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be_aas_bspc.c
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be_aas_bspc.c
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qcommon/q_shared.h"
#include "l_log.h"
#include "l_qfiles.h"
#include "botlib/l_memory.h"
#include "botlib/l_script.h"
#include "botlib/l_precomp.h"
#include "botlib/l_struct.h"
#include "botlib/aasfile.h"
#include "botlib/botlib.h"
#include "botlib/be_aas.h"
#include "botlib/be_aas_def.h"
#include "qcommon/cm_public.h"
#include "be_aas_bspc.h"
#include <stdarg.h>
//#define BSPC
extern botlib_import_t botimport;
extern qboolean capsule_collision;
botlib_import_t botimport;
clipHandle_t worldmodel;
void Error (char *error, ...);
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_Error(char *fmt, ...)
{
va_list argptr;
char text[1024];
va_start(argptr, fmt);
vsprintf(text, fmt, argptr);
va_end(argptr);
Error(text);
} //end of the function AAS_Error
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Sys_MilliSeconds(void)
{
return clock() * 1000 / CLOCKS_PER_SEC;
} //end of the function Sys_MilliSeconds
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DebugLine(vec3_t start, vec3_t end, int color)
{
} //end of the function AAS_DebugLine
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ClearShownDebugLines(void)
{
} //end of the function AAS_ClearShownDebugLines
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
char *BotImport_BSPEntityData(void)
{
return CM_EntityString();
} //end of the function AAS_GetEntityData
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotImport_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask)
{
trace_t result;
CM_BoxTrace(&result, start, end, mins, maxs, worldmodel, contentmask, capsule_collision);
bsptrace->allsolid = result.allsolid;
bsptrace->contents = result.contents;
VectorCopy(result.endpos, bsptrace->endpos);
bsptrace->ent = result.entityNum;
bsptrace->fraction = result.fraction;
bsptrace->exp_dist = 0;
bsptrace->plane.dist = result.plane.dist;
VectorCopy(result.plane.normal, bsptrace->plane.normal);
bsptrace->plane.signbits = result.plane.signbits;
bsptrace->plane.type = result.plane.type;
bsptrace->sidenum = 0;
bsptrace->startsolid = result.startsolid;
bsptrace->surface.flags = result.surfaceFlags;
} //end of the function BotImport_Trace
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotImport_PointContents(vec3_t p)
{
return CM_PointContents(p, worldmodel);
} //end of the function BotImport_PointContents
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void *BotImport_GetMemory(int size)
{
return GetMemory(size);
} //end of the function BotImport_GetMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotImport_Print(int type, char *fmt, ...)
{
va_list argptr;
char buf[1024];
va_start(argptr, fmt);
vsnprintf(buf, sizeof(buf), fmt, argptr);
fputs(buf, stdout);
if (buf[0] != '\r') Log_Write(buf);
va_end(argptr);
} //end of the function BotImport_Print
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotImport_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t outmins, vec3_t outmaxs, vec3_t origin)
{
clipHandle_t h;
vec3_t mins, maxs;
float max;
int i;
h = CM_InlineModel(modelnum);
CM_ModelBounds(h, mins, maxs);
//if the model is rotated
if ((angles[0] || angles[1] || angles[2]))
{ // expand for rotation
max = RadiusFromBounds(mins, maxs);
for (i = 0; i < 3; i++)
{
mins[i] = (mins[i] + maxs[i]) * 0.5 - max;
maxs[i] = (mins[i] + maxs[i]) * 0.5 + max;
} //end for
} //end if
if (outmins) VectorCopy(mins, outmins);
if (outmaxs) VectorCopy(maxs, outmaxs);
if (origin) VectorClear(origin);
} //end of the function BotImport_BSPModelMinsMaxsOrigin
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Com_DPrintf(char *fmt, ...)
{
va_list argptr;
char buf[1024];
va_start(argptr, fmt);
vsnprintf(buf, sizeof(buf), fmt, argptr);
fputs(buf, stdout);
if (buf[0] != '\r') Log_Write(buf);
va_end(argptr);
} //end of the function Com_DPrintf
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int COM_Compress( char *data_p ) {
return strlen(data_p);
}
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_InitBotImport(void)
{
botimport.BSPEntityData = BotImport_BSPEntityData;
botimport.GetMemory = BotImport_GetMemory;
botimport.FreeMemory = FreeMemory;
botimport.Trace = BotImport_Trace;
botimport.PointContents = BotImport_PointContents;
botimport.Print = BotImport_Print;
botimport.BSPModelMinsMaxsOrigin = BotImport_BSPModelMinsMaxsOrigin;
} //end of the function AAS_InitBotImport
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_CalcReachAndClusters(struct quakefile_s *qf)
{
float time;
Log_Print("loading collision map...\n");
//
if (!qf->pakfile[0]) strcpy(qf->pakfile, qf->filename);
//load the map
CM_LoadMap((char *) qf, qfalse, &aasworld.bspchecksum);
//get a handle to the world model
worldmodel = CM_InlineModel(0); // 0 = world, 1 + are bmodels
//initialize bot import structure
AAS_InitBotImport();
//load the BSP entity string
AAS_LoadBSPFile();
//init physics settings
AAS_InitSettings();
//initialize AAS link heap
AAS_InitAASLinkHeap();
//initialize the AAS linked entities for the new map
AAS_InitAASLinkedEntities();
//reset all reachabilities and clusters
aasworld.reachabilitysize = 0;
aasworld.numclusters = 0;
//set all view portals as cluster portals in case we re-calculate the reachabilities and clusters (with -reach)
AAS_SetViewPortalsAsClusterPortals();
//calculate reachabilities
AAS_InitReachability();
time = 0;
while(AAS_ContinueInitReachability(time)) time++;
//calculate clusters
AAS_InitClustering();
} //end of the function AAS_CalcReachAndClusters