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There seems to be an issue on counting the files to be downloaded, count doesnt vanish to be precise as of video: https://www.youtube.com/watch?v=H_0G60JzeJk (file too big to be uploaded via Issues page)
Quickest steps to reproduce:
Delete MODS folder
Select first server (ie NRZ)
Login and Download ModNet files
taskkill /im nfsw.exe /f
Do not close launcher, just press logout
Select different server (ie FRSS)
Login and Download ModNet files
You will notice that the total ModNet files to be downloaded are a sum of files from NRZ and FRSS (as of Steps to Reproduce)
Possible fix:
According to this file, all we have to do is set CurrentModFileCount and TotalModFileCount to 0, like:
if(modFilesDownloadUrls.Count !=0){CurrentModFileCount=0;TotalModFileCount=0;this.DownloadModNetFilesRightNow(ModFolderCache);
DiscordLauncherPresence.Status("Download Server Mods",null);}
Debug:
Launcher Version: 2.2.2 (but any version is affected actually)
Operating system: Windows 11 Pro (22621.2506)
Antivirus/Firewall (if any): None
Wine/Mono Version (if any): Not on that machine
The text was updated successfully, but these errors were encountered:
DavidCarbon
added a commit
to Zacam/SBRW.Launcher.Net
that referenced
this issue
Nov 1, 2023
Fixed:
- Server Mods File Download Count would fail to display correctly if the game crashed and returned to the login screen. In turn switching to another server and redownloading switched server mods
-- SoapboxRaceWorld#262
DavidCarbon
added a commit
to DavidCarbon-SBRW/GameLauncher_NFSW
that referenced
this issue
Nov 1, 2023
Fixed:
- Server Mods File Download Count would fail to display correctly if the game crashed and returned to the login screen. In turn switching to another server and redownloading switched server mods
There seems to be an issue on counting the files to be downloaded, count doesnt vanish to be precise as of video: https://www.youtube.com/watch?v=H_0G60JzeJk (file too big to be uploaded via Issues page)
Quickest steps to reproduce:
taskkill /im nfsw.exe /f
You will notice that the total ModNet files to be downloaded are a sum of files from NRZ and FRSS (as of Steps to Reproduce)
Possible fix:
According to this file, all we have to do is set
CurrentModFileCount
andTotalModFileCount
to 0, like:Debug:
The text was updated successfully, but these errors were encountered: