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seg_semantic of camera doesn't work when there is a swimingpool filled with water in the scene #870
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[Warning] [omnigibson] Creating an instancer that uses isosurface /World/water/waterInstancer0/instancer. The rendering of these particles will have a delay of one timestep. [Error] [omni.syntheticdata.plugin] SdStageSemanticInstanceMapping : number of semantics is greater than the maximum number of uids File "/home/nvidia/simulators/OmniGibson/omnigibson/sensors/sensor_base.py", line 76, in get_obs |
2024-09-08 07:14:19 [18,420ms] [Warning] [omni.graph.core.plugin] Could not find category 'Replicator:Annotators' for removal |
Hi @SresserS , thanks for reaching out! Do you mind sending the specific scene you are loading so that I can reproduce this on my end? |
Sorry to have kept you waiting. @hang-yin `import numpy as np import os sys.path.append(r'/git/OmniGibson')os.environ['KMP_DUPLICATE_LIB_OK']='True' import omnigibson as og Set macros for this examplemacros.object_states.particle_modifier.VISUAL_PARTICLES_REMOVAL_LIMIT = 1000 Make sure object states and GPU dynamics are enabled (GPU dynamics needed for fluids)gm.ENABLE_OBJECT_STATES = True def main(random_selection=False, headless=False, short_exec=False):
if name == "main": |
Hi @SresserS , sorry for taking so long to get back to you! It seems to me that omniverse replicator segmentation annotators can not handle a huge amount of particles. One thing that you could try is that in our |
Thanks! That really helps a lot! 😀 |
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I can't get the segmentation at this scene. However , when I remove swimingpool.states[Filled].set_value(water, True) , the segmentation works
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