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MiscSettings.cs
Replace the following code at Line 724:
else if (item == thermalVision) { SetSeethrough(_checked); }
With the following:
else if (item == thermalVision) { // Set thermal vision colors to black-and-white tones for a clearer visual effect API.SetVisualSettingFloat("seeThrough.ColorVisibleHot.red", 0.80f); API.SetVisualSettingFloat("seeThrough.ColorVisibleHot.green", 0.80f); API.SetVisualSettingFloat("seeThrough.ColorVisibleHot.blue", 0.80f); API.SetVisualSettingFloat("seeThrough.ColorVisibleWarm.red", 0.80f); API.SetVisualSettingFloat("seeThrough.ColorVisibleWarm.green", 0.80f); API.SetVisualSettingFloat("seeThrough.ColorVisibleWarm.blue", 0.80f); API.SetVisualSettingFloat("seeThrough.ColorVisibleBase.red", 0.80f); API.SetVisualSettingFloat("seeThrough.ColorVisibleBase.green", 0.80f); API.SetVisualSettingFloat("seeThrough.ColorVisibleBase.blue", 0.80f); // Set cooler, distant objects to darker shades API.SetVisualSettingFloat("seeThrough.ColorFar.red", 0.20f); API.SetVisualSettingFloat("seeThrough.ColorFar.green", 0.20f); API.SetVisualSettingFloat("seeThrough.ColorFar.blue", 0.20f); // Set near objects to a very faint shade API.SetVisualSettingFloat("seeThrough.ColorNear.red", 0.15f); API.SetVisualSettingFloat("seeThrough.ColorNear.green", 0.15f); API.SetVisualSettingFloat("seeThrough.ColorNear.blue", 0.15f); // Enable or disable thermal vision SetSeethrough(_checked); }
The text was updated successfully, but these errors were encountered:
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Suggested Change in
MiscSettings.cs
Replace the following code at Line 724:
With the following:
The text was updated successfully, but these errors were encountered: