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System Requirements
Installing Space Teams → System Requirements |
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Written by Connor Jakubik
Component | Requirement |
---|---|
Operating System | Windows 10 or 11 |
CPU Architecture | x86-64 |
GPU / Driver | DirectX 12 (DX11 mode possible) |
Internet Access | Authentication / login required on each application start. |
We hope to support Linux for the full STPro application at some point, but that is not currently in active development.
NOTE: We are not yet releasing STPro for platforms besides Windows. We have Linux and MacOS working internally; please post an Issue if you would like to request a release on a different OS or CPU architecture (without the graphics / interaction client; only Compute_Server / Python API).
Component | Requirement |
---|---|
Operating System | Windows 10 or 11, Linux, MacOS |
CPU Architecture | x86-64, ARM64 |
GPU / Driver | Unnecessary |
Internet Access | Unnecessary |
Component | Size |
---|---|
Space Teams Pro Downloaded .zip | 16.3 GB |
STPro Core Assets | 20.2 GB |
Planet Data | 33.6 GB |
Compiler/Development Tools for Systems | ~4 GB |
Typical User-Generated Content | ~0.2 GB |
Misc Generated Temp Files | ~5 GB |
Total | 80 GB |
These are the minimum and recommended computer specifications for suitability for running Space Teams Pro. These are somewhat untested / unverified; please try running our demo sims to see if your computer is powerful enough for / compatible with Space Teams Pro.
Arbitrarily chose 2021 time-of-release for listed hardware to match a majority of existing computers. Notably, having less than 8GB of VRAM can cause instability.
Component | Requirement |
---|---|
CPU | Ryzen 3 5300G, i3-10105F, or equivalent (4+ cores) |
RAM | 16 GB |
GPU | RTX 3050, or equivalent |
GPU VRAM | 6GB+ |
Network | 20Mbps, <300ms latency to other users |
Storage | SSD (with DRAM cache) |
Arbitrarily chose 2021 time-of-release for listed hardware to match a majority of existing computers.
Component | Requirement |
---|---|
CPU | Ryzen 7 5700G, i5-11600K, or equivalent (6+ cores) |
RAM | 16 GB (32 is better) |
GPU | RTX 3070, or equivalent |
GPU VRAM | 8GB+ |
Network | 50Mbps, <300ms latency to other users |
Storage | PCI-E Gen3 x4 SSD |
Component | Details |
---|---|
CPU | Maximizing multithreaded performance is most important. Relevant for avoiding hitches while moving around a planet, decreasing load and compile times, etc. |
GPU | Will most likely be GPU-limited in terms of raw FPS. Especially in VR. Higher VRAM up to ~16GB will aid in avoiding out-of-memory crashes. |
RAM | Can comfortably use 32GB of RAM; 64GB may be necessary for edge cases. |
Network | Typically don't need above 50 Mbps, besides for update downloading. Latency to other users impacts multiuser experience but shouldn't directly affect simulation performance. |
Storage | Storage read speed matters for avoiding hitches while moving around a planet. Random I/O matters for compile and general use performance. |