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Do a better job of generating smooth but accurate object positions when syncing over a possibly lagging network.
The text was updated successfully, but these errors were encountered:
Some random links. Just the result of some Googling, I haven't actually looked too closely at them yet
https://github.com/Relic/AuthoritativeMovementExample https://github.com/emotitron/NetworkSyncTransform https://github.com/woistjadefox/UnityNetworkManager/blob/master/Assets/lib/Goga/UnityNetwork/Predictor.cs
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Do a better job of generating smooth but accurate object positions when syncing over a possibly lagging network.
The text was updated successfully, but these errors were encountered: