It should be or better to say it will be a Game Engine, hopefully...
Visit our Roadmap
still working on it...
For updates please follow the official twitter account of Troblecodings
To run the app your build you need to install the Lunarg Vulkan SDK. A mirrow can be found here
To compile your own build you have to install the dependencies.
To do so you need tu run python setup.py.
There you have to select 1 Get dependencies
Now you can open the VisualStudios Project file and compile the Engine.
Platform | Build Status |
---|---|
Windows (Visual Studio 2017) | |
Linux |
I am using LunarG's Vulkan-SDK.
Current built version: 1.1.101
Current Vulkan API version: 1.1
and Autodesk FBX SDK
Current built version: 2019.2
For image loading and font loading is STB currently being used.
This is planned to be replaced in the future.
SIDE NOTE: The file library TGVL maybe needed in the future to compile newer versions of the TGEngine
but currently it is not supported!
Can be found in the License File
Every library used is Open-Source or free to use.
STB is published under a Public domain License (or MIT)
LunarG's Vulkan-SDK is published under Creative Commons, see LunarG.com
Vulkan itself is distributed under the Apache License 2.0, see Vulkan.h
The FBX Model loader library SDK from Autodesk is Licensed under there owne license.
All other brand names, product names or trademarks belong to their respective holders.
Everyone is welcome to help in development!
I am thankful for every improvment, addition or fix.
Please review the Code of Conduct before contributing in anyway to the repository!
Additional information can be found here