-
-
Notifications
You must be signed in to change notification settings - Fork 191
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sprite Engine complex animation #92
Comments
Unfortunately right now you can indeed only setup the duration for the whole animation. |
Thanks for your reply. For the "array" parameter I am thinking in something like this:
What do you think? |
I would probably do something as usual array format in programming language : |
Do you want to keep retro compatibility? I can see two approaches:
What do you think? |
Of course i want to keep retro compatibility :) |
@Stephane-D Thanks, I am not familiar with the codebase and I am working on OSX, but, I will try to implement it. |
Oh you plan to do the code change by yourself ? that would be really handy ! thanks ! |
I hope to open the PR soon. :) |
Cool :) |
I look at the issue from 2017 year ))) I just want to remind that there is also unused I mean it is not possible to define it via RESCOMP params, yet. |
Yeah I realized I had this information not properly used (It could even be used to avoid loop afaik). Need to change that too but the SPRITE resource declaration is already overwhelmed by parameters, I definitely need to update the resource declaration format (for something as JSON for instance) |
Is it possible set the duration of a single sprite animation with the rescomp utility?
As I am understanding, now, it is possible to set only a single time value:
The text was updated successfully, but these errors were encountered: