$ yarn add r6api.js
# OR
$ npm install r6api.js
To setup this package, you need to provide Ubisoft account credentials (email and password). Credentials should be handled as you would handle any other secure value, it is recommended to use dotenv package to load environment variables from a .env
.
Do not use your real Ubisoft account. It is highly recommended to create a new account for using this package. Visit account.ubisoft.com/login to create new account.
require('dotenv').config();
const R6API = require('r6api.js').default;
// // Or ES6 way
// import * as dotenv from 'dotenv';
// dotenv.config();
// import R6API from 'r6api.js';
const { UBI_EMAIL: email = '', UBI_PASSWORD: password = '' } = process.env;
const r6api = new R6API({ email, password });
// export default async () => { // ES6
exports.default = async () => {
const username = 'Daniel.Nt';
const platform = 'uplay';
const { 0: player } = await r6api.findByUsername(platform, username);
if (!player) return 'Player not found';
const { 0: stats } = await r6api.getStats(platform, player.id);
if (!stats) return 'Stats not found';
const { pvp: { general } } = stats;
return `${player.username} has played ${general.matches} matches.`;
};
Daniel.Nt has played 5648 matches.
- Definitions
- constructor
- findByUsername
- findById
- getProgression
- getPlaytime
- getRanks
- getStats
- getStatus
- getUserStatus
- getProfileApplications
- getApplications
- validateUsername
- getNews
- getNewsById
- custom
Param | Type | Description |
---|---|---|
platform | string |
Either uplay (pc), xbl (Xbox Live) or psn (PlayStation Network) |
platformAll | string |
platform , steam , epic or amazon |
username/s | string | string[] |
|
id/s | string | string[] |
Param | Type | Required | Default | Description |
---|---|---|---|---|
string |
false | Ubisoft account email | ||
password | string |
false | Ubisoft account password | |
ubiAppId | string |
false | Ubi-AppId header value |
|
authFileDirPath | string |
false | Path for directory where authentication file is stored | |
authFileName | string |
false | Name for authentication file | |
authFilePath | string |
false | If set authFileDirPath and authFileName options are being ignored |
const { UBI_EMAIL: email = '', UBI_PASSWORD: password = '' } = process.env;
const r6api = new R6API({ email, password });
Find player by their username.
Usernames limit: 50
(platformAll, username/s) => Promise<Array>
await r6api.findByUsername('uplay', 'Daniel.Nt');
Output
[
{
id: '0b95544b-0228-49a7-b338-6d15cfbc3d6a',
userId: '0b95544b-0228-49a7-b338-6d15cfbc3d6a',
idOnPlatform: '0B95544B-0228-49A7-B338-6D15CFBC3D6A',
platform: 'uplay',
username: 'Daniel.Nt',
avatar: {
'146': 'https://ubisoft-avatars.akamaized.net/0b95544b-0228-49a7-b338-6d15cfbc3d6a/default_146_146.png',
'256': 'https://ubisoft-avatars.akamaized.net/0b95544b-0228-49a7-b338-6d15cfbc3d6a/default_256_256.png',
'500': 'https://ubisoft-avatars.akamaized.net/0b95544b-0228-49a7-b338-6d15cfbc3d6a/default_tall.png'
}
}
]
Find player by their id.
Ids limit: 50
(platformAll | 'all', id/s, options?) => Promise<Array>
Param | Type | Required | Default | Description |
---|---|---|---|---|
isUserId | boolean |
false | false |
Whether id is userId or not |
// search by profileId (id)
await r6api.findById('all', '91477729-b5ac-463c-9618-03ca154764f5');
// search by userId
await r6api.findById('all', '1baf5bf8-90cd-4ead-8b90-9a11cb2b8adf', { isUserId: true });
// search by idOnPlatform
await r6api.findById('xbl', '2535406338711362');
await r6api.findById('uplay', '0b95544b-0228-49a7-b338-6d15cfbc3d6a');
Output
[
{
id: '0b95544b-0228-49a7-b338-6d15cfbc3d6a',
userId: '0b95544b-0228-49a7-b338-6d15cfbc3d6a',
idOnPlatform: '0B95544B-0228-49A7-B338-6D15CFBC3D6A',
platform: 'uplay',
username: 'Daniel.Nt',
avatar: {
'146': 'https://ubisoft-avatars.akamaized.net/0b95544b-0228-49a7-b338-6d15cfbc3d6a/default_146_146.png',
'256': 'https://ubisoft-avatars.akamaized.net/0b95544b-0228-49a7-b338-6d15cfbc3d6a/default_256_256.png',
'500': 'https://ubisoft-avatars.akamaized.net/0b95544b-0228-49a7-b338-6d15cfbc3d6a/default_tall.png'
}
}
]
Get playtime of a player.
Ids limit: 200
(platform, id/s) => Promise<Array>
await r6api.getPlaytime('uplay', '0b95544b-0228-49a7-b338-6d15cfbc3d6a');
Output
[
{
id: '0b95544b-0228-49a7-b338-6d15cfbc3d6a',
pvp: {
general: 5984372,
ranked: 5312097,
casual: 614423,
custom: 974,
other: 56878
},
pve: {
general: 292574
}
}
]
Get level, xp and alpha pack drop chance of a player.
Ids limit: 200
(platform, id/s) => Promise<Array>
await r6api.getProgression('uplay', '0b95544b-0228-49a7-b338-6d15cfbc3d6a');
Output
[
{
id: '0b95544b-0228-49a7-b338-6d15cfbc3d6a',
level: 297,
xp: 73534,
lootboxProbability: {
raw: 820,
percent: '8.20%'
}
}
]
Get seasonal stats of a player.
Ids limit: 200
(platform, id/s, options?) => Promise<Array>
Param | Type | Required | Default | Description |
---|---|---|---|---|
seasonIds | number | number[] | string |
false | -1 |
Numbers from 6 to 26 or -1 or 'all' |
regionIds | string | string[] |
false | ['emea', 'ncsa', 'apac'] |
'emea' , 'ncsa' , 'apac' or 'all' |
boardIds | string | string[] |
false | ['pvp_ranked', 'pvp_casual', 'pvp_newcomer', 'pvp_event'] |
'pvp_ranked' , 'pvp_casual' , 'pvp_newcomer' or 'pvp_event' |
ID | Name | ● | ID | Name | ● | ID | Name |
---|---|---|---|---|---|---|---|
6 |
Health | 13 |
Burnt Horizon | 20 |
Neon Dawn | ||
7 |
Blood Orchid | 14 |
Phantom Sight | 21 |
Crimson Heist | ||
8 |
White Noise | 15 |
Ember Rise | 22 |
North Star | ||
9 |
Chimera | 16 |
Shifting Tides | 23 |
Crystal Guard | ||
10 |
Para Bellum | 17 |
Void Edge | 24 |
High Calibre | ||
11 |
Grim Sky | 18 |
Steel Wave | 25 |
Demon Veil | ||
12 |
Wind Bastion | 19 |
Shadow Legacy | 26 |
Vector Glare |
Note:
-1
will always return current season
Shorthand | Meaning |
---|---|
emea |
Europe, Middle East and Africa |
ncsa |
North, Central and South America |
apac |
Asia Pacific |
Note: Since Steal Wave (18) all regions will return same data
Minimum Season ID | Board ID |
---|---|
6 |
pvp_ranked |
12 |
pvp_newcomer |
15 |
pvp_casual |
16 |
pvp_event |
Note: Returns empty array if
boardId
ispvp_newcomer
andseasonId
is21
or above
Note:
topRankPosition
will always return0
if board is not'pvp_ranked'
Note: Ubisoft doesn't provide data for seasons before Operation Health (6) if board is
pvp_ranked
, Ember Rise (15) if board ispvp_casual
, Wind Bastion (12) if board ispvp_event
or Shifting Tides (16) if board ispvp_event
await r6api.getRanks('uplay', '0b95544b-0228-49a7-b338-6d15cfbc3d6a', { regionIds: 'emea', boardIds: 'pvp_ranked' })
Output
[
{
id: '0b95544b-0228-49a7-b338-6d15cfbc3d6a',
seasons: {
'26': {
seasonId: 26,
seasonName: 'Vector Glare',
seasonColor: '#60cdb0',
seasonImage: 'https://staticctf.akamaized.net/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/6aBRsquEEKV2Ix2W7HK8P2/7a808507bcb933364d2dbcd6f80714fd/r6s-vectorglare-thumb.jpg',
seasonReleaseDate: '2022-06-14T00:00:00.000Z',
regions: {
emea: {
regionId: 'emea',
regionName: 'Europe, Middle East and Africa',
boards: {
pvp_ranked: {
boardId: 'pvp_ranked',
boardName: 'Ranked',
skillMean: 28.6854005388,
skillStdev: 7.7598549438,
current: {
id: 0,
name: 'Unranked',
mmr: 2869,
icon: 'https://github.com/danielwerg/r6api.js/raw/master/assets/ranks/v3/Unranked.png'
},
max: {
id: 0,
name: 'Unranked',
mmr: 0,
icon: 'https://github.com/danielwerg/r6api.js/raw/master/assets/ranks/v3/Unranked.png'
},
lastMatch: {
result: 'unknown',
mmrChange: 0,
skillMeanChange: 0,
skillStdevChange: 0
},
pastSeasons: {
wins: 2216,
losses: 2076,
winRate: '51.63%',
matches: 4292,
abandons: 18
},
