show license +homepage +
+
+This copy of the libpng notices is provided for your convenience.  In case of
+any discrepancy between this copy and the notices in the file png.h that is
+included in the libpng distribution, the latter shall prevail.
+
+COPYRIGHT NOTICE, DISCLAIMER, and LICENSE:
+
+If you modify libpng you may insert additional notices immediately following
+this sentence.
+
+This code is released under the libpng license.
+
+libpng versions 1.2.6, August 15, 2004, through 1.2.45, July 7, 2011, are
+Copyright (c) 2004, 2006-2009 Glenn Randers-Pehrson, and are
+distributed according to the same disclaimer and license as libpng-1.2.5
+with the following individual added to the list of Contributing Authors
+
+   Cosmin Truta
+
+libpng versions 1.0.7, July 1, 2000, through 1.2.5 - October 3, 2002, are
+Copyright (c) 2000-2002 Glenn Randers-Pehrson, and are
+distributed according to the same disclaimer and license as libpng-1.0.6
+with the following individuals added to the list of Contributing Authors
+
+   Simon-Pierre Cadieux
+   Eric S. Raymond
+   Gilles Vollant
+
+and with the following additions to the disclaimer:
+
+   There is no warranty against interference with your enjoyment of the
+   library or against infringement.  There is no warranty that our
+   efforts or the library will fulfill any of your particular purposes
+   or needs.  This library is provided with all faults, and the entire
+   risk of satisfactory quality, performance, accuracy, and effort is with
+   the user.
+
+libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
+Copyright (c) 1998, 1999 Glenn Randers-Pehrson, and are
+distributed according to the same disclaimer and license as libpng-0.96,
+with the following individuals added to the list of Contributing Authors:
+
+   Tom Lane
+   Glenn Randers-Pehrson
+   Willem van Schaik
+
+libpng versions 0.89, June 1996, through 0.96, May 1997, are
+Copyright (c) 1996, 1997 Andreas Dilger
+Distributed according to the same disclaimer and license as libpng-0.88,
+with the following individuals added to the list of Contributing Authors:
+
+   John Bowler
+   Kevin Bracey
+   Sam Bushell
+   Magnus Holmgren
+   Greg Roelofs
+   Tom Tanner
+
+libpng versions 0.5, May 1995, through 0.88, January 1996, are
+Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
+
+For the purposes of this copyright and license, "Contributing Authors"
+is defined as the following set of individuals:
+
+   Andreas Dilger
+   Dave Martindale
+   Guy Eric Schalnat
+   Paul Schmidt
+   Tim Wegner
+
+The PNG Reference Library is supplied "AS IS".  The Contributing Authors
+and Group 42, Inc. disclaim all warranties, expressed or implied,
+including, without limitation, the warranties of merchantability and of
+fitness for any purpose.  The Contributing Authors and Group 42, Inc.
+assume no liability for direct, indirect, incidental, special, exemplary,
+or consequential damages, which may result from the use of the PNG
+Reference Library, even if advised of the possibility of such damage.
+
+Permission is hereby granted to use, copy, modify, and distribute this
+source code, or portions hereof, for any purpose, without fee, subject
+to the following restrictions:
+
+1. The origin of this source code must not be misrepresented.
+
+2. Altered versions must be plainly marked as such and must not
+   be misrepresented as being the original source.
+
+3. This Copyright notice may not be removed or altered from any
+   source or altered source distribution.
+
+The Contributing Authors and Group 42, Inc. specifically permit, without
+fee, and encourage the use of this source code as a component to
+supporting the PNG file format in commercial products.  If you use this
+source code in a product, acknowledgment is not required but would be
+appreciated.
+
+
+A "png_get_copyright" function is available, for convenient use in "about"
+boxes and the like:
+
+   printf("%s",png_get_copyright(NULL));
+
+Also, the PNG logo (in PNG format, of course) is supplied in the
+files "pngbar.png" and "pngbar.jpg (88x31) and "pngnow.png" (98x31).
+
+Libpng is OSI Certified Open Source Software.  OSI Certified Open Source is a
+certification mark of the Open Source Initiative.
+
+Glenn Randers-Pehrson
+glennrp at users.sourceforge.net
+July 7, 2011
+
+
+
+ + +
+libsrtp +show license +homepage +
+
/*
+ *	
+ * Copyright (c) 2001-2006 Cisco Systems, Inc.
+ * All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 
+ *   Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ * 
+ *   Redistributions in binary form must reproduce the above
+ *   copyright notice, this list of conditions and the following
+ *   disclaimer in the documentation and/or other materials provided
+ *   with the distribution.
+ * 
+ *   Neither the name of the Cisco Systems, Inc. nor the names of its
+ *   contributors may be used to endorse or promote products derived
+ *   from this software without specific prior written permission.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+
+
+ + +
+libusbx +show license +homepage +
+
		  GNU LESSER GENERAL PUBLIC LICENSE
+		       Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+ 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL.  It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
+
+			    Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software--to make sure the software is free for all its users.
+
+  This license, the Lesser General Public License, applies to some
+specially designated software packages--typically libraries--of the
+Free Software Foundation and other authors who decide to use it.  You
+can use it too, but we suggest you first think carefully about whether
+this license or the ordinary General Public License is the better
+strategy to use in any particular case, based on the explanations below.
+
+  When we speak of free software, we are referring to freedom of use,
+not price.  Our General Public Licenses are designed to make sure that
+you have the freedom to distribute copies of free software (and charge
+for this service if you wish); that you receive source code or can get
+it if you want it; that you can change the software and use pieces of
+it in new free programs; and that you are informed that you can do
+these things.
+
+  To protect your rights, we need to make restrictions that forbid
+distributors to deny you these rights or to ask you to surrender these
+rights.  These restrictions translate to certain responsibilities for
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+
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+it.  And you must show them these terms so they know their rights.
+
+  We protect your rights with a two-step method: (1) we copyright the
+library, and (2) we offer you this license, which gives you legal
+permission to copy, distribute and/or modify the library.
+
+  To protect each distributor, we want to make it very clear that
+there is no warranty for the free library.  Also, if the library is
+modified by someone else and passed on, the recipients should know
+that what they have is not the original version, so that the original
+author's reputation will not be affected by problems that might be
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+
+  Finally, software patents pose a constant threat to the existence of
+any free program.  We wish to make sure that a company cannot
+effectively restrict the users of a free program by obtaining a
+restrictive license from a patent holder.  Therefore, we insist that
+any patent license obtained for a version of the library must be
+consistent with the full freedom of use specified in this license.
+
+  Most GNU software, including some libraries, is covered by the
+ordinary GNU General Public License.  This license, the GNU Lesser
+General Public License, applies to certain designated libraries, and
+is quite different from the ordinary General Public License.  We use
+this license for certain libraries in order to permit linking those
+libraries into non-free programs.
+
+  When a program is linked with a library, whether statically or using
+a shared library, the combination of the two is legally speaking a
+combined work, a derivative of the original library.  The ordinary
+General Public License therefore permits such linking only if the
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+Public License permits more lax criteria for linking other code with
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+
+  We call this license the "Lesser" General Public License because it
+does Less to protect the user's freedom than the ordinary General
+Public License.  It also provides other free software developers Less
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+
+  For example, on rare occasions, there may be a special need to
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+a de-facto standard.  To achieve this, non-free programs must be
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+case, there is little to gain by limiting the free library to free
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+
+  In other cases, permission to use a particular library in non-free
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+non-free programs enables many more people to use the whole GNU
+operating system, as well as its variant, the GNU/Linux operating
+system.
+
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Except where otherwise noted in the source code (e.g. the files hash.c,
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+ Copyright (C) 1998-2003 Daniel Veillard.  All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+
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+ + +
+libxslt +show license +homepage +
+
Licence for libxslt except libexslt
+----------------------------------------------------------------------
+ Copyright (C) 2001-2002 Daniel Veillard.  All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+
+Except as contained in this notice, the name of Daniel Veillard shall not
+be used in advertising or otherwise to promote the sale, use or other deal-
+ings in this Software without prior written authorization from him.
+
+----------------------------------------------------------------------
+
+Licence for libexslt
+----------------------------------------------------------------------
+ Copyright (C) 2001-2002 Thomas Broyer, Charlie Bozeman and Daniel Veillard.
+ All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
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+Except as contained in this notice, the name of the authors shall not
+be used in advertising or otherwise to promote the sale, use or other deal-
+ings in this Software without prior written authorization from him.
+----------------------------------------------------------------------
+
+
+
+ + +
+libyuv +show license +homepage +
+
Copyright 2011 The LibYuv Project Authors. All rights reserved.
+
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+ + +
+LZMA SDK +show license +homepage +
+
LZMA SDK is placed in the public domain.
+
+
+
+ + +
+mach_override +show license +homepage +
+
Copyright (c) 2003-2009 Jonathan 'Wolf' Rentzsch: <http://rentzsch.com>
+Some rights reserved: <http://opensource.org/licenses/mit-license.php>
+
+
+
+ + +
+mesa +show license +homepage +
+
The default Mesa license is as follows:
+
+Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
+
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+
+
+Some parts of Mesa are copyrighted under the GNU LGPL.  See the
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+
+The following is the standard GNU copyright file.
+----------------------------------------------------------------------
+
+
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+That's all there is to it!
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+
+
+
+ + +
+modp base64 decoder +show license +homepage +
+
 * MODP_B64 - High performance base64 encoder/decoder
+ * Version 1.3 -- 17-Mar-2006
+ * http://modp.com/release/base64
+ *
+ * Copyright (c) 2005, 2006  Nick Galbreath -- nickg [at] modp [dot] com
+ * All rights reserved.
+ *
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+ + +
+NSBezierPath additions from Sean Patrick O'Brien +show license +homepage +
+
Copyright 2008 MolokoCacao
+All rights reserved
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted providing that the following conditions 
+are met:
+1. Redistributions of source code must retain the above copyright
+   notice, this list of conditions and the following disclaimer.
+2. Redistributions in binary form must reproduce the above copyright
+   notice, this list of conditions and the following disclaimer in the
+   documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+Mongoose webserver +show license +homepage +
+
Copyright (c) 2004-2009 Sergey Lyubka
+Portions Copyright (c) 2009 Gilbert Wellisch
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+
+
+
+ + +
+Mozc Japanese Input Method Editor +show license +homepage +
+
Copyright 2010-2011, Google Inc.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+* Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+* Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+
+ + +
+Cocoa extension code from Camino +show license +homepage +
+
/* ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is mozilla.org code.
+ *
+ * The Initial Developer of the Original Code is
+ * Netscape Communications Corporation.
+ * Portions created by the Initial Developer are Copyright (C) 2002
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either the GNU General Public License Version 2 or later (the "GPL"), or
+ * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+
+
+ + +
+mt19937ar +show license +homepage +
+
   A C-program for MT19937, with initialization improved 2002/1/26.
+   Coded by Takuji Nishimura and Makoto Matsumoto.
+
+   Before using, initialize the state by using init_genrand(seed)  
+   or init_by_array(init_key, key_length).
+
+   Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
+   All rights reserved.                          
+
+   Redistribution and use in source and binary forms, with or without
+   modification, are permitted provided that the following conditions
+   are met:
+
+     1. Redistributions of source code must retain the above copyright
+        notice, this list of conditions and the following disclaimer.
+
+     2. Redistributions in binary form must reproduce the above copyright
+        notice, this list of conditions and the following disclaimer in the
+        documentation and/or other materials provided with the distribution.
+
+     3. The names of its contributors may not be used to endorse or promote 
+        products derived from this software without specific prior written 
+        permission.
+
+   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+   "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+   LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+   A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+   CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+   EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+   PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+   PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+   LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+   NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+   SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+mtpd +show license +homepage +
+
// Copyright (c) 2006-2009 The Chromium OS Authors. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//    * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//    * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+//    * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+Node.js +show license +homepage +
+
Node's license follows:
+
+====
+
+Copyright Joyent, Inc. and other Node contributors. All rights reserved.
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to
+deal in the Software without restriction, including without limitation the
+rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+sell copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+IN THE SOFTWARE.
+
+====
+
+This license applies to all parts of Node that are not externally
+maintained libraries. The externally maintained libraries used by Node are:
+
+- V8, located at deps/v8. V8's license follows:
+  """
+    This license applies to all parts of V8 that are not externally
+    maintained libraries.  The externally maintained libraries used by V8
+    are:
+
+      - PCRE test suite, located in
+        test/mjsunit/third_party/regexp-pcre.js.  This is based on the
+        test suite from PCRE-7.3, which is copyrighted by the University
+        of Cambridge and Google, Inc.  The copyright notice and license
+        are embedded in regexp-pcre.js.
+
+      - Layout tests, located in test/mjsunit/third_party.  These are
+        based on layout tests from webkit.org which are copyrighted by
+        Apple Computer, Inc. and released under a 3-clause BSD license.
+
+      - Strongtalk assembler, the basis of the files assembler-arm-inl.h,
+        assembler-arm.cc, assembler-arm.h, assembler-ia32-inl.h,
+        assembler-ia32.cc, assembler-ia32.h, assembler-x64-inl.h,
+        assembler-x64.cc, assembler-x64.h, assembler-mips-inl.h,
+        assembler-mips.cc, assembler-mips.h, assembler.cc and assembler.h.
+        This code is copyrighted by Sun Microsystems Inc. and released
+        under a 3-clause BSD license.
+
+      - Valgrind client API header, located at third_party/valgrind/valgrind.h
+        This is release under the BSD license.
+
+    These libraries have their own licenses; we recommend you read them,
+    as their terms may differ from the terms below.
+
+    Copyright 2006-2012, the V8 project authors. All rights reserved.
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions are
+    met:
+
+        * Redistributions of source code must retain the above copyright
+          notice, this list of conditions and the following disclaimer.
+        * Redistributions in binary form must reproduce the above
+          copyright notice, this list of conditions and the following
+          disclaimer in the documentation and/or other materials provided
+          with the distribution.
+        * Neither the name of Google Inc. nor the names of its
+          contributors may be used to endorse or promote products derived
+          from this software without specific prior written permission.
+
+    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+    "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+    LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+    A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+    OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+    SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+    LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+    DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+    THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+    OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+  """
+
+- C-Ares, an asynchronous DNS client, located at deps/cares. C-Ares license
+  follows:
+  """
+    /* Copyright 1998 by the Massachusetts Institute of Technology.
+     *
+     * Permission to use, copy, modify, and distribute this
+     * software and its documentation for any purpose and without
+     * fee is hereby granted, provided that the above copyright
+     * notice appear in all copies and that both that copyright
+     * notice and this permission notice appear in supporting
+     * documentation, and that the name of M.I.T. not be used in
+     * advertising or publicity pertaining to distribution of the
+     * software without specific, written prior permission.
+     * M.I.T. makes no representations about the suitability of
+     * this software for any purpose.  It is provided "as is"
+     * without express or implied warranty.
+  """
+
+- OpenSSL located at deps/openssl. OpenSSL is cryptographic software written
+  by Eric Young (eay@cryptsoft.com) to provide SSL/TLS encryption. OpenSSL's
+  license follows:
+  """
+    /* ====================================================================
+     * Copyright (c) 1998-2011 The OpenSSL Project.  All rights reserved.
+     *
+     * Redistribution and use in source and binary forms, with or without
+     * modification, are permitted provided that the following conditions
+     * are met:
+     *
+     * 1. Redistributions of source code must retain the above copyright
+     *    notice, this list of conditions and the following disclaimer.
+     *
+     * 2. Redistributions in binary form must reproduce the above copyright
+     *    notice, this list of conditions and the following disclaimer in
+     *    the documentation and/or other materials provided with the
+     *    distribution.
+     *
+     * 3. All advertising materials mentioning features or use of this
+     *    software must display the following acknowledgment:
+     *    "This product includes software developed by the OpenSSL Project
+     *    for use in the OpenSSL Toolkit. (http://www.openssl.org/)"
+     *
+     * 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to
+     *    endorse or promote products derived from this software without
+     *    prior written permission. For written permission, please contact
+     *    openssl-core@openssl.org.
+     *
+     * 5. Products derived from this software may not be called "OpenSSL"
+     *    nor may "OpenSSL" appear in their names without prior written
+     *    permission of the OpenSSL Project.
+     *
+     * 6. Redistributions of any form whatsoever must retain the following
+     *    acknowledgment:
+     *    "This product includes software developed by the OpenSSL Project
+     *    for use in the OpenSSL Toolkit (http://www.openssl.org/)"
+     *
+     * THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY
+     * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+     * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+     * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE OpenSSL PROJECT OR
+     * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+     * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+     * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+     * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+     * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+     * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+     * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+     * OF THE POSSIBILITY OF SUCH DAMAGE.
+     * ====================================================================
+     *
+     * This product includes cryptographic software written by Eric Young
+     * (eay@cryptsoft.com).  This product includes software written by Tim
+     * Hudson (tjh@cryptsoft.com).
+     *
+     */
+  """
+
+- HTTP Parser, located at deps/http_parser. HTTP Parser's license follows:
+  """
+    http_parser.c is based on src/http/ngx_http_parse.c from NGINX copyright
+    Igor Sysoev.
+
+    Additional changes are licensed under the same terms as NGINX and
+    copyright Joyent, Inc. and other Node contributors. All rights reserved.
+
+    Permission is hereby granted, free of charge, to any person obtaining a copy
+    of this software and associated documentation files (the "Software"), to
+    deal in the Software without restriction, including without limitation the
+    rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+    sell copies of the Software, and to permit persons to whom the Software is
+    furnished to do so, subject to the following conditions:
+
+    The above copyright notice and this permission notice shall be included in
+    all copies or substantial portions of the Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+    IN THE SOFTWARE.
+  """
+
+- Closure Linter is located at tools/closure_linter. Closure's license
+  follows:
+  """
+    # Copyright (c) 2007, Google Inc.
+    # All rights reserved.
+    #
+    # Redistribution and use in source and binary forms, with or without
+    # modification, are permitted provided that the following conditions are
+    # met:
+    #
+    #     * Redistributions of source code must retain the above copyright
+    # notice, this list of conditions and the following disclaimer.
+    #     * Redistributions in binary form must reproduce the above
+    # copyright notice, this list of conditions and the following disclaimer
+    # in the documentation and/or other materials provided with the
+    # distribution.
+    #     * Neither the name of Google Inc. nor the names of its
+    # contributors may be used to endorse or promote products derived from
+    # this software without specific prior written permission.
+    #
+    # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+    # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+    # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+    # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+    # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+    # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+    # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+    # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+    # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+    # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+    # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+  """
+
+- tools/cpplint.py is a C++ linter. Its license follows:
+  """
+    # Copyright (c) 2009 Google Inc. All rights reserved.
+    #
+    # Redistribution and use in source and binary forms, with or without
+    # modification, are permitted provided that the following conditions are
+    # met:
+    #
+    #    * Redistributions of source code must retain the above copyright
+    # notice, this list of conditions and the following disclaimer.
+    #    * Redistributions in binary form must reproduce the above
+    # copyright notice, this list of conditions and the following disclaimer
+    # in the documentation and/or other materials provided with the
+    # distribution.
+    #    * Neither the name of Google Inc. nor the names of its
+    # contributors may be used to endorse or promote products derived from
+    # this software without specific prior written permission.
+    #
+    # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+    # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+    # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+    # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+    # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+    # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+    # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+    # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+    # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+    # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+    # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+  """
+
+- lib/punycode.js is copyright 2011 Mathias Bynens <http://mathiasbynens.be/>
+  and released under the MIT license.
+  """
+    * Punycode.js <http://mths.be/punycode>
+    * Copyright 2011 Mathias Bynens <http://mathiasbynens.be/>
+    * Available under MIT license <http://mths.be/mit>
+  """
+
+- tools/gyp. GYP is a meta-build system. GYP's license follows:
+  """
+    Copyright (c) 2009 Google Inc. All rights reserved.
+
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions are
+    met:
+
+       * Redistributions of source code must retain the above copyright
+    notice, this list of conditions and the following disclaimer.
+       * Redistributions in binary form must reproduce the above
+    copyright notice, this list of conditions and the following disclaimer
+    in the documentation and/or other materials provided with the
+    distribution.
+       * Neither the name of Google Inc. nor the names of its
+    contributors may be used to endorse or promote products derived from
+    this software without specific prior written permission.
+
+    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+    "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+    LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+    A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+    OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+    SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+    LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+    DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+    THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+    OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+  """
+
+- Zlib at deps/zlib. zlib's license follows:
+  """
+    /* zlib.h -- interface of the 'zlib' general purpose compression library
+      version 1.2.4, March 14th, 2010
+
+      Copyright (C) 1995-2010 Jean-loup Gailly and Mark Adler
+
+      This software is provided 'as-is', without any express or implied
+      warranty.  In no event will the authors be held liable for any damages
+      arising from the use of this software.
+
+      Permission is granted to anyone to use this software for any purpose,
+      including commercial applications, and to alter it and redistribute it
+      freely, subject to the following restrictions:
+
+      1. The origin of this software must not be misrepresented; you must not
+         claim that you wrote the original software. If you use this software
+         in a product, an acknowledgment in the product documentation would be
+         appreciated but is not required.
+      2. Altered source versions must be plainly marked as such, and must not be
+         misrepresented as being the original software.
+      3. This notice may not be removed or altered from any source distribution.
+
+      Jean-loup Gailly
+      Mark Adler
+
+    */
+  """
+
+- npm is a package manager program located at deps/npm.
+  npm's license follows:
+  """
+    Copyright (c) Isaac Z. Schlueter
+    All rights reserved.
+
+    npm is released under the Artistic 2.0 License.
+    The text of the License follows:
+
+
+    --------
+
+
+    The Artistic License 2.0
+
+    Copyright (c) 2000-2006, The Perl Foundation.
+
+    Everyone is permitted to copy and distribute verbatim copies
+    of this license document, but changing it is not allowed.
+
+    Preamble
+
+    This license establishes the terms under which a given free software
+    Package may be copied, modified, distributed, and/or redistributed.
+    The intent is that the Copyright Holder maintains some artistic
+    control over the development of that Package while still keeping the
+    Package available as open source and free software.
+
+    You are always permitted to make arrangements wholly outside of this
+    license directly with the Copyright Holder of a given Package.  If the
+    terms of this license do not permit the full use that you propose to
+    make of the Package, you should contact the Copyright Holder and seek
+    a different licensing arrangement.
+
+    Definitions
+
+        "Copyright Holder" means the individual(s) or organization(s)
+        named in the copyright notice for the entire Package.
+
+        "Contributor" means any party that has contributed code or other
+        material to the Package, in accordance with the Copyright Holder's
+        procedures.
+
+        "You" and "your" means any person who would like to copy,
+        distribute, or modify the Package.
+
+        "Package" means the collection of files distributed by the
+        Copyright Holder, and derivatives of that collection and/or of
+        those files. A given Package may consist of either the Standard
+        Version, or a Modified Version.
+
+        "Distribute" means providing a copy of the Package or making it
+        accessible to anyone else, or in the case of a company or
+        organization, to others outside of your company or organization.
+
+        "Distributor Fee" means any fee that you charge for Distributing
+        this Package or providing support for this Package to another
+        party.  It does not mean licensing fees.
+
+        "Standard Version" refers to the Package if it has not been
+        modified, or has been modified only in ways explicitly requested
+        by the Copyright Holder.
+
+        "Modified Version" means the Package, if it has been changed, and
+        such changes were not explicitly requested by the Copyright
+        Holder.
+
+        "Original License" means this Artistic License as Distributed with
+        the Standard Version of the Package, in its current version or as
+        it may be modified by The Perl Foundation in the future.
+
+        "Source" form means the source code, documentation source, and
+        configuration files for the Package.
+
+        "Compiled" form means the compiled bytecode, object code, binary,
+        or any other form resulting from mechanical transformation or
+        translation of the Source form.
+
+
+    Permission for Use and Modification Without Distribution
+
+    (1)  You are permitted to use the Standard Version and create and use
+    Modified Versions for any purpose without restriction, provided that
+    you do not Distribute the Modified Version.
+
+
+    Permissions for Redistribution of the Standard Version
+
+    (2)  You may Distribute verbatim copies of the Source form of the
+    Standard Version of this Package in any medium without restriction,
+    either gratis or for a Distributor Fee, provided that you duplicate
+    all of the original copyright notices and associated disclaimers.  At
+    your discretion, such verbatim copies may or may not include a
+    Compiled form of the Package.
+
+    (3)  You may apply any bug fixes, portability changes, and other
+    modifications made available from the Copyright Holder.  The resulting
+    Package will still be considered the Standard Version, and as such
+    will be subject to the Original License.
+
+
+    Distribution of Modified Versions of the Package as Source
+
+    (4)  You may Distribute your Modified Version as Source (either gratis
+    or for a Distributor Fee, and with or without a Compiled form of the
+    Modified Version) provided that you clearly document how it differs
+    from the Standard Version, including, but not limited to, documenting
+    any non-standard features, executables, or modules, and provided that
+    you do at least ONE of the following:
+
+        (a)  make the Modified Version available to the Copyright Holder
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+
+        (b)  ensure that installation of your Modified Version does not
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+
+        (c)  allow anyone who receives a copy of the Modified Version to
+        make the Source form of the Modified Version available to others
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+
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+
+            (ii)  a license that permits the licensee to freely copy,
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+    (6)  You may Distribute a Modified Version in Compiled form without
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+    Aggregating or Linking the Package
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+    (8) You are permitted to link Modified and Standard Versions with
+    other works, to embed the Package in a larger work of your own, or to
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+
+    Items That are Not Considered Part of a Modified Version
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+    (9) Works (including, but not limited to, modules and scripts) that
+    merely extend or make use of the Package, do not, by themselves, cause
+    the Package to be a Modified Version.  In addition, such works are not
+    considered parts of the Package itself, and are not subject to the
+    terms of this license.
+
+
+    General Provisions
+
+    (10)  Any use, modification, and distribution of the Standard or
+    Modified Versions is governed by this Artistic License. By using,
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+    use, modify, or distribute the Package, if you do not accept this
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+
+    (11)  If your Modified Version has been derived from a Modified
+    Version made by someone other than you, you are nevertheless required
+    to ensure that your Modified Version complies with the requirements of
+    this license.
+
+    (12)  This license does not grant you the right to use any trademark,
+    service mark, tradename, or logo of the Copyright Holder.
+
+    (13)  This license includes the non-exclusive, worldwide,
+    free-of-charge patent license to make, have made, use, offer to sell,
+    sell, import and otherwise transfer the Package with respect to any
+    patent claims licensable by the Copyright Holder that are necessarily
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+    (including a cross-claim or counterclaim) against any party alleging
+    that the Package constitutes direct or contributory patent
+    infringement, then this Artistic License to you shall terminate on the
+    date that such litigation is filed.
+
+    (14)  Disclaimer of Warranty:
+    THE PACKAGE IS PROVIDED BY THE COPYRIGHT HOLDER AND CONTRIBUTORS "AS
+    IS' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES. THE IMPLIED
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+    LAW. UNLESS REQUIRED BY LAW, NO COPYRIGHT HOLDER OR CONTRIBUTOR WILL
+    BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
+    DAMAGES ARISING IN ANY WAY OUT OF THE USE OF THE PACKAGE, EVEN IF
+    ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+    --------
+
+
+    "Node.js" and "node" trademark Joyent, Inc. npm is not officially
+    part of the Node.js project, and is neither owned by nor
+    officially affiliated with Joyent, Inc.
+
+    Packages published in the npm registry (other than the Software and
+    its included dependencies) are not part of npm itself, are the sole
+    property of their respective maintainers, and are not covered by
+    this license.
+
+    "npm Logo" created by Mathias Pettersson and Brian Hammond,
+    used with permission.
+
+    "Gubblebum Blocky" font
+    Copyright (c) by Tjarda Koster, http://jelloween.deviantart.com
+    included for use in the npm website and documentation,
+    used with permission.
+
+    This program uses several Node modules contained in the node_modules/
+    subdirectory, according to the terms of their respective licenses.
+  """
+
+- tools/doc/node_modules/marked. Marked is a Markdown parser. Marked's
+  license follows:
+  """
+    Copyright (c) 2011-2012, Christopher Jeffrey (https://github.com/chjj/)
+
+    Permission is hereby granted, free of charge, to any person obtaining a copy
+    of this software and associated documentation files (the "Software"), to deal
+    in the Software without restriction, including without limitation the rights
+    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+    copies of the Software, and to permit persons to whom the Software is
+    furnished to do so, subject to the following conditions:
+
+    The above copyright notice and this permission notice shall be included in
+    all copies or substantial portions of the Software.
+
+    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+    THE SOFTWARE.
+  """
+
+- test/gc/node_modules/weak. Node-weak is a node.js addon that provides garbage
+  collector notifications. Node-weak's license follows:
+  """
+    Copyright (c) 2011, Ben Noordhuis <info@bnoordhuis.nl>
+
+    Permission to use, copy, modify, and/or distribute this software for any
+    purpose with or without fee is hereby granted, provided that the above
+    copyright notice and this permission notice appear in all copies.
+
+    THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+    WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+    MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+    ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+    WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+    ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+    OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+  """
+
+- src/ngx-queue.h. ngx-queue.h is taken from the nginx source tree. nginx's
+  license follows:
+  """
+    Copyright (C) 2002-2012 Igor Sysoev
+    Copyright (C) 2011,2012 Nginx, Inc.
+
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions
+    are met:
+    1. Redistributions of source code must retain the above copyright
+       notice, this list of conditions and the following disclaimer.
+    2. Redistributions in binary form must reproduce the above copyright
+       notice, this list of conditions and the following disclaimer in the
+       documentation and/or other materials provided with the distribution.
+
+    THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
+    ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+    ARE DISCLAIMED.  IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
+    FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+    DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+    OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+    HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+    LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+    OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+    SUCH DAMAGE.
+  """
+
+- wrk is located at tools/wrk. wrk's license follows:
+  """
+
+                                     Apache License
+                               Version 2.0, January 2004
+                            http://www.apache.org/licenses/
+
+       TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+       1. Definitions.
+
+          "License" shall mean the terms and conditions for use, reproduction,
+          and distribution as defined by Sections 1 through 9 of this document.
+
+          "Licensor" shall mean the copyright owner or entity authorized by
+          the copyright owner that is granting the License.
+
+          "Legal Entity" shall mean the union of the acting entity and all
+          other entities that control, are controlled by, or are under common
+          control with that entity. For the purposes of this definition,
+          "control" means (i) the power, direct or indirect, to cause the
+          direction or management of such entity, whether by contract or
+          otherwise, or (ii) ownership of fifty percent (50%) or more of the
+          outstanding shares, or (iii) beneficial ownership of such entity.
+
+          "You" (or "Your") shall mean an individual or Legal Entity
+          exercising permissions granted by this License.
+
+          "Source" form shall mean the preferred form for making modifications,
+          including but not limited to software source code, documentation
+          source, and configuration files.
+
+          "Object" form shall mean any form resulting from mechanical
+          transformation or translation of a Source form, including but
+          not limited to compiled object code, generated documentation,
+          and conversions to other media types.
+
+          "Work" shall mean the work of authorship, whether in Source or
+          Object form, made available under the License, as indicated by a
+          copyright notice that is included in or attached to the work
+          (an example is provided in the Appendix below).
+
+          "Derivative Works" shall mean any work, whether in Source or Object
+          form, that is based on (or derived from) the Work and for which the
+          editorial revisions, annotations, elaborations, or other modifications
+          represent, as a whole, an original work of authorship. For the purposes
+          of this License, Derivative Works shall not include works that remain
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+          "Contribution" shall mean any work of authorship, including
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+
+       5. Submission of Contributions. Unless You explicitly state otherwise,
+          any Contribution intentionally submitted for inclusion in the Work
+          by You to the Licensor shall be under the terms and conditions of
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+          Notwithstanding the above, nothing herein shall supersede or modify
+          the terms of any separate license agreement you may have executed
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+
+       6. Trademarks. This License does not grant permission to use the trade
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+
+       8. Limitation of Liability. In no event and under no legal theory,
+          whether in tort (including negligence), contract, or otherwise,
+          unless required by applicable law (such as deliberate and grossly
+          negligent acts) or agreed to in writing, shall any Contributor be
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+          work stoppage, computer failure or malfunction, or any and all
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+          has been advised of the possibility of such damages.
+
+       9. Accepting Warranty or Additional Liability. While redistributing
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+          on Your own behalf and on Your sole responsibility, not on behalf
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+          incurred by, or claims asserted against, such Contributor by reason
+          of your accepting any such warranty or additional liability.
+
+       END OF TERMS AND CONDITIONS
+  """
+
+
+
+ + +
+Netscape Plugin Application Programming Interface (NPAPI) +show license +homepage +
+
Version: MPL 1.1/GPL 2.0/LGPL 2.1
+
+The contents of this file are subject to the Mozilla Public License Version
+1.1 (the "License"); you may not use this file except in compliance with
+the License. You may obtain a copy of the License at
+http://www.mozilla.org/MPL/
+
+Software distributed under the License is distributed on an "AS IS" basis,
+WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+for the specific language governing rights and limitations under the
+License.
+
+The Original Code is mozilla.org code.
+
+The Initial Developer of the Original Code is
+Netscape Communications Corporation.
+Portions created by the Initial Developer are Copyright (C) 1998
+the Initial Developer. All Rights Reserved.
+
+Contributor(s):
+
+Alternatively, the contents of this file may be used under the terms of
+either the GNU General Public License Version 2 or later (the "GPL"), or
+the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+in which case the provisions of the GPL or the LGPL are applicable instead
+of those above. If you wish to allow use of your version of this file only
+under the terms of either the GPL or the LGPL, and not to allow others to
+use your version of this file under the terms of the MPL, indicate your
+decision by deleting the provisions above and replace them with the notice
+and other provisions required by the GPL or the LGPL. If you do not delete
+the provisions above, a recipient may use your version of this file under
+the terms of any one of the MPL, the GPL or the LGPL.
+
+
+
+ + +
+ocmock +show license +homepage +
+
  
+  Copyright (c) 2004-2012 by Mulle Kybernetik. All rights reserved.
+
+  Permission to use, copy, modify and distribute this software and its documentation
+  is hereby granted, provided that both the copyright notice and this permission
+  notice appear in all copies of the software, derivative works or modified versions,
+  and any portions thereof, and that both notices appear in supporting documentation,
+  and that credit is given to Mulle Kybernetik in all documents and publicity
+  pertaining to direct or indirect use of this code or its derivatives.
+
+  THIS IS EXPERIMENTAL SOFTWARE AND IT IS KNOWN TO HAVE BUGS, SOME OF WHICH MAY HAVE
+  SERIOUS CONSEQUENCES. THE COPYRIGHT HOLDER ALLOWS FREE USE OF THIS SOFTWARE IN ITS
+  "AS IS" CONDITION. THE COPYRIGHT HOLDER DISCLAIMS ANY LIABILITY OF ANY KIND FOR ANY
+  DAMAGES WHATSOEVER RESULTING DIRECTLY OR INDIRECTLY FROM THE USE OF THIS SOFTWARE
+  OR OF ANY DERIVATIVE WORK.
+
+
+ + +
+OpenMAX DL +show license +homepage +
+
Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file in the root of the source tree. All
+contributing project authors may be found in the AUTHORS file in the
+root of the source tree.
+
+The files were originally licensed by ARM Limited.
+
+The following files:
+
+    * dl/api/omxtypes.h
+    * dl/sp/api/omxSP.h
+
+are licensed by Khronos:
+
+Copyright © 2005-2008 The Khronos Group Inc. All Rights Reserved. 
+
+These materials are protected by copyright laws and contain material 
+proprietary to the Khronos Group, Inc.  You may use these materials 
+for implementing Khronos specifications, without altering or removing 
+any trademark, copyright or other notice from the specification.
+
+Khronos Group makes no, and expressly disclaims any, representations 
+or warranties, express or implied, regarding these materials, including, 
+without limitation, any implied warranties of merchantability or fitness 
+for a particular purpose or non-infringement of any intellectual property. 
+Khronos Group makes no, and expressly disclaims any, warranties, express 
+or implied, regarding the correctness, accuracy, completeness, timeliness, 
+and reliability of these materials. 
+
+Under no circumstances will the Khronos Group, or any of its Promoters, 
+Contributors or Members or their respective partners, officers, directors, 
+employees, agents or representatives be liable for any damages, whether 
+direct, indirect, special or consequential damages for lost revenues, 
+lost profits, or otherwise, arising from or in connection with these 
+materials.
+
+Khronos and OpenMAX are trademarks of the Khronos Group Inc. 
+
+
+
+ + +
+opus +show license +homepage +
+
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
+                    Jean-Marc Valin, Timothy B. Terriberry,
+                    CSIRO, Gregory Maxwell, Mark Borgerding,
+                    Erik de Castro Lopo
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+- Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+- Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+- Neither the name of Internet Society, IETF or IETF Trust, nor the 
+names of specific contributors, may be used to endorse or promote
+products derived from this software without specific prior written
+permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
+OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+Opus is subject to the royalty-free patent licenses which are
+specified at:
+
+Xiph.Org Foundation:
+https://datatracker.ietf.org/ipr/1524/
+
+Microsoft Corporation:
+https://datatracker.ietf.org/ipr/1914/
+
+Broadcom Corporation:
+https://datatracker.ietf.org/ipr/1526/
+
+
+
+ + +
+OTS (OpenType Sanitizer) +show license +homepage +
+
// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//    * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//    * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+//    * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+pdfsqueeze +show license +homepage +
+
+                                 Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+   1. Definitions.
+
+      "License" shall mean the terms and conditions for use, reproduction,
+      and distribution as defined by Sections 1 through 9 of this document.
+
+      "Licensor" shall mean the copyright owner or entity authorized by
+      the copyright owner that is granting the License.
+
+      "Legal Entity" shall mean the union of the acting entity and all
+      other entities that control, are controlled by, or are under common
+      control with that entity. For the purposes of this definition,
+      "control" means (i) the power, direct or indirect, to cause the
+      direction or management of such entity, whether by contract or
+      otherwise, or (ii) ownership of fifty percent (50%) or more of the
+      outstanding shares, or (iii) beneficial ownership of such entity.
+
+      "You" (or "Your") shall mean an individual or Legal Entity
+      exercising permissions granted by this License.
+
+      "Source" form shall mean the preferred form for making modifications,
+      including but not limited to software source code, documentation
+      source, and configuration files.
+
+      "Object" form shall mean any form resulting from mechanical
+      transformation or translation of a Source form, including but
+      not limited to compiled object code, generated documentation,
+      and conversions to other media types.
+
+      "Work" shall mean the work of authorship, whether in Source or
+      Object form, made available under the License, as indicated by a
+      copyright notice that is included in or attached to the work
+      (an example is provided in the Appendix below).
+
+      "Derivative Works" shall mean any work, whether in Source or Object
+      form, that is based on (or derived from) the Work and for which the
+      editorial revisions, annotations, elaborations, or other modifications
+      represent, as a whole, an original work of authorship. For the purposes
+      of this License, Derivative Works shall not include works that remain
+      separable from, or merely link (or bind by name) to the interfaces of,
+      the Work and Derivative Works thereof.
+
+      "Contribution" shall mean any work of authorship, including
+      the original version of the Work and any modifications or additions
+      to that Work or Derivative Works thereof, that is intentionally
+      submitted to Licensor for inclusion in the Work by the copyright owner
+      or by an individual or Legal Entity authorized to submit on behalf of
+      the copyright owner. For the purposes of this definition, "submitted"
+      means any form of electronic, verbal, or written communication sent
+      to the Licensor or its representatives, including but not limited to
+      communication on electronic mailing lists, source code control systems,
+      and issue tracking systems that are managed by, or on behalf of, the
+      Licensor for the purpose of discussing and improving the Work, but
+      excluding communication that is conspicuously marked or otherwise
+      designated in writing by the copyright owner as "Not a Contribution."
+
+      "Contributor" shall mean Licensor and any individual or Legal Entity
+      on behalf of whom a Contribution has been received by Licensor and
+      subsequently incorporated within the Work.
+
+   2. Grant of Copyright License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      copyright license to reproduce, prepare Derivative Works of,
+      publicly display, publicly perform, sublicense, and distribute the
+      Work and such Derivative Works in Source or Object form.
+
+   3. Grant of Patent License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      (except as stated in this section) patent license to make, have made,
+      use, offer to sell, sell, import, and otherwise transfer the Work,
+      where such license applies only to those patent claims licensable
+      by such Contributor that are necessarily infringed by their
+      Contribution(s) alone or by combination of their Contribution(s)
+      with the Work to which such Contribution(s) was submitted. If You
+      institute patent litigation against any entity (including a
+      cross-claim or counterclaim in a lawsuit) alleging that the Work
+      or a Contribution incorporated within the Work constitutes direct
+      or contributory patent infringement, then any patent licenses
+      granted to You under this License for that Work shall terminate
+      as of the date such litigation is filed.
+
+   4. Redistribution. You may reproduce and distribute copies of the
+      Work or Derivative Works thereof in any medium, with or without
+      modifications, and in Source or Object form, provided that You
+      meet the following conditions:
+
+      (a) You must give any other recipients of the Work or
+          Derivative Works a copy of this License; and
+
+      (b) You must cause any modified files to carry prominent notices
+          stating that You changed the files; and
+
+      (c) You must retain, in the Source form of any Derivative Works
+          that You distribute, all copyright, patent, trademark, and
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+          excluding those notices that do not pertain to any part of
+          the Derivative Works; and
+
+      (d) If the Work includes a "NOTICE" text file as part of its
+          distribution, then any Derivative Works that You distribute must
+          include a readable copy of the attribution notices contained
+          within such NOTICE file, excluding those notices that do not
+          pertain to any part of the Derivative Works, in at least one
+          of the following places: within a NOTICE text file distributed
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+          documentation, if provided along with the Derivative Works; or,
+          within a display generated by the Derivative Works, if and
+          wherever such third-party notices normally appear. The contents
+          of the NOTICE file are for informational purposes only and
+          do not modify the License. You may add Your own attribution
+          notices within Derivative Works that You distribute, alongside
+          or as an addendum to the NOTICE text from the Work, provided
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+          as modifying the License.
+
+      You may add Your own copyright statement to Your modifications and
+      may provide additional or different license terms and conditions
+      for use, reproduction, or distribution of Your modifications, or
+      for any such Derivative Works as a whole, provided Your use,
+      reproduction, and distribution of the Work otherwise complies with
+      the conditions stated in this License.
+
+   5. Submission of Contributions. Unless You explicitly state otherwise,
+      any Contribution intentionally submitted for inclusion in the Work
+      by You to the Licensor shall be under the terms and conditions of
+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+
+   6. Trademarks. This License does not grant permission to use the trade
+      names, trademarks, service marks, or product names of the Licensor,
+      except as required for reasonable and customary use in describing the
+      origin of the Work and reproducing the content of the NOTICE file.
+
+   7. Disclaimer of Warranty. Unless required by applicable law or
+      agreed to in writing, Licensor provides the Work (and each
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+      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+      implied, including, without limitation, any warranties or conditions
+      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+      PARTICULAR PURPOSE. You are solely responsible for determining the
+      appropriateness of using or redistributing the Work and assume any
+      risks associated with Your exercise of permissions under this License.
+
+   8. Limitation of Liability. In no event and under no legal theory,
+      whether in tort (including negligence), contract, or otherwise,
+      unless required by applicable law (such as deliberate and grossly
+      negligent acts) or agreed to in writing, shall any Contributor be
+      liable to You for damages, including any direct, indirect, special,
+      incidental, or consequential damages of any character arising as a
+      result of this License or out of the use or inability to use the
+      Work (including but not limited to damages for loss of goodwill,
+      work stoppage, computer failure or malfunction, or any and all
+      other commercial damages or losses), even if such Contributor
+      has been advised of the possibility of such damages.
+
+   9. Accepting Warranty or Additional Liability. While redistributing
+      the Work or Derivative Works thereof, You may choose to offer,
+      and charge a fee for, acceptance of support, warranty, indemnity,
+      or other liability obligations and/or rights consistent with this
+      License. However, in accepting such obligations, You may act only
+      on Your own behalf and on Your sole responsibility, not on behalf
+      of any other Contributor, and only if You agree to indemnify,
+      defend, and hold each Contributor harmless for any liability
+      incurred by, or claims asserted against, such Contributor by reason
+      of your accepting any such warranty or additional liability.
+
+   END OF TERMS AND CONDITIONS
+
+   APPENDIX: How to apply the Apache License to your work.
+
+      To apply the Apache License to your work, attach the following
+      boilerplate notice, with the fields enclosed by brackets "[]"
+      replaced with your own identifying information. (Don't include
+      the brackets!)  The text should be enclosed in the appropriate
+      comment syntax for the file format. We also recommend that a
+      file or class name and description of purpose be included on the
+      same "printed page" as the copyright notice for easier
+      identification within third-party archives.
+
+   Copyright 2007 Google Inc.
+
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use this file except in compliance with the License.
+   You may obtain a copy of the License at
+
+       http://www.apache.org/licenses/LICENSE-2.0
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.
+
+
+ + +
+PLY (Python Lex-Yacc) +show license +homepage +
+
PLY (Python Lex-Yacc)                   Version 3.4
+
+Copyright (C) 2001-2011,
+David M. Beazley (Dabeaz LLC)
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+* Redistributions of source code must retain the above copyright notice,
+  this list of conditions and the following disclaimer.  
+* Redistributions in binary form must reproduce the above copyright notice, 
+  this list of conditions and the following disclaimer in the documentation
+  and/or other materials provided with the distribution.  
+* Neither the name of the David Beazley or Dabeaz LLC may be used to
+  endorse or promote products derived from this software without
+  specific prior written permission. 
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+ + +
+Polymer +show license +homepage +
+
// Copyright (c) 2012 The Polymer Authors. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//    * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//    * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+//    * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+Protocol Buffers +show license +homepage +
+
Copyright 2008, Google Inc.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+    * Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+    * Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+Code generated by the Protocol Buffer compiler is owned by the owner
+of the input file used when generating it.  This code is not
+standalone and requires a support library to be linked with it.  This
+support library is itself covered by the above license.
+
+
+
+ + +
+Python FTP server library +show license +homepage +
+
======================================================================
+Copyright (C) 2007-2012  Giampaolo Rodola' <g.rodola@gmail.com>
+
+                         All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and
+its documentation for any purpose and without fee is hereby
+granted, provided that the above copyright notice appear in all
+copies and that both that copyright notice and this permission
+notice appear in supporting documentation, and that the name of
+Giampaolo Rodola' not be used in advertising or publicity pertaining to
+distribution of the software without specific, written prior
+permission.
+
+Giampaolo Rodola' DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
+NO EVENT Giampaolo Rodola' BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
+OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
+NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
+CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+======================================================================
+
+
+
+ + +
+mock +show license +homepage +
+
Copyright (c) 2003-2012, Michael Foord
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+    * Redistributions of source code must retain the above copyright
+      notice, this list of conditions and the following disclaimer.
+
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials provided
+      with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+Quick Color Management System +show license +homepage +
+
qcms
+Copyright (C) 2009 Mozilla Corporation
+Copyright (C) 1998-2007 Marti Maria
+
+Permission is hereby granted, free of charge, to any person obtaining 
+a copy of this software and associated documentation files (the "Software"), 
+to deal in the Software without restriction, including without limitation 
+the rights to use, copy, modify, merge, publish, distribute, sublicense, 
+and/or sell copies of the Software, and to permit persons to whom the Software 
+is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in 
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO 
+THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+
+ + +
+re2 - an efficient, principled regular expression library +show license +homepage +
+
// Copyright (c) 2009 The RE2 Authors. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//    * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//    * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+//    * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+google-safe-browsing +show license +homepage +
+
Copyright 2009 Google Inc.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+     http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+
+
+ + +
+sfntly +show license +homepage +
+
+                                 Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+   1. Definitions.
+
+      "License" shall mean the terms and conditions for use, reproduction,
+      and distribution as defined by Sections 1 through 9 of this document.
+
+      "Licensor" shall mean the copyright owner or entity authorized by
+      the copyright owner that is granting the License.
+
+      "Legal Entity" shall mean the union of the acting entity and all
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+      otherwise, or (ii) ownership of fifty percent (50%) or more of the
+      outstanding shares, or (iii) beneficial ownership of such entity.
+
+      "You" (or "Your") shall mean an individual or Legal Entity
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+      "Work" shall mean the work of authorship, whether in Source or
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+      form, that is based on (or derived from) the Work and for which the
+      editorial revisions, annotations, elaborations, or other modifications
+      represent, as a whole, an original work of authorship. For the purposes
+      of this License, Derivative Works shall not include works that remain
+      separable from, or merely link (or bind by name) to the interfaces of,
+      the Work and Derivative Works thereof.
+
+      "Contribution" shall mean any work of authorship, including
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+      to that Work or Derivative Works thereof, that is intentionally
+      submitted to Licensor for inclusion in the Work by the copyright owner
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+      to the Licensor or its representatives, including but not limited to
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+      this License, each Contributor hereby grants to You a perpetual,
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+      copyright license to reproduce, prepare Derivative Works of,
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+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      (except as stated in this section) patent license to make, have made,
+      use, offer to sell, sell, import, and otherwise transfer the Work,
+      where such license applies only to those patent claims licensable
+      by such Contributor that are necessarily infringed by their
+      Contribution(s) alone or by combination of their Contribution(s)
+      with the Work to which such Contribution(s) was submitted. If You
+      institute patent litigation against any entity (including a
+      cross-claim or counterclaim in a lawsuit) alleging that the Work
+      or a Contribution incorporated within the Work constitutes direct
+      or contributory patent infringement, then any patent licenses
+      granted to You under this License for that Work shall terminate
+      as of the date such litigation is filed.
+
+   4. Redistribution. You may reproduce and distribute copies of the
+      Work or Derivative Works thereof in any medium, with or without
+      modifications, and in Source or Object form, provided that You
+      meet the following conditions:
+
+      (a) You must give any other recipients of the Work or
+          Derivative Works a copy of this License; and
+
+      (b) You must cause any modified files to carry prominent notices
+          stating that You changed the files; and
+
+      (c) You must retain, in the Source form of any Derivative Works
+          that You distribute, all copyright, patent, trademark, and
+          attribution notices from the Source form of the Work,
+          excluding those notices that do not pertain to any part of
+          the Derivative Works; and
+
+      (d) If the Work includes a "NOTICE" text file as part of its
+          distribution, then any Derivative Works that You distribute must
+          include a readable copy of the attribution notices contained
+          within such NOTICE file, excluding those notices that do not
+          pertain to any part of the Derivative Works, in at least one
+          of the following places: within a NOTICE text file distributed
+          as part of the Derivative Works; within the Source form or
+          documentation, if provided along with the Derivative Works; or,
+          within a display generated by the Derivative Works, if and
+          wherever such third-party notices normally appear. The contents
+          of the NOTICE file are for informational purposes only and
+          do not modify the License. You may add Your own attribution
+          notices within Derivative Works that You distribute, alongside
+          or as an addendum to the NOTICE text from the Work, provided
+          that such additional attribution notices cannot be construed
+          as modifying the License.
+
+      You may add Your own copyright statement to Your modifications and
+      may provide additional or different license terms and conditions
+      for use, reproduction, or distribution of Your modifications, or
+      for any such Derivative Works as a whole, provided Your use,
+      reproduction, and distribution of the Work otherwise complies with
+      the conditions stated in this License.
+
+   5. Submission of Contributions. Unless You explicitly state otherwise,
+      any Contribution intentionally submitted for inclusion in the Work
+      by You to the Licensor shall be under the terms and conditions of
+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+
+   6. Trademarks. This License does not grant permission to use the trade
+      names, trademarks, service marks, or product names of the Licensor,
+      except as required for reasonable and customary use in describing the
+      origin of the Work and reproducing the content of the NOTICE file.
+
+   7. Disclaimer of Warranty. Unless required by applicable law or
+      agreed to in writing, Licensor provides the Work (and each
+      Contributor provides its Contributions) on an "AS IS" BASIS,
+      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+      implied, including, without limitation, any warranties or conditions
+      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+      PARTICULAR PURPOSE. You are solely responsible for determining the
+      appropriateness of using or redistributing the Work and assume any
+      risks associated with Your exercise of permissions under this License.
+
+   8. Limitation of Liability. In no event and under no legal theory,
+      whether in tort (including negligence), contract, or otherwise,
+      unless required by applicable law (such as deliberate and grossly
+      negligent acts) or agreed to in writing, shall any Contributor be
+      liable to You for damages, including any direct, indirect, special,
+      incidental, or consequential damages of any character arising as a
+      result of this License or out of the use or inability to use the
+      Work (including but not limited to damages for loss of goodwill,
+      work stoppage, computer failure or malfunction, or any and all
+      other commercial damages or losses), even if such Contributor
+      has been advised of the possibility of such damages.
+
+   9. Accepting Warranty or Additional Liability. While redistributing
+      the Work or Derivative Works thereof, You may choose to offer,
+      and charge a fee for, acceptance of support, warranty, indemnity,
+      or other liability obligations and/or rights consistent with this
+      License. However, in accepting such obligations, You may act only
+      on Your own behalf and on Your sole responsibility, not on behalf
+      of any other Contributor, and only if You agree to indemnify,
+      defend, and hold each Contributor harmless for any liability
+      incurred by, or claims asserted against, such Contributor by reason
+      of your accepting any such warranty or additional liability.
+
+   END OF TERMS AND CONDITIONS
+
+   APPENDIX: How to apply the Apache License to your work.
+
+      To apply the Apache License to your work, attach the following
+      boilerplate notice, with the fields enclosed by brackets "[]"
+      replaced with your own identifying information. (Don't include
+      the brackets!)  The text should be enclosed in the appropriate
+      comment syntax for the file format. We also recommend that a
+      file or class name and description of purpose be included on the
+      same "printed page" as the copyright notice for easier
+      identification within third-party archives.
+
+   Copyright 2011 Google Inc. All Rights Reserved.
+
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use this file except in compliance with the License.
+   You may obtain a copy of the License at
+
+       http://www.apache.org/licenses/LICENSE-2.0
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.
+
+
+
+
+ + +
+simplejson +show license +homepage +
+
Copyright (c) 2006 Bob Ippolito
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+
+
+ + +
+skia +show license +homepage +
+
// Copyright (c) 2011 Google Inc. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//    * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//    * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+//    * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+SMHasher +show license +homepage +
+
All MurmurHash source files are placed in the public domain.
+
+The license below applies to all other code in SMHasher:
+
+Copyright (c) 2011 Google, Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+
+
+ + +
+Snappy: A fast compressor/decompressor +show license +homepage +
+
Copyright 2011, Google Inc.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+    * Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+    * Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+Speech Dispatcher +show license +homepage +
+
		    GNU GENERAL PUBLIC LICENSE
+		       Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+                       51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+			    Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users.  This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it.  (Some other Free Software Foundation software is covered by
+the GNU Library General Public License instead.)  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+  To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+  For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have.  You must make sure that they, too, receive or can get the
+source code.  And you must show them these terms so they know their
+rights.
+
+  We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+  Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software.  If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
+authors' reputations.
+
+  Finally, any free program is threatened constantly by software
+patents.  We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary.  To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.
+
+		    GNU GENERAL PUBLIC LICENSE
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+  0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License.  The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language.  (Hereinafter, translation is included without limitation in
+the term "modification".)  Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope.  The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+  1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+  2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+    a) You must cause the modified files to carry prominent notices
+    stating that you changed the files and the date of any change.
+
+    b) You must cause any work that you distribute or publish, that in
+    whole or in part contains or is derived from the Program or any
+    part thereof, to be licensed as a whole at no charge to all third
+    parties under the terms of this License.
+
+    c) If the modified program normally reads commands interactively
+    when run, you must cause it, when started running for such
+    interactive use in the most ordinary way, to print or display an
+    announcement including an appropriate copyright notice and a
+    notice that there is no warranty (or else, saying that you provide
+    a warranty) and that users may redistribute the program under
+    these conditions, and telling the user how to view a copy of this
+    License.  (Exception: if the Program itself is interactive but
+    does not normally print such an announcement, your work based on
+    the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole.  If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works.  But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+  3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+    a) Accompany it with the complete corresponding machine-readable
+    source code, which must be distributed under the terms of Sections
+    1 and 2 above on a medium customarily used for software interchange; or,
+
+    b) Accompany it with a written offer, valid for at least three
+    years, to give any third party, for a charge no more than your
+    cost of physically performing source distribution, a complete
+    machine-readable copy of the corresponding source code, to be
+    distributed under the terms of Sections 1 and 2 above on a medium
+    customarily used for software interchange; or,
+
+    c) Accompany it with the information you received as to the offer
+    to distribute corresponding source code.  (This alternative is
+    allowed only for noncommercial distribution and only if you
+    received the program in object code or executable form with such
+    an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it.  For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
+control compilation and installation of the executable.  However, as a
+special exception, the source code distributed need not include
+anything that is normally distributed (in either source or binary
+form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component
+itself accompanies the executable.
+
+If distribution of executable or object code is made by offering
+access to copy from a designated place, then offering equivalent
+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+  4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License.  Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+  5. You are not required to accept this License, since you have not
+signed it.  However, nothing else grants you permission to modify or
+distribute the Program or its derivative works.  These actions are
+prohibited by law if you do not accept this License.  Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+  6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions.  You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+  7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all.  For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices.  Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+  8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded.  In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+  9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation.  If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+  10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission.  For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this.  Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+			    NO WARRANTY
+
+  11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+  12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+		     END OF TERMS AND CONDITIONS
+
+	    How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software; you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation; either version 2 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+    Gnomovision version 69, Copyright (C) year name of author
+    Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary.  Here is a sample; alter the names:
+
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+  `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+  <signature of Ty Coon>, 1 April 1989
+  Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs.  If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library.  If this is what you want to do, use the GNU Library General
+Public License instead of this License.
+
+
+
+
+
+                  GNU LESSER GENERAL PUBLIC LICENSE
+                       Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+	51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL.  It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
+
+                            Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software--to make sure the software is free for all its users.
+
+  This license, the Lesser General Public License, applies to some
+specially designated software packages--typically libraries--of the
+Free Software Foundation and other authors who decide to use it.  You
+can use it too, but we suggest you first think carefully about whether
+this license or the ordinary General Public License is the better
+strategy to use in any particular case, based on the explanations
+below.
+
+  When we speak of free software, we are referring to freedom of use,
+not price.  Our General Public Licenses are designed to make sure that
+you have the freedom to distribute copies of free software (and charge
+for this service if you wish); that you receive source code or can get
+it if you want it; that you can change the software and use pieces of
+it in new free programs; and that you are informed that you can do
+these things.
+
+  To protect your rights, we need to make restrictions that forbid
+distributors to deny you these rights or to ask you to surrender these
+rights.  These restrictions translate to certain responsibilities for
+you if you distribute copies of the library or if you modify it.
+
+  For example, if you distribute copies of the library, whether gratis
+or for a fee, you must give the recipients all the rights that we gave
+you.  You must make sure that they, too, receive or can get the source
+code.  If you link other code with the library, you must provide
+complete object files to the recipients, so that they can relink them
+with the library after making changes to the library and recompiling
+it.  And you must show them these terms so they know their rights.
+
+  We protect your rights with a two-step method: (1) we copyright the
+library, and (2) we offer you this license, which gives you legal
+permission to copy, distribute and/or modify the library.
+
+  To protect each distributor, we want to make it very clear that
+there is no warranty for the free library.  Also, if the library is
+modified by someone else and passed on, the recipients should know
+that what they have is not the original version, so that the original
+author's reputation will not be affected by problems that might be
+introduced by others.
+
+  Finally, software patents pose a constant threat to the existence of
+any free program.  We wish to make sure that a company cannot
+effectively restrict the users of a free program by obtaining a
+restrictive license from a patent holder.  Therefore, we insist that
+any patent license obtained for a version of the library must be
+consistent with the full freedom of use specified in this license.
+
+  Most GNU software, including some libraries, is covered by the
+ordinary GNU General Public License.  This license, the GNU Lesser
+General Public License, applies to certain designated libraries, and
+is quite different from the ordinary General Public License.  We use
+this license for certain libraries in order to permit linking those
+libraries into non-free programs.
+
+  When a program is linked with a library, whether statically or using
+a shared library, the combination of the two is legally speaking a
+combined work, a derivative of the original library.  The ordinary
+General Public License therefore permits such linking only if the
+entire combination fits its criteria of freedom.  The Lesser General
+Public License permits more lax criteria for linking other code with
+the library.
+
+  We call this license the "Lesser" General Public License because it
+does Less to protect the user's freedom than the ordinary General
+Public License.  It also provides other free software developers Less
+of an advantage over competing non-free programs.  These disadvantages
+are the reason we use the ordinary General Public License for many
+libraries.  However, the Lesser license provides advantages in certain
+special circumstances.
+
+  For example, on rare occasions, there may be a special need to
+encourage the widest possible use of a certain library, so that it
+becomes a de-facto standard.  To achieve this, non-free programs must
+be allowed to use the library.  A more frequent case is that a free
+library does the same job as widely used non-free libraries.  In this
+case, there is little to gain by limiting the free library to free
+software only, so we use the Lesser General Public License.
+
+  In other cases, permission to use a particular library in non-free
+programs enables a greater number of people to use a large body of
+free software.  For example, permission to use the GNU C Library in
+non-free programs enables many more people to use the whole GNU
+operating system, as well as its variant, the GNU/Linux operating
+system.
+
+  Although the Lesser General Public License is Less protective of the
+users' freedom, it does ensure that the user of a program that is
+linked with the Library has the freedom and the wherewithal to run
+that program using a modified version of the Library.
+
+  The precise terms and conditions for copying, distribution and
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+"work based on the library" and a "work that uses the library".  The
+former contains code derived from the library, whereas the latter must
+be combined with the library in order to run.
+
+                  GNU LESSER GENERAL PUBLIC LICENSE
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+  0. This License Agreement applies to any software library or other
+program which contains a notice placed by the copyright holder or
+other authorized party saying it may be distributed under the terms of
+this Lesser General Public License (also called "this License").
+Each licensee is addressed as "you".
+
+  A "library" means a collection of software functions and/or data
+prepared so as to be conveniently linked with application programs
+(which use some of those functions and data) to form executables.
+
+  The "Library", below, refers to any such software library or work
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+
+  "Source code" for a work means the preferred form of the work for
+making modifications to it.  For a library, complete source code means
+all the source code for all modules it contains, plus any associated
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+
+
+ + +
+speex +show license +homepage +
+
Copyright 2002-2008 	Xiph.org Foundation
+Copyright 2002-2008 	Jean-Marc Valin
+Copyright 2005-2007	Analog Devices Inc.
+Copyright 2005-2008	Commonwealth Scientific and Industrial Research 
+                        Organisation (CSIRO)
+Copyright 1993, 2002, 2006 David Rowe
+Copyright 2003 		EpicGames
+Copyright 1992-1994	Jutta Degener, Carsten Bormann
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+- Redistributions of source code must retain the above copyright
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+
+- Redistributions in binary form must reproduce the above copyright
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+documentation and/or other materials provided with the distribution.
+
+- Neither the name of the Xiph.org Foundation nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
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+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+sqlite +show license +homepage +
+
The author disclaims copyright to this source code.  In place of
+a legal notice, here is a blessing:
+
+   May you do good and not evil.
+   May you find forgiveness for yourself and forgive others.
+   May you share freely, never taking more than you give.
+
+
+
+ + +
+Sudden Motion Sensor library +show license +homepage +
+
SMSLib Sudden Motion Sensor Access Library
+Copyright (c) 2010 Suitable Systems
+All rights reserved.
+
+Developed by: Daniel Griscom
+              Suitable Systems
+              http://www.suitable.com
+
+Permission is hereby granted, free of charge, to any person obtaining a
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+
+For more information about SMSLib, see
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+or contact
+   Daniel Griscom
+   Suitable Systems
+   1 Centre Street, Suite 204
+   Wakefield, MA 01880
+   (781) 665-0053
+
+
+
+ + +
+SwiftShader software renderer. +show license +homepage +
+
This product includes SwiftShader Software GPU Tookit,
+Copyright(c)2003-2011 TransGaming Inc
+
+ +
+
+ + +
+Simplified Wrapper and Interface Generator (SWIG) +show license +homepage +
+
SWIG is distributed under the following terms:
+
+I.  
+
+Copyright (c) 1995-1998
+The University of Utah and the Regents of the University of California
+All Rights Reserved
+
+Permission is hereby granted, without written agreement and without
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+
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+
+This software includes contributions that are Copyright (c) 1998-2005
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+
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+
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+
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+Arizona Board of Regents (University of Arizona).
+All Rights Reserved
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+license or royalty fees, to use, copy, modify, and distribute this
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+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+
+ + +
+talloc +show license +homepage +
+
   Unix SMB/CIFS implementation.
+   Samba temporary memory allocation functions
+
+   Copyright (C) Andrew Tridgell 2004-2005
+   Copyright (C) Stefan Metzmacher 2006
+   
+     ** NOTE! The following LGPL license applies to the talloc
+     ** library. This does NOT imply that all of Samba is released
+     ** under the LGPL
+   
+   This library is free software; you can redistribute it and/or
+   modify it under the terms of the GNU Lesser General Public
+   License as published by the Free Software Foundation; either
+   version 3 of the License, or (at your option) any later version.
+
+   This library is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   Lesser General Public License for more details.
+
+   You should have received a copy of the GNU Lesser General Public
+   License along with this library; if not, see <http://www.gnu.org/licenses/>.
+
+
+
+ + +
+tcmalloc +show license +homepage +
+
// Copyright (c) 2005, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+//     * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//     * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+//     * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+tlslite +show license +homepage +
+
All code here is public domain.
+
+
+
+ + +
+undoview +show license +homepage +
+
                  GNU LESSER GENERAL PUBLIC LICENSE
+                       Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+ 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ Everyone is permitted to copy and distribute verbatim copies
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+
+                            Preamble
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+ + +
+The USB ID Repository +show license +homepage +
+
Copyright (c) 2012, Linux USB Project
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+
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+usrsctp +show license +homepage +
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(Copied from the COPYRIGHT file of
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+--------------------------------------------------------------------------------
+
+Copyright (c) 2001, 2002 Cisco Systems, Inc.
+Copyright (c) 2002-12 Randall R. Stewart
+Copyright (c) 2002-12 Michael Tuexen
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+Internationalization Library for v8 +show license +homepage +
+
Copyright 2012 the v8-i18n authors.
+
+Licensed under the Apache License, Version 2.0 (the "License");
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+ + +
+Webdriver +show license +homepage +
+
NAME: WebDriver
+URL: http://selenium.googlecode.com/svn/trunk/py
+     http://selenium.googlecode.com/svn/trunk/common/src/web
+LICENSE: Apache 2 
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+
+This license governs use of the accompanying software. If you use the software,
+you accept this license. If you do not accept the license, do not use the
+software.
+
+
+1. Definitions
+
+The terms "reproduce," "reproduction," "derivative works," and "distribution"
+have the same meaning here as under U.S. copyright law.
+
+A "contribution" is the original software, or any additions or changes to the
+software.
+
+A "contributor" is any person that distributes its contribution under this
+license.
+
+"Licensed patents" are a contributor’s patent claims that read directly on its
+contribution.
+
+
+2. Grant of Rights
+
+(A) Copyright Grant- Subject to the terms of this license, including the
+license conditions and limitations in section 3, each contributor grants you a
+non-exclusive, worldwide, royalty-free copyright license to reproduce its
+contribution, prepare derivative works of its contribution, and distribute its
+contribution or any derivative works that you create.
+
+(B) Patent Grant- Subject to the terms of this license, including the license
+conditions and limitations in section 3, each contributor grants you a
+non-exclusive, worldwide, royalty-free license under its licensed patents to
+make, have made, use, sell, offer for sale, import, and/or otherwise dispose of
+its contribution in the software or derivative works of the contribution in the
+software.
+
+
+3. Conditions and Limitations
+
+(A) No Trademark License- This license does not grant you rights to use any
+contributors’ name, logo, or trademarks.
+
+(B) If you bring a patent claim against any contributor over patents that you
+claim are infringed by the software, your patent license from such contributor
+to the software ends automatically.
+
+(C) If you distribute any portion of the software, you must retain all
+copyright, patent, trademark, and attribution notices that are present in the
+software.
+
+(D) If you distribute any portion of the software in source code form, you may
+do so only under this license by including a complete copy of this license with
+your distribution. If you distribute any portion of the software in compiled or
+object code form, you may only do so under a license that complies with this
+license.
+
+(E) The software is licensed "as-is." You bear the risk of using it. The
+contributors give no express warranties, guarantees or conditions. You may have
+additional consumer rights under your local laws which this license cannot
+change. To the extent permitted under your local laws, the contributors exclude
+the implied warranties of merchantability, fitness for a particular purpose and
+non-infringement.
+
+
+
+ + +
+x86inc +show license +homepage +
+
;*****************************************************************************
+;* x86inc.asm
+;*****************************************************************************
+;* Copyright (C) 2005-2011 x264 project
+;*
+;* Authors: Loren Merritt <lorenm@u.washington.edu>
+;*          Anton Mitrofanov <BugMaster@narod.ru>
+;*          Jason Garrett-Glaser <darkshikari@gmail.com>
+;*
+;* Permission to use, copy, modify, and/or distribute this software for any
+;* purpose with or without fee is hereby granted, provided that the above
+;* copyright notice and this permission notice appear in all copies.
+;*
+;* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+;* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+;* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+;* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+;* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+;* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+;* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+;*****************************************************************************
+
+; This is a header file for the x264ASM assembly language, which uses
+; NASM/YASM syntax combined with a large number of macros to provide easy
+; abstraction between different calling conventions (x86_32, win64, linux64).
+; It also has various other useful features to simplify writing the kind of
+; DSP functions that are most often used in x264.
+
+; Unlike the rest of x264, this file is available under an ISC license, as it
+; has significant usefulness outside of x264 and we want it to be available
+; to the largest audience possible.  Of course, if you modify it for your own
+; purposes to add a new feature, we strongly encourage contributing a patch
+; as this feature might be useful for others as well.  Send patches or ideas
+; to x264-devel@videolan.org .
+
+
+
+ + +
+yasm +show license +homepage +
+
Yasm is Copyright (c) 2001-2010 Peter Johnson and other Yasm developers.
+
+Yasm developers and/or contributors include:
+  Peter Johnson
+  Michael Urman
+  Brian Gladman (Visual Studio build files, other fixes)
+  Stanislav Karchebny (options parser)
+  Mathieu Monnier (SSE4 instruction patches, NASM preprocessor additions)
+  Anonymous "NASM64" developer (NASM preprocessor fixes)
+  Stephen Polkowski (x86 instruction patches)
+  Henryk Richter (Mach-O object format)
+  Ben Skeggs (patches, bug reports)
+  Alexei Svitkine (GAS preprocessor)
+  Samuel Thibault (TASM parser and frontend)
+
+-----------------------------------
+Yasm licensing overview and summary
+-----------------------------------
+
+Note: This document does not provide legal advice nor is it the actual
+license of any part of Yasm.  See the individual licenses for complete
+details.  Consult a lawyer for legal advice.
+
+The primary license of Yasm is the 2-clause BSD license.  Please use this
+license if you plan on submitting code to the project.
+
+Yasm has absolutely no warranty; not even for merchantibility or fitness
+for a particular purpose.
+
+-------
+Libyasm
+-------
+Libyasm is 2-clause or 3-clause BSD licensed, with the exception of
+bitvect, which is triple-licensed under the Artistic license, GPL, and
+LGPL.  Libyasm is thus GPL and LGPL compatible.  In addition, this also
+means that libyasm is free for binary-only distribution as long as the
+terms of the 3-clause BSD license and Artistic license (as it applies to
+bitvect) are fulfilled.
+
+-------
+Modules
+-------
+The modules are 2-clause or 3-clause BSD licensed.
+
+---------
+Frontends
+---------
+The frontends are 2-clause BSD licensed.
+
+-------------
+License Texts
+-------------
+The full text of all licenses are provided in separate files in the source
+distribution.  Each source file may include the entire license (in the case
+of the BSD and Artistic licenses), or may reference the GPL or LGPL license
+file.
+
+BSD.txt - 2-clause and 3-clause BSD licenses
+Artistic.txt - Artistic license
+GNU_GPL-2.0 - GNU General Public License
+GNU_LGPL-2.0 - GNU Library General Public License
+
+
+
+ + +
+zlib +show license +homepage +
+
/* zlib.h -- interface of the 'zlib' general purpose compression library
+  version 1.2.4, March 14th, 2010
+
+  Copyright (C) 1995-2010 Jean-loup Gailly and Mark Adler
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+
+  Jean-loup Gailly
+  Mark Adler
+
+*/
+
+
+
+ + +
+url_parse +show license +homepage +
+
Copyright 2007, Google Inc.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+    * Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+    * Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+-------------------------------------------------------------------------------
+
+The file url_parse.cc is based on nsURLParsers.cc from Mozilla. This file is
+licensed separately as follows:
+
+The contents of this file are subject to the Mozilla Public License Version
+1.1 (the "License"); you may not use this file except in compliance with
+the License. You may obtain a copy of the License at
+http://www.mozilla.org/MPL/
+
+Software distributed under the License is distributed on an "AS IS" basis,
+WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+for the specific language governing rights and limitations under the
+License.
+
+The Original Code is mozilla.org code.
+
+The Initial Developer of the Original Code is
+Netscape Communications Corporation.
+Portions created by the Initial Developer are Copyright (C) 1998
+the Initial Developer. All Rights Reserved.
+
+Contributor(s):
+  Darin Fisher (original author)
+
+Alternatively, the contents of this file may be used under the terms of
+either the GNU General Public License Version 2 or later (the "GPL"), or
+the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+in which case the provisions of the GPL or the LGPL are applicable instead
+of those above. If you wish to allow use of your version of this file only
+under the terms of either the GPL or the LGPL, and not to allow others to
+use your version of this file under the terms of the MPL, indicate your
+decision by deleting the provisions above and replace them with the notice
+and other provisions required by the GPL or the LGPL. If you do not delete
+the provisions above, a recipient may use your version of this file under
+the terms of any one of the MPL, the GPL or the LGPL.
+
+
+
+ + +
+url_parse +show license +homepage +
+
Copyright 2007, Google Inc.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+    * Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+    * Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+-------------------------------------------------------------------------------
+
+The file url_parse.cc is based on nsURLParsers.cc from Mozilla. This file is
+licensed separately as follows:
+
+The contents of this file are subject to the Mozilla Public License Version
+1.1 (the "License"); you may not use this file except in compliance with
+the License. You may obtain a copy of the License at
+http://www.mozilla.org/MPL/
+
+Software distributed under the License is distributed on an "AS IS" basis,
+WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+for the specific language governing rights and limitations under the
+License.
+
+The Original Code is mozilla.org code.
+
+The Initial Developer of the Original Code is
+Netscape Communications Corporation.
+Portions created by the Initial Developer are Copyright (C) 1998
+the Initial Developer. All Rights Reserved.
+
+Contributor(s):
+  Darin Fisher (original author)
+
+Alternatively, the contents of this file may be used under the terms of
+either the GNU General Public License Version 2 or later (the "GPL"), or
+the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+in which case the provisions of the GPL or the LGPL are applicable instead
+of those above. If you wish to allow use of your version of this file only
+under the terms of either the GPL or the LGPL, and not to allow others to
+use your version of this file under the terms of the MPL, indicate your
+decision by deleting the provisions above and replace them with the notice
+and other provisions required by the GPL or the LGPL. If you do not delete
+the provisions above, a recipient may use your version of this file under
+the terms of any one of the MPL, the GPL or the LGPL.
+
+
+
+ + +
+V8 JavaScript Engine +show license +homepage +
+
This license applies to all parts of V8 that are not externally
+maintained libraries.  The externally maintained libraries used by V8
+are:
+
+  - PCRE test suite, located in
+    test/mjsunit/third_party/regexp-pcre.js.  This is based on the
+    test suite from PCRE-7.3, which is copyrighted by the University
+    of Cambridge and Google, Inc.  The copyright notice and license
+    are embedded in regexp-pcre.js.
+
+  - Layout tests, located in test/mjsunit/third_party.  These are
+    based on layout tests from webkit.org which are copyrighted by
+    Apple Computer, Inc. and released under a 3-clause BSD license.
+
+  - Strongtalk assembler, the basis of the files assembler-arm-inl.h,
+    assembler-arm.cc, assembler-arm.h, assembler-ia32-inl.h,
+    assembler-ia32.cc, assembler-ia32.h, assembler-x64-inl.h,
+    assembler-x64.cc, assembler-x64.h, assembler-mips-inl.h,
+    assembler-mips.cc, assembler-mips.h, assembler.cc and assembler.h.
+    This code is copyrighted by Sun Microsystems Inc. and released
+    under a 3-clause BSD license.
+
+  - Valgrind client API header, located at third_party/valgrind/valgrind.h
+    This is release under the BSD license.
+
+These libraries have their own licenses; we recommend you read them,
+as their terms may differ from the terms below.
+
+Copyright 2006-2012, the V8 project authors. All rights reserved.
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+    * Redistributions of source code must retain the above copyright
+      notice, this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials provided
+      with the distribution.
+    * Neither the name of Google Inc. nor the names of its
+      contributors may be used to endorse or promote products derived
+      from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+Strongtalk +show license +homepage +
+
Copyright (c) 1994-2006 Sun Microsystems Inc.
+All Rights Reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+- Redistributions of source code must retain the above copyright notice,
+this list of conditions and the following disclaimer.
+
+- Redistribution in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+- Neither the name of Sun Microsystems or the names of contributors may
+be used to endorse or promote products derived from this software without
+specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+
+ + +
+ + + diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/bgimage/00_SCENARIO_SELECTOR.gif b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/bgimage/00_SCENARIO_SELECTOR.gif new file mode 100755 index 0000000..69dd041 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/bgimage/00_SCENARIO_SELECTOR.gif differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/bgimage/1.gif b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/bgimage/1.gif new file mode 100755 index 0000000..c95f73e Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/bgimage/1.gif differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/bgimage/5.gif b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/bgimage/5.gif new file mode 100755 index 0000000..e8f97b5 Binary files /dev/null and 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/dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/image/SS_BUTTON.png differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/image/frame.png b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/image/frame.png new file mode 100755 index 0000000..c5bdb7f Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/image/frame.png differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/0_CREDITS.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/0_CREDITS.ks new file mode 100755 index 0000000..39f9988 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/0_CREDITS.ks @@ -0,0 +1,11 @@ +[_tb_system_call storage=system/_0_CREDITS.ks] + +*0_CREDITS + +[cm ] +[tb_hide_message_window ] +[playse storage="SCENARIO_SELECTOR.ogg" ] +[bg time="400" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="CREDITS_MENU.gif" ] +[button storage="title_screen.ks" target="*title" graphic="BACK_BUTTON.gif" width="24" height="16" x="4" y="220" ] +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/0_SELECT_SCENARIO.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/0_SELECT_SCENARIO.ks new file mode 100755 index 0000000..96a5264 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/0_SELECT_SCENARIO.ks @@ -0,0 +1,17 @@ +[_tb_system_call storage=system/_0_SELECT_SCENARIO.ks] + +*0_SELECT_SCENARIO + +[cm ] +[tb_hide_message_window ] +[playse storage="SCENARIO_SELECTOR.ogg" ] +[bg time="400" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="00_SCENARIO_SELECTOR.gif" ] +[button storage="title_screen.ks" target="*title" graphic="BACK_BUTTON.gif" width="24" height="16" y="220" x="4" ] +[clickable storage="scene1.ks" x="27" y="61" width="103" height="124" target="*H_START" _clickable_img="00_SCENARIO_SELECTOR.gif" ] +*H_START + +[clickable storage="C0_1.ks" x="188" y="61" width="103" height="124" target="*C_START" _clickable_img="00_SCENARIO_SELECTOR.gif" ] +*C_START + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C0_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C0_1.ks new file mode 100755 index 0000000..07675ad --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C0_1.ks @@ -0,0 +1,149 @@ +[_tb_system_call storage=system/_C0_1.ks] + +*C_START + +[stopbgm ] +[playse storage="START_SOUND.ogg" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="1500" ] +[playse loop="true" storage="PHONE_BUSY_SIGNAL.ogg" ] +[wait time="2000" ] +[tb_show_message_window ] +"Hello...hello!?"[p] +The phone had suddenly gone dead.[p] +She tried to call back right away; however, the call would not go through.[p] +"Perfect...I wonder what is going on."[p] +Her co-worker Sally saw Cybil's flushed face, and could not help making a joke.[p] +"It's because you are so hostile.[p] +I bet they just don't want to talk to you anymore."[p] +"Hostile?[p] +Perhaps, after all I do always say what's on my mind."[p] +Saying this, Cybil smiled.[p] +The peaceful town of Brahms.[p] +The population is small, and perhaps, for this reason, there has not been an incident worth calling an incident for several years.[p] +As for the officers on the night shift, they generally pass the time by staring at newspaper clippings, [p] +or chatting with colleagues at other departments.[p] +Even now, with nothing notable appearing in the local news,[p] +Cybil was just having a meaningless conversation about this and that with a friend in the Silent Hill police department.[p] +But then suddenly, the line had gone dead.[p] + + +[tb_hide_message_window ] +[playse clear="true" storage="PHONE_HANGUP.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +And they had not called back.[p] +"...The call won't go through."[p] +"Maybe this is happening because someone is trying to tell you not to waste all your time chatting? [p] +How about settling down and taking your feet off the desk?"[p] +Cybil does not care for Sally's big sister-like attitude.[p] + + +[tb_hide_message_window ] +[playse clear="true" storage="PHONE_HANGUP.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_00-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil calls the Silent Hill police station one more time.[p] +"Odd," Cybil thought.[p] +It seems as if this might be the result of the telephone lines having been severed or something.[p] + + +[tb_hide_message_window ] +[playse storage="HARRY_PAIN_NOISE.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_00-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil leaps from her chair, causing it to spin, reaches for the helmet on top of a locker, [p] +and with it in hand, prepares to leave the room.[p] +"Wait!, Just where do you think you are going at this hour?"[p] +Sally has a look of "you have got to be kidding" on her face, and then, she absentmindedly allows the coffee cup [p] +she was holding in her right hand, to fall to the floor.[p] +"Ahhhh! Hot!"[p] +"You can take care of that yourself."[p] +Cybil mumbles this in her head, and in the next moment ran out of the room.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="1000" ] +[playse loop="true" storage="CYBIL_MOTORCYCLE.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil straddles the motorcycle in the garage, inserts the key, and revs the engine.[p] +The sound of the exhaust resonates in the small space.[p] +She pulls out onto the road, and increases her speed as she is bathed from head to toe in the uncomfortably warm wind.[p] + + +[tb_hide_message_window ] +[playse clear="true" loop="true" storage="CAR_ENGINE.ogg" ] +[bg time="3000" method="crossfade" storage="CYBIIL_DRIVING.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Starlight falls upon her from the clear starlit sky.[p] +It doesn't look like the weather could have caused the problem with the phone lines.[p] +Cybil tightly holds onto the handlebars and continues to increase her speed.[p] +At this hour, there should not be any other cars heading to Silent Hill.[p] +The road has been lit in front and behind only by streetlamps since she reached this mountain road, [p] +and there is no sign of anyone in the area.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_00-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +However, after a while, she was able to see the tail lights of a vehicle swaying far off in the darkness in front of her.[p] +There is a cliff on one side of the road.[p] +Whether they realize that or not, the vehicle is heading toward the same destination as Cybil at high speed.[p] +"Normally, I would pull this guy over."[p] +Cybil mutters this, increases her speed, and catches up with the four-wheel drive jeep in no time.[p] +As she passes it, Cybil glances inside the jeep for a moment, quickly smiles, and then blasts in front of it.[p] +The jeep quickly becomes smaller and smaller in the side mirrors of her motorcycle.[p] + + +[tb_hide_message_window ] +[stopse ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_00-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +..................[p] +And then...[p] +She started to notice that she could not keep her eyes focused.[p] +"Sleepiness?[p] +No, I have been on the night shift for a while, and should have gotten plenty of sleep this afternoon."[p] +Her body becomes one with the motorcycle, and it slices through the darkness.[p] +"Maybe it was foolish to wear short sleeves..."[p] +Although it was rather warm when Cybil left the station, now her skin feels so cold that it is like the cold is cutting into her.[p] +Her eyelids are heavy. [p] +Her mouth has become dry.[p] +"What's wrong with me," [p] +she lightly shakes her head left and right.[p] +Against her will, her right hand turns the grip that will cause her to accelerate. [p] +The needle is buried, and madly shakes back and forth.[p] +Cybil then stared straight forward.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="2800" method="crossfade" storage="cybil_00-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +But it was already too late.[p] +In the middle of the road a girl stood, with her arms raised to shield her from the light.[p] + + +[tb_hide_message_window ] +[playse storage="BRAKE.ogg" ] +[bg time="250" method="crossfade" storage="WHITE.gif" ] +[bg time="3000" method="crossfade" storage="cybil_00-6-2.gif" ] +[bg time="250" method="crossfade" storage="WHITE.gif" ] +[bg time="250" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil slammed on the brakes.[p] +The last thing she saw, was the rapidly approaching rock wall on the side of the road...[p] + + +[jump storage="C1_1.ks" target="*C1_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_1.ks new file mode 100755 index 0000000..19b06d4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_1.ks @@ -0,0 +1,76 @@ +[_tb_system_call storage=system/_C1_1.ks] + +*C1_1 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Hita... [p] +Hita... (Onomatopoeia for the feeling of cold)[p] +Something cold is touching Cybil's cheek.[p] +Cybil slowly opened her eyes.[p] + + +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +"Where am I..."[p] +She is not yet able to stand up.[p] +She does not seem to be hurt; however, her body will not do as she commands.[p] +Nevertheless, she is fully conscious.[p] +Large snowflakes are falling all over her body.[p] +She is lying face down in the middle of a wide street.[p] +"I wonder just how long I have been here like this?"[p] +After waiting for the nerves throughout her body to return to normal, Cybil lumbered to her feet.[p] +Her body was sluggish, like when she wakes up, and she was unable to think straight.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_01-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Silent Hill"[p] +That is what is written on the sign on the sidewalk.[p] +In addition to the out of season snow, the area is enveloped in thick fog,[p] +which generally makes her destination look differently than it normally would.[p] +The motorcycle that she came here on was also nowhere to be found.[p] +With nothing else to do, she decided to rest in the cafe facing the street.[p] + + +[tb_hide_message_window ] +[stopse ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="750" method="crossfade" storage="harry_02-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The inside of the cafe is dead silent.[p] +She does not see any customers or employees. [p] +This destroys her hopes of getting something warm to drink, so she lets out a sigh.[p] + + +[tb_hide_message_window ] +[playse storage="PHONE_HANGUP.ogg" ] +[wait time="250" ] +[tb_show_message_window ] +"First I must get in contact with the other officers back in Brahms."[p] +Cybil picks up the receiver from the phone on the corner of the counter, [p] +but not a single sound can be heard from the speaker.[p] +It seems like somehow the heavy snowfall, which could be called abnormal weather, has damaged the communication systems.[p] +There is no doubt that this is the reason why the call got cut off at the Brahms station.[p] +Cybil looks around the inside of the cafe.[p] +"Ah..."[p] +She gasps without thinking about it.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="Silence_End.ogg" ] +[bg time="1500" method="crossfade" storage="cybil_01-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +She can see a man lying down on one of the long bench seats lined up along the windows.[p] +"A customer? [p] +No, this place isn't open."[p] +She moves near him and looks down at his sleeping face.[p] +His face is twisting in agony, as if he is having a frightening dream.[p] + + +[jump storage="C1_2.ks" target="*C1_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_2.ks new file mode 100755 index 0000000..fd1baf8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_2.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_C1_2.ks] + +*C1_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_01-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil hesitates.[p] + + +[tb_hide_message_window ] +[glink color="red" storage="C1_3.ks" size="12" target="*C1_3" x="20" y="150" text="A ) She waits for the man to wake up." ] +*C1_3 + +[glink color="red" storage="C1_4.ks" size="12" target="*C1_4" x="20" y="180" text="B ) She wakes the man up." ] +*C1_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_3.ks new file mode 100755 index 0000000..f231508 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_3.ks @@ -0,0 +1,83 @@ +[_tb_system_call storage=system/_C1_3.ks] + +*C1_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_01-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil was relieved to know that she was not the only person in the town.[p] +She sat down at the counter and waited for the man to awaken.[p] +After a bit, Cybil thought that the man's breathing had become troubled. [p] +As she thought this, he forcefully sat up.[p] + + +[tb_hide_message_window ] +[movie storage="HARRY_WAKES_UP_CAFE.mp4.mp4" ] +[bg time="3000" method="crossfade" storage="harry_02-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil moved over to the man until she was able to look down at him, and then folded her arms.[p] +She was relieved.[p] +That was how she honestly felt.[p] +"It looks like you have come around."[p] +"Who are you?"[p] +The man asked this while heavily shaking his head.[p] +"I'm Cybil.[p] +Cybil Bennet.[p] +All communication with this town suddenly went dead. [p] +This worried me, so I came here to investigate."[p] +"I'm...Harry Mason. [p] +I brought my daughter to this town for some sightseeing, but on the way, there was an accident and I lost consciousness...[p] +Oh, yeah, Cybil...You haven't seen a little girl in this town have you?"[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_02-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +For a moment, Cybil could not hide her astonishment, but then because of her profession, [p] +she quickly feigned a more resolute attitude.[p] +"A little girl...[p] +No, I haven't seen her..."[p] +"When I came to after the accident, my daughter was nowhere to be seen.[p] +The passenger door was open and she was gone.[p] +Cheryl...uh, sorry, my daughter's name is Cheryl...[p] +She is a timid child, so it is hard to imagine that she headed out into this weird town alone.[p] +Plus I was there in the driver's seat...[p] +And since she gave me no warning it just doesn't make sense.[p] +Are you familiar with this area?[p] +There is no sign of anyone, and what is going on with the snow at this time of year...[p] +Just what in the world has happened in this town?"[p] +Harry spoke while sighing.[p] +"I'm afraid I don't know either.[p] +I still haven't seen anyone other than you.[p] +It's like the town is as silent as a graveyard, left without even the means to contact any neighboring towns."[p] +"I see."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_02-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"So you also had an accident?[p] +I thought it was a good idea to head to the police station in this town alone on my motorcycle, but...[p] +I guess I was going a little too fast.[p] +A girl suddenly jumped out into the road...I am pretty sure it was a girl...I almost hit her.[p] +I cut the handlebars hard in order to avoid her...[p] +After that, I can barely remember anything......[p] +When I came to, I was lying in the street in front of this cafe.[p] +So naturally, I came in here to get out of the snow.[p] +And then I found you sleeping there..."[p] +"I...was having some kind of a terrible dream.[p] +As for if I made it here on my own, I don't remember at all...[p] +Just what in the world has happened in this town...[p] +What is going on with everything?"[p] +"Well, the situation is definitely strange.[p] +I will head back to Brahms for reinforcements, and then return here.[p] +How about you?"[p] +Cybil stood and fixed her collar with resolute fortitude.[p] + + +[tb_hide_message_window ] +[jump storage="C1_5.ks" target="*C1_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_4.ks new file mode 100755 index 0000000..75e27c2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_4.ks @@ -0,0 +1,65 @@ +[_tb_system_call storage=system/_C1_4.ks] + +*C1_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_01-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil approaches the man and holds her arms out in a way that suggests that she is going to shake his shoulders.[p] + + +[tb_hide_message_window ] +[movie storage="HARRY_WAKES_UP_CAFE.mp4.mp4" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +At that moment, the man woke up with a look of surprise on his face.[p] +He shook his body in a way to brush Cybil's hands away, and then stared at her.[p] + + +[tb_hide_message_window ] +[playse storage="HARRY_PAIN_NOISE.ogg" ] +[bg time="3000" method="crossfade" storage="harry_02-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Human? [p] +Are you human?"[p] +Cybil makes an effort to compose herself and then sits down on a nearby chair. [p] +"Of course I am. [p] +Were you having a bad dream or something?"[p] +The man finally regains his composure as well, and then he adjusts his position on the bench seat.[p] +"...Sorry.[p] +I was attacked by mysterious monsters before I came here."[p] +"Mysterious...monsters?"[p] +"Ah, yeah...[p] +It may have been just a dream...[p] +I think that it was real.[p] +It was all vague and unclear...[p] +Who are you?"[p] +"I'm Cybil.[p] +Cybil Bennet.[p] +I am a police officer in the neighboring town of Brahms.[p] +All communication with this town suddenly went dead, so I came here to investigate."[p] +Harry's expression changed slightly to one of relief.[p] +"I should have said so sooner but, I'm Harry Mason.[p] +I am a writer.[p] +I had decided to come here for my first vacation in a while."[p] +Harry shrugged his shoulders and looked at Cybil with a serious look on his face.[p] +"But when I arrived here I got separated from my daughter.[p] +She is a little girl, seven years old with black hair.[p] +Her name is Cheryl...[p] +You haven't seen her have you?"[p] +"Sorry, but I haven't..."[p] +"...I see.[p] +Just where did she go?[p] +She is not the type to just act on her own..."[p] +"When I came to I was lying in the street in front of this cafe.[p] +As for how I got here, I don't remember at all."[p] +"That sounds a lot like what happened to me...[p] +Well, anyway..."[p] +Harry stands up and glances at the out of season snow that continues to fall.[p] + + +[tb_hide_message_window ] +[jump storage="C1_5.ks" target="*C1_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_5.ks new file mode 100755 index 0000000..31b9d85 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C1_5.ks @@ -0,0 +1,36 @@ +[_tb_system_call storage=system/_C1_5.ks] + +*C1_5 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_02-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"I've got to look for Cheryl...[p] +There is no way I can just leave her here alone."[p] + + +[tb_hide_message_window ] +[bg time="750" method="crossfade" storage="harry_02-6.gif" ] +[bg time="750" method="crossfade" storage="harry_02-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"I see. [p] +Well, I'll give you this then.[p] +You never know what might happen under these circumstances.[p] +If you feel threatened then pull the trigger without hesitating."[p] +She gives Harry a handgun loaded with live ammunition.[p] +"But you...will you be alright?"[p] +Harry asks worriedly.[p] +"I'm not like the average girls around here.[p] +I have undergone the proper training."[p] +Cybil placed her hand on the exit door, but then she turned and faced Harry again.[p] +"Harry. [p] +Don't go shooting me by mistake or anything.[p] +I haven't had any training on how to stop bullets."[p] +She smiled after saying this, opened the door of the cafe, and then headed out into the thick fog.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[jump storage="C2_1.ks" target="*C2_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_1.ks new file mode 100755 index 0000000..afdb392 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_1.ks @@ -0,0 +1,49 @@ +[_tb_system_call storage=system/_C2_1.ks] + +*C2_1 + +[tb_hide_message_window ] +[stopbgm ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="500" method="crossfade" storage="cybil_02-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil looks back and sees that the cafe has disappeared into the fog.[p] +Having lost her motorcycle, Cybil can only wander about on foot and alone in the eerie town.[p] +"It's too quiet.[p] +There is no sense of anyone at all.[p] +I would like to hail a taxi or something, but there is not a single car running."[p] +At some point, Cybil had began to run.[p] +Above all, she must get out of Silent Hill.[p] +However, after running for a bit, Cybil's hopes were crushed.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_02-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +All the roads leading out of town were cut off, and it was as if the entire town was floating in the air. [p] +There was no way for anyone to enter the town.[p] +"Haaaah..."[p] +Cybil sighs deeply.[p] +She then decides to try going back the way she came.[p] +After running for a bit, she comes to another steep valley like before.[p] +It is wide and impedes her passage.[p] +And then, she became sure that it was not possible to escape from this place.[p] +Cybil felt like a bird in a cage as she walked apathetically and aimlessly through the falling snow.[p] +It was not long before, a black wriggling object appeared in her field of vision.[p] + + +[tb_hide_message_window ] +[stopse ] +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[bg time="500" method="crossfade" storage="cybil_02-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"What...is that?"[p] +From off in the fog, the four-legged thing moved at a slow pace, as it gradually closed the distance between it and her.[p] +And then, as soon as it detected Cybil, it began to ferociously run toward her, scattering the fog as it moved.[p] + + +[tb_hide_message_window ] +[jump storage="C2_2.ks" target="*C2_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_2.ks new file mode 100755 index 0000000..411a4d8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_2.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_C2_2.ks] + +*C2_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_02-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The monster...[p] + + +[tb_hide_message_window ] +[glink color="red" storage="C2_3.ks" size="12" target="*C2_3" x="20" y="150" text="A ) attacked Cybil." ] +*C2_3 + +[glink color="red" storage="C2_4.ks" size="12" target="*C2_4" x="20" y="180" text="B ) just ran away." ] +*C2_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_3.ks new file mode 100755 index 0000000..d4b2060 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_3.ks @@ -0,0 +1,35 @@ +[_tb_system_call storage=system/_C2_3.ks] + +*C2_3 + +[tb_hide_message_window ] +[playse storage="HARRY_PAIN_NOISE.ogg" ] +[bg time="250" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="cybil_02-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"KYA!"[p] +Cybil just manages to duck in time and the fierce monster passes over her head. [p] +It continues forward just a little bit, and then turns around.[p] +It is clear that it is coming after Cybil.[p] +Cybil places her hand on her belt to draw her handgun.[p] +She utters, "Oh!"[p] +She had just given her handgun to Harry not long ago.[p] +She went pale.[p] +Cybil forcefully stands up and begins to run with all her strength.[p] +The sound of the monster's footsteps and its panting close in on her as it persistently chases her from behind.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="cybil_02-1.gif" ] +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +She stomps on the pavement as she moves forward. [p] +In the corner of her eye, Cybil sees buildings appear out of and disappear into the fog, [p] +and at some point she ends up losing her bearings and becomes unsure of her location.[p] +She then notices that she no longer senses the presence of the monster.[p] + + +[tb_hide_message_window ] +[jump storage="C2_5.ks" target="*C2_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_4.ks new file mode 100755 index 0000000..2c0b5ec --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_4.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C2_4.ks] + +*C2_4 + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="harry_01-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The monster just moves right past Cybil, and then continues away from her.[p] +"Clearly...[p] +Clearly it is headed somewhere with some purpose."[p] +Various concerns run through the back of Cybil's mind.[p] +Instinctively, she begins to chase after the monster.[p] +However, its speed is fast and it does not appear possible for Cybil to be able to catch up to it.[p] +Additionally, the thick curtain of fog is also making her pursuit difficult...[p] +Cybil continues to run for a while, but ends up completely losing sight of her target.[p] + + +[tb_hide_message_window ] +[jump storage="C2_5.ks" target="*C2_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_5.ks new file mode 100755 index 0000000..30a0af8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_5.ks @@ -0,0 +1,14 @@ +[_tb_system_call storage=system/_C2_5.ks] + +*C2_5 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +She stops and leans against an antique lamppost and presses on her chest.[p] +She waits as the time between her continuous white breaths gradually increases, and then begins walking again.[p] + + +[tb_hide_message_window ] +[jump storage="C2_6.ks" target="*C2_6" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_6.ks new file mode 100755 index 0000000..808c669 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C2_6.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_C2_6.ks] + +*C2_6 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil...[p] + + +[tb_hide_message_window ] +[glink color="red" storage="C3_1.ks" size="12" target="*C3_1" x="20" y="150" text="A ) calms herself down." ] +*C3_1 + +[glink color="red" storage="C3_6.ks" size="12" target="*C3_6" x="20" y="180" text="B ) is overcome with hopelessness." ] +*C3_6 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_1.ks new file mode 100755 index 0000000..d853a68 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_1.ks @@ -0,0 +1,42 @@ +[_tb_system_call storage=system/_C3_1.ks] + +*C3_1 + +[tb_hide_message_window ] +[stopbgm ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="0" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Being unable to escape from Silent Hill, Cybil then worried about what she should do next.[p] +Since all the people have vanished, she cannot even talk to anyone about what is happening here.[p] +"I should look for the police station.[p] +Even if the person I was talking on the phone with earlier isn't there, I might be able to get some other information there."[p] +She has visited this town many times.[p] +Following the thread of her memory, she begins walking along the complicated intersecting streets.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_03-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Just how long have I been walking?"[p] +As she saw the word "POLICE" appear from out of the fog, her entire body was completely exhausted.[p] + + +[tb_hide_message_window ] +[playse clear="true" storage="DOOR_CLOSE.ogg" ] +[bg time="500" method="crossfade" storage="cybil_03-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +She opens the glass door at the entrance and heads inside. [p] +As she does this, she sees that no one is here, which is just as she had expected.[p] +The lack of any sound is painful to her ears.[p] +After she walked around the reception area for a bit, she moved toward a room that the door had been left open for.[p] +The plate beside the door says "Meeting Room".[p] +Compared to the same room at the Brahms station, this one is quite small.[p] +She looked around the room.[p] + + +[tb_hide_message_window ] +[jump storage="C3_2.ks" target="*C3_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_10.ks new file mode 100755 index 0000000..24408bc --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_10.ks @@ -0,0 +1,22 @@ +[_tb_system_call storage=system/_C3_10.ks] + +*C3_10 + +[tb_hide_message_window ] +[stopbgm ] +[playse storage="DOOR_CLOSE.ogg" ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="500" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +On the way to the church, Harry tells Cybil about the events that occurred in the cafe while running out of breath.[p] +#Cybil +"Indeed...something is wrong here."[p] +# +"I was glad to have received the handgun from you..."[p] +Cheryl doesn't have any weapons.[p] +And she is just a little girl..."[p] +Hoping that Cheryl would be at the church, Cybil carefully ran over the slippery asphalt.[p] + + +[jump storage="C4_12.ks" target="*C4_12" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_2.ks new file mode 100755 index 0000000..dd510b7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_2.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C3_2.ks] + +*C3_2 + +[tb_hide_message_window ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="0" method="crossfade" storage="cybil_03-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Ah......"[p] + + +[tb_hide_message_window ] +[glink color="red" storage="C3_3.ks" size="12" target="*C3_3" x="20" y="150" text="A ) The phone is off the hook..." ] +*C3_3 + +[glink color="red" storage="C3_4.ks" size="12" target="*C3_4" x="20" y="180" text="B ) Someone is here..." ] +*C3_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_3.ks new file mode 100755 index 0000000..7400afb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_3.ks @@ -0,0 +1,99 @@ +[_tb_system_call storage=system/_C3_3.ks] + +*C3_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_03-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Two long simple folding tables are lined up next to each other in this room, which is about 140 square feet in size.[p] +Folding chairs surround the tables. [p] +The disorderly state of the chairs makes the empty station seem unnatural.[p] +A telephone is on top of the small wooden desk that has been placed in the corner of the room.[p] +The telephone receiver is dangling in the air just above the floor, as if it had fallen off. [p] +It is bouncing up and down.[p] + + +[tb_hide_message_window ] +[playse storage="PHONE_HANGUP.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +"I wonder if this the phone that I was connected to?"[p] +Cybil hangs the receiver up, but then picks it back up again and places it against her ear.[p] +"Of course it is not working."[p] +The problem is that the police station is completely empty.[p] +Even Cybil, who had been skeptical about the condition of the town up to this point, now had to accept things as they were.[p] +She thought, "Something terrible has happened here."[p] +There is a phone.[p] +A scribbled memo has been placed next to it.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_03-4.gif" ] +[wait time="1000" ] +[bg time="1500" method="crossfade" storage="cybil_03-4-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +38*2647*[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="cybil_03-4.gif" ] +[wait time="1000" ] +[playse storage="ROTARY_PHONE_DIALING.ogg" ] +[bg time="0" method="crossfade" storage="PHONE_PUZZLE_01.gif" ] +[wait time="3000" ] +[playse storage="ROTARY_PHONE_DIALING.ogg" ] +[bg time="0" method="crossfade" storage="PHONE_PUZZLE_02.gif" ] +[wait time="1500" ] +[playse storage="ROTARY_PHONE_DIALING.ogg" ] +[bg time="0" method="crossfade" storage="PHONE_PUZZLE_03.gif" ] +[wait time="3000" ] +[playse storage="ROTARY_PHONE_DIALING.ogg" ] +[bg time="0" method="crossfade" storage="PHONE_PUZZLE_04.gif" ] +[wait time="3000" ] +[playse storage="ROTARY_PHONE_DIALING.ogg" ] +[bg time="0" method="crossfade" storage="PHONE_PUZZLE_05.gif" ] +[wait time="1500" ] +[playse storage="ROTARY_PHONE_DIALING.ogg" ] +[bg time="0" method="crossfade" storage="PHONE_PUZZLE_06.gif" ] +[wait time="2000" ] +[playse storage="ROTARY_PHONE_DIALING.ogg" ] +[bg time="0" method="crossfade" storage="PHONE_PUZZLE_07.gif" ] +[wait time="2000" ] +[playse storage="ROTARY_PHONE_DIALING.ogg" ] +[bg time="0" method="crossfade" storage="PHONE_PUZZLE_08.gif" ] +[wait time="2000" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[playse loop="true" storage="PHONE_DIALING.ogg" ] +[wait time="5000" ] +[tb_show_message_window ] +[playse clear="true" storage="PHONE_HANGUP.ogg" ] +[stopbgm ] +[wait time="1500" ] +"...Da......"[p] +Cybil hastily repositioned the telephone receiver.[p] +"...Da...ddy..."[p] +"Cheryl![p] +This is Cheryl, right?[p] +I am looking for you.[p] +Can you hear me?"[p] +"...Da......help me..."[p] +The telephone is muddled, so Cybil cannot hear it very clearly.[p] +"Cheryl![p] +I am coming to help you now![p] +Tell me where you are!"[p] +"...the...in the......elementary school......"[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="PHONE_BUSY_SIGNAL.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +The phone went dead.[p] + + +[tb_hide_message_window ] +[playse clear="true" storage="PHONE_HANGUP.ogg" ] +[jump storage="C3_5.ks" target="*C3_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_4.ks new file mode 100755 index 0000000..bcc0629 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_4.ks @@ -0,0 +1,23 @@ +[_tb_system_call storage=system/_C3_4.ks] + +*C3_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_03-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil senses someone...[p] +Somewhere in this small room...[p] +Underneath the lined up tables...[p] +Behind the folding chairs...[p] +Cybil cautiously checked all the places that someone could hide in, but...[p] +It does not appear that anyone is here.[p] +The faded ceiling fan is blowing air down towards Cybil.[p] +That might have been what made her so sure someone was here, or perhaps it was just her imagination.[p] +She is uneasy.[p] +She wants to talk to someone, to anyone.[p] +These feelings might be what made Cybil think that someone was here.[p] + + +[tb_hide_message_window ] +[jump storage="C3_5.ks" target="*C3_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_5.ks new file mode 100755 index 0000000..02c7fa6 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_5.ks @@ -0,0 +1,32 @@ +[_tb_system_call storage=system/_C3_5.ks] + +*C3_5 + +[wait time="1500" ] +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +"What was that all about?"[p] +Cybil left the police station.[p] +Cybil is once again in the city streets where the snow is falling.[p] +"That's right..."[p] +Cybil recalled her conversation with Harry.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_02-14.gif" ] +[wait time="500" ] +[tb_show_message_window ] +(Oh, yeah, Cybil...You haven't seen a little girl in this town have you?)[p] +"A little girl...[p] +Yes...Cheryl.[p] +I wonder if I will be able to rescue her unharmed in this town which has become a nest of monsters..."[p] +But Cybil is a police officer.[p] +To find and protect Cheryl is her responsibility and her mission.[p] +Realizing this, Cybil could not sit still, and in the next moment she was gone.[p] + + +[tb_hide_message_window ] +[jump storage="C4_1.ks" target="*C4_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_6.ks new file mode 100755 index 0000000..d948abc --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_6.ks @@ -0,0 +1,54 @@ +[_tb_system_call storage=system/_C3_6.ks] + +*C3_6 + +[tb_hide_message_window ] +[stopbgm ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="0" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Being unable to escape from Silent Hill, Cybil then worried about what she should do next.[p] +Since all the people have vanished, she cannot even talk to anyone about what is happening here.[p] +"I should look for the police station.[p] +Even if the person I was talking on the phone with earlier isn't there, I might be able to get some other information there."[p] +She has visited this town many times.[p] +Following the thread of her memory, she begins walking along the complicated intersecting streets.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_03-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Just how long have I been walking?"[p] +As she saw the word "POLICE" appear from out of the fog, her entire body was completely exhausted.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" clear="true" ] +[bg time="500" method="crossfade" storage="cybil_03-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +She opens the glass door at the entrance and heads inside. [p] +As she does this, she sees that no one is here, which is just as she had expected.[p] +The lack of any sound is painful to her ears.[p] +After she walked around the reception area for a bit, she moved toward a room that door had been left open for.[p] +The plate beside the door says "Meeting Room".[p] +Compared to the same room at the Brahms station, this one is quite small.[p] +She looked around the room.[p] +Clunk.[p] +At the same time Cybil entered the room, one of the disorderly arranged folding chairs moved quite a bit.[p] +She readied herself.[p] +"Who's there?"[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="500" method="crossfade" storage="cybil_03-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +A man jumped up right away and pointed a black handgun at Cybil.[p] + + +[tb_hide_message_window ] +[jump storage="C3_7.ks" target="*C3_7" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_7.ks new file mode 100755 index 0000000..271847f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_7.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_C3_7.ks] + +*C3_7 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_03-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The man...[p] + + +[tb_hide_message_window ] +[glink color="red" storage="C3_8.ks" size="12" target="*C3_8" x="20" y="150" text="A ) lowers the gun." ] +*C3_8 + +[glink color="red" storage="C3_9.ks" size="12" target="*C3_9" x="20" y="180" text="B ) fires at Cybil." ] +*C3_9 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_8.ks new file mode 100755 index 0000000..c7c0381 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_8.ks @@ -0,0 +1,47 @@ +[_tb_system_call storage=system/_C3_8.ks] + +*C3_8 + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="cybil_03-3.gif" ] +[bg time="500" method="crossfade" storage="cybil_03-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The man slowly returns the weapon to his side.[p] +"Cybil..."[p] +"Harry!"[p] +"Sorry. I thought that another monster had appeared.[p] +So I instantly hid behind a chair."[p] +"Me too...[p] +All this is not good for my heart, you know."[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="cybil_03-3.gif" ] +[bg time="500" method="crossfade" storage="cybil_03-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Before I came here I found a steel pipe.[p] +I will give the handgun back to you.[p] +Like you said, I might end up shooting a human by mistake."[p] +Saying that, Harry plops the handgun into Cybil's hand.[p] +Cybil nods slightly.[p] +"Have you found your daughter?"[p] +"No..."[p] +Harry shakes his head back and forth.[p] +"I thought she might be in custody at the police station, so I came here..."[p] +Harry looks around the room and then speaks.[p] +"But just like this, there is not a single man, woman, or child here."[p] +"Let's look somewhere else.[p] +There should be a church just over the river.[p] +Maybe she is in custody there?"[p] + + +[stopbgm ] +#Harry +"OK."[p] +# +They ran out of the police station with Harry in the lead.[p] + + +[jump storage="C3_10.ks" target="*C3_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_9.ks new file mode 100755 index 0000000..bcc9ed2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C3_9.ks @@ -0,0 +1,62 @@ +[_tb_system_call storage=system/_C3_9.ks] + +*C3_9 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_03-6.gif" ] +[playse storage="GUNSHOT.ogg" ] +[bg time="250" method="crossfade" storage="WHITE.gif" ] +[bg time="0" method="crossfade" storage="cybil_03-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The bullet grazes Cybil's temple and impacts on the wall of the meeting room.[p] +Shocked, Cybil sank to the floor.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="cybil_03-3.gif" ] +[bg time="500" method="crossfade" storage="cybil_03-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Cybil!"[p] +All the color has drained out of the face of the man that is standing in front of the still unable to speak Cybil.[p] +It was unmistakable...it was Harry.[p] +"Sorry...! Are you alright?"[p] +".........I was shocked...[p] +If you had been just a little more over, then you would have hit me!"[p] +Harry sighs deeply.[p] +"I have done an unforgivable thing.[p] +I have encountered monsters up till now.[p] +I ran in here to get away...[p] +I was sure that the monsters had come in..."[p] +Cybil thought, [p] +"Please don't mistake me for a monster."[p] +"At any rate, I wondered if maybe someone might be here, so I came in to check it out..."[p] +"As you can see, things are like this."[p] +The inside of the station was ominously silent.[p] +Even if the other officers were here, since there are monsters running loose outside, [p] +there is no reason for the two of them to just relax and warm up in the station.[p] +"Let's look somewhere else.[p] +There should be a church just over the river.[p] +Maybe she is in custody there?"[p] +"OK." [p] +After muttering this, Harry holds the gun out to Cybil as if he has realized something.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="cybil_03-3.gif" ] +[bg time="500" method="crossfade" storage="cybil_03-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"I will give this back to you.[p] +I have had a few opportunities to use it, but this seems more suited to me."[p] +Harry says this and readies a long steel pipe that he picked up somewhere.[p] +"I see.[p] +But you would be better off just getting used to using it."[p] +Harry has a sorrowful look on his face. [p] +Cybil gives him a contemptuous glance, and then a smile appears on her face. [p] +Then she runs out of the station.[p] + + +[tb_hide_message_window ] +[jump storage="C3_10.ks" target="*C3_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_1.ks new file mode 100755 index 0000000..17b6378 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_1.ks @@ -0,0 +1,93 @@ +[_tb_system_call storage=system/_C4_1.ks] + +*C4_1 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"There should be an elementary school on the edge of town."[p] +Cybil followed her intuition and decided that Cheryl probably headed for the school after wandering around town.[p] +Per her training in child psychology, she has learned that if a child loses their parents or guardian, [p] +then the chance is high that they will be drawn to places that they are most used to going, [p] +places where there are a lot of people.[p] +However, ahead of her all knowledge, either a bit instinctively, or due to a sense similar that to that of a memory coming back, [p] +she believed somewhere within her heart that Cheryl was probably at the elementary school.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playbgm loop="true" storage="05_-_Terrifying_Play.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_04-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil may have been drawn here by someone.[p] +As she nears the elementary school, part of her shirt becomes soaked with clammy sweat.[p] +"Is it really ok to go inside?"[p] +She asks herself this many times.[p] +As she reached the edge of the school grounds, her conscientious sense of duty as a police officer, [p] +rose up within her along with her sense of reason, and she began to walk naturally towards the school.[p] +It is now too late for her to turn back.[p] +She readies herself, and then using both hands, she pushes the door in front of her open with all her strength.[p] + + +[tb_hide_message_window ] +[playse storage="HEAVY_DOOR.ogg" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The aged building reeked of a peculiar mildew.[p] +However, its insides were much cleaner than she had expected, and Cybil found this a bit surprising.[p] +Perhaps it was just the result of her enduring the cold wind for so long, but she had a terrible headache.[p] +Cybil pressed her fingers to her temples, and eventually began to walk aimlessly again.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_04-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil opened a door leading to a long hallway. [p] +She looked through the glass windows placed in the doors of the classrooms while slowly walking.[p] +There was no sign of Cheryl.[p] +The courtyard is to her right.[p] +The landscaping is very nice, and has been well cared for.[p] +The snow has become sleet.[p] +It does not look like it will accumulate.[p] +In the back of the courtyard there is an old-feeling clock tower; however, Cybil is not particularly interested in it.[p] +"Hmm, I wonder how Harry is doing...[p] +I wonder if the gun I gave him has come in handy...[p] +If I cannot meet with Harry after I find Cheryl then it will be meaningless...[p] +We should have made plans to rendezvous somewhere..."[p] +Cybil thought this, but at this point nothing could be done.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +At any rate, there was her horrible headache.[p] +It is gradually getting worse, dulling her sense of time and space.[p] +A sluggishness similar to sleepiness grasps her entire body.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="FOOTSTEPS.ogg" ] +[bg time="500" method="crossfade" storage="STAIRS.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Perhaps I am just dreaming all of this?", Cybil thought.[p] +It is difficult for a person to tell whether they are dreaming or not while in a dream, [p] +but for her to accept these conditions is just as difficult.[p] +She has no memory of how she got to this town, so it seemed natural for her to think that she has been in a deep sleep, [p] +since the moment of the motorcycle accident until now.[p] +"Or possibly from even before then...[p] +From the time of the phone call with the Silent Hill police station?[p] +Or maybe..."[p] +While contemplating the many possibilities, Cybil climbed the stairs to the second floor of the school.[p] + + +[tb_hide_message_window ] +[stopse ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[jump storage="C4_2.ks" target="*C4_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_10.ks new file mode 100755 index 0000000..c6006fe --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_10.ks @@ -0,0 +1,30 @@ +[_tb_system_call storage=system/_C4_10.ks] + +*C4_10 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_04-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Yeah.[p] +You mean the one that looks like a dog?[p] +I have seen it.[p] +But he was not ferocious.[p] +He won't attack anyone or anything like that."[p] +Cybil spoke with surprise.[p] +"It attacked me.[p] +And I had given my handgun to your Daddy...[p] +I thought I was going to die."[p] +"But he was nice to me.[p] +And he listens to what I say."[p] +Cybil was half shocked, and sighed.[p] +"Well, okay.[p] +It would be terrible if you got hurt.[p] +I will protect you.[p] +Let's go to your Daddy.[p] +It is my duty to take you to him."[p] +Saying this, Cybil takes Cheryl's hand in hers, and they leave the music room.[p] + + +[tb_hide_message_window ] +[jump storage="C4_11.ks" target="*C4_11" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_11.ks new file mode 100755 index 0000000..40eea04 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_11.ks @@ -0,0 +1,37 @@ +[_tb_system_call storage=system/_C4_11.ks] + +*C4_11 + +[tb_hide_message_window ] +[stopbgm ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +By chance...[p] +The two of them happen to look out a window.[p] +"That's..."[p] +From where they are, the visible courtyard has become completely enveloped in darkness.[p] +For it to become night so soon...[p] +For a moment Cybil cannot believe her eyes, but then, she was only able to worry about whether she would be able to meet Harry.[p] + + +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +The two of them walk down the pitch black hallway.[p] +Because of the difference in their strides their footsteps overlap as they echo.[p] +At the moment, they approached the entrance to the school grounds, Cheryl spoke directly for the first time.[p] +"I...[p] +I don't want to leave here.[p] +I don't want to see my Daddy.[p] +If we meet there will be sadness.[p] +You should go back Ma'am."[p] +Cybil stopped walking, and spoke while just staring at Cheryl.[p] +"It's your Daddy.[p] +There's no reason that it would be sad for you to see him.[p] +If you stay here then you might get hurt or worse.[p] +Things would then be truly sad."[p] +Saying that, Cybil begins walking again.[p] +After a bit she stops and adds, "It's Miss, not Ma'am" and then the two of them left the school.[p] + + +[tb_hide_message_window ] +[jump storage="C5_1.ks" target="*C5_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_12.ks new file mode 100755 index 0000000..01f5521 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_12.ks @@ -0,0 +1,103 @@ +[_tb_system_call storage=system/_C4_12.ks] + +*C4_12 + +[tb_hide_message_window ] +[playse clear="true" storage="HEAVY_DOOR_CLOSE.ogg" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +They open the heavy door of the church.[p] +The space inside is wrapped in warm calmness.[p] +It projects a very solemn feeling.[p] +No churchgoers are present on any of the long benches which have been arranged facing the cross in front.[p] +Perhaps no one is here, thinking this the two of them move further in.[p] +Eventually they noticed a woman planted on a simple chair above the altar.[p] + + +[tb_hide_message_window ] +[movie storage="DAHLIA.mp4.mp4" ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[bg time="3000" method="crossfade" storage="harry_06-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"You are too late."[p] +The woman mutters this and stands.[p] +"You are too late.[p] +The girl that you are looking for just left here."[p] +The color of Harry's face changes.[p] +"Cheryl...?[p] +Was it Cheryl?[p] +She is a 7 year old girl with black hair..."[p] +The woman at the altar puts one hand up to silence Harry.[p] +"Even without saying this, you would understand. [p] +But I will tell you this much.[p] +The two of you will never see that girl again.[p] +My predictions are often correct...[p] +That girl knows what you are planning, yes.[p] +She will head towards her goal without being found by you..."[p] +"She is just a young girl![p] +She came to this town and then went missing...[p] +If she did come here, then why did you let her go alone?"[p] +Cybil screamed at the woman.[p] +"Oh dear, such words.[p] +I have no obligation or reason to protect that child.[p] +And also..."[p] +She stops speaking, and then comes down from the altar.[p] +"She was not alone.[p] +My daughter is with her."[p] +Cybil frowned.[p] +"Your daughter?"[p] +"If those girls happened to be separated, then it would certainly be a pity.[p] +What is more, my daughter would most surely not remain silent."[p] +Harry began to speak as if the floodgates had just been opened.[p] +"What are you getting at![p] +I am Cheryl's guardian.[p] +I have a responsibility to protect her.[p] +Tell me where she is going!"[p] +"The hospital. But it is useless to follow after them.[p] +If you do not want to die, then you must leave this place.[p] +I am Dahlia Gillespie.[p] +If you do not wish to increase the number of corpses, then do not disturb those girls...yes?"[p] +Before Dahlia finished speaking Harry ran out of the church.[p] +"Harry! Wait!"[p] +Cybil prepares to chase after him and looks back at Dahlia.[p] +Dahlia was there trying to suppress a laugh. [p] +All Cybil saw was Dahlia's unsightly back side.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playse loop="true" storage="CLOCK.ogg" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +#Alessa +In order to resurrect myself, I will need your body. [p] +Please understand this...[p] +# +#Cheryl +I understand.[p] +That is why I came here, and came to see you.[p] +# +#Alessa +To think of these seven years...[p] +I never once was able to get out of bed and couldn't even move...[p] +However, everything is going according to plan, and I was able to be reunited with you.[p] +# +#Cheryl +But they will come after us.[p] +What should we do...[p] +# +#Alessa +Let me...[p] +Let me take care of everything...[p] +# + + +[stopse ] +...........................[p] + + +[tb_hide_message_window ] +[jump storage="C5_5.ks" target="*C5_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_2.ks new file mode 100755 index 0000000..767879c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_2.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C4_2.ks] + +*C4_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then...[p] + + +[wait time="1000" ] +[tb_hide_message_window ] +[glink color="red" storage="C4_3.ks" size="12" target="*C4_3" x="20" y="150" text="A ) She heard a melody being played on a piano." ] +*C4_3 + +[glink color="red" storage="C4_4.ks" size="12" target="*C4_4" x="20" y="180" text="B ) She heard the scream of a little girl." ] +*C4_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_3.ks new file mode 100755 index 0000000..4946034 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_3.ks @@ -0,0 +1,73 @@ +[_tb_system_call storage=system/_C4_3.ks] + +*C4_3 + +[tb_hide_message_window ] +[playbgm loop="true" storage="10.ogg" ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +And then she heard a melody being played on a piano from one of the classrooms.[p] +A nervous look ran across Cybil's face.[p] +And at the same time she felt relief.[p] +As if being drawn by the sound of the piano, Cybil cautiously moves toward the room that music is coming from, [p] +while feeling along the wall with her hand.[p] +"Music Room"[p] +That is what is written on the door.[p] +The beautiful melody is definitely being played by someone in this room.[p] +Cybil places her hand on the door.[p] + + +[stopbgm ] +[wait time="500" ] +And at that moment...[p] +The music suddenly stopped and the area was enveloped in silence.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_04-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Who's there?"[p] +She says this and then opens the door.[p] +Inside the center of the room, a grand piano has been placed. [p] +The piano appears cramped within the cozy room.[p] +No one is sitting in front of the piano.[p] +Cybil approaches the piano.[p] +Its cover is open and the blacks and whites on the keyboard stand out.[p] +Almost like smoke, the player of the piano appears to have vanished into thin air.[p] +"Strange..."[p] +Cybil mutters.[p] +Behind the curtains... Under the piano...[p] +Cybil looked in all the places in the room that a person could hide.[p] +There is only one entrance to this room.[p] +There is no other way to enter this room other than by using the door that Cybil just came through.[p] +"Did they jump out of the window?[p] +No, this is the second floor.[p] +Falling from here would result in more than just an injury."[p] +Having become a little spooked, she turned to leave the room.[p] +In the next instant Cybil's heart nearly stopped.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_04-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +At the entrance to the music room, a white faced girl was sitting still, and just looking at Cybil.[p] +She appeared to be afraid of something, and her wide eyes were filled with tears that looked like jewels.[p] +"Cheryl...?[p] +Are you Cheryl...?"[p] +Cybil regained her composure and approached the little girl.[p] +She kneeled and softly placed her hands on the girl's shoulders, and the girl nodded.[p] +"My name is Cybil.[p] +Your daddy is looking for you.[p] +If we don't hurry back to him...[p] +Your daddy is braving danger running around this town.[p] +Have you seen that ferocious-looking monster?"[p] +Cybil thought of the monster that she had seen in town as she spoke.[p] + + +[tb_hide_message_window ] +[jump storage="C4_8.ks" target="*C4_8" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_4.ks new file mode 100755 index 0000000..501a977 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_4.ks @@ -0,0 +1,23 @@ +[_tb_system_call storage=system/_C4_4.ks] + +*C4_4 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_04-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Suddenly Cybil heard the scream of a little girl from in front of her.[p] +"What ...?"[p] +A nervous look ran across Cybil's face.[p] +"Cheryl? A scream...?[p] +...that could mean..."[p] +However, there was also a feeling of relief deep inside Cybil's heart.[p] +The presence of another human...[p] +Someone else who could sympathize with her about this isolated world...[p] +Cybil begins to run.[p] +It doesn't matter to her who's voice that was, and she runs down the long hallway praying that they are okay.[p] +And as she approached a certain room...[p] + + +[tb_hide_message_window ] +[jump storage="C4_5.ks" target="*C4_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_5.ks new file mode 100755 index 0000000..13169ff --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_5.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C4_5.ks] + +*C4_5 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_04-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil noticed something.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C4_6.ks" size="12" target="*C4_6" x="20" y="150" text="A ) The figure of a person." ] +*C4_6 + +[glink color="red" storage="C4_7.ks" size="12" target="*C4_7" x="20" y="180" text="B ) Something at her feet..." ] +*C4_7 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_6.ks new file mode 100755 index 0000000..4c7cd52 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_6.ks @@ -0,0 +1,48 @@ +[_tb_system_call storage=system/_C4_6.ks] + +*C4_6 + +[tb_hide_message_window ] +[stopbgm ] +[bg time="0" method="crossfade" storage="harry_04-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Through the small window in the door, Cybil thought that she saw a small figure swaying back and forth.[p] +She stops moving.[p] +"This is..."[p] +"Music Room"[p] +That is what is written on the door.[p] +She opens the door without hesitation and rushes into the room.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"You..."[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_04-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +In the corner of the room a white faced girl was sitting still, and just looking at Cybil.[p] +She appeared to be afraid of something, and her wide eyes were filled with tears that looked like jewels.[p] +"Were you the one that screamed?"[p] +The little girl does not answer.[p] +Cybil swallows and looks at the little girl again.[p] +"Cheryl...?[p] +Are you Cheryl...?"[p] +Cybil regained her composure and approached the little girl.[p] +She kneeled and softly placed her hands on the girl's shoulders, and the girl nodded.[p] +"My name is Cybil.[p] +Your daddy is looking for you.[p] +If we don't hurry back to him...[p] +Your daddy is braving danger running around this town.[p] +Have you seen that ferocious-looking monster?"[p] + + +[tb_hide_message_window ] +[jump storage="C4_8.ks" target="*C4_8" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_7.ks new file mode 100755 index 0000000..318249b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_7.ks @@ -0,0 +1,77 @@ +[_tb_system_call storage=system/_C4_7.ks] + +*C4_7 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_04-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Something is tangling and twisting around Cybil's feet.[p] +It feels slippery, and has bound Cybil's feet like a long piece of tape.[p] +She falls down and lands hard on her butt.[p] + + +[tb_hide_message_window ] +[playse storage="HARRY_PAIN_NOISE.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +"What...is this...!"[p] + + +[tb_hide_message_window ] +[stopbgm ] +[wait time="500" ] +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[tb_show_message_window ] +Through her boots she can feel the jelly-like substance moving up her body.[p] +It is accompanied by a horrible smell that makes her want to vomit.[p] +"KYAA!"[p] +She tried as hard as she as she could to free herself, but the more she struggled, [p] +the more it spread, and in no time it had moved to her upper body.[p] +Once it gets in her mouth it will be all over.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +"Please stop."[p] + + +[stopbgm ] +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +The voice is a little girl's.[p] +Obeying the voice the jelly stops its movement, and appears to sink into[p] +Cybil's clothing as it dissipates.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_04-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil raises her head.[p] +"Music Room" is written on the door.[p] +The door is halfway open, and a little girl appears from inside.[p] +Her soft black hair stands out against her fair complexion.[p] +"Cheryl...?[p] +Are you Cheryl...?"[p] +Cybil regained her composure and approached the little girl.[p] +She kneeled and softly placed her hands on the girl's shoulders, and the girl nodded.[p] +"My name is Cybil.[p] +Your daddy is looking for you.[p] +If we don't hurry back to him...[p] +Your daddy is braving danger running around this town.[p] +You also saw that monster just now, didn't you?[p] +If we don't get out of here soon then we will also be in danger."[p] +Cheryl shakes her head back and forth to say "no".[p] +Cybil does not understand what Cheryl means, but continues anyway.[p] +"I will protect you.[p] +Let's go to your Daddy.[p] +It is my duty to take you to him."[p] +Cybil says this, takes Cheryl's hand in hers and they begin to run down the hallway.[p] + + +[tb_hide_message_window ] +[jump storage="C4_11.ks" target="*C4_11" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_8.ks new file mode 100755 index 0000000..3022cbe --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_8.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C4_8.ks] + +*C4_8 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_04-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cheryl...[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C4_9.ks" size="12" target="*C4_9" x="20" y="150" text="A ) shakes her head no." ] +*C4_9 + +[glink color="red" storage="C4_10.ks" size="12" target="*C4_10" x="20" y="180" text="B ) shakes her head yes." ] +*C4_10 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_9.ks new file mode 100755 index 0000000..d1e3607 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C4_9.ks @@ -0,0 +1,23 @@ +[_tb_system_call storage=system/_C4_9.ks] + +*C4_9 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_04-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cheryl shakes her head no.[p] +"I see. [p] +Well, at any rate something strange is happening in this town. [p] +All the people have completely vanished. [p] +If we don't get out of here soon then we might disappear as well."[p] +Once again Cheryl shakes her head no.[p] +Cybil does not understand what Cheryl means, but continues anyway.[p] +"I will protect you.[p] +Let's go to your Daddy.[p] +It is my duty to take you to him."[p] +Saying this, Cybil takes Cheryl's hand in hers, and they leave the music room.[p] + + +[tb_hide_message_window ] +[jump storage="C4_11.ks" target="*C4_11" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_1.ks new file mode 100755 index 0000000..c118dd1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_1.ks @@ -0,0 +1,65 @@ +[_tb_system_call storage=system/_C5_1.ks] + +*C5_1 + +[tb_hide_message_window ] +[stopbgm ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_05-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Just what time is it now?"[p] +Cybil curses the fact that she forgot her watch at the Brahms station.[p] +"It is probably late at night."[p] +She no longer feels the headache or sleepiness from just before.[p] +Holding Cheryl's cold hand, Cybil focuses her mind on locating Harry.[p] +She figured that Harry was no longer in the cafe, but wonders if maybe he left a memo or something there for her.[p] +Compared to Harry, Cybil should know the geography of Silent Hill better because of her profession.[p] +However, because of the darkness and thick fog that limit her field of vision, [p] +she is in a situation in which it is difficult to know even her current position.[p] +She had encountered a strange monster on her way to the school, [p] +so now she did not have much confidence in being able to find her way back to the cafe.[p] +The sky began to get light while Cybil walked and contemplated the route to the cafe.[p] +This made her think that perhaps time is rapidly passing in this town alone.[p] +Although the fog was present as ever to decrease visibility, she could see a lot better now.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_05-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then, before she knew it, the cafe was right in front of her.[p] +"...Something isn't right."[p] +Cybil feels a sense of discord within her.[p] +However, her feet continued on, as if guided by strong power, to the inside of the cafe.[p] + + +[tb_hide_message_window ] +[playse clear="true" storage="DOOR_OPEN.ogg" ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[bg time="500" method="crossfade" storage="harry_02-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil led Cheryl through the entrance of the cafe.[p] +The inside of the cafe had been ravaged.[p] +The glass windows facing the street were broken and several tables were knocked on their sides, [p] +so Cybil could not move any further in.[p] +"...oh my god."[p] +"I wonder if Harry is alright?"[p] +A red pool of liquid reflects vividly in Cybil's eyes.[p] +She prayed that it was not Harry's blood.[p] +"Harry! It's me.[p] +It's Cybil.[p] +I found Cheryl.[p] +If you are here then please come out."[p] +There is no answer.[p] +Cybil had began to step forward, but then gasped with an "Uh".[p] +"Just what...is this..."[p] +The corpse of a brown colored monster that Cybil has never seen before lies in the center of the pool of red liquid.[p] +Several shells were scattered about, which meant that Harry probably had a battle here.[p] +Since Harry was no longer here, she guessed that he defeated this monster and then left to search for Cheryl.[p] +"Is he hurt?"[p] + + +[tb_hide_message_window ] +[jump storage="C5_2.ks" target="*C5_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_2.ks new file mode 100755 index 0000000..bf733d2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_2.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C5_2.ks] + +*C5_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_02-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil...[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C5_3.ks" size="12" target="*C5_3" x="20" y="150" text="A ) began to search the area." ] +*C5_3 + +[glink color="red" storage="C5_4.ks" size="12" target="*C5_4" x="20" y="180" text="B ) cautiously moved towards the monster." ] +*C5_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_3.ks new file mode 100755 index 0000000..becbc55 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_3.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C5_3.ks] + +*C5_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_02-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Thinking that perhaps there was a memo, Cybil began her search with the counter; [p] +however, did not appear to be anything there.[p] +"Maybe Harry left here in a hurry after being attacked by the monster."[p] +Cybil looked at Cheryl.[p] +With the bloody scene in front of her, Cheryl was surprisingly calm.[p] +From time to time she looked out the window as if she were concerned about something.[p] +"Well, your Daddy is not here.[p] +Let's look somewhere else."[p] +Cybil took Cheryl's hand, and without a word they rushed out into the snowy street once again.[p] + + +[jump storage="C6_1.ks" target="*C6_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_4.ks new file mode 100755 index 0000000..0738da0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_4.ks @@ -0,0 +1,22 @@ +[_tb_system_call storage=system/_C5_4.ks] + +*C5_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_02-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil cautiously searches the monster.[p] +There is no doubt about it, the bullets lodged inside the monster's body were the ones loaded [p] +into the handgun that she had given Harry.[p] +"Normally these should have gone all the way through..."[p] +The bullets told a tale about the endurance and hardness of the monster.[p] +The bullets scattered about on the floor supported this, as they gave Cybil the feeling that they had just [p] +hit the hard skin of the monster and then bounced off.[p] +Other than this, there did not appear to be anything else out of the ordinary.[p] +"Well, your Daddy is not here.[p] +Let's look some place else."[p] +Cybil took Cheryl's hand, and without a word they rushed out into the snowy street once again.[p] + + +[jump storage="C6_1.ks" target="*C6_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_5.ks new file mode 100755 index 0000000..1348e58 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_5.ks @@ -0,0 +1,26 @@ +[_tb_system_call storage=system/_C5_5.ks] + +*C5_5 + +[tb_hide_message_window ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_05-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Once Cybil caught up to Harry, he was having a difficult time breathing.[p] +"...ah...haa...you alright...?"[p] +"That woman...[p] +Dahlia or something..."[p] +Harry placed one hand on his chest, stopped in the street, and placed his other hand on a car.[p] +"I...don't know for sure, but...[p] +I have a feeling that that wasn't the first time that I met that woman...[p] +Long ago...I think I met her somewhere..."[p] +Harry says this and begins coughing.[p] +"Harry, you don't look so good."[p] +"Cybil...[p] +The air seems to have gotten thin here or something...[p] +I just have to deal with it..."[p] + + +[tb_hide_message_window ] +[jump storage="C5_6.ks" target="*C5_6" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_6.ks new file mode 100755 index 0000000..19a1617 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_6.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C5_6.ks] + +*C5_6 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_05-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Harry...[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C5_7.ks" size="12" target="*C5_7" x="20" y="150" text="A ) begins to talk again." ] +*C5_7 + +[glink color="red" storage="C5_8.ks" size="12" target="*C5_8" x="20" y="180" text="B ) begins coughing violently." ] +*C5_8 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_7.ks new file mode 100755 index 0000000..8358e09 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_7.ks @@ -0,0 +1,114 @@ +[_tb_system_call storage=system/_C5_7.ks] + +*C5_7 + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="cybil_01-1.gif" ] +[bg time="500" method="crossfade" storage="cybil_05-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Well, it's alright...[p] +A town in which snow is falling...[p] +The name Dahlia...[p] +And her daughter is with my daughter...[p] +The fact that they are together..."[p] +He lifts his head, and looks at Cybil.[p] +"Something...[p] +There is something that I think I know, but...[p] +it's on the tip of my tongue but I cannot remember it..."[p] +Cybil softly places her hand on Harry's shoulder.[p] +"You're tired Harry.[p] +Let's rest for a bit..."[p] +Harry brushes Cybil's hand away, and then begins walking while pressing one hand to his chest.[p] +"Harry..."[p] +Cybil once again follows behind Harry's frozen back.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_07-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Unable to make out the letters on an old signboard, Cybil tries squinting.[p] +"Alchemilla Hospital" is written in faded paint.[p] +#Cybil +"In this building...Cheryl and Dahlia's daughter are in here...?"[p] +# +The hospital looks like ruins, and an eeriness is present that makes one hesitant to even step inside.[p] +Cybil just happens to notice an object that looks like a pedestal next to the door. [p] +On top of it, plates of four different colors have been placed.[p] +Cybil reads the message inscribed on the pedestal aloud.[p] +"The chosen ones,[p] +must be moved to[p] +the chosen places,[p] +Once the task is complete,[p] +the guidepost leading to chaos[p] +shall appear"[p] + + +[tb_hide_message_window ] +[stopse ] +[bg time="0" method="crossfade" storage="PP_01.gif" ] +[wait time="2000" ] +[playse storage="BIKE_GASTANK_SOUND.ogg" ] +[bg time="0" method="crossfade" storage="PP_02.gif" ] +[wait time="2000" ] +[playse storage="BIKE_GASTANK_SOUND.ogg" ] +[bg time="0" method="crossfade" storage="PP_03.gif" ] +[wait time="2000" ] +[playse storage="BIKE_GASTANK_SOUND.ogg" ] +[bg time="0" method="crossfade" storage="PP_04.gif" ] +[wait time="2000" ] +[playse storage="BIKE_GASTANK_SOUND.ogg" ] +[bg time="0" method="crossfade" storage="PP_05.gif" ] +[wait time="2000" ] +[playse storage="BIKE_GASTANK_SOUND.ogg" ] +[bg time="0" method="crossfade" storage="PP_06.gif" ] +[wait time="2000" ] +[playse storage="BIKE_GASTANK_SOUND.ogg" ] +[bg time="0" method="crossfade" storage="PP_07.gif" ] +[wait time="2000" ] +[playse storage="BIKE_GASTANK_SOUND.ogg" ] +[bg time="0" method="crossfade" storage="PP_08.gif" ] +[wait time="2000" ] +[playse storage="BOILER_SWITCH_SOUND.ogg" ] +[bg time="0" method="crossfade" storage="PP_09.gif" ] +[wait time="2000" ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Harry opened the door.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_05-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Inside, the hospital it is dark, and it seems that if one does not walk carefully, then they would stumble.[p] +Pictures hanging on the walls, withered plants on the receptionist's desk, and other furnishings can be faintly seen.[p] +"Is your...[p] +Is your daughter really in this place?"[p] +"...I don't know, but...[p] +all we can do is trust that woman from before...[p] +We don't have any other clues."[p] +Harry spoke not expecting a reply.[p] +He slowly turned the knob of a nearby door.[p] +It appears to be locked.[p] +He lets out a long sigh.[p] +"Wait Harry.[p] +Let's split up and search.[p] +I will start from the top floor and search heading down.[p] +You start from the bottom.[p] +Then we will meet up in the middle.[p] +That way we won't lose each other."[p] +Harry looked woeful.[p] +"Sorry...I wish there was something I could do to thank you..."[p] +"Once we find your daughter, then you can take me out to dinner or something."[p] +Cybil smiled brightly.[p] +Cybil immediately began to run toward the wall at the end of the corridor.[p] +Once she arrived on the third floor, which should be the top floor of the building, [p] +she caught her breath and then began to search for the girl.[p] + + +[tb_hide_message_window ] +[jump storage="C6_6.ks" target="*C6_6" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_8.ks new file mode 100755 index 0000000..a79c7f7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C5_8.ks @@ -0,0 +1,44 @@ +[_tb_system_call storage=system/_C5_8.ks] + +*C5_8 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_05-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Cough! Cough...!"[p] + +Harry began to cough violently again.[p] + +"Are you alright? You look like you are in pain..."[p] + +Blood flows out from the spaces between the fingers of the hand that Harry placed over his mouth.[p] + +"Harry...!"[p] + +Harry wiped his hand on his pants without surprise.[p] + +"It's nothing to worry about.[p] +Please don't look at me like that."[p] + +"But...your pants are stained black with blood!"[p] + +Cybil stared at Harry's face.[p] +He looks lonely, and even more worn down than when they first met at the cafe.[p] + +"Since coming here, my physical condition has been deteriorating.[p] +Once I realized this, I even found scratches all over my body.[p] + +It's because all I am thinking of is Cheryl.[p] +That is why I am not feeling the pain."[p] + +Saying that, Harry pulled up one of his pant legs.[p] +Around his calf, there was a long dark red scar.[p] + +It was a painful looking wound, one that would be impossible to ignore.[p] + +"Harry..."[p] + + +[tb_hide_message_window ] +[jump storage="C5_7.ks" target="*C5_7" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_1.ks new file mode 100755 index 0000000..da9acb0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_1.ks @@ -0,0 +1,124 @@ +[_tb_system_call storage=system/_C6_1.ks] + +*C6_1 + +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[tb_hide_message_window ] +[stopbgm ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[playse loop="true" storage="CHURCH_BELLS.ogg" ] +[bg time="3000" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +A church bell is ringing.[p] +The bell rings forcefully, almost as if it had been waiting for them to leave the cafe.[p] +"There are still...other people here."[p] +Cybil's eyes glittered.[p] +"This might be Harry's way of telling me where he is."[p] +And even if it is not Harry, if there is someone still here in town, then she would like to meet them.[p] +And hear what they have to say.[p] +Cybil's feet naturally pointed toward the church.[p] +Expecting to find a clue to escaping and reuniting with Harry, she tightly gripped Cheryl's hand and began to run.[p] +Once they arrived at the church, the ringing stopped, and the large door at the entrance began to open from the inside.[p] +Cybil then thought that perhaps someone had been watching her movements all this time. [p] +She looked up at the top of the church and then began to look around nervously until a voice saying "This way" [p] +brought her back to her senses.[p] + + +[tb_hide_message_window ] +[playse clear="true" storage="HEAVY_DOOR.ogg" ] +[movie storage="DAHLIA.mp4.mp4" ] +[bg time="3000" method="crossfade" storage="harry_06-3.gif" ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil faced the eerie woman from a distance.[p] +The woman once more called out to Cybil: "This way"[p] +Cybil mysteriously moved towards the woman.[p] +"Were you the one ringing that bell?"[p] +"Ku ku ku..." (Onomatopoeia for a chuckle)[p] +The woman's face suddenly twisted and she began laughing loudly.[p] +She saw Cybil's perplexed expression, but thought nothing of it and just waved her hand left and right in front of Cybil's face.[p] +"I have been waiting for you.[p] +You have come just as I expected."[p] +Cybil cocked her head to the side.[p] +"Do you live here?"[p] +The woman nodded and then looked at Cheryl.[p] +"You have done well to come here.[p] +You know, don't you?[p] +That it was my doing that caused...[p] +And you were hesitant to come alone, weren't you?[p] +But in the end I was able to meet you.[p] +It is all thanks to that woman."[p] +"I don't understand what you are talking about."[p] +Cybil's words may or may not have reached her, but that woman began to laugh loudly again.[p] +"Hey, tell me.[p] +Why are there no people here?[p] +Why are all the exits from town blocked?"[p] +"I do not know either.[p] +But shouldn't you be asking that girl instead?"[p] +Cybil had a look of "What?" on her face. She looked at Cheryl.[p] +Cheryl face was tearful, and she shook her head back and forth.[p] +Cybil looked back at that woman and shouted at her.[p] +"Stop all this nonsense![p] +We have been pursued by monsters and nearly killed.[p] +If I was not protecting this child then who knows what would have happened to her by now."[p] +"The path of the Wiseman...the fool guided to this land through astrology.[p] +Everything has been preordained.[p] +There is nothing that I can do.[p] +You are not holding that child's hand.[p] +That child is holding yours."[p] +Her anger showing, Cybil went to open her mouth. [p] +But at that moment the woman blocked her.[p] +"I am Dahlia Gillespie.[p] +With that in hand I wonder where you will end up going.[p] +I have nothing for you, and nothing to tell you.[p] +You must escape from the demon's grasp as soon as possible.[p] +You must find the means to do so for your own sake.[p] +There is nothing I can do now.[p] +I will pray for your safety.[p] +...Cybil Bennet."[p] +Cybil was shocked to be called by name. [p] +As she watched Dahlia quickly depart, she was unable to speak.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[stopbgm ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After Dahlia disappeared behind a door, Cybil regained herself. [p] +She tightly held Cheryl's hand and they left the church.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[playse storage="HEAVY_DOOR.ogg" ] +[wait time="1000" ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="500" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Right after they left the church, Cheryl began to speak.[p] +"Hey...Miss?[p] +I am fine by myself now.[p] +This is not my first time coming here, and I have met that lady we just saw before."[p] +Cybil stops in surprise.[p] +"What do you mean?"[p] +"I, I have a place that I want to go.[p] +But I can only go alone.[p] +If you are with me, I won't be able to go, and then something terrible is sure to happen."[p] +"Something terrible? [p] +Why?[p] +Your Daddy is looking for you.[p] +Until I get you back to your Daddy, I cannot leave your side."[p] +"You're wrong.[p] +My Daddy must not find me.[p] +Someone is waiting for me.[p] +In order to meet that person I..."[p] + + +[tb_hide_message_window ] +[jump storage="C6_2.ks" target="*C6_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_10.ks new file mode 100755 index 0000000..83d7c2e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_10.ks @@ -0,0 +1,15 @@ +[_tb_system_call storage=system/_C6_10.ks] + +*C6_10 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_07-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"To realize this after coming up to the third floor...[p] +............"[p] +Cybil races back down the stairs that she just ran up, in order to return to the first floor.[p] + + +[tb_hide_message_window ] +[jump storage="C7_16.ks" target="*C7_16" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_2.ks new file mode 100755 index 0000000..dd308a6 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_2.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_C6_2.ks] + +*C6_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil let out a short sigh.[p] + + +[tb_hide_message_window ] +[glink color="red" storage="C6_3.ks" size="12" target="*C6_3" x="20" y="150" text="A ) She snaps at and scolds Cheryl." ] +*C6_3 + +[glink color="red" storage="C6_4.ks" size="12" target="*C6_4" x="20" y="180" text="B ) She kindly admonishes Cheryl." ] +*C6_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_3.ks new file mode 100755 index 0000000..414743e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_3.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_C6_3.ks] + +*C6_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_06-1.gif" ] +[wait time="0" ] +[tb_show_message_window ] +"Just stop it and be quiet!"[p] +Cybil snapped at Cheryl.[p] +"A child like you should not be left alone in a dangerous town like this.[p] +Please do not be so difficult.[p] +I am a police officer.[p] +It is my job to return you to your Daddy.[p] +Please understand."[p] + + +[tb_hide_message_window ] +[jump storage="C6_5.ks" target="*C6_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_4.ks new file mode 100755 index 0000000..0443d6b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_4.ks @@ -0,0 +1,25 @@ +[_tb_system_call storage=system/_C6_4.ks] + +*C6_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Hey wait...[p] +Come on Cheryl."[p] + +Cybil made an effort to calmly end Cheryl's speaking.[p] + +"You must have just had a bad dream or something.[p] +But something more frightening is actually occurring in this town.[p] +Come on, please take my hand."[p] + +Cheryl placed her small hand into Cybil's palm.[p] + +"I will protect you no matter what.[p] +So you are safe, okay?"[p] + + +[tb_hide_message_window ] +[jump storage="C6_5.ks" target="*C6_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_5.ks new file mode 100755 index 0000000..76993a0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_5.ks @@ -0,0 +1,16 @@ +[_tb_system_call storage=system/_C6_5.ks] + +*C6_5 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Once more, Cybil began to walk down the foggy street with Cheryl in tow.[p] +At first, Cheryl resisted holding Cybil's hand as hard as she could, [p] +but once she realized this was futile, she reluctantly followed along behind Cybil, while wiping away her tears.[p] +Cheryl muttered something so that it could not be heard.[p] + + +[tb_hide_message_window ] +[jump storage="C7_1.ks" target="*C7_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_6.ks new file mode 100755 index 0000000..c6d4bbc --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_6.ks @@ -0,0 +1,27 @@ +[_tb_system_call storage=system/_C6_6.ks] + +*C6_6 + +[bg time="3000" method="crossfade" storage="harry_07-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil begins to walk along the concrete wall that is dimly lit by the outside light.[p] +Several doors are on the left and right of the passage.[p] +Each door has a 3 digit number plate on it, and without even looking inside, she can tell that they are hospital rooms.[p] +"Cheryl![p] +If you are there come out...[p] +Your Daddy is looking for you!"[p] +Cybil's voice just reverberates and then fades into the air.[p] + + +[playse storage="DOOR_OPEN.ogg" ] +She places her hand on the knob of one of the doors and turns it.[p] +It appears to be locked.[p] +Maybe Cheryl is in one of the rooms and locked it from the inside. [p] +But if Cybil's voice cannot reach her...[p] +"Just how should I search for Cheryl?"[p] +"...That's it......"[p] + + +[tb_hide_message_window ] +[jump storage="C6_7.ks" target="*C6_7" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_7.ks new file mode 100755 index 0000000..3565a5a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_7.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C6_7.ks] + +*C6_7 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_07-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil thinks of something.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C6_8.ks" size="12" target="*C6_8" x="20" y="150" text="A ) If I use the key..." ] +*C6_8 + +[glink color="red" storage="C6_9.ks" size="12" target="*C6_9" x="20" y="180" text="B ) If I use the hospital intercom..." ] +*C6_9 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_8.ks new file mode 100755 index 0000000..2af482f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_8.ks @@ -0,0 +1,16 @@ +[_tb_system_call storage=system/_C6_8.ks] + +*C6_8 + +[tb_hide_message_window ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[bg time="0" method="crossfade" storage="harry_07-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"The key...[p] +The key to the hospital rooms should be at the reception area.[p] +Then I can open the doors and search each room for her."[p] + + +[tb_hide_message_window ] +[jump storage="C6_10.ks" target="*C6_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_9.ks new file mode 100755 index 0000000..5660766 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C6_9.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_C6_9.ks] + +*C6_9 + +[tb_hide_message_window ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[bg time="0" method="crossfade" storage="harry_07-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"The hospital intercom...[p] +Most hospitals have a speaker installed in each room.[p] +A hospital of this size should definitely have such a thing installed.[p] + +I'll head back to the reception area on the first floor and then look for the room with the intercom equipment.[p] +If something happens down there, then I can get help from Harry."[p] + + +[tb_hide_message_window ] +[jump storage="C6_10.ks" target="*C6_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_1.ks new file mode 100755 index 0000000..754f811 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_1.ks @@ -0,0 +1,21 @@ +[_tb_system_call storage=system/_C7_1.ks] + +*C7_1 + +[tb_hide_message_window ] +[stopse ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +.........[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C7_2.ks" size="12" target="*C7_2" x="20" y="150" text="A ) Let's go..." ] +*C7_2 + +[glink color="red" storage="C7_11.ks" size="12" target="*C7_11" x="20" y="180" text="B ) Goodbye..." ] +*C7_11 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_10.ks new file mode 100755 index 0000000..25e2b09 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_10.ks @@ -0,0 +1,22 @@ +[_tb_system_call storage=system/_C7_10.ks] + +*C7_10 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"I'm losing my mind..."[p] +She sobbed alone inside the elevator.[p] +The town, along with the lives of several people, had been swallowed up within the devil's dark garb.[p] +Inside the small box, she calmed her breathing while shaking her shoulders hard.[p] +"First of all I should look for Harry.[p] +And then work with him to escape from this wretched world."[p] +Quite a bit of time passed since the "1" lamp had gone out on the floor display.[p] +From the vibrations she could tell that she was descending, but even still, this had gone on for too long.[p] +Staring at the display of "B1", she had pushed her back against the wall and slumped.[p] +Is there something in the basement of this building, deep in the ground?[p] +And if Cybil was brought here, then what was the reason?[p] + + +[jump storage="C8_1.ks" target="*C8_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_11.ks new file mode 100755 index 0000000..fad2d5b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_11.ks @@ -0,0 +1,35 @@ +[_tb_system_call storage=system/_C7_11.ks] + +*C7_11 + +[tb_hide_message_window ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="3000" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil and Cheryl wandered the town, literally with no destination.[p] +Their cheeks were numb, so they no longer even felt the cold pelting of the snow.[p] +From time to time, Cybil would look back to check on Cheryl.[p] +The girl just followed Cybil with her head down.[p] +"Are you hungry?"[p] +She asked this because she thought Cheryl might be sulking, but Cheryl just muttered "I'm fine".[p] +After walking for a bit, the girl suddenly stopped.[p] +#Cheryl +"I'm tired"[p] +# +Cybil's strength had began to fade, so she thought that this could be the case with Cheryl as well.[p] +"I must not compare my body with Cheryl's small one."[p] +The two of them sat down on a bench on the sidewalk.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-15.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Thanks to the nearby tree towering above the bench, the snow could no longer fall directly on them.[p] +As soon as Cheryl sat down on the bench, she fell asleep.[p] +She is probably very tired from all the uncertainty and stress.[p] + + +[tb_hide_message_window ] +[jump storage="C7_12.ks" target="*C7_12" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_12.ks new file mode 100755 index 0000000..cf5508a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_12.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C7_12.ks] + +*C7_12 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_07-15.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil...[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C7_13.ks" size="10" target="*C7_13" x="20" y="150" text="A ) held the girl's body close so that she would not freeze." ] +*C7_13 + +[glink color="red" storage="C7_14.ks" size="12" target="*C7_14" x="20" y="180" text="B ) began to look for a safe building to rest in." ] +*C7_14 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_13.ks new file mode 100755 index 0000000..7235097 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_13.ks @@ -0,0 +1,26 @@ +[_tb_system_call storage=system/_C7_13.ks] + +*C7_13 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_07-15.gif" ] +[wait time="500" ] +[tb_show_message_window ] +She holds the girl's shoulders close, and while stroking her head, [p] +Cybil is struck with the feeling that the warmth is being absorbed out of her.[p] +"Sudden sleepiness...[p] +Even though we are out of the snow, at this rate we will freeze to death.[p] +If a human's body temperature drops below 98.6, then they will fall into a dangerous state.[p] +Even if the ambient temperature does not drop below freezing, a human can still freeze to death."[p] +Cybil recalled a lecture that she had attended long ago.[p] +However, even though she knew this, Cybil's body was gradually refusing her will, [p] +becoming one with the hard wood of the bench, and getting heavier.[p] +"Cheryl is...[p] +Cheryl is awake.[p] +Even though her eyes are closed, from the expression on her face, it looks like she is staring at me."[p] +Like sinking to the bottom of the ocean...[p] +Cybil's consciousness grows distant...[p] + + +[tb_hide_message_window ] +[jump storage="C7_15.ks" target="*C7_15" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_14.ks new file mode 100755 index 0000000..2f0e38b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_14.ks @@ -0,0 +1,95 @@ +[_tb_system_call storage=system/_C7_14.ks] + +*C7_14 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_07-15.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil stared at Cheryl's small body for a bit.[p] +Even though they were out of the snow, Cheryl's clothes were not warm enough for the mid-winter temperatures.[p] +If unlucky, then she might be deprived of even her life.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="harry_01-6.gif" ] +[playse storage="DOOR_OPEN.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +"Perhaps there is someplace warm somewhere?"[p] +Cybil leaves Cheryl sleeping on the bench and walks around to the nearby houses trying the doors.[p] + + +[playse storage="DOOR_OPEN.ogg" ] +[wait time="500" ] +"No good, the door is locked.[p] +And this one too.[p] +And this one as well...they're all locked."[p] +The doors are sealed on all the houses lining the area.[p] +There might be someone inside, but there is no way to check.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_09-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After walking for a while, Cybil discovers a garage door that is partially open.[p] +The inside cannot be said to be warm, but it is probably better than that bench.[p] +Cybil quickly returns to Cheryl.[p] + + +[tb_hide_message_window ] +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +[bg time="1500" method="crossfade" storage="cybil_07-18.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cheryl is sleeping on the bench just as she was before.[p] +"Cheryl, please get up.[p] +You'll catch cold out here.[p] +I found a good place.[p] +Let's go there."[p] +She lightly tries shaking Cheryl's body.[p] +There is no reaction.[p] +"Cheryl...?"[p] + + +[tb_hide_message_window ] +[stopse ] +[wait time="500" ] +[tb_show_message_window ] +"Impossible."[p] +Cybil places her right hand on Cheryl's chest.[p] +"Impossible...this cannot be..."[p] +Cheryl's heart is not beating.[p] + + +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +And also, her small body has no warmth at all.[p] +"This cannot be...[p] +In such a short time...[p] +Why..."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil carries Cheryl's body, and looks around to see if there is a hospital nearby.[p] +"Wait.[p] +Calm down.[p] +On the edge of town, there should be a large hospital.[p] +I've got to hurry.[p] +There may not be any doctors there, but there may still be some medicine.[p] +Within the scope of my knowledge, perhaps I can do something."[p] +Cybil thought this.[p] +And then began to run.[p] +However...[p] +As soon as she began to run, Cybil felt something wrong with her own body.[p] +It was very sudden, and she felt pain that she could not understand.[p] +Like morning sickness...[p] +She is filled with a desire to vomit.[p] +It is as if some living thing that is not her is living inside her...[p] + + +[tb_hide_message_window ] +[jump storage="C7_14B.ks" target="*C7_14B" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_14B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_14B.ks new file mode 100755 index 0000000..3e8cea2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_14B.ks @@ -0,0 +1,136 @@ +[_tb_system_call storage=system/_C7_14B.ks] + +*C7_14B + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +..................................[p] +"My body feels weird...[p] + +My body feels weird...[p] + +My body feels weird...[p] + +My body feels weird...[p] + +Something...I don't know what, but...[p] +Something evil is here.[p] +Somewhere inside me...[p] + +Beginning to make a nest.[p] +One cell at a time...[p] +Beginning to consume me...[p] +And yet it doesn't hurt...[p] + +My body is on fire.[p] +My body is on fire.[p] +My eyes feel like they are going to melt...[p] +My eyes hurt.[p] +My eyes are on fire.[p] + +Laughing.[p] +Coming from my stomach.[p] +A slightly dirty doll.[p] +Where are my parents?[p] +Have they already escaped?[p] + +Since when...?[p] +Why here?[p] +A wheelchair...[p] +Something...I don't know what, but...[p] +Something evil is here.[p] +Somewhere inside me...[p] + +Beginning to make a nest.[p] +One cell at a time...[p] +Beginning to consume me... [p] +And yet it doesn't hurt...[p] + +My body is on fire.[p] +My body is on fire.[p] +It feels like fire is going to shoot from my eyes...[p] +My eyes hurt.[p] +My eyes are on fire.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="cybil_07-19.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Laughing.[p] +Ha ha.[p] +Coming from my stomach.[p] +A slightly dirty doll.[p] +Where are my parents?[p] +Have they already escaped?[p] +Since when...?[p] +Why here?[p] +I am sitting in a wheelchair.[p] +A roar...[p] +The dark sky...[p] +Something is spinning.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="cybil_07-20.gif" ] +[wait time="500" ] +[tb_show_message_window ] +He has come...to me.[p] +That man's name is...[p] +He said it was Harry.[p] +Definitely, Harry is what...[p] +He said it was...[p] +My hand is on my hip.[p] +Hard... Cold...[p] +Aah...[p] +I try taking it out.[p] +Is this how I hold it?[p] +Shoot.[p] +Please shoot.[p] +The man in front of you.[p] +If I destroy him?[p] +It was a merry-go-round.[p] +If I thought that many eyes were watching.[p] +Ha ha.[p] +If I pull the trigger.[p] +Something seems to have torn the man's flesh.[p] +Wait...please wait.[p] +I must not shoot that man.[p] +In this world he is my only...[p] +friend...[p] +Kill me.[p] +I can no longer control myself.[p] +My body is acting on its own.[p] +Kill him.[p] +Kill.[p] +You must kill him.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +Something small has passed through me.[p] +It doesn't hurt.[p] +It hurts.[p] +My clothes are soaked.[p] +I will die.[p] +Protect the girl.[p] +I fall to the ground.[p] +I bounce once and cannot move.[p] +Is this my body?[p] +Why?[p] +I cannot control it.[p] +Some small creature...[p] +It got inside me at some time?[p] +It bites through my belly.[p] +And leaves me."[p] +...........................[p] + + +[jump storage="C7_15.ks" target="*C7_14BCONNECT" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_15.ks new file mode 100755 index 0000000..b5824c7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_15.ks @@ -0,0 +1,166 @@ +[_tb_system_call storage=system/_C7_15.ks] + +*C7_15 + +[stopse ] +[stopbgm ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +..................................[p] +"My body feels weird...[p] +My body feels weird...[p] +My body feels weird...[p] +My body feels weird...[p] +Something...I don't know what, but...[p] +Something evil is here.[p] +Somewhere inside me...[p] +Beginning to make a nest.[p] +One cell at a time...[p] +Beginning to consume me...[p] +And yet it doesn't hurt...[p] +My body is on fire.[p] +My body is on fire.[p] +My eyes feel like they are going to melt...[p] +My eyes hurt.[p] +My eyes are on fire.[p] +Laughing.[p] +Coming from my stomach.[p] +A slightly dirty doll.[p] +Where are my parents?[p] +Have they already escaped?[p] +Since when...?[p] +Why here?[p] +A wheelchair...[p] +Something...I don't know what, but...[p] +Something evil is here.[p] +Somewhere inside me...[p] +Beginning to make a nest.[p] +One cell at a time...[p] +Beginning to consume me... [p] +And yet it doesn't hurt...[p] +My body is on fire.[p] +My body is on fire.[p] +It feels like fire is going to shoot from my eyes...[p] +My eyes hurt.[p] +My eyes are on fire.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-19.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Laughing.[p] +Ha ha.[p] +Coming from my stomach.[p] +A slightly dirty doll.[p] +Where are my parents?[p] +Have they already escaped?[p] +Since when...?[p] +Why here?[p] +I am sitting in a wheelchair.[p] +A roar...[p] +The dark sky...[p] +Something is spinning.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-20.gif" ] +[wait time="500" ] +[tb_show_message_window ] +He has come...to me.[p] +That man's name is...[p] +He said it was Harry.[p] +Definitely, Harry is what...[p] +He said it was...[p] +My hand is on my hip.[p] +Hard... Cold...[p] +Aah...[p] +I try taking it out.[p] +Is this how I hold it?[p] +Shoot.[p] +Please shoot.[p] +The man in front of you.[p] +If I destroy him?[p] +It was a merry-go-round.[p] +If I thought that many eyes were watching.[p] +Ha ha.[p] +If I pull the trigger.[p] +Something seems to have torn the man's flesh.[p] +Wait...please wait.[p] +I must not shoot that man.[p] +In this world he is my only...[p] +friend...[p] +Kill me.[p] +I can no longer control myself.[p] +My body is acting on its own.[p] +Kill him.[p] +Kill.[p] +You must kill him.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[tb_show_message_window ] +Something small has passed through me.[p] +It doesn't hurt.[p] +It hurts.[p] +My clothes are soaked.[p] +I will die.[p] +Protect the girl.[p] +I fall to the ground.[p] +I bounce once and cannot move.[p] +Is this my body?[p] +Why?[p] +I cannot control it.[p] +Some small creature...[p] +It got inside me at some time?[p] +It bites through my belly.[p] +And leaves me."[p] +...........................[p] + + +*C7_14BCONNECT + +[tb_hide_message_window ] +[stopbgm ] +[playse clear="true" storage="CLOCK.ogg" loop="true" ] +[bg time="3000" method="crossfade" storage="harry_15-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"In my fading consciousness, I can see Harry shaking me.[p] +Harry has stopped moving. [p] +He looks at me and weeps. [p] +Then he begins to move[p] +toward something off in the distance that looks like a dimly shining girl.[p] +I am ok...[p] +I can still move.[p] +The thing that came out of me is heading for its next target.[p] +And I know who that will be.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-22.gif" ] +[wait time="500" ] +[tb_show_message_window ] +If I cannot let Harry know this, then something horrible will happen.[p] +But I cannot speak.[p] +It is because a bullet went through the side of my lung...[p] +So I cannot put any power into my voice.[p] +Harry has began to run.[p] +I am not yet dead.[p] +But he thinks that I am.[p] +Even if I must crawl, I must move on.[p] +Cheryl is in danger.[p] +I must get there first...[p] +Harry will get there soon enough.[p] +But I must get there before then, and I must stop him."[p] + + +[tb_hide_message_window ] +[jump storage="C8_6.ks" target="*C8_6" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_16.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_16.ks new file mode 100755 index 0000000..5203ea5 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_16.ks @@ -0,0 +1,100 @@ +[_tb_system_call storage=system/_C7_16.ks] + +*C7_16 + +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +[tb_hide_message_window ] +[wait time="2000" ] +[playse storage="FOOTSTEPS.ogg" loop="true" ] +[bg time="500" method="crossfade" storage="STAIRS.gif" ] +[wait time="500" ] +[tb_show_message_window ] +On her way down the stairs, Cybil heard footsteps as she was passing the second floor.[p] +(Harry...?)[p] +The second floor is the same as the third, there is a central corridor with doors lined up on both walls.[p] +"Harry? [p] +Is that you Harry?"[p] + + +[tb_hide_message_window ] +[stopbgm ] +[stopse ] +[bg time="3000" method="crossfade" storage="harry_12-9.gif" ] +[wait time="500" ] +[tb_show_message_window ] +There is a large window at the end of the hall.[p] +White light from the foggy outside is reflecting off the floor.[p] +Without realizing it, Cybil squinted.[p] +But...[p] +Someone is standing in front of the window.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_12-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +From the shape of the outline of the human visible in the darkness, Cybil can tell that it is not Harry...[p] +It looks like a girl.[p] +Cybil just stared at the figure, and was unable to move for a bit.[p] +Just like a frog being stared down by a snake, all her movements were sealed.[p] +"Cheryl...?"[p] +Who knows how long it was before she said that.[p] +The girl did not answer, and began moving toward Cybil, as if she was gliding...[p] +Slowly, she continued moving toward Cybil...[p] +Eventually, the girl twisted her body and jerked her right hand.[p] +She made her hand into a fist, created a large bullet of light, and then looked at Cybil.[p] + + +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="cybil_07-26.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Wha...?"[p] +"Watch out! Cybil![p] +Get down!!"[p] +It is Harry's voice.[p] +At the moment Cybil drops down, the bullet of light slices through the air, and impacts into something behind her.[p] + + +[tb_hide_message_window ] +[playse storage="BOOM.ogg" ] +[bg time="50" method="crossfade" storage="cybil_07-26-1.gif" ] +[bg time="50" method="crossfade" storage="cybil_07-26.gif" ] +[bg time="50" method="crossfade" storage="cybil_07-26-2.gif" ] +[bg time="50" method="crossfade" storage="cybil_07-26.gif" ] +[bg time="50" method="crossfade" storage="cybil_07-26-3.gif" ] +[bg time="500" method="crossfade" storage="WHITE.gif" ] +[bg time="1500" method="crossfade" storage="harry_12-9.gif" ] +[wait time="2000" ] +[tb_show_message_window ] +(Well, that takes care of...one of them...)[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-27.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The girl vanishes.[p] +Cybil turns and sees Harry laying face down, holding his hand to his chest.[p] +"Harry!"[p] +He is struggling as hard as he can to reach his hand out to Cybil.[p] +Cybil rushes over to him, and sits him up.[p] +"Harry..."[p] +"......I thought that something...[p] +was wrong...[p] +...by the time I realized...[p] +too...late..."[p] +"Harry! Don't talk!"[p] +Harry's body becomes heavy.[p] +"Cybil...I'm...[p] +done for...[p] +Please...won't you...[p] +help...[p] +Cheryl..."[p] +"That girl from before. [p] +That wasn't Cheryl, was it?"[p] +"...that...was......"[p] + + +[tb_hide_message_window ] +[jump storage="C7_17.ks" target="*C7_17" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_17.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_17.ks new file mode 100755 index 0000000..4e7ee90 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_17.ks @@ -0,0 +1,24 @@ +[_tb_system_call storage=system/_C7_17.ks] + +*C7_17 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_07-27.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Harry! Hold on!"[p] +Harry...[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C7_18.ks" size="12" target="*C7_18" x="20" y="120" text="A ) stops moving." ] +*C7_18 + +[glink color="red" storage="C7_19.ks" size="12" target="*C7_19" x="20" y="150" text="B ) talks about the girl..." ] +*C7_19 + +[glink color="red" storage="C7_20.ks" size="12" target="*C7_20" x="20" y="180" text="C ) opens his eyes wide." ] +*C7_20 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_18.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_18.ks new file mode 100755 index 0000000..7cb8f51 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_18.ks @@ -0,0 +1,29 @@ +[_tb_system_call storage=system/_C7_18.ks] + +*C7_18 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_07-27.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"...Harry...? [p] +Harry!"[p] +Harry did not speak or respond again.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[wait time="1500" ] +[tb_show_message_window ] +Cybil, who had been unable to accept the incomprehensible events that had occurred around her up to this point, [p] +was unable to believe that the man in front of her was dead.[p] +The wind seems to be blowing outside.[p] +Cybil stared at her hands, which had become covered with blood.[p] +Instead of trying to wipe them off, she firmly grasped her handgun.[p] +Something like a kind of resolution arose in Cybil's stern look.[p] +"Cheryl.[p] +I must find her, and then take her home."[p] + + +[tb_hide_message_window ] +[jump storage="C8_12.ks" target="*C8_12" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_19.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_19.ks new file mode 100755 index 0000000..5d189ca --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_19.ks @@ -0,0 +1,26 @@ +[_tb_system_call storage=system/_C7_19.ks] + +*C7_19 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_07-27.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"That girl was...[p] +not...Cheryl..."[p] + +Harry then begins coughing, and at the same time vermilion liquid spatters about.[p] + +"Harry![p] +Don't talk anymore!"[p] + +Harry is crying.[p] + +"...zha...t...that was.........[p] +not Cheryl at...all"[p] + +His words seemed to have something like a desire imbedded somewhere within them.[p] + + +[tb_hide_message_window ] +[jump storage="C7_18.ks" target="*C7_18" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_2.ks new file mode 100755 index 0000000..e16eb2b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_2.ks @@ -0,0 +1,25 @@ +[_tb_system_call storage=system/_C7_2.ks] + +*C7_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After walking for a bit, the two of them started to notice that the murmuring of water had began to interfere with their conversation.[p] +"Ah"[p] +Cheryl stopped walking.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="WATER.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_07-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Water was splashing up from the strong current in the old aqueduct through the white fog.[p] +Due to the bad weather, the water level had risen up to the fortified concrete embankment. [p] +So rather than an aqueduct, it was more like an overflowing river that was in a dangerous state.[p] + + +[tb_hide_message_window ] +[jump storage="C7_3.ks" target="*C7_3" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_20.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_20.ks new file mode 100755 index 0000000..fdb9ae1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_20.ks @@ -0,0 +1,47 @@ +[_tb_system_call storage=system/_C7_20.ks] + +*C7_20 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_07-27.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Harry calls forth the last of his strength and opens his eyes wide.[p] +"...Cybil...look out...!"[p] +The dim corridor is lit with blindingly bright light, and Cybil's shadow extends forward.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="cybil_07-28.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil turns...[p] +and notices the girl has another bullet of light in her hand.[p] +"Stop it...[p] +Cheryl......[p] +no more..."[p] +Summoning the last of his strength, Harry crawls towards the girl.[p] +And when he sees her face in the light, a mysterious look appears on his face, [p] +as if he has remembered something and realized something.[p] +"...why...are you..."[p] +The girl swings her arm down, and at the same time, Harry's scream echoes.[p] + + +[tb_hide_message_window ] +[playse storage="ALESSA_POWER_BALL.ogg" ] +[bg time="250" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="cybil_07-28.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The area flashes with light.[p] +Harry is gone, and the floor tile where he was, has been burned black.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +Now only Cybil and the girl are in the corridor.[p] + + +[tb_hide_message_window ] +[jump storage="C7_21.ks" target="*C7_21" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_21.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_21.ks new file mode 100755 index 0000000..75bdfba --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_21.ks @@ -0,0 +1,21 @@ +[_tb_system_call storage=system/_C7_21.ks] + +*C7_21 + +[tb_hide_message_window ] +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[bg time="0" method="crossfade" storage="cybil_07-28.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil gasps.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C7_22.ks" size="12" target="*C7_22" x="20" y="150" text="A ) She flees with all her might." ] +*C7_22 + +[glink color="red" storage="C7_23.ks" size="12" target="*C7_23" x="20" y="180" text="B ) She must fight." ] +*C7_23 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_22.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_22.ks new file mode 100755 index 0000000..400b21b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_22.ks @@ -0,0 +1,48 @@ +[_tb_system_call storage=system/_C7_22.ks] + +*C7_22 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_07-28.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"I have to run.[p] +That is not a human.[p] +It is not something that I stand a chance against."[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil summons all the strength she can muster and begins to run down the hall.[p] +"The stairs...[p] +Were the stairs really this far away?"[p] +No matter how much she runs, she gets the feeling that she is not moving forward.[p] +"Is the floor moving?[p] +And is this because of that girl's power?"[p] + + +[tb_hide_message_window ] +[playse storage="ALESSA_POWER_BALL.ogg" ] +[bg time="250" method="crossfade" storage="WHITE.gif" ] +[bg time="250" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Light flashes from behind Cybil.[p] +It hits the wall and cracks it.[p] +The tiles have come off.[p] +A scene that she has not seen before, approaches right in front of her eyes.[p] +From black to white...[p] +However, it is not a sacred flame, but the fires that light Hell.[p] +Her clothes, hair, and skin are enveloped in a great light.[p] +She cannot look back.[p] +If she looks back, she will die.[p] +However...[p] +She is at her limit.[p] +"Sorry Harry.[p] +Sorry..."[p] + + +[tb_hide_message_window ] +[jump storage="C9_2.ks" target="*C9_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_23.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_23.ks new file mode 100755 index 0000000..d72fe8b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_23.ks @@ -0,0 +1,75 @@ +[_tb_system_call storage=system/_C7_23.ks] + +*C7_23 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_07-28.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"I have to fight.[p] +I cannot run from this."[p] +Cybil felt this instinctively.[p] +She suddenly charged at the girl.[p] +Once again, a ball of light began to grow large in the girl's hand.[p] +At the moment that the girl raised her hand high, Cybil knocked her to the ground before she could fire.[p] + + +[tb_hide_message_window ] +[playse storage="ALESSA_POWER_BALL.ogg" ] +[bg time="250" method="crossfade" storage="WHITE.gif" ] +[bg time="250" method="crossfade" storage="cybil_07-28.gif" ] +[wait time="2000" ] +[playse storage="HARRY_PAIN_NOISE.ogg" ] +[wait time="1500" ] +[stopbgm ] +[playbgm loop="true" storage="07_-_Dark_Corridors.ogg" ] +[bg time="500" method="crossfade" storage="cybil_07-29.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil then forcefully straddled the girl, placed both hands firmly around her neck and continued to choke her.[p] +Her pupils were paralyzed by the bright light, but now as darkness quickly filled the area, [p] +she would only have to wait for her vision to return.[p] +But there is no time.[p] +The girl is putting up serious resistance.[p] +However, the girl's arms are gradually losing their strength as they push around Cybil's shoulders.[p] +Finally, Cybil's eyes become adjusted to the light.[p] +She can faintly see the outline of the girl's bare face.[p] +And then, the girl speaks in a faint voice.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +"...but I only wanted to save you..."[p] +"Wha?"[p] +Cybil heard the girl correctly.[p] +"Wanted to save?[p] +Save me?[p] +Who are you?[p] +Impossible...?[p] +Impossible...you are...?"[p] +She can see the girl's face.[p] +As the image of the girl fills Cybil's eyes, her consciousness gradually grows distant.[p] +Her body becomes heavy...[p] +She has the desire to tell someone about who the girl is, but cannot...[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil's consciousness grows distant...[p] + + +[tb_hide_message_window ] +[wait time="2000" ] +[playbgm loop="true" storage="Silence_End.ogg" ] +[bg time="500" method="crossfade" storage="Silent-Hill-Play-Novel.gif" ] +[wait time="4000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[movie storage="CREDITS.mp4.mp4" ] +[wait time="500" ] +[stopbgm ] +[wait time="500" ] +[jump storage="title_screen.ks" target="*title" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_3.ks new file mode 100755 index 0000000..73c0c8c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_3.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C7_3.ks] + +*C7_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_07-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"What's that..."[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C7_4.ks" size="12" target="*C7_4" x="20" y="150" text="A ) A girl is drowning." ] +*C7_4 + +[glink color="red" storage="C7_5.ks" size="12" target="*C7_5" x="20" y="180" text="B ) A boy is drowning." ] +*C7_5 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_4.ks new file mode 100755 index 0000000..183885c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_4.ks @@ -0,0 +1,102 @@ +[_tb_system_call storage=system/_C7_4.ks] + +*C7_4 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +A girl stood alone in the current.[p] +She was fighting the strong current, and appeared to be holding on to a fragile protrusion with all her might.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Miss! Look!"[p] +Cheryl screamed, broke away from Cybil's hand, and then began to run toward the girl.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="cybil_07-4.gif" ] +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +"Cheryl! That's dangerous!"[p] +Cybil instantly chasedafter her.[p] +A stone barrier runs parallel to the aqueduct. [p] +It is about shoulder-width and about the height of a child.[p] +Falling to the right from this barrier could result in injury, and falling to the left, [p] +would probably result in being swallowed up by the current.[p] +Cheryl nimbly ran along the top of the narrow barrier.[p] +"Wait! That is dangerous!"[p] +Her words were ineffective.[p] +Using her innate physical prowess, Cybil got on top of the barrier; [p] +however, she could not run along it as nimbly as Cheryl.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +By the time Cybil caught up to Cheryl, she was lying prone on top of the [p] +barrier and reaching out towards the embankment trying to grasp the girl's hair.[p] +"That's dangerous! [p] +You will fall in![p] +It's too much for you."[p] +"We will save this girl.[p] +Help me Miss![p] +Please!"[p] +Cybil lightly jumps down onto the embankment side and is again surprised by the strength of the current.[p] +Cheryl is leaning out halfway and looks as if she could fall at any moment and be swallowed by the dark waters.[p] +"Cheryl, you stay right there and don't move.[p] +I will be sure to save her."[p] +Cheryl says nothing and just stares as Cybil.[p] +Cybil's footing is quickly being eaten away by the strong current.[p] +As long as snow continues to pour into the entire town, the aqueduct will certainly continue to overflow.[p] +The water is up to Cybil's knees. [p] +As the water pulls at her legs, Cybil reaches her hand out toward the girl.[p] +The girl's face is covered in the white splashes, so Cybil cannot see it very well.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Everything's all right, don't worry."[p] +Cybil shouts out to give the girl hope.[p] +But the girl just appears to be caught on the protrusion like a rag, and perhaps that is the best way to describe her.[p] +Cybil eventually grasps the girl's left arm and is relieved a little.[p] +"Everything is fine.[p] +Trust me."[p] +Cybil says kindly.[p] +However, the current of the water is faster than she had imagined.[p] +Pulling the girl against the current will not be easy.[p] +There is nowhere to grab on, so she cannot put any strength into it.[p] +The freezing cold is robbing her body of its warmth and her fingertips are going numb.[p] +"Miss! It is impossible![p] +You too will be swept away by the current!"[p] +Cheryl calls out to Cybil from behind. [p] +Cybil has a maternal feeling that she must save this girl, even if it means she will end up getting swept away.[p] +"It will be ok...just a little more..."[p] +At that moment...[p] +Cybil unfortunately loses her footing and falls into the current.[p] +And at the same time she sees the face of the drowning girl for the first time.[p] +".........Eh..."[p] + + +[stopse ] +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +As Cybil is swallowed by the merciless current, she looks up and sees another girl on the barrier.[p] +There, the unfamiliar girl looks down at Cybil with no expression on her face.[p] +She didn't understand it.[p] +She couldn't believe anything.[p] +Still holding the arm of the girl she is swallowed in the dark waters and then loses consciousness.[p] + + +[tb_hide_message_window ] +[jump storage="C7_6.ks" target="*C7_6" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_5.ks new file mode 100755 index 0000000..9973cd5 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_5.ks @@ -0,0 +1,132 @@ +[_tb_system_call storage=system/_C7_5.ks] + +*C7_5 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +A boy stood alone in the current.[p] +He was fighting the current, and appeared to be holding on to a fragile protrusion with all his might.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Miss! Look!"[p] +Cheryl screamed, broke away from Cybil's hand, and then began to run toward the boy.[p] + + +[tb_hide_message_window ] +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +[bg time="500" method="crossfade" storage="cybil_07-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Cheryl! That's dangerous!"[p] +Cybil instantly chased after her.[p] +A stone barrier runs parallel to the aqueduct. It is about shoulder-width and about the height of a child.[p] +Falling to the right from this barrier could result in injury, [p] +and falling to the left would probably result in being swallowed up by the current.[p] +Cheryl nimbly ran along the top of the narrow barrier.[p] +"Wait! That is dangerous!"[p] +Her words were ineffective.[p] +Using her innate physical prowess, Cybil got on top of the barrier; [p] +however, she could not run along it as nimbly as Cheryl.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +By the time Cybil caught up to Cheryl, she was lying prone on top of the barrier, [p] +and reaching out towards the embankment trying to grasp the boy's hair.[p] +"That's dangerous! You will fall in![p] +It's too much for you!"[p] +"We will save this boy.[p] +Help me Miss![p] +Please!"[p] +Cybil lightly jumps down onto the embankment side and is again surprised by the strength of the current.[p] +Cheryl is leaning out halfway and looks as if she could fall at any moment and be swallowed by the dark waters.[p] +"Cheryl, you stay right there and don't move.[p] +I will be sure to save him."[p] +Cheryl says nothing and just stares as Cybil.[p] +Cybil's footing is quickly being eaten away by the strong current.[p] +As long as snow continues to pour into the entire town, the aqueduct will certainly continue to overflow.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The water is up to Cybil's knees. [p] +As the water pulls at her legs, Cybil reaches her hand out toward the boy.[p] +The boy's face is covered in the white splashes, so Cybil cannot see it very well.[p] +"Everything's all right, don't worry."[p] +Cybil shouts out to give the boy hope.[p] +But the boy just appears to be caught on the protrusion like a rag, and perhaps that is the best way to describe him.[p] +Cybil eventually grasps the boy's left arm and is relieved a little.[p] +"Everything is fine.[p] +Trust me."[p] +Cybil says kindly.[p] +However, the current of the water is faster than she had imagined.[p] +Pulling the boy against the current will not be easy.[p] +There is nowhere to grab on, so she cannot put any strength into it.[p] +The freezing cold is robbing her body of its warmth and her fingertips are going numb.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Miss! It is impossible![p] +You too will be swept away by the current!"[p] +Cheryl calls out to Cybil from behind.[p] +Cybil has a maternal feeling that she must save this boy, even if it means she will end up getting swept away.[p] +"It will be ok...just a little more..."[p] +Got it. [p] +Cybil gets a firm grasp on the boy's arm, and then successfully pulls his small body up.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Haa...Great... Are you ok?"[p] +The boy does not answer right away, and just takes troubled breaths over and over.[p] +It is not surprising because he just nearly drown.[p] +The boy remained crouched for a bit, but then finally began to speak.[p] +"You...you were the one that pushed me in..."[p] +From seeing the look of surprise on Cybil's face, the boy changed his words.[p] +"Not you. Her! It was that child!"[p] +The boy rushes at Cheryl.[p] +Before Cybil could even think to stop him, the boy grabbed Cheryl's arm and pulled her towards the current.[p] + + +[tb_hide_message_window ] +[stopse ] +[playbgm loop="true" storage="07_-_Dark_Corridors.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_07-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +#Cybil +"What are you doing! Stop it now!"[p] +# +#Andy +"What do you know![p] +Why don't you tell her to stop!"[p] +# +Cheryl falls into the water and begins to be swept away by the strong current.[p] +She would have to question the boy later.[p] +Cybil stomps as she runs along the concrete to keep up with Cheryl.[p] +"Cheryl!"[p] + + +[stopbgm ] +Ah...[p] +Cybil's weak shouts were replaced by the sound of the water splashing.[p] +She slips and ends up in the whirlpool of the strong current, and is swallowed in the dark waters along with Cheryl.[p] + + +[tb_hide_message_window ] +[jump storage="C7_6.ks" target="*C7_6" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_6.ks new file mode 100755 index 0000000..80d759b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_6.ks @@ -0,0 +1,83 @@ +[_tb_system_call storage=system/_C7_6.ks] + +*C7_6 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +.........[p] +Everything is dark.[p] +There is not even a single sound.[p] +Cybil cannot tell whether her eyes are open or closed.[p] +The hand gripping Cybil's hand suddenly moved.[p] + + +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +(I, I may have used you Miss...)[p] +Cybil made a face like "Wha?" and immediately asked:[p] +(What are you saying?)[p] +(That's why I was against it.[p] +You are a good person, so I didn't want to get you wrapped up in this.[p] +But in the end, I have made you suffer.[p] +I guess that is the same thing as getting you involved?)[p] +Cybil smiles.[p] +(I have said it many times, but it is my job to get you back into your father's custody.[p] +Getting me involved, or whatnot, it is not a problem.)[p] +(...you're wrong...Miss)[p] +Silence flows between the two of them.[p] +(As for what Daddy will do and so on, those are issues that do not even compare to what I am dealing with.[p] +My own personal issue...[p] +It's something that I should never ever tell anyone, something very important.[p] +I have thought about it for so long.[p] +I have been confused by it for so long.[p] +However, maybe I can tell you about it Miss.[p] +The reason why there is no one in town.[p] +The reason why I don't want to see my Daddy.[p] +And also, my true...)[p] + + +[stopbgm ] +[wait time="500" ] +Once again, there is silence.[p] +#Cybil +(Your true? [p] +Your true what?)[p] +(Do you know something?)[p] +# +However, that question is not answered.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="CLOCK.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_07-9.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then, the low sound of a motor runs through the floor and causes a slight quiver in Cybil's stomach.[p] +To her front, she has only a glimpse of a single shaft of light.[p] +The light thinly extends up and down, and eventually expands to the left and right, revealing a small room.[p] +It is an elevator.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The elevator doors have opened wide, and it sits ready, almost as if it has come for Cybil.[p] +Cybil and the girl are lit by its light...[p] +And then...[p] +Cybil felt the grip of the girl that she was holding on to become weak.[p] +"No weight. An illusion?[p] +No, the two of us are definitely holding hands."[p] +Cybil looked toward the girl.[p] +Her entire body was paralyzed with a chill.[p] +Powerlessly, Cybil sank down in that very spot.[p] +Her vision is hazy.[p] +The color drains from her entire body.[p] +The girl is not there in the light.[p] +The thing that Cybil is holding on to...[p] +It is...[p] + + +[tb_hide_message_window ] +[jump storage="C7_7.ks" target="*C7_7" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_7.ks new file mode 100755 index 0000000..56db0ca --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_7.ks @@ -0,0 +1,21 @@ +[_tb_system_call storage=system/_C7_7.ks] + +*C7_7 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_07-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil suppressed a shriek.[p] +"This..."[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C7_8.ks" size="12" target="*C7_8" x="20" y="150" text="A ) It was a green jelly-like object." ] +*C7_8 + +[glink color="red" storage="C7_9.ks" size="12" target="*C7_9" x="20" y="180" text="B ) It was a slightly dirty, but familiar doll." ] +*C7_9 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_8.ks new file mode 100755 index 0000000..dac7376 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_8.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_C7_8.ks] + +*C7_8 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It was an unknown green jelly-like object.[p] +Cybil instantly stands up.[p] +It drips down in strands through the spaces between Cybil's fingers, connecting her hand with the tiles of the floor.[p] +She was unable to do anything but watch, and when the final drop hit the floor, Cybil then powerlessly kneeled down.[p] +"What was that girl's name?"[p] +It was a name she had said many times, but for some reason Cybil could not remember it.[p] +Cybil closed her eyes and remained there, frozen.[p] +.........[p] + + +[jump storage="C7_10.ks" target="*C7_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_9.ks new file mode 100755 index 0000000..7648627 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C7_9.ks @@ -0,0 +1,32 @@ +[_tb_system_call storage=system/_C7_9.ks] + +*C7_9 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_07-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It was a slightly dirty, but familiar doll.[p] +Countless blue fireworks went off in front of Cybil's eyes.[p] +Memories of the past...[p] +Unforgettable memories...[p] +Memories that should have been tightly sealed away within her...[p] +She was holding the doll tightly...[p] +Cybil had hidden in the closet...[p] +Through the crack, a familiar scene...[p] +Her parents, shot in the head and...[p] +The blood soaked carpet...[p] +The low laugh of a man...[p] +She held the doll over her mouth, to suppress the urges to scream that assaulted her from time to time.[p] +And so, she had somehow survived.[p] +...she had survived.[p] +"Why is the doll from that time here?[p] +Why?[p] +Why is it here?"[p] +It was the reason she became a policewoman, that incident.[p] +That incident had largely impacted her future.[p] +Cheryl was gone, and all that was left, was the unpleasant feeling of memories she thought that she had forgotten.[p] + + +[tb_hide_message_window ] +[jump storage="C7_10.ks" target="*C7_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_1.ks new file mode 100755 index 0000000..3e3babf --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_1.ks @@ -0,0 +1,71 @@ +[_tb_system_call storage=system/_C8_1.ks] + +*C8_1 + +[stopse ] +[tb_hide_message_window ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Eventually the elevator begins to gradually slow its descent, and at the same time that it comes to a complete stop, the B1 lamp lights up.[p] +And then its doors open...[p] +Cybil dully felt this series of movements.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_08-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +With the doors open, the light that illuminates the passage that extends in front of her, pours into the elevator.[p] +As Cybil begins to walk forward, it almost looks like that light is supporting her from behind.[p] +It is cold.[p] +Although she is just walking down a corridor that is like one in a jail, Cybil's heart beats irregularly.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_17-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Eventually a single door appears.[p] +The passage ends with this door.[p] +Perhaps all the mysteries of B1 will lie in this room?[p] +(I didn't want to get you wrapped up in this.)[p] +The voice of the girl flitted about in the back of Cybil's mind.[p] +"What was the girl's goal?[p] +And where is Harry?[p] +Perhaps Harry has come here in the same manner as well?[p] +Or?"[p] +She had a feeling that by opening this door, the many questions whirling about in her head would all be put to rest.[p] +Cybil summoned forth her courage and placed her hand on the door.[p] +"Ah...!"[p] +It is hot, and Cybil immediately takes her hand off the knob.[p] +Something is burning beyond this door.[p] +It is impossible to open this door by hand.[p] +Just from touching the door, the palm of Cybil's hand stingingly hurts.[p] + + +[tb_hide_message_window ] +[playse clear="true" storage="KNOCK_KNOCK.ogg" ] +[wait time="1000" ] +[tb_show_message_window ] +She kicks the door with all her might.[p] +With a hopeful feeling, she continues to kick the door over and over with the thick sole of her boot.[p] +Finally the knob breaks, and the door forcefully opens inward. [p] +At the same time, hot wind singes Cybil's hair.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_08-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then Cybil saw it.[p] +The room is about as large as a movie theater. [p] +Fire has spread all throughout, and it has began to collapse.[p] +Beyond the debris and flames, a man is holding something to his chest and heading toward another exit in order to get out.[p] +And just as he reached the exit, the vigorously burning flames lit the side of his face.[p] + + +[tb_hide_message_window ] +[jump storage="C8_2.ks" target="*C8_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_10.ks new file mode 100755 index 0000000..054573b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_10.ks @@ -0,0 +1,94 @@ +[_tb_system_call storage=system/_C8_10.ks] + +*C8_10 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"At any rate I should go.[p] +If I stay here I will be burned to death."[p] +Cybil continues forward while breathing feebly.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_08-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +When Cybil finally reaches a door...[p] +A man is in the center of the room...[p] +An unfamiliar girl is passing something to Harry...[p] +The scene fills Cybil's eyes.[p] +Harry holds something dearly, at his chest...[p] +It is a baby.[p] +Harry holds it as if it is his own...[p] +Or maybe he is thinking of it as Cheryl...[p] +He smiles a bit.[p] +"It's a mistake..."[p] +Perhaps Cybil was the only one to realize this?[p] +"He must not accept that baby...[p] +It will go on forever...[p] +With the spinning of the world and time...[p] +The baby represents the beginning.[p] +It is a devil.[p] +Look into its eyes and you can tell."[p] +Summoning the last of her strength, Cybil stands.[p] +She must tell him.[p] +She must tell Harry of his mistake.[p] +One of Cybil's arms has already caught fire, and indigo smoke is rising from it.[p] +"Harry..."[p] +Cybil staggers towards Harry.[p] +Harry is just beyond her extended left arm.[p] +"Look closely at its eyes...[p] +Harry...[p] +At the baby's eyes..."[p] +Is what she had planned to say, but all that came from her mouth were unintelligible shrieks.[p] +Once Harry takes notice of Cybil, he is surprised, places the baby at his feet, and walks over to Cybil.[p] +(Harry...listen...[p] +that baby is...)[p] +Harry takes the hand gun from his hip.[p] +"I thought I killed you...[p] +But yet you are still alive!"[p] +"No.[p] +I am Cybil.[p] +A real person.[p] +Even though I cannot speak,[p] +even though I have been shot in the chest,[p] +even though one of my arms is burning...[p] +I am still alive."[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[bg time="250" method="crossfade" storage="RED.gif" ] +[bg time="3000" method="crossfade" storage="cybil_08-3.gif" ] +[wait time="2000" ] +[tb_show_message_window ] +Cybil hears the familiar sound of gunfire.[p] +At the same time she felt a severe impact on her forehead.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_08-9.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Only vivid red suddenly returned to what had been a monochrome world.[p] +There is no strength in her body.[p] +Her body falls like a doll's, and her broken face forcefully hits the ground with a smash.[p] +"I can see Harry.[p] +He is walking this way.[p] +Behind him...[p] +Behind him I see a baby.[p] +It is looking at me..."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Harry gently closes Cybil's eyes with the palm of his hand.[p] +That was his final consideration for her...[p] + + +[tb_hide_message_window ] +[jump storage="C8_11.ks" target="*C8_11" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_11.ks new file mode 100755 index 0000000..a3698b2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_11.ks @@ -0,0 +1,29 @@ +[_tb_system_call storage=system/_C8_11.ks] + +*C8_11 + +[tb_hide_message_window ] +[stopbgm ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The world is ending.[p] +Looking at it subjectively, the act of one's body dying is the same as the world dying.[p] +When their five senses no longer provide information, humans know the end of the world.[p] +The world is within the self, and also a part of the self.[p] +However, when Cybil lost consciousness for the last time...[p] +She knew a completely different truth than what she was expecting.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[stopse ] +[playbgm loop="true" storage="Silence_End.ogg" ] +[bg time="500" method="crossfade" storage="Silent-Hill-Play-Novel.gif" ] +[wait time="4000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[movie storage="CREDITS.mp4.mp4" ] +[wait time="500" ] +[stopbgm ] +[wait time="500" ] +[jump storage="title_screen.ks" target="*title" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_12.ks new file mode 100755 index 0000000..1dc177f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_12.ks @@ -0,0 +1,40 @@ +[_tb_system_call storage=system/_C8_12.ks] + +*C8_12 + +[stopbgm ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Just who was the girl...?[p] +Cheryl? Or...[p] +Was it that woman's daughter...?[p] +Concerning the incidents that have occurred in this town...[p] +No, they cannot be called incidents, but instead concerning this enigmatic situation, [p] +I have not found one piece of conclusive evidence and that irritates me.[p] +And there is uneasiness about the loss of my only partner.[p] +She must be frightened somewhere, Cheryl.[p] +That eerie figure of the girl..."[p] +Several feelings of discontent run throughout Cybil's mind.[p] +"That Dahlia might know something.[p] +However...the destination that she indicated is this place.[p] +Rather than returning to the church, it would be best to search here."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_08-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil had returned to the first floor to get the key to the hospital rooms, but then she noticed a door that had been left open.[p] +Creeeeek...creeeeek...[p] +The door sways on its hinges as the result of wind blowing from somewhere.[p] +This draws Cybil's attention, and she moves toward the door.[p] +"This is..."[p] +This door was unmistakably locked and not open just before.[p] +Cybil looks in the doorway...and at the same time gasps.[p] + + +[tb_hide_message_window ] +[jump storage="C8_13.ks" target="*C8_13" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_13.ks new file mode 100755 index 0000000..b185212 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_13.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C8_13.ks] + +*C8_13 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_08-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Ah..."[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C8_14.ks" size="12" target="*C8_14" x="20" y="150" text="A ) There is a staircase leading to the basement." ] +*C8_14 + +[glink color="red" storage="C8_15.ks" size="12" target="*C8_15" x="20" y="180" text="B ) There is a blinding light." ] +*C8_15 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_14.ks new file mode 100755 index 0000000..a51afcd --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_14.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C8_14.ks] + +*C8_14 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_08-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +There was not a room there.[p] +Just inside the doorway there was a staircase leading to the basement.[p] +It is not lit, so from her position Cybil cannot judge how far down it goes.[p] +Upon first glance, Cybil senses that this door was not opened by Harry.[p] +"From the inside...[p] +Someone...came up the stairs..."[p] +And then she became sure of this.[p] +There was a large bloodstain on the knob on the inside of the door...[p] + + +[tb_hide_message_window ] +[jump storage="C9_1.ks" target="*C9_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_15.ks new file mode 100755 index 0000000..70fabca --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_15.ks @@ -0,0 +1,99 @@ +[_tb_system_call storage=system/_C8_15.ks] + +*C8_15 + +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="WHITE.gif" ] +[stopbgm ] +[playse storage="04_-_Fog_Noiz.ogg" loop="true" ] +[bg time="3000" method="crossfade" storage="cybil_08-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The blinding light falls all over Cybil's body.[p] +Cybil lost her ability to see instantly, and had no idea whether her eyes were opened or closed.[p] +As Cybil's sight finally began to return to her, she felt the wind on her skin. [p] +From these two senses, she could tell that she was now outside.[p] +She doesn't sense any people...[p] +The chirping of birds...[p] +A nostalgic scent...[p] +In front of her, an area of flowerbeds spreads out.[p] +It is a scene that she has seen somewhere before.[p] +Cybil begins to walk.[p] +And then, at some point, she began to run.[p] +She passes through the trees, and once she climbed a small hill, her field of vision once again expanded.[p] +There is a cemetery.[p] +Cybil finally remembers.[p] +This is the place where her grandparents are resting.[p] +When she was young, her parents often brought her here.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_08-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Next to her grandparents graves...[p] +Many people in black have gathered.[p] +The sobbing of the people dressed in mourning clothes can be heard.[p] +Everyone is familiar.[p] +Her mother and father...[p] +Her three year younger sister...[p] +"What's wrong?[p] +Did something happen?"[p] +None of them answer.[p] +The police chief of Brahms...[p] +Fellow officers...[p] +And Sally...[p] +"Hey, Sally?[p] +Who passed away?"[p] +None of them answer.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_08-14.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The sacred ceremony is proceeding without delay.[p] +A magnificent casket is brought out by several men, and then it is gently lowered into a hole that was prepared in advance.[p] +Sally is whispering to Cybil's mother in a low voice.[p] +"I told her just think about what might happen...[p] +I recommended that she use a car for transportation.[p] +When pulling over violators, many accidents have happened...[p] +I just cannot believe that this could have happened to her..."[p] +Sally says this and then falls silent.[p] +"What?[p] +What are you saying?[p] +I am right here.[p] +Notice me..."[p] +Cybil tries as hard as she can to try and make someone notice her, but no matter what she does no one does.[p] +Her name has been engraved on the tombstone.[p] +"Am I dead?[p] +Am I dead?[p] +Someone tell me..."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_08-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Between the people dressed in black...[p] +There is a girl wearing a white one piece dress standing on the dark green grass, only half visible.[p] +She is just a figure, and only half of her face can be seen, but it is a familiar one.[p] +Everything becomes bathed in white.[p] +The girl's face sways as if it were floating in the air.[p] +And then, the girl softly calls Cybil's name.[p] +Before long, nothing else appeared in Cybil's eyes.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[stopse ] +[wait time="2000" ] +[playbgm loop="true" storage="Silence_End.ogg" ] +[bg time="500" method="crossfade" storage="Silent-Hill-Play-Novel.gif" ] +[wait time="4000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[movie storage="CREDITS.mp4.mp4" ] +[wait time="500" ] +[stopbgm ] +[wait time="500" ] +[jump storage="title_screen.ks" target="*title" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_2.ks new file mode 100755 index 0000000..d955605 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_2.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_C8_2.ks] + +*C8_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_08-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It was...[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[glink color="red" storage="C8_3.ks" size="12" target="*C8_3" x="20" y="150" text="A ) unmistakably Harry." ] +*C8_3 + +[glink color="red" storage="C8_4.ks" size="12" target="*C8_4" x="20" y="180" text="B ) an unfamiliar man." ] +*C8_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_3.ks new file mode 100755 index 0000000..4a27d73 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_3.ks @@ -0,0 +1,31 @@ +[_tb_system_call storage=system/_C8_3.ks] + +*C8_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_08-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And it was unmistakably Harry.[p] +"Harry!"[p] +Cybil's voice was a scream.[p] +Without backing away, she ran into the room, which had become hell-like.[p] +A piece of rubble enveloped in flames fell right in front of her.[p] + + +[tb_hide_message_window ] +[playse storage="BOOM.ogg" ] +[wait time="1000" ] +[playse storage="CYBIL_FALLS.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +"KYA!"[p] +Cybil had fallen back on her behind, but instantly stood up, moved around the obstacle, [p] +and proceeded further into the room.[p] +However, she had lost Harry.[p] +"Harry!"[p] +She once again yelled out his name.[p] + + +[tb_hide_message_window ] +[jump storage="C8_5_ENDING_A.ks" target="*C8_5_ENDING_A" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_4.ks new file mode 100755 index 0000000..1632b1f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_4.ks @@ -0,0 +1,23 @@ +[_tb_system_call storage=system/_C8_4.ks] + +*C8_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_08-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It is not Harry.[p] +It is a slightly plump middle aged man.[p] + +That man is holding what looks like a white paper bag to his chest and is running out of the room.[p] + +"Wait!"[p] + +Cybil screams.[p] +The man glances toward her, but continues rushing out.[p] + +Cybil begins to run in order to chase him, but almost stumbles over something and then stops in her tracks.[p] + + +[tb_hide_message_window ] +[jump storage="C8_5_ENDING_A.ks" target="*C8_5_ENDING_A" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_5_ENDING_A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_5_ENDING_A.ks new file mode 100755 index 0000000..11639ed --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_5_ENDING_A.ks @@ -0,0 +1,81 @@ +[_tb_system_call storage=system/_C8_5_ENDING_A.ks] + +*C8_5_ENDING_A + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="cybil_08-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Someone is collapsed at her feet.[p] + + +[tb_hide_message_window ] +[stopse ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_08-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +A girl dressed in white clothing is lying face down, and her back moves up and down along with her breathing.[p] +Cybil stops, kneels down, and places her hand on the girl's shoulder.[p] +"Are you ok?[p] +If you stay here you will be burned to death.[p] +Hurry and get up!"[p] +The girl just remains face down and does not even try to look up.[p] +Cybil forcefully lifts the girl's shoulders up, and then her face freezes.[p] +The girl is the one that she was just traveling with...[p] +The girl's name suddenly rises up within her memory.[p] +"Cheryl."[p] +"Cheryl...why are you here...!"[p] +Cybil carries Cheryl's small body and heads for the exit.[p] +Cheryl has suffered serious burns on her entire body.[p] +If they don't get out quickly, then not only Cheryl, but Cybil as well will be burned to ash.[p] +Black smoke rises from Cheryl's white clothing.[p] +The girl is just barely conscious, and her face is pale.[p] +Part of her hair is burned, and her right cheek is red and swollen.[p] +Cybil sheds tears.[p] +The sounds of explosions resound from all directions, and the floor shakes and rumbles. [p] +Cybil holds the burned girl close to protect her and runs.[p] +In order to save the faint life in front of her, Cybil risks her own life.[p] +Cybil devotes herself completely to her current goal.[p] +And she considers this to be her duty.[p] +Cybil avoids debris as she heads towards the exit. [p] +At the same time she thinks.[p] +The man she just saw...[p] +He seems to have just abandoned this girl.[p] +And if that is the case...[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="3000" method="crossfade" storage="harry_18-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil finally arrives at the exit, and places her foot on the white staircase that extends in front of her.[p] +And then she races up it.[p] + + +[tb_hide_message_window ] +[playse storage="BOOM.ogg" ] +[bg time="250" method="crossfade" storage="WHITE.gif" ] +[bg time="3000" method="crossfade" storage="harry_18-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +From behind, the loudest explosion yet occurs.[p] +A sea of fire is just behind Cybil, and is closing in on her.[p] +As she climbs the long staircase, Cybil has the goal of reaching the light coming from above the ground. [p] +Or perhaps she just senses that it is her last hope, so she runs stronger and faster up the stairs.[p] +Cybil glances down at Cheryl's face.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[stopse ] +[playbgm loop="true" storage="Silence_End.ogg" ] +[bg time="500" method="crossfade" storage="Silent-Hill-Play-Novel.gif" ] +[wait time="4000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[movie storage="CREDITS.mp4.mp4" ] +[wait time="500" ] +[stopbgm ] +[wait time="500" ] +[jump storage="title_screen.ks" target="*title" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_6.ks new file mode 100755 index 0000000..f1daf36 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_6.ks @@ -0,0 +1,83 @@ +[_tb_system_call storage=system/_C8_6.ks] + +*C8_6 + +[tb_hide_message_window ] +[playse storage="HARRY_PAIN_NOISE.ogg" clear="true" ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil somehow manages to stand up, but staggers and falls back down onto the floor.[p] +However, she decides to summon the last of her strength in order to save the girl that she was moving with for a bit, Cheryl.[p] +She stands up again.[p] +And her entire body is beset with severe pain.[p] +But Cybil does not fall down.[p] +She presses her left hand to her chest and begins to walk with great effort.[p] +She follows the trail of the evil creature that came out of her, and escapes[p] +from the amusement park through the open door of a garage dump.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_08-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"A long staircase to the basement...[p] +Just where does it lead to?"[p] +She rests her hand on the wall, and from time to time squats down where she is standing, [p] +as she continues forward via her strong will.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="3000" method="crossfade" storage="harry_16-4_.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Eventually, a long corridor appears in front of her.[p] +The passage spreads out like a blood vessel of the town's underground.[p] +"Who could have made this?[p] +Am I being led somewhere?[p] +It's too late...[p] +My legs are unsteady and color is disappearing from my view.[p] +A monochrome underground passage...[p] +And from time to time a storm of mixed noise..."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_08-8.gif" ] +[playse loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +A warm breeze ruffles Cybil's blond hair.[p] +Somewhere far off, at the end of this passage, something is burning.[p] +It's dangerous. [p] +However, it's because it is dangerous that Cybil must all the more face it.[p] +The girl is being held prisoner.[p] +Up to this point, Cybil did not notice a single signal from the girl that she was with, and for this reason she is angry with herself.[p] +"When did I run into that small monster?[p] +At the school? [p] +The cafe?[p] +Or the bench?[p] +I tried to kill Harry.[p] +What of the unseen force that tried to make me stop him?"[p] + + +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="harry_16-4_.gif" ] +[bg time="250" method="crossfade" storage="cybil_08-8.gif" ] +[playse storage="BOOM.ogg" ] +[bg time="250" method="crossfade" storage="RED.gif" ] +[bg time="250" method="crossfade" storage="cybil_08-8.gif" ] +[wait time="1500" ] +[tb_show_message_window ] +An explosion.[p] +Light flashes from the front.[p] +And at the same time her cheeks become covered in heat.[p] +"It is close. [p] +Not far now.[p] +Something is happening.[p] +The door at the end of the passage is slightly open.[p] +If I can get in there..."[p] + + +[tb_hide_message_window ] +[jump storage="C8_7.ks" target="*C8_7" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_7.ks new file mode 100755 index 0000000..1ab1fcb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_7.ks @@ -0,0 +1,23 @@ +[_tb_system_call storage=system/_C8_7.ks] + +*C8_7 + +[tb_hide_message_window ] +[stopse ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[tb_show_message_window ] +Cybil thinks.[p] + + +[tb_hide_message_window ] +[wait time="1000" ] +[glink color="red" storage="C8_8.ks" size="12" target="*C8_8" x="20" y="120" text="A ) I can still make it in time...I've got to hurry." ] +*C8_8 + +[glink color="red" storage="C8_9.ks" size="12" target="*C8_9" x="20" y="150" text="B ) Wait, should I go in there..." ] +*C8_9 + +[glink color="red" storage="C8_10.ks" size="12" target="*C8_10" x="20" y="180" text="C ) Things will happen as they will..." ] +*C8_10 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_8.ks new file mode 100755 index 0000000..e701f32 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_8.ks @@ -0,0 +1,78 @@ +[_tb_system_call storage=system/_C8_8.ks] + +*C8_8 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"I can still make it in time.[p] +Someone is here.[p] +I sense them.[p] +I have made it here.[p] +I can still make it in time."[p] +Cybil collapses.[p] +With just only a bit further to go, Cybil realizes that she is not breathing.[p] +"The oxygen is..."[p] +Instead, her skin is burned to ash by the flames.[p] +Cybil crawls, she continues to crawl, and when she finally reaches a door...[p] +A man is in the center of the room...[p] +An unfamiliar girl is passing something to Harry...[p] +The scene fills Cybil's eyes.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playse loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_08-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Harry holds something dearly, at his chest...[p] +It is a baby.[p] +Harry holds it as if it is his own...[p] +Or maybe he is thinking of it as Cheryl...[p] +He smiles a bit.[p] +"It's a mistake..."[p] +Perhaps Cybil was the only one to realize this?[p] +"He must not accept that baby...[p] +It will go on forever...[p] +With the spinning of the world and time...[p] +The baby represents the beginning.[p] +It is a devil.[p] +Look into its eyes and you can tell.[p] +Look closely into its eyes.[p] +Harry.[p] +The baby's eyes are..."[p] +Cybil was unable to convey this to him.[p] +She could not even move, much less speak.[p] +The nightmare will begin again.[p] +A nightmare that cannot be stopped, even when it is known to be a nightmare.[p] +Cybil is headed to her death...[p] +Her vitality is rapidly fading.[p] + + +[tb_hide_message_window ] +[stopse ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The world is ending.[p] +Looking at it subjectively, the act of one's body dying is the same as the world dying.[p] +When their five senses no longer provide information, humans know the end of the world.[p] +The world is within the self, and also a part of the self.[p] +However, when Cybil lost consciousness for the last time...[p] +She knew a completely different truth than what she was expecting.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[stopse ] +[playbgm loop="true" storage="Silence_End.ogg" ] +[bg time="500" method="crossfade" storage="Silent-Hill-Play-Novel.gif" ] +[wait time="4000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[movie storage="CREDITS.mp4.mp4" ] +[wait time="500" ] +[stopbgm ] +[wait time="500" ] +[jump storage="title_screen.ks" target="*title" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_9.ks new file mode 100755 index 0000000..f6a5e09 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C8_9.ks @@ -0,0 +1,49 @@ +[_tb_system_call storage=system/_C8_9.ks] + +*C8_9 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Should I go...?[p] +Someone is trying to kill me...[p] +I must not go.[p] +I must not obey.[p] +I will stop.[p] +I have now realized... [p] +That this is madness."[p] +Cybil crumbles in the spot where she was standing.[p] +Flames burn through her clothes.[p] +And then they jump to Cybil's body.[p] +It's hot.[p] +But she can no longer move.[p] +The entire passage that Cybil is in, is enveloped in flames.[p] +She does not even know any way to get out.[p] +There is not even a place for her consciousness...[p] + + +[stopbgm ] +...........................[p] +The next day, in an article from a Brahms region paper:[p] +"Early this morning, a burned corpse that is thought to be a woman's was discovered on a path in the north Brahms forest.[p] +The body has severe external injuries, and parts of it were reduced completely to ash.[p] +It appears that identification of the body will take quite some time.[p] +Additionally, in the area around the body, there was no sign of fire, and no trace of gasoline, [p] +kerosene, or other oil based substances. [p] +For this reason, the Brahms Police Department is hurrying to identify the body, [p] +and has launched a full scale investigation into the cause of death..."[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[stopse ] +[playbgm loop="true" storage="Silence_End.ogg" ] +[bg time="500" method="crossfade" storage="Silent-Hill-Play-Novel.gif" ] +[wait time="4000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[movie storage="CREDITS.mp4.mp4" ] +[wait time="500" ] +[stopbgm ] +[wait time="500" ] +[jump storage="title_screen.ks" target="*title" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C9_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C9_1.ks new file mode 100755 index 0000000..e25e46a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C9_1.ks @@ -0,0 +1,60 @@ +[_tb_system_call storage=system/_C9_1.ks] + +*C9_1 + +[tb_hide_message_window ] +[stopbgm ] +[bg time="0" method="crossfade" storage="cybil_08-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil descends the long staircase while keeping one hand on the wall.[p] +"For what reason did someone make this?[p] +This staircase leading to the bowels of the earth, extending down from the first floor of what seemed like a normal hospital."[p] +She is paying very close attention to make sure not to lose her step.[p] +She gets the feeling that she has been descending for quite a long time.[p] +Suddenly, the staircase ends, and flat ground is then under her feet.[p] +Cybil almost tripped without realizing it.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="500" method="crossfade" storage="cybil_08-8.gif" ] +[wait time="2000" ] +[tb_show_message_window ] +It is hot.[p] +Somewhere, something is burning.[p] +To her front...[p] +Far off in front of her, a small red light can be seen.[p] +The red light is swaying...[p] +It wriggles like a hand waving someone to come forth.[p] +After the chilly lobby, the heat is unimaginable...[p] +The extraordinary heat feels almost as if magma from within the earth has arisen, [p] +and because of it, Cybil has to bend down as she walks from time to time.[p] +That room is not far now...[p] +Cybil's sleeves have caught fire.[p] +The fire is gradually spreading around her footing, and Cybil's entire body is engulfed in flames.[p] + + +[stopse ] +She may or may not have realized this...[p] +Cybil continues forward.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="3000" method="crossfade" storage="cybil_09-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +As she entered the room, she noticed two people, Dahlia and a girl dressed in blue.[p] +The two of them are facing each other amongst the blazing flames, staring at each other's expressions.[p] +When the two of them notice Cybil's presence, they turn to face her.[p] +Dahlia looks surprised and the girl looks calm.[p] +Their expressions are in great contrast to each other.[p] +Not a single word was spoken.[p] +Cybil approaches the two, reads something in the eyes of the girl, pulls her gun from a pocket, [p] +and then places the muzzle against Dahlia's forehead.[p] +...........................[p] + + +[tb_hide_message_window ] +[jump storage="C9_2.ks" target="*C9_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C9_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C9_2.ks new file mode 100755 index 0000000..051f072 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/C9_2.ks @@ -0,0 +1,37 @@ +[_tb_system_call storage=system/_C9_2.ks] + +*C9_2 + +[tb_hide_message_window ] +[stopbgm ] +[wait time="3000" ] +[playse loop="true" storage="BIKE_OUTSIDE_CAFE.ogg" ] +[bg time="500" method="crossfade" storage="cybil_09-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +When she came to, Cybil was sleeping on a small bench in the cafe.[p] +Cheryl is standing next to her, gazing out the window at the steadily falling snow.[p] +A bike is waiting outside of the cafe for Cybil. Its engine is running.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="cybil_01-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cheryl...smiles brightly at Cybil, opens the door of the cafe, and disappears into the fog.[p] +Cybil runs out after her.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[wait time="1000" ] +[stopse ] +[playbgm loop="true" storage="Silence_End.ogg" ] +[bg time="500" method="crossfade" storage="Silent-Hill-Play-Novel.gif" ] +[wait time="4000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[movie storage="CREDITS.mp4.mp4" ] +[wait time="500" ] +[stopbgm ] +[wait time="500" ] +[jump storage="title_screen.ks" target="*title" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_1.ks new file mode 100755 index 0000000..1c6342b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_1.ks @@ -0,0 +1,73 @@ +[_tb_system_call storage=system/_H10_1.ks] + +*H10_1 + +[stopbgm ] +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="500" ] +[playse clear="true" storage="04_-_Fog_Noiz.ogg" loop="true" ] +[bg time="500" method="crossfade" storage="harry_10-1.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +The town has turned into that nightmarish world.[p] +It's as if the danger in this town increases with every second.[p] +In order to find Lisa, I turn on the flashlight on my chest and begin to run at full speed.[p] +I left the antique shop with the intention of reuniting with Lisa, but I discover that all the roads leading to the hospital are blocked.[p] +With no other choice, I enter the shopping mall "Town Center" in the shopping district.[p] + + +[tb_hide_message_window ] +[stopse ] +[bg time="3000" method="crossfade" storage="harry_10-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Inside, everything has naturally changed to the otherworld as well.[p] +I can hear the groans of monsters in the vicinity, and it would not be surprising if they attacked at any moment. [p] +The floor has changed to metal grating, and this building looks as if it has been left in ruins for several hundred years.[p] +Large monitors have been placed in the hall at the entrance to greet shoppers. [p] +After wandering around the first floor and finding nothing interesting, [p] +I begin heading up the powered down escalator. [p] +And at that moment...[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="MONITOR_STATIC.ogg" ] +[bg time="250" method="crossfade" storage="harry_10-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Suddenly, light overflows from out of the monitors in the hall.[p] +A bound Cheryl is displayed on the screens.[p] +"Daddy...Help me!"[p] +"Cheryl!"[p] +I turn around and run back down the escalator toward the first floor hall. [p] +The image of Cheryl on the monitors then begins to get more and more fuzzy, [p] +until it dissolves into video static on the picture tube.[p] +And then, in place of Cheryl, an eerie crest is displayed.[p] +It...[p] +It looked a lot like "that" which I saw in the courtyard of the elementary school.[p] +I pound on the monitors.[p] +I pound with all my strength, as if I believed that Cheryl is trapped inside the picture tube. [p] +However, Cheryl's image did not appear again.[p] + + +[tb_hide_message_window ] +[stopse ] +[bg time="0" method="crossfade" storage="harry_10-3-2.gif" ] +[wait time="1500" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I am convinced. [p] +Cheryl was definitely taken away by someone, and is being held by them, and she is waiting for me to rescue her.[p] +I must hurry, I say to myself.[p] +All right...[p] + + +[glink color="red" storage="H10_3.ks" size="12" target="*H10_3" x="20" y="150" text="A ) Search the second floor." ] +*H10_3 + +[glink color="red" storage="H10_4.ks" size="12" target="*H10_4" x="20" y="180" text="B ) Search the first floor." ] +*H10_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_10.ks new file mode 100755 index 0000000..68abd39 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_10.ks @@ -0,0 +1,13 @@ +[_tb_system_call storage=system/_H10_10.ks] + +*H10_10 + +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="500" ] +[glink color="red" storage="H10_11.ks" size="12" target="*H10_11" x="20" y="150" text="A ) move onto the steel plate." ] +*H10_11 + +[glink color="red" storage="H10_12.ks" size="12" target="*H10_12" x="20" y="180" text="B ) stay where I am..." ] +*H10_12 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_11.ks new file mode 100755 index 0000000..fb0ff49 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_11.ks @@ -0,0 +1,17 @@ +[_tb_system_call storage=system/_H10_11.ks] + +*H10_11 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After moving onto the steel plate, I discovered one problem with doing so. [p] +I can no longer tell where it is coming from.[p] +I can only go with my intuition.[p] +Just where it is going to appear from...[p] +I gamble.[p] + + +[tb_hide_message_window ] +[jump storage="H10_13.ks" target="*H10_13" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_12.ks new file mode 100755 index 0000000..546a116 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_12.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H10_12.ks] + +*H10_12 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I will not move from this position. [p] +The steel plate looks like it would be safe; however, [p] +I would not be able to sense its movements below me if I moved on top of it. [p] +I judged, that staying in this position is best for attacking.[p] +Finally...[p] +It is about to rise above the ground again.[p] +Just where is it going to appear from...[p] + + +[tb_hide_message_window ] +[jump storage="H10_17.ks" target="*H10_17" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_13.ks new file mode 100755 index 0000000..e8b6fff --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_13.ks @@ -0,0 +1,16 @@ +[_tb_system_call storage=system/_H10_13.ks] + +*H10_13 + +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="500" ] +[glink color="red" storage="H10_14.ks" size="12" target="*H10_14" x="20" y="120" text="A ) Behind" ] +*H10_14 + +[glink color="red" storage="H10_15.ks" size="12" target="*H10_15" x="20" y="150" text="B ) Front" ] +*H10_15 + +[glink color="red" storage="H10_16.ks" size="12" target="*H10_16" x="20" y="180" text="C ) Side" ] +*H10_16 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_14.ks new file mode 100755 index 0000000..52a1768 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_14.ks @@ -0,0 +1,25 @@ +[_tb_system_call storage=system/_H10_14.ks] + +*H10_14 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I listened carefully.[p] +I wagered that it is coming from behind.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="141" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +I spin around and fire the rifle.[p] +It had just appeared there and my first shot went right through its head.[p] +It exploded like a piece of fruit exploding, and liquid with a revolting color and horrible smell began to flow around it.[p] +I pursue it as it begins to try and escape back into the ground, firing the rifle on this deserted floor of the Town Center.[p] + + +[jump storage="H10_20.ks" target="*H10_20" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_15.ks new file mode 100755 index 0000000..4278e53 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_15.ks @@ -0,0 +1,47 @@ +[_tb_system_call storage=system/_H10_15.ks] + +*H10_15 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The front...[p] +I hold the rifle low, and aim at the area where I think it will come out with my finger poised on the trigger.[p] + + +[tb_hide_message_window ] +[playse storage="CATERPILLAR_ACID.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +I pulled the trigger at the same time I heard it come up out of the ground.[p] +However...[p] +The bullet just flies through the air.[p] +Once I realized this it was already too late.[p] +Its giant body was towering over me from behind, with its tusks already[p] +brimming with poison, and then that poisonous liquid fell upon my raised arm.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="132" y="116" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +Ow...![p] +I immediately turned, aimed at its abdomen, and fired.[p] +Luckily the poison liquid only burned my jacket, and did not reach my skin.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="132" y="116" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +I pulled the trigger over and over until I ran out of bullets. [p] +As its screams echoed, the only that kept me going as I was about to pass out was......[p] +Cheryl's smiling face in my memories.[p] + + +[jump storage="H10_20.ks" target="*H10_20" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_16.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_16.ks new file mode 100755 index 0000000..2472e29 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_16.ks @@ -0,0 +1,35 @@ +[_tb_system_call storage=system/_H10_16.ks] + +*H10_16 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="500" ] +[tb_show_message_window ] +From the side...[p] +I ready the rifle with my right hand. [p] +I can quickly attack to the left, but it will take a little time to attack to the right.[p] +So I wager on the left.[p] +I calm my breathing so that I will be able to fire as soon as I see it.[p] +However, it...[p] +It went against my prediction and appeared behind me.[p] +...I won't make it in time.[p] + + +[tb_hide_message_window ] +[playse storage="CATERPILLAR_ACID.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +As soon as I turned around a shower of poisonous liquid sprayed from its mouth and fell all over my face.[p] +"Ugh...!"[p] +I cannot even speak.[p] +I wipe my face with my hands.[p] +This time I felt the pain of burning on the palms of my hands.[p] +I aimed at it and pulled the trigger over and over. [p] +The sounds of an explosion and then a scream repeat over and over. [p] +Then a great tremor shakes the earth and it escapes underground.[p] +Without resting I stand.[p] +Because my intuition tells me that Cheryl is in danger.[p] + + +[jump storage="H10_20.ks" target="*H10_20" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_17.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_17.ks new file mode 100755 index 0000000..08be759 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_17.ks @@ -0,0 +1,13 @@ +[_tb_system_call storage=system/_H10_17.ks] + +*H10_17 + +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="500" ] +[glink color="red" storage="H10_18.ks" size="12" target="*H10_18" x="20" y="150" text="A ) Behind" ] +*H10_18 + +[glink color="red" storage="H10_19.ks" size="12" target="*H10_19" x="20" y="180" text="B ) Front" ] +*H10_19 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_18.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_18.ks new file mode 100755 index 0000000..106c625 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_18.ks @@ -0,0 +1,24 @@ +[_tb_system_call storage=system/_H10_18.ks] + +*H10_18 + +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I listened carefully.[p] +I wagered that it is coming from behind.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +I spin around and fire the rifle.[p] +It had just appeared there and my first shot went right through its head.[p] +It exploded like a piece of fruit exploding, and liquid with a revolting color and horrible smell began to flow around it.[p] +I pursue it as it begins to try and escape back into the ground, firing the rifle on this deserted floor of the Town Center.[p] + + +[jump storage="H10_20.ks" target="*H10_20" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_19.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_19.ks new file mode 100755 index 0000000..e830dfc --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_19.ks @@ -0,0 +1,48 @@ +[_tb_system_call storage=system/_H10_19.ks] + +*H10_19 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The front...[p] +I hold the rifle low, and aim at the area where I think it will come out with my finger poised on the trigger.[p] + + +[tb_hide_message_window ] +[playse storage="CATERPILLAR_ACID.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +I pulled the trigger at the same time I heard it come up out of the ground.[p] +However...[p] +The bullet just flies through the air.[p] +Once I realized this it was already too late.[p] +Its giant body was towering over me from behind, with its tusks already[p] +brimming with poison, and then that poisonous liquid fell upon my raised arm.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="132" y="116" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +Ow...![p] +I immediately turned, aimed at its abdomen, and fired.[p] +Luckily the poison liquid only burned my jacket, and did not reach my skin.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="132" y="116" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +I pulled the trigger over and over until I ran out of bullets. [p] +As its screams echoed, the only that kept me going[p] +as I was about to pass out was......[p] +Cheryl's smiling face in my memories.[p] + + +[jump storage="H10_20.ks" target="*H10_20" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_20.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_20.ks new file mode 100755 index 0000000..d0c4e8f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_20.ks @@ -0,0 +1,13 @@ +[_tb_system_call storage=system/_H10_20.ks] + +*H10_20 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[stopbgm ] +[wait time="500" ] +[tb_show_message_window ] +I leave the Town Center.[p] + + +[jump storage="H11_1.ks" target="*H11_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_21.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_21.ks new file mode 100755 index 0000000..02dfad3 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_21.ks @@ -0,0 +1,100 @@ +[_tb_system_call storage=system/_H10_21.ks] + +*H10_21 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_09-2-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +..................[p] +My field of vision is swaying...[p] +I pressed my back to a wall and steadily slid down, until I reached the cold floor.[p] +The shadows of several of the items in the room expand and contract as the light moves.[p] +It is as if a great number of spirits are laughing at me.[p] +Eventually those shadows pounce on me.[p] +The bodiless beings bind my hands and feet, and corner me until I am unable to move.[p] +I cannot speak.[p] +One long shadow extends a tentacle towards my neck.[p] +Please stop,[p] +I implore.[p] +I hold my both of my palms up, but the shadow passes through the areas between my fingers and reaches my neck.[p] +I try to speak but only a gasp comes out that will not reach Cybil.[p] +Finally, activity in my brain begins to stop due to a lack of oxygen.[p] +I saw stars in my eyes, and then nothing at all. [p] +I lost consciousness as if I were just going to sleep.[p] +..................[p] +My body is freezing.[p] +Where am I...?[p] +I cannot focus my eyes.[p] +That's right...this is the antique shop...[p] +I am sitting on the floor with my back against the cold wall. [p] +I must have dozed off for a bit.[p] +My fingers are as cold as ice, and so I cannot move them normally.[p] +While chasing around after Cheryl, fatigue must have been building up without me realizing it.[p] +However, this is no time to be sleeping.[p] +Oh, I wonder how Cybil is doing?[p] +I look around the room, and see that the eerie passage that was hidden behind the shelf is still open just as it was before.[p] +Cybil is still in there.[p] +When she comes out, I will have a word with her...[p] +I hope she is ok.[p] +It seems like quite a bit of time has passed.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +I heavily stand and check the gun in my pocket. [p] +I then stand at the entrance of the completely dark passage.[p] +I have only three bullets left.[p] +I cannot afford to waste any.[p] +My breathing breaks the silence.[p] +I get out the gun and hold it near my temple, with it aimed at the stomach of that dark demon, [p] +and then I begin to walk forward.[p] +I am worried about Cybil's safety, so I am guided forward by my quivering feet.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After walking for a bit, I sensed light coming from somewhere other than the flashlight on my chest.[p] +I leisurely turn off my flashlight and see that something is shining at the end of the passage.[p] +I rush forward. [p] +I am running toward the light, not unlike how a small insect would.[p] +Something is there.[p] +Is Cybil all right?[p] +Or will I have to confront a monster again?[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="500" method="crossfade" storage="harry_10-7.gif" ] +[playse loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +There was a room at the end of the passage.[p] +As I enter the room, the light is so dazzlingly bright that I have to shield my eyes with the back of my hand.[p] +There is a simple altar on the wall to the right of where I entered the room.[p] +A large flame is coming off of a thick candle, and green smoke is billowing from it.[p] +Everything in the room was shaking in the light from that flame.[p] +"What...is this place...?"[p] +Once my eyes adjusted to the light, my line of sight jumped to an unbelievable sight.[p] + + +[tb_hide_message_window ] +[stopse ] +[bg time="500" method="crossfade" storage="harry_10-8.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +At first, I thought it was just a well made doll.[p] +A mannequin with a red shirt on...[p] +It was on its back, lying in a pool of red liquid.[p] +But...I soon understood what it was.[p] +Cybil.[p] +I softly call to her.[p] +Her light green shirt had been stained crimson by the flow of red liquid from the back of her neck.[p] + + +[jump storage="H10_22.ks" target="*H10_22" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_22.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_22.ks new file mode 100755 index 0000000..ee447e1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_22.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H10_22.ks] + +*H10_22 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_10-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I was completely confused.[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H10_23.ks" size="12" target="*H10_23" x="20" y="150" text="A ) Rush to Cybil's side." ] +*H10_23 + +[glink color="red" storage="H10_24.ks" size="12" target="*H10_24" x="20" y="180" text="B ) Step back and run away." ] +*H10_24 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_23.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_23.ks new file mode 100755 index 0000000..ead0eb7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_23.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H10_23.ks] + +*H10_23 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_10-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"...Cybil.[p] +...Cybil! Hold on!"[p] +I shake her shoulders.[p] +But she does not respond.[p] +"Why has this happened...!"[p] +I cover her dead body.[p] +Her cold body.[p] +Lost in hopelessness, I lost consciousness again.[p] + + +[jump storage="H10_25.ks" target="*H10_25" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_24.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_24.ks new file mode 100755 index 0000000..4075125 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_24.ks @@ -0,0 +1,31 @@ +[_tb_system_call storage=system/_H10_24.ks] + +*H10_24 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_10-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Something is in this room...[p] +I became frightened and left.[p] + + +[tb_hide_message_window ] +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I head back to the passage that I just came through.[p] +"Dam...Dammit...!"[p] +My flashlight won't turn on.[p] +It seems to be broken.[p] +I continue to run through the darkness.[p] +There is no source of light in front of or behind me to tell me which way I am going.[p] +After running for a bit I thought, was it really this far to the antique shop?[p] +Even though I am moving, I do not feel like I am moving forward.[p] +I hallucinate that the corpse of Cybil is pulling at my feet and won't let go... [p] +Perhaps, I will end up running on this moving floor forever.[p] +Finally, my consciousness grows distant, and I fall to the cold hard floor and pass out once again...[p] + + +[jump storage="H10_25.ks" target="*H10_25" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_25.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_25.ks new file mode 100755 index 0000000..4a888fe --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_25.ks @@ -0,0 +1,117 @@ +[_tb_system_call storage=system/_H10_25.ks] + +*H10_25 + +[tb_hide_message_window ] +[playse loop="true" storage="CLOCK.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +...rry? Are you OK?[p] +Harry?[p] +Harry?[p] +..............................[p] +Where am I?[p] +Harry.[p] +Lisa...[p] +Then I'm in the hospital.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[bg time="500" method="crossfade" storage="harry_09-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +You were having a bad dream.[p] +Was I?[p] +Hey, you don't look too good.[p] +Are you OK?[p] +I'm fine.[p] +Nothing you need to worry about.[p] +Well, if you're sure.....[p] +Lisa......[p] +Do you know a woman named Dahlia Gillespie?[p] +Oh yeah, that crazy Gillespie lady.[p] +She's kind of famous around here.[p] +She never sees anybody, so I don't know that much about her.[p] +But I heard her kid died in a fire, and supposedly she's been crazy ever since.[p] +Well, she says the town is being devoured by the darkness.[p] +Do you have any idea what she's talking about?[p] +The town...devoured by the darkness.[p] +Yes, I think I do.[p] +Before this place was turned into a resort, the townspeople here were on the quiet side.[p] +Everybody followed some kind of queer religion...[p] +Weird occult stuff...[p] +Black magic, that kind of thing.[p] +As young people moved away, the people figured they'd been summoned by the gods. [p] +Evidently, things like that used to happen around here all the time.[p] +Before the resort, there wasn't really anything else out here.[p] +Everyone was so flipped out. [p] +Gotta blame it on something.[p] +Then a lot of new people came in and everybody clammed up about it.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_09-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +A cult...[p] +Last time I heard anything about it was, gosh, years ago...[p] +When several people connected with developing the town died in accidents.[p] +People said it was a curse.[p] +Oh, I'm sorry. I'm rambling...[p] +I'll shut up.[p] +...............................[p] +No...it's all right.[p] +Hey, Harry.[p] +What happened...to your hand...?[p] +Oh, this...[p] +I just hurt it a little bit.[p] +Is it OK?[p] +Yeah...just a scratch...[p] +Nothing major...[p] +Even if it is just a scratch there is a lot of blood...[p] +If we don't look after it soon...[p] +It's OK...[p] +Please don't touch it.[p] +...Why are you so angry?[p] +...Sorry.[p] +...But this does not concern you.[p] +...I don't want to get you mixed up in this...[p] +...I'm sorry...[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[stopse ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The reverberation of Lisa's "I'm sorry" remained in my ears.[p] +I wonder how long had I been asleep? [p] +I found myself in that antique shop again, lying face down in the same position I was in just a short while ago.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_09-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Was that another dream?[p] +Did I pass out again?[p] +I don't want to think so, but maybe this is all just going on in my head.[p] +I could have had a car accident, and now I'm lying unconscious in a hospital bed...[p] +I don't know what's real anymore...[p] +Cybil's body has vanished. [p] +She is gone, almost as if she was absorbed into the concrete floor.[p] +Maybe Cybil never came here in the first place?[p] +Just what did I see...[p] +A hallucination? [p] +A delusion?[p] +I want to talk to Lisa.[p] +She knows something.[p] +She is holding some secret.[p] +I will go to see her.[p] +Keeping one hand on the wall to support myself, I stumble out of the antique shop.[p] + + +[jump storage="H11_15.ks" target="*H11_15" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_3.ks new file mode 100755 index 0000000..e7707dd --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_3.ks @@ -0,0 +1,25 @@ +[_tb_system_call storage=system/_H10_3.ks] + +*H10_3 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The second floor is more brutal that first, and is completely deserted.[p] +However, I am paying attention. [p] +I can hear a sound like a liquid substance splashing from somewhere.[p] +I can sense that something that is not human is there.[p] +I turn toward the direction of the noise, and began to run.[p] +And then, I discover the source of the noise.[p] +As soon as I step there...[p] + + +[playse storage="HARRY_PAIN_NOISE.ogg" ] +The section of the floor that I was standing on, gives way and falls with me on top of it.[p] +I scream almost right away.[p] +Although, I just fell one floor, strangely enough I am not hurt.[p] +The floor of the somewhat wide room is sandy, and it is most certainly what cushioned my fall.[p] + + +[jump storage="H10_5.ks" target="*H10_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_4.ks new file mode 100755 index 0000000..81aa974 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_4.ks @@ -0,0 +1,23 @@ +[_tb_system_call storage=system/_H10_4.ks] + +*H10_4 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Instead of going up to the second floor, I decided to check out the first floor.[p] +Dilapidated department stores can be seen through the metal gratings. [p] +Everything is scattered about, and a giant spider web bigger than any I have ever seen, stretches throughout the area.[p] +I walked along the fence that bordered the first floor. [p] +After passing by a show window with mannequins, I came to a walled-off space.[p] +Sand is spread all over the open area inside, and it is lit by incandescent light from above. [p] +At first glance I thought it was outside.[p] +There, appears to be a high ceiling that can not be seen so well in the dark.[p] +There is a circular hole in one of the metal gratings that surrounds the area. [p] +From there, I can enter the area.[p] +I bent down and stepped into the walled-off area.[p] +Upon moving in just a bit, I find...a rifle.[p] + + +[jump storage="H10_5.ks" target="*H10_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_5.ks new file mode 100755 index 0000000..b5f58c9 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_5.ks @@ -0,0 +1,47 @@ +[_tb_system_call storage=system/_H10_5.ks] + +*H10_5 + +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_10-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I pick up the rifle at my feet, and try readying it.[p] +As I do so, an unspeakably unpleasant tremor comes from below me, and it shakes my entire body.[p] +It is not something that I can see. [p] +I decide this because I felt it only from below me. [p] +I can clearly tell that something with a long body, like a caterpillar, is moving around below me.[p] +As I move, it moves in the same direction. [p] +So it is obvious that it is aiming for me as it moves.[p] +And then it shows itself.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It is a giant caterpillar about 5 meters long. [p] +It sprays a green liquid from its fierce tusk-covered mouth. [p] +I can tell that the liquid is poisonous just from looking at it. [p] +And that it is definitely being discharged towards me.[p] + + +[tb_hide_message_window ] +[playse storage="CATERPILLAR_ACID.ogg" ] +[wait time="1000" ] +[tb_show_message_window ] +I did not dodge it in time, so some of that liquid got on my arm.[p] +The pain is sharp.[p] +Red is rising up where the poisonous liquid got on me, as it is dissolving the components of my skin.[p] +Damn...![p] + + +[tb_hide_message_window ] +[glink color="red" storage="H10_7.ks" size="12" target="*H10_7" x="20" y="150" text="A ) Fire the rifle." ] +*H10_7 + +[glink color="red" storage="H10_8.ks" size="12" target="*H10_8" x="20" y="180" text="B ) Run." ] +*H10_8 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_7.ks new file mode 100755 index 0000000..9f269a6 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_7.ks @@ -0,0 +1,27 @@ +[_tb_system_call storage=system/_H10_7.ks] + +*H10_7 + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I am in danger now.[p] +I once again ready the rifle that I just picked up.[p] +And then I rain bullets into the creature that has appeared above ground.[p] + + +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +Green fluid began to leak from its abdomen, so it twisted its large body and once again burrowed underground.[p] +A steel plate is conveniently lying in the middle of the area. [p] +If I can just get on top of it, then I should be able to avoid direct attack...[p] +However...[p] +I...[p] + + +[jump storage="H10_10.ks" target="*H10_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_8.ks new file mode 100755 index 0000000..9231e17 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H10_8.ks @@ -0,0 +1,23 @@ +[_tb_system_call storage=system/_H10_8.ks] + +*H10_8 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="CATERPILLAR.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +[tb_hide_message_window ] +I've got to escape.[p] +I turned around.[p] +The only thing I am satisfied with, is getting a hold of the rifle.[p] +But I cannot find the hole in the fence that I just came through.[p] +Odd.[p] +I begin to run. [p] +However, it pursues me from under the ground with unthinkable speed.[p] +The tremors at my feet gradually get stronger and stronger.[p] +I fling my self to a stop, and notice a steel plate lying in front of me.[p] +However...[p] +I...[p] + + +[jump storage="H10_10.ks" target="*H10_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_1.ks new file mode 100755 index 0000000..a1fdd36 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_1.ks @@ -0,0 +1,80 @@ +[_tb_system_call storage=system/_H11_1.ks] + +*H11_1 + +[tb_hide_message_window ] +[playse storage="04_-_Fog_Noiz.ogg" loop="true" ] +[bg time="3000" method="crossfade" storage="harry_11-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Perhaps, the caterpillar from before was blocking my path to the hospital, as my route, [p] +which had been blocked until just before, was now restored.[p] +The entire town seemed like the insides of an enormous living thing.[p] +If a part of it is treated...then a part of it is destroyed.[p] +If a part of it disappears...then a part of it appears.[p] +I get the feeling that I am wandering about within a living organism that has become a labyrinth.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" clear="true" ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I open the gate to the hospital and then energetically open the door of the examination room.[p] +Inside, Lisa was waiting for me.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="1500" method="crossfade" storage="harry_09-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Harry!" [p] +She changes from looking completely exhausted and rushes over to me in an innocent, childlike way.[p] +"Glad you're OK."[p] +"Thank God you came back.[p] +I was scared to be here all alone."[p] +"I'm here now. [p] +I was worried, too.[p] +I'm real happy to see you."[p] +I lightly hug Lisa and gently draw away. [p] +I then speak while looking into her eyes.[p] +"Lisa, can you tell me how to get to the lake?"[p] +"The lake? [p] +You take Bachman Road."[p] +"The road's blocked."[p] +I recall what Cybil told me.[p] +"Well, that's the only way out there."[p] +"Are you sure?[p] +There's gotta be another way."[p] +Lisa places her hand on her chin and thinks for a bit. [p] +Then, her eyes open wide as if she has realized something.[p] +"Wait, I just remembered something."[p] +"What?"[p] +"There's a water works over by my old elementary school.[p] +It's been abandoned for years.[p] +There's an underground tunnel out there used for inspections, or something![p] +I remember hearing it runs all the way to the lake!"[p] +"Really?! You think I can get to the lake from there?"[p] +"I've never been down in there myself, so I'm not positive.[p] +Besides, it's all fenced off to keep people out."[p] +"If there's a chance, I've got to try."[p] +Lisa embraces me again just as I think that her face is beginning to look tearful.[p] +"Harry, don't go![p] +I don't want to be alone.[p] +It's so scary I can't stand it."[p] +This one room in an empty hospital.[p] +In this state in which monsters could kick in the door and enter at any time,[p] +she has no weapons with which to defend herself with.[p] +So her being gripped with fear is only natural.[p] +What should I do?[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H11_3.ks" size="12" target="*H11_3" x="20" y="150" text="A ) Take Lisa with me." ] +*H11_3 + +[glink color="red" storage="H11_4.ks" size="12" target="*H11_4" x="20" y="180" text="B ) Leave Lisa here." ] +*H11_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_10.ks new file mode 100755 index 0000000..ebc07ac --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_10.ks @@ -0,0 +1,22 @@ +[_tb_system_call storage=system/_H11_10.ks] + +*H11_10 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="FLOATSTINGER.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I must focus on only one target.[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H11_11.ks" size="12" target="*H11_11" x="20" y="120" text="A ) Abdomen" ] +*H11_11 + +[glink color="red" storage="H11_12.ks" size="12" target="*H11_12" x="20" y="150" text="B ) Wings" ] +*H11_12 + +[glink color="red" storage="H11_13.ks" size="12" target="*H11_13" x="20" y="180" text="C ) Head" ] +*H11_13 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_11.ks new file mode 100755 index 0000000..42bd109 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_11.ks @@ -0,0 +1,24 @@ +[_tb_system_call storage=system/_H11_11.ks] + +*H11_11 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="FLOATSTINGER.gif" ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="136" y="88" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +While dodging it, I point barrel of the gun at the soft area below its chest.[p] +It adeptly uses it large wings to pursue me, but eventually its strength runs out and it falls between two buildings.[p] + + +[tb_hide_message_window ] +[playse storage="MONSTER_SOUND.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Green liquid leaks from its insides, and its screams echo throughout the town.[p] + + +[jump storage="H11_14.ks" target="*H11_14" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_12.ks new file mode 100755 index 0000000..561dfea --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_12.ks @@ -0,0 +1,36 @@ +[_tb_system_call storage=system/_H11_12.ks] + +*H11_12 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="FLOATSTINGER.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I aim at its wings. [p] +It wings are so large that even if I did blow a hole in one that it would not make much of a difference.[p] +The base of its wings...[p] +If I destroy the joint at the base of its wings, then they will no longer function.[p] +I adjust my aim.[p] +However, aiming at such a small area is quite difficult for an amateur like me.[p] +Besides, my opponent can freely fly in the sky, which makes me think that the shot is near impossible.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="136" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +While dodging it, I point barrel of the gun at the soft area below its chest.[p] +It adeptly uses it large wings to pursue me, but eventually its strength runs out and it falls between two buildings.[p] + + +[tb_hide_message_window ] +[playse storage="MONSTER_SOUND.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Green liquid leaks from its insides, and its screams echo throughout the town.[p] + + +[jump storage="H11_14.ks" target="*H11_14" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_13.ks new file mode 100755 index 0000000..ef63359 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_13.ks @@ -0,0 +1,58 @@ +[_tb_system_call storage=system/_H11_13.ks] + +*H11_13 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="FLOATSTINGER.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I aim at its head.[p] +I rest the heavy rifle on my shoulder, and while being careful not to let any sweat get in my eyes, [p] +I place my finger on the trigger.[p] +Like many creatures, this monster has a brain.[p] +That is what I will shoot and destroy.[p] +But my target is quiet narrow and small.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +The sound of my first shot reverberates into the night.[p] +But the bullet just grazes its head and disappears off into the darkness.[p] +"Damn...!"[p] +But I do not give up.[p] +I must get closer to my opponent.[p] +...But, if I draw it in then I must be ready.[p] +As doing so would be accompanied by danger.[p] + + +[tb_hide_message_window ] +[playse storage="CATERPILLAR_ACID.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +I avoid a shower of poison.[p] +Fortunately the wind has begun to blow. [p] +To adjust its wings to the wind takes all of its strength, and it appears to be having a difficult time attacking me.[p] +This is my chance.[p] +I once again steady my aim.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="137" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="137" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[stopbgm ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then, I pull the trigger twice in a row.[p] +In that moment, its head vanished from its body all at once.[p] +Without its control tower, those wings and poison tusks were just that, and they fell like a rag between the buildings.[p] + + +[jump storage="H11_14.ks" target="*H11_14" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_14.ks new file mode 100755 index 0000000..379438a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_14.ks @@ -0,0 +1,13 @@ +[_tb_system_call storage=system/_H11_14.ks] + +*H11_14 + +[tb_hide_message_window ] +[stopbgm ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The nightmare still continues...[p] + + +[jump storage="H12_1.ks" target="*H12_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_15.ks new file mode 100755 index 0000000..67a7b38 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_15.ks @@ -0,0 +1,115 @@ +[_tb_system_call storage=system/_H11_15.ks] + +*H11_15 + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="1000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse clear="true" storage="DOOR_OPEN.ogg" ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I open the gate to the hospital, and then, energetically open the door of the examination room.[p] +Inside, Lisa is waiting for me.[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="harry_09-7.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +"Harry!" [p] +She changes from looking completely exhausted and rushes over to me in an innocent childlike way.[p] +"Glad you're OK."[p] +"Thank god you came back![p] +I was scared to be here all alone!"[p] +"I'm here now. I was worried, too.[p] +I'm real happy to see you."[p] +I lightly hug Lisa and gently draw away. [p] +I then speak while looking into her eyes.[p] +"Lisa...have you seen a police woman named Cybil?"[p] +"Cybil...?[p] +That is the first time I have heard that name...[p] +I have not seen her... [p] +Since the town has become like this, I have not met any humans other than you."[p] +I was irritated that I didn't understand anything that was going on, so I loudly clicked my tongue.[p] +"What's wrong Harry? [p] +You don't seem yourself."[p] +"Sorry…[p] +I just cannot see the truth. [p] +Even talking to you now, I wonder if it isn't just a delusion."[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[bg time="850" method="crossfade" storage="harry_09-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Lisa looks a bit sad.[p] +"I am me.[p] +Nothing has changed.[p] +I have just been waiting for you here all along."[p] +Saying nothing, I just looked at Lisa.[p] +While we were talking, I couldn't be sure if that I was currently sitting here, or actually speaking.[p] +My voice and my existence were beginning to disappear into the dry air in the room...[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[wait time="1000" ] +[bg time="500" method="crossfade" storage="harry_07-7.gif" ] +[bg time="850" method="crossfade" storage="harry_11-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then, the door opened, and someone came in.[p] +Doctor Michael Kaufmann.[p] +Yes.[p] +He definitely said that he was a doctor at this hospital.[p] +"What are you doing?"[p] +Lisa took a deep breath and half smiled to greet him.[p] +"This is Harry.[p] +His daughter has become lost in this town."[p] +"He already told me that. [p] +Have you found her?"[p] +No, I shook my head from side to side.[p] +"Harry, do you know Michael?"[p] +"Yeah, when I first visited this hospital I met him once."[p] +I recalled the sight of him holding me at gunpoint.[p] +"Weren't you leaving town?"[p] +I asked sarcastically.[p] +"It was no good.[p] +All the roads are blocked.[p] +It is impossible to get out."[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +The three of us just remained silent.[p] +"I grew up in this town.[p] +I know this area.[p] +As far as I could see, all the roads leading out of town have become precipitous cliffs or were blocked with large boulders.[p] +We are completely isolated."[p] +Lisa's smile disappeared.[p] +#Lisa +"Well...what are we going to do?" [p] +# +"We should start thinking about that. [p] +I am going to get some sleep..."[p] +With that, Kaufmann left the room.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="harry_07-7.gif" ] +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +"Where are you going?"[p] +"To the director's office. [p] +He often sleeps there."[p] +Lisa answered for him.[p] + + +[jump storage="H12_6.ks" target="*H12_6" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_3.ks new file mode 100755 index 0000000..b60f3f7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_3.ks @@ -0,0 +1,40 @@ +[_tb_system_call storage=system/_H11_3.ks] + +*H11_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_09-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I speak.[p] +"How about coming with me?[p] +This may not be the safest place in the world either. [p] +I can't promise you anything, but I'll do my best to protect you."[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[bg time="500" method="crossfade" storage="harry_09-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"No...somehow I feel I'm not supposed to leave this place.[p] +Oh, Harry, I'm so scared...[p] +I'm cold."[p] +I waver. [p] +Is it ok for me to leave Lisa alone...[p] +But then, what will happen to Cheryl?[p] +Cheryl has only me to depend on.[p] +My concern for Cheryl cannot be compared with my concern for Lisa.[p] +After all...she is my daughter.[p] +"Look, just wait here a little longer.[p] +I'll be back as soon as I find my daughter."[p] +Perhaps those words rang cold for Lisa.[p] +But there is nothing that can be done.[p] +I must save my daughter.[p] +"Harry..."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_11-2.gif" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[jump storage="H11_5.ks" target="*H11_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_4.ks new file mode 100755 index 0000000..47f834e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_4.ks @@ -0,0 +1,26 @@ +[_tb_system_call storage=system/_H11_4.ks] + +*H11_4 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_09-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I waver. [p] +Is it ok for me to leave Lisa alone...[p] +But then, what will happen to Cheryl?[p] +Cheryl has only me to depend on.[p] +My concern for Cheryl cannot be compared with my concern for Lisa.[p] +And no matter what, she is my daughter.[p] +"Look, just wait here a little longer.[p] +I'll be back as soon as I find my daughter."[p] +Perhaps those words rang cold for Lisa.[p] +But there is nothing that can be done.[p] +I must save my daughter.[p] +"Harry......"[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_11-2.gif" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[jump storage="H11_5.ks" target="*H11_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_5.ks new file mode 100755 index 0000000..d37912e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_5.ks @@ -0,0 +1,49 @@ +[_tb_system_call storage=system/_H11_5.ks] + +*H11_5 + +[stopbgm ] +[playse storage="DOOR_CLOSE.ogg" ] +[playse storage="04_-_Fog_Noiz.ogg" loop="true" ] +[bg time="3000" method="crossfade" storage="harry_11-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I leave the hospital.[p] +The water supply installation near the elementary school...[p] +I was told that I could go through those sewers and reach the lake that Cheryl was heading toward.[p] +I must hurry.[p] +As I began to run, I felt something fly over my head.[p] +It looks like something is flying in circles in the sky above me, but it is dark so I cannot see it so well.[p] +I climb the metal stairs of the building across the street, and then head up to the roof.