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config.make
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config.make
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###########################################################################################################
# THIS FILE WAS AUTO-GENERATED - DO NOT EDIT #
###########################################################################################################
# VUEngine plugins which the project uses
PLUGINS = vuengine//entities/LocalizedEntity \
vuengine//entities/LowPowerEntity \
vuengine//other/AutomaticPause \
vuengine//other/I18n \
vuengine//other/SaveDataManager \
vuengine//states/splash/AdjustmentScreenNintendo \
vuengine//states/splash/PrecautionScreen \
vuengine//states/splash/SplashScreen
# Optimization level
OPTIMIZATION = O2
# Frame pointer's usage
# 0: Omit.
# 1: Use.
USE_FRAME_POINTER = 0
# Prolog functions' usage
# 0: Omit.
# 1: Use.
USE_PROLOG_FUNCTIONS = 0
# Sections' usage
# SRAM's usage
# You can use SRAM as WRAM. It adds, theoretically, 16MB of WRAM where all non initialized variables can be allocated.
# This feature is experimental and only works properly on emulators.
# Since only 8KB of SRAM is available on real carts, more than that will only work on emulators.
# To make effective any change to these options, the whole project needs to be recompiled.
# DRAM can be used as WRAM too, you must edit the linker script vb.ld to accommodate this
# taking into account that the Param Table's last address normally is 0x0003D800, where
# the WORLD attributes start.
# valid options are [/.data/.sdata/.dram_data/.sram_data]
MEMORY_POOL_SECTION = .sbss
# valid options are [/.bss/.sbss/.dram_bss/.sram_bss]
NON_INITIALIZED_GLOBAL_DATA_SECTION = .sbss
# valid options are [/.data/.sdata/.dram_data/.sram_data]
INITIALIZED_GLOBAL_DATA_SECTION = .sdata
# valid options are [/.bss/.sbss/.dram_bss/.sram_bss]
STATIC_SINGLETONS_DATA_SECTION = .dram_bss
# valid options are [/.bss/.sbss/.dram_bss/.sram_bss]
VIRTUAL_TABLES_DATA_SECTION = .dram_bss
# Size of variables to be loaded in the .sdata section
# Not working properly because rosdata is used instead of rodata section
# MSDA_SIZE = 0