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Regarding the Aftermath expansion units, such as the Mechanic, Shock trooper, Tesla Tank: These units work fine in the few Aftermath single player missions that have them. But I would like to enable them in Skirmish mode as well. In "Redalert.ini" there is Put: Tried to override NewUnitsEnabled to 1 in cpp files in a custom build, but that made no difference either. Also combined that with the selection of one of the Aftermath Mega maps. No luck. Any suggestions on what to try next? Thanks. |
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Replies: 3 comments
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Progress! This part of the code filters out the Aftermath units in Skirmish mode. house.cpp line 835
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My testing shows that this bit of code prevents NewUnitsEnabled to remain at 1.
In globals.cpp there is this: |
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Continued as an issue here: |
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My testing shows that this bit of code prevents NewUnitsEnabled to remain at 1.
scenario.cpp, line 2636:
In globals.cpp there is this:
OverrideNewUnitsEnabled = false; // ST - 12/13/2019 12:21PM
and it seems only the remaster dllinterface.cpp has the code to make it become "true". While the non-remaster build has no such means. Non-remaster builds should not use "OverrideNewUnitsEnabled" there, in sce…