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NoteNode.py
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NoteNode.py
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import bpy
import textwrap
from bpy.types import Node
from . MindmapNodeBase import MindmapTreeNode
from . MindmapNodeBase import label_multiline
# Note Node
class NoteNode(Node, MindmapTreeNode):
'''A Text-only node'''
# Optional. If not explicitly defined, the python class name is used.
bl_idname = 'NoteNodeType'
# Label for nice name display
bl_label = "Note"
# Icon identifier
bl_icon = 'TEXT'
# === Custom Properties ===
my_string_prop: bpy.props.StringProperty(
name='',
default='Once upon a time, a long line of text was divided into many '
'smaller lines, the people rejoiced, and all was well in the land of '
'Blender...',
)
my_title_prop: bpy.props.StringProperty(
name='',
default='Note' # noqa: F821
)
text_file: bpy.props.StringProperty(
name='',
description="Text file to show in node"
)
my_node_color: bpy.props.FloatVectorProperty(
name='',
default=(0.6, 0.6, 0),
subtype='COLOR', # noqa: F821
)
my_text_size: bpy.props.IntProperty(
name='Text Size',
default=12,
soft_min=8,
soft_max=64,
)
show_in_single_node: bpy.props.BoolProperty(
name='Show Shortcuts in Node (single)',
default=True,
)
# === Optional Functions ===
# Initialization function, called when a new node is created.
def init(self, context):
self.use_custom_color = True
self.color = self.my_node_color
self.width = 250
# Copy function to initialize a copied node from an existing one.
def copy(self, node):
print("Copying from node ", node)
# Free function to clean up on removal.
def free(self):
print("Removing node ", self, ", Goodbye!")
# Additional buttons displayed on the node.
def draw_buttons(self, context, layout):
preferences = context.preferences
addon_prefs = preferences.addons[__package__].preferences
# Get the width and create a text wrapper
characters = int(self.width / addon_prefs.WrapAmount)
wrapper = textwrap.TextWrapper(width=characters)
if not self.text_file:
text = self.my_string_prop
lines = text.split("\\n")
text_lines = []
# Wrap each line separately
for line in lines:
text_lines += wrapper.wrap(text=line)
else:
text = bpy.data.texts[self.text_file]
text_lines = [line.body for line in text.lines]
box = layout.box()
box = box.column(align=True)
for text_line in text_lines:
box.label(text=text_line)
column = layout.column(align=True)
icon = 'TRIA_DOWN' if self.show_in_single_node else 'TRIA_RIGHT'
column.prop(self, 'show_in_single_node', icon=icon, icon_only=True)
if self.show_in_single_node:
row = column.row(align=True)
row.prop(self, "my_title_prop", icon='GREASEPENCIL')
row.prop(self, "color", text='', icon='MATERIAL')
row = column.row(align=True)
row.prop(self, "my_string_prop", icon='GREASEPENCIL')
row = column.row(align=True)
row.prop_search(
self,
'text_file',
bpy.data,
'texts',
text='',
icon='TEXT'
)
# Detail buttons in the sidebar.
# If function is not defined, the draw_buttons function is used instead
def draw_buttons_ext(self, context, layout):
column = layout.column()
row = column.row()
row.prop(self, "my_title_prop", icon='GREASEPENCIL')
col = column.box().column(align=True)
preferences = context.preferences
addon_prefs = preferences.addons[__package__].preferences
wrap_width = int(self.width / addon_prefs.WrapAmount)
text = self.my_string_prop
label_multiline(context, text, wrap_width, col)
col.prop(self, "my_string_prop", icon='GREASEPENCIL')
col.prop_search(
self,
'text_file',
bpy.data,
'texts',
text='',
icon='TEXT'
)
# Optional: custom label
# Explicit user label overrides, but here we can define a label dynamically
def draw_label(self):
return self.my_title_prop
def update(self):
self.my_string_prop = self.my_string_prop