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Kill/sabotage visibility #10

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dluiscosta opened this issue Dec 2, 2020 · 1 comment
Open

Kill/sabotage visibility #10

dluiscosta opened this issue Dec 2, 2020 · 1 comment
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enhancement New feature or request help wanted Extra attention is needed

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@dluiscosta
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Knowing when a reactor hits or lights turn off is essencial to understand what is happening in a replay and why each player decided to take each action. Currently, this is not shown, as all sabotage related informations are omitted.

For the same reason, having full visibility of when an impostor has killed a crewmate, as well as how much time is left before it can kill again, is also important. Currently, this information is available, but only if the person watching the replay has her screen positioned near the kill. As for the kill cooldown, it can only be inferred, which consists in an UX disadvantage.

Suggestion

Keeping this in mind, I would like to suggest an event notification system on the side of the screen, consisting of a small box popping up when a sabotage/kill happens and fadding out after a couple of seconds. Also, a sabotage box could persist until the sabotage is fixed, showing clearly which crisis is current and what is the remaining time before disaster, if applicable (this is not excludent of possible future ambient effects).

I've done a quick sketch to illustrate:

among_us_replayer_suggestion

On the side, 3 boxes relay the following information:

  • black has called lights (fades out after a couple of seconds)
  • lights are off (persistent until lights are fixed)
  • black has killed yellow (fades out after a couple of seconds)

Also, and what comes as a second suggestion, a box showing black's kill cooldown is floating at it's side.

@Smertig Smertig added the enhancement New feature or request label Dec 26, 2020
@Smertig Smertig self-assigned this Dec 26, 2020
@Smertig Smertig added the help wanted Extra attention is needed label Dec 26, 2020
@Smertig
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Smertig commented Dec 26, 2020

Thank you for such a detailed description!

For now replayer has really poor UI (I'm not an expert in UI/UX). It's hard to say when I'll have time to start making these improvements. Anyway, I'll keep in mind all of them.

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