diff --git a/.hgignore b/.hgignore
index 77e37a7850..b6c427f820 100644
--- a/.hgignore
+++ b/.hgignore
@@ -4,59 +4,94 @@ autom4te*
config.cache
config.log
config.status
-configure
-libtool
Makefile
sdl-config
-SDL.spec
-SDL.qpg
+SDL2.spec
build
-build-deps
+
+# for Xcode
+*.orig
+*.swp
+*.tmp
+*.rej
+*~
+*.o
+*.mode1*
+*.model*
+*.perspective*
+*.perspective*
+*.pbxuser
+(^|/)build($|/)
.DS_Store
+Xcode/SDL/SDL.xcodeproj/xcuserdata
+Xcode/SDL/SDL.xcodeproj/project.xcworkspace
+Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata
+Xcode/SDLTest/SDLTest.xcodeproj/project.xcworkspace
+Xcode-iOS/SDL/SDL.xcodeproj/xcuserdata
+Xcode-iOS/SDL/SDL.xcodeproj/project.xcworkspace
+Xcode-iOS/Demos/Demos.xcodeproj/xcuserdata
+Xcode-iOS/Demos/Demos.xcodeproj/project.xcworkspace
+
+# for Visual C++
+Debug
+Release
+*.user
+*.ncb
+*.suo
+*.sdf
+
+# for Android
+android-project/local.properties
+
sdl.pc
-include/SDL_config.h
-test/aclocal.m4
test/autom4te*
test/config.cache
test/config.log
test/config.status
-test/configure
test/Makefile
-test/SDL.dll
-test/stdout.txt
-test/stderr.txt
+test/SDL2.dll
test/checkkeys
-test/graywin
test/loopwave
-test/testpower
-test/testalpha
-test/testbitmap
-test/testblitspeed
-test/testcdrom
-test/testdyngl
+test/testatomic
+test/testaudioinfo
+test/testautomation
+test/testdraw2
test/testerror
test/testfile
-test/testgamma
-test/testgl
-test/testhread
+test/testgamecontroller
+test/testgesture
+test/testgl2
+test/testgles
+test/testhaptic
test/testiconv
+test/testime
+test/testintersections
test/testjoystick
test/testkeys
+test/testloadso
test/testlock
-test/testoverlay
+test/testmessage
+test/testmultiaudio
+test/testnative
test/testoverlay2
-test/testpalette
test/testplatform
+test/testpower
+test/testrelative
+test/testrendercopyex
+test/testrendertarget
+test/testresample
+test/testrumble
+test/testscale
test/testsem
-test/testsprite
+test/testshader
+test/testshape
+test/testsprite2
+test/testspriteminimal
+test/teststreaming
+test/testthread
test/testtimer
test/testver
-test/testvidinfo
-test/testwin
-test/testwm
-test/threadwin
+test/testwm2
test/torturethread
-test/testcursor
-test/testloadso
test/*.exe
test/*.dSYM
diff --git a/.hgtags b/.hgtags
new file mode 100644
index 0000000000..d5c2200b91
--- /dev/null
+++ b/.hgtags
@@ -0,0 +1,16 @@
+0afe0e38e02cf2048e93582f01c52fbb91d3c7bb release-1.2.7
+230b156829ed13b31134d96f689c917981f57b84 release-1.2.5
+27cab50ec9c746e886ce0f3fdaa0b0cdc55a594f release-1.2.11
+2fe3fbd2bff50165b3cad33bf40d70b3bb3c9fd0 release-1.2.3
+3c052d3bcc76c899dfd4846be76243a78e8c7180 release-1.2.4
+3c5eed71a3320962551af3b3dfbee0c99fcf0086 release-1.2.10
+4867f7f7dd3426d1dbbeef48b3f3b3aa19590cc4 release-1.2.12
+6e28dae59e3baf4447c83e833a8d2ac912536f5b release-1.2.1
+7c2589fb8d4df54c6faabd3faebd0c0e73f67879 release-1.2.13
+86de11faf082881ad9b73a1a1d78733ca07f8db8 release-1.2.6
+bb051fa871aa0b53ea57df56a446cec3bb85924c release-1.2.2
+cfcb2e1c36ebe9809577adf768b0ec53e8768af9 release-1.2.8
+e044e7c70a50a2f54d14ee20d0933e904e5853b6 release-1.2.9
+f14cf9d71233934811774f941d0de121d5f96ccf release-1.2.14
+39c22a953456f6c9e2c8993c8ff973824104102a pre-touch-removal
+ccf5fbfa2afabab429ad911308f362201a94d810 macosx_10_4_supported
diff --git a/Android.mk b/Android.mk
new file mode 100755
index 0000000000..3230f9feaa
--- /dev/null
+++ b/Android.mk
@@ -0,0 +1,49 @@
+LOCAL_PATH := $(call my-dir)
+
+###########################
+#
+# SDL shared library
+#
+###########################
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := SDL2
+
+LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
+
+LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
+
+LOCAL_SRC_FILES := \
+ $(subst $(LOCAL_PATH)/,, \
+ $(wildcard $(LOCAL_PATH)/src/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/audio/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
+ $(LOCAL_PATH)/src/atomic/SDL_atomic.c \
+ $(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
+ $(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/events/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/file/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/power/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/render/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/thread/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/timer/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/video/*.c) \
+ $(wildcard $(LOCAL_PATH)/src/video/android/*.c))
+
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
+LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog
+
+include $(BUILD_SHARED_LIBRARY)
diff --git a/BUGS b/BUGS
deleted file mode 100644
index 218bf3d15b..0000000000
--- a/BUGS
+++ /dev/null
@@ -1,18 +0,0 @@
-
-Bugs are now managed in the SDL bug tracker, here:
-
- http://bugzilla.libsdl.org/
-
-You may report bugs there, and search to see if a given issue has already
- been reported, discussed, and maybe even fixed.
-
-
-
-You may also find help at the SDL mailing list. Subscription information:
-
- http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
-
-Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
- bugs discussed on the mailing list may be forgotten or missed.
-
-
diff --git a/BUGS.txt b/BUGS.txt
new file mode 100644
index 0000000000..7ef5538752
--- /dev/null
+++ b/BUGS.txt
@@ -0,0 +1,16 @@
+
+Bugs are now managed in the SDL bug tracker, here:
+
+ http://bugzilla.libsdl.org/
+
+You may report bugs there, and search to see if a given issue has already
+ been reported, discussed, and maybe even fixed.
+
+
+You may also find help on the SDL mailing list. Subscription information:
+
+ http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
+
+Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
+ bugs discussed on the mailing list may be forgotten or missed.
+
diff --git a/Borland.html b/Borland.html
deleted file mode 100644
index eaf82099d6..0000000000
--- a/Borland.html
+++ /dev/null
@@ -1,139 +0,0 @@
-
-
-
- Building SDL with Borland's C++ compilers
-
-
-
-
-
-Building SDL with Borland's C++ compilers.
- by David Snopek
- and updated by Dominique
- Louis ( Last updated : 30th June 2003 ).
-
- These instructions cover how to compile SDL and its included test
-programs using either Borland C++ Builder 5, 6 for Windows ,
- C++ Builder for Linux ( AKA Kylix 3 ) or the free Borland C++ command-line compiler .
-
- Extract the files
-
- Unzip the Borland.zip archive into this directory. Do not unzip
- it into any other directory because the makefiles ( *.mak ) and project
- files ( *.bpr ) use relative paths to refer to the SDL sources. This should
- create a directory named "Borland" inside of the top level SDL source directory.
-
-
- Using Borland C++ Builder 5, 6 for Windows
-
-
- Inside of the "Borland" directory there is a "bcb6" directory that contains
- a number of Builder project files. Double-click on the "libSDL.bpg" file
- icon. Once Builder has started click on the "P rojects" menu on
-the menu-bar and go down to "Bu ild All Projects" option.
- This will proceed to build SDL ( with Borland's calling convention ),
-SDLmain, and all the test programs . Currently, all
-the test programs are dynamically linked to Sam Lantinga's
-SDL.dll.
-
-NOTE : Borland's "lib" format and Microsoft's "lib" format are incompatible.
-
- If you wish to dynamically link to the SDL library supplied by Sam Lantinga
- in each release, I have created the correct *.libs for SDL 1.2.4 and they
- exist in the "/lib" directory.
- If you would like to create the *.lib files yourself, you will need to
-make use of Borland's "implib.exe" utility.
-
-
-IMPLIB works like this:
-
- IMPLIB (destination lib name) (source dll)
-
- For example,
-
- IMPLIB SDL.lib SDL.dll
-
-This assumes that SDL.dll was compiled with Visual C++ or similar.
-
-
-To learn more about the difference between Borland's and Microsoft's *.lib
- format please read the article here .
-
-
-
- NOTE : The C++ Builder for Windows project format, is not compatible
- with the Kylix 3 project format, hence the reason why they are in separate
- directories.
-
- Using the free Borland C++ command-line compiler
-
-
- The free Borland compiler can be downloaded at no charge from the Borland website
- . Make sure that it is installed and properly configured.
-
- Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under
- the SDL source directory. Type "make -f SDL.mak" to build SDL and "make
- -f SDLmain.mak". There are also makefiles for all of the test programs , if you wish to build them. All .exes and
-DLLs are created in the "test" SDL directory. Ify ou would like to create
-the DLL and all the test applications, I have thrown together a basic batchfile
-called "makeall.bat" which should create everything in the right order.
-
- Output files
- No matter which compiler you used, three important files should have
- been produced:
-
- SDL.dll ( Borland format )
- SDL.lib ( Borland format )
- SDLmain.lib ( Borland format )
-
-
- Both of the *.lib files will need to be added to all the projects
-that use SDL and SDL.dll must be placed some where the Windows dynamic
-linker can find it (either in your project directory or on the system
-path, C:\WINDOWS\SYSTEM).
- Using Borland C++ Builder for Linux ( AKA Kylix
- 3 )
-
- Inside of the "Borland" directory there is a "k3" directory that contains
- a number of Builder project files. Double-click on the "libSDL.bpg" file
- icon. Once Builder has started click on the "P rojects" menu on
-the menu-bar and go down to "Bu ild All Projects" option. This will
-proceed to build all the test programs .
- Linux users do not need *.lib files as the Shared Object is linked right
- into the project ( very neat actually, Windows should do this sort of thing
- as it is a lot easier for the developer ).
- NOTE : The C++ Builder for Windows project format, is not
- compatible with the Kylix 3 project format, hence the reason why they are
- in separate directories.
-
- On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
- directory as libSDL_*.so and the Mesa OpenGL shared objects are located
-in /usr/X11R6/lib as libGL*.so
-
- So if your setup is different you may need to change the project file
- so that they re-link to the ones on your system.
-
- On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
- So if you you have not installed the development RPMs ( usually named libSDL-devel*
- ) for SDL ( not included ) you may have to change the include directory
- within some of the projects.
-
-
- Known Problems
- The only known problem is that I ( Dominique Louis ), was unable to
-create the projects that rebuilt the SDL shared objects under Linux, due
-to time constraints and my lack of intimate knowledge of Linux.
-
- Some of the test programs require included media files ( *.wav; *.bmp
-etc ). All the test programs are now created in the "test" directory, where
-the media files are ( usually ) so they should be ready to go.
-
-
-
-
-
diff --git a/Borland.zip b/Borland.zip
deleted file mode 100644
index ed8f45d27e..0000000000
Binary files a/Borland.zip and /dev/null differ
diff --git a/CMakeLists.txt b/CMakeLists.txt
new file mode 100644
index 0000000000..925392ebb0
--- /dev/null
+++ b/CMakeLists.txt
@@ -0,0 +1,1205 @@
+if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
+ message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
+endif()
+
+cmake_minimum_required(VERSION 2.6)
+project(SDL2 C)
+include(CheckFunctionExists)
+include(CheckLibraryExists)
+include(CheckIncludeFiles)
+include(CheckIncludeFile)
+include(CheckSymbolExists)
+include(CheckCSourceRuns)
+include(CheckCCompilerFlag)
+include(CheckTypeSize)
+include(CheckStructHasMember)
+include(CMakeDependentOption)
+include(FindPkgConfig)
+set(CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake")
+include(${SDL2_SOURCE_DIR}/cmake/macros.cmake)
+include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
+
+# General settings
+# Edit include/SDL_version.h and change the version, then:
+# SDL_MICRO_VERSION += 1;
+# SDL_INTERFACE_AGE += 1;
+# SDL_BINARY_AGE += 1;
+# if any functions have been added, set SDL_INTERFACE_AGE to 0.
+# if backwards compatibility has been broken,
+# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
+set(SDL_MAJOR_VERSION 2)
+set(SDL_MINOR_VERSION 0)
+set(SDL_MICRO_VERSION 0)
+set(SDL_INTERFACE_AGE 0)
+set(SDL_BINARY_AGE 0)
+set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
+
+# Calculate a libtool-like version number
+math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
+math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}")
+set(LT_REVISION "${SDL_INTERFACE_AGE}")
+set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}")
+set(LT_VERSION "${LT_CURRENT}.${LT_REVISION}.${LT_AGE}")
+
+# General settings & flags
+set(LIBRARY_OUTPUT_DIRECTORY "build")
+# Check for 64 or 32 bit
+set(SIZEOF_VOIDP ${CMAKE_SIZEOF_VOID_P})
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(ARCH_64 TRUE)
+ set(PROCESSOR_ARCH "x64")
+else()
+ set(ARCH_64 FALSE)
+ set(PROCESSOR_ARCH "x86")
+endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
+set(LIBNAME SDL2)
+if(NOT LIBTYPE)
+ set(LIBTYPE SHARED)
+endif(NOT LIBTYPE)
+
+# Get the platform
+if(WIN32)
+ if(NOT WINDOWS)
+ set(WINDOWS TRUE)
+ endif(NOT WINDOWS)
+elseif(UNIX AND NOT APPLE)
+ if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
+ set(LINUX TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES "kFreeBSD.*")
+ set(FREEBSD TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES "kNetBSD.*|NetBSD.*")
+ set(NETBSD TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES "kOpenBSD.*|OpenBSD.*")
+ set(OPENBSD TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES ".*GNU.*")
+ set(GNU TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES ".*BSDI.*")
+ set(BSDI TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES "DragonFly.*|FreeBSD")
+ set(FREEBSD TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*")
+ set(SYSV5 TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*")
+ set(SOLARIS TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*")
+ set(HPUX TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES "AIX.*")
+ set(AIX TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES "Minix.*")
+ set(MINIX TRUE)
+ endif()
+elseif(APPLE)
+ if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*")
+ set(DARWIN TRUE)
+ elseif(CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*")
+ set(MACOSX TRUE)
+ endif()
+ # TODO: iOS?
+elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*|BeOS.*")
+ set(BEOS TRUE)
+endif()
+
+# Don't mistake osx for unix
+if(UNIX AND NOT APPLE)
+ set(UNIX_SYS ON)
+else()
+ set(UNIX_SYS OFF)
+endif(UNIX AND NOT APPLE)
+
+if(UNIX OR APPLE)
+ set(UNIX_OR_MAC_SYS ON)
+else()
+ set(UNIX_OR_MAC_SYS OFF)
+endif(UNIX OR APPLE)
+
+# Default option knobs
+if(APPLE OR ARCH_64)
+ set(OPT_DEF_SSEMATH ON)
+endif()
+if(UNIX OR MINGW OR MSYS)
+ set(OPT_DEF_LIBC ON)
+endif(UNIX OR MINGW OR MSYS)
+
+# Compiler info
+if(CMAKE_COMPILER_IS_GNUCC)
+ set(USE_GCC TRUE)
+ set(OPT_DEF_ASM TRUE)
+elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
+ set(USE_CLANG TRUE)
+ set(OPT_DEF_ASM TRUE)
+elseif(MSVC_VERSION GREATER 1400) # VisualStudio 8.0+
+ set(OPT_DEF_ASM TRUE)
+ #set(CMAKE_C_FLAGS "/ZI /WX- /
+else()
+ set(OPT_DEF_ASM FALSE)
+endif(CMAKE_COMPILER_IS_GNUCC)
+
+# Default flags, if not set otherwise
+if("$ENV{CFLAGS}" STREQUAL "")
+ if(USE_GCC OR USE_CLANG)
+ set(CMAKE_C_FLAGS "-g -O3")
+ endif(USE_GCC OR USE_CLANG)
+else("$ENV{CFLAGS}" STREQUAL "")
+ set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
+ list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
+endif("$ENV{CFLAGS}" STREQUAL "")
+if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32
+ list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}")
+endif(NOT ("$ENV{CFLAGS}" STREQUAL ""))
+
+# Those are used for pkg-config and friends, so that the SDL2.pc, sdl2-config,
+# etc. are created correctly.
+set(SDL_LIBS "-lSDL2")
+set(SDL_CFLAGS "")
+
+if(CYGWIN)
+ # We build SDL on cygwin without the UNIX emulation layer
+ include_directories("-I/usr/include/mingw")
+ set(CMAKE_REQUIRED_FLAGS "-mno-cygwin")
+ check_c_source_compiles("int main(int argc, char **argv) {}"
+ HAVE_GCC_NO_CYGWIN)
+ set(CMAKE_REQUIRED_FLAGS)
+ if(HAVE_GCC_NO_CYGWIN)
+ list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
+ list(APPEND SDL_LIBS "-mno-cygwin")
+ endif(HAVE_GCC_NO_CYGWIN)
+ set(SDL_CFLAGS "${SDL_CFLAGS} -I/usr/include/mingw")
+endif(CYGWIN)
+
+add_definitions(-DUSING_GENERATED_CONFIG_H)
+# General includes
+include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
+
+set(SDL_SUBSYSTEMS
+ Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
+ File Loadso CPUinfo)
+foreach(_SUB ${SDL_SUBSYSTEMS})
+ string(TOUPPER ${_SUB} _OPT)
+ option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ON)
+endforeach()
+
+option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
+#set_option(DEPENDENCY_TRACKING "Use gcc -MMD -MT dependency tracking" ON)
+set_option(LIBC "Use the system C library" ${OPT_DEF_LIBC})
+set_option(GCC_ATOMICS "Use gcc builtin atomics" ${USE_GCC})
+set_option(ASSEMBLY "Enable assembly routines" ${OPT_DEF_ASM})
+set_option(SSEMATH "Allow GCC to use SSE floating point math" ${OPT_DEF_SSEMATH})
+set_option(MMX "Use MMX assembly routines" ${OPT_DEF_ASM})
+set_option(3DNOW "Use 3Dnow! MMX assembly routines" ${OPT_DEF_ASM})
+set_option(SSE "Use SSE assembly routines" ${OPT_DEF_ASM})
+set_option(SSE2 "Use SSE2 assembly routines" ${OPT_DEF_SSEMATH})
+set_option(ALTIVEC "Use Altivec assembly routines" ${OPT_DEF_ASM})
+set_option(DISKAUDIO "Support the disk writer audio driver" ON)
+set_option(DUMMYAUDIO "Support the dummy audio driver" ON)
+set_option(VIDEO_DIRECTFB "Use DirectFB video driver" OFF)
+dep_option(DIRECTFB_SHARED "Dynamically load directfb support" ON "VIDEO_DIRECTFB" OFF)
+set_option(FUSIONSOUND "Use FusionSound audio driver" OFF)
+dep_option(FUSIONSOUND_SHARED "Dynamically load fusionsound audio support" ON "FUSIONSOUND_SHARED" OFF)
+set_option(VIDEO_DUMMY "Use dummy video driver" ON)
+set_option(VIDEO_OPENGL "Include OpenGL support" ON)
+set_option(VIDEO_OPENGLES "Include OpenGL ES support" ON)
+set_option(PTHREADS "Use POSIX threads for multi-threading" ${UNIX_OR_MAC_SYS})
+dep_option(PTHREADS_SEM "Use pthread semaphores" ON "PTHREADS" OFF)
+set_option(SDL_DLOPEN "Use dlopen for shared object loading" ON)
+set_option(OSS "Support the OSS audio API" ${UNIX_SYS})
+set_option(ALSA "Support the ALSA audio API" ${UNIX_SYS})
+dep_option(ALSA_SHARED "Dynamically load ALSA audio support" ON "ALSA" OFF)
+set_option(ESD "Support the Enlightened Sound Daemon" ${UNIX_SYS})
+dep_option(ESD_SHARED "Dynamically load ESD audio support" ON "ESD" OFF)
+set_option(PULSEAUDIO "Use PulseAudio" ${UNIX_SYS})
+dep_option(PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "PULSEAUDIO" OFF)
+set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS})
+dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF)
+set_option(NAS "Support the NAS audio API" ${UNIX_SYS})
+set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS})
+set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
+set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF)
+set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS})
+set_option(VIDEO_X11 "Use X11 video driver" ${UNIX_SYS})
+dep_option(X11_SHARED "Dynamically load X11 support" ON "VIDEO_X11" OFF)
+set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
+foreach(_SUB ${SDL_X11_OPTIONS})
+ string(TOUPPER "VIDEO_X11_${_SUB}" _OPT)
+ dep_option(${_OPT} "Enable ${_SUB} support" ON "VIDEO_X11" OFF)
+endforeach()
+set_option(VIDEO_COCOA "Use Cocoa video driver" ${APPLE})
+set_option(DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
+set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
+
+# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
+# The options below are for compatibility to configure's default behaviour.
+set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library")
+set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
+
+# General source files
+file(GLOB SOURCE_FILES
+ ${SDL2_SOURCE_DIR}/src/*.c
+ ${SDL2_SOURCE_DIR}/src/atomic/*.c
+ ${SDL2_SOURCE_DIR}/src/audio/*.c
+ ${SDL2_SOURCE_DIR}/src/cpuinfo/*.c
+ ${SDL2_SOURCE_DIR}/src/events/*.c
+ ${SDL2_SOURCE_DIR}/src/file/*.c
+ ${SDL2_SOURCE_DIR}/src/libm/*.c
+ ${SDL2_SOURCE_DIR}/src/render/*.c
+ ${SDL2_SOURCE_DIR}/src/render/*/*.c
+ ${SDL2_SOURCE_DIR}/src/stdlib/*.c
+ ${SDL2_SOURCE_DIR}/src/thread/*.c
+ ${SDL2_SOURCE_DIR}/src/timer/*.c
+ ${SDL2_SOURCE_DIR}/src/video/*.c)
+
+
+if(ASSERTIONS STREQUAL "auto")
+ # Do nada - use optimization settings to determine the assertion level
+elseif(ASSERTIONS STREQUAL "disabled")
+ set(SDL_DEFAULT_ASSERT_LEVEL 0)
+elseif(ASSERTIONS STREQUAL "release")
+ set(SDL_DEFAULT_ASSERT_LEVEL 1)
+elseif(ASSERTIONS STREQUAL "enabled")
+ set(SDL_DEFAULT_ASSERT_LEVEL 2)
+elseif(ASSERTIONS STREQUAL "paranoid")
+ set(SDL_DEFAULT_ASSERT_LEVEL 3)
+else()
+ message_error("unknown assertion level")
+endif(ASSERTIONS STREQUAL "auto")
+set(HAVE_ASSERTIONS ${ASSERTIONS})
+
+# Compiler option evaluation
+if(USE_GCC)
+ if(DEPENDENCY_TRACKING)
+ check_c_source_compiles("
+ #if !defined(__GNUC__) || __GNUC__ < 3
+ #error Dependency tracking requires GCC 3.0 or newer
+ #endif
+ int main(int argc, char **argv) { }" HAVE_DEPENDENCY_TRACKING)
+ endif(DEPENDENCY_TRACKING)
+
+ if(GCC_ATOMICS)
+ check_c_source_compiles("int main(int argc, char **argv) {
+ int a;
+ void *x, *y, *z;
+ __sync_lock_test_and_set(&a, 4);
+ __sync_lock_test_and_set(&x, y);
+ __sync_fetch_and_add(&a, 1);
+ __sync_bool_compare_and_swap(&a, 5, 10);
+ __sync_bool_compare_and_swap(&x, y, z); }" HAVE_GCC_ATOMICS)
+ if(NOT HAVE_GCC_ATOMICS)
+ check_c_source_compiles("int main(int argc, char **argv) {
+ int a;
+ __sync_lock_test_and_set(&a, 1);
+ __sync_lock_release(&a); }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
+ endif(NOT HAVE_GCC_ATOMICS)
+ endif(GCC_ATOMICS)
+
+ set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
+ check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
+ HAVE_GCC_PREFERRED_STACK_BOUNDARY)
+ set(CMAKE_REQUIRED_FLAGS)
+
+ set(CMAKE_REQUIRED_FLAGS "-fvisibility=hidden -Werror")
+ check_c_source_compiles("
+ #if !defined(__GNUC__) || __GNUC__ < 4
+ #error SDL only uses visibility attributes in GCC 4 or newer
+ #endif
+ int main(int argc, char **argv) {}" HAVE_GCC_FVISIBILITY)
+ if(HAVE_GCC_FVISIBILITY)
+ list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
+ endif(HAVE_GCC_FVISIBILITY)
+ set(CMAKE_REQUIRED_FLAGS)
+
+ check_c_compiler_flag(-Wall HAVE_GCC_WALL)
+ if(HAVE_GCC_WALL)
+ if(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS")
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
+ endif(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS")
+ endif(HAVE_GCC_WALL)
+endif(USE_GCC)
+
+if(ASSEMBLY)
+ if(USE_GCC OR USE_CLANG)
+ set(SDL_ASSEMBLY_ROUTINES 1)
+ # TODO: Those all seem to be quite GCC specific - needs to be
+ # reworked for better compiler support
+ set(HAVE_ASSEMBLY TRUE)
+ if(MMX)
+ set(CMAKE_REQUIRED_FLAGS "-mmmx")
+ check_c_source_compiles("
+ #ifdef __MINGW32__
+ #include <_mingw.h>
+ #ifdef __MINGW64_VERSION_MAJOR
+ #include
+ #else
+ #include
+ #endif
+ #else
+ #include
+ #endif
+ #ifndef __MMX__
+ #error Assembler CPP flag not enabled
+ #endif
+ int main(int argc, char **argv) { }" HAVE_MMX)
+ if(HAVE_MMX)
+ list(APPEND EXTRA_CFLAGS "-mmmx")
+ endif(HAVE_MMX)
+ set(CMAKE_REQUIRED_FLAGS)
+ endif(MMX)
+
+ if(3DNOW)
+ set(CMAKE_REQUIRED_FLAGS "-m3dnow")
+ check_c_source_compiles("
+ #include
+ #ifndef __3dNOW__
+ #error Assembler CPP flag not enabled
+ #endif
+ int main(int argc, char **argv) {
+ void *p = 0;
+ _m_prefetch(p);
+ }" HAVE_3DNOW)
+ if(HAVE_3DNOW)
+ list(APPEND EXTRA_CFLAGS "-m3dnow")
+ endif(HAVE_3DNOW)
+ set(CMAKE_REQUIRED_FLAGS)
+ endif(3DNOW)
+
+ if(SSE)
+ set(CMAKE_REQUIRED_FLAGS "-msse")
+ check_c_source_compiles("
+ #ifdef __MINGW32__
+ #include <_mingw.h>
+ #ifdef __MINGW64_VERSION_MAJOR
+ #include
+ #else
+ #include
+ #endif
+ #else
+ #include
+ #endif
+ #ifndef __SSE__
+ #error Assembler CPP flag not enabled
+ #endif
+ int main(int argc, char **argv) { }" HAVE_SSE)
+ if(HAVE_SSE)
+ list(APPEND EXTRA_CFLAGS "-msse")
+ endif(HAVE_SSE)
+ set(CMAKE_REQUIRED_FLAGS)
+ endif(SSE)
+
+ if(SSE2)
+ set(CMAKE_REQUIRED_FLAGS "-msse2")
+ check_c_source_compiles("
+ #ifdef __MINGW32__
+ #include <_mingw.h>
+ #ifdef __MINGW64_VERSION_MAJOR
+ #include
+ #else
+ #include
+ #endif
+ #else
+ #include
+ #endif
+ #ifndef __SSE2__
+ #error Assembler CPP flag not enabled
+ #endif
+ int main(int argc, char **argv) { }" HAVE_SSE2)
+ if(HAVE_SSE2)
+ list(APPEND EXTRA_CFLAGS "-msse2")
+ endif(HAVE_SSE2)
+ set(CMAKE_REQUIRED_FLAGS)
+ endif(SSE2)
+
+ if(SSEMATH)
+ if(SSE OR SSE2)
+ if(USE_GCC)
+ list(APPEND EXTRA_CFLAGS "-mfpmath=387")
+ endif(USE_GCC)
+ set(HAVE_SSEMATH TRUE)
+ endif(SSE OR SSE2)
+ endif(SSEMATH)
+
+ if(ALTIVEC)
+ set(CMAKE_REQUIRED_FLAGS "-maltivec")
+ check_c_source_compiles("
+ #include
+ vector unsigned int vzero() {
+ return vec_splat_u32(0);
+ }
+ int main(int argc, char **argv) { }" HAVE_ALTIVEC_H_HDR)
+ check_c_source_compiles("
+ vector unsigned int vzero() {
+ return vec_splat_u32(0);
+ }
+ int main(int argc, char **argv) { }" HAVE_ALTIVEC)
+ set(CMAKE_REQUIRED_FLAGS)
+ if(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
+ set(HAVE_ALTIVEC TRUE) # if only HAVE_ALTIVEC_H_HDR is set
+ list(APPEND EXTRA_CFLAGS "-maltivec")
+ set(SDL_ALTIVEC_BLITTERS 1)
+ if(HAVE_ALTIVEC_H_HDR)
+ set(HAVE_ALTIVEC_H 1)
+ endif(HAVE_ALTIVEC_H_HDR)
+ endif(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
+ endif(ALTIVEC)
+ elseif(MSVC_VERSION GREATER 1500)
+ # TODO: SDL_cpuinfo.h needs to support the user's configuration wish
+ # for MSVC - right now it is always activated
+ if(NOT ARCH_64)
+ set(HAVE_MMX TRUE)
+ set(HAVE_3DNOW TRUE)
+ endif(NOT ARCH_64)
+ set(HAVE_SSE TRUE)
+ set(HAVE_SSE2 TRUE)
+ set(SDL_ASSEMBLY_ROUTINES 1)
+ endif(USE_GCC OR USE_CLANG)
+# TODO:
+#else(ASSEMBLY)
+# if(USE_GCC OR USE_CLANG)
+# list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx")
+# endif(USE_GCC OR USE_CLANG)
+endif(ASSEMBLY)
+
+# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define
+# anything.
+if(LIBC)
+ if(WINDOWS AND NOT MINGW)
+ set(HAVE_LIBC TRUE)
+ foreach(_HEADER stdio.h string.h ctype.h math.h)
+ string(TOUPPER "HAVE_${_HEADER}" _UPPER)
+ string(REPLACE "." "_" _HAVE_H ${_UPPER})
+ set(${_HAVE_H} 1)
+ endforeach()
+ set(HAVE_SIGNAL_H 1)
+ foreach(_FN
+ malloc calloc realloc free qsort abs memset memcpy memmove memcmp
+ strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
+ _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
+ _stricmp _strnicmp sscanf atan atan2 ceil copysign cos cosf fabs
+ floor log pow scalbn sin sinf sqrt)
+ string(TOUPPER ${_FN} _UPPER)
+ set(HAVE_${_UPPER} 1)
+ endforeach()
+ if(NOT CYGWIN AND NOT MINGW)
+ set(HAVE_ALLOCA 1)
+ endif(NOT CYGWIN AND NOT MINGW)
+ set(HAVE_M_PI 1)
+ add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI
+ set(STDC_HEADERS 1)
+ else(WINDOWS AND NOT MINGW)
+ set(HAVE_LIBC TRUE)
+ check_include_file(sys/types.h HAVE_SYS_TYPES_H)
+ foreach(_HEADER
+ stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h
+ strings.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h)
+ string(TOUPPER "HAVE_${_HEADER}" _UPPER)
+ string(REPLACE "." "_" _HAVE_H ${_UPPER})
+ check_include_file("${_HEADER}" ${_HAVE_H})
+ endforeach()
+
+ check_include_files("dlfcn.h;stdint.h;stddef.h;inttypes.h;stdlib.h;strings.h;string.h;float.h" STDC_HEADERS)
+ check_type_size("size_t" SIZEOF_SIZE_T)
+ check_symbol_exists(M_PI math.h HAVE_M_PI)
+ # TODO: refine the mprotect check
+ check_c_source_compiles("#include
+ #include
+ int main() { }" HAVE_MPROTECT)
+ foreach(_FN
+ strtod malloc calloc realloc free getenv setenv putenv unsetenv
+ qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat
+ strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
+ _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
+ atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
+ sscanf snprintf vsnprintf fseeko fseeko64 sigaction setjmp
+ nanosleep sysconf sysctlbyname
+ )
+ string(TOUPPER ${_FN} _UPPER)
+ set(_HAVEVAR "HAVE_${_UPPER}")
+ check_function_exists("${_FN}" ${_HAVEVAR})
+ endforeach()
+
+ check_library_exists(m pow "" HAVE_LIBM)
+ if(HAVE_LIBM)
+ set(CMAKE_REQUIRED_LIBRARIES m)
+ foreach(_FN
+ atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin
+ sinf sqrt)
+ string(TOUPPER ${_FN} _UPPER)
+ set(_HAVEVAR "HAVE_${_UPPER}")
+ check_function_exists("${_FN}" ${_HAVEVAR})
+ endforeach()
+ set(CMAKE_REQUIRED_LIBRARIES)
+ list(APPEND EXTRA_LIBS m)
+ endif(HAVE_LIBM)
+
+ check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
+ if(HAVE_LIBICONV)
+ list(APPEND EXTRA_LIBS iconv)
+ endif(HAVE_LIBICONV)
+
+ check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
+ endif(WINDOWS AND NOT MINGW)
+else(LIBC)
+ if(WINDOWS)
+ set(HAVE_STDARG_H 1)
+ set(HAVE_STDDEF_H 1)
+ endif(WINDOWS)
+endif(LIBC)
+
+
+# Enable/disable various subsystems of the SDL library
+foreach(_SUB ${SDL_SUBSYSTEMS})
+ string(TOUPPER ${_SUB} _OPT)
+ if(NOT SDL_${_OPT})
+ set(SDL_${_OPT}_DISABLED 1)
+ endif(NOT SDL_${_OPT})
+endforeach()
+if(SDL_JOYSTICK)
+ file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+endif(SDL_JOYSTICK)
+if(SDL_HAPTIC)
+ if(NOT SDL_JOYSTICK)
+ # Haptic requires some private functions from the joystick subsystem.
+ message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
+ endif(NOT SDL_JOYSTICK)
+ file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+endif(SDL_HAPTIC)
+if(SDL_POWER)
+ file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
+endif(SDL_POWER)
+# TODO: in configure.in, the test for LOADSO and SDL_DLOPEN is a bit weird:
+# if LOADSO is not wanted, SDL_LOADSO_DISABLED is set
+# If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(),
+# SDL_LOADSO_DISABLED will not be set, regardless of the LOADSO settings
+
+# General SDL subsystem options, valid for all platforms
+if(SDL_AUDIO)
+ # CheckDummyAudio/CheckDiskAudio - valid for all platforms
+ if(DUMMYAUDIO)
+ set(SDL_AUDIO_DRIVER_DUMMY 1)
+ file(GLOB DUMMYAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dummy/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${DUMMYAUDIO_SOURCES})
+ set(HAVE_DUMMYAUDIO TRUE)
+ endif(DUMMYAUDIO)
+ if(DISKAUDIO)
+ set(SDL_AUDIO_DRIVER_DISK 1)
+ file(GLOB DISKAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/disk/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${DISKAUDIO_SOURCES})
+ set(HAVE_DISKAUDIO TRUE)
+ endif(DISKAUDIO)
+endif(SDL_AUDIO)
+
+if(SDL_DLOPEN)
+ # Relevant for Unix/Darwin only
+ if(UNIX OR APPLE)
+ CheckDLOPEN()
+ endif(UNIX OR APPLE)
+endif(SDL_DLOPEN)
+
+if(SDL_VIDEO)
+ if(VIDEO_DUMMY)
+ set(SDL_VIDEO_DRIVER_DUMMY 1)
+ file(GLOB VIDEO_DUMMY_SOURCES ${SDL2_SOURCE_DIR}/src/video/dummy/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_DUMMY_SOURCES})
+ set(HAVE_VIDEO_DUMMY TRUE)
+ set(HAVE_SDL_VIDEO TRUE)
+ endif(VIDEO_DUMMY)
+endif(SDL_VIDEO)
+
+# Platform-specific options and settings
+if(UNIX AND NOT APPLE)
+ if(SDL_AUDIO)
+ if(SYSV5 OR SOLARIS OR HPUX)
+ set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
+ file(GLOB SUN_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sun/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SUN_AUDIO_SOURCES})
+ set(HAVE_SDL_AUDIO TRUE)
+ elseif(NETBSD OR OPENBSD)
+ set(SDL_AUDIO_DRIVER_BSD 1)
+ file(GLOB BSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/bsd/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${BSD_AUDIO_SOURCES})
+ set(HAVE_SDL_AUDIO TRUE)
+ elseif(AIX)
+ set(SDL_AUDIO_DRIVER_PAUDIO 1)
+ file(GLOB AIX_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/paudio/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${AIX_AUDIO_SOURCES})
+ set(HAVE_SDL_AUDIO TRUE)
+ endif()
+ CheckOSS()
+ CheckALSA()
+ CheckPulseAudio()
+ CheckESD()
+ CheckARTS()
+ CheckNAS()
+ CheckSNDIO()
+ CheckFusionSound()
+ endif(SDL_AUDIO)
+
+ if(SDL_VIDEO)
+ CheckX11()
+ CheckDirectFB()
+ CheckOpenGLX11()
+ CheckOpenGLESX11()
+ endif(SDL_VIDEO)
+
+ if(LINUX)
+ check_c_source_compiles("
+ #include
+ #ifndef EVIOCGNAME
+ #error EVIOCGNAME() ioctl not available
+ #endif
+ int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
+ if(HAVE_INPUT_EVENTS)
+ set(SDL_INPUT_LINUXEV 1)
+ endif(HAVE_INPUT_EVENTS)
+
+ if(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
+ set(SDL_HAPTIC_LINUX 1)
+ file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+ set(HAVE_SDL_HAPTIC TRUE)
+ endif(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
+
+ check_include_file("libudev.h" HAVE_LIBUDEV_H)
+
+ # !!! FIXME: this needs pkg-config to find the include path, I think.
+ check_include_file("dbus/dbus.h" HAVE_DBUS_DBUS_H)
+ endif(LINUX)
+
+ if(INPUT_TSLIB)
+ check_c_source_compiles("
+ #include \"tslib.h\"
+ int main(int argc, char** argv) { }" HAVE_INPUT_TSLIB)
+ if(HAVE_INPUT_TSLIB)
+ set(SDL_INPUT_TSLIB 1)
+ list(APPEND EXTRA_LIBS ts)
+ endif(HAVE_INPUT_TSLIB)
+ endif(INPUT_TSLIB)
+
+ if(SDL_JOYSTICK)
+ CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
+ if(LINUX)
+ set(SDL_JOYSTICK_LINUX 1)
+ file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+ set(HAVE_SDL_JOYSTICK TRUE)
+ endif(LINUX)
+ endif(SDL_JOYSTICK)
+
+ CheckPTHREAD()
+
+ if(CLOCK_GETTIME)
+ check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME)
+ if(FOUND_CLOCK_GETTIME)
+ list(APPEND EXTRA_LIBS rt)
+ set(HAVE_CLOCK_GETTIME 1)
+ else(FOUND_CLOCK_GETTIME)
+ check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
+ if(FOUND_CLOCK_GETTIME)
+ set(HAVE_CLOCK_GETTIME 1)
+ endif(FOUND_CLOCK_GETTIME)
+ endif(HAVE_CLOCK_GETTIME)
+ endif(CLOCK_GETTIME)
+
+ check_include_file(linux/version.h HAVE_LINUX_VERSION_H)
+ if(HAVE_LINUX_VERSION_H)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
+ endif(HAVE_LINUX_VERSION_H)
+
+ if(SDL_POWER)
+ if(LINUX)
+ set(SDL_POWER_LINUX 1)
+ file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/linux/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
+ set(HAVE_SDL_POWER TRUE)
+ endif(LINUX)
+ endif(SDL_POWER)
+
+ if(SDL_TIMERS)
+ set(SDL_TIMER_UNIX 1)
+ file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+ set(HAVE_SDL_TIMERS TRUE)
+ endif(SDL_TIMERS)
+
+ if(RPATH)
+ set(SDL_RLD_FLAGS "")
+ if(BSDI OR FREEBSD OR LINUX OR NETBSD)
+ set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
+ elseif(SOLARIS)
+ set(SDL_RLD_FLAGS "-R\${libdir}")
+ endif()
+ set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
+ set(HAVE_RPATH TRUE)
+ endif(RPATH)
+
+elseif(WINDOWS)
+ find_program(WINDRES windres)
+
+ check_c_source_compiles("
+ #include
+ int main(int argc, char **argv) { }" HAVE_WIN32_CC)
+
+ file(GLOB WIN_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${WIN_SOURCES})
+
+ # Check for DirectX
+ if(DIRECTX)
+ if("$ENV{DXSDK_DIR}" STREQUAL "")
+ message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
+ endif("$ENV{DXSDK_DIR}" STREQUAL "")
+ set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
+ check_include_file(d3d9.h HAVE_D3D_H)
+ check_include_file(ddraw.h HAVE_DDRAW_H)
+ check_include_file(dsound.h HAVE_DSOUND_H)
+ check_include_file(dinput.h HAVE_DINPUT_H)
+ check_include_file(xaudio2.h HAVE_XAUDIO2_H)
+ if(HAVE_D3D_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
+ set(HAVE_DIRECTX TRUE)
+ # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
+ link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
+ include_directories($ENV{DXSDK_DIR}\\Include)
+ endif()
+ set(CMAKE_REQUIRED_FLAGS)
+ endif(DIRECTX)
+
+ if(SDL_AUDIO)
+ set(SDL_AUDIO_DRIVER_WINMM 1)
+ file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
+ set(HAVE_SDL_AUDIO TRUE)
+
+ if(HAVE_DSOUND_H)
+ set(SDL_AUDIO_DRIVER_DSOUND 1)
+ file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
+ endif(HAVE_DSOUND_H)
+
+ if(HAVE_XAUDIO2_H)
+ set(SDL_AUDIO_DRIVER_XAUDIO2 1)
+ file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
+ endif(HAVE_XAUDIO2_H)
+ endif(SDL_AUDIO)
+
+ if(SDL_VIDEO)
+ # requires SDL_LOADSO on Windows (IME, DX, etc.)
+ if(NOT SDL_LOADSO)
+ message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
+ endif(NOT SDL_LOADSO)
+ set(SDL_VIDEO_DRIVER_WINDOWS 1)
+ file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
+
+ if(RENDER_D3D AND HAVE_D3D_H)
+ set(SDL_VIDEO_RENDER_D3D 1)
+ set(HAVE_RENDER_D3D TRUE)
+ endif(RENDER_D3D AND HAVE_D3D_H)
+ set(HAVE_SDL_VIDEO TRUE)
+ endif(SDL_VIDEO)
+
+ if(SDL_THREADS)
+ set(SDL_THREAD_WINDOWS 1)
+ set(SOURCE_FILES ${SOURCE_FILES}
+ ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_sysmutex.c
+ ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_syssem.c
+ ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systhread.c
+ ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systls.c
+ ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c)
+ set(HAVE_SDL_THREADS TRUE)
+ endif(SDL_THREADS)
+
+ if(SDL_POWER)
+ set(SDL_POWER_WINDOWS 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
+ set(HAVE_SDL_POWER TRUE)
+ endif(SDL_POWER)
+
+ # Libraries for Win32 native and MinGW
+ list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
+
+ # TODO: in configure.in the check for timers is set on
+ # cygwin | mingw32* - does this include mingw32CE?
+ if(SDL_TIMERS)
+ set(SDL_TIMER_WINDOWS 1)
+ file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/windows/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+ set(HAVE_SDL_TIMERS TRUE)
+ endif(SDL_TIMERS)
+
+ if(SDL_LOADSO)
+ set(SDL_LOADSO_WINDOWS 1)
+ file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/windows/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
+ set(HAVE_SDL_LOADSO TRUE)
+ endif(SDL_LOADSO)
+
+ file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
+ if(SDL_VIDEO)
+ if(VIDEO_OPENGL)
+ set(SDL_VIDEO_OPENGL 1)
+ set(SDL_VIDEO_OPENGL_WGL 1)
+ set(SDL_VIDEO_RENDER_OGL 1)
+ set(HAVE_VIDEO_OPENGL TRUE)
+ endif(VIDEO_OPENGL)
+ endif(SDL_VIDEO)
+
+ if(SDL_JOYSTICK)
+ if(HAVE_DINPUT_H)
+ set(SDL_JOYSTICK_DINPUT 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_dxjoystick.c)
+ list(APPEND EXTRA_LIBS dinput8 dxguid dxerr)
+ else()
+ set(SDL_JOYSTICK_WINMM 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_mmjoystick.c)
+ endif(HAVE_DINPUT_H)
+ set(HAVE_SDL_JOYSTICK TRUE)
+ endif(SDL_JOYSTICK)
+
+ if(SDL_HAPTIC AND HAVE_DINPUT_H)
+ set(SDL_HAPTIC_DINPUT 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/haptic/windows/SDL_syshaptic.c)
+ set(HAVE_SDL_HAPTIC TRUE)
+ endif(SDL_HAPTIC AND HAVE_DINPUT_H)
+
+ file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc)
+ file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c)
+ if(MINGW OR CYGWIN)
+ list(APPEND EXTRA_LIBS mingw32)
+ list(APPEND EXTRA_LDFLAGS "-mwindows")
+ set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
+ list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
+ endif(MINGW OR CYGWIN)
+elseif(APPLE)
+ # TODO: rework this for proper MacOS X, iOS and Darwin support
+
+ # Requires the darwin file implementation
+ if(SDL_FILE)
+ file(GLOB EXTRA_SOURCES ${PROJECT_SOURCE_DIR}/src/file/cocoa/*.m)
+ set(SOURCE_FILES ${EXTRA_SOURCES} ${SOURCE_FILES})
+ set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
+ set(HAVE_SDL_FILE TRUE)
+ set(SDL_FRAMEWORK_COCOA 1)
+ else()
+ message_error("SDL_FILE must be enabled to build on MacOS X")
+ endif()
+
+ if(SDL_AUDIO)
+ set(MACOSX_COREAUDIO 1)
+ file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
+ set(HAVE_SDL_AUDIO TRUE)
+ set(SDL_FRAMEWORK_COREAUDIO 1)
+ set(SDL_FRAMEWORK_AUDIOUNIT 1)
+ endif()
+
+ if(SDL_JOYSTICK)
+ set(SDL_JOYSTICK_IOKIT 1)
+ file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+ set(HAVE_SDL_JOYSTICK TRUE)
+ set(SDL_FRAMEWORK_IOKIT 1)
+ set(SDL_FRAMEWORK_FF 1)
+ endif()
+
+ if(SDL_HAPTIC)
+ set(SDL_HAPTIC_IOKIT 1)
+ file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+ set(HAVE_SDL_HAPTIC TRUE)
+ set(SDL_FRAMEWORK_IOKIT 1)
+ set(SDL_FRAMEWORK_FF 1)
+ if(NOT SDL_JOYSTICK)
+ message(FATAL_ERROR "SDL_HAPTIC requires SDL_JOYSTICK to be enabled")
+ endif()
+ endif()
+
+ if(SDL_POWER)
+ set(SDL_POWER_MACOSX 1)
+ file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
+ set(HAVE_SDL_POWER TRUE)
+ set(SDL_FRAMEWORK_CARBON 1)
+ set(SDL_FRAMEWORK_IOKIT 1)
+ endif()
+
+ # Actually load the frameworks at the end so we don't duplicate include.
+ if(SDL_FRAMEWORK_COCOA)
+ find_library(COCOA_LIBRARY Cocoa)
+ list(APPEND EXTRA_LIBS ${COCOA_LIBRARY})
+ endif()
+ if(SDL_FRAMEWORK_IOKIT)
+ find_library(IOKIT IOKit)
+ list(APPEND EXTRA_LIBS ${IOKIT})
+ endif()
+ if(SDL_FRAMEWORK_FF)
+ find_library(FORCEFEEDBACK ForceFeedback)
+ list(APPEND EXTRA_LIBS ${FORCEFEEDBACK})
+ endif()
+ if(SDL_FRAMEWORK_CARBON)
+ find_library(CARBON_LIBRARY Carbon)
+ list(APPEND EXTRA_LIBS ${CARBON_LIBRARY})
+ endif()
+ if(SDL_FRAMEWORK_COREAUDIO)
+ find_library(COREAUDIO CoreAudio)
+ list(APPEND EXTRA_LIBS ${COREAUDIO})
+ endif()
+ if(SDL_FRAMEWORK_AUDIOUNIT)
+ find_library(AUDIOUNIT AudioUnit)
+ list(APPEND EXTRA_LIBS ${AUDIOUNIT})
+ endif()
+
+ # iOS hack needed - http://code.google.com/p/ios-cmake/ ?
+ if(SDL_VIDEO)
+ CheckCOCOA()
+ if(VIDEO_OPENGL)
+ set(SDL_VIDEO_OPENGL 1)
+ set(SDL_VIDEO_OPENGL_CGL 1)
+ set(SDL_VIDEO_RENDER_OGL 1)
+ if(DARWIN)
+ find_library(OpenGL_LIBRARY OpenGL)
+ list(APPEND EXTRA_LIBRARIES ${OpenGL_LIBRARY})
+ endif(DARWIN)
+ set(HAVE_VIDEO_OPENGL TRUE)
+ endif(VIDEO_OPENGL)
+ endif(SDL_VIDEO)
+
+ CheckPTHREAD()
+elseif(BEOS)
+ if(SDL_VIDEO)
+ set(SDL_VIDEO_DRIVER_BWINDOW 1)
+ file(GLOB BWINDOW_SOURCES ${SDL2_SOURCE_DIR}/src/video/bwindow/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${BWINDOW_SOURCES})
+ set(HAVE_SDL_VIDEO TRUE)
+
+ if(VIDEO_OPENGL)
+ # TODO: Use FIND_PACKAGE(OpenGL) instead
+ set(SDL_VIDEO_OPENGL 1)
+ set(SDL_VIDEO_OPENGL_BGL 1)
+ set(SDL_VIDEO_RENDER_OGL 1)
+ list(APPEND EXTRA_LIBS GL)
+ set(HAVE_VIDEO_OPENGL TRUE)
+ endif(VIDEO_OPENGL)
+ endif(SDL_VIDEO)
+endif()
+
+# Dummies
+# configure.in does it differently:
+# if not have X
+# if enable_X { SDL_X_DISABLED = 1 }
+# [add dummy sources]
+# so it always adds a dummy, without checking, if it was actually requested.
+# This leads to missing internal references on building, since the
+# src/X/*.c does not get included.
