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TDPlayer.java
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TDPlayer.java
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/*
* TDPSPlayer - a naive learned-function MCTS poker squares player
* Copyright (C) 2016 James Harris
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
public class TDPlayer implements PokerSquaresPlayer {
private Card[][] boardState;
BPANNE estimator = new BPANNE(25 * (1 + 1 + 1) + /*pointTable.length + */1, 20, 10, 1);
private int numPlayed = 0;
private PokerSquaresPointSystem scorer;
private int divBy;
public double learnRate = 0.1;
int depth = 0;
private Card[] allCards;
private int normalizeMinMax(int[] pointTable) {
// Scales points so they are within [-1,1], inclusive
int min = pointTable[0];
int max = pointTable[0];
for (int entry : pointTable) {
min = Math.min(min, entry);
max = Math.max(max, entry);
}
return Math.max(Math.abs(min), Math.abs(max)) * 10;
}
@Override
public void setPointSystem(PokerSquaresPointSystem system, long millis) {
int[] pointTable = system.getScoreTable();
this.divBy = normalizeMinMax(pointTable);
this.scorer = system;
// System.out.println(Arrays.toString(this.pointTable));
}
@Override
public void init() {
this.boardState = new Card[5][5];
this.numPlayed = 0;
this.allCards = new Card[52];
for (int i = 0; i < 52; i++)
allCards[i] = Card.getCard(i);
}
public double estimate() {
//double[] pointTable = scorer.getScoreTable();
double[] input = new double[25 * (1 + 1 + 1) + /*pointTable.length + */1];
int ind = 0;
for (int i = 0; i < 25; i++) {
Card c = boardState[i / 5][i % 5];
input[ind++] = c == null ? 0 : 1;
// for (int s = 0; s < 4; s++)
// input[ind++] = c == null ? 0: (c.getSuit() == s ? 1 : 0);
// for (int s = 0; s < 13; s++)
// input[ind++] = c == null ? 0 : (c.getRank() == s ? 1 : 0);
input[ind++] = c == null ? 0 : c.getSuit() / 4.0;
input[ind++] = c == null ? 0 : c.getRank() / 13.0;
}
//for (int i = 0; i < pointTable.length; i++)
// input[ind++] = pointTable[i] / (double) divBy;
input[ind++] = scorer.getScore(boardState) / (double) divBy;
if (ind != input.length) {
System.out.println(Arrays.toString(input));
throw new RuntimeException(ind + " " + input.length);
}
// double sumSq = 0;
// for (int i = 0; i < input.length; i++) {
// sumSq += Math.pow(input[i], 2);
// }
// double len = Math.sqrt(sumSq);
//
// for (int i = 0; i < input.length; i++) {
// input[i] /= len;
// }
return estimator.doEstimate(input, false);
}
@Override
public int[] getPlay(Card card, long millisRemaining) {
assert this.numPlayed < 25;
int[] bestPlay = {-1, -1};
for (int i = 0; i < 52; i++)
if (allCards[i].equals(card)) {
allCards[i] = allCards[51 - numPlayed];
allCards[51 - numPlayed] = card;
}
double curEstMeanScore = getBestPlay(card, allCards, 51 - numPlayed, 25 - numPlayed, bestPlay, depth);
double oldest = estimate();
this.boardState[bestPlay[0]][bestPlay[1]] = card;
double target;
if (++this.numPlayed == 25)
target = this.scorer.getScore(boardState) / (double) divBy;
else
target = curEstMeanScore;
//if (this.numPlayed == 25)
// System.out.println("Err:\t" + (oldEst - target) + "\tTarget:\t" + target + "\toldest:\t" + oldEst + "\tcurEstMean:\t" + curEstMeanScore);
this.estimator.update(target, learnRate);
// System.out.print(numPlayed + " " + bestPlay[0] + " " + bestPlay[1] + ": " + curEstMeanScore + " " + numTies + " -> \n");
return bestPlay;
}
public double getBestPlay(Card card, Card[] cardsLeft, int numCardsLeft, int numPlaysLeft, int[] bestPlay, int depth) {
if (numPlaysLeft == 0) {
return scorer.getScore(boardState);
}
boolean doRand = Math.random() > 0.99;
double curEstMeanScore = Double.NEGATIVE_INFINITY;
int numTies = 0;
int[] nextBest = new int[] {-1, -1};
for (int x = 0; x < 5; x++) {
for (int y = 0; y < 5; y++) {
if (this.boardState[x][y] != null)
continue;
this.boardState[x][y] = card;
double estimatedValue;
if (depth > 0) {
double sum = 0;
int num = 0;
for (int i = 0; i < numCardsLeft; i++) {
Card nc = cardsLeft[i];
Card temp = cardsLeft[numCardsLeft - 1];
cardsLeft[i] = temp;
num += 1;
sum += getBestPlay(nc, cardsLeft, numCardsLeft - 1, numPlaysLeft - 1, nextBest, depth - 1);
cardsLeft[i] = nc;
cardsLeft[numCardsLeft - 1] = temp;
}
estimatedValue = sum / num;
} else {
estimatedValue = estimate();
}
if (doRand) {
if (Math.random() * (++numTies) < 1) {
bestPlay[0] = x;
bestPlay[1] = y;
curEstMeanScore = estimatedValue;
}
} else if (estimatedValue > curEstMeanScore || (estimatedValue == curEstMeanScore && Math.random() * (++numTies) < 1)) {
bestPlay[0] = x;
bestPlay[1] = y;
curEstMeanScore = estimatedValue;
if (estimatedValue > curEstMeanScore)
numTies = 0;
}
if (depth > 1)
System.out.println(x + " " + y + " " + estimatedValue + " " + depth);
this.boardState[x][y] = null;
}
}
return curEstMeanScore;
}
@Override
public String getName() {
return "TDPlayer";
}
@Override
public String toString() {
return this.estimator.toString();
}
}