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[UE] mixin除了spawn外,可以对运行中的被mixin的蓝图生效吗 #1918
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重启啥? |
重启编辑器,重启编辑器后的log里就没有"Elevator mixed in"了 |
上一个虚拟机都销毁了你还想生效啊? |
也就是说,写在TS全局作用域的语句,不一定会被执行? |
加载这个脚本会执行 |
或者说第一次require的时候执行。 |
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detail | 详细描述
看了mixin的示例,都是在TS中new或者spawn出来
如果我想修改一个BP,但这个BP已经在场景中存在了,我应该怎么做
另外,我写了如下的代码,但是重启后"Elevator mixed in"就不打印了,是我的使用方式出错了吗
'''
interface ElevatorMixin extends UE.Elevator {};
class ElevatorMixin{
OnBeginRunning(): void {
LoggerUtils.log("TS_ElevatorMixin", "begin running")
}
}
blueprint.mixin(UE.Elevator, ElevatorMixin)
console.log("Elevator mixed in")
'''
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