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README.md

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FluidX12

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast real-time volume rendering using our novel ray marching with smoke simulations by Eulerian grid method for solving Navier-Stokes equation.

3D result 2D result

Hot keys:

[F1] show/hide FPS

[←][→] toggle ray-marching methods

[Space] pause/play animation

Prerequisite: https://github.com/StarsX/XUSG