[p] + + +[tb_hide_message_window ] +[stopse ] +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[bg time="1500" method="crossfade" storage="harry_11-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"What...what is this...?"[p] +A giant moth...[p] +I guess I didn't completely kill it. [p] +That caterpillar that I shot at the Town Center has followed me here.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="FLOATSTINGER.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And it has matured. [p] +It dances against the black sky and is looking down on me.[p] +In addition to the poison that it can discharge from its mouth, it now has a stinger with which to stick me with.[p] +I'm in danger...![p] + + +[tb_hide_message_window ] +[glink color="red" storage="H11_7.ks" size="12" target="*H11_7" x="20" y="150" text="A ) Fire the rifle while avoiding it." ] +*H11_7 + +[glink color="red" storage="H11_8.ks" size="12" target="*H11_8" x="20" y="180" text="B ) Hide in the shadows of the buildings." ] +*H11_8 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_7.ks new file mode 100755 index 0000000..5c09f3e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_7.ks @@ -0,0 +1,16 @@ +[_tb_system_call storage=system/_H11_7.ks] + +*H11_7 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="FLOATSTINGER.gif" ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="136" y="82" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +I fire the rifle.[p] +However, it is adept in the air and evades my aim, leaving the bullet to hit only air before being swallowed by the darkness.[p] + + +[jump storage="H11_9.ks" target="*H11_9" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_8.ks new file mode 100755 index 0000000..4ce2843 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_8.ks @@ -0,0 +1,17 @@ +[_tb_system_call storage=system/_H11_8.ks] + +*H11_8 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="FLOATSTINGER.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I hid behind the water tower, and from the slight opening, I observed the gigantic monster.[p] +A monster that circles the sky in attempt to catch me. [p] +Using the water tower as a shield, I study its movements, and at the same time look for a vital point.[p] +Its head, with those poisonous tusks...[p] +Its abdomen, which contains a large amount of poisonous liquid...[p] +Its wings, which it can freely control...[p] + + +[jump storage="H11_9.ks" target="*H11_9" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_9.ks new file mode 100755 index 0000000..04c2421 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H11_9.ks @@ -0,0 +1,12 @@ +[_tb_system_call storage=system/_H11_9.ks] + +*H11_9 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="FLOATSTINGER.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Calm down", I told myself.[p] + + +[jump storage="H11_10.ks" target="*H11_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_1.ks new file mode 100755 index 0000000..f1ab94d --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_1.ks @@ -0,0 +1,76 @@ +[_tb_system_call storage=system/_H12_1.ks] + +*H12_1 + +[tb_hide_message_window ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="3000" method="crossfade" storage="harry_12-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After passing through the sewers connected to the water supply installation near the elementary school, [p] +I came up in the most popular part of Silent Hill, the lakeside tourist spot.[p] +However, in spite of this, there is no reason to expect anyone to be here. [p] +The area is wrapped in darkness, and in a condition in which it would be impossible to even walk around without a flashlight.[p] +First, I decide to enter "Annie's Bar", which lies on the road to the lake. [p] +As I approach the door, I notice what sounds like a struggle coming from the other side.[p] + + +[tb_hide_message_window ] +[playse clear="true" storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_12-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +[playbgm loop="true" storage="07_-_Dark_Corridors.ogg" ] +When I open the door, inside...Kaufmann is there. [p] +Doctor Michael Kaufmann, that is certainly what he said his name was.[p] +A monster has him cornered. [p] +His back is against the far wall of the bar, and he is out of breath.[p] +He did not notice me come into the bar, and looked as if he had lost all hope.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playse storage="GUNSHOT.ogg" ] +[bg time="250" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="harry_12-2.gif" ] +[wait time="2000" ] +[tb_show_message_window ] +I pointed my gun at the monster and fired.[p] +Even after the monster had died, with a cry like a metallic twisting,[p] +Kaufmann just stared into the air looking completely worn out.[p] + + +[tb_hide_message_window ] +[playse storage="MONSTER_SOUND.ogg" ] +[wait time="3000" ] +[playse storage="HARRY_PAIN_NOISE.ogg" clear="true" ] +[wait time="500" ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="3000" method="crossfade" storage="harry_12-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Are you OK?"[p] +As I spoke to him, he weakly stood up, brushed his pants twice and then slowly looked toward me.[p] +"Yeah, I guess so.[p] +But I'm beat.[p] +I thought I was a goner there.[p] +So, how'd it go?[p] +Did you find a way out?"[p] +"No. Not yet.[p] +How about you?"[p] +"Zip.[p] +But it's too soon to give up.[p] +This craziness can't go on forever.[p] +A military rescue squad should be here any time now.[p] +If they come through the town, we're home free."[p] +He looked at the darkness outside the window and clenched his fists.[p] +"I hope so."[p] +I say.[p] +"I better get going.[p] +This isn't the time to stand around flapping out gums."[p] +He fixed his collar, and then began to walk to the door.[p] +He walked as if he were incredibly hungry, and when he reached the door,[p] +I asked him the question that had been on mind for quite some time.[p] + + +[jump storage="H12_2.ks" target="*H12_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_10.ks new file mode 100755 index 0000000..1caac65 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_10.ks @@ -0,0 +1,22 @@ +[_tb_system_call storage=system/_H12_10.ks] + +*H12_10 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_12-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Kaufmann..."[p] +Kaufmann has shrunk into the corner of the hall, as if he was driven there. [p] +One of the walls is covered with a disgusting spatter, and he is already dead on the floor.[p] +Upon seeing his injury, I sank to the ground.[p] +I sat with my legs crossed on the hard tile floor, at a loss as to what to do.[p] +That girl is walking around and destroying everything she sees with the gun.[p] +However, that girl is not here now.[p] +I bury my face in my hands.[p] +I thought, please kill me soon.[p] +As each of the people in town are killed...[p] +I don't want to be the last one, please...kill me soon.[p] + + +[jump storage="H13_5.ks" target="*H13_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_2.ks new file mode 100755 index 0000000..3eadcb9 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_2.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H12_2.ks] + +*H12_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_12-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Kaufmann...[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H12_3.ks" size="12" target="*H12_3" x="20" y="150" text="A ) Ask him about Alessa." ] +*H12_3 + +[glink color="red" storage="H12_4.ks" size="12" target="*H12_4" x="20" y="180" text="B ) Show him the picture of Alessa." ] +*H12_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_3.ks new file mode 100755 index 0000000..be354f5 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_3.ks @@ -0,0 +1,22 @@ +[_tb_system_call storage=system/_H12_3.ks] + +*H12_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_12-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Do you know a girl called Alessa?"[p] +His hand, which he had placed on the doorknob, paused for a moment.[p] +And then he looked back at me.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +"No."[p] +Kaufmann quickly looked back at the door and left as if he were running away.[p] + + +[tb_hide_message_window ] +[jump storage="H12_5.ks" target="*H12_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_4.ks new file mode 100755 index 0000000..8ad26d4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_4.ks @@ -0,0 +1,31 @@ +[_tb_system_call storage=system/_H12_4.ks] + +*H12_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_12-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Do you know this girl?"[p] +His hand, which he had placed on the doorknob, paused for a moment.[p] +And then, he looked back at me.[p] +I hold the picture of Alessa in my hand.[p] +Upon seeing it, a look of horror appears on Kaufmann's face and he freezes.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +"You...just who in the hell are you...?"[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I was unable to understand the meaning of his question.[p] +In the next instant, Kaufmann turned, and then left the room as if he were sucked through the door.[p] + + +[jump storage="H12_5.ks" target="*H12_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_5.ks new file mode 100755 index 0000000..22b2f72 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_5.ks @@ -0,0 +1,111 @@ +[_tb_system_call storage=system/_H12_5.ks] + +*H12_5 + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +[stopbgm ] +Doctor Michael Kaufmann,[p] +He definitely has some secret.[p] +While I am not sure whether it is connected to me rescuing Cheryl or not, [p] +he knows the main reason why this town has undergone a transformation.[p] +I followed him so that he did not notice me.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="3000" method="crossfade" storage="harry_12-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +He races through the dark alleys. [p] +Perhaps it is because he is familiar with the geography here?[p] +The sound of the harsh wind blowing down from the mountains as it [p] +cuts through the eaves of the buildings, hides my footsteps and my presence.[p] +I continued to carefully tail him, making sure not to lose sight of him.[p] +Finally, his small figure opened the door of a certain building and he disappeared inside.[p] +He went into a motel.[p] +But not into one of the guest rooms.[p] +The door he went through, is one, that is off limits to outsiders, and only for use by employees.[p] +I press down on my heart, which feels like it is going to explode.[p] +With my left hand, open the door that Kaufmann just used, and head inside.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" clear="true" ] +[bg time="500" method="crossfade" storage="harry_12-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Inside, ancient dust is everywhere, and the room reeks of mildew.[p] +It looks to be a garage.[p] +Oil, a sprayer, tires, and such, have been placed on a dirty metal shelf.[p] +"Odd..."[p] +Kaufmann is nowhere to be found. [p] +There is only one other door in the room, and it is slightly open.[p] +He must have went through there into another room.[p] +However, I did not go after him right away. [p] +Instead, my attention turned to the motorcycle near the wall and I stopped.[p] + + +[tb_hide_message_window ] +[playse storage="CHAN.mp3" ] +[wait time="500" ] +[tb_show_message_window ] +The gas tank of the motorcycle differs from the rest of motorcycle, as it is oddly clean and shiny.[p] +The motorcycle is so covered in dust, that it is not possible to even distinguish what color it is.[p] +But I get the feeling that the gas tank area alone has been fiddled with by someone.[p] +I try gently opening the gas tank.[p] + + +[tb_hide_message_window ] +[playse storage="BIKE_GASTANK_SOUND.ogg" ] +[bg time="500" method="crossfade" storage="harry_12-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Inside the gas tank, there is a black vinyl bag that is protecting a small glass bottle. [p] +At the moment I was about to reach out to it, a familiar voice stopped me.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="500" method="crossfade" storage="harry_12-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Give me that!"[p] +When I turned, Kaufmann was just glaring at me, his face white with anger. [p] +His clenched fists are shaking with rage.[p] +"What is this?"[p] +"That's none of your business![p] +Instead of messing with that, how about coming up with a way to get out of here?"[p] +"Humph."[p] +"You shouldn't be hanging around here goofing off![p] +What do you think you are doing?[p] +You want to get yourself killed!?[p] +Get outta here!"[p] +Even if he had not said that I understood.[p] +I didn't know just how important this small bottle was to him, but I didn't think that it would help me to find Cheryl.[p] +So I gave it to him.[p] +"Okay, take it easy."[p] +"Unless you want to die, keep your mind on business. [p] +Got it?"[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[stopbgm ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Saying that, Kaufmann acts calm and leaves the garage.[p] +I think, "That guy's got to be involved with the local drug racket.[p] +Man, was he pissed.[p] +And in such a rush, too. [p] +That was probably dope in the bottle.[p] +Anyway, better let him do as he pleases.[p] +There's more than my life at stake."[p] +I then realize, that I am wasting time, and immediately leave the hotel.[p] + + +[jump storage="H13_1.ks" target="*H13_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_6.ks new file mode 100755 index 0000000..65d0f2c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_6.ks @@ -0,0 +1,114 @@ +[_tb_system_call storage=system/_H12_6.ks] + +*H12_6 + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It's cold. [p] +And not unexpected as it is snowing outside.[p] +But this room has no heating of any sort.[p] +I took off my jacket and went to put it on Lisa, but she shook her head from side to side.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="harry_09-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Isn't there any heating?"[p] +Lisa's eyes shifted to the heater in the back of the room.[p] +"I'm sorry.[p] +This worked until yesterday, but today it's broken.[p] +It's ironic."[p] +Lisa shrugged her shoulders.[p] +"But there should be an oil heater for use in the patient rooms in the reception area...[p] +I will go and get it."[p] +Lisa begins to stand but I stop her.[p] +"I will go and get it. [p] +You just sit tight."[p] +Lisa smiled.[p] +"You are kind."[p] +I pretended not to hear her as I left the room.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[playse storage="DOOR_CLOSE.ogg" ] +[stopbgm ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I take an audible breath.[p] +While I was talking to Lisa, I had become mentally tired. [p] +But I did find myself faintly attracted to her.[p] +An unexplainable irritableness took control of my feelings.[p] +I placed my hands on one of the two heaters lined up under the reception counter, [p] +and then was gripped with a strange sensation.[p] + + +[playse loop="true" storage="CLOCK.ogg" ] +[wait time="500" ] +I raised my head and looked around.[p] +In the dark gloomy lobby, there is only the sound of a large wall clock ticking away the passage of undeniable time.[p] +While listening to the irregular rhythm of that ticking sound, [p] +which was not unlike the irregular pulse of a patient just before they die, [p] +I completely forgot why I came to the lobby.[p] + + +[tb_hide_message_window ] +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +[wait time="1000" ] +Footsteps?[p] +I turned back, and as I approached the long corridor on the first floor, I saw it.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_12-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +At the end of the corridor, with the white light hitting her back from the window, [p] +the dark figure of a girl appeared out of the darkness.[p] +She appears to be facing me, and can see me.[p] +Cheryl?[p] +At the moment I began to approach, the figure vanished.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="harry_12-9.gif" ] +[playse storage="GUNSHOT.ogg" clear="true" ] +[wait time="500" ] +[tb_show_message_window ] +The sound of gunfire reverberates throughout the hospital.[p] +From the door just left of where I am standing.[p] +...Lisa![p] + + +[tb_hide_message_window ] +[playse clear="true" storage="DOOR_OPEN.ogg" ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="500" method="crossfade" storage="harry_12-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I open the door.[p] +The faint scent of gun powder wafts through the air...[p] +And in the middle of the room, Lisa lay on her side, dead.[p] +"Lisa...!"[p] +I instantly thought of Cybil.[p] +The situations strangely resemble each other.[p] +Only Lisa and I, are in the room.[p] +In this closed room, only a face-down corpse and me.[p] +In the short amount of time I was out of the room, someone came and shot Lisa in the neck, and then left the room.[p] + + +[stopbgm ] +That girl.[p] +Yes, it was that girl.[p] +There is no doubt about it, she must have lied in wait for Lisa to be alone.[p] +However, for what purpose?[p] +Why Lisa and not me?[p] + + +[jump storage="H12_7.ks" target="*H12_7" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_7.ks new file mode 100755 index 0000000..918feaa --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_7.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H12_7.ks] + +*H12_7 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_12-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"........."[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H12_8.ks" size="12" target="*H12_8" x="20" y="150" text="A ) Pursue the girl I just saw." ] +*H12_8 + +[glink color="red" storage="H12_9.ks" size="11" target="*H12_9" x="20" y="180" text="B ) Maybe the culprit is someone else and still close..." ] +*H12_9 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_8.ks new file mode 100755 index 0000000..b61cf59 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_8.ks @@ -0,0 +1,21 @@ +[_tb_system_call storage=system/_H12_8.ks] + +*H12_8 + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_12-9.gif" ] +[playse storage="CLOCK.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +I violently open the door of the examination room.[p] +As soon as I got into the corridor, the corridor that that girl was in, [p] +I turned and raced in the direction of the elevator hall.[p] +The reason there are no people in this town.[p] +A mass-murder?[p] +A murderer in the form of a girl that kills indiscriminately...[p] +My body shuddered.[p] +As I reached the wall at the end of the corridor, my eyes fell upon yet another gruesome sight.[p] + + +[jump storage="H12_10.ks" target="*H12_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_9.ks new file mode 100755 index 0000000..c37eeb0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H12_9.ks @@ -0,0 +1,45 @@ +[_tb_system_call storage=system/_H12_9.ks] + +*H12_9 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_12-10.gif" ] +[playse storage="CHAN.mp3" ] +[wait time="500" ] +[tb_show_message_window ] +I search the area around the corpse.[p] +".........!"[p] +There, I found a familiar handgun.[p] +"This is...the gun that I received from Cybil..."[p] + + +[playse loop="true" storage="CLOCK.ogg" ] +Just to be sure, I check my pockets.[p] +Sure enough, the handgun is gone...[p] +At some point, it must have been stolen from me...[p] +Kaufmann...?[p] +Or maybe Lisa, when I was passed out?[p] +No, that is hard to imagine.[p] +Kaufmann and I were far apart, and I cannot imagine that he managed to take the gun from where he was.[p] +The same with Lisa.[p] +I cannot imagine that she would take the gun while I was knocked out for the purpose of suicide.[p] +And then there is Cybil's death...[p] +The girl.[p] +There is no doubt about it.[p] +She has been following me all this time, just out of my sight.[p] +She took the gun while I was sleeping and then shot Lisa.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="500" method="crossfade" storage="harry_12-9.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I darted out of the room and began to run in the direction where the girl was. [p] +I held the gun ready near my temple and arrived at the elevator hall ready for anything.[p] +However...[p] +I couldn't believe what I saw there.[p] + + +[jump storage="H12_10.ks" target="*H12_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_1.ks new file mode 100755 index 0000000..c191a12 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_1.ks @@ -0,0 +1,183 @@ +[_tb_system_call storage=system/_H13_1.ks] + +*H13_1 + +[tb_hide_message_window ] +[playse storage="04_-_Fog_Noiz.ogg" loop="true" ] +[bg time="3000" method="crossfade" storage="harry_13-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I check the map, and then head to the greatest part of this sightseeing area, the Lakeside.[p] +My visible breath brushes by my cheeks, drifting in the air as if to mark my trail, [p] +and then, finally becoming one with the air around it.[p] + + +[tb_hide_message_window ] +[stopse ] +[playbgm loop="true" storage="05_-_Terrifying_Play.ogg" ] +[bg time="3000" method="crossfade" storage="harry_13-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then, the area gradually began turning into that nightmarish world.[p] +I abruptly come to stop.[p] +This time the change is not instant like before. [p] +This town, this world seems like it is being dumped into a demon's body. [p] +And I am filled with a feeling that there is no going back.[p] +Something has changed.[p] +In a way that cannot be undone.[p] +There is a road before me.[p] +So I run along on it.[p] +That is all I can do.[p] +Is there any hope? [p] +Is Cheryl alive? [p] +In this situation in which I cannot be sure of anything, I frequently have to fight off the urge to get sick.[p] +However, I believe that I will find something if I continue forward on this road. [p] +I run across a pier, and without thinking about it I wrench the door of [p] +a small boat stopped midway along the pier open, and then rush inside it.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playse clear="true" storage="DOOR_CLOSE.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[bg time="500" method="crossfade" storage="harry_13-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +There was already a passenger inside the boat.[p] +"Cybil!"[p] +"Harry!"[p] +Our voices revealed that we were both relieved.[p] +"How did you get back here?"[p] +"I followed the sewer. [p] +Were you the one who cut the fence?"[p] +"Yeah.[p] +I'm glad you made it.[p] +I was worried about you."[p] +"You were worried!?[p] +Where did you disappear to?[p] +Never mind.[p] +I want to know what's going on here.[p] +What is with this town?"[p] +I condensed all the things that had happened to me into one, somewhat unclear conclusion.[p] +I look at Cybil and begin to speak.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +"This may sound really off the wall, but listen to me.[p] +You've got to believe me.[p] +I haven't gone crazy and I'm not fooling around.[p] +At first, I thought I was losing my mind.[p] +But now I know I'm not.[p] +It's not me.[p] +This whole town...[p] +It's being invaded by the otherworld.[p] +By a world of someone's nightmarish delusions come to life...[p] +Little by little, the invasion is spreading...[p] +Trying to swallow up everything in darkness.[p] +I think I'm finally beginning to understand what that lady was talking about."[p] +"Harry. Hold on a minute. I don't get it?"[p] +"Look, I don't understand it all myself.[p] +I guess I can't explain it."[p] +I honestly revealed how I felt.[p] +"Well, what's making this happen?"[p] +I don't know that either.[p] +But, I do know Cheryl is "there"."[p] +"There...?"[p] +"Under whoever created this darkness.[p] +Cheryl is somewhere. [p] +And she needs my help."[p] +Once I finished explaining everything, Cybil faintly smiled, and looked at me as if she was worried.[p] +"Harry. This whole thing's been a major blow to you.[p] +You need to rest."[p] +I was let down.[p] +This world, its state, and the reason it became like this... [p] +I understood, and I wanted Cybil to understand as well.[p] +Even though I am a writer, I am cursed by a limited vocabulary.[p] +This is something that upsets me about myself.[p] + + +[playse storage="DOOR_OPEN.ogg" ] +"Cybil, I..." [p] +As I was speaking, the door slowly opened, and I could see someone enter the room.[p] +It was not a monster, but a human.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="500" method="crossfade" storage="harry_13-4-1.gif" ] +[bg time="500" method="crossfade" storage="harry_13-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"The demon is awakening![p] +Spreading those wings."[p] +"Dahlia Gillespie..."[p] +"Was it not as I said?[p] +I see it all, now.[p] +Yes, everything.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_13-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Hungry for sacrifice, the demon will swallow up the land. [p] +I knew this day would come.[p] +And what's more, the task is almost finished.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_13-5-1.gif" ] +[bg time="500" method="crossfade" storage="harry_13-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +There's only two left. [p] +To seal this town to the abyss, the mark of Samael.[p] +When it is completed, all is lost.[p] +Even in daytime, darkness will cover the sun. [p] +The dead will walk, and martyrs will burn in the fires of hell.[p] +Everyone will die."[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +"So what am I supposed to do?[p] +I've got to save Cheryl."[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_13-5-1.gif" ] +[bg time="500" method="crossfade" storage="harry_13-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"It is simple.[p] +Stop the demon.[p] +The demon, the demon taking that child's form.[p] +Stop it before your daughter becomes a sacrifice. [p] +Before it is too late.[p] +Stop it. Stop it."[p] +"What do I do?"[p] +"Go to the lighthouse on the lake, and to the center of the amusement park.[p] +Make haste.[p] +You are the only hope."[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_13-4-1.gif" ] +[bg time="500" method="crossfade" storage="harry_13-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Look Harry. [p] +I really don't get what's going on. [p] +But if there's a chance we can save your daughter, I'm in.[p] +I'll check out the amusement park. [p] +You go to the lighthouse."[p] +"Cybil..."[p] + + +[jump storage="H13_2.ks" target="*H13_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_2.ks new file mode 100755 index 0000000..56c2929 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_2.ks @@ -0,0 +1,13 @@ +[_tb_system_call storage=system/_H13_2.ks] + +*H13_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_13-7.gif" ] +[glink color="red" storage="H13_3.ks" size="12" target="*H13_3" x="20" y="150" text="A ) I will go to the lighthouse." ] +*H13_3 + +[glink color="red" storage="H13_4.ks" size="12" target="*H13_4" x="20" y="180" text="B ) I will go to the amusement park." ] +*H13_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_3.ks new file mode 100755 index 0000000..86268b7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_3.ks @@ -0,0 +1,45 @@ +[_tb_system_call storage=system/_H13_3.ks] + +*H13_3 + +[stopbgm ] +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Cybil... Thanks."[p] + + +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="1000" ] +Gripping her handgun, Cybil left the boat and disappeared into the darkness.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +#Dahlia +"You will need to use it."[p] +# +#Harry +"Use what?"[p] +# +#Dahlia +"The Flauros.[p] +Only with that can you stop it."[p] +# +Wait...the Flauros.[p] +I check inside my pockets.[p] +That four sided object.[p] +However, does Cybil have such an object as well?[p] +No, that is not likely.[p] +If she did, then she probably would have been able to understand my story a little better.[p] +#Harry +"What about Cybil?"[p] +# +I consider chasing after Cybil.[p] +However, my true goal is rescuing my daughter. [p] +And Cybil, with the same goal, is risking her life as she heads to the amusement park.[p] + + +[jump storage="H14_1.ks" target="*H14_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_4.ks new file mode 100755 index 0000000..9b29500 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_4.ks @@ -0,0 +1,24 @@ +[_tb_system_call storage=system/_H13_4.ks] + +*H13_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_13-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +As usual, I pretended to go along with what Cybil is saying, and nodded.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[wait time="500" ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[tb_show_message_window ] +I cannot let Cybil go alone.[p] +Even if she is a cop, it would be terrible if something were to happen to her while she is trying to help my daughter.[p] +I waited for a little bit, and then headed after Cybil.[p] +I decided that I could always go to the lighthouse later.[p] + + +[jump storage="H14_8.ks" target="*H14_8" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_5.ks new file mode 100755 index 0000000..8e36b40 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_5.ks @@ -0,0 +1,38 @@ +[_tb_system_call storage=system/_H13_5.ks] + +*H13_5 + +[tb_hide_message_window ] +[stopse ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +With my eyes closed, I prayed hard, and wished for that.[p] +And then, the girl came.[p] +The low sound of a motor...[p] +And a chime announce her arrival.[p] +The doors slowly open and close. [p] +After stepping off the elevator, the girl walked over to me and stood there.[p] +I was able to tell who the girl was without even raising my head.[p] + + +[playbgm loop="true" storage="10.ogg" ] +[wait time="1500" ] +"Daddy..."[p] +I could not hold back my overflowing tears.[p] +I placed my palms on my face and cried out.[p] +Cheryl...why...[p] +Why are you doing this...[p] +My unintelligible voice resonated with the walls of the hall.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_13-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Daddy..."[p] +I looked at Cheryl through the spaces between my fingers.[p] +In her small right hand she held a black, solemn handgun, which was disproportionate to her size.[p] + + +[jump storage="H13_6.ks" target="*H13_6" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_6.ks new file mode 100755 index 0000000..119c907 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_6.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H13_6.ks] + +*H13_6 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_13-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I said.[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H13_7.ks" size="12" target="*H13_7" x="20" y="150" text="A ) If you are going to kill me then do it..." ] +*H13_7 + +[glink color="red" storage="H13_8.ks" size="12" target="*H13_8" x="20" y="180" text="B ) Give me that handgun...!" ] +*H13_8 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_7.ks new file mode 100755 index 0000000..5207238 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_7.ks @@ -0,0 +1,162 @@ +[_tb_system_call storage=system/_H13_7.ks] + +*H13_7 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_13-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Sorry...[p] +Your daddy doesn't understand, but...[p] +If you are going to kill me, then do it...[p] +I am in agony...[p] +To finally be reunited with you...with you like this..."[p] +With an expressionless face, Cheryl points the barrel of the gun at me.[p] +"Hand it over to him now, Cheryl."[p] +That voice woke me up.[p] +A particularly hoarse voice.[p] +Dahlia...[p] +I could faintly see her standing in the darkness behind Cheryl.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_13-9.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Dahlia..."[p] +Dahlia did not move. [p] +She looked down on me and began to speak.[p] +"...It's terrible.[p] +The gods have passed judgment on you... [p] +Under the pretext of searching for your missing daughter, you were unable to get her back."[p] +What...what are you saying...[p] +Dahlia taps Cheryl's shoulder and Cheryl holds out the handgun.[p] +"Daddy, isn't this yours?[p] +It was dropped here."[p] +I remained seated, and then, I reached out and took the handgun without knowing why.[p] +"My...handgun?"[p] +I hurriedly checked my pockets.[p] +The handgun was definitely missing.[p] +"It doesn't appear that you have realized it yet."[p] +I carefully studied the gun I was holding.[p] +This is definitely the gun I received from Cybil.[p] +One round is chambered in the gun.[p] +.........[p] +Wait...[p] +There is one round in the gun...[p] +One round?[p] +..............................[p] + + +[tb_hide_message_window ] +[bg time="2000" method="crossfade" storage="WHITE.gif" ] +[bg time="2000" method="crossfade" storage="harry_10-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +This is...the antique shop...[p] +Cybil heads to the altar at the end of the passage...[p] +I follow her...[p] +Without making any footstep sounds...[p] +Cybil doesn't notice me...[p] +I strangle her from behind...[p] +I push her down to the floor...[p] +I press the gun I am holding, to the base of her neck...[p] +And forcefully pull the trigger...[p] + + +[tb_hide_message_window ] +[bg time="2000" method="crossfade" storage="WHITE.gif" ] +[bg time="2000" method="crossfade" storage="harry_12-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +.........Where is this...............[p] +...Hospital...? [p] +I leave the examination room...[p] +Yes, to get the oil heater...[p] +No...instead...[p] +I return to the room...[p] +Lisa was surprised...[p] +I grab her long blond hair...[p] +Her scream and the gun shot occur at the same time...[p] +A terrible headache...[p] +I cannot take it and run out into the corridor...[p] +I run into a man that was surprised by the gun shot and has come out of a room...[p] +He sees what I have in my right hand...[p] +He sees the red stain on my clothes.......[p] + + +[tb_hide_message_window ] +[bg time="2000" method="crossfade" storage="WHITE.gif" ] +[bg time="2000" method="crossfade" storage="harry_12-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I persistently chase him...[p] +I look at his back as he runs away...[p] +He is a fool...that Kaufmann...[p] +There is a dead end ahead...[p] +You have no where left to run to...[p] +He sank to the floor in the corner of the hall...[p] +What a pathetic end...[p] +I place my right leg on his shoulder...[p] +..............................[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="3000" method="crossfade" storage="harry_13-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"It looks like you have remembered."[p] +Dahlia's piercing voice penetrates my eardrums.[p] +Something snaps within me.[p] +"Dahlia...I..."[p] +I cannot speak through my tears.[p] +Cheryl clings to Dahlia, and stares fixedly at me. [p] +She appears to be frightened.[p] +Silence...[p] +It's strange.[p] +That my daughter would cling to a woman that she has just met.[p] +Even as I shared the same time and space with them, they felt completely like people from another dimension.[p] +"If your going to kill...then you should do it...[p] +No one is left in this town.[p] +#Dahlia +This town is dead."[p] +# + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_13-14.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The snow still continues to fall even now...[p] +On the roof and walls of this decrepit hospital, on all the houses, a merciless source of white ice falls.[p] +I fly into the sky.[p] +I look down on the town wrapped in thick fog, it is going far away.[p] +I spread out my arms and climb even higher.[p] +This feels good.[p] +It's invigorating.[p] +If I close my eyes, I feel that I would rise all the way to space.[p] +.........[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_13-15.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cheryl has watered the dandelions that have bloomed in the garden.[p] +My body is...[p] +In my distant consciousness, my entire body trembles.[p] +I am holding a gun in my right hand, lying face down on the desk in my study.[p] +I will never move ever again.[p] +Calm sunlight...[p] +A gentle breeze blows in from the window...[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +Cheryl...[p] + + +[tb_hide_message_window ] +[jump storage="H19_END.ks" target="*H19_END" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_8.ks new file mode 100755 index 0000000..12dd54d --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H13_8.ks @@ -0,0 +1,161 @@ +[_tb_system_call storage=system/_H13_8.ks] + +*H13_8 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_13-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Cheryl...![p] +Give me that handgun!" [p] +I try to take the handgun away from Cheryl.[p] +It can't be...[p] +It can't be, this handgun is...[p] +Cheryl grinned, and then placed the barrel of the gun against my forehead.[p] +"Goodbye"[p] +The voice of the girl rocks my eardrums.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[stopbgm ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The sound of gunfire.[p] +With my eyes closed, I waited for my consciousness to fade away.[p] +However...something is not right.[p] +I gingerly opened my eyes and saw Cheryl lying in front of me. [p] +Cybil was standing behind her, with the gun in her hand pointed at Cheryl.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_13-16.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Smoke was rising from the barrel of her handgun.[p] +Cybil glanced at me and then let out a long breath.[p] +"Cybil..."[p] +"Harry...[p] +I am glad I made it on time.[p] +Are you hurt?"[p] +I forcefully stood and wrapped my hands around Cybil's neck.[p] +"What have you done![p] +Have you lost your mind!!"[p] +Cybil is not surprised.[p] +With effort, she remained calm, and pointed at Cheryl's body with her chin.[p] +"Take another look, take a good look.[p] +That is not Cheryl..."[p] +I rolled over the face-down body, and looked at its face.[p] +"Dahlia..."[p] +I look up at Cybil.[p] +"You mistook her for Cheryl?[p] +...You must have been hallucinating.[p] +But that's all right, I am just really glad I made it in time."[p] +"What is this all about..?"[p] +"Dahlia and Kaufmann...and also Lisa.[p] +By chance I heard the three of them talking, so I listened in..."[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +#Dahlia +(That wasn't what we discussed...)[p] +# +#Kaufmann +(Heh...[p] +It's not like we ever had a deal in the first place.[p] +I will take the white claudia.[p] +Because I don't care for trusting you with it.)[p] +# +#Dahlia +(Kaufmann...[p] +With this, you are going to become very rich...[p] +I have a good route for distribution...)[p] +# +#Kaufmann +(You people...[p] +you're in cahoots with each other!)[p] +# +#Lisa +(No one is conspiring against you.[p] +Since the beginning, everything has going according to plan.[p] +You've taken care of distribution, right?)[p] +# +#Dahlia +(There is a record in which my share is clearly recorded...)[p] +# +#Lisa +(Ha Ha Ha![p] +That piece of paper is now ash.[p] +Just like your daughter.)[p] +# + + +[playse storage="GUNSHOT.ogg" ] +[wait time="750" ] +.....................[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="3000" method="crossfade" storage="harry_13-16.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Then a gun shot rang out...[p] +and a woman's scream reverberated.[p] +Then, for a bit, there was a struggle, but in the end, the man's voice ceased as well.[p] +I was hiding behind a pillar.[p] +Dahlia came out of the room alone.[p] +She didn't notice me.[p] +She was holding a handgun, and her clothes were soaked in blood.[p] +I tailed her without her noticing me to this hospital. [p] +Once she found you, she pulled out her gun once more and pointed it at you.[p] +To protect you, I pulled the trigger on the gun I was carrying..."[p] +In the dark hospital only Cybil's voice echoed on and on.[p] +All the people in this world had become corpses, and only outsiders remained.[p] +No...wait.[p] +One person still remains.[p] +Just one...[p] +"I have Cheryl somewhere safe.[p] +Well then, let's go to her.[p] +She can hardly wait to see her father."[p] +Cheryl...[p] +No, not her.[p] +There is still one other person in this world.[p] +"Uh...yeah, let's go."[p] +"You are about to be reunited with your precious daughter, for whom you have been searching?[p] +How about looking a little more excited?"[p] +Something is...[p] +Something is incomplete...[p] + + +[tb_hide_message_window ] +[playbgm loop="false" storage="07_-_Dark_Corridors.ogg" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I began to walk behind Cybil.[p] +A reunion with Cheryl.[p] +I risked my life, and wished for this, but in spite of that, my heart is filled with emptiness.[p] +Cybil's figure sways up and down as I follow her, and my entire body trembles with extreme exhaustion.[p] +Just where does Cybil have my daughter?[p] +I think that maybe we are walking without no destination.[p] +At that moment, I was then...unable to see what Cybil was really up to...[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_hide_message_window ] +[stopse ] +[bg time="500" method="crossfade" storage="Silent-Hill-Play-Novel.gif" ] +[wait time="4000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[movie storage="CREDITS.mp4.mp4" ] +[wait time="500" ] +[stopbgm ] +[wait time="500" ] +[jump storage="title_screen.ks" target="*title" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_1.ks new file mode 100755 index 0000000..5935c11 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_1.ks @@ -0,0 +1,42 @@ +[_tb_system_call storage=system/_H14_1.ks] + +*H14_1 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I think, I should believe in Cybil.[p] +No, maybe it is merely my selfishness telling myself that.[p] +However, my destination is the lighthouse that is not far from here.[p] +To run there is my mission, and my fate.[p] + + +[playbgm loop="true" storage="07_-_Dark_Corridors.ogg" ] +I entered the lighthouse, and then ascended a spiral staircase to arrive at the roof.[p] +And then, I could not believe my eyes.[p] +A giant crest is present on the floor I am standing on the roof of the lighthouse.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_14-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The mark of Samael.[p] +That is what Dahlia called it.[p] +She said I must not let it be completed.[p] +That this town is gradually being eroded away by this crest.[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="harry_14-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Alessa was standing there.[p] +She looked as if she had just now completed making the mark here, and she just looked at me without any change in her expression.[p] +For the first time, we just faced each other, each of us understanding each other to a certain degree.[p] +Just as I thought that her eyes showed a little sadness, she turned around and suddenly[p] +disappeared, as if she had jumped from this tall lighthouse.[p] + + +[jump storage="H14_2.ks" target="*H14_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_2.ks new file mode 100755 index 0000000..e7a7ce8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_2.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_H14_2.ks] + +*H14_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_14-2.gif" ] +[bg time="3000" method="crossfade" storage="harry_14-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Alessa...! Wait!"[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H14_3.ks" size="12" target="*H14_3" x="20" y="150" text="A ) I've got a bad feeling. I'll head back to the boat." ] +*H14_3 + +[glink color="red" storage="H14_4.ks" size="11" target="*H14_4" x="20" y="180" text="B ) Rush to the vicinity where Alessa disappeared from." ] +*H14_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_3.ks new file mode 100755 index 0000000..6a9a523 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_3.ks @@ -0,0 +1,34 @@ +[_tb_system_call storage=system/_H14_3.ks] + +*H14_3 + +[stopse ] +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +In order to return to the boat from just before, I retrace my steps from the lighthouse.[p] +The small boat stopped midway along the pier...[p] +Perhaps Cybil has returned, and with that expectation in mind, I opened the door leading to the inside of the boat.[p] + + +[tb_hide_message_window ] +[wait time="2000" ] +[tb_show_message_window ] +but...[p] + + +[tb_hide_message_window ] +[stopbgm ] +[wait time="500" ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_14-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil is not here.[p] +Maybe she is still on her way to the amusement park.[p] +Or maybe she has already arrived there.[p] +Or maybe something has happened to her.[p] + + +[jump storage="H14_8.ks" target="*H14_8" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_4.ks new file mode 100755 index 0000000..c82cfce --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_4.ks @@ -0,0 +1,22 @@ +[_tb_system_call storage=system/_H14_4.ks] + +*H14_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_14-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Wait! Please talk to me!"[p] +I rush to the area where Alessa was standing.[p] +However, there was no trace of her at all.[p] +The cold wind blew and ruffled my bangs. [p] +I just stood there motionless.[p] +Huh...[p] +I can see something.[p] +Through the overlapping layers of fog, I can see something that looks like a pale light.[p] +Alessa.[p] +I said without thinking about it.[p] +I had a feeling that I could see Alessa through a distortion in the space there.[p] + + +[jump storage="H14_5.ks" target="*H14_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_5.ks new file mode 100755 index 0000000..8ffd9b6 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_5.ks @@ -0,0 +1,20 @@ +[_tb_system_call storage=system/_H14_5.ks] + +*H14_5 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_14-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Alessa..."[p] + + +[wait time="500" ] +[tb_hide_message_window ] +[glink color="red" storage="H14_6.ks" size="12" target="*H14_6" x="20" y="150" text="A ) Bravely jump in." ] +*H14_6 + +[glink color="red" storage="H14_7B.ks" size="12" target="*H14_7B" x="20" y="180" text="B ) On second thought I'd better turn back." ] +*H14_7B + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_6.ks new file mode 100755 index 0000000..ff398c3 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_6.ks @@ -0,0 +1,51 @@ +[_tb_system_call storage=system/_H14_6.ks] + +*H14_6 + +[tb_hide_message_window ] +[stopbgm ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I was walking on air...[p] +With each step I took toward the distortion, I was stepping on air.[p] +Finally, my body is completely enveloped in that hole. [p] +Inside...Alessa was sitting on the ground sobbing.[p] + + +[playse storage="CLOCK.ogg" loop="true" ] +Alessa.[p] +Alessa covered her face with her hands, and her shoulders trembled as she cried. [p] +I nestled up to her and knelt down.[p] +Suddenly the area became a sea of fire. [p] +Among the heaps of debris, Alessa is screaming.[p] +This is...what is in Alessa's mind.[p] +Alessa's suffering mind.[p] +The detestable event of seven years ago...[p] +The flames that burned an entire section of the town...[p] +It was being replayed before my eyes.[p] +"Alessa!"[p] +I shook her shoulders in an attempt to wake her from this nightmare.[p] +Alessa raised her head, and when I looked at her, my heart nearly stopped.[p] +Cheryl.[p] +It is unmistakable, this girl is Cheryl, whom I have been searching for.[p] + + +[stopse ] +.........[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[bg time="1000" method="crossfade" storage="harry_14-1.gif" ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[wait time="1000" ] +[tb_show_message_window ] +Cold rain moistens my cheeks. [p] +When I come to, I realize that I am standing frozen on top of the lighthouse, staring off into the empty darkness.[p] +A dream...?[p] +Was I hallucinating...?[p] +Oh...and what about Cheryl...[p] + + +[jump storage="H14_3.ks" target="*H14_3" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7.ks new file mode 100755 index 0000000..8f6228b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7.ks @@ -0,0 +1,16 @@ +[_tb_system_call storage=system/_H14_7.ks] + +*H14_7 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_14-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Wait...I held myself back.[p] +I have a bad feeling about this.[p] +I think about Cheryl, and then I cannot take any dangerous chances.[p] +And the safety of Cybil, who is working with me to look for Cheryl, concerns me as well...[p] +I'd better turn back.[p] + + +[jump storage="H14_3.ks" target="*H14_3" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7B.ks new file mode 100755 index 0000000..553c729 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7B.ks @@ -0,0 +1,54 @@ +[_tb_system_call storage=system/_H14_7B.ks] + +*H14_7B + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_14-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Wait...I held myself back.[p] +I have a bad feeling about this.[p] +I think about Cheryl, and then I cannot take any dangerous chances.[p] +And the safety of Cybil, who is working with me to look for Cheryl, concerns me as well...[p] +I'd better turn back.[p] + + +[stopse ] +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +In order to return to the boat from just before, I retrace my steps from the lighthouse.[p] +The small boat stopped midway along the pier...[p] +Perhaps Cybil has returned, and with that expectation in mind, I opened the door leading to the inside of the boat.[p] + + +[tb_hide_message_window ] +[wait time="2000" ] +[tb_show_message_window ] +but...[p] + + +[tb_hide_message_window ] +[stopbgm ] +[wait time="500" ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_14-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil is not here.[p] +Maybe she is still on her way to the amusement park.[p] +Or maybe she has already arrived there.[p] +Or maybe something has happened to her.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Within a current of guessing that raced by like a revolving lantern, I ran toward the amusement park.[p] +..................[p] + + +[jump storage="H14_7B1.ks" target="*H14_7B1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7B1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7B1.ks new file mode 100755 index 0000000..be543bf --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7B1.ks @@ -0,0 +1,70 @@ +[_tb_system_call storage=system/_H14_7B1.ks] + +*H14_7B1 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_15-16.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"All right..."[p] +That is as far as my memory goes.[p] +Any thing beyond that is vague, and to give an account of it I would have to make things up.[p] +However, I do not wish to include any fabrications in this story, that is my true intention.[p] +In this case truth is stranger than fiction.[p] +But if I said that it was the truth, then I doubt anyone would believe me.[p] +I carefully read over the manuscript again.[p] +I could never even think about forgetting the detestable events of seven years ago.[p] +Even now, my body quivers.[p] +And because of this when the request came in, at first I considered refusing, because the contents were too similar to the world view.[p] +However, the person in charge pushed me into it.[p] +Perhaps, it is an overstatement to call this a diary.[p] +It is not exactly my memoirs either.[p] +I just described those events within the range of my personal tastes. [p] +There was no commercial greediness, and I never had the ambition of having this story known by everyone.[p] +It is merely a world of self-satisfaction.[p] +After looking over the manuscript again, I let out a long sign, and neatly [p] +pushed the stack of papers together, and placed them in the envelope I had prepared.[p] +I licked the seal of the envelope and then tightly sealed it.[p] +The act of properly sealing the envelope with such feeling, seemed like a certain kind of ceremony.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_15-17.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Daddy"[p] +I turn around and Cheryl is standing there pouting.[p] +"Ah, sorry. [p] +I have just finished. [p] +Sorry to have kept you waiting."[p] +Cheryl smiled, returned to her room downstairs, and pulled several of her best outfits out of a wardrobe.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Tomorrow is the deadline.[p] +If I mail it tonight by express mail, it should arrive at the proofreader in time.[p] +"I'll just be a little longer."[p] +I said that to her in front of her room, and then placed my hand on the front door.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="PHONE_RINGING.ogg" ] +[bg time="3000" method="crossfade" storage="harry_15-18.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The phone rings.[p] +Who is it?[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H14_7BD1.ks" size="11" target="*H14_7BD1" x="20" y="150" text="A ) It might be urgent, but Cheryl will probably get it." ] +*H14_7BD1 + +[glink color="red" storage="H14_7BD2.ks" size="9" target="*H14_7BD2" x="20" y="180" text="B ) Its probably the publishing company, they are so impatient.  " ] +*H14_7BD2 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7BD1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7BD1.ks new file mode 100755 index 0000000..6cc73cb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7BD1.ks @@ -0,0 +1,52 @@ +[_tb_system_call storage=system/_H14_7BD1.ks] + +*H14_7BD1 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_15-18.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It might be urgent, but Cheryl will probably get it.[p] +Or they can just call back later.[p] +The mailbox is not far from here.[p] +I mumbled to myself, opened the door, and left my house.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +"Daddy! Are you here?"[p] +Cheryl called out in a loud voice right after Harry left the house.[p] +There is no answer.[p] +There is no helping it. [p] +With no other choice, Cheryl rushed to the phone and picked up the receiver.[p] + + +[tb_hide_message_window ] +[playse storage="PHONE_HANGUP.ogg" clear="true" ] +[wait time="2000" ] +[tb_show_message_window ] +"Hello."[p] +"Oh, Cheryl. [p] +It's daddy."[p] +"Daddy? Where are you now?"[p] +"I am in front of the mailbox.[p] +I am meeting an acquaintance of mine.[p] +I will be done soon."[p] +"Hurry up and come home.[p] +Or else it will get late."[p] +"Yeah...sorry.[p] +I will hurry home.[p] +By the way Cheryl, there is a place I want to stop before we go to the amusement park. [p] +Is that ok?"[p] +"Where?"[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +"Silent Hill."[p] + + +[tb_hide_message_window ] +[jump storage="H19_END.ks" target="*H19_END" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7BD2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7BD2.ks new file mode 100755 index 0000000..bdfd141 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_7BD2.ks @@ -0,0 +1,111 @@ +[_tb_system_call storage=system/_H14_7BD2.ks] + +*H14_7BD2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_15-18.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I reluctantly turn and run to the phone.[p] +At this hour, the only person I could imagine calling would be someone from the publishing company.[p] + + +[tb_hide_message_window ] +[playse storage="PHONE_HANGUP.ogg" clear="true" ] +[wait time="500" ] +[tb_show_message_window ] +"Hello..."[p] +...........................[p] +The telephone is silent...[p] +Perhaps it's a prank call?[p] +"Hello?[p] +If you have nothing to say then I am going to hang up.[p] +I have no interest in dealing with a prank call."[p] +At the moment I was about to hang up the receiver, the unseen caller finally spoke.[p] + + +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +(......Hello......)[p] +My hand holding the receiver trembles.[p] +That voice is...![p] + + +[tb_hide_message_window ] +[playse storage="PHONE_HANGUP.ogg" clear="true" ] +[wait time="500" ] +[playse storage="PHONE_BUSY_SIGNAL.ogg" loop="true" ] +[wait time="500" ] +[tb_show_message_window ] +That voice is......[p] +There is no doubt.[p] +The receiver fell to the floor, but I did not notice.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Seven years ago...[p] +The town clouded with fog...[p] +The school stained with the smell of mildew...[p] +The empty teacher's room...[p] +On the table...[p] +The fragments of my memory come together in my head like a jigsaw puzzle.[p] +There is no doubt, that...[p] + + +[tb_hide_message_window ] +[playse storage="PHONE_HANGUP.ogg" clear="true" ] +[stopbgm ] +[wait time="500" ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_15-19.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I rush up the stairs.[p] +"Cheryl...!"[p] +Cheryl had completed getting ready, and was sitting quietly on a three-legged wooden chair.[p] +"What's wrong? Daddy?"[p] +"I'm sorry...but something urgent has come up.[p] +It doesn't look like we will be able to go to the amusement park.[p] +I will have to leave you here alone, but...will you be ok?"[p] +The expression that I expected appeared on Cheryl's face.[p] +"Hey, you promised!"[p] +"I'm sorry...[p] +I have to go right away..."[p] +Suddenly, a different memory rose up in my mind.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The town with a lake...[p] +The pier in the darkness...[p] +The lighthouse at its end...[p] +The man who saved me...[p] +And then...[p] +Definitely next to...[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_15-19.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Cheryl, I've changed my mind, why don't you come with me?"[p] +"Where to?"[p] +This time I spoke with confidence.[p] +"Silent Hill...[p] +Yes, the lighthouse in Silent Hill.[p] +We're going to help someone that is in trouble there."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I took my amazed daughter's hand in mine, and we bolted out of the house.[p] + + +[tb_hide_message_window ] +[jump storage="H19_END.ks" target="*H19_END" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_8.ks new file mode 100755 index 0000000..d69cbde --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H14_8.ks @@ -0,0 +1,13 @@ +[_tb_system_call storage=system/_H14_8.ks] + +*H14_8 + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Within a current of guessing that raced by like a revolving lantern, I ran toward the amusement park.[p] + + +[jump storage="H15_1.ks" target="*H15_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_1.ks new file mode 100755 index 0000000..9b9ca94 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_1.ks @@ -0,0 +1,13 @@ +[_tb_system_call storage=system/_H15_1.ks] + +*H15_1 + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="SELECTION_1.gif" ] +[glink color="red" storage="H15_2.ks" size="12" target="*H15_2" x="20" y="150" text="A" ] +*H15_2 + +[glink color="red" storage="H15_3.ks" size="12" target="*H15_3" x="80" y="150" text="B" ] +*H15_3 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_2.ks new file mode 100755 index 0000000..fbd777e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_2.ks @@ -0,0 +1,277 @@ +[_tb_system_call storage=system/_H15_2.ks] + +*H15_2 + +[tb_hide_message_window ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="3000" method="crossfade" storage="harry_15-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I arrive at the amusement park by going through the sewers. [p] +In the amusement park, which has changed to the form of the otherworld,[p] +several of the attractions run constantly as if they were broken toys.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_15-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I pass by the Ferris wheel, and arrive at the merry-go-round. [p] +However, only this attraction is not running.[p] +While it is only natural for a ride to not be in operation, it seems unnatural for this merry-go-round to not be running...[p] +I walk around it.[p] +While slipping between the horses, I look for Cybil.[p] +Quite a bit of time has passed since she came here.[p] +I suppose maybe she didn't find Cheryl and headed back to that ship.[p] +But the only way to get here is through those sewers.[p] +If she had gone back, then we should have ran across each other at some point.[p] +"Huh...what is this...?"[p] +I slowly kneel down and try touching it.[p] +The dark green liquid is still warm.[p] +Something moved through here, and if this trail is traced, it will lead back to the source of the liquid.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_15-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then...in the darkness I see Cybil from behind.[p] +"Cybil..."[p] +I try calling out to her.[p] +Only the low sound of the motor of the Ferris wheel echoes from afar.[p] +She should be able to hear me.[p] +I take another look at her.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="CLOCK.ogg" clear="true" ] +[movie storage="CYBIL_MUTATED.mp4.mp4" ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +She slowly stood up from the wheelchair.[p] +Odd.[p] +I do not see the brave attitude that was present in her just before. [p] +She walks as if something has drained the life out of her, like she is wandering about for no reason.[p] +I approach her.[p] +And call out to her once more.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_15-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +As I do this, Cybil staggers as she slowly turns, and confirms my presence.[p] +And then, as if I am watching her in slow motion, she raises her right arm until it is parallel with the ground, [p] +and then a bullet fires from the handgun she is holding.[p] + + +[tb_hide_message_window ] +[bg time="3500" method="crossfade" storage="harry_15-6.gif" ] +[playse storage="GUNSHOT.ogg" ] +[bg time="150" method="crossfade" storage="WHITE.gif" ] +[bg time="3500" method="crossfade" storage="harry_15-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Cybil, it's me. It's Harry!"[p] +The bullet grazes my shoulder, and with a discordant metallic sound, it hits one of the wooden horses.[p] +...She is coming towards me.[p] +Her eyes no longer appear to be human.[p] +The eerie red color of her eyes does not make it look like her life-force has been drained, [p] +but instead, it makes it appear as if she has been possessed by some evil being.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_15-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I was too late, I think.[p] +Her heart had been devoured by someone, not by Alessa.[p] +What is there is no longer Cybil.[p] +Just an alter-ego of Alessa that is using Cybil's body...[p] +At that time I remembered.[p] +I searched my pockets...got it.[p] +The plastic bottle.[p] +The vermilion liquid is inside it.[p] +I scooped it up in the hospital.[p] +The red of Cybil's eyes looked a lot like the red of that liquid.[p] +I hold up the plastic bottle so that Cybil can see it, and shake it left and right.[p] +And then just for a moment, her expression changed to one of imploring...[p] +She must be aware.[p] +But she seems to be caught on an edge in her body, her body that will not do her bidding.[p] +It is like she is being attracted to me...[p] +With her gun ready, Cybil approaches.[p] +Upon closer inspection, I can see that her eyes are full of tears.[p] +I unscrew the cap of the plastic bottle.[p] +No one is riding the wooden horses, so their speed increases.[p] +I think that it is like time is rapidly passing for everything but the two of us.[p] + + +[playse storage="CYBIL_GUN_SOUND.ogg" ] +[wait time="500" ] +At the same time as the hammer falls in Cybil's gun with a 'click',[p] +I sprinkle the liquid in the plastic bottle on Cybil, without leaving a drop inside.[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="RED.gif" ] +[stopse ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Gu..."[p] +Cybil tries to speak, and her face twists agonizingly.[p] +At the same time, white smoke rises from her entire body, and gravity pulls her to the ground, face down.[p] +And then, a creepy creature that is shaped like a human organ, burrows up out of Cybil's back and approaches my feet. [p] +I forcefully crush it under my foot with all my might.[p] + + +[playse storage="HARRY_PAIN_NOISE.ogg" ] +[wait time="500" ] +........................[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="1500" method="crossfade" storage="harry_15-8.gif" ] +[bg time="500" method="crossfade" storage="harry_15-8-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Cybil! Wake up! Snap out of it!"[p] +Cybil doesn't respond.[p] +"Cybil!"[p] +........................[p] +After a bit, Cybil opened her eyes.[p] +Her eyes are a calm blue.[p] +"...Harry?[p] +...What...happened?"[p] +"Shh...Don't talk.[p] +I'll take care of you."[p] +A look of relief appears on her face and then she closes her eyes again.[p] +Once I am done binding her wound, I close my eyes as well, and place my hand on Cybil's shoulder.[p] +...............[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +(Harry...[p] +Why did they take your daughter?[p] +Why her?)[p] +(I'm not sure, myself.[p] +But, you know, Cheryl isn't my biological daughter.)[p] +(I actually haven't told her yet.[p] +She probably already knows anyway, though.)[p] +(We found her abandoned on the side of the highway.[p] +She was still a baby and nobody knew where she came from.)[p] +(We didn't have any kids of our own. [p] +My wife was sick, and it didn't look like she was getting any better.[p] +So we took Cheryl in.)[p] +(So in that case...)[p] +(There might be some connection between Cheryl and this town.)[p] +(So what do you do now?)[p] +(Cheryl is my daughter.[p] +I will save her. [p] +No matter what.)[p] +I slowly open my eyes.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playbgm loop="true" storage="07_-_Dark_Corridors.ogg" ] +[bg time="3000" method="crossfade" storage="harry_15-9.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then, just as I had predicted, she appeared.[p] +Alessa.[p] +The girl that wrapped up this town and its residents in her otherworld.[p] +That girl carefully formed her body from out of light, and appeared right in front of me.[p] +I begin to talk to that demon.[p] +"I figured you'd show.[p] +Hold it right there.[p] +I don't know who you are, what you're trying to do, and I don't care.[p] +Just one thing.[p] +Let Cheryl go.[p] +That's all I ask."[p] +Before I finish speaking, Alessa raises her right hand toward the sky.[p] + + +[playse storage="ALESSA_POWER.ogg" ] +[wait time="1800" ] +And then, she brings her arm down, and my entire body is blown backwards.[p] +My body tumbles across the ground like a rag for about 30 meters, and then finally comes to a rest.[p] +"Damn!"[p] +Such incredible power.[p] +A servant of god, a demon's power.[p] +A normal person like me has no chance against her. [p] +Power is gushing out of her body, and it emits a pale light. [p] +I cannot even approach her.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playse storage="FLAUROS_POWER.ogg" loop="true" ] +[bg time="3000" method="crossfade" storage="FLAUROS_SPINNING.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Huh? What is this?"[p] +Suddenly, a blinding light emits from my pocket.[p] +It is that four-sided object, the Flauros. [p] +Light shoots out in a straight line from each of the points of its triangles, and it eventually rises up into the air.[p] +Just as I thought that the great light and sound it was wrapped in meant that[p] +its power was greater than Alessa's, the power of the Flauros condensed, became a beam of light, and pierced Alessa's body.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="WHITE.gif" ] +[bg time="3000" method="crossfade" storage="harry_15-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Just as I was just before, Alessa was blown backwards by that power, which she could not overcome.[p] +"Where's Cheryl? [p] +Give me back my daughter."[p] +I was on the verge of passing out, and I thought of Cheryl.[p] +All I can do is calmly look at the unbelievable sight before me, as it unfolds before my eyes. [p] +What just happened? [p] +Is Cheryl okay?[p] +However, she does not answer me.[p] +Instead, a hoarse voice passes into my thoughts, and it is accompanied by the sound of footsteps.[p] + + +[tb_hide_message_window ] +[stopse ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="1500" method="crossfade" storage="harry_15-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"We meet at last, Alessa."[p] +"......!"[p] +"Dahlia Gillespie......"[p] +Unable to move from my prone position, I thought about who's voice that was.[p] +And then, using all my strength, I stand.[p] +After confirming that it was Dahlia in front of me, I spoke in a voice that was nearly a yell.[p] +"Where's Cheryl? [p] +Where is she?"[p] +Dahlia does not hear me yelling. [p] +She does not look back, and looks at Alessa with a creepy smile.[p] +"Alessa. [p] +This is the end of your little game."[p] +"Mama..."[p] +#Harry +Mother...? I am confused.[p] +"Huh? Could she be...?"[p] +# +"You've been a ghastly little pest, haven't you? Alessa?[p] +I was careless. Thinking you couldn't escape from our spell.[p] +But Mommy didn't know how much you'd grown.[p] +That's why I couldn't catch you all by myself.[p] +But what a pity, yes?[p] +Now you're half indebted to this man for his help."[p] +#Harry +"Hey! What are you talking about?"[p] +# +My voice just echoes emptily in the darkness.[p] + + +[jump storage="H15_4.ks" target="*H15_4" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_3.ks new file mode 100755 index 0000000..3535f62 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_3.ks @@ -0,0 +1,235 @@ +[_tb_system_call storage=system/_H15_3.ks] + +*H15_3 + +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_15-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I arrive at the amusement park by going through the sewers. [p] +In the amusement park, which has changed to the form of the otherworld,[p] +several of the attractions run constantly as if they were broken toys.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_15-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I pass by the Ferris wheel, and arrive at the merry-go-round. [p] +But, this is the only attraction that is not running.[p] +While it is only natural for a ride to not be in operation, it seems unnatural for this merry-go-round to not be running...[p] +I walk around it.[p] +While slipping between the horses, I look for Cybil.[p] +Quite a bit of time has passed since she came here.[p] +I suppose maybe she didn't find Cheryl and headed back to that ship.[p] +But the only way to get here is through those sewers.[p] +If she had gone back, then we should have ran across each other at some point.[p] +"Huh...what is this...?"[p] +I slowly kneel down and try touching it.[p] +The dark green liquid is still warm.[p] +Something moved through here, and if this trail is traced it, will lead back to the source of the liquid.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_15-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then...in the darkness I see Cybil from behind.[p] +"Cybil..."[p] +I try calling out to her.[p] +Only the low sound of the motor of the Ferris wheel echoes from afar.[p] +She should be able to hear me.[p] +I take another look at her.[p] + + +[tb_hide_message_window ] +[playse clear="true" loop="true" storage="CLOCK.ogg" ] +[movie storage="CYBIL_MUTATED.mp4.mp4" ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Odd.[p] +I do not see the brave attitude that was present in her just before. [p] +She walks as if something has drained the life out of her, like she is wandering about for no reason.[p] +I approach her.[p] +And call out to her once more.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_15-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +As I do this, Cybil staggers as she slowly turns, and confirms my presence.[p] +And then, as if I am watching her in slow motion, she raises her right arm until it is parallel with the ground, [p] +and then a bullet fires from the handgun she is holding.[p] + + +[tb_hide_message_window ] +[bg time="3500" method="crossfade" storage="harry_15-6.gif" ] +[playse storage="GUNSHOT.ogg" ] +[bg time="150" method="crossfade" storage="WHITE.gif" ] +[bg time="3500" method="crossfade" storage="harry_15-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Cybil, it's me. It's Harry!"[p] +The bullet grazes my shoulder, and with a discordant metallic sound, it hits one of the wooden horses.[p] +...She is coming towards me.[p] +Her eyes no longer appear to be human.[p] +The eerie red color of her eyes does not make it look like her life-force has been drained, [p] +but instead, it makes it appear as if she has been possessed by some evil being.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_15-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I was too late, I think.[p] +Her heart had been devoured by someone, not by Alessa.[p] +What is there, is no longer Cybil.[p] +Just an alter-ego of Alessa that is using Cybil's body...[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +I ready my handgun and fire it at Cybil.[p] +I have no choice. [p] +If I do not fire, then I will be killed. [p] +If I die, then I won't be able to save Cheryl or anything.[p] +"Cybil..."[p] +She should be my most dependable partner.[p] +The first person I met in town, and a supporter. [p] +An irreplaceable friend that risked her life to help me search for Cheryl.[p] +And now, I am going to kill her in the name of rescuing my daughter.[p] +However, I have no choice.[p] +I will be killed if I do nothing.[p] +I pull the trigger.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[bg time="3000" method="crossfade" storage="RED.gif" ] +[playse storage="GUNSHOT.ogg" clear="true" ] +[wait time="500" ] +[tb_show_message_window ] +Each time I hit Cybil, I feel like I am going to pass out. [p] +And as Cybil collapses, I become aware of my error.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[bg time="500" method="crossfade" storage="harry_10-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil has become just an object.[p] +I rush over to Cybil and look at her. [p] +She is on her back with her eyes wide open. [p] +I sink to the ground.[p] +Tears distort my vision.[p] +"Cybil...why...did this happen..."[p] +At the moment I am about to touch Cybil, her back suddenly rises and begins squirming.[p] +A nasty liquid-like monster bursts out of Cybil's lifeless back.[p] +It crawls on the floor, and begins to move at a speed not unthinkable for its shape.[p] +Keeping only it in my sight, I pursue it. [p] +I am already exhausted, and maybe in no condition to correctly judge things.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="07_-_Dark_Corridors.ogg" ] +[bg time="3000" method="crossfade" storage="harry_15-9.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then, just as I had predicted, she appeared.[p] +Alessa.[p] +The girl that wrapped up this town and its residents in her otherworld.[p] +That girl carefully formed her body from out of light, and appeared right in front of me.[p] +I begin to talk to that demon.[p] +"I figured you'd show.[p] +Hold it right there.[p] +I don't know who you are, what you're trying to do, and I don't care.[p] +Just one thing.[p] +Let Cheryl go.[p] +That's all I ask."[p] +Before I finish speaking, Alessa raises her right hand toward the sky.[p] + + +[playse storage="ALESSA_POWER.ogg" ] +[wait time="1800" ] +And then, she brings her arm down, and my entire body is blown backwards.[p] +My body tumbles across the ground like a rag for about 30 meters, and then finally comes to a rest.[p] +"Damn!"[p] +Such incredible power.[p] +A servant of god, a demon's power.[p] +A normal person like me has no chance against her. [p] +Power is gushing out of her body, and it emits a pale light. [p] +I cannot even approach her.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playse storage="FLAUROS_POWER.ogg" loop="true" ] +[bg time="3000" method="crossfade" storage="FLAUROS_SPINNING.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Huh? What is this?"[p] +Suddenly, a blinding light emits from my pocket.[p] +It is that four-sided object, the Flauros. [p] +Light shoots out in a straight line from each of the points of its triangles, and it eventually rises up into the air.[p] +Just as I thought that the great light and sound it was wrapped in meant that its power was greater than Alessa's, [p] +the power of the Flauros condensed, became a beam of light, and pierced Alessa's body.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="WHITE.gif" ] +[bg time="3000" method="crossfade" storage="harry_15-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Just as I was just before, Alessa was blown backwards by that power, which she could not overcome.[p] +"Where's Cheryl? [p] +Give me back my daughter."[p] +I was on the verge of passing out, and I thought of Cheryl.[p] +All I can do is calmly look at the unbelievable sight before me, as it unfolds before my eyes. [p] +What just happened? [p] +Is Cheryl okay?[p] +However, she does not answer me.[p] +Instead, a hoarse voice passes into my thoughts, and it is accompanied by the sound of footsteps.[p] + + +[tb_hide_message_window ] +[stopse ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="1500" method="crossfade" storage="harry_15-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"We meet at last, Alessa."[p] +"......!"[p] +"Dahlia Gillespie......"[p] +Unable to move from my prone position, I thought about who's voice that was.[p] +And then, using all my strength, I stand.[p] +After confirming that it was Dahlia in front of me, I spoke in a voice that was nearly a yell.[p] +"Where's Cheryl? [p] +Where is she?"[p] +Dahlia does not hear me yelling. [p] +She does not look back, and looks at Alessa with a creepy smile.[p] +"Alessa. [p] +This is the end of your little game."[p] +"Mama..."[p] +#Harry +Mother...? I am confused.[p] +"Huh? Could she be...?"[p] +# +"You've been a ghastly little pest, haven't you? Alessa?[p] +I was careless. Thinking you couldn't escape from our spell.[p] +But Mommy didn't know how much you'd grown.[p] +That's why I couldn't catch you all by myself.[p] +But what a pity, yes?[p] +Now you're half indebted to this man for his help."[p] +#Harry +"Hey! What are you talking about?"[p] +# +My voice just echoes emptily in the darkness.[p] + + +[jump storage="H15_4.ks" target="*H15_4" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_4.ks new file mode 100755 index 0000000..c84b355 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_4.ks @@ -0,0 +1,30 @@ +[_tb_system_call storage=system/_H15_4.ks] + +*H15_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_15-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Alessa. My dear little girl...[p] +There is one thing left I need you to do for me."[p] +"No. Get away from me."[p] +"Bad girl. [p] +Everything is ready. [p] +Let's go home now, uh-hmm?"[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="WHITE.gif" ] +[bg time="3000" method="crossfade" storage="harry_15-15.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Wait...[p] +What about Cheryl...[p] +Just where is she...[p] +give me back my daughter...[p] +my daughter...[p] +Cheryl...[p] + + +[jump storage="H15_5.ks" target="*H15_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_5.ks new file mode 100755 index 0000000..294b063 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H15_5.ks @@ -0,0 +1,13 @@ +[_tb_system_call storage=system/_H15_5.ks] + +*H15_5 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="SELECTION_2.gif" ] +[glink color="red" storage="H16_1.ks" size="12" target="*H16_1" x="20" y="150" text="A" ] +*H16_1 + +[glink color="red" storage="H16_6.ks" size="12" target="*H16_6" x="80" y="150" text="B" ] +*H16_6 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_1.ks new file mode 100755 index 0000000..98714ba --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_1.ks @@ -0,0 +1,60 @@ +[_tb_system_call storage=system/_H16_1.ks] + +*H16_1 + +[stopbgm ] +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_16-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Lisa?[p] +What happened?[p] +Where's Alessa and Dahlia?[p] +Harry, listen.[p] +Something you said before has been bothering me.[p] +I just can't get it out of my head.[p] +What is it Lisa?[p] +So I went to look in the basement. [p] +Even though I was scared as hell.[p] +Like you said, there were these creepy rooms.[p] +But nothing really unusual down there.[p] +But while I was down there, I got this weird feeling.[p] +Like I'd been there before.[p] +Like something happened there, but I can't quite remember somehow.[p] +What was it?[p] +Harry... help me...[p] +I'm so scared.[p] +I can't take this.[p] +It's only a temporary thing.[p] +You're in shock from when you were knocked out. [p] +Don't fret about it, you'll remember after a while...[p] +No.[p] +You don't understand...[p] +Wait![p] +Where do you think you're going?[p] +..............................[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +Harry?[p] +Lisa...[p] +What's the matter with you?[p] +I get it now...[p] +Why I'm still alive even though everyone else is dead.[p] +I'm not the only one who's still walking around.[p] +I'm the same as them. [p] +I just hadn't noticed it before.[p] +Lisa?[p] +Stay by me, Harry.[p] +Please.[p] +I'm so scared.[p] +Help me...[p] +Save me from them.[p] +Please...[p] +Harry...[p] + + +[tb_hide_message_window ] +[jump storage="H16_2.ks" target="*H16_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_10.ks new file mode 100755 index 0000000..e8c6f9f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_10.ks @@ -0,0 +1,28 @@ +[_tb_system_call storage=system/_H16_10.ks] + +*H16_10 + +[tb_hide_message_window ] +[stopbgm ] +[bg time="0" method="crossfade" storage="harry_16-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I was stunned.[p] +"...Suicide?"[p] +"Yes...he set himself on fire...[p] +The body was unidentifiable."[p] +I pressed my hands down on my trembling legs.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="07_-_Dark_Corridors.ogg" ] +[wait time="1500" ] +[tb_show_message_window ] +"That...that's impossible! [p] +I just met Kaufmann and spoke with him not long ago.[p] +Just who was that man?"[p] +Lisa looks amazed, and smiles wryly while shaking her head from side to side.[p] + + +[tb_hide_message_window ] +[jump storage="H16_11.ks" target="*H16_11" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_11.ks new file mode 100755 index 0000000..71e9188 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_11.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H16_11.ks] + +*H16_11 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_16-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I took a deep breath.[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H16_12.ks" size="10" target="*H16_12" x="20" y="150" text="A ) Kaufmann was alive... Maybe he switched the bodies." ] +*H16_12 + +[glink color="red" storage="H16_13.ks" size="12" target="*H16_13" x="20" y="180" text="B ) Perhaps I mistook the man I met for him." ] +*H16_13 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_12.ks new file mode 100755 index 0000000..9805ba0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_12.ks @@ -0,0 +1,36 @@ +[_tb_system_call storage=system/_H16_12.ks] + +*H16_12 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_16-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Maybe he switched the bodies?"[p] +"I don't know...[p] +But people have come forth that say that they have seen him recently.[p] +On top of that...[p] +They said it was inside this hospital."[p] +I was at a loss for words.[p] +"Don't tell me... that even you have had contact with him..."[p] +I recall my conversation with him.[p] +A dream?[p] +No, I don't think that was a dream.[p] +"So...he is in the basement?"[p] +"I thought that as well.[p] +So I fearfully when down to the basement.[p] +But after moving just a bit forward, I turned back. [p] +Just thinking about him being alive in that darkness was too dreadful..."[p] +As Lisa said this, a tear rolled down her cheek.[p] +I placed my hands on Lisa's shoulders, and made up my mind.[p] +"Like I have told you before...I am looking for my daughter, Cheryl.[p] +I don't know who this Kaufmann guy really is, but does he know something about the change in this town?"[p] +Lisa doesn't answer.[p] +"Lisa, come with me to the basement. [p] +That might be where Cheryl is being held. [p] +Even if Cheryl is not there, if we find Kaufmann, then we might be able to talk to him."[p] +Lisa thought for a bit and slightly nodded.[p] +"...Ok, let's go then."[p] + + +[jump storage="H16_14.ks" target="*H16_14" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_13.ks new file mode 100755 index 0000000..ad1f26f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_13.ks @@ -0,0 +1,29 @@ +[_tb_system_call storage=system/_H16_13.ks] + +*H16_13 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_16-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Wait...Lisa, maybe I mistook him for someone else.[p] +After all, since I have come to Silent Hill, nothing but strange things have occurred.[p] +It is as if I am a walking around in a dream world.[p] +Even talking to you now, I cannot say for sure that any of this is real."[p] +Lisa shakes her head from side to side.[p] +"No...it was definitely him.[p] +He is alive...[p] +He switched the bodies and hid himself...[p] +Just what was he up to?"[p] +I placed my hands on Lisa's shoulders, and made up my mind.[p] +"Like I have told you before...I am looking for my daughter, Cheryl.[p] +I don't know who this Kaufmann guy really is, but does he know something about the change in this town?"[p] +Lisa doesn't answer.[p] +"Lisa, come with me to the basement. [p] +That might be where Cheryl is being held. [p] +Even if Cheryl is not there, if we find Kaufmann, then we might be able to talk to him."[p] +Lisa thought for a bit and slightly nodded.[p] +"...Ok, let's go then."[p] + + +[jump storage="H16_14.ks" target="*H16_14" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_14.ks new file mode 100755 index 0000000..1d9c463 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_14.ks @@ -0,0 +1,180 @@ +[_tb_system_call storage=system/_H16_14.ks] + +*H16_14 + +[tb_hide_message_window ] +[stopbgm ] +[bg time="3000" method="crossfade" storage="harry_16-4_.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Using the flashlight to light our way, Lisa and I walked downstairs and headed to the storehouse in the basement.[p] +We entered the hidden room in the back of the storehouse and opened the heavy iron grate in the center. [p] +Lisa headed in first and I followed behind her.[p] +#Lisa +"It's cold..."[p] +# +Lisa mumbles to herself.[p] +It seemed as if we had ended up lost in a giant refrigerator.[p] +I couldn't imagine that a person could live down here.[p] +I thought about that again.[p] +If Cheryl is being held down here...[p] +My body trembled.[p] + + +[playbgm loop="true" storage="05_-_Terrifying_Play.ogg" ] +[wait time="500" ] +We finally reached the end of the passage.[p] +A solid-looking metal door towers in front of us.[p] +#Lisa +"I have never gone any farther than this."[p] +# +Lisa's voice was shaking as she spoke.[p] +Lisa and I looked at each other and lightly nodded, then I placed my hand on the handle of the door. [p] +The skin on the palm of my hand was so frozen by the cold metal, that I thought that my hand would get stuck to the handle. [p] +Lisa took a step back. [p] +I looked at the door, put my weight into hands and opened the door open with one pull.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse storage="HEAVY_DOOR_CLOSE.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +The door opened with a 'thunk'. [p] +Beyond it a passage no different than the one we had just followed extended.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_16-4_.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It is completely pitch black in there, and without my flashlight, it seems that it would be utterly impossible to continue forward.[p] +I cannot understand why someone made this space so deep in the hospital basement.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[wait time="1500" ] +[tb_show_message_window ] +#Lisa +"Look!"[p] +# +Lisa said.[p] +#Harry +"Lisa...? [p] +What's wrong?"[p] +# +#Lisa +"Wait a minute Harry... [p] +There is something drawn on the wall."[p] +# + + +[tb_hide_message_window ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="1500" method="crossfade" storage="harry_16-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I stopped and shined the flashlight on the wall that Lisa was pointing at.[p] +#Harry +"Th...this is..."[p] +# +A familiar crest was drawn there.[p] +#Lisa +"Does...this mean something?"[p] +# +#Harry +"Lisa...since you have not left the hospital you wouldn't know, but this crest has been drawn all throughout this town...[p] +Have you not seen it before?"[p] +# +Lisa looked surprised and muttered.[p] +#Lisa +"...Nope..."[p] +# +That crest was also drawn on the floor.[p] +Upon closer inspection, I found that the mark had been inscribed in places all throughout this passage.[p] +The mark of Samael...[p] +I recall that that is what Dahlia called it.[p] +And then my body trembled...[p] +#Harry +"Alessa...[p] +Is Alessa here?[p] +In this area..."[p] +# + + +[tb_hide_message_window ] +[stopbgm ] +[wait time="1500" ] +[tb_show_message_window ] +#Lisa +"Eh?"[p] +# +For an instant, we looked each other in the faint light that was lighting the darkness.[p] +#Lisa +"What...what did you just say?"[p] +# +#Harry +"I said, Is Alessa here?"[p] +# +Lisa's face suddenly twisted in anger.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="07_-_Dark_Corridors.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +#Lisa +"Why do you know about her? [p] +No one should have told you!"[p] +# +I was thrown off balance by Lisa's sudden rage.[p] +#Harry +"I saw her several times before I met you.[p] +She called Dahlia "Mama"...[p] +Are those two mother and daughter?"[p] +# +Lisa looked down and her shoulders shook with anger.[p] +I had no idea why.[p] +#Harry +"...What in the world[p] +Just what is wrong with you?"[p] +# +#Lisa +"I...[p] +can no longer trust anyone..."[p] +# +#Harry +"Lisa...?"[p] +# +#Lisa +"I only did as I was told.[p] +Like a true believer obedient to the scripture, I continued even though I lost everything."[p] +# +#Harry +"What are you talking about?"[p] +# +#Lisa +"However, after all this...[p] +There is no such thing as god.[p] +There are only ugly humans, ruled by desire!"[p] +# +Lisa said that, and then forcefully pounded on the wall.[p] + + +[playse storage="WALL_HIT.ogg" ] +[wait time="500" ] +#Harry +"So you know something. [p] +Won't you tell me please, Lisa?"[p] +# +Lisa smiles a bit, and then a creepy expression appears on her face.[p] +#Lisa +"You too...[p] +You are the same as them aren't you?[p] +Thinking that you know everything...[p] +Even now..."[p] +# + + +[jump storage="H16_15.ks" target="*H16_15" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_15.ks new file mode 100755 index 0000000..2271440 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_15.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H16_15.ks] + +*H16_15 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_16-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"........."[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H16_16.ks" size="12" target="*H16_16" x="20" y="150" text="A ) Who are they!?" ] +*H16_16 + +[glink color="red" storage="H16_17.ks" size="12" target="*H16_17" x="20" y="180" text="B ) Show her Alessa's diary." ] +*H16_17 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_16.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_16.ks new file mode 100755 index 0000000..f59cff2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_16.ks @@ -0,0 +1,26 @@ +[_tb_system_call storage=system/_H16_16.ks] + +*H16_16 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_16-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +#Harry +"Lisa?"[p] +# +#Lisa +"Heh-heh...I was a fool."[p] +# +#Harry +"Lisa! What is this all about?[p] +I had an accident while I was headed to this town and lost consciousness.[p] +When I came to, I found that at some point I had arrived in Silent Hill.[p] +However, my daughter Cheryl was gone.[p] +While searching for her, I came into to contact with Kaufmann, Dahlia, and then Alessa.[p] +I have already told you all of this.[p] +I don't know anything beyond that...really."[p] +# + + +[jump storage="H16_18.ks" target="*H16_18" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_17.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_17.ks new file mode 100755 index 0000000..517567d --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_17.ks @@ -0,0 +1,73 @@ +[_tb_system_call storage=system/_H16_17.ks] + +*H16_17 + +[tb_hide_message_window ] +[stopbgm ] +[bg time="0" method="crossfade" storage="harry_16-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Here, look at this."[p] +Lisa suspiciously snatches it.[p] + + +[tb_hide_message_window ] +[wait time="2500" ] +[tb_show_message_window ] +"April 15"[p] + + +[playse storage="OPEN_BOOK.ogg" ] +From today this will be my new diary.[p] +Lisa secretly gave this to me as a present.[p] +And it means that soon I should be able to take my bandages off.[p] + + +[playse storage="OPEN_BOOK.ogg" ] +A bird landed on a branch of the tree outside my window. [p] +I gazed at it for a bit.[p] +Seeing those beautiful colors I thought again that it must be spring.[p] + + +[playse storage="OPEN_BOOK.ogg" ] +I wish I could play outside like the other children...[p] + + +[playse storage="OPEN_BOOK.ogg" ] +It is now afternoon, and they have come again.[p] +I pretended to be asleep, and it looks like they did not notice.[p] + + +[playse storage="OPEN_BOOK.ogg" ] +They talk quietly as not to be heard outside my room. [p] +I do not understand the meaning of what they discussed.[p] +They never talk in this room, I thought.[p] + + +[tb_hide_message_window ] +[wait time="2500" ] +[tb_show_message_window ] +Lisa raises her head in surprise and I ask her a question.[p] +#Harry +"They"...do you mean the ones written about in there?"[p] +# +#Lisa +"Where on earth did you get this?"[p] +# +#Harry +"In Alessa's room."[p] +# +#Lisa +"So she kept a diary. [p] +She even wrote about me..."[p] +# +Lisa smiled a bit.[p] +#Harry +"Anyway...[p] +Are "they" the people that Alessa wrote about in there?[p] +Lisa?[p] +Please tell me what you know."[p] +# + + +[jump storage="H16_18.ks" target="*H16_18" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_18.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_18.ks new file mode 100755 index 0000000..bf5b8ae --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_18.ks @@ -0,0 +1,61 @@ +[_tb_system_call storage=system/_H16_18.ks] + +*H16_18 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_16-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Before I finish talking, Lisa shakes her head back and forth.[p] +#Lisa +"It's fine.[p] +I was used by that man. I know that.[p] +Maybe you are in cahoots with him, or maybe you were used as well. [p] +I don't care.[p] +Now that I know, I will have my revenge.[p] +I continued to believe that she was really Alessa...[p] +I never thought that even that was a lie."[p] +"Used or not...[p] +# +#Harry +I don't know what you're talking about..."[p] +# +And then Lisa's face twisted in amazement.[p] +#Lisa +"No...don't come...![p] +I only did what I was told!"[p] +# +Lisa's sight was fixed on someone behind me.[p] +#Harry +"Lisa...?"[p] +# +#Lisa +"Why have you come for me?[p] +Shouldn't you be going after someone else![p] +You have no reason to have a grudge against me!"[p] +# +I timidly turned around.[p] +...And at that moment...[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +My flashlight went out and the area was wrapped in absolute darkness.[p] + + +[tb_hide_message_window ] +[wait time="1000" ] +[tb_show_message_window ] +"KYAAA!"[p] +The scream echoed off the concrete walls...[p] +There is no mistaking it, it was Lisa's.[p] +Something is here.[p] +I have not heard Lisa since she screamed, but I can hear a low howling and[p] +an unpleasant sound that sounds like something crunching on something. [p] +It is coming from somewhere very close to me.[p] + + +[jump storage="H16_19.ks" target="*H16_19" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_19.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_19.ks new file mode 100755 index 0000000..209eb9c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_19.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H16_19.ks] + +*H16_19 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I...[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H16_20.ks" size="12" target="*H16_20" x="20" y="150" text="A ) move towards the sound direction" ] +*H16_20 + +[glink color="red" storage="H16_21.ks" size="12" target="*H16_21" x="20" y="180" text="B ) immediately get away." ] +*H16_21 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_2.ks new file mode 100755 index 0000000..69a0d2b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_2.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H16_2.ks] + +*H16_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_16-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Lisa...[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H16_3.ks" size="12" target="*H16_3" x="20" y="150" text="A ) Sorry...I cannot stay with you." ] +*H16_3 + +[glink color="red" storage="H16_4.ks" size="12" target="*H16_4" x="20" y="180" text="B ) Don't worry. I will do what I can." ] +*H16_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_20.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_20.ks new file mode 100755 index 0000000..d3d6cd1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_20.ks @@ -0,0 +1,47 @@ +[_tb_system_call storage=system/_H16_20.ks] + +*H16_20 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +#Harry +"Lisa..."[p] +# +There is no response. [p] +Every now and then an uncomfortably warm liquid splashes on my arm.[p] +It is sticky and smells like blood, and is extremely unpleasant.[p] +I take a few steps back.[p] +And then I decide to try getting away.[p] +After a few steps, I have no idea of which way I came from.[p] + + +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +Even so I continued to run.[p] + + +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +I try mindlessly fiddling with the switch on my flashlight.[p] +It only makes a clicking sound, and there is no sign that it will turn on.[p] +All I can do is run blindly.[p] +Those unintelligible things that Lisa kept babbling about.[p] +Lisa's attitude suddenly changed at the moment I said Alessa's name.[p] +In cahoots? [p] +One of them?[p] +I don't understand.[p] +It is that I too am being controlled by someone?[p] +What was it that was behind me...[p] +What was that existence that frightened Lisa that much...?[p] +And where is Cheryl?[p] +I don't know anything anymore.[p] +If what Lisa said was true, then Kaufmann might be somewhere down here in this basement.[p] +He is said to have killed himself.[p] +However, I just saw him in the bar, and we spoke. [p] +At the moment I found the small bottle in the gas tank of the motorcycle, he gave me a furious look and yelled at me.[p] +There is no doubt, he is alive.[p] +And he must know something.[p] +An essential key regarding what is wrong with this town and Alessa's existence...[p] + + +[jump storage="H16_22.ks" target="*H16_22" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_21.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_21.ks new file mode 100755 index 0000000..82c57c2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_21.ks @@ -0,0 +1,28 @@ +[_tb_system_call storage=system/_H16_21.ks] + +*H16_21 + +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I began to run at full speed.[p] + + +[playse storage="MONSTER_SOUND.ogg" ] +[wait time="500" ] +From behind me, another scream echoed, and it seemed to cut through the air.[p] +Was Lisa attacked by something? [p] +Or was she transformed?[p] +At any rate I was unable to help Lisa.[p] +I don't know anything anymore.[p] +If what Lisa said was true, then Kaufmann might be somewhere down here in this basement.[p] +He is said to have killed himself.[p] +However, I just saw him in the bar, and we spoke. [p] +At the moment I found the small bottle in the gas tank of the motorcycle, he gave me a furious look and yelled at me.[p] +There is no doubt, he is alive.[p] +And he must know something.[p] +An essential key regarding what is wrong with this town and Alessa's existence...[p] + + +[jump storage="H16_22.ks" target="*H16_22" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_22.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_22.ks new file mode 100755 index 0000000..0b09342 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_22.ks @@ -0,0 +1,41 @@ +[_tb_system_call storage=system/_H16_22.ks] + +*H16_22 + +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[stopbgm ] +[playse storage="HARRY_PAIN_NOISE.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +Thud! [p] +I ran right into the wall in front of me, bounced off of it, and fell backwards.[p] +"Ouch..."[p] +And then by chance my light begins to pour out from my flashlight. [p] +I rubbed the area around my lower back, stood up, and then shined the light on the wall that was blocking my path.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[bg time="3000" method="crossfade" storage="harry_16-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The mark of Samael.[p] +It was drawn very large on the door. [p] +It has the power to deny the invasion of heretics.[p] +I shine the light around the area, but the circumstances are unexplainable.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I was trapped inside of a cramped cube, about 2 meters across.[p] +The path I ran through to get here has suddenly vanished.[p] +In order to escape, I can only open this heavy door.[p] +I was no longer surprised.[p] +Or rather, my mind was paralyzed and I was no longer able to be surprised.[p] +Perhaps, saying it like that is best.[p] +What should be and what should not be have become reversed.[p] + + +[jump storage="H16_23.ks" target="*H16_23" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_23.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_23.ks new file mode 100755 index 0000000..14a31bf --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_23.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H16_23.ks] + +*H16_23 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I...[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H16_24.ks" size="12" target="*H16_24" x="20" y="150" text="A ) open the door in front of me." ] +*H16_24 + +[glink color="red" storage="H16_25.ks" size="12" target="*H16_25" x="20" y="180" text="B ) let my body go with the flow." ] +*H16_25 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_24.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_24.ks new file mode 100755 index 0000000..2a84155 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_24.ks @@ -0,0 +1,32 @@ +[_tb_system_call storage=system/_H16_24.ks] + +*H16_24 + +[tb_hide_message_window ] +[stopbgm ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I place my hand on the door.[p] +It opens much easier that I thought it would.[p] +An entrance to the deepest area.[p] +Dazzling light escapes from the inside, and I place my hands over my face and squint.[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="harry_16-6.gif" ] +[bg time="1000" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[playse storage="CAR_CRASH_SOUND.ogg" ] +[wait time="3500" ] +[tb_show_message_window ] +But it was already too late.[p] +My body bounced like a ball, and smashed into the face of the rock several meters behind me.[p] +The vehicle that hit me, crashed through the guard rail and fell down the side of the cliff. [p] +After seeing that, my mind completely shut down, and all the elements that formed me, returned to nothingness.[p] + + +[tb_hide_message_window ] +[jump storage="H19_END.ks" target="*H19_END" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_25.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_25.ks new file mode 100755 index 0000000..82630ed --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_25.ks @@ -0,0 +1,31 @@ +[_tb_system_call storage=system/_H16_25.ks] + +*H16_25 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I gave up my resistance and closed my eyes.[p] +As I felt that all my actions up this point had been controlled by someone else, [p] +I just waited for that someone to tell me what would be next.[p] +My five senses are sharp...[p] +A noise that I had not heard until now...[p] +Light I had not sensed until now...[p] +Something is all around me, and seems to be filling me with its incredible power.[p] +The now red light passes through my eyelids, no it should be called a powerful, strong wave of red. [p] +It envelops me.[p] +My body temperature rises.[p] +It has come...[p] +I must recognize the existence of that great power.[p] +However, it doesn't mean that I have forgotten Cheryl.[p] +It doesn't mean that I have forgotten.[p] +I feared that somewhere in my heart.[p] +With my eyes still closed, I tightly embraced the source of that faint light.[p] +While tightly holding on, my body was wrapped in flames.[p] +As the sacred flames burned my body, and reached all the way to my brain, I never let go of that existence.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[jump storage="H19_END.ks" target="*H19_END" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_3.ks new file mode 100755 index 0000000..cf90c16 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_3.ks @@ -0,0 +1,30 @@ +[_tb_system_call storage=system/_H16_3.ks] + +*H16_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_16-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"I'm sorry but...[p] +There are things I have to take care of.[p] +I don't think that I can protect you."[p] +Lisa has tears in her eyes.[p] +"I am afraid...[p] +I cannot do anything alone, I am a helpless woman.[p] +Please..."[p] +I thought for a bit and came to a conclusion.[p] +"...I cannot do it. I love my daughter."[p] +Lisa appealed to me in a tearful voice.[p] +"That girl that you don't even know if is alive or not, you don't even know where she is now. [p] +You should be worried about the person that is alive right in front of you!"[p] +I lightly exhaled.[p] +"No mater what you say, I must go...[p] +Please understand what I am going through.[p] +...please."[p] +Saying that, I turned toward the door. [p] +Lisa reached out to my shoulder.[p] +But I did not look back.[p] + + +[jump storage="H16_5.ks" target="*H16_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_4.ks new file mode 100755 index 0000000..308bea2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_4.ks @@ -0,0 +1,22 @@ +[_tb_system_call storage=system/_H16_4.ks] + +*H16_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_16-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Don't worry. [p] +I will do what I can."[p] +A quiet smile appeared on Lisa's face.[p] +I softly hold her delicate body.[p] +#Lisa +I'm happy...[p] +# +Lisa's body quivered.[p] +However, maybe that is just because she is relieved.[p] +She...looks at me with empty eyes, eyes that have lost their life.[p] +Then her lips began to tremble and a look of astonishment appears on her face.[p] + + +[jump storage="H16_5.ks" target="*H16_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_5.ks new file mode 100755 index 0000000..ff1eb61 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_5.ks @@ -0,0 +1,56 @@ +[_tb_system_call storage=system/_H16_5.ks] + +*H16_5 + +[stopbgm ] +[tb_hide_message_window ] +[playbgm loop="true" storage="Silence_End.ogg" ] +[bg time="3000" method="crossfade" storage="harry_16-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Lisa's condition becomes abnormal.[p] +She then extends her hand out towards me.[p] +"Help me"[p] +She doesn't say it, but I know that is what she is saying from the movement of her lips.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_16-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +While she stares into the air, Lisa's body appears to drift and wiggle as she edges toward me one step at a time. [p] +She falls to her knees.[p] +She falls on her hands.[p] +With me fixed in her sight, Lisa is falling headlong down the staircase to death.[p] +And then, Lisa...stopped moving.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +With Lisa now no more than a doll in front of me, I once again notice that I am inside the hospital, [p] +a place which is wrapped in an evil atmosphere that I have never seen the likes of.[p] + + +[stopbgm ] +[playse loop="true" storage="CLOCK.ogg" ] +"Ask the doctor to let me quit being in charge of that patient.[p] +It's too weird.[p] +The room is filled with insects.[p] +Even with doors and windows shut they get in to spite me.[p] +To the hospital......[p] +Still alive, but with wounds that won't heal[p] +Blood and pus flow from the bathroom faucet.[p] +I try to stop it but it won't turn off.[p] +Feeling bad.[p] +Need to throw up.[p] +But nothing comes out.[p] +Vomiting only bile.[p] +Need drug.[p] +Told the doctor I quit.[p] +Won't work at that hospital anymore.[p] +Someone, help me......"[p] + + +[jump storage="H17_1.ks" target="*H17_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_6.ks new file mode 100755 index 0000000..92d06ca --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_6.ks @@ -0,0 +1,24 @@ +[_tb_system_call storage=system/_H16_6.ks] + +*H16_6 + +[tb_hide_message_window ] +[stopbgm ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[bg time="3000" method="crossfade" storage="harry_16-1-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Lisa[p] +What happened?[p] +Where's Alessa, and Dahlia?[p] +Harry...[p] +Since before...[p] +I went to check out the basement like you said...[p] +Lisa?[p] +I was on the verge of passing out, but now, I am slowly getting more and more wide awake.[p] +"Lisa...you went to check out the basement?"[p] +"Yes...even though I was told never to go there...[p] +It was on my mind..."[p] + + +[jump storage="H16_7.ks" target="*H16_7" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_7.ks new file mode 100755 index 0000000..5f2a3ea --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_7.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H16_7.ks] + +*H16_7 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_16-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I swallow hard.[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H16_8.ks" size="12" target="*H16_8" x="20" y="150" text="A ) Listen to more of her story." ] +*H16_8 + +[glink color="red" storage="H16_9.ks" size="12" target="*H16_9" x="20" y="180" text="B ) Change the subject." ] +*H16_9 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_8.ks new file mode 100755 index 0000000..92558a1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_8.ks @@ -0,0 +1,42 @@ +[_tb_system_call storage=system/_H16_8.ks] + +*H16_8 + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[bg time="1000" method="crossfade" storage="harry_16-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"And then...?"[p] +Lisa looks down a bit, and then continues to speak.[p] +"Hey, Harry, do you know a man called Kaufmann?"[p] +The image of the pudgy man I had met several times, came to mind.[p] +"Yeah...I have met him a few times. [p] +I believe he is a doctor at this hospital."[p] +Lisa raised her head in surprise, and her eyes opened wide.[p] +And then she let out a long sigh.[p] +"Yes...[p] +For a long time, I thought that there was something strange about it...[p] +Lately especially that..."[p] +I adjusted my sitting position, and looked at Lisa as if I could see through her.[p] +"Especially?"[p] +"I am working as his assistant at this hospital.[p] +As for what is in any room, I should know better than him, I must know better.[p] +But when I learned that this hospital had a basement, by strange chance, he suddenly got angry.[p] +He told me to never go near there...[p] +I was scared, so I never brought that subject up again.[p] +But then, he changed.[p] +It wasn't just the way he treated me, but he was also irritated with everyone else, and no one wanted to go near him.[p] +That was around last summer."[p] +I quietly listen to Lisa's story.[p] +"After that, he began saying things that did not make a lot of sense.[p] +Things like: [p] +"This is the end of this world" [p] +and, "Descent" and so on...[p] +Stuff that sounded like weird religious terms...[p] +"That all humans would disappear from the world, and only he would survive..." [p] +"That the landscapes seen by our eyes, were all false," he said nothing but things like that...[p] +And then...he killed himself."[p] + + +[jump storage="H16_10.ks" target="*H16_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_9.ks new file mode 100755 index 0000000..f1b0127 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H16_9.ks @@ -0,0 +1,42 @@ +[_tb_system_call storage=system/_H16_9.ks] + +*H16_9 + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[bg time="1000" method="crossfade" storage="harry_16-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I sensed that Lisa seemed to be having a hard time talking about what we were discussing, so I changed the subject.[p] +"Oh...yeah, hey, Lisa.[p] +I met a man called Kaufmann in this hospital not long ago.[p] +He said that he was a doctor in this hospital, but...[p] +Do you know him?"[p] +Lisa raised her head in surprise, and her eyes opened wide.[p] +And then she let out a long sigh.[p] +"Yes...[p] +For a long time, I thought that there was something strange about it...[p] +Lately especially that..."[p] +I adjusted my sitting position and looked at Lisa as if I could see through her.[p] +"Especially?"[p] +"I am working as his assistant at this hospital.[p] +As for what is in any room, I should know better than him, I must know better.[p] +But when I learned that this hospital had a basement by strange chance, he suddenly got angry.[p] +He told me to never go near there...[p] +I was scared, so I never brought that subject up again.[p] +But then he changed.[p] +It wasn't just the way he treated me, but he was also irritated with everyone else, and no one wanted to go near him.[p] +That was around last summer."[p] +I quietly listen to Lisa's story.[p] +"After that, he began saying things that did not make a lot of sense.[p] +Things like: [p] +"This is the end of this world" [p] +and, "Descent" and so on...[p] +Stuff that sounded like weird religious terms...[p] +"That all humans would disappear from the world, and only he would survive..." [p] +"That the landscapes seen by our eyes, were all false," [p] +he said nothing but things like that...[p] +And then...he killed himself."[p] + + +[jump storage="H16_10.ks" target="*H16_10" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H17_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H17_1.ks new file mode 100755 index 0000000..499d521 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H17_1.ks @@ -0,0 +1,284 @@ +[_tb_system_call storage=system/_H17_1.ks] + +*H17_1 + +[tb_hide_message_window ] +[playse clear="true" loop="true" storage="RADIO.ogg" ] +[bg time="3000" method="crossfade" storage="harry_17-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The pocket radio continues to make noise.[p] +The raging of the unknown things around me rocks my eardrums. [p] +Those monsters, which always approach shortly after I use my flashlight...[p] +It was all I could do to intimidate them with the gun while running away.[p] +After running for a bit, I realize that I am no longer in the original hospital.[p] +I have no way of knowing where here is.[p] +Bridging the gap of my faint consciousness, I move from place to place, I am being moved by someone...[p] +Maybe that is the best way to think about it.[p] +Or maybe I am just painfully wandering around inside my own nightmare?[p] +I cannot tell at all.[p] +I can only trust my senses and rely on my own judgment.[p] +And then I raise my head.[p] +A straight corridor extends forward from where I am standing. [p] +As I slowly walk forward, one door seems to call out to me, and so I approach it.[p] + + +[tb_hide_message_window ] +[playse storage="BOOM.ogg" clear="true" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Suddenly, the wall of the room creeks with a boom.[p] +And then the floor I was standing on begins to rapidly descend along with the rest of the room.[p] +I felt like I would begin floating in the air, so I used my arms to brace myself. [p] +And then I passed out...[p] + + +[tb_hide_message_window ] +[wait time="800" ] +[tb_show_message_window ] +.........[p] +It hurts...[p] +My whole body hurts.[p] +When I come to, I find that I am lying on the floor of a classroom in the elementary school. [p] +My body is spread out on the floor like the Japanese character 大.[p] +I can hear someone talking.[p] +I cannot make out what they are saying very well.[p] +As I lie on my back, I can see who is talking just by looking around.[p] +I cannot believe my eyes.[p] +Over there, I see Dahlia and Alessa. [p] +They look like ghosts, and I can see through their bodies.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[bg time="3000" method="crossfade" storage="harry_17-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +(No! No! I don't want to!)[p] +(Do what mommy tells you, now.)[p] +(I just want you to lend me a teeny bit of your power. [p] +That's all.)[p] +(No! I don't want to do it!)[p] +(It will make everyone happy...and it's for your own good, too.)[p] +(Oh, but mommy. [p] +I just want to be with you. [p] +Just the two of us. [p] +Please understand.)[p] +(Oh, yes, I see... Maybe mommy has been wrong.)[p] +(Mommy...)[p] +(Why didn't I see this before?)[p] +(There's no reason to wait...)[p] +(Herein lies the mother's womb, containing the power to create life. [p] +(I could have done it all myself.)[p] +(Mommy?)[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Finally, they suddenly disappear.[p] +The classroom regains its stillness as if nothing had happened.[p] +I got on my knees, stood up, and looked around my surroundings.[p] +Chairs and desks were arranged in order.[p] +Using them as support, I unsteadily walk toward the exit. [p] +At the moment I place my hand on the wooden sliding door, it opens with great force as if it had a mind of its own. [p] +Then, the large flow of air coming from beyond it thrusts me into a dark space.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playse storage="HARRY_PAIN_NOISE.ogg" ] +[bg time="3000" method="crossfade" storage="harry_17-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I was forced down. [p] +I found that I had been thrown into a room of the hospital again.[p] +My body had rubbed on the disgustingly dirty floor.[p] +I picked my self up, and suppressed the urge to vomit while brushing off my shirt several times.[p] +A videocassette recorder has been installed here, and it looks like it can be used.[p] +I insert the tape that I had picked up at some point into it, and timidly press the play button.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="MONITOR_STATIC.ogg" ] +[bg time="500" method="crossfade" storage="harry_17-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After a moment of static, a picture appears.[p] +On the screen Lisa appears. [p] +She is sitting alone with her elbows on a desk and her head down.[p] +I turn up the volume on the monitor and listen carefully.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +(What is it?[p] +Still has an unusually high fever...[p] +Eyes don't open...[p] +Getting a pulse...[p] +But just barely breathing[p] +Her skin is all charred![p] +Even when I change the bandages, the blood and puss just start oozing through![p] +Why...[p] +What is keeping that child alive?[p] +I... can't stand it any longer...[p] +I won't tell a soul[p] +...promise.[p] +So please...)[p] + + +[tb_hide_message_window ] +[stopse ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then the screen goes black.[p] +The tape was ejected as if it were something dirty being spit out. [p] +It fell to the floor and it broke with a crash.[p] + + +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[wait time="500" ] +There is no doubt, someone is eating away at my consciousness.[p] +The magnetic tape extends out of the fallen video cassette and wraps around my legs.[p] +I try to get away, but the tentacles of tape get around my neck, and begin to tighten.[p] +With both hands I try as hard as I can to tear the tape away that is twisted around my neck, [p] +but I am halfway passing out and so my hands do not have the strength to do so.[p] +In the light that is reaching my pupils I can faintly detect what appears to be human figures.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playse loop="true" storage="CLOCK.ogg" ] +[bg time="3000" method="crossfade" storage="harry_17-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +They are standing around a bed, with Dahlia on the left, Kaufmann on the right, [p] +and just a bit away from him, some people in white coats that looks like a doctors. [p] +Each of them has troubled looks on their faces, and they peer at the face of the person lying on the bed.[p] +#Dahlia +(Everything is going according to plan.[p] +Sheltered in the womb.)[p] +# +#Doctor 1 +(But it's not done yet.[p] +Half the soul is lost.[p] +That is why the seed lies dormant.)[p] +# +#Doctor 2 +(And what soul remains captured in that husk, is buried deep down in the subconscious)[p] +# +#Kaufmann +(Are you trying to say it won't work!? [p] +That wasn't our agreement!)[p] +# +#Dahlia +(No, no. These are just stalling tactics.)[p] +If we lend a hand, we will be able to get power.[p] +Never fear. [p] +The promise shall not be broken.)[p] +# +#Doctor 1 +(But the power we can draw now will be very weak; almost nothing.[p] +Unless we get the other half of the soul...)[p] +# +#Dahlia +(We'll use a magical spell. [p] +Feeling this child's pain, it's sure to come.)[p] +# +#Doctor 2 +(But that will take time...)[p] +# + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then the illusions fade away.[p] +I carefully observe the inside of the room.[p] +This room is...[p] +I have been here before, I think.[p] + + +[tb_hide_message_window ] +[stopse ] +[bg time="3000" method="crossfade" storage="harry_17-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The tape which should be tightly wrapped around my throat is gone, [p] +and I realize that my own hands are wrapped around my throat.[p] +Something is on top of the desk that has been placed in the center of the room.[p] +"This isn't the first time I have been here."[p] +When I was here before, I was certain that unlike other rooms I had sensed the warmth and presence of a person in this room.[p] +When I looked at the picture on the desk my belief changed.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="3000" method="crossfade" storage="harry_08-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Alessa.[p] +I try calling out to her.[p] +She is the instigator that created this otherworld.[p] +However, it would be hard for anyone to forgive the experiment that was [p] +carried out on her body under the pretext of a magical spell.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_17-6.gif" ] +[wait time="500" ] +[tb_show_message_window ] +This is where she lived.[p] +Her hate spirals out in this cursed wing of the hospital.[p] +However, there is no way to prove the reality of it.[p] +As all I have is a vague sense of it.[p] +Reflecting in my blank eyes, the room I am standing in begins to change shape.[p] +The bed and picture frame from before are gone, and the room transforms into a completely different one.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_17-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +This is a child's room.[p] +Stuffed animals and art supplies are scattered about all over.[p] +I noticed something.[p] + + +[wait time="500" ] +"...Huh...?"[p] +I think I just saw something flash.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_17-9.gif" ] +[wait time="3000" ] +[playse storage="CHAN.mp3" ] +[bg time="500" method="crossfade" storage="harry_17-9-1.gif" ] +[wait time="1000" ] +[bg time="1500" method="crossfade" storage="harry_17-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +...I found a key...[p] +This key invites me...[p] +Had I not been very careful I would not have found it, as it was hidden behind one of the butterflies.[p] +There is a door in front of me.[p] +As I approach it, it seems to edge up to me.[p] +As I extend my hand to the knob, the door makes a light tapping sound, and[p] +begins opening, as if inviting me into the heart of something evil.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="SELECTION_3.gif" ] +[glink color="red" storage="H18_1.ks" size="12" target="*H18_1" x="20" y="150" text="A" ] +*H18_1 + +[glink color="red" storage="H18_2.ks" size="12" target="*H18_2" x="80" y="150" text="B" ] +*H18_2 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H18_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H18_1.ks new file mode 100755 index 0000000..1bf48d7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H18_1.ks @@ -0,0 +1,364 @@ +[_tb_system_call storage=system/_H18_1.ks] + +*H18_1 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I finally arrived at the deepest level of the otherworld.[p] +Inside the door it is wide, and the floor is a metal grating. [p] +It is filled with an evil atmosphere.[p] +Additionally, it is accompanied by a strong power that I have not felt before.[p] +The ceiling is too high for me to see.[p] +This is a giant space, so large that I cannot tell if I am outside or not.[p] +I carefully walk into the large space, one step at a time.[p] +All the answers I seek are probably in this room.[p] +Cybil has arrived here before me, and has her gun readied.[p] +There are two people off in the direction that her gun is pointed at.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_18-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Dahlia and Alessa.[p] +It is definitely those two.[p] +"I was shocked to realize the talisman of Metraton was being used.[p] +In spite of the lost soul returning at last. [p] +Just a little longer and all would have been for naught.[p] +It's all because of that man.[p] +We must be thankful to him.[p] +Even though Alessa has been stopped, his little girl has to go. [p] +What a pity..."[p] + + +[tb_hide_message_window ] +[wait time="1000" ] +[tb_show_message_window ] +"Freeze!"[p] +Cybil yelled out loudly, and her trembling finger pulled the trigger.[p] +An explosion resounds, and the bullet starts toward the two women.[p] +However, the bullet smashes into an invisible barrier just before it can hit Dahlia, and it shatters into pieces. [p] +Dahlia smiles as if she is saying "but of course".[p] + + +[playse storage="CYBIL_FALLS.ogg" ] +[wait time="1000" ] +"What in the devil's name...!"[p] +Dahlia's demeanor becomes serious and at the same time I think I see something flash in front of Cybil. [p] +In the next moment Cybil's body flies in an arc through the air, and she lands near where I am standing.[p] +Dahlia still has not noticed me.[p] +I boldly walk toward Dahlia, and I scream at her.[p] +"Stop this! Dahlia!"[p] +Dahlia shows no compunction or surprise, and turns to face me with a calm expression on her face.[p] +"Well, well, well. [p] +To think you'd make it this far."[p] +"Where's Cheryl!? [p] +What have you done to her!?"[p] +"What are you talking about?[p] +You've seen her many times?[p] +Restored to her former self."[p] +"I'm in no mood for jokes."[p] +I didn't understand what she was saying.[p] +"Don't you see? [p] +She's right there."[p] +Right there? [p] +Only Alessa, draped in her blue clothing, is where Dahlia is pointing.[p] +"That's absurd."[p] +"You are the only one who thinks so."[p] +"Why? [p] +Why are you doing this?"[p] +"It's been a long seven years...[p] +For the seven years since that terrible day, Alessa has been kept alive, suffering a fate worse than death.[p] +Alessa has been trapped in an endless nightmare from which she never awakens.[p] +He has been nurtured by that nightmare.[p] +Waiting for the day to be born.[p] +That day has finally come.[p] +The time is neigh.[p] +Everyone will be released, from pain and suffering.[p] +Our salvation is at hand. [p] +This is the day of reckoning.[p] +When all our sorrows will be washed away.[p] +When we return to the true paradise![p] +My daughter will be the mother of God!"[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[bg time="3500" method="crossfade" storage="harry_18-1-2.gif" ] +[bg time="1500" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="harry_18-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +At about the exact time I began to speak, another voice drowned mine out.[p] +"Quit screwing around! Return things to how they were before!"[p] +"Kaufmann!"[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_18-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Doctor Michael Kaufmann stood there out of breath, as if he had just arrived in time.[p] +"Did I ask for this![p] +Nobody uses me![p] +You won't get away with this!"[p] +"Your role is over.[p] +We don't need you anymore.[p] +What do you think you can accomplish by coming here?"[p] +A smile appears on Kaufmann's face and he reaches into his pocket.[p] +"My, aren't we getting cocky?[p] +Bet you can't see this and keep your cool."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_12-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The item that Kaufmann pulled out of his pocket...[p] +It is definitely the small bottle that I found in the gas tank of the motorcycle that was in that garage somewhere.[p] +"Aglaophotis! I thought I got rid of that!"[p] +"All I had to do was plant it somewhere for you to find. [p] +You, all, well, it kept you busy.[p] +Ha! You're easy! [p] +And there's more where this came from!"[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Stop it!!"[p] +Kaufmann throws the small bottle at Alessa.[p] +All four of us watch the bottle fly in a beautiful parabola, our eyes fixed on the sacred liquid within.[p] +There is tension.[p] +Although she is normally calm and composed, that drug is enough to frighten Dahlia.[p] +That small bottle hit a part of Alessa's body, shattered into pieces, [p] +and soaked Alessa uncomfortably with the red liquid that was inside.[p] + + +[tb_hide_message_window ] +[playse storage="SMASH_AGLAOPHOTIS.ogg" ] +[stopbgm ] +[wait time="1000" ] +[bg time="3000" method="crossfade" storage="harry_18-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Dahlia looks completely emaciated as she watches the whole thing.[p] +However, not me, nor anyone could have predicted the situation that came out of that event.[p] + + +[tb_hide_message_window ] +[movie storage="INCUBUS_BORN.mp4.mp4" ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Alessa's back splits open, and a giant creature the likes of which I have never seen before, [p] +tears through the cloth of the one piece dress Alessa is wearing. [p] +It looks like an insect breaking out of its cocoon as it is being born.[p] + + +[tb_hide_message_window ] +[playse storage="MONSTER_SOUND.ogg" ] +[bg time="3000" method="crossfade" storage="harry_18-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It has large wings and a head like a bull, and with its green muscles[p] +swelling it rose up and out of its mother's body, Alessa. [p] +And then it let out an earthshakingly brutal evil cry, and looked down at us.[p] +"Huh? What the!?"[p] +I yell out, not addressing anyone in particular.[p] +"What on earth? [p] +That's not supposed to..." [p] +Kaufmann just stands there in utter amazement, as the events unfold unlike how he had expected.[p] +"It's awakening![p] +It's awake![p] +Now no one can interfere!"[p] +Dahlia, in a fit of insanity, had a feeling that could not be described as pleasant or angry.[p] +"Cheryl!!"[p] +I call my daughter's name one more time.[p] +"Give up![p] +That person no longer exists.[p] +This is a God![p] +Descended among us to reach out and save us!"[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[bg time="500" method="crossfade" storage="harry_18-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I edge up to Alessa, the mother's body that has been cast off. [p] +And there I see Cheryl, about to fade away as always.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_18-8-1.gif" ] +[tb_show_message_window ] +"Thank you Daddy. [p] +Goodbye."[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_18-8-2.gif" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +I am certain that is what she said to me.[p] +"Cheryl?[p] +Can't be?[p] +You can't leave like this..."[p] +Cheryl is already beginning to run away from me.[p] +"This can't be happening? [p] +Cheryl! [p] +Cheryl!?"[p] +I yell out.[p] +The figure of my daughter, who I have been searching for, gradually dissolves into the darkness, [p] +just like the figure I saw when I first arrived in Silent Hill.[p] +"Cheryl!! Wait......"[p] + + +[tb_hide_message_window ] +[playse storage="INCUBUS_ATTACK_01.ogg" ] +[bg time="0" method="crossfade" storage="INCUBUS_ATTACK.gif" ] +[wait time="1700" ] +[playse storage="INCUBUS_ATTACK_02.ogg" clear="true" ] +[bg time="0" method="crossfade" storage="INCUBUS_ATTACK_2.gif" ] +[bg time="1000" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playbgm loop="true" storage="INCUBUS_FIGHT.ogg" ] +[bg time="1000" method="crossfade" storage="INCUBUS.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Then, electricity overflowed from the entire body of the creature that was born from Alessa. [p] +It divided into several lighting bolts, which struck above my head.[p] +I run about trying to escape. [p] +However, that band of electricity follows me, and constantly appears in front of me.[p] +I have began to sweat, and it is getting in my eyes.[p] +If I keep running about like this I will be beaten.[p] +I vaguely think, even if it means that Cheryl will not come back, [p] +by killing this conceptually evil creature the situation will clearly improve for the better.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="INCUBUS.gif" ] +[wait time="500" ] +[playse storage="INCUBUS_ATTACK_01.ogg" ] +[bg time="0" method="crossfade" storage="INCUBUS_ATTACK.gif" ] +[wait time="1700" ] +[playse storage="INCUBUS_ATTACK_02.ogg" clear="true" ] +[bg time="0" method="crossfade" storage="INCUBUS_ATTACK_2.gif" ] +[bg time="1000" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[bg time="1000" method="crossfade" storage="INCUBUS.gif" ] +[tb_show_message_window ] +I ready my weapon.[p] +During the short time between the lighting strikes, I fire many bullets into the creature's body,[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +During that short time from when it spreads its large wings and becomes ready to strike, [p] +I do not even think about ceasing my attack.[p] +Cheryl's smile flits through the back of my mind.[p] +What was it that she wanted?[p] +When we decided to travel to Silent Hill, you were the one to suggest it, right Cheryl?[p] +Were you called here, or did you wish to come here of your own will?[p] +Cheryl, I loved you more than anyone, and I still do even now.[p] +That is the truth.[p] +However, I must bury this creature.[p] +I must make up for the sins that Cheryl took from me.[p] +And then, when the final bullet penetrated its body...[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[stopbgm ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[bg time="3000" method="crossfade" storage="INCUBUS_DEATH0.gif" ] +[bg time="2000" method="crossfade" storage="INCUBUS_DEATH.gif" ] +[bg time="1000" method="crossfade" storage="WHITE.gif" ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It lost the means to keep its body together, and finally the pieces of its body fell apart and dissolved into the darkness...[p] +It was completely gone.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The large space begins to shake heavily. [p] +A loud horrifying noise rises up from the below, and with it, [p] +my existence is thrown from dimension to dimension, and I feel pain just being there.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="INCUBATOR_FIRE.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Fire has broken out in various places in the area, and I can tell that this[p] +space as well as the entire town are on the verge of collapsing.[p] +Alessa lies on her stomach in the center of the space, and she shows no sign of moving from there.[p] +She is just protecting her entire body in a bird-like manner. [p] +She desperately holds out the new life that is just below her abdomen towards me.[p] +I run over to Alessa.[p] +A pained expression rises on Alessa's face as she hands the newborn baby to me.[p] +The hell fires burn with force and spread around, and my life is threatened.[p] +There is not enough time left to try and rescue Alessa from here.[p] +I hold the baby she gave me tightly to my chest, and begin to run from this twisting space in search of somewhere safe.[p] +Cybil, who was unconscious, regains consciousness, and begins to run behind me to escape from the pit of this mad world.[p] +I look back at Cybil.[p] +And then...[p] +I saw that the largest ball of flames up to this point was closing in behind[p] +Cybil.[p] +"Watch out!"[p] + + +[tb_hide_message_window ] +[playse loop="true" clear="true" storage="CLOCK.ogg" ] +[bg time="3000" method="crossfade" storage="harry_18-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The great fireball, which was more than enough to completely burn both our bodies, [p] +stopped just above Cybil, as she stood holding her head in her hands.[p] +Time has stopped.[p] +The small sparks and bits of concrete debris were all frozen in midair. [p] +I was at a loss for words.[p] +Alessa holds both her hands high up into the air, as if she is supporting the falling wreckage, and her face twists in agony.[p] +Alessa and I gazed at each other for a moment.[p] +A tear travels down her precious cheek in a single line.[p] +(Hurry and escape...)[p] +Exerting the last of her power, Alessa stopped time to save me, Cybil, and the baby in my arms.[p] +"Alessa..."[p] +Understood, we won't let your volition go in vain.[p] +I make a sign to Cybil with my eyes and then return my gaze forward.[p] +And then I began to run with all my might.[p] +I do not look back. [p] +Why did Alessa entrust this small life born from her at the end to me? [p] +I have no idea.[p] +But I have a feeling that I am obligated to raise this child.[p] + + +[tb_hide_message_window ] +[playse storage="BOOM.ogg" ] +[wait time="2000" ] +[playse clear="true" loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[bg time="3000" method="crossfade" storage="harry_18-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Behind me an explosion occurs.[p] +I run.[p] +All I can do is continue to run.[p] +Without looking back, I move forward towards the ray of light that I have a faint glimpse of.[p] + + +[jump storage="H19_END.ks" target="*H19_END" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H18_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H18_2.ks new file mode 100755 index 0000000..f37fb83 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H18_2.ks @@ -0,0 +1,324 @@ +[_tb_system_call storage=system/_H18_2.ks] + +*H18_2 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I finally arrived at the deepest level of the otherworld.[p] +Inside the door it is wide, and the floor is a metal grating. [p] +It is filled with an evil atmosphere.[p] +Additionally, it is accompanied by a strong power that I have not felt before.[p] +The ceiling is too high for me to see.[p] +This is a giant space, so large that I cannot tell if I am outside or not.[p] +I carefully walk into the large space, one step at a time.[p] +All the answers I seek are probably in this room.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_18-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Dahlia and Alessa.[p] +It is definitely those two.[p] +"I was shocked to realize the talisman of Metraton was being used.[p] +In spite of the lost soul returning at last. [p] +Just a little longer and all would have been for naught.[p] +It's all because of that man.[p] +We must be thankful to him.[p] +Even though Alessa has been stopped, his little girl has to go. [p] +What a pity..."[p] + + +[tb_hide_message_window ] +[wait time="1000" ] +[tb_show_message_window ] +Dahlia still has not noticed me.[p] +I boldly walk toward Dahlia, and I scream at her.[p] +"Stop this! Dahlia!"[p] +Dahlia shows no compunction or surprise, and turns to face me with a calm expression on her face.[p] +"Well, well, well. [p] +To think you'd make it this far."[p] +"Where's Cheryl!? [p] +What have you done to her!?"[p] +"What are you talking about?[p] +You've seen her many times?[p] +Restored to her former self."[p] +"I'm in no mood for jokes."[p] +I didn't understand what she was saying.[p] +"Don't you see? [p] +She's right there."[p] +Right there? [p] +Only Alessa, draped in her blue clothing, is where Dahlia is pointing.[p] +"That's absurd."[p] +"You are the only one who thinks so."[p] +"Why? [p] +Why are you doing this?"[p] +"It's been a long seven years...[p] +For the seven years since that terrible day, Alessa has been kept alive, suffering a fate worse than death.[p] +Alessa has been trapped in an endless nightmare from which she never awakens.[p] +He has been nurtured by that nightmare.[p] +Waiting for the day to be born.[p] +That day has finally come.[p] +The time is neigh.[p] +Everyone will be released, from pain and suffering.[p] +Our salvation is at hand. [p] +This is the day of reckoning.[p] +When all our sorrows will be washed away.[p] +When we return to the true paradise![p] +My daughter will be the mother of God!"[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[bg time="3500" method="crossfade" storage="harry_18-1-2.gif" ] +[bg time="1500" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="harry_18-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +At about the exact time I began to speak, another voice drowned mine out.[p] +"Quit screwing around! Return things to how they were before!"[p] +"Kaufmann!"[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_18-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Dr. Michael Kaufmann stood there out of breath, as if he had just arrived in time.[p] +"Did I ask for this![p] +Nobody uses me![p] +You won't get away with this!"[p] +"Your role is over.[p] +We don't need you anymore.[p] +What do you think you can accomplish by coming here?"[p] +A smile appears on Kaufmann's face and he reaches into his pocket.[p] +"My, aren't we getting cocky?[p] +Bet you can't see this and keep your cool."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_12-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The item that Kaufmann pulled out of his pocket...[p] +It is definitely the small bottle that I found in the gas tank of the motorcycle that was in that garage somewhere.[p] +"Aglaophotis! I thought I got rid of that!"[p] +"All I had to do was plant it somewhere for you to find. [p] +You, all, well, it kept you busy.[p] +Ha! You're easy! [p] +And there's more where this came from!"[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Stop it!!"[p] +Kaufmann throws the small bottle at Alessa.[p] +All four of us watch the bottle fly in a beautiful parabola, our eyes fixed on the sacred liquid within.[p] +There is tension.[p] +Although she is normally calm and composed, that drug is enough to frighten Dahlia.[p] +That small bottle hit a part of Alessa's body, shattered into pieces, [p] +and soaked Alessa uncomfortably with the red liquid that was inside.[p] + + +[tb_hide_message_window ] +[playse storage="SMASH_AGLAOPHOTIS.ogg" ] +[stopbgm ] +[wait time="1000" ] +[bg time="3000" method="crossfade" storage="harry_18-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Dahlia looks completely emaciated as she watches the whole thing.[p] +However, not me, nor anyone could have predicted the situation that came out of that event.[p] + + +[tb_hide_message_window ] +[movie storage="INCUBUS_BORN.mp4.mp4" ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Alessa's back splits open, and a giant creature the likes of which I have never seen before, [p] +tears through the cloth of the one piece dress Alessa is wearing. [p] +It looks like an insect breaking out of its cocoon as it is being born.[p] + + +[tb_hide_message_window ] +[playse storage="MONSTER_SOUND.ogg" ] +[bg time="3000" method="crossfade" storage="harry_18-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It has large wings and a head like a bull, and with its green muscles[p] +swelling it rose up and out of its mother's body, Alessa. [p] +And then it let out an earthshakingly brutal evil cry, and looked down at us.[p] +"Huh? What the!?"[p] +I yell out, not addressing anyone in particular.[p] +"What on earth? [p] +That's not supposed to..." [p] +Kaufmann just stands there in utter amazement, as the events unfold unlike how he had expected.[p] +"It's awakening![p] +It's awake![p] +Now no one can interfere!"[p] +Dahlia, in a fit of insanity, had a feeling that could not be described as pleasant or angry.[p] +"Cheryl!!"[p] +I call my daughter's name one more time.[p] +"Give up![p] +That person no longer exists.[p] +This is a God![p] +Descended among us to reach out and save us!"[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[bg time="500" method="crossfade" storage="harry_18-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I edge up to Alessa, the mother's body that has been cast off. [p] +And there I see Cheryl, about to fade away as always.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_18-8-1.gif" ] +[tb_show_message_window ] +"Thank you Daddy. [p] +Goodbye."[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_18-8-2.gif" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +I am certain that is what she said to me.[p] +"Cheryl?[p] +Can't be?[p] +You can't leave like this..."[p] +Cheryl is already beginning to run away from me.[p] +"This can't be happening? [p] +Cheryl! [p] +Cheryl!?"[p] +I yell out.[p] +The figure of my daughter, who I have been searching for, gradually dissolves into the darkness, [p] +just like the figure I saw when I first arrived in Silent Hill.[p] +"Cheryl!! Wait......"[p] + + +[tb_hide_message_window ] +[playse storage="INCUBUS_ATTACK_01.ogg" ] +[bg time="0" method="crossfade" storage="INCUBUS_ATTACK.gif" ] +[wait time="1700" ] +[playse storage="INCUBUS_ATTACK_02.ogg" clear="true" ] +[bg time="0" method="crossfade" storage="INCUBUS_ATTACK_2.gif" ] +[bg time="1000" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playbgm loop="true" storage="INCUBUS_FIGHT.ogg" ] +[bg time="1000" method="crossfade" storage="INCUBUS.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Then, electricity overflowed from the entire body of the creature that was born from Alessa. [p] +It divided into several lighting bolts, which struck above my head.[p] +I run about trying to escape. [p] +However, that band of electricity follows me, and constantly appears in front of me.[p] +I have began to sweat, and it is getting in my eyes.[p] +If I keep running about like this I will be beaten.[p] +I vaguely think, even if it means that Cheryl will not come back, [p] +by killing this conceptually evil creature the situation will clearly improve for the better.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="INCUBUS.gif" ] +[wait time="500" ] +[playse storage="INCUBUS_ATTACK_01.ogg" ] +[bg time="0" method="crossfade" storage="INCUBUS_ATTACK.gif" ] +[wait time="1700" ] +[playse storage="INCUBUS_ATTACK_02.ogg" clear="true" ] +[bg time="0" method="crossfade" storage="INCUBUS_ATTACK_2.gif" ] +[bg time="1000" method="crossfade" storage="WHITE.gif" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[bg time="1000" method="crossfade" storage="INCUBUS.gif" ] +[tb_show_message_window ] +I ready my weapon.[p] +During the short time between the lighting strikes, I fire many bullets into the creature's body,[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +During that short time from when it spreads its large wings and becomes ready to strike, [p] +I do not even think about ceasing my attack.[p] +Cheryl's smile flits through the back of my mind.[p] +What was it that she wanted?[p] +When we decided to travel to Silent Hill, you were the one to suggest it, right Cheryl?[p] +Were you called here, or did you wish to come here of your own will?[p] +Cheryl, I loved you more than anyone, and I still do even now.[p] +That is the truth.[p] +However, I must bury this creature.[p] +I must make up for the sins that Cheryl took from me.[p] +And then, when the final bullet penetrated its body...[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[stopbgm ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[bg time="3000" method="crossfade" storage="INCUBUS_DEATH0.gif" ] +[bg time="2000" method="crossfade" storage="INCUBUS_DEATH.gif" ] +[bg time="1000" method="crossfade" storage="WHITE.gif" ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It lost the means to keep its body together, and finally the pieces of its body fell apart and dissolved into the darkness...[p] +It was completely gone.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The large space begins to shake heavily. [p] +A loud horrifying noise rises up from the below, and with it, [p] +my existence is thrown from dimension to dimension, and I feel pain just being there.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="INCUBATOR_FIRE.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Fire has broken out in various places in the area, and I can tell that this[p] +space as well as the entire town are on the verge of collapsing.[p] +Alessa lies on her stomach in the center of the space, and she shows no sign of moving from there.[p] +She is just protecting her entire body in a bird-like manner. [p] +She desperately holds out the new life that is just below her abdomen towards me.[p] +I run over to Alessa.[p] +A pained expression rises on Alessa's face as she hands the newborn baby to me.[p] +The hell fires burn with force and spread around, and my life is threatened.[p] +There is not enough time left to try and rescue Alessa from here.[p] +I hold the baby she gave me tightly to my chest, and begin to run from this twisting space in search of somewhere safe.[p] +I do not look back. [p] +Why did Alessa entrust this small life born from her at the end to me? [p] +I have no idea.[p] +But I have a feeling that I am obligated to raise this child.[p] + + +[tb_hide_message_window ] +[playse storage="BOOM.ogg" ] +[wait time="1500" ] +[playse clear="true" loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[bg time="3000" method="crossfade" storage="harry_18-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Behind me an explosion occurs.[p] +I run.[p] +All I can do is continue to run.[p] +Without looking back, I move forward towards the ray of light that I have a faint glimpse of.[p] + + +[tb_hide_message_window ] +[jump storage="H19_END.ks" target="*H19_END" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H19_END.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H19_END.ks new file mode 100755 index 0000000..a2b9d8a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H19_END.ks @@ -0,0 +1,16 @@ +[_tb_system_call storage=system/_H19_END.ks] + +*H19_END + +[wait time="1500" ] +[tb_hide_message_window ] +[stopse ] +[playbgm loop="true" storage="07_-_Dark_Corridors.ogg" ] +[bg time="500" method="crossfade" storage="Silent-Hill-Play-Novel.gif" ] +[wait time="4000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[movie storage="CREDITS.mp4.mp4" ] +[wait time="500" ] +[stopbgm ] +[wait time="500" ] +[jump storage="title_screen.ks" target="*title" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_3.ks new file mode 100755 index 0000000..5c031d3 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_3.ks @@ -0,0 +1,75 @@ +[_tb_system_call storage=system/_H1_3.ks] + +*H1_3 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_01-4.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I begin to run. [p] +Only the sounds of my footsteps echo in the surroundings.[p] +Just where in the world has Cheryl gone?[p] +Did someone lead her away?[p] +Various concerns run through my mind.[p] + + +[tb_hide_message_window ] +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +[bg time="1500" method="crossfade" storage="harry_01-5.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I suddenly get the feeling that I heard footsteps other than my own, [p] +so I stop moving right away to check it out.[p] +Through the thick fog I can see a figure that is about the size of a child.[p] +"Cheryl?"[p] +Without a thought I cry out.[p] +The figure doesn't move at all.[p] + + +[tb_hide_message_window ] +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +[bg time="1500" method="crossfade" storage="harry_01-4.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +At the moment I begin to move slowly towards the figure it starts to run.[p] +I fiercely chase after the figure.[p] +That's definitely Cheryl.[p] +Even though it is faint, I would not mistake someone else for Cheryl.[p] +However, no matter how much I run I cannot catch up.[p] +Instead the figure is gradually getting farther away from me.[p] +The figure puts on speed as if it is gliding through the air.[p] + + +[tb_hide_message_window ] +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +[bg time="1500" method="crossfade" storage="harry_01-6.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +The figure appears to be absorbed by the fog as it begins to disappear.[p] +In order not to lose it, I run with all my strength while keeping my vision centered on the figure.[p] +I then notice that I have come to an alley surrounded by buildings.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="3000" method="crossfade" storage="harry_01-7.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I don't know how, but it is like a cover was placed over the sky, which had [p] +provided light until now, and the area has become engulfed in darkness.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +From the darkness I can hear multiple footsteps coming this way...[p] + + +[glink color="red" storage="H1_6.ks" size="12" target="*H1_6" x="20" y="150" text="A ) I don't know who it is. I will take a look." ] +*H1_6 + +[glink color="red" storage="H1_7.ks" size="12" target="*H1_7" x="20" y="180" text="B ) I am going to get out of here..." ] +*H1_7 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_4.ks new file mode 100755 index 0000000..f7cf3cd --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_4.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H1_4.ks] + +*H1_4 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_01-4.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I thought, I must find out if there is anyone other than myself here.[p] +This is definitely Silent Hill.[p] +I recognize the signboard on that store.[p] +A long time ago, when I was young I visited here once.[p] +All the doors on the shops and houses are tightly shut.[p] +No...[p] +Among them there is one shop with its door open, but there is no sign of anyone inside.[p] +It feels like just the people here suddenly vanished.[p] + + +[jump storage="H1_3.ks" target="*H1_3" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_6.ks new file mode 100755 index 0000000..4466719 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_6.ks @@ -0,0 +1,26 @@ +[_tb_system_call storage=system/_H1_6.ks] + +*H1_6 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_01-7.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I stood ready.[p] +"What the... What are they..."[p] +With beast-like rage, they have closed in to right where I am.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_01-8.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +"Ah..."[p] +And then my vitality is sucked away by these strangely shaped monsters until I[p] +finally lose consciousness............[p] + + +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[stopbgm ] +[playse storage="MONSTER_SOUND.ogg" ] +[jump storage="H2_1.ks" target="*H2_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_7.ks new file mode 100755 index 0000000..2303a39 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H1_7.ks @@ -0,0 +1,25 @@ +[_tb_system_call storage=system/_H1_7.ks] + +*H1_7 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_01-7.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I've got to get away.[p] +But I can't go back the way I came...because that eerie presence is back there...[p] +So I move further in.[p] +I can only move gradually through the narrowing pitch-black alley by feeling around with my hands.[p] +But I only end up reaching a dead end.[p] +Metal fences surround the area, and they are so high that I don't think that i can climb over them.[p] +They are coming from behind...[p] +I stood ready.[p] +"What the... What are they..."[p] +With beast-like rage, they have closed in to right where I am.[p] +"Ah..."[p] +And then my vitality is sucked away by these strangely shaped monsters until i finally lose consciousness............[p] + + +[stopbgm ] +[playse storage="MONSTER_SOUND.ogg" ] +[jump storage="H2_1.ks" target="*H2_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_1.ks new file mode 100755 index 0000000..e8df14a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_1.ks @@ -0,0 +1,110 @@ +[_tb_system_call storage=system/_H2_1.ks] + +*H2_1 + +[stopbgm ] +[wait time="3000" ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[tb_show_message_window ] +[wait time="5000" ] +Cybil Bennet.[p] +She is a full time police officer working in the neighboring town of Brahms.[p] +There was no one else in the cafe other than her and Harry.[p] +She took a seat at the counter and waited for Harry to awaken.[p] + + +[movie storage="HARRY_WAKES_UP_CAFE.mp4.mp4" ] +I suddenly awoke.[p] +Where is this place? [p] +Why am I here? [p] +Was I brought here by someone? [p] +There is no boundary between dream and reality, just confusion.[p] +As I lay on the bench seat in the cafe my eyes slowly begin to focus.[p] +The woman sitting at the counter stands and folds her arms. [p] +She walks over and looks down at me.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_02-6.gif" ] +[bg time="500" method="crossfade" storage="harry_02-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +She is wearing a police uniform.[p] +The woman smiles a little bit, as she appears to be relieved that I have regained consciousness.[p] +"It looks like you have come around."[p] +"Who are you?"[p] +I try talking to the unfamiliar woman.[p] +"I'm Cybil.[p] +Cybil Bennet.[p] +I'm here because all communication with this town suddenly went dead and so I came to investigate."[p] +"I'm...Harry Mason. I brought my daughter to this town for some sightseeing, [p] +but on the way there was an accident and I lost consciousness...[p] +Oh, yeah, Cybil...You haven't seen a little girl in this town have you?"[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_02-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"A little girl...[p] +No, I haven't seen her..."[p] +"When I came to after the accident my daughter was nowhere to be seen.[p] +The passenger door was open and she was gone.[p] +Cheryl...uh, sorry, my daughter's name is Cheryl...[p] +She is a timid person, so it is hard to imagine that she headed out into this weird town alone.[p] +Plus I was there in the driver's seat...[p] +And since she gave me no warning it just doesn't make sense.[p] +Are you familiar with this area?[p] +There is no sign of anyone, and what is going on with the snow at this time of year...[p] +Just what in the world has happened in this town?"[p] +I said all of this while breathing deeply.[p] +"I'm afraid I don't know either.[p] +I still haven't seen anyone other than you.[p] +It's like the town is as silent as a graveyard, left without even the means to contact any neighboring towns."[p] +"I see."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_02-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +"You also had an accident, right?[p] +I thought it was a good idea to head to the police station in this town alone on my motorcycle, but...[p] +I guess I was going a little too fast.[p] +A girl suddenly jumped out into the road...[p] +I am pretty sure it was a girl...[p] +I almost hit her.[p] +I cut the handlebars hard in order to avoid her...[p] +After that I can barely remember anything......[p] +When I came to I was lying in the street in front of this cafe.[p] +So naturally I came in here to get out of the snow.[p] +And then I found you sleeping there..."[p] +"I...was having some kind of a terrible dream.[p] +As for if I made it here on my own, I don't remember at all...[p] +Just what in the world has happened in this town...[p] +What is going on with everything?"[p] +"Well, the situation is definitely strange.[p] +I will head back to Brahms for reinforcements, and then return here.[p] +How about you?"[p] +Cybil stood and fixed her collar with resolute fortitude.[p] +"I've got to look for Cheryl...[p] +There is no way I can just leave her here alone."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_02-4.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +"I see. Well, I'll give you this then.[p] +You never know what might happen under these circumstances.[p] +If you feel threatened then pull the trigger without hesitating."[p] + + +[glink color="red" storage="H2_3.ks" size="12" target="*H2_3" x="20" y="150" text="A ) Thanks...I hope I don't have to use it..." ] +*H2_3 + +[glink color="red" storage="H2_4.ks" size="12" target="*H2_4" x="20" y="180" text="B ) Thank you, but...I'm no good with guns." ] +*H2_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_10.ks new file mode 100755 index 0000000..3594c58 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_10.ks @@ -0,0 +1,42 @@ +[_tb_system_call storage=system/_H2_10.ks] + +*H2_10 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BIRD2.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I immediately hid underneath a nearby table.[p] +However, it was smarter than I thought.[p] +At a glance its legs appeared thin, but it spreads them wide and uses its [p] +long nails as a tool to lift the table up and then lets out a loud laugh.[p] +I don't have a choice. [p] +I have to try and fight. [p] +But if I randomly fire blindly then I will only waste bullets.[p] +That's it. [p] +I must set my aim. [p] +Its body. [p] +When it spreads its wings, at that moment when its body is undefended, I will...[p] +It swings its large arm-like wing down at me and using that "weapon" it just misses my neck.[p] +This is my chance.[p] +The target is its body...[p] +Mumbling, I tell myself that.[p] +However...I can't fix my aim very well.[p] +My hands are shaking.[p] + + +[playse storage="GUNSHOT.ogg" ] +[stopbgm ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BIRD_DIE.gif" ] +[tb_image_hide time="1000" ] +[bg time="5000" method="crossfade" storage="BLACK.gif" ] +[bg time="3000" method="crossfade" storage="harry_02-13.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +When that single bullet hit it...[p] +It finally lost its life force and fell to the floor like a rag.[p] + + +[jump storage="H2_15.ks" target="*H2_16" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_11.ks new file mode 100755 index 0000000..d46d16b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_11.ks @@ -0,0 +1,25 @@ +[_tb_system_call storage=system/_H2_11.ks] + +*H2_11 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BIRD2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Damn!"[p] +I firmly held the handgun that I just received, quickly pointed it at the creature, and pulled the trigger.[p] + + +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +I am not used to using guns, so some of my shots hit the ceiling.[p] + + +[glink color="red" storage="H2_14.ks" size="12" target="*H2_14" x="20" y="150" text="A ) Its vulnerable spot is...its body." ] +*H2_14 + +[glink color="red" storage="H2_15.ks" size="12" target="*H2_15" x="20" y="180" text="B ) Aiming at the wing will bring it down." ] +*H2_15 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_12.ks new file mode 100755 index 0000000..7c625ae --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_12.ks @@ -0,0 +1,40 @@ +[_tb_system_call storage=system/_H2_12.ks] + +*H2_12 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BIRD2.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I've got to get out of here. Outside.[p] +I can't move about so well in this tight indoor area.[p] +However...[p] +Almost as if reading my mind, it moves to the only door in or out of the cafe, blocking my route.[p] +I can't escape.[p] +Then right as I think that maybe it has pulled one of its wings far back, it swings it down at me just missing my neck.[p] +"Ah!"[p] +I just barely avoided death, but in the process I ended up falling backwards.[p] +However, I didn't let go of the gun.[p] +The target is the wing...[p] +If I can destroy its wing it won't be able to move.[p] +Then I can finish it at my leisure.[p] + + +[playse storage="GUNSHOT.ogg" ] +[stopbgm ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BIRD_DIE.gif" ] +[tb_image_hide time="1000" ] +[bg time="5000" method="crossfade" storage="BLACK.gif" ] +[bg time="3000" method="crossfade" storage="harry_02-13.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +My one shot hits the wing, blasting a hole in it. [p] +The creature loses altitude as it falls to the floor.[p] +I can't afford to waste bullets.[p] +I crush it with the thick sole of my shoe many times.[p] +As its strange cries die out, a dark red stain spreads out on the floor.[p] + + +[jump storage="H2_15.ks" target="*H2_16" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_14.ks new file mode 100755 index 0000000..3bc2c15 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_14.ks @@ -0,0 +1,34 @@ +[_tb_system_call storage=system/_H2_14.ks] + +*H2_14 + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BIRD2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +That's it. I must set my aim.[p] +Its body.[p] +When it spreads its wings, at that moment when its body is undefended, I will...[p] +It swings its large arm-like wing down at me and using that "weapon" it just misses my neck.[p] +This is my chance.[p] +The target is its body...[p] +Mumbling, I tell myself that.[p] +However...I can't fix my aim very well.[p] +My hands are shaking.[p] + + +[playse storage="GUNSHOT.ogg" ] +[stopbgm ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BIRD_DIE.gif" ] +[tb_image_hide time="1000" ] +[bg time="5000" method="crossfade" storage="BLACK.gif" ] +[bg time="3000" method="crossfade" storage="harry_02-13.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +As my third shot pierces it...[p] +It finally lost its life force and fell to the floor like a rag.[p] + + +[jump storage="H2_15.ks" target="*H2_16" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_15.ks new file mode 100755 index 0000000..e8509f7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_15.ks @@ -0,0 +1,43 @@ +[_tb_system_call storage=system/_H2_15.ks] + +*H2_15 + +[tb_show_message_window ] +Those large wings.[p] +It uses them nimbly to maintain its balance in the air.[p] +If I destroy its wing it won't be able to move.[p] +Then I can finish it at my leisure.[p] + + +[playse storage="GUNSHOT.ogg" ] +[stopbgm ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="183" y="55" _clickable_img="BIRD_DIE.gif" ] +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BIRD_DIE.gif" ] +[tb_image_hide time="1000" ] +[bg time="5000" method="crossfade" storage="BLACK.gif" ] +[bg time="500" method="crossfade" storage="harry_02-13.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +My one shot hits the wing, blasting a large hole in it. [p] +The creature loses altitude as it falls to the floor.[p] +I can't afford to waste bullets.[p] +I crush it with the thick sole of my shoe many times.[p] +As its strange cries die out, a dark red stain spreads out on the floor.[p] + + +*H2_16 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_02-14.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"What the hell...[p] +This is not a dream.[p] +What's happening to this place?"[p] +Only the sound of my fist hitting the table echoes in the cafe.[p] +At my feet the still warm corpse of the creature lies in the center of a pool of oddly colored liquid.[p] + + +[playse storage="CAFE_DOOR.ogg" ] +[jump storage="H3_1.ks" target="*H3_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_3.ks new file mode 100755 index 0000000..840ef60 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_3.ks @@ -0,0 +1,29 @@ +[_tb_system_call storage=system/_H2_3.ks] + +*H2_3 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_02-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +Having never handled a handgun before, I am surprised by how heavy it is.[p] +"But you...will you be alright?"[p] +"I'm not like the average girls around here. I have undergone proper training."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_02-5.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +Cybil placed her hand on the exit door, but then she turns and faces me again.[p] +"Harry. Don't go shooting me by mistake or anything.[p] +I haven't had any training on how to stop bullets."[p] +She smiled after saying this and then disappeared into the thick fog.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="harry_02-6.gif" ] +[playse storage="CAFE_DOOR.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[jump storage="H2_5.ks" target="*H2_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_4.ks new file mode 100755 index 0000000..063f629 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_4.ks @@ -0,0 +1,59 @@ +[_tb_system_call storage=system/_H2_4.ks] + +*H2_4 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_02-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +"Thank you, but...I'm no good with guns.[p] +I haven't even touched one.[p] +I can't handle it."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_02-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Amazed, Cybil takes a deep breath.[p] +"It's simple.[p] +I'll show you how to use it.[p] +See, first hold it in your right hand, then place your forefinger on the trigger."[p] +I reluctantly followed her instructions.[p] +"Like this?"[p] +"Yes. Now place your left hand on your right hand so that it doesn't move.[p] +Then all you have to do is slide this, fix your aim, and pull the trigger."[p] +"Like this?"[p] + + +[stopbgm ] +[playse storage="GUNSHOT.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +The bullet grazes Cybil's cheek and penetrates the wall of the cafe. [p] +One of the pictures on the wall falls.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="harry_02-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"He...Hey![p] +You need to watch it!!"[p] +"I'm sorry, I was just doing what you said and it just..."[p] +"No it's not "and it just..."[p] +Just a few centimeters over and you would have been a murderer!"[p] +I lost even more self confidence.[p] +"Well, it's all right.[p] +Please use it carefully.[p] +Well then... I'm going."[p] +The sound of the door closing reverberated woefully inside the cafe.[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="harry_02-6.gif" ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[bg time="3000" method="crossfade" storage="harry_02-5.gif" ] +[playse storage="CAFE_DOOR.ogg" ] +[bg time="250" method="crossfade" storage="BLACK.gif" ] +[jump storage="H2_5.ks" target="*H2_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_5.ks new file mode 100755 index 0000000..83af365 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_5.ks @@ -0,0 +1,40 @@ +[_tb_system_call storage=system/_H2_5.ks] + +*H2_5 + +[stopbgm ] +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_02-7.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +After being left alone in the cafe I gazed at the handgun Cybil gave me for a little while.[p] +And then I thought about Cheryl, who had disappeared in this town.[p] +The figure I saw in the fog...[p] +That was definitely Cheryl.[p] +But she didn't answer my calls, and she was quite possibly moving away from me?[p] +I don't understand...[p] +I am getting a bit mixed up.[p] +Still, the one thing I know for sure is that Cheryl has vanished in this town.[p] +All I can do is look for her.[p] +I may not have any knowledge of the surroundings or any clues, but I won't find Cheryl if I stay here.[p] +I stood up energetically and placed my hand on the cafe door.[p] + + +[tb_hide_message_window ] +[playse storage="RADIO.ogg" loop="true" ] +[wait time="1500" ] +[tb_show_message_window ] +Something is making noise.[p] +?...[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +[glink color="red" storage="H2_7.ks" size="12" target="*H2_7" x="20" y="150" text="A ) It's somewhere inside the cafe..." ] +*H2_7 + +[glink color="red" storage="H2_8.ks" size="12" target="*H2_8" x="20" y="180" text="B ) It's somewhere outside the cafe..." ] +*H2_8 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_7.ks new file mode 100755 index 0000000..12a1128 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_7.ks @@ -0,0 +1,43 @@ +[_tb_system_call storage=system/_H2_7.ks] + +*H2_7 + +[stopbgm ] +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_02-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I look around the cafe.[p] +I walk in the direction the noise is coming from.[p] +And then I pick up the source of the noise.[p] +"Radio?"[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_02-8.gif" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse storage="CAFE_WINDOW_BROKEN.ogg" clear="true" ] +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[bg time="3000" method="crossfade" storage="harry_02-9.gif" ] +[tb_show_message_window ] +At that moment the window glass shattered with a thunder and a giant birdlike creature flew into the cafe.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BIRD2.gif" ] +[tb_show_message_window ] +No, it is not a bird.[p] +It is a creature with reddish-brown skin that looks as if it has been burned.[p] +In its belligerent pale green eyes it is clear that my life is in danger.[p] + + +[glink color="red" storage="H2_10.ks" size="12" target="*H2_10" x="20" y="120" text="A ) Hide underneath a table." ] +*H2_10 + +[glink color="red" storage="H2_11.ks" size="11" target="*H2_11" x="20" y="150" text="B ) Ready the handgun in my inexperienced hands." ] +*H2_11 + +[glink color="red" storage="H2_12.ks" size="12" target="*H2_12" x="20" y="180" text="C ) Run outside of the cafe." ] +*H2_12 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_8.ks new file mode 100755 index 0000000..f36ec0f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H2_8.ks @@ -0,0 +1,37 @@ +[_tb_system_call storage=system/_H2_8.ks] + +*H2_8 + +[stopse ] +[playse storage="CAFE_DOOR.ogg" ] +[tb_hide_message_window ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="500" method="crossfade" storage="harry_02-12.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +Outside?[p] +I open the door and hurry out into the street. [p] +The snow still continues to fall.[p] +I breathe in the cold outside air and it feels like waking up.[p] +The noise I just heard until now had stopped.[p] +Is the wind drowning it out?[p] +My question was soon answered.[p] +Through the glass I can see that a radio has been placed on top of a table inside the cafe.[p] +"Is it that..."[p] +I immediately went back inside the cafe.[p] + + +[tb_hide_message_window ] +[playse storage="CAFE_DOOR.ogg" clear="true" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[bg time="3000" method="crossfade" storage="harry_02-8.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +The noise has stopped. [p] +Thinking that it may come in handy for something, I slide the portable radio into my pocket [p] +and once again walk toward the cafe's exit.[p] + + +[playse storage="CAFE_DOOR.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[jump storage="H3_1.ks" target="*H3_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H3_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H3_1.ks new file mode 100755 index 0000000..5b82c2b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H3_1.ks @@ -0,0 +1,64 @@ +[_tb_system_call storage=system/_H3_1.ks] + +*H3_1 + +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_02-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After leaving the cafe, I decided to first head toward that alley from before.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_03-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Black figures fly about in the heavens as if searching for prey.[p] +I then come to realize a constant.[p] +The static on the radio changes based on their movements.[p] +The closer the monsters come to me, the louder the static gets.[p] +My sight is hindered by the fog, and on top of that, the weather is so bad that snow is falling.[p] +So this is extremely important information.[p] +I run through the snow that appears to have no intention of stopping.[p] +Increasing my speed each time the static comes in on the radio, I proceed into the fog.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_03-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Following the thin thread of my memory, I finally arrive at the alley from before.[p] +The evil atmosphere has dissipated and light pours in along with snow from in between the buildings.[p] +I move into the alley and it dead ends after a bit.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_03-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +At the end of the alley, I see a familiar sketchbook that appears to have been thrown away.[p] +The likeness of me that Cheryl drew is on the cover of the sketchbook.[p] +"This is definitely Cheryl's..."[p] + + +[tb_hide_message_window ] +[playse storage="OPEN_BOOK.ogg" ] +[bg time="500" method="crossfade" storage="harry_03-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I try opening it.[p] +Inside the following is written in red ink:[p] +"to School"[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Along Levin street, I slip through the backdoor of a house that had a doghouse, and then head for the school.[p] +The surroundings gradually fill with darkness and only the flashlight on my chest illuminates this strange street.[p] + + +[tb_hide_message_window ] +[jump storage="H4_1.ks" target="*H4_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H4_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H4_1.ks new file mode 100755 index 0000000..c17a619 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H4_1.ks @@ -0,0 +1,126 @@ +[_tb_system_call storage=system/_H4_1.ks] + +*H4_1 + +[stopse ] +[tb_hide_message_window ] +[playbgm loop="true" storage="05_-_Terrifying_Play.ogg" ] +[bg time="3000" method="crossfade" storage="harry_04-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I pass through the entrance to the elementary school grounds. [p] +When I open the door that leads into the school building, I see that even more darkness is waiting for me inside.[p] +It is possible that Cheryl scribbled those letters "to School."[p] +I can't be sure whether Cheryl is here or not.[p] +It's just that I haven't a clue other than that sketchbook.[p] +A guide map of the school has been tacked to the sidewall of the entrance with a rusted thumbtack.[p] +After removing the map from the wall, I place it in my pocket and push open the heavy door that leads [p] +into the interior of the school building.[p] + + +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse storage="HEAVY_DOOR.ogg" ] +[wait time="1000" ] +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_04-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +My footsteps, and the creaking of the hallway...[p] +They sound like screams as their reverberations rock my eardrums.[p] +I had been walking carefully step by step, but without realizing it I had began to run.[p] +There is no sign of anyone.[p] +The silent innards of the school building are dark, and with only the flashlight on my chest it is [p] +impossible for me to see any of the details.[p] +Cheryl doesn't have a flashlight, so if she came in here and got lost, then she probably wouldn't even be able to walk around.[p] +Since I have my flashlight turned on, she should be able to notice me easily...[p] +At least I have that modest hope.[p] +I then notice that I have come to the entrance to the music room.[p] +I place my hand on the heavy door.[p] + + +[playse storage="DOOR_OPEN.ogg" ] +[bg time="200" method="crossfade" storage="BLACK.gif" ] +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_04-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +When I open the door, I see that the inside of the room is large and there is a grand piano placed in its center.[p] +As I sit on the chair of the piano I am shocked.[p] +The seat is still warm, as if someone had been sitting here just a few minutes before.[p] +Cheryl's smile runs through the back of my mind.[p] +Cheryl often played the cheap upright piano in our home.[p] +It had become nice background music when I was working.[p] +Perhaps Cheryl had come to the music room?[p] + + +[bg time="200" method="crossfade" storage="BLACK.gif" ] +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_04-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I gently open the cover over the piano keys.[p] +I notice that there is red mixed in among the black and white.[p] +I try touching the liquid.[p] +It has a lukewarm feel, it is still holding heat.[p] +It is definitely blood.[p] +My heart pounds in my chest like an alarm bell.[p] +The large amount of blood spilled on the keys...[p] +If this is Cheryl's blood, then she may no longer be alive.[p] +I wipe the stain off my hands onto my jeans, stand, and leave the music room.[p] + + +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="200" method="crossfade" storage="BLACK.gif" ] +At the same time I closed the door, I thought I heard someone scream.........[p] +Maybe it was just my imagination?[p] + + +[bg time="200" method="crossfade" storage="BLACK.gif" ] +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_04-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I walk down the hallway.[p] +The sleety mixture of snow pounds hard against the windows facing the courtyard.[p] +I take a look through a window down at the dark courtyard.[p] +The not so large courtyard is dotted with areas in which withered plants are growing. [p] +In addition to that, an old clock tower is faintly visible.[p] +From here, I cannot determine what time the clock is pointing to.[p] + + +[stopbgm ] +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +Wait.[p] +Something appears to be wriggling about in the darkness.[p] +An animal? No, it's dark and I can't see so well, but it is slowly moving on two legs.[p] +It appears to be searching for prey.[p] + + +[tb_hide_message_window ] +[playse storage="RADIO.ogg" loop="true" ] +[tb_show_message_window ] +At that moment, the radio I had clipped to my chest suddenly began making noise.[p] +As I return my sight to the hallway, a sharp pain runs through my thigh.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[bg time="3000" method="crossfade" storage="MUMBLER.gif" ] +[wait time="500" ] +[tb_show_message_window ] +When I look down, I see that the tips of those long claws are piercing my thigh.[p] +Those oddly shaped monsters.[p] +They are posed like they want to hug me and have gathered around my waist. [p] +They are about to bite me.[p] +I...[p] + + +[glink color="red" storage="H4_3.ks" size="11" target="*H4_3" x="12" y="150" text="A ) Instantly pushed the monster away with my hands." ] +*H4_3 + +[glink color="red" storage="H4_4.ks" size="12" target="*H4_4" x="20" y="180" text="B ) Readied the handgun and fired." ] +*H4_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H4_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H4_3.ks new file mode 100755 index 0000000..204e12b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H4_3.ks @@ -0,0 +1,155 @@ +[_tb_system_call storage=system/_H4_3.ks] + +*H4_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="MUMBLER.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +With my right hand, I push on its head part with force and knock it away. [p] +It then totters and falls down on its face.[p] +That was when I noticed that I had been completely surrounded by those monsters.[p] +I ready the gun.[p] +I fix my aim on their heads and pull the trigger with my trembling index finger.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="133" y="30" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="3000" ] +[tb_show_message_window ] +I continue to shoot as each one of them appears.[p] +The smoke from the gun powder began to fill the air around me, so I placed one hand over my mouth.[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="RED.gif" ] +[stopbgm ] +[stopse ] +*H4_5 + +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +Even after the noise from the radio had stopped, I could only stand there,[p] +paralyzed in utter amazement among their corpses.[p] +Is Cheryl all right?[p] +She shouldn't have been carrying anything that could be used as a weapon.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_04-2.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I begin running.[p] +I can't just stand around.[p] +There is not a moment to lose.[p] +Cheryl is waiting for me.[p] +Wait a minute.[p] +Suddenly my vision became hazy or something and I rubbed my eyes.[p] +When I look back...[p] +I see that all the bodies of the monsters have unexpectedly vanished.[p] +"What..."[p] +Was I hallucinating or something?[p] +I pull the guide map out of my inner pocket and shine the flashlight on it.[p] +And then, I confirm that there is a boiler room located in the basement.[p] +My feet naturally began to take me there.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="FOOTSTEPS.ogg" ] +[bg time="500" method="crossfade" storage="STAIRS.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I descend the stairs to the basement taking one step at a time.[p] +A school building without light.[p] +As I move forward, I am beset on all sides by absolute darkness.[p] +As I head towards, new fear and new enemies, my feet have no intention of stopping their advance.[p] +But oddly enough, I don't have a sense of justice.[p] +I just want to make sure that Cheryl is safe, to catch her in my arms...[p] +That is my only goal.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[playse storage="HEAVY_DOOR.ogg" clear="true" ] +[wait time="1000" ] +[bg time="500" method="crossfade" storage="harry_04-7.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +The boiler is not running.[p] +If I simply press the switch in front of me, then this eerie machine should begin operating.[p] +However, I just stand still.[p] +I try pushing the switch, but the boiler doesn't do anything at all.[p] +So I try opening the switchboard cover below the switch.[p] +It appears that I must somehow supply power from the main power supply to the boiler.[p] +The power supply is on the right.[p] +From the left of the switchboard, a thick pipe extends out and is connected to the boiler...[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[bg time="3000" method="crossfade" storage="BOILER_SWITCH0.gif" ] +[playse storage="BOILER_SWITCH_SOUND.ogg" ] +[bg time="0" method="crossfade" storage="BOILER_SWITCH1.gif" ] +[wait time="1000" ] +[bg time="0" method="crossfade" storage="BOILER_SWITCH2.gif" ] +[playse storage="BOILER_SWITCH_SOUND.ogg" ] +[wait time="1000" ] +[bg time="0" method="crossfade" storage="BOILER_SWITCH3.gif" ] +[playse storage="BOILER_SWITCH_SOUND.ogg" ] +[wait time="1000" ] +[bg time="0" method="crossfade" storage="BOILER_SWITCH4.gif" ] +[playse storage="BOILER_SWITCH_SOUND.ogg" ] +[wait time="1000" ] +[bg time="0" method="crossfade" storage="BOILER_SWITCH5.gif" ] +[playse storage="BOILER_SWITCH_SOUND.ogg" ] +[wait time="1500" ] +[bg time="500" method="crossfade" storage="BOILER_SWITCH6.gif" ] +[wait time="500" ] +[playse loop="true" storage="BOILER_ON.ogg" ] +[wait time="3000" ] +[bg time="500" method="crossfade" storage="harry_04-7.gif" ] +[tb_show_message_window ] +"Got it..."[p] +I have an instinctive feeling that by pushing this switch that something outrageous may happen.[p] +Although, at the same time, I also notice my daughter Cheryl's scream run through my heart, like a sense of [p] +duty that makes me feel that I must push the switch.[p] +I slowly push the switch in.[p] +The entire school building shudders as if it were a giant ship.[p] +The entire elementary school building appears as if it has been swallowed by Cheryl's heart,[p] +as she stands alone in the darkness.[p] +I understand that I must do something.[p] +"To the courtyard."[p] +The darkness softly whispers to me.[p] + + +[tb_hide_message_window ] +[stopse ] +[bg time="3000" method="crossfade" storage="harry_04-9.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +The clock tower looks to be about tall enough to reach the third floor of the school. [p] +At its base, there is a small door about big enough for an adult to enter while bent down.[p] +The door solemnly opened.[p] +After opening, the door seems to beckon the one standing in front of it to enter with an irresistible mental energy.[p] +I cannot resist that power.[p] +As I enter, the door closes with a hopeless thunder.[p] + + +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse storage="HEAVY_DOOR_CLOSE.ogg" ] +[wait time="3000" ] +Inside the clock tower, a physiologically loathsome stench hung in the air.[p] +However, the smile of my beloved daughter in my heart lessens my uneasiness[p] +and lets me forget my fear, if even for only a moment.[p] +Reassured, I place my foot on the ladder leading underground, with my greatest motive, called love.[p] +The inside finally became a small passage about large enough for an adult.[p] +I run.[p] +Trusting that I will see her smile ahead, I run forward stomping on concrete stained with the smell of death.[p] +Once I climb the ladder at the end of the tunnel, there will be no going back.[p] +I mutter Cheryl's name one more time.[p] + + +[jump storage="H5_1.ks" target="*H5_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H4_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H4_4.ks new file mode 100755 index 0000000..e4713ad --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H4_4.ks @@ -0,0 +1,39 @@ +[_tb_system_call storage=system/_H4_4.ks] + +*H4_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="MUMBLER.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I instantaneously readied the hand gun I was carrying and fired at the monster.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="132" y="90" _clickable_img="" ] +[tb_image_hide time="1000" ] +[tb_show_message_window ] +"Ow!"[p] +I hit it, but its long claws dug deeper into my thigh, widening the wound.[p] +With my right hand, I push on its head part with force and knock it away. [p] +It then totters and falls down on its face.[p] +That was when I noticed that I had been completely surrounded by those monsters.[p] +I ready the gun.[p] +I fix my aim on their heads and pull the trigger with my trembling index finger.[p] + + +[playse storage="GUNSHOT.ogg" ] +[tb_hide_message_window ] +[stopbgm ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="132" y="90" _clickable_img="" ] +[tb_image_hide time="1000" ] +[tb_show_message_window ] +I continue to shoot as each one of them appears.[p] +The smoke from the gun powder began to fill the air around me, so I placed one hand over my mouth.[p] + + +[stopse ] +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="RED.gif" ] +[jump storage="H4_3.ks" target="*H4_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_1.ks new file mode 100755 index 0000000..767b1a8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_1.ks @@ -0,0 +1,84 @@ +[_tb_system_call storage=system/_H5_1.ks] + +*H5_1 + +[tb_hide_message_window ] +[playse storage="HEAVY_DOOR_CLOSE2.ogg" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[bg time="3000" method="crossfade" storage="harry_04-9.gif" ] +[wait time="1500" ] +[tb_show_message_window ] +The depressing sound of the door closing, echoes throughout the courtyard.[p] +"...Where am I?"[p] +A raw, warm breeze brushes past my cheeks.[p] +The view lets me know that this is like a completely different world from the school I was just in.[p] +Once again I think, where am I?[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_05-2.gif" ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[wait time="1500" ] +[tb_show_message_window ] +I descend the small stairs leading away from the clock tower and become even more convinced.[p] +An extremely religious-looking design has been drawn in the center of the courtyard.[p] +Within a large double circle, a triangle has been placed, and within that, a strange pattern [p] +that looks like hieroglyphics is drawn.[p] +"Hmm, I don't remember this being here before."[p] +I mutter.[p] +This is definitely the school I was just in.[p] +The placement of the trees, and the construction of the building...[p] +However, an overpowering feeling of nausea rises up throughout my body.[p] +A revolting horrible smell, like that of the stench of cutting into rotten meat, thickly wafts throughout the air, [p] +and is nearly visible to the eye.[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I begin to run. [p] +I can no longer bear to stay in this spot.[p] +By the time I place my hand on the door that leads inside the school building,[p] +I no longer have the strength left to tell how long I was running.[p] +Maybe it was only for an instant?[p] + + +[stopbgm ] +[wait time="500" ] +[playse storage="DOOR_CLOSE.ogg" ] +[tb_hide_message_window ] +[playbgm loop="true" storage="07_-_Dark_Corridors.ogg" ] +[bg time="3000" method="crossfade" storage="harry_05-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +The school building has dramatically changed.[p] +Metal grated floors...[p] +Blood covered walls...[p] +Corpse-like puppets hanging everywhere...[p] +It's like a nightmarish scene in which everything is isolated from the real world.[p] +In spite of that, I run.[p] +I am searching for Cheryl. [p] +The unpleasant metallic sounds of my footsteps resonate throughout the inside of the school.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="3000" method="crossfade" storage="harry_05-4.gif" ] +[wait time="1500" ] +[tb_show_message_window ] +And then, I open the door to the Teacher's Room. [p] +Perhaps the door is not installed correctly, as it took me several forceful tries to force it open. [p] +Once I enter the room I am shocked.[p] +This is... [p] +Desks are strewn about, and a raw, rotten stench rules the room.[p] +I...[p] + + +[glink color="red" storage="H5_3.ks" size="12" target="*H5_3" x="20" y="150" text="A ) call the police to get help." ] +*H5_3 + +[glink color="red" storage="H5_4.ks" size="12" target="*H5_4" x="20" y="180" text="B ) call home, where no one should be." ] +*H5_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_10.ks new file mode 100755 index 0000000..022ed16 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_10.ks @@ -0,0 +1,51 @@ +[_tb_system_call storage=system/_H5_10.ks] + +*H5_10 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I become gripped with the sense that my actions have been controlled by someone this entire time. [p] +Coming to the Library, seeing that specific page in the open book...[p] +Even whatever it is that I must do now, it is a decision that is out of my hands.[p] +Everything that has happened has been in someone's hands.[p] +I have gradually come to understand this.[p] +Even still, I probably cannot determine my own course.[p] +I accept the direction of the unseen one, to whom I must obey.[p] +In order to find Cheryl there is no other alternative.[p] +I now know where it is I need to go.[p] +As I journey there I walk firmly, stepping forward one step at a time. [p] +I descend a staircase from which uncomfortably warm air flows and find an[p] +elevator at its base that invites me to descend even further, as its doors slowly open.[p] +Once I enter it's doors close, and in the next moment, with a rusty clunk sound [p] +the elevator begins to descend at a high rate of speed.[p] +Just how far down is it going? [p] +All I can do is go with the flow.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[bg time="500" method="crossfade" storage="harry_05-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Gradually the elevator and I are enveloped in hot humid air.[p] +The elevator stops, and I step off as its doors open.[p] +Beyond a short passage a dazzling light emitted from a small room, [p] +a small room which has been waiting for my arrival.[p] + + +[stopse ] +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="harry_05-11.gif" ] +[tb_show_message_window ] +In the center the fires of hell burned, and everything made it look like this room was meant for prayer.[p] +And then it...was there.[p] +It slowly moved around the enormous sconce from which flames and ash rose.[p] +The lizard looks to have suddenly mutated.[p] +Its outer shell is a mucous membrane type.[p] +It just stares at me, and with surprisingly comfortable speed, it looks for a chance to attack.[p] + + +[jump storage="H5_11.ks" target="*H5_11" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_24.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_24.ks new file mode 100755 index 0000000..aef7c25 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_24.ks @@ -0,0 +1,57 @@ +[_tb_system_call storage=system/_H5_24.ks] + +*H5_24 + +[stopbgm ] +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[bg time="3000" method="crossfade" storage="harry_04-7.gif" ] +[wait time="1500" ] +[tb_show_message_window ] +When I came to, I found myself in the middle of a dark room.[p] +Where is this? I wondered to myself.[p] +The monster from before has vanished. [p] +I heavily stood up and then waited motionless for a bit, until my eyes came into focus.[p] +Somehow...somehow this looks to be the boiler room.[p] +It is oddly quiet.[p] +Maybe I was dreaming?[p] +My very exhausted body seems to have also recovered somehow.[p] +The low hum of the boilers strangely calms my nerves.[p] +And then I sense the presence of a person and I shift my gaze.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="harry_05-14.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +There was a girl standing there.[p] +She was wearing dark blue clothing, and her light brown hair was neatly combed.[p] +The girl was just staring right at me.[p] +Once I noticed her and began to step towards her, she completely disappeared,[p] +as if her body just dissolved into the air in the room.[p] +I was alone in the room again.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="harry_04-7.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +"What was that?"[p] +After standing for a bit, I let out a long breath and then place my hand on the door at the entrance.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="500" method="crossfade" storage="harry_05-15.gif" ] +[playse clear="true" loop="true" storage="CHURCH_BELLS.ogg" ] +[wait time="3000" ] +[tb_show_message_window ] +Sunlight is shining into the hall of the school building. [p] +As usual, the snow is still outside, but I am gripped with a strange feeling of relief, [p] +as if cancerous cells had just been removed from me.[p] +Filled with relief, I slowly walk toward the exit of the school building.[p] +And then, I learn that Cheryl is not here.[p] +From the loud sound of the church bells that seem to call out to me.[p] + + +[jump storage="H6_1.ks" target="*H6_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_3.ks new file mode 100755 index 0000000..20e7cd8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_3.ks @@ -0,0 +1,25 @@ +[_tb_system_call storage=system/_H5_3.ks] + +*H5_3 + +[stopbgm ] +[playse storage="PHONE_BUSY_SIGNAL.ogg" loop="true" ] +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +With slight hope, I pickup the telephone receiver.[p] +Just as I had guessed...[p] +The depressing busy signal just repeats over and over.[p] + + +[stopse ] +[tb_hide_message_window ] +[tb_show_message_window ] +[playse storage="PHONE_HANGUP.ogg" ] +As I gently hang up the telephone receiver, I realize that all means for[p] +contacting the outside world have already been lost.[p] +I must find Cheryl right away, and escape from this insane world with her.[p] + + +[jump storage="H5_5.ks" target="*H5_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_4.ks new file mode 100755 index 0000000..bcc05b1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_4.ks @@ -0,0 +1,49 @@ +[_tb_system_call storage=system/_H5_4.ks] + +*H5_4 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_05-5.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +Without knowing why, I dialed my home number, where no one should be.[p] +Maybe there is a chance that Cheryl has already returned home...[p] +With slight hope I...[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="PHONE_DIALING.ogg" ] +[tb_show_message_window ] +The phone is ringing...[p] +The mechanical electrical sound repeats over and over.[p] +Then all of a sudden it stopped.[p] + + +[playse storage="PHONE_HANGUP.ogg" ] +[stopse ] +(......Hello)[p] +The voice of a man I do not know escapes from the receiver.[p] +"Hello...who is this..."[p] +From the receiver I hear a gasp.[p] +(Ah...)[p] + + +[tb_hide_message_window ] +[playse storage="PHONE_HANGUP.ogg" ] +[wait time="500" ] +[playse loop="true" storage="PHONE_BUSY_SIGNAL.ogg" ] +[tb_show_message_window ] +The phone went dead.[p] +I stood bewildered for a bit with the receiver pressed against my ear.[p] +There is a man in my house, where no one should be...[p] +A man I don't know.[p] + + +[bg time="500" method="crossfade" storage="BLACK.gif" ] +I gently hang up the receiver, and for a bit, I am captivated by that blue telephone.[p] + + +[stopse ] +[playse storage="PHONE_HANGUP.ogg" ] +[stopbgm ] +[jump storage="H5_5.ks" target="*H5_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_5.ks new file mode 100755 index 0000000..81608ae --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_5.ks @@ -0,0 +1,64 @@ +[_tb_system_call storage=system/_H5_5.ks] + +*H5_5 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_05-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I begin to leave the room.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="PHONE_RINGING.ogg" ] +[wait time="3000" ] +[tb_show_message_window ] +My heart rapidly contracts.[p] +The mechanical bell sound echoes throughout the room.[p] +I nervously approach the telephone, and once again pick up the receiver.[p] + + +[tb_hide_message_window ] +[playse clear="true" storage="PHONE_HANGUP.ogg" ] +[wait time="2000" ] +[tb_show_message_window ] +"...Daddy...Help me..."[p] + + +[tb_hide_message_window ] +[playse storage="CHAN.mp3" ] +[wait time="3000" ] +[tb_show_message_window ] +It's Cheryl...![p] +There is no mistaking it.[p] +I firmly press the receiver against my ear.[p] +"...Daddy...Where are you..."[p] +"Cheryl! Is this Cheryl?!"[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="PHONE_BUSY_SIGNAL.ogg" ] +[wait time="3000" ] +[tb_show_message_window ] +At that moment Cheryl's voice is replaced with a busy signal.[p] +I knew it, I think.[p] +Cheryl is here.[p] + + +[tb_hide_message_window ] +[playse clear="true" storage="PHONE_HANGUP.ogg" ] +[wait time="3000" ] +[tb_show_message_window ] +Being located in the residential area, many children probably come to this school.[p] +The interior of the elementary school is larger than I imagined.[p] +Including classrooms, there are a lot of rooms, so locating Cheryl will be extremely difficult.[p] +If Cheryl wasn't brought here by someone and instead came here of her own free will, [p] +then perhaps she might be in "that one room".[p] + + +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +I spin around, run to the stairs at the end of the hall, and then sprint up them.[p] + + +[tb_hide_message_window ] +[jump storage="H5_6.ks" target="*H5_6" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_6.ks new file mode 100755 index 0000000..363396b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_6.ks @@ -0,0 +1,22 @@ +[_tb_system_call storage=system/_H5_6.ks] + +*H5_6 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_05-6.gif" ] +[wait time="1500" ] +[tb_show_message_window ] +I have come to the Library, and my eyes are drawn to the open book here.[p] +It was...[p] + + +[glink color="red" storage="H5_7.ks" size="12" target="*H5_7" x="20" y="120" text="A ) a children's book." ] +*H5_7 + +[glink color="red" storage="H5_8.ks" size="12" target="*H5_8" x="20" y="150" text="B ) a pharmaceutical book." ] +*H5_8 + +[glink color="red" storage="H5_9.ks" size="12" target="*H5_9" x="20" y="180" text="C ) a dictionary of religious science." ] +*H5_9 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7.ks new file mode 100755 index 0000000..86030cb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7.ks @@ -0,0 +1,107 @@ +[_tb_system_call storage=system/_H5_7.ks] + +*H5_7 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_05-7.gif" ] +[wait time="1500" ] +[tb_show_message_window ] +I pick up the book and see an abstract illustration of a youth carrying a bow and arrow on its cover.[p] +Someone has been reading this book.[p] +I begin to read the book from the beginning of the page it was left open to in a quiet voice.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +[playse storage="OPEN_BOOK.ogg" ] +"Hearing this, the hunter armed with bow and arrow said, "I will kill the Lizard."[p] + + +[wait time="1500" ] +[playse storage="OPEN_BOOK.ogg" ] +But upon meeting his opponent, he held back, taunting,[p] + + +[wait time="1500" ] +[playse storage="OPEN_BOOK.ogg" ] +"Who's afraid of a reptile?" [p] +At this the furious lizard hissed,[p] + + +[wait time="1500" ] +[playse storage="OPEN_BOOK.ogg" ] +"I'll swallow you up in a single bite!"[p] +Then the huge creature attacked, jaws opened wide.[p] +This was what the man wanted.[p] + + +[wait time="1500" ] +[playse storage="OPEN_BOOK.ogg" ] +Calmly drawing his bow, he shot into the lizard's gaping mouth.[p] +Effortlessly, the arrow flew, piercing the defenseless maw,[p] + + +[wait time="1500" ] +[playse storage="OPEN_BOOK.ogg" ] +and the lizard fell down dead."[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +"This is from an old fairy tale. [p] +I remember reading it as a kid." [p] +As I say this, I take a step back as if I have realized something.[p] +Wait, I think.[p] + + +* + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I become gripped with the sense that my actions have been controlled by someone this entire time. [p] +Coming to the Library, seeing that specific page in the open book...[p] +Even whatever it is that I must do now, it is a decision that is out of my hands.[p] +Everything that has happened has been in someone's hands.[p] +I have gradually come to understand this.[p] +Even still, I probably cannot determine my own course.[p] +I accept the direction of the unseen one, to whom I must obey.[p] +In order to find Cheryl, there is no other alternative.[p] +I now know where it is I need to go.[p] +As I journey there, I walk firmly, stepping forward one step at a time. [p] +I descend a staircase from which uncomfortably warm air flows, and find an[p] +elevator at its base that invites me to descend even further, as its doors slowly open.[p] +Once I enter, it's doors close, and in the next moment, with a rusty clunk sound, [p] +the elevator begins to descend at a high rate of speed.[p] +Just how far down is it going? [p] +All I can do is go with the flow.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[bg time="500" method="crossfade" storage="harry_05-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Gradually, the elevator and I are enveloped in hot humid air.[p] +The elevator stops, and I step off as its doors open.[p] +Beyond a short passage, a dazzling light emitted from a small room, [p] +a small room which has been waiting for my arrival.[p] + + +[stopse ] +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="harry_05-11.gif" ] +[tb_show_message_window ] +In the center, the fires of hell burned, and everything made it look like this room was meant for prayer.[p] +And then... it was there.[p] +It slowly moved around the enormous sconce from which flames and ash rose.[p] +The lizard looks to have suddenly mutated.[p] +Its outer shell is a mucous membrane type.[p] +It just stares at me, and with surprisingly comfortable speed, it looks for a chance to attack.[p] + + +[jump storage="H5_7_1.ks" target="*H5_7_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_1.ks new file mode 100755 index 0000000..7cf9a27 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_1.ks @@ -0,0 +1,18 @@ +[_tb_system_call storage=system/_H5_7_1.ks] + +*H5_7_1 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +Here...[p] + + +[glink color="red" storage="H5_7_1A.ks" size="12" target="*A" x="20" y="150" text="A ) I fired the gun at its large body." ] +*A + +[glink color="red" storage="H5_7_1B.ks" size="12" target="*B" x="20" y="180" text="B ) Running is the best bet." ] +*B + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_1A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_1A.ks new file mode 100755 index 0000000..c4643f6 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_1A.ks @@ -0,0 +1,28 @@ +[_tb_system_call storage=system/_H5_7_1A.ks] + +*A + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="3000" ] +[tb_show_message_window ] +Smoke and powder emit from my handgun.[p] +I am certain that I hit it.[p] +However, those armor-like scales more than fulfilled their purpose.[p] +This isn't effective at all. [p] +This is no good, I need to make my bullets hit somewhere softer.[p] + + +[tb_hide_message_window ] +*B + +[wait time="1000" ] +[tb_show_message_window ] +At that moment, a part of my memory was suddenly awakened.[p] + + +[jump storage="H5_7_2.ks" target="*H5_7_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_1B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_1B.ks new file mode 100755 index 0000000..b6b5006 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_1B.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H5_7_1B.ks] + +*B + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I was overwhelmed by its size.[p] +I've got to escape.[p] +I don't stand a chance with the feeble weapon in my pocket.[p] +I look for an escape route.[p] +However, the entrance I came through is now closed by a thick, [p] +solid metal fence, without any opening which I could slide through.[p] +I cannot escape.[p] + + +[tb_hide_message_window ] +[jump storage="H5_7_1A.ks" target="*B" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_2.ks new file mode 100755 index 0000000..0ed0fb0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_2.ks @@ -0,0 +1,18 @@ +[_tb_system_call storage=system/_H5_7_2.ks] + +*H5_7_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Definitely...[p] + + +[glink color="red" storage="H5_7_2A.ks" size="12" target="*A" x="20" y="150" text="A ) in the Library..." ] +*A + +[glink color="red" storage="H5_7_2B.ks" size="12" target="*B" x="20" y="180" text="B ) in the Teacher's Room..." ] +*B + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_2A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_2A.ks new file mode 100755 index 0000000..41c0e3b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_2A.ks @@ -0,0 +1,34 @@ +[_tb_system_call storage=system/_H5_7_2A.ks] + +*A + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I remember.[p] +That book I just picked up not too long ago.[p] +Its contents run about in my head.[p] +While paying very close attention to the movements of my opponent, I recall its passages.[p] +(Effortlessly, the arrow flew, piercing the defenseless maw, and the lizard fell down dead.)[p] +All I can do is draw my opponent closer.[p] +Each bullet that hits its body, only seems to increase its strength.[p] +I am running.[p] +My entire body is soaked in sweat. [p] +The heat from the flames and the large amount of perspiration are working together to rob me of my emotional strength. [p] +And then, my feet finally get tangled and I fall to the bone-dry floor with a thud.[p] + + +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="harry_05-11-2.gif" ] +[bg time="250" method="crossfade" storage="harry_05-11-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +My supply of bullets is running out.[p] +This is my limit, I turn around.[p] +Its enormous mouth is there, measuring about 4 meters, and open in all directions. [p] +It was only for an instant, but I thought of that passage again.[p] +"...the arrow flew, piercing the defenseless maw..."[p] + + +[jump storage="H5_7_3.ks" target="*H5_7_3" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_2B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_2B.ks new file mode 100755 index 0000000..9b5493a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_2B.ks @@ -0,0 +1,47 @@ +[_tb_system_call storage=system/_H5_7_2B.ks] + +*B + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +In the Teacher's Room...[p] +The phone call I received.[p] +Cheryl's cries dance about in my memory.[p] +That's right...I cannot let myself die here. [p] +Cheryl is...Cheryl is waiting somewhere for me to rescue her.[p] +She is still alive.[p] +I raised my head.[p] +Its hard scales shined in the light from the hell fires.[p] +It must have a weak point.[p] +If I can just hit that.[p] +I stood my ground and waited for its attack.[p] +I let it draw as close as I could.[p] +Inside its mouth.[p] +If I can just fire blindly in there.[p] + + +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="harry_05-11-2.gif" ] +[bg time="250" method="crossfade" storage="harry_05-11-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +It had drawn close and then its mouth sprung open. [p] +It looked as if it were planning to swallow me whole.[p] +My fingers trembled at its size.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="3000" ] +[tb_show_message_window ] +I can no longer hesitate.[p] +I aimed at the inside of its mouth and quickly pulled the trigger.[p] +Over and over, the sound of gunshots rang out from my weapon for as long as I had ammunition.[p] +And then I lost consciousness...[p] + + +[jump storage="H5_24.ks" target="*H5_24" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_3.ks new file mode 100755 index 0000000..b33f74a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_3.ks @@ -0,0 +1,18 @@ +[_tb_system_call storage=system/_H5_7_3.ks] + +*H5_7_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +Ok...[p] + + +[glink color="red" storage="H5_7_3A.ks" size="12" target="*A" x="20" y="150" text="A ) Fire into its mouth." ] +*A + +[glink color="red" storage="H5_7_3B.ks" size="12" target="*B" x="20" y="180" text="B ) I'll stop its movement first. I fired at its legs." ] +*B + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_3A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_3A.ks new file mode 100755 index 0000000..8fdb91b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_3A.ks @@ -0,0 +1,26 @@ +[_tb_system_call storage=system/_H5_7_3A.ks] + +*A + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11-3.gif" ] +[wait time="500" ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="3000" ] +[tb_show_message_window ] +I can no longer hesitate. [p] +I readied the gun as calmly as possible, aimed at the inside of its mouth, and[p] +quickly pulled the trigger.[p] + + +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +Over and over, the sound of gunshots rang out from my weapon[p] +for as long as I had ammunition.[p] +And then I lost consciousness.........[p] + + +[jump storage="H5_24.ks" target="*H5_24" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_3B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_3B.ks new file mode 100755 index 0000000..d673254 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_7_3B.ks @@ -0,0 +1,31 @@ +[_tb_system_call storage=system/_H5_7_3B.ks] + +*B + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The legs. [p] +If I can stop its movement then I will be free to do as I like to finish it.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="56" y="132" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="3000" ] +[tb_show_message_window ] +I aimed at its fore-leg and fired one shot. [p] +Although I hit dead on, it appears to be meaningless. [p] +On the contrary, it increases its speed and persistently pursues me as I trip on my own feet.[p] +I only have a few rounds left.[p] +While waiting for my greatest chance I was doing my best to keep my[p] +distance from it, but the heat from the hell fires had me on verge of[p] +passing out and then I was chased into the corner of the room before I realized it.[p] +I have already lost the willpower to fight back, and it stands in front of me with its mouth open wide.[p] +With resignation I silently closed my eyes.[p] +.................. ..................[p] + + +[jump storage="H5_24.ks" target="*H5_24" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8.ks new file mode 100755 index 0000000..e08b52e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8.ks @@ -0,0 +1,87 @@ +[_tb_system_call storage=system/_H5_8.ks] + +*H5_8 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_05-8.gif" ] +[wait time="1500" ] +[tb_show_message_window ] +A pharmaceutical book.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +[playse storage="OPEN_BOOK.ogg" ] +"(White Claudia)[p] +Perennial herb found near water.[p] +Reaches height of 30 to 40 centimeters.[p] +Oblong leaves, white blossoms.[p] + + +[wait time="1500" ] +[playse storage="OPEN_BOOK.ogg" ] +Seeds contain hallucinogen.[p] +Ancient records show it was used for religious ceremonies.[p] +The hallucinogenic effect was key."[p] + + +[wait time="1500" ] +[playse storage="OPEN_BOOK.ogg" ] +The next page is all blurred...[p] + + +[wait time="1500" ] +"(...........tis)[p] +..de from from the above-mentioned White Claudia,......dr...has..........[p] +u....to perform exor...... It is a viscous liquid, red....color, and is.....[p] +adminis..........remedy.....illnesses for which the cause is not kn...."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I become gripped with the sense that my actions have been controlled by someone this entire time. [p] +Coming to the Library, seeing that specific page in the open book...[p] +Even whatever it is that I must do now, it is a decision that is out of my hands.[p] +Everything that has happened has been in someone's hands.[p] +I have gradually come to understand this.[p] +Even still, I probably cannot determine my own course.[p] +I accept the direction of the unseen one, to whom I must obey.[p] +In order to find Cheryl, there is no other alternative.[p] +I now know where it is I need to go.[p] +As I journey there, I walk firmly, stepping forward one step at a time. [p] +I descend a staircase from which uncomfortably warm air flows, and find an[p] +elevator at its base that invites me to descend even further, as its doors slowly open.[p] +Once I enter, it's doors close, and in the next moment, with a rusty clunk sound [p] +the elevator begins to descend at a high rate of speed.[p] +Just how far down is it going? [p] +All I can do is go with the flow.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[bg time="500" method="crossfade" storage="harry_05-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Gradually, the elevator and I are enveloped in hot humid air.[p] +The elevator stops, and I step off as its doors open.[p] +Beyond a short passage, a dazzling light emitted from a small room, [p] +a small room which has been waiting for my arrival.[p] + + +[stopse ] +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="harry_05-11.gif" ] +[tb_show_message_window ] +In the center, the fires of hell burned, and everything made it look like this room was meant for prayer.[p] +And then... it was there.[p] +It slowly moved around the enormous sconce from which flames and ash rose.[p] +The lizard looks to have suddenly mutated.[p] +Its outer shell is a mucous membrane type.[p] +It just stares at me, and with surprisingly comfortable speed, it looks for a chance to attack.[p] + + +[jump storage="H5_8_1.ks" target="*H5_8_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_1.ks new file mode 100755 index 0000000..9ea5230 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_1.ks @@ -0,0 +1,18 @@ +[_tb_system_call storage=system/_H5_8_1.ks] + +*H5_8_1 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +Here...[p] + + +[glink color="red" storage="H5_8_1A.ks" size="12" target="*A" x="20" y="150" text="A ) I fired the gun at its large body." ] +*A + +[glink color="red" storage="H5_8_1B.ks" size="12" target="*B" x="20" y="180" text="B ) Running is the best bet." ] +*B + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_1A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_1A.ks new file mode 100755 index 0000000..bb74de2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_1A.ks @@ -0,0 +1,28 @@ +[_tb_system_call storage=system/_H5_8_1A.ks] + +*A + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="3000" ] +[tb_show_message_window ] +Smoke and powder emit from my handgun.[p] +I am certain that I hit it.[p] +However, those armor-like scales more than fulfilled their purpose.[p] +This isn't effective at all. [p] +This is no good, I need to make my bullets hit somewhere softer.[p] + + +[tb_hide_message_window ] +*B + +[wait time="1000" ] +[tb_show_message_window ] +At that moment, a part of my memory was suddenly awakened.[p] + + +[jump storage="H5_8_2.ks" target="*H5_8_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_1B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_1B.ks new file mode 100755 index 0000000..f338ba9 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_1B.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H5_8_1B.ks] + +*B + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I was overwhelmed by its size.[p] +I've got to escape.[p] +I don't stand a chance with the feeble weapon in my pocket.[p] +I look for an escape route.[p] +However, the entrance I came through is now closed by a thick, [p] +solid metal fence, without any opening which I could slide through.[p] +I cannot escape.[p] + + +[tb_hide_message_window ] +[jump storage="H5_8_1A.ks" target="*B" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_2.ks new file mode 100755 index 0000000..ee37b55 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_2.ks @@ -0,0 +1,18 @@ +[_tb_system_call storage=system/_H5_8_2.ks] + +*H5_8_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Definitely...[p] + + +[glink color="red" storage="H5_8_2A.ks" size="12" target="*A" x="20" y="150" text="A ) in the Library..." ] +*A + +[glink color="red" storage="H5_8_2B.ks" size="12" target="*B" x="20" y="180" text="B ) in the Teacher's Room..." ] +*B + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_2A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_2A.ks new file mode 100755 index 0000000..fb1a819 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_2A.ks @@ -0,0 +1,38 @@ +[_tb_system_call storage=system/_H5_8_2A.ks] + +*A + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I remember.[p] +That book I just picked up not too long ago.[p] +Its contents run about in my head.[p] +While paying very close attention to the movements of my opponent, I recall its passages.[p] +(White Claudia)[p] +Perennial herb found near water.[p] +Reaches height of 30 to 40 centimeters.[p] +Oblong leaves, white blossoms.[p] +Seeds contain hallucinogen.[p] +Ancient records show it was used for religious ceremonies.[p] +The hallucinogenic effect was key.)[p] +..........[p] +An herb with hallucinogenic effects...[p] +However, no measures for dealing with the monster that I am now faced with, were written in the book.[p] + + +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="harry_05-11-2.gif" ] +[bg time="250" method="crossfade" storage="harry_05-11-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I'm in danger.[p] +When I returned to my senses, its wide open mouth was right in front of me, [p] +opened in a way that suggested that it planned to swallow me whole.[p] +It's too late.[p] +I was caught in its mouth, easily lifted, and then crushed by its teeth as I fell inside it.[p] +...................[p] + + +[jump storage="H5_24.ks" target="*H5_24" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_2B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_2B.ks new file mode 100755 index 0000000..e0db039 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_8_2B.ks @@ -0,0 +1,47 @@ +[_tb_system_call storage=system/_H5_8_2B.ks] + +*B + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="1500" ] +[tb_show_message_window ] +In the Teacher's Room...[p] +The phone call I received.[p] +Cheryl's cries dance about in my memory.[p] +That's right...I cannot let myself die here. [p] +Cheryl is...Cheryl is waiting somewhere for me to rescue her.[p] +She is still alive.[p] +I raised my head.[p] +Its hard scales shined in the light from the hell fires.[p] +It must have a weak point.[p] +If I can just hit that.[p] +I stood my ground and waited for its attack.[p] +I let it draw as close as I could.[p] +Inside its mouth.[p] +If I can just fire blindly in there.[p] + + +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="harry_05-11-2.gif" ] +[bg time="250" method="crossfade" storage="harry_05-11-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +It had drawn close and then its mouth sprung open. [p] +It looked as if it were planning to swallow me whole.[p] +My fingers trembled at its size.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="3000" ] +[tb_show_message_window ] +I can no longer hesitate.[p] +I aimed at the inside of its mouth and quickly pulled the trigger.[p] +Over and over, the sound of gunshots rang out from my weapon for as long as I had ammunition.[p] +And then I lost consciousness...[p] + + +[jump storage="H5_24.ks" target="*H5_24" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9.ks new file mode 100755 index 0000000..dc70902 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9.ks @@ -0,0 +1,85 @@ +[_tb_system_call storage=system/_H5_9.ks] + +*H5_9 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_05-9.gif" ] +[wait time="1500" ] +[tb_show_message_window ] +[playse storage="OPEN_BOOK.ogg" ] +"Depending on the region, each have the characteristic of having individual doctrines.[p] +From ancient times, the practice of offering a living sacrifice was the only way to avoid disaster.[p] + + +[wait time="1500" ] +[playse storage="OPEN_BOOK.ogg" ] +Most believers, are those who have chosen to renounce the world for the sake of their beliefs, [p] +while those believers who can not yet give up their material possessions, need to deepen their knowledge of the sacred texts.[p] +However, some believers have a tendency to strictly hide the fact that they are believers from others.[p] + + +[wait time="1500" ] +[playse storage="OPEN_BOOK.ogg" ] +This is because they believed that if the fact that they are believers becomes known, [p] +then their effectiveness would become nothing.[p] +Even with black magic, which is thought to have vanished in present times, its magical spells are actively researched in such areas.[p] + + +[wait time="1500" ] +[playse storage="OPEN_BOOK.ogg" ] +In that process, an altar set alight with a sacred flame and a symbolic seal were required. [p] +Then, by summoning an evil being and bringing it to contact with a saint, a new existence is said to be able to be created.[p] + + +[wait time="1500" ] +[playse storage="OPEN_BOOK.ogg" ] +In this case, the saint is not limited to a priest, as an inanimate object can also be used."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I become gripped with the sense that my actions have been controlled by someone this entire time. [p] +Coming to the Library, seeing that specific page in the open book...[p] +Even whatever it is that I must do now, it is a decision that is out of my hands.[p] +Everything that has happened has been in someone's hands.[p] +I have gradually come to understand this.[p] +Even still, I probably cannot determine my own course.[p] +I accept the direction of the unseen one, to whom I must obey.[p] +In order to find Cheryl, there is no other alternative.[p] +I now know where it is I need to go.[p] +As I journey there, I walk firmly, stepping forward one step at a time. [p] +I descend a staircase from which uncomfortably warm air flows, and find an[p] +elevator at its base that invites me to descend even further, as its doors slowly open.[p] +Once I enter, it's doors close, and in the next moment, with a rusty clunk sound [p] +the elevator begins to descend at a high rate of speed.[p] +Just how far down is it going? [p] +All I can do is go with the flow.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[bg time="500" method="crossfade" storage="harry_05-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Gradually, the elevator and I are enveloped in hot humid air.[p] +The elevator stops, and I step off as its doors open.[p] +Beyond a short passage, a dazzling light emitted from a small room, [p] +a small room which has been waiting for my arrival.[p] + + +[stopse ] +[playbgm loop="true" storage="02_-_The_Beast_Lurks.ogg" ] +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="harry_05-11.gif" ] +[tb_show_message_window ] +In the center, the fires of hell burned, and everything made it look like this room was meant for prayer.[p] +And then... it was there.[p] +It slowly moved around the enormous sconce from which flames and ash rose.[p] +The lizard looks to have suddenly mutated.[p] +Its outer shell is a mucous membrane type.[p] +It just stares at me, and with surprisingly comfortable speed, it looks for a chance to attack.[p] + + +[jump storage="H5_9_1.ks" target="*H5_9_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_1.ks new file mode 100755 index 0000000..0fb3649 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_1.ks @@ -0,0 +1,18 @@ +[_tb_system_call storage=system/_H5_9_1.ks] + +*H5_9_1 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +Here...[p] + + +[glink color="red" storage="H5_9_1A.ks" size="12" target="*A" x="20" y="150" text="A ) I fired the gun at its large body." ] +*A + +[glink color="red" storage="H5_9_1B.ks" size="12" target="*B" x="20" y="180" text="B ) Running is the best bet." ] +*B + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_1A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_1A.ks new file mode 100755 index 0000000..5e7dcd9 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_1A.ks @@ -0,0 +1,28 @@ +[_tb_system_call storage=system/_H5_9_1A.ks] + +*A + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="3000" ] +[tb_show_message_window ] +Smoke and powder emit from my handgun.[p] +I am certain that I hit it.[p] +However, those armor-like scales more than fulfilled their purpose.[p] +This isn't effective at all. [p] +This is no good, I need to make my bullets hit somewhere softer.[p] + + +[tb_hide_message_window ] +*B + +[wait time="1000" ] +[tb_show_message_window ] +At that moment, a part of my memory was suddenly awakened.[p] + + +[jump storage="H5_9_2.ks" target="*H5_9_2" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_1B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_1B.ks new file mode 100755 index 0000000..6b34c9c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_1B.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H5_9_1B.ks] + +*B + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I was overwhelmed by its size.[p] +I've got to escape.[p] +I don't stand a chance with the feeble weapon in my pocket.[p] +I look for an escape route.[p] +However, the entrance I came through is now closed by a thick, [p] +solid metal fence, without any opening which I could slide through.[p] +I cannot escape.[p] + + +[tb_hide_message_window ] +[jump storage="H5_9_1A.ks" target="*B" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_2.ks new file mode 100755 index 0000000..a4d413c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_2.ks @@ -0,0 +1,18 @@ +[_tb_system_call storage=system/_H5_9_2.ks] + +*H5_9_2 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Definitely...[p] + + +[glink color="red" storage="H5_9_2A.ks" size="12" target="*A" x="20" y="150" text="A ) in the Library..." ] +*A + +[glink color="red" storage="H5_9_2B.ks" size="12" target="*B" x="20" y="180" text="B ) in the Teacher's Room..." ] +*B + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_2A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_2A.ks new file mode 100755 index 0000000..81a4d94 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_2A.ks @@ -0,0 +1,35 @@ +[_tb_system_call storage=system/_H5_9_2A.ks] + +*A + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I remember.[p] +That book I just picked up not too long ago.[p] +Its contents run about in my head.[p] +While paying very close attention to the movements of my opponent, I recall its passages.[p] +(Even with black magic, which is thought to have vanished in present times,[p] +its magical spells are actively researched in such areas.[p] +In that process, an altar set alight with a sacred flame and a symbolic seal were required. [p] +Then, by summoning an evil being and bringing it to contact with a saint, a new existence is said to be able to be created.[p] +In this case, the saint is not limited to a priest, as an inanimate object can also be used.)[p] +The monster in front of me was possibly summoned by or descended from black magic.[p] +However, that literature did not contain any information that would help me right now.[p] + + +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="harry_05-11-2.gif" ] +[bg time="250" method="crossfade" storage="harry_05-11-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I'm in danger.[p] +When I returned to my senses, its wide open mouth was right in front of me, [p] +opened in a way that suggested that it planned to swallow me whole.[p] +It's too late.[p] +I was caught in its mouth, easily lifted, and then crushed by its teeth as I fell inside it.[p] +...................[p] + + +[jump storage="H5_24.ks" target="*H5_24" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_2B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_2B.ks new file mode 100755 index 0000000..06349be --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H5_9_2B.ks @@ -0,0 +1,47 @@ +[_tb_system_call storage=system/_H5_9_2B.ks] + +*B + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_05-11.gif" ] +[wait time="1500" ] +[tb_show_message_window ] +In the Teacher's Room...[p] +The phone call I received.[p] +Cheryl's cries dance about in my memory.[p] +That's right...I cannot let myself die here. [p] +Cheryl is...Cheryl is waiting somewhere for me to rescue her.[p] +She is still alive.[p] +I raised my head.[p] +Its hard scales shined in the light from the hell fires.[p] +It must have a weak point.[p] +If I can just hit that.[p] +I stood my ground and waited for its attack.[p] +I let it draw as close as I could.[p] +Inside its mouth.[p] +If I can just fire blindly in there.[p] + + +[tb_hide_message_window ] +[bg time="250" method="crossfade" storage="harry_05-11-2.gif" ] +[bg time="250" method="crossfade" storage="harry_05-11-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +It had drawn close and then its mouth sprung open. [p] +It looked as if it were planning to swallow me whole.[p] +My fingers trembled at its size.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="80" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="3000" ] +[tb_show_message_window ] +I can no longer hesitate.[p] +I aimed at the inside of its mouth and quickly pulled the trigger.[p] +Over and over, the sound of gunshots rang out from my weapon for as long as I had ammunition.[p] +And then I lost consciousness...[p] + + +[jump storage="H5_24.ks" target="*H5_24" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_1.ks new file mode 100755 index 0000000..f162e4c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_1.ks @@ -0,0 +1,77 @@ +[_tb_system_call storage=system/_H6_1.ks] + +*H6_1 + +[tb_hide_message_window ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="3000" method="crossfade" storage="harry_06-1.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I begin to run toward the church on a road half covered in mud.[p] +Snow falls above my head, some of which freezes my hair as chilly air flows by.[p] +When I reach the church, I push open the heavy door without hesitation.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse storage="HEAVY_DOOR_CLOSE.ogg" clear="true" ] +[movie storage="DAHLIA.mp4.mp4" ] +[bg time="500" method="crossfade" storage="harry_06-3-1.gif" ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="500" method="crossfade" storage="harry_06-3.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +A cross is mounted on the front wall.[p] +Long benches are lined up on both sides of a small walkway.[p] +It was as if time had stopped for this familiar style church.[p] +In front of the altar, a sly looking woman with cold eyes looks down at me with a eerie grin.[p] +As I walked up to her stepping one step at a time, she gazed at me without blinking. [p] +She looked as if she had predicted that I would arrive.[p] + + +[tb_hide_message_window ] +[wait time="1000" ] +[tb_show_message_window ] +"Were you ringing that bell?"[p] +The woman snorted with a humph.[p] +"I've been expecting you.[p] +It was foretold by Gyromancy."[p] +"What are you talking about?"[p] +"I knew you'd come.[p] +You want the girl, right?"[p] +"The girl? You're talking about Cheryl?"[p] +My eyes grew wide.[p] +"I see everything."[p] +"You know something!? Tell me!"[p] +"Stay back!"[p] +The woman held the palm of her hand out at me, and then lowered her chin[p] +in a way that suggested, "please calm down."[p] +"Nothing is to be gained by floundering about at random.[p] +You must follow the path.[p] +The path of the hermit, concealed by Flauros..."[p] +"What?[p] +What are you talking about?"[p] +I asked once more without hiding my bewilderment.[p] +"Here, the Flauros, a cage of peace.[p] +It can break through the walls of darkness, and counteract the wrath of the underworld.[p] +These will help you.[p] +Make haste to the hospital before it's too late."[p] +The woman held up a strange object and then softly placed it on the desk on top of the altar.[p] +"Wait! Don't go yet!"[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +Her story was unclear and I don't understand it. [p] +I will...[p] + + +[glink color="red" storage="H6_3.ks" size="12" target="*H6_3" x="20" y="150" text="A ) Believe that woman's story." ] +*H6_3 + +[glink color="red" storage="H6_4.ks" size="12" target="*H6_4" x="20" y="180" text="B ) I cannot just carelessly believe her." ] +*H6_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_3.ks new file mode 100755 index 0000000..0003056 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_3.ks @@ -0,0 +1,13 @@ +[_tb_system_call storage=system/_H6_3.ks] + +*H6_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +She lives here.[p] +I choose to believe her story without objection.[p] + + +[jump storage="H6_5.ks" target="*H6_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_4.ks new file mode 100755 index 0000000..eb72202 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_4.ks @@ -0,0 +1,12 @@ +[_tb_system_call storage=system/_H6_4.ks] + +*H6_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +I thought that that insane woman's behavior and the details of her story were questionable.[p] + + +[jump storage="H6_5.ks" target="*H6_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_5.ks new file mode 100755 index 0000000..70b48b8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H6_5.ks @@ -0,0 +1,81 @@ +[_tb_system_call storage=system/_H6_5.ks] + +*H6_5 + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[stopbgm ] +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +All that remains in the church is the reverberations of the sound of a door closing.[p] +I go after that woman. [p] +I am convinced that that woman definitely knows some secret of some sort.[p] +However, the knob on the door that she went through will not turn at all.[p] +It must be locked from the other side.[p] +"Damn!"[p] +Now I am the only one left in the church. [p] +Almost as if taken from a nightmare, this space has heat.[p] +This warmth, it feels like it is protecting me from something.[p] +That is the best way to describe the heat.[p] +I move away from the door and begin walking to the altar that woman was at.[p] +The object that the woman was just holding has been placed there.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_06-4.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +The Flauros.[p] +That is certainly what that woman had called this.[p] +I try picking it up.[p] +And then I place it back on top of the desk right away.[p] + + +[playse storage="FLAUROS_POWER.ogg" loop="true" ] +It is power. [p] +The overwhelming power of the gods rests inside this four-sided object.[p] +It was a sensation like an electrical current passing into the palm of my hand, [p] +and then power moving throughout every nook and cranny in my body.[p] +I pick it up once more.[p] +This time I calmly take it into my hand and then place it in my pocket.[p] +For some reason, I am convinced that this object will help me find Cheryl.[p] + + +[stopse ] +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I pick up the key that was next to the Flauros, open the door of the church,[p] +and rush out into the heatless snow world again.[p] + + +[playse storage="HEAVY_DOOR_CLOSE2.ogg" ] +[tb_hide_message_window ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="3000" method="crossfade" storage="harry_06-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Hospital? [p] +That woman certainly said something about one.[p] +"Alchemilla Hospital"[p] +The only hospital I could find on the map was that one.[p] +I could see my breath as I exhaled while I headed toward the entertainment district.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_06-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The bridge to the entertainment district has been raised so that boats can pass by it in the river below. [p] +In other words, it is split in the middle, and is fixed in a raised position that makes it look like the Japanese katakana character ハ.[p] +I enter the nearby drawbridge control room, place the key I was holding into the control panel, [p] +and forcefully turn it to the right.[p] + + +[playse storage="BRIDGE_CONTROL_PANEL.ogg" ] +While emitting a sound like an old woman laughing, the bridge finally begins to lower, inviting me to the entertainment district.[p] + + +[jump storage="H7_1.ks" target="*H7_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_1.ks new file mode 100755 index 0000000..d194769 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_1.ks @@ -0,0 +1,62 @@ +[_tb_system_call storage=system/_H7_1.ks] + +*H7_1 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_01-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After crossing the bridge I shudder.[p] +The temperature is gradually declining. [p] +Or maybe it is just a result of the thing inside me that produces nervousness and fear.[p] +On this wide road there is not a single motorcycle running.[p] +I am running right down the center of it.[p] +If I continue forward, Alchemilla Hospital should be on the right.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_07-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +An old building appears in the thick fog.[p] +On the signboard "Alchemilla" appears in faded letters. [p] +Its eeriness caused me to hesitate for an instant, but in the next moment I placed my hand on the cold gate.[p] +I open the heavy hospital gate, and then open the door directly to my right that has "Entrance" written on it.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse storage="DOOR_CLOSE.ogg" clear="true" ] +[bg time="500" method="crossfade" storage="harry_07-3.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +The inside of the hospital is wrapped in silence.[p] +To the left there is a reception area, in which various papers are neatly placed on a shelf.[p] +Waiting benches are lined up along the back of this hall, and a television is pointed at them.[p] +I do not feel the presence of any patients, or even any people.[p] +Only faint light pours in through the windows from the cloudy sky.[p] +The hall is filled with a trace scent of alcohol, which penetrates my nose.[p] +I begin walking.[p] +After passing through the waiting room, I reach a long corridor.[p] +I open the door marked Examination Room.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="500" method="crossfade" storage="harry_07-4.gif" ] +[bg time="500" method="crossfade" storage="harry_07-4-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +At almost the exact same time as I opened the door, a man inside jumped up out of his chair.[p] +He is holding a handgun in his right hand.[p] +I...[p] + + +[glink color="red" storage="H7_3.ks" size="12" target="*H7_3" x="20" y="150" text="A ) hide behind the door in a panic." ] +*H7_3 + +[glink color="red" storage="H7_4.ks" size="12" target="*H7_4" x="20" y="180" text="B ) immediately counter attack with my gun." ] +*H7_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_11.ks new file mode 100755 index 0000000..f135455 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_11.ks @@ -0,0 +1,49 @@ +[_tb_system_call storage=system/_H7_11.ks] + +*H7_11 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_07-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I move past one of the sinks and notice an empty plastic bottle sitting on the end of the counter.[p] +"Perhaps this might come in handy for something."[p] +I mutter this and grab the empty plastic bottle. [p] +Then I leave the kitchen.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="500" method="crossfade" storage="harry_07-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After leaving the kitchen I head right and place my hand on the first door that I come to.[p] +I notice the words "Director's Office" out of the corner of my eye as I open the door. [p] +From inside the room a strong stench overflows outward and causes me to feel dizzy.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_07-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Someone has ransacked the room. [p] +Behind the desk that probably belongs to the director, several bottles have[p] +been broken leaving red and blue liquid spilled all over the floor.[p] +If I use the plastic bottle...[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[bg time="3000" method="crossfade" storage="harry_07-13.gif" ] +[glink color="red" storage="H7_14.ks" size="12" target="*H7_14" x="20" y="120" text="A ) Scoop up the red liquid." ] +*H7_14 + +[glink color="red" storage="H7_15.ks" size="12" target="*H7_15" x="20" y="150" text="B ) Scoop up the blue liquid." ] +*H7_15 + +[glink color="red" storage="H7_16.ks" size="12" target="*H7_16" x="20" y="180" text="C ) Scoop up the mixture of purple liquid." ] +*H7_16 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_12.ks new file mode 100755 index 0000000..1fb1fbc --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_12.ks @@ -0,0 +1,16 @@ +[_tb_system_call storage=system/_H7_12.ks] + +*H7_12 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_07-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I picked up a knife that appears to be for kitchen use.[p] +"Perhaps, this will come in handy for something..."[p] +I only have a limited number of bullets.[p] +When the time comes, I might be able to use this as a weapon.[p] +I left the kitchen.[p] + + +[jump storage="H7_17.ks" target="*H7_17" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_14.ks new file mode 100755 index 0000000..e22992e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_14.ks @@ -0,0 +1,16 @@ +[_tb_system_call storage=system/_H7_14.ks] + +*H7_14 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_07-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I...get out the plastic bottle and use a fragment of the bottom section of one of[p] +the broken bottles to pour the vermilion liquid into the it.[p] +The sticky liquid drips into the plastic bottle. [p] +The last drop lingered, but once it finally hit the surface of the liquid[p] +already inside the plastic bottle, I tightly closed the cap and then left the Director's Office.[p] + + +[jump storage="H7_17.ks" target="*H7_17" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_15.ks new file mode 100755 index 0000000..79254ae --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_15.ks @@ -0,0 +1,16 @@ +[_tb_system_call storage=system/_H7_15.ks] + +*H7_15 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_07-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I...get out the plastic bottle and use a fragment of the bottom section of one of[p] +the broken bottles to pour the blue liquid into the it.[p] +The sticky liquid drips into the plastic bottle. [p] +The last drop lingered, but once it finally hit the surface of the liquid[p] +already inside the plastic bottle, I tightly closed the cap and then left the Director's Office.[p] + + +[jump storage="H7_17.ks" target="*H7_17" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_16.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_16.ks new file mode 100755 index 0000000..b47e2d8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_16.ks @@ -0,0 +1,16 @@ +[_tb_system_call storage=system/_H7_16.ks] + +*H7_16 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_07-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I...get out the plastic bottle and use a fragment of the bottom section of one of[p] +the broken bottles to pour the purple liquid into the it.[p] +The sticky liquid drips into the plastic bottle. [p] +The last drop lingered, but once it finally hit the surface of the liquid[p] +already inside the plastic bottle, I tightly closed the cap and then left the Director's Office.[p] + + +[jump storage="H7_17.ks" target="*H7_17" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_17.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_17.ks new file mode 100755 index 0000000..493e5e7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_17.ks @@ -0,0 +1,112 @@ +[_tb_system_call storage=system/_H7_17.ks] + +*H7_17 + +[tb_hide_message_window ] +[stopbgm ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I crept out into the corridor once more and stood in front of the door that was closest to the elevator.[p] + + +[playse storage="HEAVY_DOOR_CLOSE.ogg" ] +[wait time="1750" ] +[playse clear="true" storage="HEAVY_DOOR_CLOSE2.ogg" ] +I open the door, and the reverberations of the sounds of it opening and then closing shake my eardrums.[p] +The walls are made of concrete.[p] +And a few steps in a staircase leading to the basement, extends like the folds inside the body of a snake.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="STAIRS.gif" ] +[playse loop="true" storage="FOOTSTEPS.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +It is dark and difficult to see, but it looks like there is a door at the bottom of the staircase.[p] +Be brave, I mutter to myself.[p] +Leaving only the echoes of my footsteps, I descend the staircase to hell one step at a time.[p] +And then, I open the door leading to darkness.[p] + + +[tb_hide_message_window ] +[stopse ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse storage="DOOR_OPEN.ogg" ] +[wait time="1000" ] +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +A world without light[p] +I could see that the electricity was most likely out in the entire hospital.[p] +I pressed the switch on the flashlight on my chest and tried lighting the area.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_07-15.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It is creepy, and yet there is nothing noticeably out of place.[p] +Chilly air drifts from the cold concrete, and it seems as if touching it would completely rob my body of its warmth.[p] +While moving through the corridor, I try opening the doors as I come to them. [p] +Of them, one opens with a creak.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_07-16.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Emergency Generator" is written on the machine that occupies most of the room.[p] +To reach the second floor and above it, did not look like there was any method other than using the elevator.[p] +So without hesitation I turn the machine on.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[playse loop="true" storage="GENERATOR_ON.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +I immediately head for the elevator. [p] +I press the up button. [p] +The heavy sound of the motor, and the sounds of metal parts coming into contact with each other, [p] +almost sound like intertwined screams.[p] +With a 'ding' the elevator stops, and its doors slowly open.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_07-17.gif" ] +[stopse ] +[wait time="500" ] +[tb_show_message_window ] +The inside of the elevator is large.[p] +It seems to be about big enough to accept three hospital beds.[p] +Buttons for each floor are lined up to the right of the elevator door. [p] +They are marked 3, 2, 1, and B from the top down.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +First I head to the second floor.[p] +However, after I step off the elevator, I find that the door connected to the[p] +corridor that leads to the rooms on this floor is locked.[p] +With no alternative, I try heading to the third floor, but I find that it is in the same state.[p] +Well, what now?[p] +I have already tried moving to every floor.[p] +With nothing else to do, I re-entered the elevator and then, could not believe my eyes.[p] + + +[tb_hide_message_window ] +[playse storage="CHAN.mp3" ] +[bg time="500" method="crossfade" storage="harry_07-18.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Of the buttons for each floor, 3 was definitely the highest floor just before.[p] +In spite of that, a new 4 button has been added.[p] + + +[tb_hide_message_window ] +[jump storage="H8_1.ks" target="*H8_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_3.ks new file mode 100755 index 0000000..efe49bd --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_3.ks @@ -0,0 +1,30 @@ +[_tb_system_call storage=system/_H7_3.ks] + +*H7_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_07-4-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Wait......"[p] +I hold my right hand out to try and stop the man.[p] +"Hold it... Stop![p] +Don't shoot![p] +Wait...I'm not here to fight."[p] + + +[tb_hide_message_window ] +[bg time="750" method="crossfade" storage="harry_07-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The man calms down and lowers his readied right arm.[p] +"My name is Harry Mason. I'm in town on vacation."[p] +I said all of this without pausing, and then the man took a deep breath and began to speak.[p] +"Thank god. Another human being."[p] +"Do you work here?"[p] +I was truly relived.[p] +Silent Hill, which has become a habitat for strange monsters...[p] +Those words showed his candid questioning of the situation.[p] + + +[jump storage="H7_5.ks" target="*H7_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_4.ks new file mode 100755 index 0000000..47d3dfc --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_4.ks @@ -0,0 +1,23 @@ +[_tb_system_call storage=system/_H7_4.ks] + +*H7_4 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_07-4-1.gif" ] +[bg time="750" method="crossfade" storage="harry_07-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I instantly ready my gun.[p] +That plump man appeared to realize that I was a human,[p] +but as soon as he saw the gun his eyes grew wide.[p] +"Hold it... Stop![p] +Don't shoot! Wait...I'm not here to fight."[p] +After I lowered my gun, the man sat down in his chair in a way that showed that he was relieved.[p] +"Thank god. Another human being."[p] +The man nodded.[p] +I was truly relieved.[p] +Silent Hill, which has become a habitat for strange monsters...[p] +This is my first contact with someone from this town.[p] + + +[jump storage="H7_5.ks" target="*H7_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_5.ks new file mode 100755 index 0000000..35c9f4e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_5.ks @@ -0,0 +1,87 @@ +[_tb_system_call storage=system/_H7_5.ks] + +*H7_5 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_07-4.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +"I'm Doctor Michael Kaufmann. I work at this hospital."[p] +"So maybe you can tell me what's going on?"[p] +That man who called himself Kaufmann, once again stirs in the chair he is sitting in.[p] +"I really can't say.[p] +I was taking a nap in the staff room. [p] +When I woke up, it was like this.[p] +Everyone seems to have disappeared.[p] +And it's snowing out. This time of year."[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="harry_07-6.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +He looks off at the floor of the examination room.[p] +There, on the floor, the corpse of a still warm monster lay on its side.[p] +"Something's gone seriously wrong.[p] +Did you see those monsters?[p] +Have you ever seen such aberrations?[p] +Ever even heard of such things?[p] +You and I both know, creatures like that don't exist."[p] +"Yeah..."[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_07-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And then I turned to face him as I realized something.[p] +"Have you seen a little girl anywhere?[p] +I'm looking for my daughter.[p] +She's only seven. Short, black hair."[p] +"She's missing?[p] +I'm sorry.[p] +But with all those monsters around, I highly doubt that she's... [p] + + +[tb_hide_message_window ] +[wait time="2000" ] +[tb_show_message_window ] +Sorry, I didn't mean to alarm you. [p] +Your wife, she's here with you?"[p] +"She died four years ago. [p] +Now it's just me and my daughter."[p] +"I see... I'm sorry. [p] +Well, I'd better be going. I can't just sit around here doing nothing."[p] +"So long. Good luck out there."[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="500" method="crossfade" storage="harry_07-7.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +The examination room door shuts powerlessly.[p] +Doctor Michael Kaufmann...[p] +Oddly enough, I have completely memorized that name.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +"Huh?"[p] +I suddenly notice that there is something on the floor that looks like a white scrap of paper.[p] +"What is this?"[p] +I pick it up.[p] +Letters have been disorderly scribbled on it.[p] +"Arrival tomorrow morning. Be prepared"[p] +What...is this...?[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H7_7.ks" size="12" target="*H7_7" x="20" y="150" text="A ) Check to see if there is anything else." ] +*H7_7 + +[glink color="red" storage="H7_8.ks" size="12" target="*H7_8" x="20" y="180" text="B ) Go after Kaufmann." ] +*H7_8 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_7.ks new file mode 100755 index 0000000..eae927a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_7.ks @@ -0,0 +1,32 @@ +[_tb_system_call storage=system/_H7_7.ks] + +*H7_7 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_07-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I carefully look around on the floor, but it doesn't appear that anything else interesting has been dropped.[p] +I look all around the examination room.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_07-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Up until a short time ago, this was just a normal room in a hospital, with its[p] +various instruments and tools all about, each aptly arranged per function.[p] +Only people have been erased from this normal scene, making the situation unnatural.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +I leave the examination room.[p] +I pass through the medicine room and reach a planked floor corridor that silently extends in an L-shape. [p] +I moved forward and found that there was an elevator with a large door at the end of the corridor.[p] + + +[jump storage="H7_9.ks" target="*H7_9" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_8.ks new file mode 100755 index 0000000..417f851 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_8.ks @@ -0,0 +1,16 @@ +[_tb_system_call storage=system/_H7_8.ks] + +*H7_8 + +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +I leave the examination room.[p] +Kaufmann is nowhere to be found.[p] +I begin to run.[p] +I pass through the medicine room and reach a planked floor corridor that silently extends in an L-shape. [p] +I moved forward and found that there was an elevator with a large door at the end of the corridor.[p] + + +[jump storage="H7_9.ks" target="*H7_9" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_9.ks new file mode 100755 index 0000000..91d14bd --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H7_9.ks @@ -0,0 +1,59 @@ +[_tb_system_call storage=system/_H7_9.ks] + +*H7_9 + +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[playse storage="ELEVATOR_BUTTON.ogg" ] +[wait time="1000" ] +[tb_show_message_window ] +I try pressing the buttons beside it.[p] +Nothing happens.[p] +It looks like the power is off.[p] +There are several doors in the corridor.[p] +I begin opening each one in order.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_07-9.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I open the door marked "Meeting Room", head inside, and close the door behind me. [p] +A large table rests in the center of this room, and I notice that there is something glittering on top of it.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse storage="DOOR_CLOSE.ogg" ] +[tb_show_message_window ] +I grasp the light green key, leave the room, and once again step into the chilly corridor.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_07-10.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The next room looks to be the kitchen.[p] +I guess that the food for patients is probably prepared here. [p] +Various bronze cooking utensils are neatly arranged in order on the stainless steel countertop.[p] +It does not appear that anything terribly important is here.[p] +I carefully look through the various cooking utensils.[p] +Inside a large pot there is......[p] +nothing at all.[p] +While continuing to search to see if there might be some clue here or not, [p] +I notice that on the far wall, various objects have been scattered about.[p] +I carefully move forward on the wet floor as not to slip.[p] +Something is there.[p] +I reach out my hand towards the thing in front of me.[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H7_11.ks" size="12" target="*H7_11" x="20" y="150" text="A ) Pick up the plastic bottle." ] +*H7_11 + +[glink color="red" storage="H7_12.ks" size="12" target="*H7_12" x="20" y="180" text="B ) Pick up the kitchen knife." ] +*H7_12 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_1.ks new file mode 100755 index 0000000..e7021d9 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_1.ks @@ -0,0 +1,45 @@ +[_tb_system_call storage=system/_H8_1.ks] + +*H8_1 + +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +The elevator doors open with a familiar sound, and I step out on to the fourth floor.[p] +"Again?", I think.[p] +A condition extremely similar to that which I encountered after passing through the [p] +basement in the clock tower at the elementary school was present right in front of me.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_08-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Dark red rusted walls, metal grated floors...[p] +And a ringing in my ears that seems to creep up from the depths of hell, is a menace to my mental state.[p] +I open the door in front of me, and a long corridor extends beyond it.[p] +I very carefully move forward while keeping my eyes fixed on the wall.[p] +Could Cheryl be here? [p] +The only way to find out is to search this place.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="RADIO.ogg" ] +[wait time="3000" ] +[tb_show_message_window ] +Huh...[p] +I can hear something in the darkness in front of me.[p] +It sounds like the groan of something dragging on the ground. [p] +The owner of that groan is slowly closing in on me, but I cannot see what it is for sure with the faint light of my flashlight.[p] +I instantly...[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H8_3.ks" size="12" target="*H8_3" x="20" y="150" text="A ) ready my gun." ] +*H8_3 + +[glink color="red" storage="H8_4.ks" size="12" target="*H8_4" x="20" y="180" text="B ) leave this area." ] +*H8_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_11.ks new file mode 100755 index 0000000..de34fc9 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_11.ks @@ -0,0 +1,14 @@ +[_tb_system_call storage=system/_H8_11.ks] + +*H8_11 + +[wait time="500" ] +[tb_show_message_window ] +If there is an important clue inside this cabinet, then I should be able to open it right away. [p] +But then, I gradually come to understand that there is no need to do so.[p] +The necessity of the cabinet here is thin, as anything could be used to satisfy the requirement; [p] +if something is needed to block my path, then a bunch of stones could work just as well.[p] +I thought this as I looked at the scratches on the floor that were the same width as the cabinet.[p] + + +[jump storage="H8_14.ks" target="*H8_14" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_12.ks new file mode 100755 index 0000000..c1575b1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_12.ks @@ -0,0 +1,13 @@ +[_tb_system_call storage=system/_H8_12.ks] + +*H8_12 + +[wait time="500" ] +[tb_show_message_window ] +Putting force into my fists, I pounded the cabinet's small wooden doors until they broke.[p] +Inside there is...nothing of particular value.[p] +At that time, I noticed that I could feel cold air coming from behind the cabinet.[p] +And at the same time...I also noticed marks that looked like they had been left from dragging something on the floor.[p] + + +[jump storage="H8_14.ks" target="*H8_14" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_13.ks new file mode 100755 index 0000000..02429e4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_13.ks @@ -0,0 +1,23 @@ +[_tb_system_call storage=system/_H8_13.ks] + +*H8_13 + +[wait time="500" ] +[tb_show_message_window ] +I stood up straight and looked on top of the cabinet.[p] +Other than a layer of dust so thick that it almost appeared as if a cloth had been laid on the cabinet, there is nothing of interest.[p] + + +[playse storage="HARRY_PAIN_NOISE.ogg" ] +[wait time="500" ] +"Ah!"[p] +My field of vision shakes violently.[p] +I lost my balance and fell to the floor. [p] +I landed on my butt hard enough for it to be unpleasant.[p] +There, I discover something odd. [p] +Countless lines have been bored into the old flooring, and fiber-shaped wooden chips are exposed.[p] +It looks as if someone has moved this cabinet.[p] +And then returned it to its original position...[p] + + +[jump storage="H8_14.ks" target="*H8_14" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_14.ks new file mode 100755 index 0000000..8f75c6c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_14.ks @@ -0,0 +1,94 @@ +[_tb_system_call storage=system/_H8_14.ks] + +*H8_14 + +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The marks on the floor are still fresh.[p] +They tell me that some other human probably came down here.[p] +Is there something beyond this cabinet?[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_08-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Using my body weight, I slowly push the cabinet from its original position.[p] +The existence of the inviting door behind the cabinet seems completely natural.[p] +So of course, I place my hand on it.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[playse storage="DOOR_CLOSE.ogg" ] +[bg time="500" method="crossfade" storage="harry_08-9.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The room is very inorganic.[p] +While shining my flashlight about, I move through the room and eventually discover a grate in the floor.[p] +From between the bars in the grate, I can see a staircase that leads to a lower floor.[p] +The grate makes a 'clunk' sound as I open it. [p] +It is quite heavy.[p] +Even though I am sure of my strength, I do not believe that I could pick it up.[p] +After opening the grate enough so that I can pass through it, I gently place one foot on the staircase that has appeared.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Slowly and cautiously...[p] +Confirming each step as I go, I descend the staircase to a mad place in which light cannot reach.[p] +Finally I reach a wide room, much wider than I imagined.[p] +I guess this based on the echoes of my footsteps.[p] +I am running.[p] +Through this eerie space that lies in the basement of the basement of the hospital.[p] +It is lifeless, and there is no light.[p] +All I can do is run through it.[p] +Does this world have an end? [p] +Or did it even have a beginning?[p] +Everywhere I go, all that I do, is solve the mysteries that appear one after the other and then move on...[p] +I understand this, and expect that the same situation will continue.[p] +Still, all I can do is move forward.[p] +My thinking always results in this conclusion.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="500" method="crossfade" storage="harry_08-10.gif" ] +[playse storage="DOOR_OPEN.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +This door has awaited me.[p] +I slowly turn the knob.[p] +The inside of this room is different from the ones I have encountered up to this point, and I can feel life in here.[p] +There are traces and a sense that someone was in this room.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_08-11.gif" ] +[playbgm loop="true" storage="07_-_Dark_Corridors.ogg" ] +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +I softly pick up the picture frame that was displayed on the desk.[p] +"Alessa." [p] +That is engraved on the picture frame.[p] +I gaze at the picture.[p] +It is a face that I think I have seen somewhere. [p] +I try to remember where as hard as I can, but in the end I cannot remember at all. [p] +But I am sure that I have met this girl somewhere.[p] +And more than just once.[p] +A diary has been placed next to the picture frame.[p] +I reach out with my hand.[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H8_16.ks" size="12" target="*H8_16" x="20" y="150" text="A ) Pick up the diary." ] +*H8_16 + +[glink color="red" storage="H8_17.ks" size="12" target="*H8_17" x="20" y="180" text="B ) Pick up the picture." ] +*H8_17 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_16.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_16.ks new file mode 100755 index 0000000..a8f63f4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_16.ks @@ -0,0 +1,108 @@ +[_tb_system_call storage=system/_H8_16.ks] + +*H8_16 + +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Something is written in the diary.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +[playse storage="OPEN_BOOK.ogg" ] +"April 15[p] +From today this will be my new diary.[p] +Lisa secretly gave this to me as a present.[p] +And it means that soon I should be able to take my bandages off.[p] +A bird landed on a branch of the tree outside my window. [p] +I gazed at it for a bit.[p] +Seeing those beautiful colors I thought again that it must be spring.[p] +I wish I could play outside like the other children...[p] +It is now afternoon, and they have come again.[p] +I pretended to be asleep, and it looks like they did not notice.[p] +They talk quietly as not to be heard outside my room. [p] +I do not understand the meaning of what they discussed.[p] +They never talk in this room, I thought.[p] + + +[playse storage="OPEN_BOOK.ogg" ] +April 16[p] +Someone is talking outside my room.[p] +It sounds serious...[p] +But it doesn't seem to be about me.[p] +Perhaps it's because he doesn't want to disturb me? [p] +Even the hospital director has not come to see me much lately.[p] +I don't like the director very much, so I am honestly quite happy.[p] + + +[playse storage="OPEN_BOOK.ogg" ] +April 16 P.S. [p] +By some strange chance, I learned a certain person is coming to visit me.[p] + + +[playse storage="OPEN_BOOK.ogg" ] +April 17[p] +Everyone has been in a rush for some reason since before sunrise this morning.[p] +Something about a dead person coming back to life.[p] +Does that really happen?[p] +It is a frightening story...[p] +And because of that, my meal was a little late.[p] +The cold soup is disappointing.[p] +Suddenly, I remembered him.[p] +Maybe he has forgotten me, but I definitely remember him.[p] +Lately, I think of him often.[p] +I want to see him.[p] +It looks like my visitor is coming in the evening on the day after tomorrow.[p] +Before then...[p] +Before then just once.[p] + + +[playse storage="OPEN_BOOK.ogg" ] +April 18[p] +It is finally tomorrow.[p] +I will not tell anyone about this.[p] +If I tell anyone, they will probably strap me to my bed.[p] +Before they arrive...[p] +The friend that can share my feelings.[p] +The only one...[p] +I wonder if she will realize this?[p] +Tonight I will go to bed early.[p] + + +[playse storage="OPEN_BOOK.ogg" ] +April 19[p] +I must get out of here.[p] +For the first time in a while, I have wore my favorite pendant.[p] +Does it look good on me?[p] +I will write about the results here tomorrow.[p] + + +[playse storage="OPEN_BOOK.ogg" ] +April 20[p] +"[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +The last page is blank.[p] +I place the diary under my arm and prepare to leave the room.[p] +However...[p] +My eyes once again returned to the picture frame that the diary had been placed next to.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_08-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +She was all alone.[p] +But I have Cheryl.[p] +The girl in the picture is appealing to me for something.[p] +In the painful silence I can feel a spiritual message.[p] +After wavering, I removed the picture from the frame and slid it into my pocket.[p] +And then I left the room.[p] + + +[jump storage="H8_18.ks" target="*H8_18" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_17.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_17.ks new file mode 100755 index 0000000..7df6b8d --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_17.ks @@ -0,0 +1,26 @@ +[_tb_system_call storage=system/_H8_17.ks] + +*H8_17 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_08-11.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Alessa.[p] +That name is appears in a small engraving in the lower right of the picture, and I read it aloud.[p] +The girl in the picture just looks at me, with her gentle lips open in way that makes it look as if she wants to say something.[p] +That face, which I have a memory of seeing, is especially pretty.[p] +"This girl is..."[p] +In the middle of my sentence I went silent.[p] +As I began to return the picture frame to its original position, [p] +I noticed that something is written on the back.[p] +"02/4Y DNA"[p] +What is this?[p] +The incomprehensible letters had been scribbled there.[p] +A feeling of doubt runs throughout my chest.[p] +I removed the picture from the frame. [p] +I place it in the diary that was sitting beside the picture frame. [p] +I then held the diary tightly under my arm and left the room. [p] + + +[jump storage="H8_18.ks" target="*H8_18" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_18.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_18.ks new file mode 100755 index 0000000..b1041bd --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_18.ks @@ -0,0 +1,36 @@ +[_tb_system_call storage=system/_H8_18.ks] + +*H8_18 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +Alessa, Alessa...[p] +Just who is she?[p] +And why was her picture on display in the deep basement of the hospital?[p] +And where was that strange feeling of a life that I sensed in that room coming from? [p] +I am unable to figure any of it out.[p] +And so I am irritated.[p] +I head for the examination room on the first floor.[p] +All the mysteries of the hospital are surely prepared in that room. [p] +Believing so, I race up the stairs while having difficulty breathing.[p] + + +[wait time="1000" ] +[playse storage="DOOR_OPEN.ogg" ] +[stopbgm ] +When I open the door to the examination room, I feel the presence of a person and stop moving.[p] +The inside of the room is dark.[p] +......Someone is here.[p] +Who is it...?[p] + + +[glink color="red" storage="H8_20.ks" size="12" target="*H8_20" x="20" y="150" text="A ) Slowly approach." ] +*H8_20 + +[glink color="red" storage="H8_21.ks" size="12" target="*H8_21" x="20" y="180" text="B ) Fire the gun." ] +*H8_21 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_20.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_20.ks new file mode 100755 index 0000000..e38405f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_20.ks @@ -0,0 +1,151 @@ +[_tb_system_call storage=system/_H8_20.ks] + +*H8_20 + +[tb_hide_message_window ] +[movie storage="MEETING_LISA.mp4.mp4" ] +[wait time="500" ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="1000" method="crossfade" storage="harry_08-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Once the woman realized that I was a human, she ran towards me and threw her arms around me like a child would.[p] +"Finally. Someone else who's OK......."[p] +After mumbling those words in a tearful voice, she held me more tightly.[p] +"Who are you?"[p] +"My name's Lisa Garland. [p] +What's yours?"[p] +"Harry Mason."[p] +After we exchanged our simple introductions, I sat in a chair, [p] +and she sat on the bed, so that we were facing each other.[p] +The woman that called herself Lisa, had blond hair and an intelligent look to her.[p] +Maybe she might know something.[p] +At the moment I was about to speak, the woman began talking.[p] +"Harry, tell me what's happening here.[p] +Where is everybody?[p] +I must have gotten knocked out.[p] +When I came to, everyone was gone."[p] +Her voice did not feel like it was coming from her body, and was accompanied by a strange reverberation.[p] +"It's awful..."[p] +"So you don't know anything either. [p] +Great. [p] +I just don't get it. [p] +It's like this is all some kind of bad dream."[p] +As I select my words, I have a feeling that even my own words are not coming from my body.[p] +"Yeah. A living nightmare."[p] +"Let me ask you, have you seen a little girl around here? [p] +Short, black hair. Seven years old."[p] +I mutter "Cheryl" in a voice that Lisa would not hear.[p] +"A seven-year-old girl?[p] +What, she's your daughter?"[p] +"Yes."[p] +"A seven-year-old girl... [p] +I can't say that I have. [p] +I was unconscious all this time. [p] +I'm sorry."[p] +"Ah, that's alright."[p] +That was just as I expected, but I continue asking questions without showing my disappointment.[p] +"Do you know anything about all that weird stuff in the basement?"[p] +"No. Why?[p] +Is there something down there?"[p] +"You don't know?"[p] +"Don't you work here?"[p] +"We're under strict orders never to enter the basement storeroom."[p] +After changing the subject to the hospital basement, I began to notice that my thoughts were becoming muddy...[p] +"So I really don't know.[p] +What did you say was down there?"[p] +"Well, it's..." [p] +I try as hard as I can to remember the pitiful sight of that room in the basement.[p] +However, in trying to trace my memory back to then, that ringing, which had been gone for a while, returned to my ears. [p] +A sound like the bells of that church runs throughout my head.[p] +"Nmmh... Damn! My head..."[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"What's wrong? Harry...?"[p] +"Harry, let me help you. [p] +Harry..."[p] +..................[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="3000" method="crossfade" storage="harry_07-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After a while, I notice that my body is freezing cold.[p] +It is as if I am dead.[p] +But I am clearly conscious.[p] +Where is Lisa? [p] +I was definitely talking to her in this examination room.[p] +I no longer feel the evil presence that I felt in this room, no in this entire hospital up until just before.[p] +From the window, soft light is pouring into the room.[p] + + +[playse storage="DOOR_OPEN.ogg" ] +"Was I dreaming?"[p] +As I slowly get up I hear the sound of a door opening.[p] +I instantly look toward the source of the sound.[p] +The creepy woman I met at the church was standing there with an expressionless look on her face.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_08-15.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"You were too late."[p] +"It's you..."[p] +"Yes. Dahlia Gillespie"[p] +"Tell me everything you know.[p] +What's going on?"[p] +"Darkness."[p] +She responded before I was even done speaking.[p] +"The town is being devoured by darkness."[p] +The woman continues while maintaining a devout look.[p] +"Strength must overcome petty desire.[p] +Childish sleep talk.[p] +I knew this day would come."[p] +"What are you talking about?[p] +I don't understand a word of this."[p] +"Believe the evidence of your eyes."[p] +So I should believe the evidence of my eyes...[p] +I understand.[p] +I am in a situation in which I can only believe what I have seen with my own eyes.[p] +"The other church in this town.[p] +That is your destination.[p] +This is beyond my abilities.[p] +Only you can stop it now.[p] +Have you not seen the crest marked on the ground all over town?"[p] +"So that's what I saw in the schoolyard.[p] +What does it mean?"[p] +"It is the mark of Samael...[p] +Don't let it be completed."[p] +"Hey! wait!"[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_07-7.gif" ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="1500" ] +[playse storage="DOOR_OPEN.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +Dahlia Gillespie...[p] +She places an oddly shaped key on an examination table with a tap, spins around, heads to the door, and then opens it. [p] +I open the door that she closed and roll out into the hospital corridor.[p] +But she is nowhere to be seen.[p] +The other church.[p] +But if I exclude the church I already visited, I do not see anything that looks like a church on the map. [p] +I slowly open the phone book attached to the payphone in the corridor.[p] +In there, a mark is present to guide me.[p] +It is next to the phone number for an antique shop in the northeast area of the shopping district.[p] + + +[jump storage="H9_1.ks" target="*H9_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_20B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_20B.ks new file mode 100755 index 0000000..1b5625e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_20B.ks @@ -0,0 +1,151 @@ +[_tb_system_call storage=system/_H8_20B.ks] + +*H8_20B + +[tb_hide_message_window ] +[movie storage="MEETING_LISA.mp4.mp4" ] +[wait time="500" ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[bg time="1000" method="crossfade" storage="harry_08-13.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Once the woman realized that I was a human, she ran towards me and threw her arms around me like a child would.[p] +"Finally. Someone else who's OK......."[p] +After mumbling those words in a tearful voice, she held me more tightly.[p] +"Who are you?"[p] +"My name's Lisa Garland. [p] +What's yours?"[p] +"Harry Mason."[p] +After we exchanged our simple introductions, I sat in a chair, [p] +and she sat on the bed so that we were facing each other.[p] +The woman that called herself Lisa, had blond hair and an intelligent look to her.[p] +Maybe she might know something.[p] +At the moment I was about to speak, the woman began talking.[p] +"Harry, tell me what's happening here.[p] +Where is everybody?[p] +I must have gotten knocked out.[p] +When I came to, everyone was gone."[p] +Her voice did not feel like it was coming from her body, and was accompanied by a strange reverberation.[p] +"It's awful..."[p] +"So you don't know anything either. [p] +Great. [p] +I just don't get it. [p] +It's like this is all some kind of bad dream."[p] +As I select my words, I have a feeling that even my own words are not coming from my body.[p] +"Yeah. A living nightmare."[p] +"Let me ask you, have you seen a little girl around here? [p] +Short, black hair. Seven years old."[p] +I mutter "Cheryl" in a voice that Lisa would not hear.[p] +"A seven-year-old girl?[p] +What, she's your daughter?"[p] +"Yes."[p] +"A seven-year-old girl... [p] +I can't say that I have. [p] +I was unconscious all this time. I'm sorry."[p] +"Ah, that's alright."[p] +That was just as I expected, but I continue asking questions without showing my disappointment.[p] +"Do you know anything about all that weird stuff in the basement?"[p] +"No. Why?[p] +Is there something down there?"[p] +"You don't know?"[p] +"Don't you work here?"[p] +"We're under strict orders never to enter the basement storeroom."[p] +After changing the subject to the hospital basement, I began to notice that my thoughts were becoming muddy...[p] +"So I really don't know.[p] +What did you say was down there?"[p] +"Well, it's..." [p] +I try as hard as I can to remember the pitiful sight of that room in the basement.[p] +However, in trying to trace my memory back to then, that ringing, [p] +which had been gone for a while, returned to my ears. [p] +A sound like the bells of that church runs throughout my head.[p] +"Nmmh... Damn! My head..."[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"What's wrong? Harry...?"[p] +"Harry, let me help you. [p] +Harry..."[p] +..................[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[playse loop="true" storage="04_-_Fog_Noiz.ogg" ] +[bg time="3000" method="crossfade" storage="harry_07-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After a while, I notice that my body is freezing cold.[p] +It is as if I am dead.[p] +But I am clearly conscious.[p] +Where is Lisa? [p] +I was definitely talking to her in this examination room.[p] +I no longer feel the evil presence that I felt in this room, no in this entire hospital up until just before.[p] +From the window, soft light is pouring into the room.[p] + + +[playse storage="DOOR_OPEN.ogg" ] +"Was I dreaming?"[p] +As I slowly get up, I hear the sound of a door opening.[p] +I instantly look toward the source of the sound.[p] +The creepy woman I met at the church was standing there with an expressionless look on her face.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_08-15.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"You were too late."[p] +"It's you..."[p] +"Yes. Dahlia Gillespie"[p] +"Tell me everything you know.[p] +What's going on?"[p] +"Darkness."[p] +She responded before I was even done speaking.[p] +"The town is being devoured by darkness."[p] +The woman continues while maintaining a devout look.[p] +"Strength must overcome petty desire.[p] +Childish sleep talk.[p] +I knew this day would come."[p] +"What are you talking about?[p] +I don't understand a word of this."[p] +"Believe the evidence of your eyes."[p] +So I should believe the evidence of my eyes...[p] +I understand.[p] +I am in a situation in which I can only believe what I have seen with my own eyes.[p] +"The other church in this town.[p] +That is your destination.[p] +This is beyond my abilities.[p] +Only you can stop it now.[p] +Have you not seen the crest marked on the ground all over town?"[p] +"So that's what I saw in the schoolyard.[p] +What does it mean?"[p] +"It is the mark of Samael...[p] +Don't let it be completed."[p] +"Hey! wait!"[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +[bg time="500" method="crossfade" storage="harry_07-7.gif" ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="1500" ] +[playse storage="DOOR_OPEN.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +Dahlia Gillespie...[p] +She places an oddly shaped key on an examination table with a tap, spins around, heads to the door, and then opens it. [p] +I open the door that she closed and roll out into the hospital corridor.[p] +But she is nowhere to be seen.[p] +The other church.[p] +But if I exclude the church I already visited, I do not see anything that looks like a church on the map. [p] +I slowly open the phone book attached to the payphone in the corridor.[p] +In there, a mark is present to guide me.[p] +It is next to the phone number for an antique shop in the northeast area of the shopping district.[p] + + +[jump storage="H9_6.ks" target="*H9_6" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_21.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_21.ks new file mode 100755 index 0000000..3b90244 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_21.ks @@ -0,0 +1,19 @@ +[_tb_system_call storage=system/_H8_21.ks] + +*H8_21 + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I readied the handgun.[p] +"So there's more of you bastards...!"[p] +I can depend only upon my gun in this hospital, which had become a nest for monsters.[p] +At the moment I was about to pull the trigger, a woman shrieked.[p] +"Wait, don't shoot![p] +I'm human!"[p] +With my gun still readied, I carefully looked at the woman under the desk.[p] +"What...what are you doing under there?"[p] + + +[jump storage="H8_20B.ks" target="*H8_20B" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_3.ks new file mode 100755 index 0000000..e35b199 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_3.ks @@ -0,0 +1,62 @@ +[_tb_system_call storage=system/_H8_3.ks] + +*H8_3 + +[tb_hide_message_window ] +[bg time="0" method="crossfade" storage="harry_08-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +It is probably not human. [p] +I firmly grip the gun, position my finger on the trigger, and begin to walk[p] +towards it with the gun readied beside my face.[p] + + +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="harry_08-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Eventually something white enters my field of vision.[p] +I adjust the aim of the flashlight on my chest with my hand, and shine light on it.[p] +A white figure appeared, which is stooped over like an old woman. [p] +It looked to have undergone a grotesque change.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="NURSE.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The monster has a very large hump on its back, which twitches and moves as if it were alive. [p] +In one hand it holds a knife, which it waves as it approaches me.[p] +In the instant I readied my gun the monster began to run. [p] +By the time I realized this, it slashed at me.[p] +I instantly dodged the attack, and thanks to that, my clothes were slashed and I had only a scratch on my side. [p] +I suppose I was lucky.[p] +"Damn...!"[p] +I kick it in the face with the bottom of my shoe, and it falls down on its back. [p] +It then begins to stand for its next attack.[p] +I close my left eye and steady my aim.[p] +Even after one shot hit its movement does not change at all.[p] + + +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="11" _clickable_img="" ] +[tb_image_hide time="1000" ] +I fire more bullets at it.[p] +It is laughing.[p] +In a voice great enough to shake the entire world, it laughs as its face twists and distorts.[p] + + +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="11" _clickable_img="" ] +[tb_image_hide time="1000" ] +[tb_hide_message_window ] +[bg time="1500" method="crossfade" storage="BLACK.gif" ] +[wait time="1000" ] +[tb_show_message_window ] +I cannot give up.[p] +When the final bullet loaded into my gun hits, it finally stops laughing.[p] +This time it is face down and I begin crushing it with my foot. [p] +Finally...it completely stops moving.[p] + + +[jump storage="H8_5.ks" target="*H8_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_4.ks new file mode 100755 index 0000000..664df10 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_4.ks @@ -0,0 +1,69 @@ +[_tb_system_call storage=system/_H8_4.ks] + +*H8_4 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_08-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I'm in danger.[p] +I try running away.[p] +However, I can hear the owner of that eerie groan pursuing me from behind.[p] +I thought that maybe it was echoing off the walls, but that is not the case.[p] +I became aware of my situation.[p] +I am clearly surrounded.[p] +There is nowhere to run to.[p] +I have no choice...[p] +It is probably not human. [p] +I firmly grip the gun, position my finger on the trigger, and begin to walk towards it with the gun readied beside my face.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_08-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Eventually, something white enters my field of vision.[p] +I adjust the aim of the flashlight on my chest with my hand and shine light on it.[p] +A white figure appeared, which is stooped over like an old woman.[p] +It looked to have undergone a grotesque change.[p] +The monster has a very large hump on its back, which twitches and moves as if it were alive. [p] +In one hand it holds a knife, which it waves as it approaches me.[p] +In the instant I readied my gun, the monster began to run. [p] +By the time I realized this it slashed at me.[p] +I instantly dodged the attack, and thanks to that, my clothes were slashed and I had only a scratch on my side. [p] +I suppose I was lucky.[p] +"Damn...!"[p] +I kick it in the face with the bottom of my shoe, and it falls down on its back. [p] +It then begins to stand for its next attack.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="NURSE.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I close my left eye and steady my aim.[p] +Even after one shot hit, its movement does not change at all.[p] + + +[tb_hide_message_window ] +[playse storage="GUNSHOT.ogg" ] +[tb_image_show time="12" storage="default/BLOOD.gif" width="55" height="60" x="134" y="7" _clickable_img="" ] +[tb_image_hide time="1000" ] +[wait time="500" ] +[tb_show_message_window ] +I fire more bullets at it.[p] +It is laughing.[p] +In a voice great enough to shake the entire world, it laughs as its face twists and distorts.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I cannot give up.[p] +When the final bullet loaded into my gun hits, it finally stops laughing.[p] +This time, it is face down, and I begin crushing it with my foot. [p] +Finally...it completely stops moving.[p] + + +[jump storage="H8_5.ks" target="*H8_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_5.ks new file mode 100755 index 0000000..d82c186 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_5.ks @@ -0,0 +1,21 @@ +[_tb_system_call storage=system/_H8_5.ks] + +*H8_5 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"This is insane..." [p] +Another monster approaches from behind the corpse of the first one.[p] +"At this rate, all the bullets in the world would not be enough..."[p] +All I can do is run...![p] + + +[glink color="red" storage="H8_7.ks" size="12" target="*H8_7" x="20" y="150" text="A ) Run past the monster in front of me." ] +*H8_7 + +[glink color="red" storage="H8_8.ks" size="12" target="*H8_8" x="20" y="180" text="B ) Run past the monster behind me." ] +*H8_8 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_7.ks new file mode 100755 index 0000000..9c16cff --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_7.ks @@ -0,0 +1,13 @@ +[_tb_system_call storage=system/_H8_7.ks] + +*H8_7 + +[bg time="0" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +I begin to run towards the monster in front of me.[p] +Evading the large swings of its knife, I run down the dark corridor, occasionally stumbling.[p] +I see a staircase leading down. [p] +I race down it, knowing not whether if something is waiting for me or not at its base.[p] + + +[jump storage="H8_9.ks" target="*H8_9" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_8.ks new file mode 100755 index 0000000..c4ab2ab --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_8.ks @@ -0,0 +1,12 @@ +[_tb_system_call storage=system/_H8_8.ks] + +*H8_8 + +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I turn around and begin to run towards the monster that was behind me.[p] +Evading the large swings of its knife, I run down the dark corridor, occasionally stumbling.[p] + + +[jump storage="H8_9.ks" target="*H8_9" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_9.ks new file mode 100755 index 0000000..142038b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H8_9.ks @@ -0,0 +1,127 @@ +[_tb_system_call storage=system/_H8_9.ks] + +*H8_9 + +[tb_hide_message_window ] +[stopbgm ] +[stopse ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[bg time="3000" method="crossfade" storage="STAIRS.gif" ] +[playse loop="true" storage="FOOTSTEPS.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +I am thinking about Cheryl.[p] +Even if she is held prisoner somewhere in this hospital, there is no guarantee that I can rescue her. [p] +In fact, there is no reason that the staircase I am descending should lead me to Cheryl.[p] +I begin to think that all of my current actions are all meaningless.[p] +However, generally speaking, since I arrived in Silent Hill, no, since the day before leaving for Silent Hill, no, even longer ago, [p] +since the day I met Cheryl, perhaps I have had no choice in my actions, that they have been determined by the someone's will.[p] +As I continue to the base of the stairs, I contemplate, what if my "life" up to this point had just been on one track?[p] +As I descend the stairs, my ears began ringing again. [p] +The ringing is so forceful that it cannot even be compared to before, and it forces me to squat down.[p] +What in the world has happened?[p] +Perhaps I have opened a door to hell, a door that should never be opened.[p] +Something is clearly changing, and it is for the worse.[p] +Going back will not be permitted.[p] +I must move forward. Forward.[p] +I put my hands together on my head, and then squeeze my temples tightly by using my elbows.[p] +The ringing then begins to sound like a demon is whispering in my ears; however, it doesn't stop.[p] +I blindly begin to run.[p] +Even if I am to die in this mad land, I must save my beloved Cheryl first. [p] +Believing that the answers are beyond the door, I know that I must discover at least one clue.[p] + + +[tb_hide_message_window ] +[stopse ] +[bg time="3000" method="crossfade" storage="harry_08-1-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Several overlapping square figures are shaking in time with the sound of my heart.[p] +It is the wall at the end of the area.[p] +Another wall is lies perpendicular to it. [p] +There is a door present on this wall with a plate on it that says "Storehouse".[p] +Some chemicals have been placed on the table that is next to the door. [p] +There are three beakers of different sizes and a test tube.[p] +The test tube contains a liquid that is of a different color to that which is in the left-most beaker.[p] +I found a memo.[p] +"To create it you must come up with one deciliter of liquid and pour it into the test tube. [p] +No more or no less, that man had said.[p] +But there are no graduations on the beakers. [p] +This makes it impossible to come up with one deciliter using these three large beakers."[p] +Using the 10 deciliter, 7 deciliter, and 5 deciliter beakers you must create an amount of exactly one deciliter.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_08-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The door won't budge an inch.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="TEST_TUBE_PUZZLE_01.gif" ] +[wait time="2500" ] +[playse storage="LIQUID_SOUND.ogg" ] +[bg time="3000" method="crossfade" storage="TEST_TUBE_PUZZLE_02.gif" ] +[wait time="500" ] +[playse storage="LIQUID_SOUND.ogg" ] +[bg time="3000" method="crossfade" storage="TEST_TUBE_PUZZLE_03.gif" ] +[wait time="500" ] +[playse storage="LIQUID_SOUND.ogg" ] +[bg time="3000" method="crossfade" storage="TEST_TUBE_PUZZLE_04.gif" ] +[wait time="500" ] +[playse storage="LIQUID_SOUND.ogg" ] +[bg time="3000" method="crossfade" storage="TEST_TUBE_PUZZLE_05.gif" ] +[wait time="500" ] +[playse storage="LIQUID_SOUND.ogg" ] +[bg time="3000" method="crossfade" storage="TEST_TUBE_PUZZLE_06.gif" ] +[wait time="500" ] +[playse storage="LIQUID_SOUND.ogg" ] +[bg time="3000" method="crossfade" storage="TEST_TUBE_PUZZLE_07.gif" ] +[wait time="500" ] +[playse storage="LIQUID_SOUND.ogg" ] +[bg time="3000" method="crossfade" storage="TEST_TUBE_PUZZLE_08.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Got it![p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_08-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Harry melted the chain on the door with the completed liquid.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_08-7.gif" ] +[wait time="1000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +[playse storage="DOOR_OPEN.ogg" ] +The door slowly opens with a 'click'.[p] + + +[wait time="500" ] +[playse storage="DOOR_CLOSE.ogg" ] +[wait time="500" ] +Inside the storehouse, nothing important looking stands out.[p] +I carefully edge between the simple metal shelves that have been placed here in a specific arrangement.[p] +However, nothing is here that makes this room worthy of being called a storehouse.[p] +I am drawn toward the cabinet in the back of this room.[p] +This is because I found the presence of the wooden cabinet strange and unsuitable for this simple room.[p] +I approach the cabinet and try to open it; however, it will not budge.[p] +Well...[p] + + +[glink color="red" storage="H8_11.ks" size="12" target="*H8_11" x="20" y="120" text="A ) I will look at the floor under the cabinet." ] +*H8_11 + +[glink color="red" storage="H8_12.ks" size="12" target="*H8_12" x="20" y="150" text="B ) I will look inside of the cabinet." ] +*H8_12 + +[glink color="red" storage="H8_13.ks" size="12" target="*H8_13" x="20" y="180" text="C ) I will look on top of the cabinet." ] +*H8_13 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_1.ks new file mode 100755 index 0000000..3915e70 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_1.ks @@ -0,0 +1,127 @@ +[_tb_system_call storage=system/_H9_1.ks] + +*H9_1 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_09-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The door to the antique shop is ominously open.[p] +The open door connects to a staircase leading down to the basement. [p] +At the end of the stairs there is another door.[p] +I insert the key I was carrying and slowly turn it.[p] + + +[tb_hide_message_window ] +[playse storage="DOOR_OPEN.ogg" clear="true" ] +[bg time="500" method="crossfade" storage="harry_09-2.gif" ] +[wait time="500" ] +[playse storage="DOOR_CLOSE.ogg" clear="false" ] +[wait time="500" ] +[tb_show_message_window ] +The inside of the shop is small. [p] +I take a look around using my flashlight and find that the place is such a mess, [p] +that it looks almost as if it has been ransacked by a thief.[p] +Is something here? [p] +At first glance, I don't think that there is anything here that concerns me.[p] +However, I did not miss that which was hidden behind a shelf.[p] +I move the shelf step by step, and an eerie passage leading into darkness appears.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +"What's this?"[p] +"Harry!"[p] +I look back toward the familiar voice.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[bg time="500" method="crossfade" storage="harry_09-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Cybil?" [p] +Cybil, who should have left for the next town over to call for backup, was there.[p] +"I'm glad you're OK.[p] +I shouldn't have left you.[p] +Things are worse than I thought.[p] +It's nuts!"[p] +"What are you doing here?[p] +I thought you left town."[p] +"I saw you go in here, so I followed you.[p] +I couldn't get out.[p] +All the roads out of town are blocked.[p] +Cars have completely stopped running.[p] +The phones and radios are still out, too."[p] +"What about my daughter?[p] +Did you see her?"[p] +"I did see a girl."[p] +My heart began to beat faster.[p] +"Was it Cheryl?"[p] +"I only caught a glimpse of her through the fog.[p] +I went after her, but she vanished.[p] +I don't know about your daughter, but..."[p] +"And you just let her go!?[p] +Where was it?"[p] +"On Bachman Road.[p] +She was heading towards the lake.[p] +Now don't get excited. [p] +It wasn't like she ran off exactly.[p] +There was no place for her to go.[p] +The road has been obliterated."[p] +"What!?[p] +So then Cheryl..."[p] +"It was like she was walking on thin air."[p] + + +[tb_hide_message_window ] +[wait time="2000" ] +[tb_show_message_window ] +An uncomfortable silence occurs between the two of us.[p] +"What about you? [p] +Anything?"[p] +"Yeah...[p] +I met this bizarre woman.[p] +Her name's Dahlia Gillespie.[p] +Do you know her?"[p] +"Dahlia Gillespie. [p] +No.[p] +And?"[p] +"She said something about the town being devoured by darkness.[p] +Gibberish like that.[p] +Any idea what it means?"[p] +"Darkness devouring the town?[p] +Must be on drugs.[p] +They sell 'em to the tourists.[p] +The force still can't figure out who's behind it.[p] +None of our leads have panned out, and the investigation is stalled."[p] +Drugs? [p] +Cybil's response was far from what I had imagined, so I shake my head back and forth.[p] +"What could drug trafficking have to do with all this?"[p] +"I really don't know.[p] +But maybe that's the darkness she was talking about. [p] +That's all I can think of."[p] +Cybil looked slightly irritated and took a long breath. [p] +Then she shifted her gaze to the passage behind the shelf.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_09-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"What's this?"[p] +"Just discovered it."[p] +"Maybe there's something back there.[p] +Let's have a look."[p] +"Cybil..."[p] + + +[tb_hide_message_window ] +[glink color="red" storage="H9_3.ks" size="12" target="*H9_3" x="20" y="150" text="A ) I will go first." ] +*H9_3 + +[glink color="red" storage="H9_4.ks" size="12" target="*H9_4" x="20" y="180" text="B ) I will let Cybil go first." ] +*H9_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_3.ks new file mode 100755 index 0000000..7913354 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_3.ks @@ -0,0 +1,62 @@ +[_tb_system_call storage=system/_H9_3.ks] + +*H9_3 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_09-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Wait.[p] +We don't know what's back there.[p] +I'd better check it out first."[p] +I'm a cop, I should go."[p] +"No. I'm going."[p] +I said in a rough tone.[p] +"Alright. I'll cover you from here.[p] +Be careful.[p] +If anything looks fishy, get back here on the double."[p] +"Okay."[p] +I peer inside the hidden passage.[p] +Inside, it looks like an unseen barrier of darkness has been set up, which makes it look like a place no one should enter.[p] +I intuitively sense that it would be dangerous to move into this passage.[p] +It is that kind of passage.[p] +I look back at Cybil once.[p] +"Cybil."[p] +"Yes?"[p] +"Do you know anything about... Well...like some other world...[p] +It's like some kind of bad dream...?"[p] +"What are you talking about?"[p] +"I'm not quite sure.[p] +I try to make sense of it, but then my mind goes blank.[p] +Everything's dark there, and I hear sirens in the distance...[p] +I met this nurse...Lisa.[p] +It's like I was there, but not really.[p] +It's all a blur. [p] +Like some kind of hallucination, you know?"[p] +"I have no idea what you're talking about, Harry."[p] +Cybil spoke while shaking her head from side to side.[p] +"Oh... I was just wondering.[p] +Never mind."[p] +"Harry. You're tired."[p] +"Yeah, maybe..."[p] +Am I tired?[p] +Yes, I am tired.[p] +If that is all it is, then that is fine.[p] +If my being tired is what caused me to see all the hallucinations up to this point, then Cheryl should return to me.[p] +The only thing is the sensation I am feeling is not that of being tired.[p] +Rather my body feels as if I have been on the floor sleeping continuously like a human in cold sleep.[p] +And I am feeling the agonizing suffering of not easily being able to escape from that state.[p] + + +[tb_hide_message_window ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[stopbgm ] +[wait time="500" ] +[tb_show_message_window ] +Leaving Cybil behind, I step into the passage.[p] +I begin walking, carefully taking one step at a time.[p] +Cybil can probably no longer see me from where she is.[p] +Even if I could see her from where I am.[p] + + +[jump storage="H9_5.ks" target="*H9_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_4.ks new file mode 100755 index 0000000..c9b575c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_4.ks @@ -0,0 +1,41 @@ +[_tb_system_call storage=system/_H9_4.ks] + +*H9_4 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_09-3.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I cannot beat her bravery.[p] +"Even though I look like this, I am a police officer.[p] +Please trust me."[p] +"I will stay here.[p] +If anything looks wrong, then yell back to me."[p] +Cybil brightly smiled and then disappeared into the darkness.[p] + + +[tb_hide_message_window ] +[playse storage="CHERYL_FOOTSTEPS.ogg" ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After a bit, I was no longer able to hear the echoes of her footsteps from the passage. [p] +It looks like the passage is longer than I thought.[p] +I took another look around the disorganized antique shop.[p] +The shop in itself is just beyond the bottom of the stairs leading down from the entrance.[p] +Inside, it looks like what I would expect an antique shop to look like, as it is all cozy and such.[p] +So things like that passage leading deeper in, are unimaginable.[p] +.........[p] +Drowsiness is threatening my consciousness.[p] +It is not unreasonable.[p] +We left past midnight, and without sleeping a wink, I have been walking all over town while searching for Cheryl.[p] +I am on the verge of falling asleep[p] +............[p] +A scream from what I think was Cybil brought me round.[p] +I know I heard it. [p] +I energetically stand up and rush into the passage.[p] +There is something at the end of the passage.[p] +Something dangerous is...[p] + + +[jump storage="H9_5.ks" target="*H9_5" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_5.ks new file mode 100755 index 0000000..e65f80b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_5.ks @@ -0,0 +1,127 @@ +[_tb_system_call storage=system/_H9_5.ks] + +*H9_5 + +[stopbgm ] +[tb_hide_message_window ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[bg time="1000" method="crossfade" storage="harry_09-5.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I made my way into the room at the end of the passage.[p] +It is small, and the smell of something having been burned is in the air.[p] +Once I saw an altar appear in the darkness, I realized that this is the "church" that Dahlia was talking about.[p] +I look around the area.[p] +An axe have been displayed on the wall.[p] +But nothing else stands out. [p] +While shaking my head, I decide to try going back through the passage I came from.[p] + + +[playse loop="true" storage="FIRE_SPLITHEAD_ARENA.ogg" ] +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_10-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +And at that moment...a light bright enough to make me look away, emanates from the altar.[p] +I think I heard the sound of a giant match being stuck, and then, two enormous pillars of flame rose from the altar, [p] +as if a ritual were beginning or something. [p] +Even at the distance I am at, I can feel the heat from those flames.[p] +My surprise and that heat cause me to fall into a state of barely being conscious, [p] +and then, I gradually lose myself, until I finally end up lying face down on the concrete floor.[p] +And the coldness that remained in the floor, was drawn away by the heat as my consciousness grew distant...[p] + + +[tb_hide_message_window ] +[stopse ] +[stopbgm ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +...rry? [p] +Are you OK?[p] +Harry?[p] +Harry?[p] +..............................[p] +Where am I?[p] +Harry.[p] +Lisa...[p] +Then I'm in the hospital.[p] + + +[tb_hide_message_window ] +[playse loop="true" storage="CLOCK.ogg" ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[bg time="500" method="crossfade" storage="harry_09-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +You were having a bad dream.[p] +Was I?[p] +Hey, you don't look too good.[p] +Are you OK?[p] +I'm fine.[p] +Nothing you need to worry about.[p] +Well, if you're sure...[p] +Lisa...[p] +Do you know a woman named Dahlia Gillespie?[p] +Oh yeah, that crazy Gillespie lady.[p] +She's kinda' famous around here.[p] +She never sees anybody, so I don't know that much about her.[p] +But I heard her kid died in a fire, and supposedly she's been crazy ever since.[p] +Well, she says the town is being devoured by the darkness.[p] +Do you have any idea what she's talking about?[p] +The town...devoured by the darkness.[p] +Yes, I think I do.[p] +Before this place was turned into a resort, the townspeople here were on the quiet side.[p] +Everybody followed some kind of queer religion.[p] +Weird occult stuff...[p] +Black magic, that kind of thing.[p] +As young people moved away, the people figured they'd been summoned by the gods. [p] +Evidently, things like that used to happen around here all the time.[p] +Before the resort, there wasn't really anything else out here.[p] +Everyone was so flipped out. [p] +Gotta blame it on something.[p] +Then a lot of new people came in and everybody clammed up about it.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[bg time="500" method="crossfade" storage="harry_09-8.gif" ] +[wait time="500" ] +[tb_show_message_window ] +A cult...[p] +Last time I heard anything about it was, gosh, years ago...[p] +When several people connected with developing the town died in accidents.[p] +People said it was a curse.[p] +Oh, I'm sorry. I'm rambling...[p] +I'll shut up.[p] +...............................[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_11-2.gif" ] +[stopse ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[bg time="1000" method="crossfade" storage="harry_09-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The reverberation of Lisa's "I'll shut up" remained in my ears.[p] + + +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +I wonder how long had I been asleep? [p] +I found myself in that antique shop again, lying face down in the same position I was in just a short while ago.[p] +Was that another dream?[p] +Did I pass out again?[p] +I don't want to think so, but maybe this is all just going on in my head.[p] +I could have had a car accident, and now I'm lying unconscious in a hospital bed...[p] +I don't know what's real anymore...[p] +Cybil said Cheryl was heading towards the lake.[p] +But, the road to the lake is blocked...[p] +Aren't there any other roads?[p] +Lisa would probably know...[p] +Although, I am limited in what I can do, I still have one piece of information for finding Cheryl.[p] +So I cannot just remain here.[p] +I energetically stand up, open the door of the antique shop, and rush back into the town.[p] + + +[jump storage="H10_1.ks" target="*H10_1" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_6.ks new file mode 100755 index 0000000..f22b459 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/H9_6.ks @@ -0,0 +1,193 @@ +[_tb_system_call storage=system/_H9_6.ks] + +*H9_6 + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_01-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +After leaving the hospital, I began to walk at a loss. [p] +It's not that I am tired, but that I am sick of the constant weather.[p] +I recall what Kaufmann said.[p] +He is a person that lives in this town.[p] +Yet he did not appear to know why everyone disappeared.[p] +"When I woke up, it was like this." [p] +That is most certainly what he said.[p] +Dahlia...[p] +She is a mysterious woman. [p] +She seems to be holding some secrets, but she always disappears before I can ask her anything.[p] +Her timing in meeting me and talking to me, was just a little too convenient.[p] +Maybe she read the future or something...[p] +At any rate, she seemed to have predicted that I would come here, and she spoke about this.[p] +And then, there's Cheryl's whereabouts...[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_09-1.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Everything has been unreasonable and illogical.[p] +My irritation is increasing, and I will end up losing my cool.[p] +The antique shop?[p] +Yeah...this is it.[p] +For a moment, I was taken with the sense that someone was watching me, [p] +but without looking back, I entered the door as if I was being swallowed by it.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_09-2.gif" ] +[playse storage="DOOR_CLOSE.ogg" clear="true" ] +[wait time="500" ] +[tb_show_message_window ] +The inside of the shop is small. [p] +I take a look around using my flashlight and find that the place is such a mess, [p] +that it looks almost as if it has been ransacked by a thief.[p] +Is something here? [p] +At first glance, I don't think that there is anything here that concerns me.[p] +However, I did not miss that which was hidden behind a shelf.[p] +I move the shelf step by step and an eerie passage leading into darkness appears.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +"What's this?"[p] +"Harry!"[p] +I look back toward the familiar voice.[p] +"Cybil!?" [p] +Cybil, who should have left for the next town over to call for backup, was there.[p] + + +[tb_hide_message_window ] +[bg time="500" method="crossfade" storage="harry_09-3.gif" ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[wait time="500" ] +[tb_show_message_window ] +"Oh, I'm glad you're OK.[p] +I shouldn't have left you.[p] +Things are worse than I thought.[p] +It's nuts!"[p] +"What are you doing here?[p] +I thought you left town."[p] +"I saw you go in here, so I followed you.[p] +I couldn't get out.[p] +All the roads out of town are blocked.[p] +Cars have completely stopped running.[p] +The phones and radios are still out, too."[p] +"What about my daughter?[p] +Did you see her?"[p] +No, Cybil shook her head back and forth.[p] +"Unfortunately...I haven't."[p] +I looked down.[p] +"What about you, anything?"[p] +"Yeah...[p] +I met this bizarre woman.[p] +Her name's Dahlia Gillespie.[p] +Do you know her?"[p] +"Dahlia Gillespie? [p] +I just met her at the church.[p] +Something about her...she is quite a creepy person."[p] +"She said something about the town being devoured by darkness.[p] +Gibberish like that.[p] +Any idea what it means?"[p] +"Hmm...I really don't know...[p] +As for me, she said [p] +"You can no longer make it time" and such, things I did not understand the meaning of."[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[tb_show_message_window ] +We then, just looked at each other for a bit, each of us thinking of something.[p] +"How is the gun I gave you?"[p] +Cybil asked with a bright smile.[p] +"There have been several situations in which I have had to use it... [p] +It seems like I have finally gotten used to using it."[p] +"Well, you know you won't get over that if you don't use it after all."[p] +Cybil brushed her finger on the tip of her nose.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[playbgm loop="true" storage="03_-_Air_In_The_Mind.ogg" ] +[wait time="1500" ] +[tb_show_message_window ] +.........[p] +.........[p] +Just where is that feeling of emptiness that runs through this room coming from?[p] +My body, and the images entering my pupils, it all seems like I am in a dream and that my mind is isolated from them.[p] +Cybil's calls brought me back around.[p] +"...rry..."[p] +"Hey! Harry?"[p] +"Uh...yeah... What's wrong?"[p] +Cybil looked slightly irritated and took a long breath. [p] +Then she shifted her gaze to the passage behind the shelf.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_09-4.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"What's this?"[p] +"Just discovered it."[p] +"Maybe there's something back there.[p] +Let's have a look."[p] +"Wait.[p] +We don't know what's back there.[p] +I'd better check it out first."[p] +I'm a cop, I should go."[p] +"No. I'm going."[p] +Cybil placed her hand over my mouth to keep me from speaking.[p] +"Even though I look like this, I am a police officer.[p] +Please, leave everything to me.[p] +Think of this as my job."[p] +I remained silent for a bit, and then gave in to her.[p] +"Okay, please be careful."[p] +I peer inside the hidden passage.[p] +Inside, it looks like an unseen barrier of darkness has been set up, which makes it look like a place no one should enter.[p] +I intuitively sense that it would be dangerous to move into this passage.[p] +It is that kind of passage.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_09-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I talk to Cybil once as she enters the passage.[p] +"Cybil?"[p] +"Yes?"[p] +"Do you know anything about... [p] +Well...like some other world...[p] +It's like some kind of bad dream...?"[p] +"What are you talking about?"[p] +"I'm not quite sure.[p] +I try to make sense of it, but then my mind goes blank.[p] +Everything's dark there, and I hear sirens in the distance...[p] +I met this nurse...Lisa.[p] +It's like I was there, but not really.[p] +It's all a blur. [p] +Like some kind of hallucination, you know?"[p] +"I have no idea what you're talking about, Harry."[p] +Cybil spoke while shaking her head from side to side.[p] +"Oh... I was just wondering.[p] +Never mind."[p] +"Harry, you're tired."[p] +"Yeah, maybe..."[p] +Am I tired?[p] +Yes, I am tired.[p] +If that is all it is, then that is fine.[p] +If my being tired is what caused me to see all the hallucinations up to this point, then Cheryl should return to me.[p] +The only thing is the sensation I am feeling is not that of being tired.[p] +Rather my body feels as if I have been on the floor sleeping continuously like a human in cold sleep.[p] +And I am feeling the agonizing suffering of not easily being able to escape from that state.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Leaving me behind, Cybil steps into the passage.[p] +I can no longer see her from where I am at.[p] + + +[jump storage="H10_21.ks" target="*H10_21" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/_preview.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/_preview.ks new file mode 100755 index 0000000..14179a1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/_preview.ks @@ -0,0 +1,38 @@ +[_tb_system_call storage=system/_preview.ks ] + +[bg time="10" method="crossfade" storage="cybil_08-4.gif" ] +[playbgm loop="true" storage="08_-_Moment_Of_Peace.ogg" ] +[tb_show_message_window] +[stopbgm ] +[bg time="3000" method="crossfade" storage="harry_18-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cybil finally arrives at the exit, and places her foot on the white staircase that extends in front of her.[p] +And then she races up it.[p] + + +[tb_hide_message_window ] +[playse storage="BOOM.ogg" ] +[bg time="250" method="crossfade" storage="WHITE.gif" ] +[bg time="3000" method="crossfade" storage="harry_18-12.gif" ] +[wait time="500" ] +[tb_show_message_window ] +From behind, the loudest explosion yet occurs.[p] +A sea of fire is just behind Cybil, and is closing in on her.[p] +As she climbs the long staircase, Cybil has the goal of reaching the light coming from above the ground. [p] +Or perhaps she just senses that it is her last hope, so she runs stronger and faster up the stairs.[p] +Cybil glances down at Cheryl's face.[p] + + +[tb_hide_message_window ] +[wait time="1500" ] +[stopse ] +[playbgm loop="true" storage="Silence_End.ogg" ] +[bg time="500" method="crossfade" storage="Silent-Hill-Play-Novel.gif" ] +[wait time="4000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[movie storage="CREDITS.mp4.mp4" ] +[wait time="500" ] +[stopbgm ] +[wait time="500" ] +[jump storage="title_screen.ks" target="*title" ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/first.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/first.ks new file mode 100755 index 0000000..1438a14 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/first.ks @@ -0,0 +1,28 @@ + + +;メニューボタン非表示 +;[hidemenubutton] + + +;ゲームに必要なライブラリ読み込み +[call storage="system/tyrano.ks"] +[call storage="system/builder.ks"] +[call storage="system/novel_booster.ks"] +[call storage="system/chara_define.ks"] + +[layopt layer="message0" visible=false] +[call storage="system/message_window.ks"] + +;タイトルの設定 +;[title name="now loading"] + +;タイトル画面表示 +[jump storage="title_screen.ks"] + +;-------------------------- + +[s] + + + + diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/make.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/make.ks new file mode 100755 index 0000000..8d47712 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/make.ks @@ -0,0 +1,9 @@ +;このファイルは削除しないでください! +; +;make.ks はデータをロードした時に呼ばれる特別なKSファイルです。 +;Fixレイヤーの初期化など、ロード時点で再構築したい処理をこちらに記述してください。 +; +; +; +;return 必須 +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/scene1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/scene1.ks new file mode 100755 index 0000000..eb7179d --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/scene1.ks @@ -0,0 +1,237 @@ +[_tb_system_call storage=system/_scene1.ks] + +*H_START + +[stopbgm ] +[playse storage="START_SOUND.ogg" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[bg storage="1.gif" time="2000" ] +[tb_show_message_window ] +It's been a while since I have taken a vacation.[p] +I am driving my jeep.[p] +Heading towards the quiet resort town of Silent Hill. [p] +The sound of the engine reverberates in the darkness.[p] +Due to some slight car trouble earlier, it has become this late.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="CAR_ENGINE.ogg" ] +[bg time="3000" method="crossfade" storage="HARRY_DRIVING.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I am Harry Mason.[p] +I am a run of the mill writer.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="CHERYL_SLEEPING.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Her eyes closed, Cheryl sleeps peacefully in the passenger seat.[p] +Cheryl is my daughter.[p] +She is cheerful and lively, and the occasional carefree smiles she shows me make me feel happy.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +I don't have very many relationships with people because of what I do for a living, [p] +so Cheryl's existence has become irreplaceable to me.[p] +Cheryl was very much looking forward to this trip.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[bg time="3000" method="crossfade" storage="HARRY_DRIVING.gif" ] +[tb_show_message_window ] +Although paved, this is still very much a mountain road.[p] +At this hour there is little reason for any other drivers to be about.[p] +I push in the accelerator.[p] +There is no light off in the darkness.[p] +I can depend only on my headlights.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[bg time="3000" method="crossfade" storage="CYBIIL_DRIVING.gif" ] +[tb_show_message_window ] +Light reflects off the rear view mirror.[p] +It's a motorcycle.[p] +There is a motorcycle headed toward the same destination as we are at terrific speed at this late hour.[p] +With a roar the motorcycle effortlessly passes by the side of my jeep.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +The seal of the police...[p] +Perhaps there has been an accident or something?[p] +But I don't recall hearing about an accident or anything on the radio.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="CHERYL_SLEEPING.gif" ] +[wait time="500" ] +[tb_show_message_window ] +Cheryl is sleeping.[p] +A child should not be awake at this hour.[p] +I wonder if she is dreaming about something?[p] +Tomorrow I have planned to take her to the amusement park.[p] +Maybe she is dreaming about riding the merry-go-round?[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="HARRY_DRIVING.gif" ] +[wait time="500" ] +[tb_show_message_window ] +I glance over at Cheryl's sleeping face and then return my eyes forward.[p] +The lighted area of the road almost appears to be belched out from the darkness as it moves toward me.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +Huh? Something enters my field of view.[p] + + +[tb_hide_message_window ] +[wait time="1000" ] +[stopbgm ] +[playse storage="CHAN.mp3" ] +[bg time="400" method="crossfade" storage="WHITE.gif" ] +[bg time="1000" method="crossfade" storage="5.gif" ] +[tb_show_message_window ] +It's the motorcycle from just before.[p] +It is lying on its side on the shoulder of the road.[p] +No doubt about it, it's the same motorcycle that just passed me.[p] +There is no sign of the driver. [p] +It looks like the driver smashed into the surface of the rocks by the side of the road while trying to avoid some kind[p] +of obstacle, and thus that part of the motorcycle has been destroyed.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[bg time="3000" method="crossfade" storage="harry_00-6.gif" ] +[tb_show_message_window ] +I carefully check the way in which my vehicle is headed.[p] +However, I don't see anything that could be an obstacle to my advance in the area illuminated by the headlights. [p] +A strange atmosphere creeps in around me.[p] +The radio reception begins to become erratic.[p] + + +[tb_hide_message_window ] +[wait time="3000" ] +[bg time="3000" method="crossfade" storage="HARRY_DRIVING.gif" ] +[playbgm loop="true" storage="06_-_Entering_To_Other_World.ogg" ] +[tb_show_message_window ] +Perhaps I should turn back? [p] +But my foot persistently pushes down the accelerator with no intention of letting off.[p] +"You can no longer turn back now..."[p] +Something murmurs within me.[p] +"Please increase your speed some more..."[p] +Someone murmurs within me.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[bg time="3000" method="crossfade" storage="CHERYL_SLEEPING.gif" ] +[tb_show_message_window ] +Cheryl's eyes are closed.[p] +She is dreaming.[p] +I know that I should be awake.[p] +But what is this uneasy feeling?[p] +I feel as if my body is not totally my own.[p] +It's like someone, some strange being that is not me, is controlling me... like I am floating.[p] + + +[tb_hide_message_window ] +[wait time="500" ] +[tb_show_message_window ] +My eyelids are heavy. [p] +As the steering wheel leaves my hand it creates the illusion of setting the course on its own.[p] +Freezing cold...[p] +Uneasiness...[p] +Almost like being ready to fall asleep, I am just barely conscious, and now at my limit to maintain even that.[p] + + +[tb_hide_message_window ] +[stopbgm ] +[bg time="500" method="crossfade" storage="harry_00-7.gif" ] +[wait time="500" ] +[tb_show_message_window ] +"Ah......"[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_00-8.gif" ] +[tb_show_message_window ] +When I saw the human figure on the road I cut the wheel hard, and then there was nowhere else for my jeep and I to go [p] +but down into the darkness below the cliff.[p] + + +[tb_hide_message_window ] +[playse storage="BRAKE.ogg" ] +[bg time="1000" method="crossfade" storage="WHITE.gif" ] +[bg time="3000" method="crossfade" storage="BLACK.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +The silence pierces my ears.[p] +As the wind blew, it was accompanied by piercing cold.[p] +Where am I? [p] +I can feel light faintly passing through my eyelids.[p] +I don't seem to be hurt.[p] +That much is clear to me because I don't feel any pain in my body.[p] +No, perhaps I've suffered an injury that doesn't cause any pain?[p] +I...slowly try opening my heavy eyelids.[p] + + +[tb_hide_message_window ] +[playbgm loop="true" storage="Silence_End.ogg" ] +[bg time="6000" method="crossfade" storage="harry_01-1.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +Out of season snow is pouring into the town.[p] +Other than the sound of droplets of ice hitting the ground, there is nothing else to be heard.[p] +"Silent Hill"[p] +That is what is assuredly written on the sign by the side of the road. [p] +Without realizing it, Cheryl and I have reached our destination.[p] +All my memories up to that point are gone.[p] +The wind is blowing in...[p] +When I take a look next to me, [p] +I am shocked.[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_01-2.gif" ] +[wait time="500" ] +[tb_show_message_window ] +The passenger door has been left open.[p] +Cheryl is nowhere to be seen.[p] +"Silent Hill."[p] +This town, which should just be a resort area, appears to have become just like a ghost town for some reason, [p] +or maybe it was waiting for us to arrive, or perhaps the town just nestled up to us...[p] +So now I am alone.[p] +Cheryl is not here.[p] +While I was sleeping, no, while I was knocked out Cheryl opened the passenger door and stepped out "alone" into this [p] +tourist spot that is ruled by an unsettling silence.[p] +And then she left me to head somewhere...[p] + + +[tb_hide_message_window ] +[bg time="3000" method="crossfade" storage="harry_01-3.gif" ] +[wait time="3000" ] +[tb_show_message_window ] +I tightly close my jacket around my neck and set off on foot in search of Cheryl.[p] +I wonder what in the world happened here?[p] +Nothing makes any sense.[p] +The silence, the out of season snow...[p] +And strangest of all, the entire town is wrapped in a thick fog.[p] + + +[glink color="red" storage="H1_3.ks" size="12" target="*H1_3" x="20" y="150" text="A) Cheryl's destination is..." ] +*H1_3 + +[glink color="red" storage="H1_4.ks" size="12" target="*H1_4" x="20" y="180" text="B) Is there no one in the town..." ] +*H1_4 + +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_0_CREDITS.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_0_CREDITS.ks new file mode 100755 index 0000000..c86d741 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_0_CREDITS.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/CREDITS_MENU.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_0_SELECT_SCENARIO.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_0_SELECT_SCENARIO.ks new file mode 100755 index 0000000..adac160 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_0_SELECT_SCENARIO.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/00_SCENARIO_SELECTOR.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C0_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C0_1.ks new file mode 100755 index 0000000..c18b982 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C0_1.ks @@ -0,0 +1,10 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_00-1.gif" ] +[preload storage="./data/bgimage/cybil_00-2.gif" ] +[preload storage="./data/bgimage/CYBIIL_DRIVING.gif" ] +[preload storage="./data/bgimage/cybil_00-4.gif" ] +[preload storage="./data/bgimage/cybil_00-5.gif" ] +[preload storage="./data/bgimage/cybil_00-6.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/cybil_00-6-2.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_1.ks new file mode 100755 index 0000000..1fa8ac7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_1.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_01-1.gif" ] +[preload storage="./data/bgimage/harry_02-6.gif" ] +[preload storage="./data/bgimage/cybil_01-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_2.ks new file mode 100755 index 0000000..3901a7b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_01-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_3.ks new file mode 100755 index 0000000..f24829d --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_3.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/cybil_01-3.gif" ] +[preload storage="./data/bgimage/harry_02-3.gif" ] +[preload storage="./data/bgimage/harry_02-2.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_4.ks new file mode 100755 index 0000000..3d44657 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_4.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/cybil_01-3.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_02-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_5.ks new file mode 100755 index 0000000..488fe11 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C1_5.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_02-3.gif" ] +[preload storage="./data/bgimage/harry_02-6.gif" ] +[preload storage="./data/bgimage/harry_02-4.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_1.ks new file mode 100755 index 0000000..aae4c49 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_1.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/cybil_02-1.gif" ] +[preload storage="./data/bgimage/cybil_02-2.gif" ] +[preload storage="./data/bgimage/cybil_02-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_2.ks new file mode 100755 index 0000000..b4779a3 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_02-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_3.ks new file mode 100755 index 0000000..a950c27 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_3.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/cybil_02-4.gif" ] +[preload storage="./data/bgimage/cybil_02-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_4.ks new file mode 100755 index 0000000..cffa58e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_01-6.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_5.ks new file mode 100755 index 0000000..8a4cd0e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_5.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_06-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_6.ks new file mode 100755 index 0000000..8a4cd0e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C2_6.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_06-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_1.ks new file mode 100755 index 0000000..d226c34 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_1.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_06-1.gif" ] +[preload storage="./data/bgimage/cybil_03-2.gif" ] +[preload storage="./data/bgimage/cybil_03-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_10.ks new file mode 100755 index 0000000..8a4cd0e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_10.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_06-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_2.ks new file mode 100755 index 0000000..49f4615 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_03-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_3.ks new file mode 100755 index 0000000..9764fa4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_3.ks @@ -0,0 +1,13 @@ +[preload storage="./data/bgimage/cybil_03-3.gif" ] +[preload storage="./data/bgimage/cybil_03-4.gif" ] +[preload storage="./data/bgimage/cybil_03-4-2.gif" ] +[preload storage="./data/bgimage/PHONE_PUZZLE_01.gif" ] +[preload storage="./data/bgimage/PHONE_PUZZLE_02.gif" ] +[preload storage="./data/bgimage/PHONE_PUZZLE_03.gif" ] +[preload storage="./data/bgimage/PHONE_PUZZLE_04.gif" ] +[preload storage="./data/bgimage/PHONE_PUZZLE_05.gif" ] +[preload storage="./data/bgimage/PHONE_PUZZLE_06.gif" ] +[preload storage="./data/bgimage/PHONE_PUZZLE_07.gif" ] +[preload storage="./data/bgimage/PHONE_PUZZLE_08.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_4.ks new file mode 100755 index 0000000..49f4615 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_03-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_5.ks new file mode 100755 index 0000000..ce16e5c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_5.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_02-14.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_6.ks new file mode 100755 index 0000000..75f0111 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_6.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_06-1.gif" ] +[preload storage="./data/bgimage/cybil_03-2.gif" ] +[preload storage="./data/bgimage/cybil_03-3.gif" ] +[preload storage="./data/bgimage/cybil_03-6.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_7.ks new file mode 100755 index 0000000..fcdbd79 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_7.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_03-6.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_8.ks new file mode 100755 index 0000000..90930e1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_8.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/cybil_03-3.gif" ] +[preload storage="./data/bgimage/cybil_03-7.gif" ] +[preload storage="./data/bgimage/cybil_03-8.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_9.ks new file mode 100755 index 0000000..a31bcc3 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C3_9.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/cybil_03-6.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/cybil_03-3.gif" ] +[preload storage="./data/bgimage/cybil_03-7.gif" ] +[preload storage="./data/bgimage/cybil_03-8.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_1.ks new file mode 100755 index 0000000..a04085f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_1.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_04-1.gif" ] +[preload storage="./data/bgimage/harry_04-2.gif" ] +[preload storage="./data/bgimage/STAIRS.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_10.ks new file mode 100755 index 0000000..a539447 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_10.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_04-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_11.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_11.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_12.ks new file mode 100755 index 0000000..17c91d8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_12.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_06-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_2.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_3.ks new file mode 100755 index 0000000..422da7b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_3.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_04-3.gif" ] +[preload storage="./data/bgimage/cybil_04-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_4.ks new file mode 100755 index 0000000..4e8d322 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_04-2.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_5.ks new file mode 100755 index 0000000..4e8d322 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_5.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_04-2.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_6.ks new file mode 100755 index 0000000..5e106f1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_6.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_04-2.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_04-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_7.ks new file mode 100755 index 0000000..4a09423 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_7.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_04-2.gif" ] +[preload storage="./data/bgimage/cybil_04-6.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_8.ks new file mode 100755 index 0000000..a539447 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_8.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_04-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_9.ks new file mode 100755 index 0000000..a539447 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C4_9.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_04-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_1.ks new file mode 100755 index 0000000..e257428 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_1.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/cybil_05-1.gif" ] +[preload storage="./data/bgimage/cybil_05-2.gif" ] +[preload storage="./data/bgimage/harry_02-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_2.ks new file mode 100755 index 0000000..8f34524 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_02-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_3.ks new file mode 100755 index 0000000..8f34524 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_3.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_02-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_4.ks new file mode 100755 index 0000000..8f34524 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_02-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_5.ks new file mode 100755 index 0000000..bdf0aeb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_5.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_05-4.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_6.ks new file mode 100755 index 0000000..bdf0aeb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_6.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_05-4.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_7.ks new file mode 100755 index 0000000..273a74e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_7.ks @@ -0,0 +1,15 @@ +[preload storage="./data/bgimage/cybil_01-1.gif" ] +[preload storage="./data/bgimage/cybil_05-5.gif" ] +[preload storage="./data/bgimage/harry_07-2.gif" ] +[preload storage="./data/bgimage/PP_01.gif" ] +[preload storage="./data/bgimage/PP_02.gif" ] +[preload storage="./data/bgimage/PP_03.gif" ] +[preload storage="./data/bgimage/PP_04.gif" ] +[preload storage="./data/bgimage/PP_05.gif" ] +[preload storage="./data/bgimage/PP_06.gif" ] +[preload storage="./data/bgimage/PP_07.gif" ] +[preload storage="./data/bgimage/PP_08.gif" ] +[preload storage="./data/bgimage/PP_09.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_05-8.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_8.ks new file mode 100755 index 0000000..bdf0aeb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C5_8.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_05-4.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_1.ks new file mode 100755 index 0000000..30a01ab --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_1.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_06-1.gif" ] +[preload storage="./data/bgimage/harry_06-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_10.ks new file mode 100755 index 0000000..2844aeb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_10.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_07-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_2.ks new file mode 100755 index 0000000..8a4cd0e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_06-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_3.ks new file mode 100755 index 0000000..8a4cd0e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_3.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_06-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_4.ks new file mode 100755 index 0000000..8a4cd0e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_06-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_5.ks new file mode 100755 index 0000000..8a4cd0e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_5.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_06-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_6.ks new file mode 100755 index 0000000..2844aeb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_6.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_07-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_7.ks new file mode 100755 index 0000000..2844aeb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_7.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_07-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_8.ks new file mode 100755 index 0000000..2844aeb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_8.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_07-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_9.ks new file mode 100755 index 0000000..2844aeb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C6_9.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_07-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_1.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_1.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_10.ks new file mode 100755 index 0000000..88a64f8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_10.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_07-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_11.ks new file mode 100755 index 0000000..991e105 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_11.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_06-1.gif" ] +[preload storage="./data/bgimage/cybil_07-15.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_12.ks new file mode 100755 index 0000000..d8b42d0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_12.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_07-15.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_13.ks new file mode 100755 index 0000000..d8b42d0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_13.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_07-15.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_14.ks new file mode 100755 index 0000000..02818ac --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_14.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/cybil_07-15.gif" ] +[preload storage="./data/bgimage/harry_01-6.gif" ] +[preload storage="./data/bgimage/harry_09-1.gif" ] +[preload storage="./data/bgimage/cybil_07-18.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_14B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_14B.ks new file mode 100755 index 0000000..324ec00 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_14B.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_07-19.gif" ] +[preload storage="./data/bgimage/cybil_07-20.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_15.ks new file mode 100755 index 0000000..e055df2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_15.ks @@ -0,0 +1,7 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_07-19.gif" ] +[preload storage="./data/bgimage/cybil_07-20.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/harry_15-8.gif" ] +[preload storage="./data/bgimage/cybil_07-22.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_16.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_16.ks new file mode 100755 index 0000000..ba00409 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_16.ks @@ -0,0 +1,10 @@ +[preload storage="./data/bgimage/STAIRS.gif" ] +[preload storage="./data/bgimage/harry_12-9.gif" ] +[preload storage="./data/bgimage/harry_12-8.gif" ] +[preload storage="./data/bgimage/cybil_07-26.gif" ] +[preload storage="./data/bgimage/cybil_07-26-1.gif" ] +[preload storage="./data/bgimage/cybil_07-26-2.gif" ] +[preload storage="./data/bgimage/cybil_07-26-3.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/cybil_07-27.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_17.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_17.ks new file mode 100755 index 0000000..eff0745 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_17.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_07-27.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_18.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_18.ks new file mode 100755 index 0000000..eff0745 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_18.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_07-27.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_19.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_19.ks new file mode 100755 index 0000000..eff0745 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_19.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_07-27.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_2.ks new file mode 100755 index 0000000..7fb96b2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_2.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_07-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_20.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_20.ks new file mode 100755 index 0000000..08dcd7f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_20.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/cybil_07-27.gif" ] +[preload storage="./data/bgimage/cybil_07-28.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_21.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_21.ks new file mode 100755 index 0000000..9c7cd45 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_21.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_07-28.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_22.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_22.ks new file mode 100755 index 0000000..8c8ad63 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_22.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/cybil_07-28.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_23.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_23.ks new file mode 100755 index 0000000..ea82961 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_23.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/cybil_07-28.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/cybil_07-29.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/Silent-Hill-Play-Novel.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_3.ks new file mode 100755 index 0000000..643905b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_3.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_07-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_4.ks new file mode 100755 index 0000000..ac4c4f2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_4.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/cybil_07-2.gif" ] +[preload storage="./data/bgimage/cybil_07-3.gif" ] +[preload storage="./data/bgimage/cybil_07-4.gif" ] +[preload storage="./data/bgimage/cybil_07-5.gif" ] +[preload storage="./data/bgimage/cybil_07-6.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_5.ks new file mode 100755 index 0000000..8cd0587 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_5.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/cybil_07-7.gif" ] +[preload storage="./data/bgimage/cybil_07-3.gif" ] +[preload storage="./data/bgimage/cybil_07-4.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_07-8.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_6.ks new file mode 100755 index 0000000..4442e89 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_6.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_07-9.gif" ] +[preload storage="./data/bgimage/cybil_07-10.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_7.ks new file mode 100755 index 0000000..24f2a49 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_7.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_07-10.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_8.ks new file mode 100755 index 0000000..551fea8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_8.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_07-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_9.ks new file mode 100755 index 0000000..70e4773 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C7_9.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_07-12.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_1.ks new file mode 100755 index 0000000..4c886cb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_1.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_08-1.gif" ] +[preload storage="./data/bgimage/harry_17-10.gif" ] +[preload storage="./data/bgimage/cybil_08-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_10.ks new file mode 100755 index 0000000..94cc8fb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_10.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_08-3.gif" ] +[preload storage="./data/bgimage/RED.gif" ] +[preload storage="./data/bgimage/cybil_08-9.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_11.ks new file mode 100755 index 0000000..5e451f5 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_11.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/Silent-Hill-Play-Novel.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_12.ks new file mode 100755 index 0000000..b7e38db --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_12.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_08-10.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_13.ks new file mode 100755 index 0000000..78b1331 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_13.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_08-10.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_14.ks new file mode 100755 index 0000000..be2594b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_14.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_08-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_15.ks new file mode 100755 index 0000000..b1302fc --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_15.ks @@ -0,0 +1,7 @@ +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/cybil_08-12.gif" ] +[preload storage="./data/bgimage/cybil_08-13.gif" ] +[preload storage="./data/bgimage/cybil_08-14.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/Silent-Hill-Play-Novel.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_2.ks new file mode 100755 index 0000000..3501bb9 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_08-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_3.ks new file mode 100755 index 0000000..3501bb9 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_3.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_08-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_4.ks new file mode 100755 index 0000000..3501bb9 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/cybil_08-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_5_ENDING_A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_5_ENDING_A.ks new file mode 100755 index 0000000..3830234 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_5_ENDING_A.ks @@ -0,0 +1,7 @@ +[preload storage="./data/bgimage/cybil_08-3.gif" ] +[preload storage="./data/bgimage/cybil_08-4.gif" ] +[preload storage="./data/bgimage/harry_18-12.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/Silent-Hill-Play-Novel.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_6.ks new file mode 100755 index 0000000..919d623 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_6.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_08-6.gif" ] +[preload storage="./data/bgimage/harry_16-4_.gif" ] +[preload storage="./data/bgimage/cybil_08-8.gif" ] +[preload storage="./data/bgimage/RED.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_7.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_7.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_8.ks new file mode 100755 index 0000000..1d049c5 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_8.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/cybil_08-3.gif" ] +[preload storage="./data/bgimage/Silent-Hill-Play-Novel.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_9.ks new file mode 100755 index 0000000..5e451f5 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C8_9.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/Silent-Hill-Play-Novel.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C9_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C9_1.ks new file mode 100755 index 0000000..2443a52 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C9_1.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/cybil_08-11.gif" ] +[preload storage="./data/bgimage/cybil_08-8.gif" ] +[preload storage="./data/bgimage/cybil_09-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C9_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C9_2.ks new file mode 100755 index 0000000..86debab --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_C9_2.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/cybil_09-4.gif" ] +[preload storage="./data/bgimage/cybil_01-1.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/Silent-Hill-Play-Novel.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_1.ks new file mode 100755 index 0000000..952019c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_1.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/harry_10-1.gif" ] +[preload storage="./data/bgimage/harry_10-2.gif" ] +[preload storage="./data/bgimage/harry_10-3.gif" ] +[preload storage="./data/bgimage/harry_10-3-2.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_10.ks new file mode 100755 index 0000000..7583b7a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_10.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_11.ks new file mode 100755 index 0000000..7583b7a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_11.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_12.ks new file mode 100755 index 0000000..7583b7a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_12.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_13.ks new file mode 100755 index 0000000..7583b7a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_13.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_14.ks new file mode 100755 index 0000000..30ab559 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_14.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_15.ks new file mode 100755 index 0000000..30ab559 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_15.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_16.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_16.ks new file mode 100755 index 0000000..7583b7a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_16.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_17.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_17.ks new file mode 100755 index 0000000..7583b7a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_17.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_18.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_18.ks new file mode 100755 index 0000000..30ab559 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_18.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_19.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_19.ks new file mode 100755 index 0000000..30ab559 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_19.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_20.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_20.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_20.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_21.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_21.ks new file mode 100755 index 0000000..5c11061 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_21.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_09-2-1.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_10-7.gif" ] +[preload storage="./data/bgimage/harry_10-8.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_22.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_22.ks new file mode 100755 index 0000000..e04d0d4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_22.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_10-8.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_23.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_23.ks new file mode 100755 index 0000000..e04d0d4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_23.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_10-8.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_24.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_24.ks new file mode 100755 index 0000000..bb2422f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_24.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_10-8.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_25.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_25.ks new file mode 100755 index 0000000..de0d1a0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_25.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_11-2.gif" ] +[preload storage="./data/bgimage/harry_09-7.gif" ] +[preload storage="./data/bgimage/harry_09-8.gif" ] +[preload storage="./data/bgimage/harry_09-2.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_3.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_3.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_4.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_5.ks new file mode 100755 index 0000000..97622aa --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_5.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_10-4.gif" ] +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_7.ks new file mode 100755 index 0000000..7c77823 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_7.ks @@ -0,0 +1,3 @@ +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_8.ks new file mode 100755 index 0000000..7583b7a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_8.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/CATERPILLAR.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_9.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H10_9.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_1.ks new file mode 100755 index 0000000..70966ed --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_1.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_11-1.gif" ] +[preload storage="./data/bgimage/harry_11-2.gif" ] +[preload storage="./data/bgimage/harry_09-7.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_10.ks new file mode 100755 index 0000000..a209433 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_10.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/FLOATSTINGER.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_11.ks new file mode 100755 index 0000000..eec5ab1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_11.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/FLOATSTINGER.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_12.ks new file mode 100755 index 0000000..eec5ab1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_12.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/FLOATSTINGER.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_13.ks new file mode 100755 index 0000000..eec5ab1 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_13.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/FLOATSTINGER.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_14.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_14.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_15.ks new file mode 100755 index 0000000..048d824 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_15.ks @@ -0,0 +1,7 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_11-2.gif" ] +[preload storage="./data/bgimage/harry_09-7.gif" ] +[preload storage="./data/bgimage/harry_09-8.gif" ] +[preload storage="./data/bgimage/harry_07-7.gif" ] +[preload storage="./data/bgimage/harry_11-7.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_3.ks new file mode 100755 index 0000000..e446861 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_3.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_09-7.gif" ] +[preload storage="./data/bgimage/harry_11-2.gif" ] +[preload storage="./data/bgimage/harry_09-8.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_4.ks new file mode 100755 index 0000000..fbbd121 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_4.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_09-7.gif" ] +[preload storage="./data/bgimage/harry_11-2.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_5.ks new file mode 100755 index 0000000..3b61c66 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_5.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_11-1.gif" ] +[preload storage="./data/bgimage/harry_11-5.gif" ] +[preload storage="./data/bgimage/FLOATSTINGER.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_7.ks new file mode 100755 index 0000000..51df5a6 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_7.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/FLOATSTINGER.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_8.ks new file mode 100755 index 0000000..a209433 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_8.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/FLOATSTINGER.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_9.ks new file mode 100755 index 0000000..a209433 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H11_9.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/FLOATSTINGER.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_1.ks new file mode 100755 index 0000000..cd9617e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_1.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_12-1.gif" ] +[preload storage="./data/bgimage/harry_12-2.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/harry_12-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_10.ks new file mode 100755 index 0000000..19393e7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_10.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_12-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_2.ks new file mode 100755 index 0000000..6c75f7e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_12-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_3.ks new file mode 100755 index 0000000..6c75f7e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_3.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_12-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_4.ks new file mode 100755 index 0000000..40ce6e4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_4.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_12-3.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_5.ks new file mode 100755 index 0000000..d518aa8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_5.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_12-1.gif" ] +[preload storage="./data/bgimage/harry_12-4.gif" ] +[preload storage="./data/bgimage/harry_12-5.gif" ] +[preload storage="./data/bgimage/harry_12-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_6.ks new file mode 100755 index 0000000..0623e68 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_6.ks @@ -0,0 +1,7 @@ +[preload storage="./data/bgimage/harry_11-2.gif" ] +[preload storage="./data/bgimage/harry_09-7.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_12-8.gif" ] +[preload storage="./data/bgimage/harry_12-9.gif" ] +[preload storage="./data/bgimage/harry_12-10.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_7.ks new file mode 100755 index 0000000..7cebbeb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_7.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_12-10.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_8.ks new file mode 100755 index 0000000..236b1ae --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_8.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_12-9.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_9.ks new file mode 100755 index 0000000..8c492f8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H12_9.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_12-10.gif" ] +[preload storage="./data/bgimage/harry_12-9.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_1.ks new file mode 100755 index 0000000..e58f694 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_1.ks @@ -0,0 +1,11 @@ +[preload storage="./data/bgimage/harry_13-1.gif" ] +[preload storage="./data/bgimage/harry_13-2.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_13-3.gif" ] +[preload storage="./data/bgimage/harry_13-4-1.gif" ] +[preload storage="./data/bgimage/harry_13-4.gif" ] +[preload storage="./data/bgimage/harry_13-5.gif" ] +[preload storage="./data/bgimage/harry_13-5-1.gif" ] +[preload storage="./data/bgimage/harry_13-6.gif" ] +[preload storage="./data/bgimage/harry_13-7.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_2.ks new file mode 100755 index 0000000..dffef84 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_13-7.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_3.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_3.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_4.ks new file mode 100755 index 0000000..a4614f8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_4.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_13-7.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_5.ks new file mode 100755 index 0000000..9efc0a0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_5.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_13-8.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_6.ks new file mode 100755 index 0000000..6a54c3c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_6.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_13-8.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_7.ks new file mode 100755 index 0000000..cecd573 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_7.ks @@ -0,0 +1,10 @@ +[preload storage="./data/bgimage/harry_13-8.gif" ] +[preload storage="./data/bgimage/harry_13-9.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/harry_10-8.gif" ] +[preload storage="./data/bgimage/harry_12-10.gif" ] +[preload storage="./data/bgimage/harry_12-11.gif" ] +[preload storage="./data/bgimage/harry_13-13.gif" ] +[preload storage="./data/bgimage/harry_13-14.gif" ] +[preload storage="./data/bgimage/harry_13-15.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_8.ks new file mode 100755 index 0000000..c8cd300 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H13_8.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_13-8.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_13-16.gif" ] +[preload storage="./data/bgimage/Silent-Hill-Play-Novel.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_1.ks new file mode 100755 index 0000000..cb979bc --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_1.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_14-1.gif" ] +[preload storage="./data/bgimage/harry_14-2.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_2.ks new file mode 100755 index 0000000..7385221 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_2.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_14-2.gif" ] +[preload storage="./data/bgimage/harry_14-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_3.ks new file mode 100755 index 0000000..ddd6ac5 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_3.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_14-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_4.ks new file mode 100755 index 0000000..da1ea30 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_14-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_5.ks new file mode 100755 index 0000000..da1ea30 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_5.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_14-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_6.ks new file mode 100755 index 0000000..b250e72 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_6.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_14-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7.ks new file mode 100755 index 0000000..da1ea30 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_14-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7B.ks new file mode 100755 index 0000000..518c941 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7B.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_14-1.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_14-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7B1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7B1.ks new file mode 100755 index 0000000..a710daf --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7B1.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_15-16.gif" ] +[preload storage="./data/bgimage/harry_15-17.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_15-18.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7BD1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7BD1.ks new file mode 100755 index 0000000..fcb5b89 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7BD1.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_15-18.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7BD2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7BD2.ks new file mode 100755 index 0000000..facf6e7 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_7BD2.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_15-18.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_15-19.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_8.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H14_8.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_1.ks new file mode 100755 index 0000000..fbc6dbf --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_1.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/SELECTION_1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_2.ks new file mode 100755 index 0000000..9ee4b12 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_2.ks @@ -0,0 +1,16 @@ +[preload storage="./data/bgimage/harry_15-1.gif" ] +[preload storage="./data/bgimage/harry_15-2.gif" ] +[preload storage="./data/bgimage/harry_15-3.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_15-5.gif" ] +[preload storage="./data/bgimage/harry_15-6.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/harry_15-7.gif" ] +[preload storage="./data/bgimage/RED.gif" ] +[preload storage="./data/bgimage/harry_15-8.gif" ] +[preload storage="./data/bgimage/harry_15-8-1.gif" ] +[preload storage="./data/bgimage/harry_15-9.gif" ] +[preload storage="./data/bgimage/FLAUROS_SPINNING.gif" ] +[preload storage="./data/bgimage/harry_15-11.gif" ] +[preload storage="./data/bgimage/harry_15-12.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_3.ks new file mode 100755 index 0000000..1c85d6e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_3.ks @@ -0,0 +1,15 @@ +[preload storage="./data/bgimage/harry_15-1.gif" ] +[preload storage="./data/bgimage/harry_15-2.gif" ] +[preload storage="./data/bgimage/harry_15-3.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_15-5.gif" ] +[preload storage="./data/bgimage/harry_15-6.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/harry_15-7.gif" ] +[preload storage="./data/bgimage/RED.gif" ] +[preload storage="./data/bgimage/harry_10-8.gif" ] +[preload storage="./data/bgimage/harry_15-9.gif" ] +[preload storage="./data/bgimage/FLAUROS_SPINNING.gif" ] +[preload storage="./data/bgimage/harry_15-11.gif" ] +[preload storage="./data/bgimage/harry_15-12.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_4.ks new file mode 100755 index 0000000..2e735ed --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_4.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_15-12.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/harry_15-15.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_5.ks new file mode 100755 index 0000000..0651b99 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H15_5.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/SELECTION_2.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_1.ks new file mode 100755 index 0000000..9d93354 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_1.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_10.ks new file mode 100755 index 0000000..9d93354 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_10.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_11.ks new file mode 100755 index 0000000..9d93354 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_11.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_12.ks new file mode 100755 index 0000000..9d93354 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_12.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_13.ks new file mode 100755 index 0000000..9d93354 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_13.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_14.ks new file mode 100755 index 0000000..f48f482 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_14.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_16-4_.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_16-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_15.ks new file mode 100755 index 0000000..6ad9f11 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_15.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_16.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_16.ks new file mode 100755 index 0000000..6ad9f11 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_16.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_17.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_17.ks new file mode 100755 index 0000000..6ad9f11 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_17.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_18.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_18.ks new file mode 100755 index 0000000..11d4c28 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_18.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_16-5.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_19.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_19.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_19.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_2.ks new file mode 100755 index 0000000..9d93354 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_20.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_20.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_20.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_21.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_21.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_21.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_22.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_22.ks new file mode 100755 index 0000000..092bf60 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_22.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_16-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_23.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_23.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_23.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_24.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_24.ks new file mode 100755 index 0000000..2b55929 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_24.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_16-6.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_25.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_25.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_25.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_3.ks new file mode 100755 index 0000000..9d93354 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_3.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_4.ks new file mode 100755 index 0000000..9d93354 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_5.ks new file mode 100755 index 0000000..303c673 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_5.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_16-2.gif" ] +[preload storage="./data/bgimage/harry_16-3.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_6.ks new file mode 100755 index 0000000..5460822 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_6.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-1-2.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_7.ks new file mode 100755 index 0000000..9d93354 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_7.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_16-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_8.ks new file mode 100755 index 0000000..01e31a8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_8.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_16-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_9.ks new file mode 100755 index 0000000..01e31a8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H16_9.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_16-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H17_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H17_1.ks new file mode 100755 index 0000000..2824359 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H17_1.ks @@ -0,0 +1,14 @@ +[preload storage="./data/bgimage/harry_17-1.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_17-2.gif" ] +[preload storage="./data/bgimage/harry_17-3.gif" ] +[preload storage="./data/bgimage/harry_17-4.gif" ] +[preload storage="./data/bgimage/harry_17-5.gif" ] +[preload storage="./data/bgimage/harry_17-6.gif" ] +[preload storage="./data/bgimage/harry_08-11.gif" ] +[preload storage="./data/bgimage/harry_17-8.gif" ] +[preload storage="./data/bgimage/harry_17-9.gif" ] +[preload storage="./data/bgimage/harry_17-9-1.gif" ] +[preload storage="./data/bgimage/harry_17-10.gif" ] +[preload storage="./data/bgimage/SELECTION_3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H18_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H18_1.ks new file mode 100755 index 0000000..e1708af --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H18_1.ks @@ -0,0 +1,22 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_18-1.gif" ] +[preload storage="./data/bgimage/harry_18-1-2.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/harry_18-2.gif" ] +[preload storage="./data/bgimage/harry_18-3.gif" ] +[preload storage="./data/bgimage/harry_12-5.gif" ] +[preload storage="./data/bgimage/harry_18-5.gif" ] +[preload storage="./data/bgimage/harry_18-7.gif" ] +[preload storage="./data/bgimage/harry_18-8.gif" ] +[preload storage="./data/bgimage/harry_18-8-1.gif" ] +[preload storage="./data/bgimage/harry_18-8-2.gif" ] +[preload storage="./data/bgimage/INCUBUS_ATTACK.gif" ] +[preload storage="./data/bgimage/INCUBUS_ATTACK_2.gif" ] +[preload storage="./data/bgimage/INCUBUS.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/INCUBUS_DEATH0.gif" ] +[preload storage="./data/bgimage/INCUBUS_DEATH.gif" ] +[preload storage="./data/bgimage/INCUBATOR_FIRE.gif" ] +[preload storage="./data/bgimage/harry_18-11.gif" ] +[preload storage="./data/bgimage/harry_18-12.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H18_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H18_2.ks new file mode 100755 index 0000000..015a8cb --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H18_2.ks @@ -0,0 +1,21 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_18-1.gif" ] +[preload storage="./data/bgimage/harry_18-1-2.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/harry_18-2.gif" ] +[preload storage="./data/bgimage/harry_18-3.gif" ] +[preload storage="./data/bgimage/harry_12-5.gif" ] +[preload storage="./data/bgimage/harry_18-5.gif" ] +[preload storage="./data/bgimage/harry_18-7.gif" ] +[preload storage="./data/bgimage/harry_18-8.gif" ] +[preload storage="./data/bgimage/harry_18-8-1.gif" ] +[preload storage="./data/bgimage/harry_18-8-2.gif" ] +[preload storage="./data/bgimage/INCUBUS_ATTACK.gif" ] +[preload storage="./data/bgimage/INCUBUS_ATTACK_2.gif" ] +[preload storage="./data/bgimage/INCUBUS.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/INCUBUS_DEATH0.gif" ] +[preload storage="./data/bgimage/INCUBUS_DEATH.gif" ] +[preload storage="./data/bgimage/INCUBATOR_FIRE.gif" ] +[preload storage="./data/bgimage/harry_18-12.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H19_END.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H19_END.ks new file mode 100755 index 0000000..c14d98a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H19_END.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/Silent-Hill-Play-Novel.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_3.ks new file mode 100755 index 0000000..1144c9c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_3.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_01-4.gif" ] +[preload storage="./data/bgimage/harry_01-5.gif" ] +[preload storage="./data/bgimage/harry_01-6.gif" ] +[preload storage="./data/bgimage/harry_01-7.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_4.ks new file mode 100755 index 0000000..14f0868 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_01-4.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_5.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_5.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_6.ks new file mode 100755 index 0000000..03a4c22 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_6.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_01-7.gif" ] +[preload storage="./data/bgimage/harry_01-8.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_7.ks new file mode 100755 index 0000000..08d838a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H1_7.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_01-7.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_1.ks new file mode 100755 index 0000000..5fab50f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_1.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_02-6.gif" ] +[preload storage="./data/bgimage/harry_02-3.gif" ] +[preload storage="./data/bgimage/harry_02-2.gif" ] +[preload storage="./data/bgimage/harry_02-4.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_10.ks new file mode 100755 index 0000000..579f0a0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_10.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/BIRD2.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/BIRD_DIE.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_02-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_11.ks new file mode 100755 index 0000000..ef03d70 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_11.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BIRD2.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_12.ks new file mode 100755 index 0000000..579f0a0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_12.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/BIRD2.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/BIRD_DIE.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_02-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_14.ks new file mode 100755 index 0000000..579f0a0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_14.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/BIRD2.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/BIRD_DIE.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_02-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_15.ks new file mode 100755 index 0000000..4d90e30 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_15.ks @@ -0,0 +1,6 @@ +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/BIRD_DIE.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_02-13.gif" ] +[preload storage="./data/bgimage/harry_02-14.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_3.ks new file mode 100755 index 0000000..39fbdf3 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_3.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_02-3.gif" ] +[preload storage="./data/bgimage/harry_02-5.gif" ] +[preload storage="./data/bgimage/harry_02-6.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_4.ks new file mode 100755 index 0000000..420bc44 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_4.ks @@ -0,0 +1,7 @@ +[preload storage="./data/bgimage/harry_02-3.gif" ] +[preload storage="./data/bgimage/harry_02-4.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_02-2.gif" ] +[preload storage="./data/bgimage/harry_02-6.gif" ] +[preload storage="./data/bgimage/harry_02-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_5.ks new file mode 100755 index 0000000..c58e711 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_5.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_02-7.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_7.ks new file mode 100755 index 0000000..b6735f4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_7.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/harry_02-7.gif" ] +[preload storage="./data/bgimage/harry_02-8.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_02-9.gif" ] +[preload storage="./data/bgimage/BIRD2.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_8.ks new file mode 100755 index 0000000..6afdea0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H2_8.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_02-12.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_02-8.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H3_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H3_1.ks new file mode 100755 index 0000000..9f8f70e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H3_1.ks @@ -0,0 +1,7 @@ +[preload storage="./data/bgimage/harry_02-12.gif" ] +[preload storage="./data/bgimage/harry_03-1.gif" ] +[preload storage="./data/bgimage/harry_03-2.gif" ] +[preload storage="./data/bgimage/harry_03-3.gif" ] +[preload storage="./data/bgimage/harry_03-4.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H4_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H4_1.ks new file mode 100755 index 0000000..f69d94f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H4_1.ks @@ -0,0 +1,7 @@ +[preload storage="./data/bgimage/harry_04-1.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_04-2.gif" ] +[preload storage="./data/bgimage/harry_04-3.gif" ] +[preload storage="./data/bgimage/harry_04-4.gif" ] +[preload storage="./data/bgimage/MUMBLER.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H4_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H4_3.ks new file mode 100755 index 0000000..eb25651 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H4_3.ks @@ -0,0 +1,16 @@ +[preload storage="./data/bgimage/MUMBLER.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/RED.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_04-2.gif" ] +[preload storage="./data/bgimage/STAIRS.gif" ] +[preload storage="./data/bgimage/harry_04-7.gif" ] +[preload storage="./data/bgimage/BOILER_SWITCH0.gif" ] +[preload storage="./data/bgimage/BOILER_SWITCH1.gif" ] +[preload storage="./data/bgimage/BOILER_SWITCH2.gif" ] +[preload storage="./data/bgimage/BOILER_SWITCH3.gif" ] +[preload storage="./data/bgimage/BOILER_SWITCH4.gif" ] +[preload storage="./data/bgimage/BOILER_SWITCH5.gif" ] +[preload storage="./data/bgimage/BOILER_SWITCH6.gif" ] +[preload storage="./data/bgimage/harry_04-9.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H4_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H4_4.ks new file mode 100755 index 0000000..2cbed59 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H4_4.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/MUMBLER.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/RED.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_1.ks new file mode 100755 index 0000000..3209b13 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_1.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_04-9.gif" ] +[preload storage="./data/bgimage/harry_05-2.gif" ] +[preload storage="./data/bgimage/harry_05-3.gif" ] +[preload storage="./data/bgimage/harry_05-4.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_10.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_10.ks new file mode 100755 index 0000000..1994121 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_10.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_05-10.gif" ] +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_11.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_11.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_12.ks new file mode 100755 index 0000000..9302383 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_12.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_13.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_13.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_14.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_14.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_15.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_15.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_16.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_16.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_16.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_17.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_17.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_17.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_18.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_18.ks new file mode 100755 index 0000000..c871520 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_18.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/bgimage/harry_05-11-2.gif" ] +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_19.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_19.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_19.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_20.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_20.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_20.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_21.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_21.ks new file mode 100755 index 0000000..f47ed5f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_21.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_24.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_24.ks new file mode 100755 index 0000000..49cd181 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_24.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_04-7.gif" ] +[preload storage="./data/bgimage/harry_05-14.gif" ] +[preload storage="./data/bgimage/harry_05-15.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_3.ks new file mode 100755 index 0000000..75ce5a4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_3.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-4.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_4.ks new file mode 100755 index 0000000..bfbacfc --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_4.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_05-5.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_5.ks new file mode 100755 index 0000000..8e57ba5 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_5.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_05-4.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6.ks new file mode 100755 index 0000000..3887a74 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-6.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A.ks new file mode 100755 index 0000000..6b64a97 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A.ks @@ -0,0 +1,8 @@ +[preload storage="./data/bgimage/harry_05-7.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_05-10.gif" ] +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/bgimage/harry_05-11-2.gif" ] +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A1.ks new file mode 100755 index 0000000..bb92e2a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A1.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A2.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A_1.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6A_1.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6B.ks new file mode 100755 index 0000000..784b68c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6B.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_05-8.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_05-10.gif" ] +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6C.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6C.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6C.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6_CHILDRENS_BOOK.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6_CHILDRENS_BOOK.ks new file mode 100755 index 0000000..14799bd --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6_CHILDRENS_BOOK.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_05-7.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_05-10.gif" ] +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6_DICTIONARY_RELIGIOUS_SCIENCE.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6_DICTIONARY_RELIGIOUS_SCIENCE.ks new file mode 100755 index 0000000..14799bd --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6_DICTIONARY_RELIGIOUS_SCIENCE.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_05-7.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_05-10.gif" ] +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6_PHARMACEUTICAL_BOOK.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6_PHARMACEUTICAL_BOOK.ks new file mode 100755 index 0000000..904dbc9 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_6_PHARMACEUTICAL_BOOK.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/bgimage/harry_05-10.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_05-7.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7.ks new file mode 100755 index 0000000..14799bd --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_05-7.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_05-10.gif" ] +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_1.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_1.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_1A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_1A.ks new file mode 100755 index 0000000..9302383 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_1A.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_1B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_1B.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_1B.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_2.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_2A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_2A.ks new file mode 100755 index 0000000..c871520 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_2A.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/bgimage/harry_05-11-2.gif" ] +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_2B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_2B.ks new file mode 100755 index 0000000..4eca923 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_2B.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/bgimage/harry_05-11-2.gif" ] +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_3.ks new file mode 100755 index 0000000..f47ed5f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_3.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_3A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_3A.ks new file mode 100755 index 0000000..2073202 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_3A.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_3B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_3B.ks new file mode 100755 index 0000000..2073202 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_3B.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_4.ks new file mode 100755 index 0000000..f47ed5f --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_4A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_4A.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_4A.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_4B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_4B.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_7_4B.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8.ks new file mode 100755 index 0000000..784b68c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_05-8.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_05-10.gif" ] +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_1.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_1.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_1A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_1A.ks new file mode 100755 index 0000000..9302383 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_1A.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_1B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_1B.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_1B.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_2.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_2A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_2A.ks new file mode 100755 index 0000000..c871520 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_2A.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/bgimage/harry_05-11-2.gif" ] +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_2B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_2B.ks new file mode 100755 index 0000000..4eca923 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_8_2B.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/bgimage/harry_05-11-2.gif" ] +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9.ks new file mode 100755 index 0000000..3673269 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_05-9.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_05-10.gif" ] +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_1.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_1.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_1A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_1A.ks new file mode 100755 index 0000000..9302383 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_1A.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_1B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_1B.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_1B.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_2.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_2.ks new file mode 100755 index 0000000..5ec0795 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_2.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_2A.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_2A.ks new file mode 100755 index 0000000..c871520 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_2A.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/bgimage/harry_05-11-2.gif" ] +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_2B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_2B.ks new file mode 100755 index 0000000..4eca923 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H5_9_2B.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_05-11.gif" ] +[preload storage="./data/bgimage/harry_05-11-2.gif" ] +[preload storage="./data/bgimage/harry_05-11-3.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_1.ks new file mode 100755 index 0000000..7689609 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_1.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_06-1.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_06-3-1.gif" ] +[preload storage="./data/bgimage/harry_06-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_3.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_3.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_4.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_4.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_5.ks new file mode 100755 index 0000000..5cc029e --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H6_5.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_06-4.gif" ] +[preload storage="./data/bgimage/harry_06-1.gif" ] +[preload storage="./data/bgimage/harry_06-5.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_1.ks new file mode 100755 index 0000000..a0c3409 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_1.ks @@ -0,0 +1,7 @@ +[preload storage="./data/bgimage/harry_01-4.gif" ] +[preload storage="./data/bgimage/harry_07-2.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_07-3.gif" ] +[preload storage="./data/bgimage/harry_07-4.gif" ] +[preload storage="./data/bgimage/harry_07-4-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_11.ks new file mode 100755 index 0000000..c03f691 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_11.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_07-10.gif" ] +[preload storage="./data/bgimage/harry_07-11.gif" ] +[preload storage="./data/bgimage/harry_07-12.gif" ] +[preload storage="./data/bgimage/harry_07-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_12.ks new file mode 100755 index 0000000..75c2475 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_12.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_07-10.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_14.ks new file mode 100755 index 0000000..ebd3af4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_14.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_07-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_15.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_15.ks new file mode 100755 index 0000000..ebd3af4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_15.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_07-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_16.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_16.ks new file mode 100755 index 0000000..ebd3af4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_16.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_07-13.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_17.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_17.ks new file mode 100755 index 0000000..871b2e3 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_17.ks @@ -0,0 +1,7 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/STAIRS.gif" ] +[preload storage="./data/bgimage/harry_07-15.gif" ] +[preload storage="./data/bgimage/harry_07-16.gif" ] +[preload storage="./data/bgimage/harry_07-17.gif" ] +[preload storage="./data/bgimage/harry_07-18.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_3.ks new file mode 100755 index 0000000..330e05a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_3.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_07-4-1.gif" ] +[preload storage="./data/bgimage/harry_07-4.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_4.ks new file mode 100755 index 0000000..330e05a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_4.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_07-4-1.gif" ] +[preload storage="./data/bgimage/harry_07-4.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_5.ks new file mode 100755 index 0000000..a519d5c --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_5.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_07-4.gif" ] +[preload storage="./data/bgimage/harry_07-6.gif" ] +[preload storage="./data/bgimage/harry_07-7.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_7.ks new file mode 100755 index 0000000..cabe9f3 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_7.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/harry_07-7.gif" ] +[preload storage="./data/bgimage/harry_07-8.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_8.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_8.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_9.ks new file mode 100755 index 0000000..630c955 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H7_9.ks @@ -0,0 +1,4 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_07-9.gif" ] +[preload storage="./data/bgimage/harry_07-10.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_1.ks new file mode 100755 index 0000000..69968e0 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_1.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_08-1.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_11.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_11.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_11.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_12.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_12.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_12.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_13.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_13.ks new file mode 100755 index 0000000..2095965 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_13.ks @@ -0,0 +1 @@ +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_14.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_14.ks new file mode 100755 index 0000000..300b5f4 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_14.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_08-8.gif" ] +[preload storage="./data/bgimage/harry_08-9.gif" ] +[preload storage="./data/bgimage/harry_08-10.gif" ] +[preload storage="./data/bgimage/harry_08-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_16.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_16.ks new file mode 100755 index 0000000..e116d82 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_16.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_08-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_17.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_17.ks new file mode 100755 index 0000000..0f953d3 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_17.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/harry_08-11.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_18.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_18.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_18.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_20.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_20.ks new file mode 100755 index 0000000..2f278ff --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_20.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/harry_08-13.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_07-8.gif" ] +[preload storage="./data/bgimage/harry_08-15.gif" ] +[preload storage="./data/bgimage/harry_07-7.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_20B.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_20B.ks new file mode 100755 index 0000000..2f278ff --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_20B.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/harry_08-13.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_07-8.gif" ] +[preload storage="./data/bgimage/harry_08-15.gif" ] +[preload storage="./data/bgimage/harry_07-7.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_21.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_21.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_21.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_3.ks new file mode 100755 index 0000000..a715f59 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_3.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/harry_08-1.gif" ] +[preload storage="./data/bgimage/harry_08-2.gif" ] +[preload storage="./data/bgimage/NURSE.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_4.ks new file mode 100755 index 0000000..a715f59 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_4.ks @@ -0,0 +1,6 @@ +[preload storage="./data/bgimage/harry_08-1.gif" ] +[preload storage="./data/bgimage/harry_08-2.gif" ] +[preload storage="./data/bgimage/NURSE.gif" ] +[preload storage="./data/fgimage/default/BLOOD.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_5.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_5.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_7.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_7.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_7.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_8.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_8.ks new file mode 100755 index 0000000..d15d171 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_8.ks @@ -0,0 +1,2 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_9.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_9.ks new file mode 100755 index 0000000..800d0d6 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H8_9.ks @@ -0,0 +1,14 @@ +[preload storage="./data/bgimage/STAIRS.gif" ] +[preload storage="./data/bgimage/harry_08-1-2.gif" ] +[preload storage="./data/bgimage/harry_08-5.gif" ] +[preload storage="./data/bgimage/TEST_TUBE_PUZZLE_01.gif" ] +[preload storage="./data/bgimage/TEST_TUBE_PUZZLE_02.gif" ] +[preload storage="./data/bgimage/TEST_TUBE_PUZZLE_03.gif" ] +[preload storage="./data/bgimage/TEST_TUBE_PUZZLE_04.gif" ] +[preload storage="./data/bgimage/TEST_TUBE_PUZZLE_05.gif" ] +[preload storage="./data/bgimage/TEST_TUBE_PUZZLE_06.gif" ] +[preload storage="./data/bgimage/TEST_TUBE_PUZZLE_07.gif" ] +[preload storage="./data/bgimage/TEST_TUBE_PUZZLE_08.gif" ] +[preload storage="./data/bgimage/harry_08-7.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_1.ks new file mode 100755 index 0000000..8e7747b --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_1.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_09-1.gif" ] +[preload storage="./data/bgimage/harry_09-2.gif" ] +[preload storage="./data/bgimage/harry_09-3.gif" ] +[preload storage="./data/bgimage/harry_09-4.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_3.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_3.ks new file mode 100755 index 0000000..8b0af64 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_3.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_09-3.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_4.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_4.ks new file mode 100755 index 0000000..8b0af64 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_4.ks @@ -0,0 +1,3 @@ +[preload storage="./data/bgimage/harry_09-3.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_5.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_5.ks new file mode 100755 index 0000000..5c8ddd8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_5.ks @@ -0,0 +1,8 @@ +[preload storage="./data/bgimage/harry_09-5.gif" ] +[preload storage="./data/bgimage/harry_10-7.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/harry_11-2.gif" ] +[preload storage="./data/bgimage/harry_09-7.gif" ] +[preload storage="./data/bgimage/harry_09-8.gif" ] +[preload storage="./data/bgimage/harry_09-2.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_6.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_6.ks new file mode 100755 index 0000000..bee00af --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_H9_6.ks @@ -0,0 +1,7 @@ +[preload storage="./data/bgimage/harry_01-4.gif" ] +[preload storage="./data/bgimage/harry_09-1.gif" ] +[preload storage="./data/bgimage/harry_09-2.gif" ] +[preload storage="./data/bgimage/harry_09-3.gif" ] +[preload storage="./data/bgimage/harry_09-4.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_preview.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_preview.ks new file mode 100755 index 0000000..a111ae5 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_preview.ks @@ -0,0 +1,5 @@ +[preload storage="./data/bgimage/harry_18-12.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/Silent-Hill-Play-Novel.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_scene1.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_scene1.ks new file mode 100755 index 0000000..2f985b2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_scene1.ks @@ -0,0 +1,14 @@ +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/1.gif" ] +[preload storage="./data/bgimage/HARRY_DRIVING.gif" ] +[preload storage="./data/bgimage/CHERYL_SLEEPING.gif" ] +[preload storage="./data/bgimage/CYBIIL_DRIVING.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/5.gif" ] +[preload storage="./data/bgimage/harry_00-6.gif" ] +[preload storage="./data/bgimage/harry_00-7.gif" ] +[preload storage="./data/bgimage/harry_00-8.gif" ] +[preload storage="./data/bgimage/harry_01-1.gif" ] +[preload storage="./data/bgimage/harry_01-2.gif" ] +[preload storage="./data/bgimage/harry_01-3.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_title_screen.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_title_screen.ks new file mode 100755 index 0000000..65f7ff6 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/_title_screen.ks @@ -0,0 +1,9 @@ +[preload storage="./data/bgimage/WARNING_1.gif" ] +[preload storage="./data/bgimage/BLACK.gif" ] +[preload storage="./data/bgimage/WARNING_2.gif" ] +[preload storage="./data/bgimage/SS_1.gif" ] +[preload storage="./data/bgimage/WHITE.gif" ] +[preload storage="./data/bgimage/SS_2.gif" ] +[preload storage="./data/bgimage/SS_3.gif" ] +[preload storage="./data/bgimage/MAIN_MENU.gif" ] +[return] \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/builder.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/builder.ks new file mode 100755 index 0000000..81ae2d8 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/builder.ks @@ -0,0 +1,36 @@ +;ビルダーでシナリオごとに必ず呼び出されるシステム系のKSファイル + +;メッセージウィンドウを非表示にする +[macro name="tb_show_message_window"] + [layopt layer="message0" visible="true" ] +[endmacro] + +;メッセージウィンドウを表示する +[macro name="tb_hide_message_window"] + [layopt layer="message0" visible="false" ] +[endmacro] + +[macro name="_tb_system_call"] + [call storage=%storage ] +[endmacro] + +[macro name="tb_image_show"] + [image storage=%storage layer=1 page=fore visible=true y=%y x=%x width=%width height=%height time=%time ] +[endmacro] + +[macro name="tb_image_hide"] + [freeimage layer=1 page=fore time=%time] +[endmacro] + +;生ティラノ用のマーカー +[macro name="tb_start_tyrano_code"] +[endmacro] + +[macro name="_tb_end_tyrano_code"] +[endmacro] + +[macro name="lr"] +[l][r] +[endmacro] + + diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/chara_define.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/chara_define.ks new file mode 100755 index 0000000..24b858d --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/chara_define.ks @@ -0,0 +1 @@ +;=========キャラクター事前定義情報 diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/message_window.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/message_window.ks new file mode 100755 index 0000000..ea07331 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/message_window.ks @@ -0,0 +1,17 @@ +;メッセージレイヤの定義 + + [position width=280 height=79 top=139 left=20 ] + + + + [position page=fore margint=-90 marginl=10 marginr=20 marginb=-20 vertical=false opacity="180" color="0x000000" ] + + + [ptext name="chara_name_area" layer="message0" color=0xFFFFFF size=13 x=30 y=130 bold="bold"] + + ;キャラクターの表示モードに関する定義 + [chara_config ptext="chara_name_area" pos_mode=true time="600" memory="false" anim="true" effect="" ] + + ;クリック待ちボタンについて + [glyph fix="false" left="0" top="0" ] + diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/novel_booster.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/novel_booster.ks new file mode 100755 index 0000000..0bc46f5 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/novel_booster.ks @@ -0,0 +1,107 @@ +;============================= +;ノベルブースターパック用の各種ライブラリ +;============================= + +;CGモード、登録すべき画像ファイル一覧 + +[iscript] + + tf.flag_replay = false; + + /*CGモードで表示されるCG一覧を登録*/ + + tf.cg_array = [ + + "room.jpg", + "rouka.jpg", + "toile.jpg", + "entrance.jpg", + "room.jpg", + "room.jpg", + "room.jpg", + "room.jpg", + "room.jpg", + "room.jpg", + "room.jpg", + "room.jpg", + "room.jpg", + "room.jpg" + + + ]; + + /* + + 回想モードに登録される + image = 回想モードで表示される画像を指定できます。 + storageとtarget = 回想の開始地点位置をファイルとラベルを指定します + + */ + + tf.replay_array = [ + + {image:"cat.jpg",storage:"event.ks",target:"replay_scene1"}, + {image:"entrance.jpg",storage:"scenario1.ks",target:"replay_scene2"}, + {image:"rouka.jpg",storage:"scenario1.ks",target:"replay_scene3"}, + {image:"toile.jpg",storage:"scenario1.ks",target:"replay_scenetmp"}, + {image:"room.jpg",storage:"scenario1.ks",target:"replay_scenet"}, + {image:"room.jpg",storage:"scenario1.ks",target:"replay_scenet"}, + {image:"room.jpg",storage:"scenario1.ks",target:"replay_scenet"}, + {image:"room.jpg",storage:"scenario1.ks",target:"replay_scenet"}, + {image:"room.jpg",storage:"scenario1.ks",target:"replay_scenet"}, + {image:"room.jpg",storage:"scenario1.ks",target:"replay_scenet"}, + {image:"room.jpg",storage:"scenario1.ks",target:"replay_scenet"}, + {image:"room.jpg",storage:"scenario1.ks",target:"replay_scenet"} + + ]; + + if(sf.cg_viewd){ + }else{ + sf.cg_viewd = {}; + } + + if(sf.replay_viewd){ + }else{ + sf.replay_viewd = {}; + } + + +[endscript] + +;CGが閲覧された場合、CGモードで表示できるようにする +[macro name="cg" ] + + [iscript] + + sf.cg_viewd[mp.storage] = "on"; + + [endscript] + +[endmacro] + +;回想モード終了。回想モードからのアクセスの場合、回想画面に戻る + +[macro name="endreplay"] + + [if exp="tf.flag_replay == true"] + + @layopt page="fore" layer="message0" visible=false + ;システムボタンを非表示にするなど + [hidemenubutton] + + @jump storage="replay.ks" + + [endif] + + + +[endmacro] + +[macro name="setreplay"] + + [iscript] + sf.replay_viewd[mp.name] = "on"; + [endscript] + +[endmacro] + diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/tyrano.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/tyrano.ks new file mode 100755 index 0000000..af72535 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/system/tyrano.ks @@ -0,0 +1,14 @@ + +*start + +;背景変更マクロ storage と time を指定する +[macro name="back"] + +;@layopt layer=message0 visible=false +[backlay] +[image layer=base page=back storage=%storage] +[trans layer="base" method=%method|crossfade children=false time=%time|2000] +[wt] +;@layopt layer=message0 visible=true + +[endmacro] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/title_screen.ks b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/title_screen.ks new file mode 100755 index 0000000..7e54d2a --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/scenario/title_screen.ks @@ -0,0 +1,42 @@ +[_tb_system_call storage=system/_title_screen.ks] + +[bg time="1000" method="crossfade" storage="WARNING_1.gif" ] +[wait time="12000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[bg time="1000" method="crossfade" storage="WARNING_2.gif" ] +[wait time="8000" ] +[bg time="500" method="crossfade" storage="BLACK.gif" ] +[bg time="4000" method="crossfade" storage="SS_1.gif" ] +[bg time="1000" method="crossfade" storage="WHITE.gif" ] +[bg time="4000" method="crossfade" storage="SS_2.gif" ] +[bg time="1000" method="crossfade" storage="WHITE.gif" ] +[bg time="4000" method="crossfade" storage="SS_3.gif" ] +[bg time="1000" method="crossfade" storage="BLACK.gif" ] +[movie storage="INTRO.mp4.mp4" skip="true" ] +[tb_hide_message_window ] +*title + +[cm ] +[stopbgm ] +[stopse ] +[playbgm loop="true" storage="MAIN_MENU_SOUND.ogg" ] +[bg storage="MAIN_MENU.gif" ] +[button storage="0_SELECT_SCENARIO.ks" target="*0_SELECT_SCENARIO" graphic="SS_BUTTON.png" width="181" height="20" y="140" x="70" ] +[button storage="0_CREDITS.ks" target="*0_CREDITS" graphic="C_BUTTON.png" width="89" height="20" x="115" y="165" ] +[s ] +*start + +[showmenubutton] + +[cm ] +[jump storage="scene1.ks" target="" ] +[s ] +*load + +[showmenubutton] + +[cm ] +[showload] + +[jump target="*title" storage="" ] +[s ] diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/04_-_Fog_Noiz.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/04_-_Fog_Noiz.ogg new file mode 100755 index 0000000..a1ba64c Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/04_-_Fog_Noiz.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ALESSA_POWER.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ALESSA_POWER.ogg new file mode 100755 index 0000000..3f61503 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ALESSA_POWER.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ALESSA_POWER_BALL.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ALESSA_POWER_BALL.ogg new file mode 100755 index 0000000..a087f3c Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ALESSA_POWER_BALL.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BIKE_GASTANK_SOUND.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BIKE_GASTANK_SOUND.ogg new file mode 100755 index 0000000..7c4bf08 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BIKE_GASTANK_SOUND.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BIKE_OUTSIDE_CAFE.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BIKE_OUTSIDE_CAFE.ogg new file mode 100755 index 0000000..9de1bd8 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BIKE_OUTSIDE_CAFE.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BOILER_ON.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BOILER_ON.ogg new file mode 100755 index 0000000..22039c8 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BOILER_ON.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BOILER_SWITCH_SOUND.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BOILER_SWITCH_SOUND.ogg new file mode 100755 index 0000000..e208ca7 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BOILER_SWITCH_SOUND.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BOOM.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BOOM.ogg new file mode 100755 index 0000000..6b5b275 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BOOM.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BRAKE.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BRAKE.ogg new file mode 100755 index 0000000..ccff841 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BRAKE.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BRIDGE_CONTROL_PANEL.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BRIDGE_CONTROL_PANEL.ogg new file mode 100755 index 0000000..e2c079c Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/BRIDGE_CONTROL_PANEL.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAFE_DOOR.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAFE_DOOR.ogg new file mode 100755 index 0000000..4727708 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAFE_DOOR.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAFE_WINDOW_BROKEN.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAFE_WINDOW_BROKEN.ogg new file mode 100755 index 0000000..4c34909 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAFE_WINDOW_BROKEN.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAR_CRASH_SOUND.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAR_CRASH_SOUND.ogg new file mode 100755 index 0000000..599adaa Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAR_CRASH_SOUND.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAR_ENGINE.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAR_ENGINE.ogg new file mode 100755 index 0000000..b5581cf Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CAR_ENGINE.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CATERPILLAR_ACID.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CATERPILLAR_ACID.ogg new file mode 100755 index 0000000..252a441 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CATERPILLAR_ACID.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CHAN.mp3 b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CHAN.mp3 new file mode 100755 index 0000000..4779980 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CHAN.mp3 differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CHERYL_FOOTSTEPS.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CHERYL_FOOTSTEPS.ogg new file mode 100755 index 0000000..a666bca Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CHERYL_FOOTSTEPS.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CHURCH_BELLS.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CHURCH_BELLS.ogg new file mode 100755 index 0000000..c3a2a4d Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CHURCH_BELLS.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CLOCK.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CLOCK.ogg new file mode 100755 index 0000000..ea48740 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CLOCK.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CYBIL_FALLS.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CYBIL_FALLS.ogg new file mode 100755 index 0000000..cc9761e Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CYBIL_FALLS.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CYBIL_GUN_SOUND.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CYBIL_GUN_SOUND.ogg new file mode 100755 index 0000000..2966fc1 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CYBIL_GUN_SOUND.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CYBIL_MOTORCYCLE.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CYBIL_MOTORCYCLE.ogg new file mode 100755 index 0000000..e1814d8 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/CYBIL_MOTORCYCLE.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/DOOR_CLOSE.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/DOOR_CLOSE.ogg new file mode 100755 index 0000000..47e1618 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/DOOR_CLOSE.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/DOOR_OPEN.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/DOOR_OPEN.ogg new file mode 100755 index 0000000..cf7b6a5 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/DOOR_OPEN.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ELEVATOR_BUTTON.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ELEVATOR_BUTTON.ogg new file mode 100755 index 0000000..fa8644c Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ELEVATOR_BUTTON.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/FIRE_SPLITHEAD_ARENA.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/FIRE_SPLITHEAD_ARENA.ogg new file mode 100755 index 0000000..350de5a Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/FIRE_SPLITHEAD_ARENA.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/FLAUROS_POWER.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/FLAUROS_POWER.ogg new file mode 100755 index 0000000..60ef987 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/FLAUROS_POWER.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/FOOTSTEPS.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/FOOTSTEPS.ogg new file mode 100755 index 0000000..871f354 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/FOOTSTEPS.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/GENERATOR_ON.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/GENERATOR_ON.ogg new file mode 100755 index 0000000..8481887 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/GENERATOR_ON.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/GUNSHOT.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/GUNSHOT.ogg new file mode 100755 index 0000000..b8e8f70 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/GUNSHOT.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/HARRY_PAIN_NOISE.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/HARRY_PAIN_NOISE.ogg new file mode 100755 index 0000000..fda76e0 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/HARRY_PAIN_NOISE.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/HEAVY_DOOR.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/HEAVY_DOOR.ogg new file mode 100755 index 0000000..5b35c52 Binary files /dev/null and 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file mode 100755 index 0000000..e59bdbc Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/INCUBUS_ATTACK_01.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/INCUBUS_ATTACK_02.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/INCUBUS_ATTACK_02.ogg new file mode 100755 index 0000000..88ae64b Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/INCUBUS_ATTACK_02.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/KNOCK_KNOCK.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/KNOCK_KNOCK.ogg new file mode 100755 index 0000000..0a1906e Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/KNOCK_KNOCK.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/LIQUID_SOUND.ogg 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a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/OPEN_BOOK.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/OPEN_BOOK.ogg new file mode 100755 index 0000000..608afcd Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/OPEN_BOOK.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/PHONE_BUSY_SIGNAL.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/PHONE_BUSY_SIGNAL.ogg new file mode 100755 index 0000000..8697bd4 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/PHONE_BUSY_SIGNAL.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/PHONE_DIALING.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/PHONE_DIALING.ogg new file mode 100755 index 0000000..66c1aab Binary files /dev/null and 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Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/RADIO.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ROTARY_PHONE_DIALING.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ROTARY_PHONE_DIALING.ogg new file mode 100755 index 0000000..5d61e83 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/ROTARY_PHONE_DIALING.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/SCENARIO_SELECTOR.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/SCENARIO_SELECTOR.ogg new file mode 100755 index 0000000..fb65d7f Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/SCENARIO_SELECTOR.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/SMASH_AGLAOPHOTIS.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/SMASH_AGLAOPHOTIS.ogg new file mode 100755 index 0000000..8295083 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/SMASH_AGLAOPHOTIS.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/START_SOUND.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/START_SOUND.ogg new file mode 100755 index 0000000..120736c Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/START_SOUND.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/WALL_HIT.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/WALL_HIT.ogg new file mode 100755 index 0000000..99d6ec2 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/WALL_HIT.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/WATER.ogg b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/WATER.ogg new file mode 100755 index 0000000..5351f2a Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/sound/WATER.ogg differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/startup.tjs b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/startup.tjs new file mode 100755 index 0000000..89a9ddd --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/startup.tjs @@ -0,0 +1,36 @@ +{ + var throw_system_not_found = + function + { + throw new Exception( + "VXe‚܂\n" + "̏ЉpXNvǵAtH_/t@C\\n" + "KAG̔zzƓłȂƐɓ삵܂B"); + }; + + if(Storages.isExistentStorage("../kag3/scenario/snow.ks")) + Storages.addAutoPath("../kag3/scenario/"), + Storages.addAutoPath("../kag3/image/"); + else if(Storages.isExistentStorage("../kag3plugin/snow/scenario/snow.ks")) + Storages.addAutoPath("../kag3plugin/snow/scenario/"), + Storages.addAutoPath("../kag3plugin/snow/image/"); + else + throw_system_not_found(); + + if(Storages.isExistentStorage("../template/system/Initialize.tjs")) + { + Storages.addAutoPath("../template/system/"); + Scripts.execStorage("../template/system/Initialize.tjs"); + } + else if(Storages.isExistentStorage("../kag3/system/Initialize.tjs")) + { + Storages.addAutoPath("../kag3/system/"); + Scripts.execStorage("../kag3/system/Initialize.tjs"); + } + else + { + throw_system_not_found(); + } +} + + diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/system/Config.tjs b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/system/Config.tjs new file mode 100755 index 0000000..953cf2d --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/system/Config.tjs @@ -0,0 +1,74 @@ +//ティラノビルダーによる自動ビルド  +;global.config_version=3.14 +;System.title=Play Novel: Silent Hill +;projectID=Silent_Hill_Play_Novel +;ScreenRatio=fix +;scWidth=320 +;scHeight=240 +;chSpeeds.fast=10 +;chSpeeds.normal=30 +;chSpeeds.slow=50 +;skipSpeed=30 +;autoModePageWaits.fast=400 +;autoModePageWaits.faster=700 +;autoModePageWaits.medium=1000 +;autoModePageWaits.slower=1300 +;autoModePageWaits.slow=2000 +;autoModeLineWaits.fast=180 +;autoModeLineWaits.faster=240 +;autoModeLineWaits.medium=300 +;autoModeLineWaits.slower=360 +;autoModeLineWaits.slow=500 +;cursorDefault=default +;configVisible=true +;configLeft=-1 +;configTop=-1 +;configThumbnail=true +;maxBackLogNum=10 +;autoRecordPageShowing=false +;recordHistoryOfStore=0 +;numCharacterLayers=10 +;scPositionX.left=160 +;scPositionX.left_center=240 +;scPositionX.center=320 +;scPositionX.right_center=400 +;scPositionX.right=480 +;scPositionX.l=scPositionX.left +;scPositionX.lc=scPositionX.left_center +;scPositionX.c=scPositionX.center +;scPositionX.rc=scPositionX.right_center +;scPositionX.r=scPositionX.right +;numMessageLayers=2 +;initialMessageLayerVisible=true +;numBookMarks=10 +;debugMenu.visible=false +;layerType=ltAddAlpha +;frameGraphic= +;frameColor=0x000000 +;frameOpacity=128 +;marginL=8 +;marginT=8 +;marginR=8 +;marginB=8 +;ml=16 +;mt=16 +;mw=640-32 +;mh=480-32 +;defaultAutoReturn=true +;marginRCh=2 +;defaultFontSize=12 +;defaultLineSpacing=6 +;defaultPitch=0 +;userFace=Tahoma +;defaultChColor=#ffffff +;defaultBold=false +;defaultRubySize=10 +;defaultRubyOffset=-2 +;defaultAntialiased=true +;defaultShadowColor=0x000000 +;defaultEdgeColor=0x000000 +;defaultShadow=true +;defaultEdge=false +;defaultLinkColor=0x0080ff +;defaultLinkOpacity=64 +;vertical=false diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/CREDITS.mp4.mp4 b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/CREDITS.mp4.mp4 new file mode 100755 index 0000000..27d5953 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/CREDITS.mp4.mp4 differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/CYBIL_MUTATED.mp4.mp4 b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/CYBIL_MUTATED.mp4.mp4 new file mode 100755 index 0000000..dd2daa9 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/CYBIL_MUTATED.mp4.mp4 differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/DAHLIA.mp4.mp4 b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/DAHLIA.mp4.mp4 new file mode 100755 index 0000000..b8d7b15 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/DAHLIA.mp4.mp4 differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/HARRY_WAKES_UP_CAFE.mp4.mp4 b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/HARRY_WAKES_UP_CAFE.mp4.mp4 new file mode 100755 index 0000000..dca23b3 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/HARRY_WAKES_UP_CAFE.mp4.mp4 differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/INCUBUS_BORN.mp4.mp4 b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/INCUBUS_BORN.mp4.mp4 new file mode 100755 index 0000000..7892681 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/INCUBUS_BORN.mp4.mp4 differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/INTRO.mp4.mp4 b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/INTRO.mp4.mp4 new file mode 100755 index 0000000..97aca0a Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/INTRO.mp4.mp4 differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/MEETING_LISA.mp4.mp4 b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/MEETING_LISA.mp4.mp4 new file mode 100755 index 0000000..5bb0f81 Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/data/video/MEETING_LISA.mp4.mp4 differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/index.html b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/index.html new file mode 100755 index 0000000..711cc85 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/index.html @@ -0,0 +1,58 @@ + + + + + Loading TyranoScript + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + + + + + + + diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/novel_sound.swf b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/novel_sound.swf new file mode 100755 index 0000000..2484e4e Binary files /dev/null and b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/novel_sound.swf differ diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/package.json b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/package.json new file mode 100755 index 0000000..5a5b0a2 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/package.json @@ -0,0 +1 @@ +{"name":"tyranoscript","main":"app://./index.html","window":{"title":"node-webkit demo","icon":"link.png","toolbar":false,"frame":true,"width":320,"height":240,"position":"mouse","min_width":320,"min_height":240,"max_width":320,"max_height":240}} \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/readme.txt b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/readme.txt new file mode 100755 index 0000000..97123e5 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/readme.txt @@ -0,0 +1,153 @@ +TyranoScript|ティラノスクリプト Ver3.00(C)ShikemokuMK +http://tyrano.jp + + +■主な特徴■ + +① HTMLとJavaScriptで動作します + +iphone、ipad、アンドロイドなどの端末で動作させることが可能です。 +また、PhoneGapなどのツールを使うことでアプリ化して +AppStoreやアンドロイドマーケットで販売することができます。 + +もちろん、ブラウザゲームとして動作させたり +拡張パックを使用することでウィンドウズアプリケーション・Macアプリケーションとしても配布できます。 + +② KAG3/吉里吉里との高い親和性 + +ティラノスクリプトはKAG3/吉里吉里と高い互換性を保つよう設計されています。 +そのため、過去のウィンドウズ用ゲームを容易にスマートフォンやWeb用へ移植することができます。 + + +③ JavaScriptとのスムーズな連携 + +ティラノ・スクリプトでは、JavaScriptを自由に記述して拡張することが可能です。 + + +④ フリー。商用利用可 + +無料でご利用下さい。商用利用も可能です。 +また、本ソフトはオープンソースとして公開しております。 +MITライセンスの中でご活用ください。 + +■使い方■ + +公式ページにチュートリアルとタグリファレンスがありますので参考にしてください + +【タグリファレンス】 +http://tyrano.jp/home/tag + +【使い方&チュートリアル】 +http://tyrano.jp/usage/tutorial + + +ローカル環境で開発する場合、GoogleChromeかSafariで動作確認してください。 +また、Chromeの場合、-allow-file-access-from-files プロパティを追加して +ローカル環境のファイルにアクセス出来るようにする必要があります。 + +もしくは、インターネット上のサーバにアップロードして、該当ファイルに +アクセスして下さい。 + +KAGの仕様については、以下のURLがわかりやすいです。 + +http://devdoc.kikyou.info/tvp/docs/kag3doc/contents/index.html + +【ティラノビルダー】 +http://b.tyrano.jp + +ティラノスクリプトの公式開発ツールです。ゲーム制作が楽になります。 + + +■利用規約■ + +ティラノスクリプトは商用・非商用問わず、完全無料で利用することが可能です。 +また、作品制作のために、ティラノスクリプトを改修することも可能です。 +  +  +■免責事項■ + +本ツールを利用したことによって損害・不利益・事故等が +発生した場合でも、一切の責任を負いません。 + + + +■連絡先■ + +メール +shikemokumk@gmail.com + +Twitter +http://twitter.com/shikemokuMK + + + +■謝辞■ + +また、プログラム作成にあたり、以下のプログラム・ソースコードを参考に +しました。 + +・吉里吉里2 SDK(KAG・TJSのソースおよびドキュメントなど) +Copyright (C) 1997-2008 W.Dee +http://kikyou.info/ + + + +■主な更新履歴■ + +--------------------------------------------------------------------- +Ver3.0 +ティラノビルダー対応 + +Ver2.80 +iOS7 対応 +storageにhttpを指定可能へ + +Ver2.60 +ライセンスをオープンソース。MITライセンスに変更 + +Ver2.50 +メニュー画面のカスタマイズ対応 +ティラノスクリプトブースターパック + +Ver2.40 +キーフレームアニメーションの追加 +トランジションのエフェクト追加 +その他、修正 + +Ver2.30 +セーブ画面のカスタマイズ対応 +Fixレイヤーの追加 +[savesnap][clearfix]タグなどの追加 + +Ver2.20 +glyphタグ追加。その他バグ修正など + +Ver2.10 +Windowsアプリケーションとして配布可能になりました + +Ver2.01 +FireFoxなどの音楽再生修正 +TG変数の追加 + +Ver2.00 +アプリ変換を強化。など + +Ver1.01 +[call]時にラベルを指定しなかった場合、最初の命令が飛ばされるバグを修正 + +Ver1.00  (2012 / 09 /24) +クリッカブルタグを追加 +キャラクタータグの追加 +その他、バグ修正 + +Ver0.11 +すべての環境でMP3再生に対応(FLASH再生エンジン投入) + +Ver0.10 (2012/09/10) +ベータ版リリース + +V0.01 (2012/08/21) +実験版リリース! + +--------------------------------------------------------------------- + diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/flash.js b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/flash.js new file mode 100755 index 0000000..97a528d --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/flash.js @@ -0,0 +1,293 @@ + +//v1.7 +// Flash Player Version Detection +// Detect Client Browser type +// Copyright 2005-2007 Adobe Systems Incorporated. All rights reserved. +var isIE = (navigator.appVersion.indexOf("MSIE") != -1) ? true : false; +var isWin = (navigator.appVersion.toLowerCase().indexOf("win") != -1) ? true : false; +var isOpera = (navigator.userAgent.indexOf("Opera") != -1) ? true : false; + +function ControlVersion() +{ + var version; + var axo; + var e; + + // NOTE : new ActiveXObject(strFoo) throws an exception if strFoo isn't in the registry + + try { + // version will be set for 7.X or greater players + axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.7"); + version = axo.GetVariable("$version"); + } catch (e) { + } + + if (!version) + { + try { + // version will be set for 6.X players only + axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.6"); + + // installed player is some revision of 6.0 + // GetVariable("$version") crashes for versions 6.0.22 through 6.0.29, + // so we have to be careful. + + // default to the first public version + version = "WIN 6,0,21,0"; + + // throws if AllowScripAccess does not exist (introduced in 6.0r47) + axo.AllowScriptAccess = "always"; + + // safe to call for 6.0r47 or greater + version = axo.GetVariable("$version"); + + } catch (e) { + } + } + + if (!version) + { + try { + // version will be set for 4.X or 5.X player + axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.3"); + version = axo.GetVariable("$version"); + } catch (e) { + } + } + + if (!version) + { + try { + // version will be set for 3.X player + axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.3"); + version = "WIN 3,0,18,0"; + } catch (e) { + } + } + + if (!version) + { + try { + // version will be set for 2.X player + axo = new ActiveXObject("ShockwaveFlash.ShockwaveFlash"); + version = "WIN 2,0,0,11"; + } catch (e) { + version = -1; + } + } + + return version; +} + +// JavaScript helper required to detect Flash Player PlugIn version information +function GetSwfVer(){ + // NS/Opera version >= 3 check for Flash plugin in plugin array + var flashVer = -1; + + if (navigator.plugins != null && navigator.plugins.length > 0) { + if (navigator.plugins["Shockwave Flash 2.0"] || navigator.plugins["Shockwave Flash"]) { + var swVer2 = navigator.plugins["Shockwave Flash 2.0"] ? " 2.0" : ""; + var flashDescription = navigator.plugins["Shockwave Flash" + swVer2].description; + var descArray = flashDescription.split(" "); + var tempArrayMajor = descArray[2].split("."); + var versionMajor = tempArrayMajor[0]; + var versionMinor = tempArrayMajor[1]; + var versionRevision = descArray[3]; + if (versionRevision == "") { + versionRevision = descArray[4]; + } + if (versionRevision[0] == "d") { + versionRevision = versionRevision.substring(1); + } else if (versionRevision[0] == "r") { + versionRevision = versionRevision.substring(1); + if (versionRevision.indexOf("d") > 0) { + versionRevision = versionRevision.substring(0, versionRevision.indexOf("d")); + } + } + var flashVer = versionMajor + "." + versionMinor + "." + versionRevision; + } + } + // MSN/WebTV 2.6 supports Flash 4 + else if (navigator.userAgent.toLowerCase().indexOf("webtv/2.6") != -1) flashVer = 4; + // WebTV 2.5 supports Flash 3 + else if (navigator.userAgent.toLowerCase().indexOf("webtv/2.5") != -1) flashVer = 3; + // older WebTV supports Flash 2 + else if (navigator.userAgent.toLowerCase().indexOf("webtv") != -1) flashVer = 2; + else if ( isIE && isWin && !isOpera ) { + flashVer = ControlVersion(); + } + return flashVer; +} + +// When called with reqMajorVer, reqMinorVer, reqRevision returns true if that version or greater is available +function DetectFlashVer(reqMajorVer, reqMinorVer, reqRevision) +{ + versionStr = GetSwfVer(); + if (versionStr == -1 ) { + return false; + } else if (versionStr != 0) { + if(isIE && isWin && !isOpera) { + // Given "WIN 2,0,0,11" + tempArray = versionStr.split(" "); // ["WIN", "2,0,0,11"] + tempString = tempArray[1]; // "2,0,0,11" + versionArray = tempString.split(","); // ['2', '0', '0', '11'] + } else { + versionArray = versionStr.split("."); + } + var versionMajor = versionArray[0]; + var versionMinor = versionArray[1]; + var versionRevision = versionArray[2]; + + // is the major.revision >= requested major.revision AND the minor version >= requested minor + if (versionMajor > parseFloat(reqMajorVer)) { + return true; + } else if (versionMajor == parseFloat(reqMajorVer)) { + if (versionMinor > parseFloat(reqMinorVer)) + return true; + else if (versionMinor == parseFloat(reqMinorVer)) { + if (versionRevision >= parseFloat(reqRevision)) + return true; + } + } + return false; + } +} + +function AC_AddExtension(src, ext) +{ + if (src.indexOf('?') != -1) + return src.replace(/\?/, ext+'?'); + else + return src + ext; +} + +function AC_Generateobj(objAttrs, params, embedAttrs) +{ + var str = ''; + if (isIE && isWin && !isOpera) + { + str += ' '; + } + str += ''; + } + else + { + str += ' + +
+
+ + diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html/load.html b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html/load.html new file mode 100755 index 0000000..0215196 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html/load.html @@ -0,0 +1,24 @@ +
+ +
    + {{for array_save}} +
  • + + + {{if img_data != ""}} + + {{/if}} + + + + + {{:save_date}} + {{:title}} + +
  • + {{/for}} +
+ + + +
\ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html/menu.html b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html/menu.html new file mode 100755 index 0000000..d43f706 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html/menu.html @@ -0,0 +1,11 @@ +
+ +
+ + + + + +
+ + \ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html/save.html b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html/save.html new file mode 100755 index 0000000..294a757 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html/save.html @@ -0,0 +1,22 @@ +
+ +
    + {{for array_save}} +
  • + + {{if img_data != ""}} + + {{/if}} + + + + {{:save_date}} + {{:title}} + +
  • + {{/for}} +
+ + + +
\ No newline at end of file diff --git a/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html2canvas.js b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html2canvas.js new file mode 100755 index 0000000..3a44bc3 --- /dev/null +++ b/Resources/Silent_Hill_Play_Novel_1.0.5.exe/extra_data~/tyrano/html2canvas.js @@ -0,0 +1,2868 @@ +/* + html2canvas 0.4.1 + Copyright (c) 2013 Niklas von Hertzen + + Released under MIT License +*/ + +(function(window, document, undefined){ + +"use strict"; + +var _html2canvas = {}, +previousElement, +computedCSS, +html2canvas; + +_html2canvas.Util = {}; + +_html2canvas.Util.log = function(a) { + if (_html2canvas.logging && window.console && window.console.log) { + window.console.log(a); + } +}; + +_html2canvas.Util.trimText = (function(isNative){ + return function(input) { + return isNative ? isNative.apply(input) : ((input || '') + '').replace( /^\s+|\s+$/g , '' ); + }; +})(String.prototype.trim); + +_html2canvas.Util.asFloat = function(v) { + return parseFloat(v); +}; + +(function() { + // TODO: support all possible length values + var TEXT_SHADOW_PROPERTY = /((rgba|rgb)\([^\)]+\)(\s-?\d+px){0,})/g; + var TEXT_SHADOW_VALUES = /(-?\d+px)|(#.+)|(rgb\(.+\))|(rgba\(.+\))/g; + _html2canvas.Util.parseTextShadows = function (value) { + if (!value || value === 'none') { + return []; + } + + // find multiple shadow declarations + var shadows = value.match(TEXT_SHADOW_PROPERTY), + results = []; + for (var i = 0; shadows && (i < shadows.length); i++) { + var s = shadows[i].match(TEXT_SHADOW_VALUES); + results.push({ + color: s[0], + offsetX: s[1] ? s[1].replace('px', '') : 0, + offsetY: s[2] ? s[2].replace('px', '') : 0, + blur: s[3] ? s[3].replace('px', '') : 0 + }); + } + return results; + }; +})(); + + +_html2canvas.Util.parseBackgroundImage = function (value) { + var whitespace = ' \r\n\t', + method, definition, prefix, prefix_i, block, results = [], + c, mode = 0, numParen = 0, quote, args; + + var appendResult = function(){ + if(method) { + if(definition.substr( 0, 1 ) === '"') { + definition = definition.substr( 1, definition.length - 2 ); + } + if(definition) { + args.push(definition); + } + if(method.substr( 0, 1 ) === '-' && + (prefix_i = method.indexOf( '-', 1 ) + 1) > 0) { + prefix = method.substr( 0, prefix_i); + method = method.substr( prefix_i ); + } + results.push({ + prefix: prefix, + method: method.toLowerCase(), + value: block, + args: args + }); + } + args = []; //for some odd reason, setting .length = 0 didn't work in safari + method = + prefix = + definition = + block = ''; + }; + + appendResult(); + for(var i = 0, ii = value.length; i -1){ + continue; + } + switch(c) { + case '"': + if(!quote) { + quote = c; + } + else if(quote === c) { + quote = null; + } + break; + + case '(': + if(quote) { break; } + else if(mode === 0) { + mode = 1; + block += c; + continue; + } else { + numParen++; + } + break; + + case ')': + if(quote) { break; } + else if(mode === 1) { + if(numParen === 0) { + mode = 0; + block += c; + appendResult(); + continue; + } else { + numParen--; + } + } + break; + + case ',': + if(quote) { break; } + else if(mode === 0) { + appendResult(); + continue; + } + else if (mode === 1) { + if(numParen === 0 && !method.match(/^url$/i)) { + args.push(definition); + definition = ''; + block += c; + continue; + } + } + break; + } + + block += c; + if(mode === 0) { method += c; } + else { definition += c; } + } + appendResult(); + + return results; +}; + +_html2canvas.Util.Bounds = function (element) { + var clientRect, bounds = {}; + + if (element.getBoundingClientRect){ + clientRect = element.getBoundingClientRect(); + + // TODO add scroll position to bounds, so no scrolling of window necessary + bounds.top = clientRect.top; + bounds.bottom = clientRect.bottom || (clientRect.top + clientRect.height); + bounds.left = clientRect.left; + + bounds.width = element.offsetWidth; + bounds.height = element.offsetHeight; + } + + return bounds; +}; + +// TODO ideally, we'd want everything to go through this function instead of Util.Bounds, +// but would require further work to calculate the correct positions for elements with offsetParents +_html2canvas.Util.OffsetBounds = function (element) { + var parent = element.offsetParent ? _html2canvas.Util.OffsetBounds(element.offsetParent) : {top: 0, left: 0}; + + return { + top: element.offsetTop + parent.top, + bottom: element.offsetTop + element.offsetHeight + parent.top, + left: element.offsetLeft + parent.left, + width: element.offsetWidth, + height: element.offsetHeight + }; +}; + +function toPX(element, attribute, value ) { + var rsLeft = element.runtimeStyle && element.runtimeStyle[attribute], + left, + style = element.style; + + // Check if we are not dealing with pixels, (Opera has issues with this) + // Ported from jQuery css.js + // From the awesome hack by Dean Edwards + // http://erik.eae.net/archives/2007/07/27/18.54.15/#comment-102291 + + // If we're not dealing with a regular pixel number + // but a number that has a weird ending, we need to convert it to pixels + + if ( !/^-?[0-9]+\.?[0-9]*(?:px)?$/i.test( value ) && /^-?\d/.test(value) ) { + // Remember the original values + left = style.left; + + // Put in the new values to get a computed value out + if (rsLeft) { + element.runtimeStyle.left = element.currentStyle.left; + } + style.left = attribute === "fontSize" ? "1em" : (value || 0); + value = style.pixelLeft + "px"; + + // Revert the changed values + style.left = left; + if (rsLeft) { + element.runtimeStyle.left = rsLeft; + } + } + + if (!/^(thin|medium|thick)$/i.test(value)) { + return Math.round(parseFloat(value)) + "px"; + } + + return value; +} + +function asInt(val) { + return parseInt(val, 10); +} + +function parseBackgroundSizePosition(value, element, attribute, index) { + value = (value || '').split(','); + value = value[index || 0] || value[0] || 'auto'; + value = _html2canvas.Util.trimText(value).split(' '); + + if(attribute === 'backgroundSize' && (!value[0] || value[0].match(/cover|contain|auto/))) { + //these values will be handled in the parent function + } else { + value[0] = (value[0].indexOf( "%" ) === -1) ? toPX(element, attribute + "X", value[0]) : value[0]; + if(value[1] === undefined) { + if(attribute === 'backgroundSize') { + value[1] = 'auto'; + return value; + } else { + // IE 9 doesn't return double digit always + value[1] = value[0]; + } + } + value[1] = (value[1].indexOf("%") === -1) ? toPX(element, attribute + "Y", value[1]) : value[1]; + } + return value; +} + +_html2canvas.Util.getCSS = function (element, attribute, index) { + if (previousElement !== element) { + computedCSS = document.defaultView.getComputedStyle(element, null); + } + + var value = computedCSS[attribute]; + + if (/^background(Size|Position)$/.test(attribute)) { + return parseBackgroundSizePosition(value, element, attribute, index); + } else if (/border(Top|Bottom)(Left|Right)Radius/.test(attribute)) { + var arr = value.split(" "); + if (arr.length <= 1) { + arr[1] = arr[0]; + } + return arr.map(asInt); + } + + return value; +}; + +_html2canvas.Util.resizeBounds = function( current_width, current_height, target_width, target_height, stretch_mode ){ + var target_ratio = target_width / target_height, + current_ratio = current_width / current_height, + output_width, output_height; + + if(!stretch_mode || stretch_mode === 'auto') { + output_width = target_width; + output_height = target_height; + } else if(target_ratio < current_ratio ^ stretch_mode === 'contain') { + output_height = target_height; + output_width = target_height * current_ratio; + } else { + output_width = target_width; + output_height = target_width / current_ratio; + } + + return { + width: output_width, + height: output_height + }; +}; + +function backgroundBoundsFactory( prop, el, bounds, image, imageIndex, backgroundSize ) { + var bgposition = _html2canvas.Util.getCSS( el, prop, imageIndex ) , + topPos, + left, + percentage, + val; + + if (bgposition.length === 1){ + val = bgposition[0]; + + bgposition = []; + + bgposition[0] = val; + bgposition[1] = val; + } + + if (bgposition[0].toString().indexOf("%") !== -1){ + percentage = (parseFloat(bgposition[0])/100); + left = bounds.width * percentage; + if(prop !== 'backgroundSize') { + left -= (backgroundSize || image).width*percentage; + } + } else { + if(prop === 'backgroundSize') { + if(bgposition[0] === 'auto') { + left = image.width; + } else { + if (/contain|cover/.test(bgposition[0])) { + var resized = _html2canvas.Util.resizeBounds(image.width, image.height, bounds.width, bounds.height, bgposition[0]); + left = resized.width; + topPos = resized.height; + } else { + left = parseInt(bgposition[0], 10); + } + } + } else { + left = parseInt( bgposition[0], 10); + } + } + + + if(bgposition[1] === 'auto') { + topPos = left / image.width * image.height; + } else if (bgposition[1].toString().indexOf("%") !== -1){ + percentage = (parseFloat(bgposition[1])/100); + topPos = bounds.height * percentage; + if(prop !== 'backgroundSize') { + topPos -= (backgroundSize || image).height * percentage; + } + + } else { + topPos = parseInt(bgposition[1],10); + } + + return [left, topPos]; +} + +_html2canvas.Util.BackgroundPosition = function( el, bounds, image, imageIndex, backgroundSize ) { + var result = backgroundBoundsFactory( 'backgroundPosition', el, bounds, image, imageIndex, backgroundSize ); + return { left: result[0], top: result[1] }; +}; + +_html2canvas.Util.BackgroundSize = function( el, bounds, image, imageIndex ) { + var result = backgroundBoundsFactory( 'backgroundSize', el, bounds, image, imageIndex ); + return { width: result[0], height: result[1] }; +}; + +_html2canvas.Util.Extend = function (options, defaults) { + for (var key in options) { + if (options.hasOwnProperty(key)) { + defaults[key] = options[key]; + } + } + return defaults; +}; + + +/* + * Derived from jQuery.contents() + * Copyright 2010, John Resig + * Dual licensed under the MIT or GPL Version 2 licenses. + * http://jquery.org/license + */ +_html2canvas.Util.Children = function( elem ) { + var children; + try { + children = (elem.nodeName && elem.nodeName.toUpperCase() === "IFRAME") ? elem.contentDocument || elem.contentWindow.document : (function(array) { + var ret = []; + if (array !== null) { + (function(first, second ) { + var i = first.length, + j = 0; + + if (typeof second.length === "number") { + for (var l = second.length; j < l; j++) { + first[i++] = second[j]; + } + } else { + while (second[j] !== undefined) { + first[i++] = second[j++]; + } + } + + first.length = i; + + return first; + })(ret, array); + } + return ret; + })(elem.childNodes); + + } catch (ex) { + _html2canvas.Util.log("html2canvas.Util.Children failed with exception: " + ex.message); + children = []; + } + return children; +}; + +_html2canvas.Util.isTransparent = function(backgroundColor) { + return (backgroundColor === "transparent" || backgroundColor === "rgba(0, 0, 0, 0)"); +}; +_html2canvas.Util.Font = (function () { + + var fontData = {}; + + return function(font, fontSize, doc) { + if (fontData[font + "-" + fontSize] !== undefined) { + return fontData[font + "-" + fontSize]; + } + + var container = doc.createElement('div'), + img = doc.createElement('img'), + span = doc.createElement('span'), + sampleText = 'Hidden Text', + baseline, + middle, + metricsObj; + + container.style.visibility = "hidden"; + container.style.fontFamily = font; + container.style.fontSize = fontSize; + container.style.margin = 0; + container.style.padding = 0; + + doc.body.appendChild(container); + + // http://probablyprogramming.com/2009/03/15/the-tiniest-gif-ever (handtinywhite.gif) + img.src = "data:image/gif;base64,R0lGODlhAQABAIABAP///wAAACwAAAAAAQABAAACAkQBADs="; + img.width = 1; + img.height = 1; + + img.style.margin = 0; + img.style.padding = 0; + img.style.verticalAlign = "baseline"; + + span.style.fontFamily = font; + span.style.fontSize = fontSize; + span.style.margin = 0; + span.style.padding = 0; + + span.appendChild(doc.createTextNode(sampleText)); + container.appendChild(span); + container.appendChild(img); + baseline = (img.offsetTop - span.offsetTop) + 1; + + container.removeChild(span); + container.appendChild(doc.createTextNode(sampleText)); + + container.style.lineHeight = "normal"; + img.style.verticalAlign = "super"; + + middle = (img.offsetTop-container.offsetTop) + 1; + metricsObj = { + baseline: baseline, + lineWidth: 1, + middle: middle + }; + + fontData[font + "-" + fontSize] = metricsObj; + + doc.body.removeChild(container); + + return metricsObj; + }; +})(); + +(function(){ + var Util = _html2canvas.Util, + Generate = {}; + + _html2canvas.Generate = Generate; + + var reGradients = [ + /^(-webkit-linear-gradient)\(([a-z\s]+)([\w\d\.\s,%\(\)]+)\)$/, + /^(-o-linear-gradient)\(([a-z\s]+)([\w\d\.\s,%\(\)]+)\)$/, + /^(-webkit-gradient)\((linear|radial),\s((?:\d{1,3}%?)\s(?:\d{1,3}%?),\s(?:\d{1,3}%?)\s(?:\d{1,3}%?))([\w\d\.\s,%\(\)\-]+)\)$/, + /^(-moz-linear-gradient)\(((?:\d{1,3}%?)\s(?:\d{1,3}%?))([\w\d\.\s,%\(\)]+)\)$/, + /^(-webkit-radial-gradient)\(((?:\d{1,3}%?)\s(?:\d{1,3}%?)),\s(\w+)\s([a-z\-]+)([\w\d\.\s,%\(\)]+)\)$/, + /^(-moz-radial-gradient)\(((?:\d{1,3}%?)\s(?:\d{1,3}%?)),\s(\w+)\s?([a-z\-]*)([\w\d\.\s,%\(\)]+)\)$/, + /^(-o-radial-gradient)\(((?:\d{1,3}%?)\s(?:\d{1,3}%?)),\s(\w+)\s([a-z\-]+)([\w\d\.\s,%\(\)]+)\)$/ + ]; + + /* + * TODO: Add IE10 vendor prefix (-ms) support + * TODO: Add W3C gradient (linear-gradient) support + * TODO: Add old Webkit -webkit-gradient(radial, ...) support + * TODO: Maybe some RegExp optimizations are possible ;o) + */ + Generate.parseGradient = function(css, bounds) { + var gradient, i, len = reGradients.length, m1, stop, m2, m2Len, step, m3, tl,tr,br,bl; + + for(i = 0; i < len; i+=1){ + m1 = css.match(reGradients[i]); + if(m1) { + break; + } + } + + if(m1) { + switch(m1[1]) { + case '-webkit-linear-gradient': + case '-o-linear-gradient': + + gradient = { + type: 'linear', + x0: null, + y0: null, + x1: null, + y1: null, + colorStops: [] + }; + + // get coordinates + m2 = m1[2].match(/\w+/g); + if(m2){ + m2Len = m2.length; + for(i = 0; i < m2Len; i+=1){ + switch(m2[i]) { + case 'top': + gradient.y0 = 0; + gradient.y1 = bounds.height; + break; + + case 'right': + gradient.x0 = bounds.width; + gradient.x1 = 0; + break; + + case 'bottom': + gradient.y0 = bounds.height; + gradient.y1 = 0; + break; + + case 'left': + gradient.x0 = 0; + gradient.x1 = bounds.width; + break; + } + } + } + if(gradient.x0 === null && gradient.x1 === null){ // center + gradient.x0 = gradient.x1 = bounds.width / 2; + } + if(gradient.y0 === null && gradient.y1 === null){ // center + gradient.y0 = gradient.y1 = bounds.height / 2; + } + + // get colors and stops + m2 = m1[3].match(/((?:rgb|rgba)\(\d{1,3},\s\d{1,3},\s\d{1,3}(?:,\s[0-9\.]+)?\)(?:\s\d{1,3}(?:%|px))?)+/g); + if(m2){ + m2Len = m2.length; + step = 1 / Math.max(m2Len - 1, 1); + for(i = 0; i < m2Len; i+=1){ + m3 = m2[i].match(/((?:rgb|rgba)\(\d{1,3},\s\d{1,3},\s\d{1,3}(?:,\s[0-9\.]+)?\))\s*(\d{1,3})?(%|px)?/); + if(m3[2]){ + stop = parseFloat(m3[2]); + if(m3[3] === '%'){ + stop /= 100; + } else { // px - stupid opera + stop /= bounds.width; + } + } else { + stop = i * step; + } + gradient.colorStops.push({ + color: m3[1], + stop: stop + }); + } + } + break; + + case '-webkit-gradient': + + gradient = { + type: m1[2] === 'radial' ? 'circle' : m1[2], // TODO: Add radial gradient support for older mozilla definitions + x0: 0, + y0: 0, + x1: 0, + y1: 0, + colorStops: [] + }; + + // get coordinates + m2 = m1[3].match(/(\d{1,3})%?\s(\d{1,3})%?,\s(\d{1,3})%?\s(\d{1,3})%?/); + if(m2){ + gradient.x0 = (m2[1] * bounds.width) / 100; + gradient.y0 = (m2[2] * bounds.height) / 100; + gradient.x1 = (m2[3] * bounds.width) / 100; + gradient.y1 = (m2[4] * bounds.height) / 100; + } + + // get colors and stops + m2 = m1[4].match(/((?:from|to|color-stop)\((?:[0-9\.]+,\s)?(?:rgb|rgba)\(\d{1,3},\s\d{1,3},\s\d{1,3}(?:,\s[0-9\.]+)?\)\))+/g); + if(m2){ + m2Len = m2.length; + for(i = 0; i < m2Len; i+=1){ + m3 = m2[i].match(/(from|to|color-stop)\(([0-9\.]+)?(?:,\s)?((?:rgb|rgba)\(\d{1,3},\s\d{1,3},\s\d{1,3}(?:,\s[0-9\.]+)?\))\)/); + stop = parseFloat(m3[2]); + if(m3[1] === 'from') { + stop = 0.0; + } + if(m3[1] === 'to') { + stop = 1.0; + } + gradient.colorStops.push({ + color: m3[3], + stop: stop + }); + } + } + break; + + case '-moz-linear-gradient': + + gradient = { + type: 'linear', + x0: 0, + y0: 0, + x1: 0, + y1: 0, + colorStops: [] + }; + + // get coordinates + m2 = m1[2].match(/(\d{1,3})%?\s(\d{1,3})%?/); + + // m2[1] == 0% -> left + // m2[1] == 50% -> center + // m2[1] == 100% -> right + + // m2[2] == 0% -> top + // m2[2] == 50% -> center + // m2[2] == 100% -> bottom + + if(m2){ + gradient.x0 = (m2[1] * bounds.width) / 100; + gradient.y0 = (m2[2] * bounds.height) / 100; + gradient.x1 = bounds.width - gradient.x0; + gradient.y1 = bounds.height - gradient.y0; + } + + // get colors and stops + m2 = m1[3].match(/((?:rgb|rgba)\(\d{1,3},\s\d{1,3},\s\d{1,3}(?:,\s[0-9\.]+)?\)(?:\s\d{1,3}%)?)+/g); + if(m2){ + m2Len = m2.length; + step = 1 / Math.max(m2Len - 1, 1); + for(i = 0; i < m2Len; i+=1){ + m3 = m2[i].match(/((?:rgb|rgba)\(\d{1,3},\s\d{1,3},\s\d{1,3}(?:,\s[0-9\.]+)?\))\s*(\d{1,3})?(%)?/); + if(m3[2]){ + stop = parseFloat(m3[2]); + if(m3[3]){ // percentage + stop /= 100; + } + } else { + stop = i * step; + } + gradient.colorStops.push({ + color: m3[1], + stop: stop + }); + } + } + break; + + case '-webkit-radial-gradient': + case '-moz-radial-gradient': + case '-o-radial-gradient': + + gradient = { + type: 'circle', + x0: 0, + y0: 0, + x1: bounds.width, + y1: bounds.height, + cx: 0, + cy: 0, + rx: 0, + ry: 0, + colorStops: [] + }; + + // center + m2 = m1[2].match(/(\d{1,3})%?\s(\d{1,3})%?/); + if(m2){ + gradient.cx = (m2[1] * bounds.width) / 100; + gradient.cy = (m2[2] * bounds.height) / 100; + } + + // size + m2 = m1[3].match(/\w+/); + m3 = m1[4].match(/[a-z\-]*/); + if(m2 && m3){ + switch(m3[0]){ + case 'farthest-corner': + case 'cover': // is equivalent to farthest-corner + case '': // mozilla removes "cover" from definition :( + tl = Math.sqrt(Math.pow(gradient.cx, 2) + Math.pow(gradient.cy, 2)); + tr = Math.sqrt(Math.pow(gradient.cx, 2) + Math.pow(gradient.y1 - gradient.cy, 2)); + br = Math.sqrt(Math.pow(gradient.x1 - gradient.cx, 2) + Math.pow(gradient.y1 - gradient.cy, 2)); + bl = Math.sqrt(Math.pow(gradient.x1 - gradient.cx, 2) + Math.pow(gradient.cy, 2)); + gradient.rx = gradient.ry = Math.max(tl, tr, br, bl); + break; + case 'closest-corner': + tl = Math.sqrt(Math.pow(gradient.cx, 2) + Math.pow(gradient.cy, 2)); + tr = Math.sqrt(Math.pow(gradient.cx, 2) + Math.pow(gradient.y1 - gradient.cy, 2)); + br = Math.sqrt(Math.pow(gradient.x1 - gradient.cx, 2) + Math.pow(gradient.y1 - gradient.cy, 2)); + bl = Math.sqrt(Math.pow(gradient.x1 - gradient.cx, 2) + Math.pow(gradient.cy, 2)); + gradient.rx = gradient.ry = Math.min(tl, tr, br, bl); + break; + case 'farthest-side': + if(m2[0] === 'circle'){ + gradient.rx = gradient.ry = Math.max( + gradient.cx, + gradient.cy, + gradient.x1 - gradient.cx, + gradient.y1 - gradient.cy + ); + } else { // ellipse + + gradient.type = m2[0]; + + gradient.rx = Math.max( + gradient.cx, + gradient.x1 - gradient.cx + ); + gradient.ry = Math.max( + gradient.cy, + gradient.y1 - gradient.cy + ); + } + break; + case 'closest-side': + case 'contain': // is equivalent to closest-side + if(m2[0] === 'circle'){ + gradient.rx = gradient.ry = Math.min( + gradient.cx, + gradient.cy, + gradient.x1 - gradient.cx, + gradient.y1 - gradient.cy + ); + } else { // ellipse + + gradient.type = m2[0]; + + gradient.rx = Math.min( + gradient.cx, + gradient.x1 - gradient.cx + ); + gradient.ry = Math.min( + gradient.cy, + gradient.y1 - gradient.cy + ); + } + break; + + // TODO: add support for "30px 40px" sizes (webkit only) + } + } + + // color stops + m2 = m1[5].match(/((?:rgb|rgba)\(\d{1,3},\s\d{1,3},\s\d{1,3}(?:,\s[0-9\.]+)?\)(?:\s\d{1,3}(?:%|px))?)+/g); + if(m2){ + m2Len = m2.length; + step = 1 / Math.max(m2Len - 1, 1); + for(i = 0; i < m2Len; i+=1){ + m3 = m2[i].match(/((?:rgb|rgba)\(\d{1,3},\s\d{1,3},\s\d{1,3}(?:,\s[0-9\.]+)?\))\s*(\d{1,3})?(%|px)?/); + if(m3[2]){ + stop = parseFloat(m3[2]); + if(m3[3] === '%'){ + stop /= 100; + } else { // px - stupid opera + stop /= bounds.width; + } + } else { + stop = i * step; + } + gradient.colorStops.push({ + color: m3[1], + stop: stop + }); + } + } + break; + } + } + + return gradient; + }; + + function addScrollStops(grad) { + return function(colorStop) { + try { + grad.addColorStop(colorStop.stop, colorStop.color); + } + catch(e) { + Util.log(['failed to add color stop: ', e, '; tried to add: ', colorStop]); + } + }; + } + + Generate.Gradient = function(src, bounds) { + if(bounds.width === 0 || bounds.height === 0) { + return; + } + + var canvas = document.createElement('canvas'), + ctx = canvas.getContext('2d'), + gradient, grad; + + canvas.width = bounds.width; + canvas.height = bounds.height; + + // TODO: add support for multi defined background gradients + gradient = _html2canvas.Generate.parseGradient(src, bounds); + + if(gradient) { + switch(gradient.type) { + case 'linear': + grad = ctx.createLinearGradient(gradient.x0, gradient.y0, gradient.x1, gradient.y1); + gradient.colorStops.forEach(addScrollStops(grad)); + ctx.fillStyle = grad; + ctx.fillRect(0, 0, bounds.width, bounds.height); + break; + + case 'circle': + grad = ctx.createRadialGradient(gradient.cx, gradient.cy, 0, gradient.cx, gradient.cy, gradient.rx); + gradient.colorStops.forEach(addScrollStops(grad)); + ctx.fillStyle = grad; + ctx.fillRect(0, 0, bounds.width, bounds.height); + break; + + case 'ellipse': + var canvasRadial = document.createElement('canvas'), + ctxRadial = canvasRadial.getContext('2d'), + ri = Math.max(gradient.rx, gradient.ry), + di = ri * 2; + + canvasRadial.width = canvasRadial.height = di; + + grad = ctxRadial.createRadialGradient(gradient.rx, gradient.ry, 0, gradient.rx, gradient.ry, ri); + gradient.colorStops.forEach(addScrollStops(grad)); + + ctxRadial.fillStyle = grad; + ctxRadial.fillRect(0, 0, di, di); + + ctx.fillStyle = gradient.colorStops[gradient.colorStops.length - 1].color; + ctx.fillRect(0, 0, canvas.width, canvas.height); + ctx.drawImage(canvasRadial, gradient.cx - gradient.rx, gradient.cy - gradient.ry, 2 * gradient.rx, 2 * gradient.ry); + break; + } + } + + return canvas; + }; + + Generate.ListAlpha = function(number) { + var tmp = "", + modulus; + + do { + modulus = number % 26; + tmp = String.fromCharCode((modulus) + 64) + tmp; + number = number / 26; + }while((number*26) > 26); + + return tmp; + }; + + Generate.ListRoman = function(number) { + var romanArray = ["M", "CM", "D", "CD", "C", "XC", "L", "XL", "X", "IX", "V", "IV", "I"], + decimal = [1000, 900, 500, 400, 100, 90, 50, 40, 10, 9, 5, 4, 1], + roman = "", + v, + len = romanArray.length; + + if (number <= 0 || number >= 4000) { + return number; + } + + for (v=0; v < len; v+=1) { + while (number >= decimal[v]) { + number -= decimal[v]; + roman += romanArray[v]; + } + } + + return roman; + }; +})(); +function h2cRenderContext(width, height) { + var storage = []; + return { + storage: storage, + width: width, + height: height, + clip: function() { + storage.push({ + type: "function", + name: "clip", + 'arguments': arguments + }); + }, + translate: function() { + storage.push({ + type: "function", + name: "translate", + 'arguments': arguments + }); + }, + fill: function() { + storage.push({ + type: "function", + name: "fill", + 'arguments': arguments + }); + }, + save: function() { + storage.push({ + type: "function", + name: "save", + 'arguments': arguments + }); + }, + restore: function() { + storage.push({ + type: "function", + name: "restore", + 'arguments': arguments + }); + }, + fillRect: function () { + storage.push({ + type: "function", + name: "fillRect", + 'arguments': arguments + }); + }, + createPattern: function() { + storage.push({ + type: "function", + name: "createPattern", + 'arguments': arguments + }); + }, + drawShape: function() { + + var shape = []; + + storage.push({ + type: "function", + name: "drawShape", + 'arguments': shape + }); + + return { + moveTo: function() { + shape.push({ + name: "moveTo", + 'arguments': arguments + }); + }, + lineTo: function() { + shape.push({ + name: "lineTo", + 'arguments': arguments + }); + }, + arcTo: function() { + shape.push({ + name: "arcTo", + 'arguments': arguments + }); + }, + bezierCurveTo: function() { + shape.push({ + name: "bezierCurveTo", + 'arguments': arguments + }); + }, + quadraticCurveTo: function() { + shape.push({ + name: "quadraticCurveTo", + 'arguments': arguments + }); + } + }; + + }, + drawImage: function () { + storage.push({ + type: "function", + name: "drawImage", + 'arguments': arguments + }); + }, + fillText: function () { + storage.push({ + type: "function", + name: "fillText", + 'arguments': arguments + }); + }, + setVariable: function (variable, value) { + storage.push({ + type: "variable", + name: variable, + 'arguments': value + }); + return value; + } + }; +} +_html2canvas.Parse = function (images, options) { + window.scroll(0,0); + + var element = (( options.elements === undefined ) ? document.body : options.elements[0]), // select body by default + numDraws = 0, + doc = element.ownerDocument, + Util = _html2canvas.Util, + support = Util.Support(options, doc), + ignoreElementsRegExp = new RegExp("(" + options.ignoreElements + ")"), + body = doc.body, + getCSS = Util.getCSS, + pseudoHide = "___html2canvas___pseudoelement", + hidePseudoElements = doc.createElement('style'); + + hidePseudoElements.innerHTML = '.' + pseudoHide + '-before:before { content: "" !important; display: none !important; }' + + '.' + pseudoHide + '-after:after { content: "" !important; display: none !important; }'; + + body.appendChild(hidePseudoElements); + + images = images || {}; + + function documentWidth () { + return Math.max( + Math.max(doc.body.scrollWidth, doc.documentElement.scrollWidth), + Math.max(doc.body.offsetWidth, doc.documentElement.offsetWidth), + Math.max(doc.body.clientWidth, doc.documentElement.clientWidth) + ); + } + + function documentHeight () { + return Math.max( + Math.max(doc.body.scrollHeight, doc.documentElement.scrollHeight), + Math.max(doc.body.offsetHeight, doc.documentElement.offsetHeight), + Math.max(doc.body.clientHeight, doc.documentElement.clientHeight) + ); + } + + function getCSSInt(element, attribute) { + var val = parseInt(getCSS(element, attribute), 10); + return (isNaN(val)) ? 0 : val; // borders in old IE are throwing 'medium' for demo.html + } + + function renderRect (ctx, x, y, w, h, bgcolor) { + if (bgcolor !== "transparent"){ + ctx.setVariable("fillStyle", bgcolor); + ctx.fillRect(x, y, w, h); + numDraws+=1; + } + } + + function capitalize(m, p1, p2) { + if (m.length > 0) { + return p1 + p2.toUpperCase(); + } + } + + function textTransform (text, transform) { + switch(transform){ + case "lowercase": + return text.toLowerCase(); + case "capitalize": + return text.replace( /(^|\s|:|-|\(|\))([a-z])/g, capitalize); + case "uppercase": + return text.toUpperCase(); + default: + return text; + } + } + + function noLetterSpacing(letter_spacing) { + return (/^(normal|none|0px)$/.test(letter_spacing)); + } + + function drawText(currentText, x, y, ctx){ + if (currentText !== null && Util.trimText(currentText).length > 0) { + ctx.fillText(currentText, x, y); + numDraws+=1; + } + } + + function setTextVariables(ctx, el, text_decoration, color) { + var align = false, + bold = getCSS(el, "fontWeight"), + family = getCSS(el, "fontFamily"), + size = getCSS(el, "fontSize"), + shadows = Util.parseTextShadows(getCSS(el, "textShadow")); + + switch(parseInt(bold, 10)){ + case 401: + bold = "bold"; + break; + case 400: + bold = "normal"; + break; + } + + ctx.setVariable("fillStyle", color); + ctx.setVariable("font", [getCSS(el, "fontStyle"), getCSS(el, "fontVariant"), bold, size, family].join(" ")); + ctx.setVariable("textAlign", (align) ? "right" : "left"); + + if (shadows.length) { + // TODO: support multiple text shadows + // apply the first text shadow + ctx.setVariable("shadowColor", shadows[0].color); + ctx.setVariable("shadowOffsetX", shadows[0].offsetX); + ctx.setVariable("shadowOffsetY", shadows[0].offsetY); + ctx.setVariable("shadowBlur", shadows[0].blur); + } + + if (text_decoration !== "none"){ + return Util.Font(family, size, doc); + } + } + + function renderTextDecoration(ctx, text_decoration, bounds, metrics, color) { + switch(text_decoration) { + case "underline": + // Draws a line at the baseline of the font + // TODO As some browsers display the line as more than 1px if the font-size is big, need to take that into account both in position and size + renderRect(ctx, bounds.left, Math.round(bounds.top + metrics.baseline + metrics.lineWidth), bounds.width, 1, color); + break; + case "overline": + renderRect(ctx, bounds.left, Math.round(bounds.top), bounds.width, 1, color); + break; + case "line-through": + // TODO try and find exact position for line-through + renderRect(ctx, bounds.left, Math.ceil(bounds.top + metrics.middle + metrics.lineWidth), bounds.width, 1, color); + break; + } + } + + function getTextBounds(state, text, textDecoration, isLast, transform) { + var bounds; + if (support.rangeBounds && !transform) { + if (textDecoration !== "none" || Util.trimText(text).length !== 0) { + bounds = textRangeBounds(text, state.node, state.textOffset); + } + state.textOffset += text.length; + } else if (state.node && typeof state.node.nodeValue === "string" ){ + var newTextNode = (isLast) ? state.node.splitText(text.length) : null; + bounds = textWrapperBounds(state.node, transform); + state.node = newTextNode; + } + return bounds; + } + + function textRangeBounds(text, textNode, textOffset) { + var range = doc.createRange(); + range.setStart(textNode, textOffset); + range.setEnd(textNode, textOffset + text.length); + return range.getBoundingClientRect(); + } + + function textWrapperBounds(oldTextNode, transform) { + var parent = oldTextNode.parentNode, + wrapElement = doc.createElement('wrapper'), + backupText = oldTextNode.cloneNode(true); + + wrapElement.appendChild(oldTextNode.cloneNode(true)); + parent.replaceChild(wrapElement, oldTextNode); + + var bounds = transform ? Util.OffsetBounds(wrapElement) : Util.Bounds(wrapElement); + parent.replaceChild(backupText, wrapElement); + return bounds; + } + + function renderText(el, textNode, stack) { + var ctx = stack.ctx, + color = getCSS(el, "color"), + textDecoration = getCSS(el, "textDecoration"), + textAlign = getCSS(el, "textAlign"), + metrics, + textList, + state = { + node: textNode, + textOffset: 0 + }; + + if (Util.trimText(textNode.nodeValue).length > 0) { + textNode.nodeValue = textTransform(textNode.nodeValue, getCSS(el, "textTransform")); + textAlign = textAlign.replace(["-webkit-auto"],["auto"]); + + textList = (!options.letterRendering && /^(left|right|justify|auto)$/.test(textAlign) && noLetterSpacing(getCSS(el, "letterSpacing"))) ? + textNode.nodeValue.split(/(\b| )/) + : textNode.nodeValue.split(""); + + metrics = setTextVariables(ctx, el, textDecoration, color); + + if (options.chinese) { + textList.forEach(function(word, index) { + if (/.*[\u4E00-\u9FA5].*$/.test(word)) { + word = word.split(""); + word.unshift(index, 1); + textList.splice.apply(textList, word); + } + }); + } + + textList.forEach(function(text, index) { + var bounds = getTextBounds(state, text, textDecoration, (index < textList.length - 1), stack.transform.matrix); + if (bounds) { + drawText(text, bounds.left, bounds.bottom, ctx); + renderTextDecoration(ctx, textDecoration, bounds, metrics, color); + } + }); + } + } + + function listPosition (element, val) { + var boundElement = doc.createElement( "boundelement" ), + originalType, + bounds; + + boundElement.style.display = "inline"; + + originalType = element.style.listStyleType; + element.style.listStyleType = "none"; + + boundElement.appendChild(doc.createTextNode(val)); + + element.insertBefore(boundElement, element.firstChild); + + bounds = Util.Bounds(boundElement); + element.removeChild(boundElement); + element.style.listStyleType = originalType; + return bounds; + } + + function elementIndex(el) { + var i = -1, + count = 1, + childs = el.parentNode.childNodes; + + if (el.parentNode) { + while(childs[++i] !== el) { + if (childs[i].nodeType === 1) { + count++; + } + } + return count; + } else { + return -1; + } + } + + function listItemText(element, type) { + var currentIndex = elementIndex(element), text; + switch(type){ + case "decimal": + text = currentIndex; + break; + case "decimal-leading-zero": + text = (currentIndex.toString().length === 1) ? currentIndex = "0" + currentIndex.toString() : currentIndex.toString(); + break; + case "upper-roman": + text = _html2canvas.Generate.ListRoman( currentIndex ); + break; + case "lower-roman": + text = _html2canvas.Generate.ListRoman( currentIndex ).toLowerCase(); + break; + case "lower-alpha": + text = _html2canvas.Generate.ListAlpha( currentIndex ).toLowerCase(); + break; + case "upper-alpha": + text = _html2canvas.Generate.ListAlpha( currentIndex ); + break; + } + + return text + ". "; + } + + function renderListItem(element, stack, elBounds) { + var x, + text, + ctx = stack.ctx, + type = getCSS(element, "listStyleType"), + listBounds; + + if (/^(decimal|decimal-leading-zero|upper-alpha|upper-latin|upper-roman|lower-alpha|lower-greek|lower-latin|lower-roman)$/i.test(type)) { + text = listItemText(element, type); + listBounds = listPosition(element, text); + setTextVariables(ctx, element, "none", getCSS(element, "color")); + + if (getCSS(element, "listStylePosition") === "inside") { + ctx.setVariable("textAlign", "left"); + x = elBounds.left; + } else { + return; + } + + drawText(text, x, listBounds.bottom, ctx); + } + } + + function loadImage (src){ + var img = images[src]; + return (img && img.succeeded === true) ? img.img : false; + } + + function clipBounds(src, dst){ + var x = Math.max(src.left, dst.left), + y = Math.max(src.top, dst.top), + x2 = Math.min((src.left + src.width), (dst.left + dst.width)), + y2 = Math.min((src.top + src.height), (dst.top + dst.height)); + + return { + left:x, + top:y, + width:x2-x, + height:y2-y + }; + } + + function setZ(element, stack, parentStack){ + var newContext, + isPositioned = stack.cssPosition !== 'static', + zIndex = isPositioned ? getCSS(element, 'zIndex') : 'auto', + opacity = getCSS(element, 'opacity'), + isFloated = getCSS(element, 'cssFloat') !== 'none'; + + // https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Understanding_z_index/The_stacking_context + // When a new stacking context should be created: + // the root element (HTML), + // positioned (absolutely or relatively) with a z-index value other than "auto", + // elements with an opacity value less than 1. (See the specification for opacity), + // on mobile WebKit and Chrome 22+, position: fixed always creates a new stacking context, even when z-index is "auto" (See this post) + + stack.zIndex = newContext = h2czContext(zIndex); + newContext.isPositioned = isPositioned; + newContext.isFloated = isFloated; + newContext.opacity = opacity; + newContext.ownStacking = (zIndex !== 'auto' || opacity < 1); + + if (parentStack) { + parentStack.zIndex.children.push(stack); + } + } + + function renderImage(ctx, element, image, bounds, borders) { + + var paddingLeft = getCSSInt(element, 'paddingLeft'), + paddingTop = getCSSInt(element, 'paddingTop'), + paddingRight = getCSSInt(element, 'paddingRight'), + paddingBottom = getCSSInt(element, 'paddingBottom'); + + drawImage( + ctx, + image, + 0, //sx + 0, //sy + image.width, //sw + image.height, //sh + bounds.left + paddingLeft + borders[3].width, //dx + bounds.top + paddingTop + borders[0].width, // dy + bounds.width - (borders[1].width + borders[3].width + paddingLeft + paddingRight), //dw + bounds.height - (borders[0].width + borders[2].width + paddingTop + paddingBottom) //dh + ); + } + + function getBorderData(element) { + return ["Top", "Right", "Bottom", "Left"].map(function(side) { + return { + width: getCSSInt(element, 'border' + side + 'Width'), + color: getCSS(element, 'border' + side + 'Color') + }; + }); + } + + function getBorderRadiusData(element) { + return ["TopLeft", "TopRight", "BottomRight", "BottomLeft"].map(function(side) { + return getCSS(element, 'border' + side + 'Radius'); + }); + } + + var getCurvePoints = (function(kappa) { + + return function(x, y, r1, r2) { + var ox = (r1) * kappa, // control point offset horizontal + oy = (r2) * kappa, // control point offset vertical + xm = x + r1, // x-middle + ym = y + r2; // y-middle + return { + topLeft: bezierCurve({ + x:x, + y:ym + }, { + x:x, + y:ym - oy + }, { + x:xm - ox, + y:y + }, { + x:xm, + y:y + }), + topRight: bezierCurve({ + x:x, + y:y + }, { + x:x + ox, + y:y + }, { + x:xm, + y:ym - oy + }, { + x:xm, + y:ym + }), + bottomRight: bezierCurve({ + x:xm, + y:y + }, { + x:xm, + y:y + oy + }, { + x:x + ox, + y:ym + }, { + x:x, + y:ym + }), + bottomLeft: bezierCurve({ + x:xm, + y:ym + }, { + x:xm - ox, + y:ym + }, { + x:x, + y:y + oy + }, { + x:x, + y:y + }) + }; + }; + })(4 * ((Math.sqrt(2) - 1) / 3)); + + function bezierCurve(start, startControl, endControl, end) { + + var lerp = function (a, b, t) { + return { + x:a.x + (b.x - a.x) * t, + y:a.y + (b.y - a.y) * t + }; + }; + + return { + start: start, + startControl: startControl, + endControl: endControl, + end: end, + subdivide: function(t) { + var ab = lerp(start, startControl, t), + bc = lerp(startControl, endControl, t), + cd = lerp(endControl, end, t), + abbc = lerp(ab, bc, t), + bccd = lerp(bc, cd, t), + dest = lerp(abbc, bccd, t); + return [bezierCurve(start, ab, abbc, dest), bezierCurve(dest, bccd, cd, end)]; + }, + curveTo: function(borderArgs) { + borderArgs.push(["bezierCurve", startControl.x, startControl.y, endControl.x, endControl.y, end.x, end.y]); + }, + curveToReversed: function(borderArgs) { + borderArgs.push(["bezierCurve", endControl.x, endControl.y, startControl.x, startControl.y, start.x, start.y]); + } + }; + } + + function parseCorner(borderArgs, radius1, radius2, corner1, corner2, x, y) { + if (radius1[0] > 0 || radius1[1] > 0) { + borderArgs.push(["line", corner1[0].start.x, corner1[0].start.y]); + corner1[0].curveTo(borderArgs); + corner1[1].curveTo(borderArgs); + } else { + borderArgs.push(["line", x, y]); + } + + if (radius2[0] > 0 || radius2[1] > 0) { + borderArgs.push(["line", corner2[0].start.x, corner2[0].start.y]); + } + } + + function drawSide(borderData, radius1, radius2, outer1, inner1, outer2, inner2) { + var borderArgs = []; + + if (radius1[0] > 0 || radius1[1] > 0) { + borderArgs.push(["line", outer1[1].start.x, outer1[1].start.y]); + outer1[1].curveTo(borderArgs); + } else { + borderArgs.push([ "line", borderData.c1[0], borderData.c1[1]]); + } + + if (radius2[0] > 0 || radius2[1] > 0) { + borderArgs.push(["line", outer2[0].start.x, outer2[0].start.y]); + outer2[0].curveTo(borderArgs); + borderArgs.push(["line", inner2[0].end.x, inner2[0].end.y]); + inner2[0].curveToReversed(borderArgs); + } else { + borderArgs.push([ "line", borderData.c2[0], borderData.c2[1]]); + borderArgs.push([ "line", borderData.c3[0], borderData.c3[1]]); + } + + if (radius1[0] > 0 || radius1[1] > 0) { + borderArgs.push(["line", inner1[1].end.x, inner1[1].end.y]); + inner1[1].curveToReversed(borderArgs); + } else { + borderArgs.push([ "line", borderData.c4[0], borderData.c4[1]]); + } + + return borderArgs; + } + + function calculateCurvePoints(bounds, borderRadius, borders) { + + var x = bounds.left, + y = bounds.top, + width = bounds.width, + height = bounds.height, + + tlh = borderRadius[0][0], + tlv = borderRadius[0][1], + trh = borderRadius[1][0], + trv = borderRadius[1][1], + brh = borderRadius[2][0], + brv = borderRadius[2][1], + blh = borderRadius[3][0], + blv = borderRadius[3][1], + + topWidth = width - trh, + rightHeight = height - brv, + bottomWidth = width - brh, + leftHeight = height - blv; + + return { + topLeftOuter: getCurvePoints( + x, + y, + tlh, + tlv + ).topLeft.subdivide(0.5), + + topLeftInner: getCurvePoints( + x + borders[3].width, + y + borders[0].width, + Math.max(0, tlh - borders[3].width), + Math.max(0, tlv - borders[0].width) + ).topLeft.subdivide(0.5), + + topRightOuter: getCurvePoints( + x + topWidth, + y, + trh, + trv + ).topRight.subdivide(0.5), + + topRightInner: getCurvePoints( + x + Math.min(topWidth, width + borders[3].width), + y + borders[0].width, + (topWidth > width + borders[3].width) ? 0 :trh - borders[3].width, + trv - borders[0].width + ).topRight.subdivide(0.5), + + bottomRightOuter: getCurvePoints( + x + bottomWidth, + y + rightHeight, + brh, + brv + ).bottomRight.subdivide(0.5), + + bottomRightInner: getCurvePoints( + x + Math.min(bottomWidth, width + borders[3].width), + y + Math.min(rightHeight, height + borders[0].width), + Math.max(0, brh - borders[1].width), + Math.max(0, brv - borders[2].width) + ).bottomRight.subdivide(0.5), + + bottomLeftOuter: getCurvePoints( + x, + y + leftHeight, + blh, + blv + ).bottomLeft.subdivide(0.5), + + bottomLeftInner: getCurvePoints( + x + borders[3].width, + y + leftHeight, + Math.max(0, blh - borders[3].width), + Math.max(0, blv - borders[2].width) + ).bottomLeft.subdivide(0.5) + }; + } + + function getBorderClip(element, borderPoints, borders, radius, bounds) { + var backgroundClip = getCSS(element, 'backgroundClip'), + borderArgs = []; + + switch(backgroundClip) { + case "content-box": + case "padding-box": + parseCorner(borderArgs, radius[0], radius[1], borderPoints.topLeftInner, borderPoints.topRightInner, bounds.left + borders[3].width, bounds.top + borders[0].width); + parseCorner(borderArgs, radius[1], radius[2], borderPoints.topRightInner, borderPoints.bottomRightInner, bounds.left + bounds.width - borders[1].width, bounds.top + borders[0].width); + parseCorner(borderArgs, radius[2], radius[3], borderPoints.bottomRightInner, borderPoints.bottomLeftInner, bounds.left + bounds.width - borders[1].width, bounds.top + bounds.height - borders[2].width); + parseCorner(borderArgs, radius[3], radius[0], borderPoints.bottomLeftInner, borderPoints.topLeftInner, bounds.left + borders[3].width, bounds.top + bounds.height - borders[2].width); + break; + + default: + parseCorner(borderArgs, radius[0], radius[1], borderPoints.topLeftOuter, borderPoints.topRightOuter, bounds.left, bounds.top); + parseCorner(borderArgs, radius[1], radius[2], borderPoints.topRightOuter, borderPoints.bottomRightOuter, bounds.left + bounds.width, bounds.top); + parseCorner(borderArgs, radius[2], radius[3], borderPoints.bottomRightOuter, borderPoints.bottomLeftOuter, bounds.left + bounds.width, bounds.top + bounds.height); + parseCorner(borderArgs, radius[3], radius[0], borderPoints.bottomLeftOuter, borderPoints.topLeftOuter, bounds.left, bounds.top + bounds.height); + break; + } + + return borderArgs; + } + + function parseBorders(element, bounds, borders){ + var x = bounds.left, + y = bounds.top, + width = bounds.width, + height = bounds.height, + borderSide, + bx, + by, + bw, + bh, + borderArgs, + // http://www.w3.org/TR/css3-background/#the-border-radius + borderRadius = getBorderRadiusData(element), + borderPoints = calculateCurvePoints(bounds, borderRadius, borders), + borderData = { + clip: getBorderClip(element, borderPoints, borders, borderRadius, bounds), + borders: [] + }; + + for (borderSide = 0; borderSide < 4; borderSide++) { + + if (borders[borderSide].width > 0) { + bx = x; + by = y; + bw = width; + bh = height - (borders[2].width); + + switch(borderSide) { + case 0: + // top border + bh = borders[0].width; + + borderArgs = drawSide({ + c1: [bx, by], + c2: [bx + bw, by], + c3: [bx + bw - borders[1].width, by + bh], + c4: [bx + borders[3].width, by + bh] + }, borderRadius[0], borderRadius[1], + borderPoints.topLeftOuter, borderPoints.topLeftInner, borderPoints.topRightOuter, borderPoints.topRightInner); + break; + case 1: + // right border + bx = x + width - (borders[1].width); + bw = borders[1].width; + + borderArgs = drawSide({ + c1: [bx + bw, by], + c2: [bx + bw, by + bh + borders[2].width], + c3: [bx, by + bh], + c4: [bx, by + borders[0].width] + }, borderRadius[1], borderRadius[2], + borderPoints.topRightOuter, borderPoints.topRightInner, borderPoints.bottomRightOuter, borderPoints.bottomRightInner); + break; + case 2: + // bottom border + by = (by + height) - (borders[2].width); + bh = borders[2].width; + + borderArgs = drawSide({ + c1: [bx + bw, by + bh], + c2: [bx, by + bh], + c3: [bx + borders[3].width, by], + c4: [bx + bw - borders[3].width, by] + }, borderRadius[2], borderRadius[3], + borderPoints.bottomRightOuter, borderPoints.bottomRightInner, borderPoints.bottomLeftOuter, borderPoints.bottomLeftInner); + break; + case 3: + // left border + bw = borders[3].width; + + borderArgs = drawSide({ + c1: [bx, by + bh + borders[2].width], + c2: [bx, by], + c3: [bx + bw, by + borders[0].width], + c4: [bx + bw, by + bh] + }, borderRadius[3], borderRadius[0], + borderPoints.bottomLeftOuter, borderPoints.bottomLeftInner, borderPoints.topLeftOuter, borderPoints.topLeftInner); + break; + } + + borderData.borders.push({ + args: borderArgs, + color: borders[borderSide].color + }); + + } + } + + return borderData; + } + + function createShape(ctx, args) { + var shape = ctx.drawShape(); + args.forEach(function(border, index) { + shape[(index === 0) ? "moveTo" : border[0] + "To" ].apply(null, border.slice(1)); + }); + return shape; + } + + function renderBorders(ctx, borderArgs, color) { + if (color !== "transparent") { + ctx.setVariable( "fillStyle", color); + createShape(ctx, borderArgs); + ctx.fill(); + numDraws+=1; + } + } + + function renderFormValue (el, bounds, stack){ + + var valueWrap = doc.createElement('valuewrap'), + cssPropertyArray = ['lineHeight','textAlign','fontFamily','color','fontSize','paddingLeft','paddingTop','width','height','border','borderLeftWidth','borderTopWidth'], + textValue, + textNode; + + cssPropertyArray.forEach(function(property) { + try { + valueWrap.style[property] = getCSS(el, property); + } catch(e) { + // Older IE has issues with "border" + Util.log("html2canvas: Parse: Exception caught in renderFormValue: " + e.message); + } + }); + + valueWrap.style.borderColor = "black"; + valueWrap.style.borderStyle = "solid"; + valueWrap.style.display = "block"; + valueWrap.style.position = "absolute"; + + if (/^(submit|reset|button|text|password)$/.test(el.type) || el.nodeName === "SELECT"){ + valueWrap.style.lineHeight = getCSS(el, "height"); + } + + valueWrap.style.top = bounds.top + "px"; + valueWrap.style.left = bounds.left + "px"; + + textValue = (el.nodeName === "SELECT") ? (el.options[el.selectedIndex] || 0).text : el.value; + if(!textValue) { + textValue = el.placeholder; + } + + textNode = doc.createTextNode(textValue); + + valueWrap.appendChild(textNode); + body.appendChild(valueWrap); + + renderText(el, textNode, stack); + body.removeChild(valueWrap); + } + + function drawImage (ctx) { + ctx.drawImage.apply(ctx, Array.prototype.slice.call(arguments, 1)); + numDraws+=1; + } + + function getPseudoElement(el, which) { + var elStyle = window.getComputedStyle(el, which); + if(!elStyle || !elStyle.content || elStyle.content === "none" || elStyle.content === "-moz-alt-content" || elStyle.display === "none") { + return; + } + var content = elStyle.content + '', + first = content.substr( 0, 1 ); + //strips quotes + if(first === content.substr( content.length - 1 ) && first.match(/'|"/)) { + content = content.substr( 1, content.length - 2 ); + } + + var isImage = content.substr( 0, 3 ) === 'url', + elps = document.createElement( isImage ? 'img' : 'span' ); + + elps.className = pseudoHide + "-before " + pseudoHide + "-after"; + + Object.keys(elStyle).filter(indexedProperty).forEach(function(prop) { + // Prevent assigning of read only CSS Rules, ex. length, parentRule + try { + elps.style[prop] = elStyle[prop]; + } catch (e) { + Util.log(['Tried to assign readonly property ', prop, 'Error:', e]); + } + }); + + if(isImage) { + elps.src = Util.parseBackgroundImage(content)[0].args[0]; + } else { + elps.innerHTML = content; + } + return elps; + } + + function indexedProperty(property) { + return (isNaN(window.parseInt(property, 10))); + } + + function injectPseudoElements(el, stack) { + var before = getPseudoElement(el, ':before'), + after = getPseudoElement(el, ':after'); + if(!before && !after) { + return; + } + + if(before) { + el.className += " " + pseudoHide + "-before"; + el.parentNode.insertBefore(before, el); + parseElement(before, stack, true); + el.parentNode.removeChild(before); + el.className = el.className.replace(pseudoHide + "-before", "").trim(); + } + + if (after) { + el.className += " " + pseudoHide + "-after"; + el.appendChild(after); + parseElement(after, stack, true); + el.removeChild(after); + el.className = el.className.replace(pseudoHide + "-after", "").trim(); + } + + } + + function renderBackgroundRepeat(ctx, image, backgroundPosition, bounds) { + var offsetX = Math.round(bounds.left + backgroundPosition.left), + offsetY = Math.round(bounds.top + backgroundPosition.top); + + ctx.createPattern(image); + ctx.translate(offsetX, offsetY); + ctx.fill(); + ctx.translate(-offsetX, -offsetY); + } + + function backgroundRepeatShape(ctx, image, backgroundPosition, bounds, left, top, width, height) { + var args = []; + args.push(["line", Math.round(left), Math.round(top)]); + args.push(["line", Math.round(left + width), Math.round(top)]); + args.push(["line", Math.round(left + width), Math.round(height + top)]); + args.push(["line", Math.round(left), Math.round(height + top)]); + createShape(ctx, args); + ctx.save(); + ctx.clip(); + renderBackgroundRepeat(ctx, image, backgroundPosition, bounds); + ctx.restore(); + } + + function renderBackgroundColor(ctx, backgroundBounds, bgcolor) { + renderRect( + ctx, + backgroundBounds.left, + backgroundBounds.top, + backgroundBounds.width, + backgroundBounds.height, + bgcolor + ); + } + + function renderBackgroundRepeating(el, bounds, ctx, image, imageIndex) { + var backgroundSize = Util.BackgroundSize(el, bounds, image, imageIndex), + backgroundPosition = Util.BackgroundPosition(el, bounds, image, imageIndex, backgroundSize), + backgroundRepeat = getCSS(el, "backgroundRepeat").split(",").map(Util.trimText); + + image = resizeImage(image, backgroundSize); + + backgroundRepeat = backgroundRepeat[imageIndex] || backgroundRepeat[0]; + + switch (backgroundRepeat) { + case "repeat-x": + backgroundRepeatShape(ctx, image, backgroundPosition, bounds, + bounds.left, bounds.top + backgroundPosition.top, 99999, image.height); + break; + + case "repeat-y": + backgroundRepeatShape(ctx, image, backgroundPosition, bounds, + bounds.left + backgroundPosition.left, bounds.top, image.width, 99999); + break; + + case "no-repeat": + backgroundRepeatShape(ctx, image, backgroundPosition, bounds, + bounds.left + backgroundPosition.left, bounds.top + backgroundPosition.top, image.width, image.height); + break; + + default: + renderBackgroundRepeat(ctx, image, backgroundPosition, { + top: bounds.top, + left: bounds.left, + width: image.width, + height: image.height + }); + break; + } + } + + function renderBackgroundImage(element, bounds, ctx) { + var backgroundImage = getCSS(element, "backgroundImage"), + backgroundImages = Util.parseBackgroundImage(backgroundImage), + image, + imageIndex = backgroundImages.length; + + while(imageIndex--) { + backgroundImage = backgroundImages[imageIndex]; + + if (!backgroundImage.args || backgroundImage.args.length === 0) { + continue; + } + + var key = backgroundImage.method === 'url' ? + backgroundImage.args[0] : + backgroundImage.value; + + image = loadImage(key); + + // TODO add support for background-origin + if (image) { + renderBackgroundRepeating(element, bounds, ctx, image, imageIndex); + } else { + Util.log("html2canvas: Error loading background:", backgroundImage); + } + } + } + + function resizeImage(image, bounds) { + if(image.width === bounds.width && image.height === bounds.height) { + return image; + } + + var ctx, canvas = doc.createElement('canvas'); + canvas.width = bounds.width; + canvas.height = bounds.height; + ctx = canvas.getContext("2d"); + drawImage(ctx, image, 0, 0, image.width, image.height, 0, 0, bounds.width, bounds.height ); + return canvas; + } + + function setOpacity(ctx, element, parentStack) { + return ctx.setVariable("globalAlpha", getCSS(element, "opacity") * ((parentStack) ? parentStack.opacity : 1)); + } + + function removePx(str) { + return str.replace("px", ""); + } + + var transformRegExp = /(matrix)\((.+)\)/; + + function getTransform(element, parentStack) { + var transform = getCSS(element, "transform") || getCSS(element, "-webkit-transform") || getCSS(element, "-moz-transform") || getCSS(element, "-ms-transform") || getCSS(element, "-o-transform"); + var transformOrigin = getCSS(element, "transform-origin") || getCSS(element, "-webkit-transform-origin") || getCSS(element, "-moz-transform-origin") || getCSS(element, "-ms-transform-origin") || getCSS(element, "-o-transform-origin") || "0px 0px"; + + transformOrigin = transformOrigin.split(" ").map(removePx).map(Util.asFloat); + + var matrix; + if (transform && transform !== "none") { + var match = transform.match(transformRegExp); + if (match) { + switch(match[1]) { + case "matrix": + matrix = match[2].split(",").map(Util.trimText).map(Util.asFloat); + break; + } + } + } + + return { + origin: transformOrigin, + matrix: matrix + }; + } + + function createStack(element, parentStack, bounds, transform) { + var ctx = h2cRenderContext((!parentStack) ? documentWidth() : bounds.width , (!parentStack) ? documentHeight() : bounds.height), + stack = { + ctx: ctx, + opacity: setOpacity(ctx, element, parentStack), + cssPosition: getCSS(element, "position"), + borders: getBorderData(element), + transform: transform, + clip: (parentStack && parentStack.clip) ? Util.Extend( {}, parentStack.clip ) : null + }; + + setZ(element, stack, parentStack); + + // TODO correct overflow for absolute content residing under a static position + if (options.useOverflow === true && /(hidden|scroll|auto)/.test(getCSS(element, "overflow")) === true && /(BODY)/i.test(element.nodeName) === false){ + stack.clip = (stack.clip) ? clipBounds(stack.clip, bounds) : bounds; + } + + return stack; + } + + function getBackgroundBounds(borders, bounds, clip) { + var backgroundBounds = { + left: bounds.left + borders[3].width, + top: bounds.top + borders[0].width, + width: bounds.width - (borders[1].width + borders[3].width), + height: bounds.height - (borders[0].width + borders[2].width) + }; + + if (clip) { + backgroundBounds = clipBounds(backgroundBounds, clip); + } + + return backgroundBounds; + } + + function getBounds(element, transform) { + var bounds = (transform.matrix) ? Util.OffsetBounds(element) : Util.Bounds(element); + transform.origin[0] += bounds.left; + transform.origin[1] += bounds.top; + return bounds; + } + + function renderElement(element, parentStack, pseudoElement, ignoreBackground) { + var transform = getTransform(element, parentStack), + bounds = getBounds(element, transform), + image, + stack = createStack(element, parentStack, bounds, transform), + borders = stack.borders, + ctx = stack.ctx, + backgroundBounds = getBackgroundBounds(borders, bounds, stack.clip), + borderData = parseBorders(element, bounds, borders), + backgroundColor = (ignoreElementsRegExp.test(element.nodeName)) ? "#efefef" : getCSS(element, "backgroundColor"); + + + createShape(ctx, borderData.clip); + + ctx.save(); + ctx.clip(); + + if (backgroundBounds.height > 0 && backgroundBounds.width > 0 && !ignoreBackground) { + renderBackgroundColor(ctx, bounds, backgroundColor); + renderBackgroundImage(element, backgroundBounds, ctx); + } else if (ignoreBackground) { + stack.backgroundColor = backgroundColor; + } + + ctx.restore(); + + borderData.borders.forEach(function(border) { + renderBorders(ctx, border.args, border.color); + }); + + if (!pseudoElement) { + injectPseudoElements(element, stack); + } + + switch(element.nodeName){ + case "IMG": + if ((image = loadImage(element.getAttribute('src')))) { + renderImage(ctx, element, image, bounds, borders); + } else { + Util.log("html2canvas: Error loading :" + element.getAttribute('src')); + } + break; + case "INPUT": + // TODO add all relevant type's, i.e. HTML5 new stuff + // todo add support for placeholder attribute for browsers which support it + if (/^(text|url|email|submit|button|reset)$/.test(element.type) && (element.value || element.placeholder || "").length > 0){ + renderFormValue(element, bounds, stack); + } + break; + case "TEXTAREA": + if ((element.value || element.placeholder || "").length > 0){ + renderFormValue(element, bounds, stack); + } + break; + case "SELECT": + if ((element.options||element.placeholder || "").length > 0){ + renderFormValue(element, bounds, stack); + } + break; + case "LI": + renderListItem(element, stack, backgroundBounds); + break; + case "CANVAS": + renderImage(ctx, element, element, bounds, borders); + break; + } + + return stack; + } + + function isElementVisible(element) { + return (getCSS(element, 'display') !== "none" && getCSS(element, 'visibility') !== "hidden" && !element.hasAttribute("data-html2canvas-ignore")); + } + + function parseElement (element, stack, pseudoElement) { + if (isElementVisible(element)) { + stack = renderElement(element, stack, pseudoElement, false) || stack; + if (!ignoreElementsRegExp.test(element.nodeName)) { + parseChildren(element, stack, pseudoElement); + } + } + } + + function parseChildren(element, stack, pseudoElement) { + Util.Children(element).forEach(function(node) { + if (node.nodeType === node.ELEMENT_NODE) { + parseElement(node, stack, pseudoElement); + } else if (node.nodeType === node.TEXT_NODE) { + renderText(element, node, stack); + } + }); + } + + function init() { + var background = getCSS(document.documentElement, "backgroundColor"), + transparentBackground = (Util.isTransparent(background) && element === document.body), + stack = renderElement(element, null, false, transparentBackground); + parseChildren(element, stack); + + if (transparentBackground) { + background = stack.backgroundColor; + } + + body.removeChild(hidePseudoElements); + return { + backgroundColor: background, + stack: stack + }; + } + + return init(); +}; + +function h2czContext(zindex) { + return { + zindex: zindex, + children: [] + }; +} + +_html2canvas.Preload = function( options ) { + + var images = { + numLoaded: 0, // also failed are counted here + numFailed: 0, + numTotal: 0, + cleanupDone: false + }, + pageOrigin, + Util = _html2canvas.Util, + methods, + i, + count = 0, + element = options.elements[0] || document.body, + doc = element.ownerDocument, + domImages = element.getElementsByTagName('img'), // Fetch images of the present element only + imgLen = domImages.length, + link = doc.createElement("a"), + supportCORS = (function( img ){ + return (img.crossOrigin !== undefined); + })(new Image()), + timeoutTimer; + + link.href = window.location.href; + pageOrigin = link.protocol + link.host; + + function isSameOrigin(url){ + link.href = url; + link.href = link.href; // YES, BELIEVE IT OR NOT, that is required for IE9 - http://jsfiddle.net/niklasvh/2e48b/ + var origin = link.protocol + link.host; + return (origin === pageOrigin); + } + + function start(){ + Util.log("html2canvas: start: images: " + images.numLoaded + " / " + images.numTotal + " (failed: " + images.numFailed + ")"); + if (!images.firstRun && images.numLoaded >= images.numTotal){ + Util.log("Finished loading images: # " + images.numTotal + " (failed: " + images.numFailed + ")"); + + if (typeof options.complete === "function"){ + options.complete(images); + } + + } + } + + // TODO modify proxy to serve images with CORS enabled, where available + function proxyGetImage(url, img, imageObj){ + var callback_name, + scriptUrl = options.proxy, + script; + + link.href = url; + url = link.href; // work around for pages with base href="" set - WARNING: this may change the url + + callback_name = 'html2canvas_' + (count++); + imageObj.callbackname = callback_name; + + if (scriptUrl.indexOf("?") > -1) { + scriptUrl += "&"; + } else { + scriptUrl += "?"; + } + scriptUrl += 'url=' + encodeURIComponent(url) + '&callback=' + callback_name; + script = doc.createElement("script"); + + window[callback_name] = function(a){ + if (a.substring(0,6) === "error:"){ + imageObj.succeeded = false; + images.numLoaded++; + images.numFailed++; + start(); + } else { + setImageLoadHandlers(img, imageObj); + img.src = a; + } + window[callback_name] = undefined; // to work with IE<9 // NOTE: that the undefined callback property-name still exists on the window object (for IE<9) + try { + delete window[callback_name]; // for all browser that support this + } catch(ex) {} + script.parentNode.removeChild(script); + script = null; + delete imageObj.script; + delete imageObj.callbackname; + }; + + script.setAttribute("type", "text/javascript"); + script.setAttribute("src", scriptUrl); + imageObj.script = script; + window.document.body.appendChild(script); + + } + + function loadPseudoElement(element, type) { + var style = window.getComputedStyle(element, type), + content = style.content; + if (content.substr(0, 3) === 'url') { + methods.loadImage(_html2canvas.Util.parseBackgroundImage(content)[0].args[0]); + } + loadBackgroundImages(style.backgroundImage, element); + } + + function loadPseudoElementImages(element) { + loadPseudoElement(element, ":before"); + loadPseudoElement(element, ":after"); + } + + function loadGradientImage(backgroundImage, bounds) { + var img = _html2canvas.Generate.Gradient(backgroundImage, bounds); + + if (img !== undefined){ + images[backgroundImage] = { + img: img, + succeeded: true + }; + images.numTotal++; + images.numLoaded++; + start(); + } + } + + function invalidBackgrounds(background_image) { + return (background_image && background_image.method && background_image.args && background_image.args.length > 0 ); + } + + function loadBackgroundImages(background_image, el) { + var bounds; + + _html2canvas.Util.parseBackgroundImage(background_image).filter(invalidBackgrounds).forEach(function(background_image) { + if (background_image.method === 'url') { + methods.loadImage(background_image.args[0]); + } else if(background_image.method.match(/\-?gradient$/)) { + if(bounds === undefined) { + bounds = _html2canvas.Util.Bounds(el); + } + loadGradientImage(background_image.value, bounds); + } + }); + } + + function getImages (el) { + var elNodeType = false; + + // Firefox fails with permission denied on pages with iframes + try { + Util.Children(el).forEach(getImages); + } + catch( e ) {} + + try { + elNodeType = el.nodeType; + } catch (ex) { + elNodeType = false; + Util.log("html2canvas: failed to access some element's nodeType - Exception: " + ex.message); + } + + if (elNodeType === 1 || elNodeType === undefined) { + loadPseudoElementImages(el); + try { + loadBackgroundImages(Util.getCSS(el, 'backgroundImage'), el); + } catch(e) { + Util.log("html2canvas: failed to get background-image - Exception: " + e.message); + } + loadBackgroundImages(el); + } + } + + function setImageLoadHandlers(img, imageObj) { + img.onload = function() { + if ( imageObj.timer !== undefined ) { + // CORS succeeded + window.clearTimeout( imageObj.timer ); + } + + images.numLoaded++; + imageObj.succeeded = true; + img.onerror = img.onload = null; + start(); + }; + img.onerror = function() { + if (img.crossOrigin === "anonymous") { + // CORS failed + window.clearTimeout( imageObj.timer ); + + // let's try with proxy instead + if ( options.proxy ) { + var src = img.src; + img = new Image(); + imageObj.img = img; + img.src = src; + + proxyGetImage( img.src, img, imageObj ); + return; + } + } + + images.numLoaded++; + images.numFailed++; + imageObj.succeeded = false; + img.onerror = img.onload = null; + start(); + }; + } + + methods = { + loadImage: function( src ) { + var img, imageObj; + if ( src && images[src] === undefined ) { + img = new Image(); + if ( src.match(/data:image\/.*;base64,/i) ) { + img.src = src.replace(/url\(['"]{0,}|['"]{0,}\)$/ig, ''); + imageObj = images[src] = { + img: img + }; + images.numTotal++; + setImageLoadHandlers(img, imageObj); + } else if ( isSameOrigin( src ) || options.allowTaint === true ) { + imageObj = images[src] = { + img: img + }; + images.numTotal++; + setImageLoadHandlers(img, imageObj); + img.src = src; + } else if ( supportCORS && !options.allowTaint && options.useCORS ) { + // attempt to load with CORS + + img.crossOrigin = "anonymous"; + imageObj = images[src] = { + img: img + }; + images.numTotal++; + setImageLoadHandlers(img, imageObj); + img.src = src; + } else if ( options.proxy ) { + imageObj = images[src] = { + img: img + }; + images.numTotal++; + proxyGetImage( src, img, imageObj ); + } + } + + }, + cleanupDOM: function(cause) { + var img, src; + if (!images.cleanupDone) { + if (cause && typeof cause === "string") { + Util.log("html2canvas: Cleanup because: " + cause); + } else { + Util.log("html2canvas: Cleanup after timeout: " + options.timeout + " ms."); + } + + for (src in images) { + if (images.hasOwnProperty(src)) { + img = images[src]; + if (typeof img === "object" && img.callbackname && img.succeeded === undefined) { + // cancel proxy image request + window[img.callbackname] = undefined; // to work with IE<9 // NOTE: that the undefined callback property-name still exists on the window object (for IE<9) + try { + delete window[img.callbackname]; // for all browser that support this + } catch(ex) {} + if (img.script && img.script.parentNode) { + img.script.setAttribute("src", "about:blank"); // try to cancel running request + img.script.parentNode.removeChild(img.script); + } + images.numLoaded++; + images.numFailed++; + Util.log("html2canvas: Cleaned up failed img: '" + src + "' Steps: " + images.numLoaded + " / " + images.numTotal); + } + } + } + + // cancel any pending requests + if(window.stop !== undefined) { + window.stop(); + } else if(document.execCommand !== undefined) { + document.execCommand("Stop", false); + } + if (document.close !== undefined) { + document.close(); + } + images.cleanupDone = true; + if (!(cause && typeof cause === "string")) { + start(); + } + } + }, + + renderingDone: function() { + if (timeoutTimer) { + window.clearTimeout(timeoutTimer); + } + } + }; + + if (options.timeout > 0) { + timeoutTimer = window.setTimeout(methods.cleanupDOM, options.timeout); + } + + Util.log('html2canvas: Preload starts: finding background-images'); + images.firstRun = true; + + getImages(element); + + Util.log('html2canvas: Preload: Finding images'); + // load images + for (i = 0; i < imgLen; i+=1){ + methods.loadImage( domImages[i].getAttribute( "src" ) ); + } + + images.firstRun = false; + Util.log('html2canvas: Preload: Done.'); + if (images.numTotal === images.numLoaded) { + start(); + } + + return methods; +}; + +_html2canvas.Renderer = function(parseQueue, options){ + + // http://www.w3.org/TR/CSS21/zindex.html + function createRenderQueue(parseQueue) { + var queue = [], + rootContext; + + rootContext = (function buildStackingContext(rootNode) { + var rootContext = {}; + function insert(context, node, specialParent) { + var zi = (node.zIndex.zindex === 'auto') ? 0 : Number(node.zIndex.zindex), + contextForChildren = context, // the stacking context for children + isPositioned = node.zIndex.isPositioned, + isFloated = node.zIndex.isFloated, + stub = {node: node}, + childrenDest = specialParent; // where children without z-index should be pushed into + + if (node.zIndex.ownStacking) { + // '!' comes before numbers in sorted array + contextForChildren = stub.context = { '!': [{node:node, children: []}]}; + childrenDest = undefined; + } else if (isPositioned || isFloated) { + childrenDest = stub.children = []; + } + + if (zi === 0 && specialParent) { + specialParent.push(stub); + } else { + if (!context[zi]) { context[zi] = []; } + context[zi].push(stub); + } + + node.zIndex.children.forEach(function(childNode) { + insert(contextForChildren, childNode, childrenDest); + }); + } + insert(rootContext, rootNode); + return rootContext; + })(parseQueue); + + function sortZ(context) { + Object.keys(context).sort().forEach(function(zi) { + var nonPositioned = [], + floated = [], + positioned = [], + list = []; + + // positioned after static + context[zi].forEach(function(v) { + if (v.node.zIndex.isPositioned || v.node.zIndex.opacity < 1) { + // http://www.w3.org/TR/css3-color/#transparency + // non-positioned element with opactiy < 1 should be stacked as if it were a positioned element with ‘z-index: 0’ and ‘opacity: 1’. + positioned.push(v); + } else if (v.node.zIndex.isFloated) { + floated.push(v); + } else { + nonPositioned.push(v); + } + }); + + (function walk(arr) { + arr.forEach(function(v) { + list.push(v); + if (v.children) { walk(v.children); } + }); + })(nonPositioned.concat(floated, positioned)); + + list.forEach(function(v) { + if (v.context) { + sortZ(v.context); + } else { + queue.push(v.node); + } + }); + }); + } + + sortZ(rootContext); + + return queue; + } + + function getRenderer(rendererName) { + var renderer; + + if (typeof options.renderer === "string" && _html2canvas.Renderer[rendererName] !== undefined) { + renderer = _html2canvas.Renderer[rendererName](options); + } else if (typeof rendererName === "function") { + renderer = rendererName(options); + } else { + throw new Error("Unknown renderer"); + } + + if ( typeof renderer !== "function" ) { + throw new Error("Invalid renderer defined"); + } + return renderer; + } + + return getRenderer(options.renderer)(parseQueue, options, document, createRenderQueue(parseQueue.stack), _html2canvas); +}; + +_html2canvas.Util.Support = function (options, doc) { + + function supportSVGRendering() { + var img = new Image(), + canvas = doc.createElement("canvas"), + ctx = (canvas.getContext === undefined) ? false : canvas.getContext("2d"); + if (ctx === false) { + return false; + } + canvas.width = canvas.height = 10; + img.src = [ + "data:image/svg+xml,", + "", + "", + "
", + "sup", + "
", + "
", + "
" + ].join(""); + try { + ctx.drawImage(img, 0, 0); + canvas.toDataURL(); + } catch(e) { + return false; + } + _html2canvas.Util.log('html2canvas: Parse: SVG powered rendering available'); + return true; + } + + // Test whether we can use ranges to measure bounding boxes + // Opera doesn't provide valid bounds.height/bottom even though it supports the method. + + function supportRangeBounds() { + var r, testElement, rangeBounds, rangeHeight, support = false; + + if (doc.createRange) { + r = doc.createRange(); + if (r.getBoundingClientRect) { + testElement = doc.createElement('boundtest'); + testElement.style.height = "123px"; + testElement.style.display = "block"; + doc.body.appendChild(testElement); + + r.selectNode(testElement); + rangeBounds = r.getBoundingClientRect(); + rangeHeight = rangeBounds.height; + + if (rangeHeight === 123) { + support = true; + } + doc.body.removeChild(testElement); + } + } + + return support; + } + + return { + rangeBounds: supportRangeBounds(), + svgRendering: options.svgRendering && supportSVGRendering() + }; +}; +window.html2canvas = function(elements, opts) { + elements = (elements.length) ? elements : [elements]; + var queue, + canvas, + options = { + // general + logging: false, + elements: elements, + background: "#fff", + + // preload options + proxy: null, + timeout: 0, // no timeout + useCORS: false, // try to load images as CORS (where available), before falling back to proxy + allowTaint: false, // whether to allow images to taint the canvas, won't need proxy if set to true + + // parse options + svgRendering: false, // use svg powered rendering where available (FF11+) + ignoreElements: "IFRAME|OBJECT|PARAM", + useOverflow: true, + letterRendering: false, + chinese: false, + + // render options + + width: null, + height: null, + taintTest: true, // do a taint test with all images before applying to canvas + renderer: "Canvas" + }; + + options = _html2canvas.Util.Extend(opts, options); + + _html2canvas.logging = options.logging; + options.complete = function( images ) { + + if (typeof options.onpreloaded === "function") { + if ( options.onpreloaded( images ) === false ) { + return; + } + } + queue = _html2canvas.Parse( images, options ); + + if (typeof options.onparsed === "function") { + if ( options.onparsed( queue ) === false ) { + return; + } + } + + canvas = _html2canvas.Renderer( queue, options ); + + if (typeof options.onrendered === "function") { + options.onrendered( canvas ); + } + + + }; + + // for pages without images, we still want this to be async, i.e. return methods before executing + window.setTimeout( function(){ + _html2canvas.Preload( options ); + }, 0 ); + + return { + render: function( queue, opts ) { + return _html2canvas.Renderer( queue, _html2canvas.Util.Extend(opts, options) ); + }, + parse: function( images, opts ) { + return _html2canvas.Parse( images, _html2canvas.Util.Extend(opts, options) ); + }, + preload: function( opts ) { + return _html2canvas.Preload( _html2canvas.Util.Extend(opts, options) ); + }, + log: _html2canvas.Util.log + }; +}; + +window.html2canvas.log = _html2canvas.Util.log; // for renderers +window.html2canvas.Renderer = { + Canvas: undefined // We are assuming this will be used +}; +_html2canvas.Renderer.Canvas = function(options) { + options = options || {}; + + var doc = document, + safeImages = [], + testCanvas = document.createElement("canvas"), + testctx = testCanvas.getContext("2d"), + Util = _html2canvas.Util, + canvas = options.canvas || doc.createElement('canvas'); + + function createShape(ctx, args) { + ctx.beginPath(); + args.forEach(function(arg) { + ctx[arg.name].apply(ctx, arg['arguments']); + }); + ctx.closePath(); + } + + function safeImage(item) { + if (safeImages.indexOf(item['arguments'][0].src ) === -1) { + testctx.drawImage(item['arguments'][0], 0, 0); + try { + testctx.getImageData(0, 0, 1, 1); + } catch(e) { + testCanvas = doc.createElement("canvas"); + testctx = testCanvas.getContext("2d"); + return false; + } + safeImages.push(item['arguments'][0].src); + } + return true; + } + + function renderItem(ctx, item) { + switch(item.type){ + case "variable": + ctx[item.name] = item['arguments']; + break; + case "function": + switch(item.name) { + case "createPattern": + if (item['arguments'][0].width > 0 && item['arguments'][0].height > 0) { + try { + ctx.fillStyle = ctx.createPattern(item['arguments'][0], "repeat"); + } + catch(e) { + Util.log("html2canvas: Renderer: Error creating pattern", e.message); + } + } + break; + case "drawShape": + createShape(ctx, item['arguments']); + break; + case "drawImage": + if (item['arguments'][8] > 0 && item['arguments'][7] > 0) { + if (!options.taintTest || (options.taintTest && safeImage(item))) { + ctx.drawImage.apply( ctx, item['arguments'] ); + } + } + break; + default: + ctx[item.name].apply(ctx, item['arguments']); + } + break; + } + } + + return function(parsedData, options, document, queue, _html2canvas) { + var ctx = canvas.getContext("2d"), + newCanvas, + bounds, + fstyle, + zStack = parsedData.stack; + + canvas.width = canvas.style.width = options.width || zStack.ctx.width; + canvas.height = canvas.style.height = options.height || zStack.ctx.height; + + fstyle = ctx.fillStyle; + ctx.fillStyle = (Util.isTransparent(zStack.backgroundColor) && options.background !== undefined) ? options.background : parsedData.backgroundColor; + ctx.fillRect(0, 0, canvas.width, canvas.height); + ctx.fillStyle = fstyle; + + queue.forEach(function(storageContext) { + // set common settings for canvas + ctx.textBaseline = "bottom"; + ctx.save(); + + if (storageContext.transform.matrix) { + ctx.translate(storageContext.transform.origin[0], storageContext.transform.origin[1]); + ctx.transform.apply(ctx, storageContext.transform.matrix); + ctx.translate(-storageContext.transform.origin[0], -storageContext.transform.origin[1]); + } + + if (storageContext.clip){ + ctx.beginPath(); + ctx.rect(storageContext.clip.left, storageContext.clip.top, storageContext.clip.width, storageContext.clip.height); + ctx.clip(); + } + + if (storageContext.ctx.storage) { + storageContext.ctx.storage.forEach(function(item) { + renderItem(ctx, item); + }); + } + + ctx.restore(); + }); + + Util.log("html2canvas: Renderer: Canvas renderer done - returning canvas obj"); + + if (options.elements.length === 1) { + if (typeof options.elements[0] === "object" && options.elements[0].nodeName !== "BODY") { + // crop image to the bounds of selected (single) element + bounds = _html2canvas.Util.Bounds(options.elements[0]); + newCanvas = document.createElement('canvas'); + newCanvas.width = Math.ceil(bounds.width); + newCanvas.height = Math.ceil(bounds.height); + ctx = newCanvas.getContext("2d"); + + ctx.drawImage(canvas, bounds.left, bounds.top, bounds.width, bounds.height, 0, 0, bounds.width, bounds.height); + canvas = null; + return newCanvas; + } + } + + return canvas; + }; +}; +})(window,document); \ No newline at end of file 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