This repository has been archived by the owner on Aug 31, 2019. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 2
/
5u5dch1c.syn.txt
42 lines (41 loc) · 2.89 KB
/
5u5dch1c.syn.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
cave map + boulders for testing!
# Please enter the commit message for your changes. Lines starting
# with '#' will be ignored, and an empty message aborts the commit.
# Explicit paths specified without -i or -o; assuming --only paths...
# On branch master
# Your branch is up-to-date with 'origin/master'.
#
# Changes to be committed:
# modified: TTMTR/Assets/Externals/CaveGen/GraniteMica/NTT_GraniteMica.mat
# modified: TTMTR/Assets/Externals/CaveGen/RockyMountainGranite_03/NTT_RockyMountainGranite_03.mat
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Rocks/Source/Materials/Unity 5/Rock1.mat
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Rocks/Source/Materials/Unity 5/Rock2.mat
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Characters/FirstPersonCharacter/Prefabs/FPSController.prefab
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Characters/FirstPersonCharacter/Prefabs/RigidBodyFPSController.prefab
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Utility/AutoMobileShaderSwitch.cs
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Utility/ForcedReset.cs
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Utility/ParticleSystemDestroyer.cs
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Utility/PlatformSpecificContent.cs
# modified: TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Utility/TimedObjectActivator.cs
# modified: TTMTR/ProjectSettings/ProjectSettings.asset
# modified: TTMTR/debug.log
#
# Untracked files:
# TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Characters/RollerBall.meta
# TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Characters/RollerBall/
# TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Characters/ThirdPersonCharacter.meta
# TTMTR/Assets/Externals/Rocks and Boulders 2/Standard Assets/Characters/ThirdPersonCharacter/
# TTMTR/Assets/Resources/Prefabs/Objects/Rocks.meta
# TTMTR/Assets/Resources/Prefabs/Objects/Rocks/
# TTMTR/Assets/Scenes/Test_Scenes/jfkejflke.meta
# TTMTR/Assets/Scenes/Test_Scenes/jfkejflke/
# TTMTR/Assets/Standard Assets/CrossPlatformInput/
# TTMTR/Assets/Standard Assets/PhysicsMaterials.meta
# TTMTR/Assets/Standard Assets/PhysicsMaterials/
# TTMTR/Assets/Standard Assets/Utility.meta
# TTMTR/Assets/Standard Assets/Utility/
#