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Decipher 16-byte table values in SBX files #2

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TheOpponent opened this issue Mar 27, 2022 · 1 comment
Open

Decipher 16-byte table values in SBX files #2

TheOpponent opened this issue Mar 27, 2022 · 1 comment
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documentation Improvements or additions to documentation

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@TheOpponent
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It is known that the number of entries in the 16-byte tables of the SBX files matches the number of function calls at the end of the text area, but it is not known how the bytes in each entry relate to those calls.

@TheOpponent TheOpponent added the documentation Improvements or additions to documentation label Mar 27, 2022
@TheOpponent
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Story segments are defined by subroutines with numerical names such as 1_01. In S0101.SBX, the beginning of the game appears to be defined at 0x1ed4b with the subroutine 1_01. Changing this to another segment such as 1_02 causes the game to start at that point. Using undefined or illegal names causes this point to be skipped entirely and continue to 1_02.

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