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The MoveIt plugin doesn't seem to have a nice redundancy resolution mechanism.
Using BioIK on a 7-DoF arm, solutions along a Cartesian path jitter within the nullspace instead of choosing the least-squares solution.
The text was updated successfully, but these errors were encountered:
We worked around this before by adding (secondary or a second primary) target goal to avoid joint displacement.
This works best with a custom computeCartesianPath loop though.
The MoveIt plugin doesn't seem to have a nice redundancy resolution mechanism.
Using BioIK on a 7-DoF arm, solutions along a Cartesian path jitter within the nullspace instead of choosing the least-squares solution.
The text was updated successfully, but these errors were encountered: