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Liberty Visual

This modification of GTA IVs graphics and textures aims to make the game as realistic looking as possible.
It achieves this through utilizing ENB and ReShade.

This mod was created by Orange Brains, who hasn't shown a sign of activity since september of 2022.
The remaining team behind Liberty Visual decided to finish the mod and release it in the fall of 2024.
Join the Liberty Visual discord server for more information, help and updates.

Mod Trailer

Important

This mod, in its current form, is not meant for doing a playthrough of the game.
It enhances the games visuals for video and/or screenshot purposes.
If you want to play through GTA IV and EFLC, the best way to do it is -this-.

Installation:

Download Grand Theft Auto IV: The Complete Edition

either

Clone your game directory to a different path

Drag the content of the folder in the "LV_Main.zip" to your "Grand Theft Auto IV" root directory.

Use OpenIV to install the "LV_Map.oiv" (not needed, but it makes wires reflect properly, not completed)

Install any Optionals

Optionally, if your PC can handle it, install the RTGI shader for ReShade.

or use the Installer and follow its instructions (coming soon)

Run PlayGTAIV.exe inside your modded Directory

Mod Features

Graphics

  • timecycle created from scratch to achieve a realistic look based on the real NYC
  • improved reflections and shadows - see here

through ENB:

  • Skylighting

through ReShade:

  • Ambient Oclusion
  • Screen-Space Reflections
  • Ambient Light

ReShade Settings

There are 4 different configs for ReShade.

  • "LOW" is the config you should use if your Vanilla Game already struggles to run at 1080p/60FPS
  • "default" is meant to be Playable on fairly modern Hardware at 4K with a fluid framerate.
  • "HIGH" is the Screenshot Preset for higher end machines, stable frame rates be gone.
  • "MAX" is the best you can get out of ReShade. You probably need a NASA-Machine to have your game even launch with this!

Textures

  • overhauled various textures to be higher in quality - see here
  • added parallax mapping to various textures - see here

Vehicles

  • overhauled vehicle materials and textures - see here

Optional Features

Eyecandy Version - Alternative ENB Preset

This is an alternative version of the mod.
The main version aims to be realistic looking, this could be described as looking like your memory of a realistic look.

Installation:

Download the Archive

Drag and Drop the files inside the folder in the archive into your game's directory


Project 2DFX Configuration

A configuration for Project 2dfx. This Replaces original LOD-Lights with 2D ones, increasing the range of lod-lights being rendered.

Installation:

Download the Archive

Drag and Drop the files inside the folder in the archive into your game's directory


Performance Workaround

If the ReShade config "LOW" is too much for your PC to handle,
you may choose to completely disable ReShade with this.

Installation:

Download the Archive

Drag and Drop the config you choose out of the folder in the archive into your game's directory


WPL Overhaul - More Details in Game

Joemoo added some nice Details to selected areas of the map. currently these are:

  • detail placements in Chinatown
  • detail placements in Star Junction
  • detail placements in Acter Industrial
  • detail placements at Funland in Hove Beach / Firefly Island
  • detail placements in Downtown Broker

Installation:

Download the Archive

Use OpenIV to Install the .oiv into your modded directory


DayL's Improved Map Props

DayL made this as a light Version of his Project Glass and Project Lights Mod.
Since the full versions might look strange with ENB mods, you can download this instead.

More Info on DayL's Discord Server

Installation:

Download the Archive

Install as specified in the readme.txt files inside the archive


Credits

(The @ Tags are their Discord Tags)

Orange Brains - The original creator of the mod

The Team behind Liberty Visual:

DayL finished the timecyc for the Public Release

Joemoo is doing the awesome WPL stuff. (placement of new objects and details in the game)

BisonSales is the guy behind Project RevIVe (vegetation and texture work)

Tasty Nut is maintaining the Mod. (if any issues occur open an issue here on GitHub)

Important People:

Boris Vorontsov for creating ENBSeries

crosire for creating ReShade

The People at Rockstar Games for making Grand Theft Auto IV

And:

Pascal Glitcher The Sandvich Maker icelaglace DKT70 @doenitz @seath @siema1eniu @houthipatriot26

The generous Donors and other Supporters:

• @littlellamas
• @cornfarmer666 
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