previousMmr: 0,
nextMmr: 0,
topRankPosition: 0,
kills: 0,
deaths: 0,
kd: 0,
wins: 0,
losses: 0,
winRate: '0.00%',
matches: 0,
abandons: 0,
updateTime: '1970-01-01T00:00:00+00:00'
}
}
}
}
}
}
}
]
Note:
kills
,deaths
,kd
,topRankPosition
and everything underlastMatch
only available for seasons including and after Phantom Sight (14) for older seasons it will return0
or'unknown'
in case oflastMatch.result
Note: If player is unranked their max mmr (
max.mmr
) will always be0
(it's always0
for casual)
Note: Values for
previousMmr
,nextMmr
,topRankPosition
,max.id
andmax.mmr
will always be0
,max.name
will always beUnranked
ifboardId
ispvp_casual
⚠️ API endpoint forgetStats
haven't been getting updates since High Calibre (see: #78).
Get summary stats of a player.
Ids limit: 200
(platform, id/s, options?) => Promise<Array>
Param | Type | Required | Default | Description |
---|---|---|---|---|
raw | boolean |
false | false |
Include raw API response |
categories | string[] |
false | Requests all | Categories to request |
pvp
pve
general
generalpvp
generalpve
operators
operatorspvp
operatorspve
weapons
weaponspvp
weaponspve
queues
queuespvp
queuespve
modes
modespvp
modespve
ranked
casual
custom
local
coop
normal
hard
realistic
normallocal
hardlocal
realisticlocal
normalcoop
hardcoop
realisticcoop
bomb
secureArea
hostage
elimination
disarmBomb
protectHostage
extractHostage
await r6api.getStats('uplay', '0b95544b-0228-49a7-b338-6d15cfbc3d6a');
Output
[
{
id: '0b95544b-0228-49a7-b338-6d15cfbc3d6a',
pvp: {
general: [Object],
operators: [Object],
weapons: [Object],
queues: [Object],
modes: [Object]
},
pve: {
general: [Object],
operators: [Object],
weapons: [Object],
queues: [Object],
modes: [Object]
}
}
]
Note: Ubisoft stopped recording
bulletsFired
forpvp
long time ago, don't rely on it
Note:
distanceTravelled
value might be overflowed due to Ubisoft storing it in 32-bit int
Get Rainbow Six: Siege servers status.
() => Promise<Array>
await r6api.getStatus();
Output
[
{
appId: '8956241d-236d-4dbd-9e1e-bf6ed133773a',
name: 'Rainbow Six Siege - China - PC - LIVE',
spaceId: '',
mdm: '23702',
category: 'Instance',
platform: 'PC',
status: 'Online',
maintenance: null,
impactedFeatures: []
},
{
appId: 'e3d5ea9e-50bd-43b7-88bf-39794f4e3d40',
name: 'Rainbow Six Siege - PC - LIVE',
spaceId: '',
mdm: '4073',
category: 'Instance',
platform: 'PC',
status: 'Online',
maintenance: null,
impactedFeatures: []
},
{
appId: 'fb4cc4c9-2063-461d-a1e8-84a7d36525fc',
name: 'Rainbow Six Siege - PS4 - LIVE',
spaceId: '05bfb3f7-6c21-4c42-be1f-97a33fb5cf66',
mdm: '14922',
category: 'Instance',
platform: 'PS4',
status: 'Online',
maintenance: null,
impactedFeatures: []
},
{
appId: '6e3c99c9-6c3f-43f4-b4f6-f1a3143f2764',
name: 'Rainbow Six Siege - PS5 - LIVE',
spaceId: '96c1d424-057e-4ff7-860b-6b9c9222bdbf',
mdm: '25365',
category: 'Instance',
platform: 'PS5',
status: 'Online',
maintenance: null,
impactedFeatures: []
},
{
appId: '76f580d5-7f50-47cc-bbc1-152d000bfe59',
name: 'Rainbow Six Siege - XBOX SERIES X - LIVE',
spaceId: '631d8095-c443-4e21-b301-4af1a0929c27',
mdm: '25366',
category: 'Instance',
platform: 'XBOX SERIES X',
status: 'Online',
maintenance: null,
impactedFeatures: []
},
{
appId: '4008612d-3baf-49e4-957a-33066726a7bc',
name: 'Rainbow Six Siege - XBOXONE - LIVE',
spaceId: '98a601e5-ca91-4440-b1c5-753f601a2c90',
mdm: '4075',
category: 'Instance',
platform: 'XBOXONE',
status: 'Online',
maintenance: null,
impactedFeatures: []
}
]
Get status of a player.
Ids limit: 50
(id/s, options?) => Promise<Array>
Param | Type | Required | Default | Description |
---|---|---|---|---|
fetchApplications | boolean |
false | false |
Make another API request to get additional information about applications |
Note: Takes
userId
instead ofprofileId
(id
) like most methods
await r6api.getUserStatus('0b95544b-0228-49a7-b338-6d15cfbc3d6a');
Output
[
{
userId: '0b95544b-0228-49a7-b338-6d15cfbc3d6a',
status: 'online',
applications: [
{
id: '685a3038-2b04-47ee-9c5a-6403381a46aa',
name: null,
platform: null,
profileId: '0b95544b-0228-49a7-b338-6d15cfbc3d6a',
createdAt: '2022-06-30T05:52:08.0285494Z',
lastModifiedAt: '2022-06-30T05:52:08.0285494Z'
}
],
manuallySet: null
}
]
Get information about applications of a player.
Ids limit: 100
(id/s, options?) => Promise<Array>
Param | Type | Required | Default | Description |
---|---|---|---|---|
fetchApplications | boolean |
false | false |
Make another API request to get additional information about applications |
await r6api.getProfileApplications('0b95544b-0228-49a7-b338-6d15cfbc3d6a');
Output
[
{
id: '0b95544b-0228-49a7-b338-6d15cfbc3d6a',
applications: [
{
id: '46f0b36b-b947-4d9c-b9dc-9a34b52ab59a',
name: null,
platform: null,
sessionsPlayed: 10,
daysPlayed: 7,
lastPlayedAt: '2020-10-27T17:11:38.771Z',
firstPlayedAt: '2019-04-19T22:05:01.850Z'
},
{
id: '87843b9b-516d-4a58-824b-f658d1361ad1',
name: null,
platform: null,
sessionsPlayed: 2,
daysPlayed: 2,
lastPlayedAt: '2016-03-21T18:28:25.434Z',
firstPlayedAt: '2016-03-18T16:18:43.603Z'
},
{
id: 'a427a342-56bb-437b-b835-fa695c75893b',
name: 'Tom Clancy\'s Rainbow Six Siege - Test Server',
platform: 'PC',
sessionsPlayed: 137,
daysPlayed: 72,
lastPlayedAt: '2020-11-16T05:35:45.229Z',
firstPlayedAt: '2017-06-01T20:10:13.424Z'
},
{
id: 'e3d5ea9e-50bd-43b7-88bf-39794f4e3d40',
name: 'Tom Clancy\'s Rainbow Six Siege',
platform: 'PC',
sessionsPlayed: 2344,
daysPlayed: 1221,
lastPlayedAt: '2021-02-04T12:35:13.173Z',
firstPlayedAt: '2015-12-01T19:33:41.284Z'
},
{
id: 'f68a4bb5-608a-4ff2-8123-be8ef797e0a6',
name: null,
platform: null,
sessionsPlayed: 1919,
daysPlayed: 1551,
lastPlayedAt: '2021-08-01T08:45:05.344Z',
firstPlayedAt: '2015-12-01T19:31:18.107Z'
}
]
}
]
Get information about applications.
Ids limit: 50
(id/s) => Promise<Array>
await r6api.getApplications('e3d5ea9e-50bd-43b7-88bf-39794f4e3d40');
Output
[
{
id: 'e3d5ea9e-50bd-43b7-88bf-39794f4e3d40',
name: 'Tom Clancy\'s Rainbow Six Siege',
platform: 'PC',
spaceId: '5172a557-50b5-4665-b7db-e3f2e8c5041d'
}
]
Validate username.
(username) => Promise<Object>
await r6api.validateUsername('gamerflick360');
Output
{
valid: false,
validationReports: [
{
message: '\'flick\' matches \'flick\'',
categories: [
'global-username',
'vulgarity'
],
severity: 'high',
locale: 'en-US',
errorCode: 1013,
suggestions: null
}
]
}
Get Rainbow Six: Siege News.
(options?) => Promise<Object>
Param | Type | Required | Default | Description |
---|---|---|---|---|
raw | boolean |
false | false |
Include raw API response |
category | string |
false | 'all' |
'all' , 'game-updates' , 'patch-notes' , 'community' , 'store' , 'esports' |
media | string |
false | 'all' |
'all' , 'news' , 'videos' |
placement | string |
false | '' |
Ex: 'featured-news-article' |
limit | number |
false | 6 |
|
skip | number |
false | 0 |
|
startIndex | number |
false | 0 |
|
locale | string |
false | 'en-gb' |
|
fallbackLocale | string |
false | 'en-us' |
await r6api.getNews({ limit: 1 });
Output
{
total: 739,
limit: 1,
categories: 'all',
media: 'all',
skip: 0,
startIndex: 0,
placement: [],
tags: [
'BR-rainbow-six GA-siege'
],
items: [
{
id: '1uZdddmRtdurvyiLb1PLjY',
title: 'Arcade Game Mode: Golden Gun Team Deathmatch',
abstract: 'From June 28th to July 5th, the action will take you around Coastline, Close Quarter and Neighborhood in a Team Deathmatch with a very special weapon: the Golden Gun.',
thumbnail: {
url: 'https://staticctf.akamaized.net/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2sn08AlMZdoMISRpgUX2Yf/84ff72c16df4296a8b82ae83a7b18cb3/r6s_golden_gun.jpg',
description: ''
},
content: 'Golden Gun is back with a twist! Arcade game modes are playlists that offer small scale gameplay modifiers for a limited time, and each might come back in the future if the community likes it. In this one, you will find yourself playing on three maps with a dangerous weapon that requires you to make every shot count.\n\n__From June 28th to July 5th, master the Golden Gun!__\n\n### ARCADE RULES\n\nIn this Arcade game mode, the action will take you around Coastline, Close Quarter and Neighborhood in a Team Deathmatch with a very special weapon: the Golden Gun. There are two things that make it very special. First, every bullet that finds its mark will instantly kill that Operator. Second, the gun only holds one bullet at a time, which means you must reload after every shot. Make every bullet count because you have no other weapons or gadgets at your disposal! \n\nThe list of Operators has been curated for the event due to changes in main weapon, secondary weapon and gadgets. Those participating will see their speed increased to the maximum rating, keeping things fast paced and action-packed! \n\nDuring the Golden Gun Team Deathmatch, your goal is to be the first team to reach 75 kills! The same basic rules of Deathmatch still apply, such as number of rounds and respawn parameters, so get ready to feel your adrenalin pumping.\n\n### D-50 WEAPON SKIN\n\nThis golden weapon skin, called Extravagance, will be available to unlock for the D-50 with either 12500 Renown or 300 R6 Credits. However, you will need to snag it quickly because the D-50 skin will only be available for the duration of the Arcade game mode!\n',
description: undefined,
categories: [
'rainbow-six-siege'
],
tag: 'BR-rainbow-six GA-siege',
placement: null,
type: 'news',
readTime: 2,
url: 'https://www.ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/1uZdddmRtdurvyiLb1PLjY/arcade-game-mode-golden-gun-team-deathmatch',
date: 'Tue Jun 28 2022 14:00:00 GMT+0000 (Coordinated Universal Time)'
}
]
}
Get Rainbow Six: Siege News by ID.
