This Project contains helpful production tools for the Vfx Artists.
- Python version: 2.7
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Attribute Change Recorder: This tool records attribute changes happening in the selected object and apply the same on multiple selections. Usually, Maya provides preset a mechanism which works on all attributes of selected objects. But if the one wants to change a certain set of attributes then it is bit manual work even if you use spreadsheets. This tool allows to record number of actions a user is doing on selected attribute and apply them on any given selections. It also identifies the same node types from given selections to apply changes on. So it becomes quite hassle-free for the artists to use. This is mainly useful for rigging, animation, layout, environment, and lighting as they play a lot with a set of attributes on a daily bases. Here is a quick demonstration for visual understanding.
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List Special: Returns unique file patterns and details in structured format. Its helps many departments like ingestion, dmp, lighting, compositing to understand and verify their files/sequences. eg: Lighting and compositers could be able to find missing frames easily and ingestion team would be able to find out patterns out of massive files data they receive from client. Here is a quick demonstration of visual understanding.
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SnowBuilder Tool: This Snow setup tool helps CG artists to procedurally built a snow surface around complex shapes in very less amount of time. This also allows artists to procedurally generate different Snow Surface varieties in the same setup/file. Artist can bake/store their shortlisted outputs and choose a final one at any point of time without affecting any of his other output. Artists can apply his favorite output on any other object to get a similar look. In the given demonstration I have generated approximately 5 to 10 different snow varieties on complex objects nearly in 10 mins.
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Tree Generator: A Tree Generator tool helps artists to procedurally generate Artificial as well as Natural trees in less time. This tool has many artistic controls that allow artists to modify almost any part of the produced trees at any time. It has leaves instancing mechanism which is one of big factor of this tool but that time I used SOUP nodes for instancing but I guess I can now switch to MASH nodes that come along with Maya. Here is demonstration of tree generator.
Note: I have developed this tool somewhere around May 2016. It's Mostly written in mel programming and also uses some old school techniques. Apparently Autodesk has done many improvements in Maya so I am thinking of updating this tool further.
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Silhouette: The silhouette tool reveals only the borderline of the given CG target with the applied x-ray effect on the rest of the area. This is very helpful for VFX artists while matching CG animation with the real shoot plates. Also, the toggling feature helps Artists to quickly review the outcome by swapping this entire effect. Here is a quick demonstration of the Silhouette Tool.