(id: string
, options?) => Promise<Object>
Param | Type | Required | Default | Description |
---|---|---|---|---|
raw | boolean |
false | false |
Include raw API response |
locale | string |
false | 'en-gb' |
|
fallbackLocale | string |
false | 'en-us' |
await r6api.getNewsById('4QAhnXnPk7Ffse8scw3k0Z');
Output
{
total: 3,
tags: [
'BR-rainbow-six GA-siege'
],
item: [
{
id: '4QAhnXnPk7Ffse8scw3k0Z',
title: 'Y5S1.2 Patch Notes',
abstract: 'The Y5S1.2 Patch will deploy to PC and Console in the week of April 20th. ',
thumbnail: {
url: 'https://staticctf.akamaized.net/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/Gqlz4Wt00TfhvaSH4d8LZ/bdb41b4552ebfda9acf293ece6f50084/y5s1_2_pn-min.png',
description: ''
},
content: 'The Y5S1.2 Patch will deploy to PC and Console in the week of April 20th. Please see our [Designer\'s Notes](https://rainbow6.com/dn_y5s12) for more insight on the balancing changes coming with the update.\n\n# UPDATE\nUpdate - the quick match map pool will remain the same throughout Y5S1 and will rotate again in Y5S2.\n\n# BALANCING\n### BUCK \n*With you til the end of the line.*\n\n- Frag Grenades replaced with Claymores.\n- Increased Skeleton Key Magazine Capacity: \n - Skeleton Key magazine capacity increased to 5 + 1\n - Skeleton Key max ammo count is now 25+1\n\n### GOYO\n*Less is more.*\n\n- Reduced number of Volcán shields to 2 (down from 3).\n\n### JÄGER\n*Less of a pain-in-the-schnitzel.*\n\n- Now a 2-speed/2-armor operator.\n\n### MOZZIE\n*Still a shortie.*\n\n- Removed Super Shorty secondary.\n\n### YING\n*Lights, Camera, Action!*\n\n- Increased number of Candelas to 4 (up from 3).\n- Replaced Claymores with Smoke Grenades.\n- Increased T-95 LSW damage to 46 (up from 43).\n\n### M12 (Caveira)\n- Added a Razor Holographic Sight option to her M12.\n\n### TCSG12 (Kaid, Goyo)\n- Added an additional magazine to the TCSG12.\n- Reduced TCSG12 damage to 57 (down from 84).\n\n# BUG FIXES\n- FIXED – Barricade replication issues where the barricade is not destroyed for all players in game except the shooter.\n- FIXED – The Dynamic Play button does not update properly when last match was on an Event/Discovery playlist.\n- FIXED – Players can clip inside the excavator in EXT Construction Site of Oregon.\n- FIXED – Game boots with DX11 when players manually select the Vulkan executable in the steam installation folder.\n- FIXED – Minor menu/shop visual and cosmetic fixes.\n- FIXED – Lighting issue on Consulate map (hotfixed on PC on [March 30](https://twitter.com/rainbow6game/status/1244581743254024192?lang=en)).',
description: undefined,
categories: [
'news',
'rainbow-six',
'rainbow-six-siege',
'patch-notes'
],
tag: 'BR-rainbow-six GA-siege',
placement: [
'featured-news-article'
],
type: 'news',
readTime: 2,
url: 'https://www.ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/4QAhnXnPk7Ffse8scw3k0Z/y5s12-patch-notes',
date: 'Mon Apr 20 2020 21:00:00 GMT+0000 (Coordinated Universal Time)'
}
]
}
Useful if you're familiar with Rainbow Six Siege's API; this method will make a request to a custom URL you would provide with the token in the header.
(url: string
, params: any
) => Promise<T>
await r6api.custom(
utils.URLS.STATS(
'uplay', ['0b95544b-0228-49a7-b338-6d15cfbc3d6a'],
'operatorpvp_clash_sloweddown'
)
);
Output
{
results: {
'0b95544b-0228-49a7-b338-6d15cfbc3d6a': {
'operatorpvp_clash_sloweddown:3:10:infinite': 2
}
}
}
This package is developed in TypeScript, and the typings are shipped along with the built package: that means that your editor should automatically detect them and give you the static type info. For a full list of supporting IDEs, please see here.
If you're coding in TypeScript you can also import the typings and use the type-checking functions provided in the utils.
import R6API, { utils, typings, constants } from 'r6api.js'
const yourVar = 'r4-c'; // any
if (utils.isWeaponName(yourVar)) {
// Now your var has the WeaponName type
}
const platform = constants.PLATFORMS as typings.Platform[];
Operator Icons from r6operators.marcopixel.eu