+if(NOT HAVE_SDL_JOYSTICK)
+ set(SDL_JOYSTICK_DISABLED 1)
+ if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX
+
+ file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+ endif()
+endif(NOT HAVE_SDL_JOYSTICK)
+if(NOT HAVE_SDL_HAPTIC)
+ set(SDL_HAPTIC_DISABLED 1)
+ file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+endif(NOT HAVE_SDL_HAPTIC)
+if(NOT HAVE_SDL_LOADSO)
+ set(SDL_LOADSO_DISABLED 1)
+ file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+endif(NOT HAVE_SDL_LOADSO)
+
+# We always need to have threads and timers around
+if(NOT HAVE_SDL_THREADS)
+ set(SDL_THREADS_DISABLED 1)
+ file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES})
+endif(NOT HAVE_SDL_THREADS)
+if(NOT HAVE_SDL_TIMERS)
+ set(SDL_TIMERS_DISABLED 1)
+ file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+endif(NOT HAVE_SDL_TIMERS)
+
+if(NOT SDLMAIN_SOURCES)
+ file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c)
+endif(NOT SDLMAIN_SOURCES)
+
+# Append the -MMD -MT flags
+# if(DEPENDENCY_TRACKING)
+# if(COMPILER_IS_GNUCC)
+# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@")
+# endif(COMPILER_IS_GNUCC)
+# endif(DEPENDENCY_TRACKING)
+
+configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
+ "${SDL2_BINARY_DIR}/include/SDL_config.h")
+
+# Prepare the flags and remove duplicates
+if(EXTRA_LDFLAGS)
+ list(REMOVE_DUPLICATES EXTRA_LDFLAGS)
+endif(EXTRA_LDFLAGS)
+if(EXTRA_LIBS)
+ list(REMOVE_DUPLICATES EXTRA_LIBS)
+endif(EXTRA_LIBS)
+if(EXTRA_CFLAGS)
+ list(REMOVE_DUPLICATES EXTRA_CFLAGS)
+endif(EXTRA_CFLAGS)
+listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
+set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
+
+# Compat helpers for the configuration files
+if(NOT WINDOWS OR CYGWIN)
+ # TODO: we need a Windows script, too
+ execute_process(COMMAND sh ${SDL2_SOURCE_DIR}/build-scripts/updaterev.sh)
+
+ set(prefix ${CMAKE_INSTALL_PREFIX})
+ set(exec_prefix "\${prefix}")
+ set(libdir "\${exec_prefix}/lib${LIB_SUFFIX}")
+ set(bindir "\${exec_prefix}/bin")
+ set(includedir "\${prefix}/include")
+ if(SDL_STATIC)
+ set(ENABLE_STATIC_TRUE "")
+ set(ENABLE_STATIC_FALSE "#")
+ else(SDL_STATIC)
+ set(ENABLE_STATIC_TRUE "#")
+ set(ENABLE_STATIC_FALSE "")
+ endif(SDL_STATIC)
+ if(SDL_SHARED)
+ set(ENABLE_SHARED_TRUE "")
+ set(ENABLE_SHARED_FALSE "#")
+ else(SDL_SHARED)
+ set(ENABLE_SHARED_TRUE "#")
+ set(ENABLE_SHARED_FALSE "")
+ endif(SDL_SHARED)
+
+ # Clean up the different lists
+ listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
+ set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
+ list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
+ listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
+ set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
+ listtostr(SDL_LIBS _SDL_LIBS)
+ set(SDL_LIBS ${_SDL_LIBS})
+
+ # MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}")
+ # MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}")
+
+ configure_file("${SDL2_SOURCE_DIR}/sdl2.pc.in"
+ "${SDL2_BINARY_DIR}/sdl2.pc" @ONLY)
+ configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
+ "${SDL2_BINARY_DIR}/sdl2-config")
+ configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
+ "${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
+ configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
+ "${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
+endif(NOT WINDOWS OR CYGWIN)
+
+##### Info output #####
+message(STATUS "")
+message(STATUS "SDL2 was configured with the following options:")
+message(STATUS "")
+message(STATUS "Platform: ${CMAKE_SYSTEM}")
+message(STATUS "64-bit: ${ARCH_64}")
+message(STATUS "Compiler: ${CMAKE_C_COMPILER}")
+message(STATUS "")
+message(STATUS "Subsystems:")
+foreach(_SUB ${SDL_SUBSYSTEMS})
+ string(TOUPPER ${_SUB} _OPT)
+ message_bool_option(${_SUB} SDL_${_OPT})
+endforeach()
+message(STATUS "")
+message(STATUS "Options:")
+list(SORT ALLOPTIONS)
+foreach(_OPT ${ALLOPTIONS})
+ # Longest option is VIDEO_X11_XSCREENSAVER = 22 characters
+ # Get the padding
+ string(LENGTH ${_OPT} _OPTLEN)
+ math(EXPR _PADLEN "23 - ${_OPTLEN}")
+ string(RANDOM LENGTH ${_PADLEN} ALPHABET " " _PADDING)
+ message_tested_option(${_OPT} ${_PADDING})
+endforeach()
+message(STATUS "")
+message(STATUS " CFLAGS: ${CMAKE_C_FLAGS}")
+message(STATUS " EXTRA_CFLAGS: ${EXTRA_CFLAGS}")
+message(STATUS " EXTRA_LDFLAGS: ${EXTRA_LDFLAGS}")
+message(STATUS " EXTRA_LIBS: ${EXTRA_LIBS}")
+message(STATUS "")
+message(STATUS " Build Shared Library: ${SDL_SHARED}")
+message(STATUS " Build Static Library: ${SDL_STATIC}")
+message(STATUS "")
+if(UNIX)
+ message(STATUS "Something was not detected, although your are sure that it")
+ message(STATUS "has been properly installed? Then make sure, you have set")
+ message(STATUS "the CFLAGS and LDFLAGS environment variables correctly.")
+ message(STATUS "")
+endif(UNIX)
+
+# Ensure that the extra cflags are used at compile time
+set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
+
+# Always build SDLmain
+add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
+set(_INSTALL_LIBS "SDL2main")
+
+if(SDL_SHARED)
+ add_library(SDL2 SHARED ${SOURCE_FILES})
+ if(UNIX)
+ set_target_properties(SDL2 PROPERTIES
+ VERSION ${LT_VERSION}
+ SOVERSION ${LT_CURRENT}
+ OUTPUT_NAME "SDL2-${LT_RELEASE}")
+ else(UNIX)
+ set_target_properties(SDL2 PROPERTIES
+ VERSION ${SDL_VERSION}
+ SOVERSION ${LT_CURRENT}
+ OUTPUT_NAME "SDL2")
+ endif(UNIX)
+ set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
+ target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
+endif(SDL_SHARED)
+
+if(SDL_STATIC)
+ add_library(SDL2-static STATIC ${SOURCE_FILES})
+ set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
+ # TODO: Win32 platforms keep the same suffix .lib for import and static
+ # libraries - do we need to consider this?
+ set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
+ target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
+endif(SDL_STATIC)
+
+##### Installation targets #####
+install(TARGETS ${_INSTALL_LIBS}
+ LIBRARY DESTINATION "lib${LIB_SUFFIX}"
+ ARCHIVE DESTINATION "lib${LIB_SUFFIX}")
+
+file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h)
+file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h)
+foreach(_FNAME ${BIN_INCLUDE_FILES})
+ get_filename_component(_INCNAME ${_FNAME} NAME)
+ list(REMOVE_ITEM INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/${_INCNAME})
+endforeach()
+list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
+install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
+
+if(SDL_SHARED)
+ install(CODE "
+ execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
+ \"libSDL2-2.0.so\" \"libSDL2.so\")")
+ install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}")
+endif(SDL_SHARED)
+
+if(NOT WINDOWS OR CYGWIN)
+ if(FREEBSD)
+ # FreeBSD uses ${PREFIX}/libdata/pkgconfig
+ install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
+ else(FREEBSD)
+ install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
+ DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
+ endif(FREEBSD)
+ install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
+ # TODO: what about the .spec file? Is it only needed for RPM creation?
+ install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal")
+endif(NOT WINDOWS OR CYGWIN)
diff --git a/COPYING b/COPYING
deleted file mode 100644
index 2cba2ac74c..0000000000
--- a/COPYING
+++ /dev/null
@@ -1,458 +0,0 @@
- GNU LESSER GENERAL PUBLIC LICENSE
- Version 2.1, February 1999
-
- Copyright (C) 1991, 1999 Free Software Foundation, Inc.
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-[This is the first released version of the Lesser GPL. It also counts
- as the successor of the GNU Library Public License, version 2, hence
- the version number 2.1.]
-
- Preamble
-
- The licenses for most software are designed to take away your
-freedom to share and change it. By contrast, the GNU General Public
-Licenses are intended to guarantee your freedom to share and change
-free software--to make sure the software is free for all its users.
-
- This license, the Lesser General Public License, applies to some
-specially designated software packages--typically libraries--of the
-Free Software Foundation and other authors who decide to use it. You
-can use it too, but we suggest you first think carefully about whether
-this license or the ordinary General Public License is the better
-strategy to use in any particular case, based on the explanations below.
-
- When we speak of free software, we are referring to freedom of use,
-not price. Our General Public Licenses are designed to make sure that
-you have the freedom to distribute copies of free software (and charge
-for this service if you wish); that you receive source code or can get
-it if you want it; that you can change the software and use pieces of
-it in new free programs; and that you are informed that you can do
-these things.
-
- To protect your rights, we need to make restrictions that forbid
-distributors to deny you these rights or to ask you to surrender these
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-or for a fee, you must give the recipients all the rights that we gave
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-complete object files to the recipients, so that they can relink them
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-it. And you must show them these terms so they know their rights.
-
- We protect your rights with a two-step method: (1) we copyright the
-library, and (2) we offer you this license, which gives you legal
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-General Public License, applies to certain designated libraries, and
-is quite different from the ordinary General Public License. We use
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-Such new versions will be similar in spirit to the present version,
-but may differ in detail to address new problems or concerns.
-
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-specifies a version number of this License which applies to it and
-"any later version", you have the option of following the terms and
-conditions either of that version or of any later version published by
-the Free Software Foundation. If the Library does not specify a
-license version number, you may choose any version ever published by
-the Free Software Foundation.
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- 14. If you wish to incorporate parts of the Library into other free
-programs whose distribution conditions are incompatible with these,
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-of all derivatives of our free software and of promoting the sharing
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-
- NO WARRANTY
-
- 15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
-WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
-EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
-OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
-KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
-LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
-THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
- 16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
-WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
-AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
-FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
-CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
-LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
-RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
-FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
-SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
-DAMAGES.
-
- END OF TERMS AND CONDITIONS
diff --git a/COPYING.txt b/COPYING.txt
new file mode 100644
index 0000000000..391424f799
--- /dev/null
+++ b/COPYING.txt
@@ -0,0 +1,20 @@
+
+Simple DirectMedia Layer
+Copyright (C) 1997-2013 Sam Lantinga
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
diff --git a/CREDITS b/CREDITS
deleted file mode 100644
index efdcfa4d71..0000000000
--- a/CREDITS
+++ /dev/null
@@ -1,94 +0,0 @@
-
-Simple DirectMedia Layer CREDITS
-Thanks to everyone who made this possible, including:
-
-* Cliff Matthews, for giving me a reason to start this project. :)
- -- Executor rocks! *grin*
-
-* Scott Call, for making a home for SDL on the 'Net... Thanks! :)
-
-* The Linux Fund, C Magazine, Educational Technology Resources Inc.,
- Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson,
- Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker,
- and Phoenix Kokido for financial contributions
-
-* Gaëtan de Menten for writing the PHP and SQL behind the SDL website
-
-* Tim Jones for the new look of the SDL website
-
-* Marco Kraus for setting up SDL merchandise
-
-* Martin Donlon for his work on the SDL Documentation Project
-
-* Ryan Gordon for helping everybody out and keeping the dream alive. :)
-
-* IBM R&D Lab for their PS3 SPE video acceleration code
-
-* Mattias Engdegård, for help with the Solaris port and lots of other help
-
-* Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port
-
-* Stan Shebs, for the initial Mac OS X port
-
-* Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port
-
-* Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port
-
-* Carsten Griwodz for the AIX port
-
-* Gabriele Greco, for the Amiga port
-
-* Patrice Mandin, for the Atari port
-
-* Hannu Viitala for the EPOC port
-
-* Marcus Mertama for the S60 port.
-
-* Peter Valchev for nagging me about the OpenBSD port until I got it right. :)
-
-* Kent B Mein, for a place to do the IRIX port
-
-* Ash, for a place to do the OSF/1 Alpha port
-
-* David Sowsy, for help with the BeOS port
-
-* Eugenia Loli, for endless work on porting SDL games to BeOS
-
-* Jon Taylor for the GGI front-end
-
-* Paulus Esterhazy, for the Visual C++ testing and libraries
-
-* Brenda Tantzen, for Metrowerks CodeWarrior on MacOS
-
-* Chris Nentwich, for the Hermes assembly blitters
-
-* Michael Vance and Jim Kutter for the X11 OpenGL support
-
-* Stephane Peter, for the AAlib front-end and multi-threaded timer idea.
-
-* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation
-
-* Peter Wiklund, for the 1998 winning SDL logo,
- and Arto Hamara, Steven Wong, and Kent Mein for other logo entries.
-
-* Arne Claus, for the 2004 winning SDL logo,
- and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann,
- Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella,
- Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson,
- S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand,
- Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller,
- Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja
- for other logo entries.
-
-* Bob Pendleton and David Olofson for being long time contributors to
- the SDL mailing list.
-
-* Everybody at Loki Software, Inc. for their great contributions!
-
- And a big hand to everyone else who gave me appreciation, advice,
- and suggestions, especially the good folks on the SDL mailing list.
-
-THANKS! :)
-
- -- Sam Lantinga
-
diff --git a/CREDITS.txt b/CREDITS.txt
new file mode 100644
index 0000000000..a1c2cdcb06
--- /dev/null
+++ b/CREDITS.txt
@@ -0,0 +1,51 @@
+
+Simple DirectMedia Layer CREDITS
+Thanks to everyone who made this possible, including:
+
+* Cliff Matthews, for giving me a reason to start this project. :)
+ -- Executor rocks! *grin*
+
+* Ryan Gordon for helping everybody out and keeping the dream alive. :)
+
+* Gabriel Jacobo for his work on the Android port and generally helping out all around.
+
+* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
+
+* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
+
+* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
+
+* Alfred Reynolds for the game controller API and general (in)sanity
+
+* Jørgen Tjernø for numerous magical Mac OS X fixes.
+
+* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
+
+* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
+
+* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
+
+* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
+
+* Jim Grandpre for his work on multi-touch and gesture recognition during
+ the Google Summer of Code 2010.
+
+* Edgar "bobbens" Simo for his force feedback API development during the
+ Google Summer of Code 2008.
+
+* Aaron Wishnick for his work on audio resampling and pitch shifting during
+ the Google Summer of Code 2008.
+
+* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
+ Google Summer of Code 2008.
+
+* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
+
+* Everybody at Loki Software, Inc. for their great contributions!
+
+ And a big hand to everyone else who has contributed over the years.
+
+THANKS! :)
+
+ -- Sam Lantinga
+
diff --git a/CWprojects.sea.bin b/CWprojects.sea.bin
deleted file mode 100644
index e8a6fdc29a..0000000000
Binary files a/CWprojects.sea.bin and /dev/null differ
diff --git a/INSTALL b/INSTALL
deleted file mode 100644
index 1a30fba008..0000000000
--- a/INSTALL
+++ /dev/null
@@ -1,23 +0,0 @@
-
-To compile and install SDL:
-
- 1. Run './configure; make; make install'
-
- If you are compiling for Windows using gcc, read the FAQ at:
- http://www.libsdl.org/faq.php?action=listentries&category=4#42
-
- If you are compiling using Visual C++ on Win32, you should read
- the file VisualC.html
-
- 2. Look at the example programs in ./test, and check out the HTML
- documentation in ./docs to see how to use the SDL library.
-
- 3. Join the SDL developer mailing list by sending E-mail to
- sdl-request@libsdl.org
- and put "subscribe" in the subject of the message.
-
- Or alternatively you can use the web interface:
- http://www.libsdl.org/mailing-list.php
-
-That's it!
-Sam Lantinga
diff --git a/INSTALL.txt b/INSTALL.txt
new file mode 100644
index 0000000000..ce77664c99
--- /dev/null
+++ b/INSTALL.txt
@@ -0,0 +1,40 @@
+
+To compile and install SDL:
+
+ 1. Windows with Visual Studio:
+ * Read VisualC.html
+
+ Windows with gcc, either native or cross-compiling:
+ * Read the FAQ at http://wiki.libsdl.org/moin.fcg/FAQWindows
+ * Run './configure; make; make install'
+
+ Mac OS X with Xcode:
+ * Read README-macosx.txt
+
+ Mac OS X from the command line:
+ * Run './configure; make; make install'
+
+ Linux and other UNIX systems:
+ * Run './configure; make; make install'
+
+ Android:
+ * Read README-android.txt
+
+ iOS:
+ * Read README-ios.txt
+
+ Using Cmake:
+ * Read README-cmake.txt
+
+ 2. Look at the example programs in ./test, and check out the online
+ documentation at http://wiki.libsdl.org/
+
+ 3. Join the SDL developer mailing list by sending E-mail to
+ sdl-request@libsdl.org
+ and put "subscribe" in the subject of the message.
+
+ Or alternatively you can use the web interface:
+ http://www.libsdl.org/mailing-list.php
+
+That's it!
+Sam Lantinga
diff --git a/MPWmake.sea.bin b/MPWmake.sea.bin
deleted file mode 100644
index b345e08665..0000000000
Binary files a/MPWmake.sea.bin and /dev/null differ
diff --git a/Makefile.dc b/Makefile.dc
deleted file mode 100644
index 58d6e712df..0000000000
--- a/Makefile.dc
+++ /dev/null
@@ -1,111 +0,0 @@
-#GL=1
-
-CC = sh-elf-gcc
-AR = sh-elf-ar
-
-ifdef GL
-DEFS += -DSDL_VIDEO_OPENGL=1
-TARGET = libSDL_gl.a
-else
-TARGET = libSDL.a
-endif
-
-CFLAGS=$(KOS_CFLAGS) $(DEFS) -Iinclude
-
-SRCS = \
- src/audio/dc/SDL_dcaudio.c \
- src/audio/dc/aica.c \
- src/audio/dummy/SDL_dummyaudio.c \
- src/audio/SDL_audio.c \
- src/audio/SDL_audiocvt.c \
- src/audio/SDL_audiodev.c \
- src/audio/SDL_mixer.c \
- src/audio/SDL_wave.c \
- src/cdrom/dc/SDL_syscdrom.c \
- src/cdrom/SDL_cdrom.c \
- src/events/SDL_active.c \
- src/events/SDL_events.c \
- src/events/SDL_expose.c \
- src/events/SDL_keyboard.c \
- src/events/SDL_mouse.c \
- src/events/SDL_quit.c \
- src/events/SDL_resize.c \
- src/file/SDL_rwops.c \
- src/joystick/dc/SDL_sysjoystick.c \
- src/joystick/SDL_joystick.c \
- src/loadso/dummy/SDL_sysloadso.c \
- src/SDL.c \
- src/SDL_error.c \
- src/SDL_fatal.c \
- src/stdlib/SDL_getenv.c \
- src/stdlib/SDL_iconv.c \
- src/stdlib/SDL_malloc.c \
- src/stdlib/SDL_qsort.c \
- src/stdlib/SDL_stdlib.c \
- src/stdlib/SDL_string.c \
- src/thread/dc/SDL_syscond.c \
- src/thread/dc/SDL_sysmutex.c \
- src/thread/dc/SDL_syssem.c \
- src/thread/dc/SDL_systhread.c \
- src/thread/SDL_thread.c \
- src/timer/dc/SDL_systimer.c \
- src/timer/SDL_timer.c \
- src/video/dc/SDL_dcevents.c \
- src/video/dc/SDL_dcvideo.c \
- src/video/dummy/SDL_nullevents.c \
- src/video/dummy/SDL_nullmouse.c \
- src/video/dummy/SDL_nullvideo.c \
- src/video/SDL_blit.c \
- src/video/SDL_blit_0.c \
- src/video/SDL_blit_1.c \
- src/video/SDL_blit_A.c \
- src/video/SDL_blit_N.c \
- src/video/SDL_bmp.c \
- src/video/SDL_cursor.c \
- src/video/SDL_gamma.c \
- src/video/SDL_pixels.c \
- src/video/SDL_RLEaccel.c \
- src/video/SDL_stretch.c \
- src/video/SDL_surface.c \
- src/video/SDL_video.c \
- src/video/SDL_yuv.c \
- src/video/SDL_yuv_sw.c \
-
-OBJS = $(SRCS:.c=.o)
-
-TEST = \
- test/checkkeys.c \
- test/graywin.c \
- test/loopwave.c \
- test/testalpha.c \
- test/testbitmap.c \
- test/testcdrom.c \
- test/testerror.c \
- test/testgamma.c \
- test/testgl.c \
- test/testhread.c \
- test/testjoystick.c \
- test/testkeys.c \
- test/testlock.c \
- test/testoverlay.c \
- test/testpalette.c \
- test/testsem.c \
- test/testsprite.c \
- test/testtimer.c \
- test/testtypes.c \
- test/testver.c \
- test/testvidinfo.c \
- test/testwin.c \
- test/testwm.c \
- test/threadwin.c \
- test/torturethread.c \
-
-$(TARGET): copy_config \
- $(OBJS)
- $(AR) rcs $(TARGET) $(OBJS)
-
-copy_config:
- @cp include/SDL_config.h.default include/SDL_config.h
-
-clean:
- rm -f include/SDL_config.h $(OBJS)
diff --git a/Makefile.ds b/Makefile.ds
deleted file mode 100644
index df3d14652c..0000000000
--- a/Makefile.ds
+++ /dev/null
@@ -1,63 +0,0 @@
-#LibSDL 1.2.12
-#DS porting by Troy Davis(GPF)
-
-
-ifeq ($(strip $(DEVKITPRO)),)
-$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=devkitPro)
-endif
-ifeq ($(strip $(DEVKITARM)),)
-DEVKITARM := $(DEVKITPRO)/devkitARM
-endif
-
-
-SRCS = $(shell echo ./src/*.c ./src/audio/*.c ./src/cdrom/*.c ./src/cpuinfo/*.c ./src/events/*.c ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c ./src/joystick/*.c ./src/joystick/nds/*.c ./src/cdrom/dummy/*.c ./src/thread/generic/*.c ./src/timer/nds/*.c ./src/loadso/dummy/*.c ./src/audio/dummy/*.c ./src/audio/nds/*.c ./src/video/dummy/*.c ./src/video/nds/*.c)
-
-OBJS = $(SRCS:.c=.o)
-
-
-SUBDIRS=
-
-CC=arm-eabi-gcc
-CXX=arm-eabi-g++
-LDSHARED=$(CXX)
-AR=arm-eabi-ar rc
-RANLIB=arm-eabi-ranlib
-
-CFLAGS = -mthumb -mthumb-interwork \
- -march=armv5te -mtune=arm946e-s \
- -O2 -Wall -Wwrite-strings -Wpointer-arith \
- -DARM9 -D__NDS__ -I$(DEVKITPRO)/libnds/include -Iinclude
-
-CXXFLAGS += $(CFLAGS)
-
-all: $(DEVKITPRO)/libnds/lib/libSDL.a
-
-
-$(DEVKITPRO)/libnds/lib/libSDL.a: $(OBJS)
- $(AR) $@ $(OBJS)
- -@ ($(RANLIB) $@ || true) >/dev/null 2>&1
-
-clean:
- find . -name "*.o" |xargs rm -f
- find . -name "*.d" |xargs rm -f
- -rm -f *.elf
- -rm -f *.nds
- -rm -f *.gba
- -rm -f *.arm9
- -rm -f *.map
- -rm -f *.img
- -rm -Rf *.d
-
-
-subdirs: $(patsubst %, _dir_%, $(SUBDIRS))
-
-$(patsubst %, _dir_%, $(SUBDIRS)):
- $(MAKE) -C $(patsubst _dir_%, %, $@)
-
-clean_subdirs: $(patsubst %, _clean_dir_%, $(SUBDIRS))
-
-$(patsubst %, _clean_dir_%, $(SUBDIRS)):
- $(MAKE) -C $(patsubst _clean_dir_%, %, $@) clean
-
-#include $(DEVKITARM)/ds_rules
-
diff --git a/Makefile.in b/Makefile.in
index ab51035e0b..ae6293e7d2 100644
--- a/Makefile.in
+++ b/Makefile.in
@@ -3,7 +3,6 @@
top_builddir = .
srcdir = @srcdir@
objects = build
-depend = build-deps
prefix = @prefix@
exec_prefix = @exec_prefix@
bindir = @bindir@
@@ -11,10 +10,9 @@ libdir = @libdir@
includedir = @includedir@
datarootdir = @datarootdir@
datadir = @datadir@
-mandir = @mandir@
auxdir = @ac_aux_dir@
distpath = $(srcdir)/..
-distdir = SDL-@SDL_VERSION@
+distdir = SDL2-@SDL_VERSION@
distfile = $(distdir).tar.gz
@SET_MAKE@
@@ -27,23 +25,75 @@ LDFLAGS = @BUILD_LDFLAGS@
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
LIBTOOL = @LIBTOOL@
INSTALL = @INSTALL@
-NASM = @NASM@ @NASMFLAGS@
AR = @AR@
RANLIB = @RANLIB@
WINDRES = @WINDRES@
-TARGET = libSDL.la
-SOURCES = @SOURCES@
+TARGET = libSDL2.la
OBJECTS = @OBJECTS@
+VERSION_OBJECTS = @VERSION_OBJECTS@
-SDLMAIN_TARGET = libSDLmain.la
-SDLMAIN_SOURCES = @SDLMAIN_SOURCES@
+SDLMAIN_TARGET = libSDL2main.a
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
-SDLMAIN_LDFLAGS = @SDLMAIN_LDFLAGS@
-DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS CWprojects.sea.bin docs docs.html include INSTALL Makefile.dc Makefile.minimal Makefile.in MPWmake.sea.bin README* sdl-config.in sdl.m4 sdl.pc.in SDL.qpg.in SDL.spec SDL.spec.in src test TODO VisualCE VisualC.html VisualC Watcom-OS2.zip Watcom-Win32.zip symbian.zip WhatsNew Xcode
-
-HDRS = SDL.h SDL_active.h SDL_audio.h SDL_byteorder.h SDL_cdrom.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_getenv.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_platform.h SDL_quit.h SDL_rwops.h SDL_stdinc.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
+SDLTEST_TARGET = libSDL2_test.a
+SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
+
+SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake configure configure.in debian include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC Xcode Xcode-iOS
+GEN_DIST = SDL2.spec
+
+HDRS = \
+ SDL.h \
+ SDL_assert.h \
+ SDL_atomic.h \
+ SDL_audio.h \
+ SDL_bits.h \
+ SDL_blendmode.h \
+ SDL_clipboard.h \
+ SDL_cpuinfo.h \
+ SDL_endian.h \
+ SDL_error.h \
+ SDL_events.h \
+ SDL_gamecontroller.h \
+ SDL_gesture.h \
+ SDL_haptic.h \
+ SDL_hints.h \
+ SDL_joystick.h \
+ SDL_keyboard.h \
+ SDL_keycode.h \
+ SDL_loadso.h \
+ SDL_log.h \
+ SDL_main.h \
+ SDL_messagebox.h \
+ SDL_mouse.h \
+ SDL_mutex.h \
+ SDL_name.h \
+ SDL_opengl.h \
+ SDL_opengles.h \
+ SDL_opengles2.h \
+ SDL_pixels.h \
+ SDL_platform.h \
+ SDL_power.h \
+ SDL_quit.h \
+ SDL_rect.h \
+ SDL_render.h \
+ SDL_rwops.h \
+ SDL_scancode.h \
+ SDL_shape.h \
+ SDL_stdinc.h \
+ SDL_surface.h \
+ SDL_system.h \
+ SDL_syswm.h \
+ SDL_thread.h \
+ SDL_timer.h \
+ SDL_touch.h \
+ SDL_types.h \
+ SDL_version.h \
+ SDL_video.h \
+ begin_code.h \
+ close_code.h
+
+SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test)
LT_AGE = @LT_AGE@
LT_CURRENT = @LT_CURRENT@
@@ -51,7 +101,7 @@ LT_RELEASE = @LT_RELEASE@
LT_REVISION = @LT_REVISION@
LT_LDFLAGS = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
-all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET)
+all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
$(srcdir)/configure: $(srcdir)/configure.in
@echo "Warning, configure.in is out of date"
@@ -61,80 +111,82 @@ $(srcdir)/configure: $(srcdir)/configure.in
Makefile: $(srcdir)/Makefile.in
$(SHELL) config.status $@
+Makefile.in:;
+
$(objects):
$(SHELL) $(auxdir)/mkinstalldirs $@
-.PHONY: all depend install install-bin install-hdrs install-lib install-data install-man uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data uninstall-man clean distclean dist
-depend:
- @SOURCES="$(SOURCES) $(SDLMAIN_SOURCES)" INCLUDE="$(INCLUDE)" output="$(depend)" \
- $(SHELL) $(auxdir)/makedep.sh
+update-revision:
+ $(SHELL) $(auxdir)/updaterev.sh
-include $(depend)
+.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
-$(objects)/$(TARGET): $(OBJECTS)
- $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
+$(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
+ $(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
- $(LIBTOOL) --mode=link $(CC) -o $@ $^ $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) $(SDLMAIN_LDFLAGS)
+ $(AR) cru $@ $(SDLMAIN_OBJECTS)
+ $(RANLIB) $@
+$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
+ $(AR) cru $@ $(SDLTEST_OBJECTS)
+ $(RANLIB) $@
-install: all install-bin install-hdrs install-lib install-data install-man
+install: all install-bin install-hdrs install-lib install-data
install-bin:
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir)
- $(INSTALL) -m 755 sdl-config $(DESTDIR)$(bindir)/sdl-config
-install-hdrs:
- $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL
- for file in $(HDRS); do \
- $(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL/$$file; \
+ $(INSTALL) -m 755 sdl2-config $(DESTDIR)$(bindir)/sdl2-config
+install-hdrs: update-revision
+ $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL2
+ for file in $(HDRS) $(SDLTEST_HDRS); do \
+ $(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL2/$$file; \
done
- $(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL/SDL_config.h
-install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET)
+ $(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL2/SDL_config.h
+ if test -f include/SDL_revision.h; then \
+ $(INSTALL) -m 644 include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
+ else \
+ $(INSTALL) -m 644 $(srcdir)/include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
+ fi
+
+install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
- $(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
+ $(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
+ $(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
+ $(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
+ $(RANLIB) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
install-data:
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
- $(INSTALL) -m 644 $(srcdir)/sdl.m4 $(DESTDIR)$(datadir)/aclocal/sdl.m4
+ $(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
- $(INSTALL) -m 644 sdl.pc $(DESTDIR)$(libdir)/pkgconfig
-install-man:
- $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(mandir)/man3
- for src in $(srcdir)/docs/man3/*.3; do \
- file=`echo $$src | sed -e 's|^.*/||'`; \
- $(INSTALL) -m 644 $$src $(DESTDIR)$(mandir)/man3/$$file; \
- done
+ $(INSTALL) -m 644 sdl2.pc $(DESTDIR)$(libdir)/pkgconfig
-uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data uninstall-man
+uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data
uninstall-bin:
- rm -f $(DESTDIR)$(bindir)/sdl-config
+ rm -f $(DESTDIR)$(bindir)/sdl2-config
uninstall-hdrs:
- for file in $(HDRS); do \
- rm -f $(DESTDIR)$(includedir)/SDL/$$file; \
+ for file in $(HDRS) $(SDLTEST_HDRS); do \
+ rm -f $(DESTDIR)$(includedir)/SDL2/$$file; \
done
- rm -f $(DESTDIR)$(includedir)/SDL/SDL_config.h
- -rmdir $(DESTDIR)$(includedir)/SDL
+ rm -f $(DESTDIR)$(includedir)/SDL2/SDL_config.h
+ rm -f $(DESTDIR)$(includedir)/SDL2/SDL_revision.h
+ -rmdir $(DESTDIR)$(includedir)/SDL2
uninstall-lib:
$(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET)
- $(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
+ rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
+ rm -f $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
uninstall-data:
- rm -f $(DESTDIR)$(datadir)/aclocal/sdl.m4
- rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl.pc
-uninstall-man:
- for src in $(srcdir)/docs/man3/*.3; do \
- file=`echo $$src | sed -e 's|^.*/||'`; \
- rm -f $(DESTDIR)$(mandir)/man3/$$file; \
- done
+ rm -f $(DESTDIR)$(datadir)/aclocal/sdl2.m4
+ rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl2.pc
clean:
rm -rf $(objects)
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
distclean: clean
- rm -f Makefile include/SDL_config.h sdl-config
- rm -f SDL.qpg
- rm -f config.status config.cache config.log libtool $(depend)
+ rm -f Makefile Makefile.rules sdl2-config
+ rm -f config.status config.cache config.log libtool
rm -rf $(srcdir)/autom4te*
- rm -rf $(srcdir)/test/autom4te*
find $(srcdir) \( \
-name '*~' -o \
-name '*.bak' -o \
@@ -143,15 +195,12 @@ distclean: clean
-name '*.orig' -o \
-name '.#*' \) \
-exec rm -f {} \;
- cp $(srcdir)/include/SDL_config.h.default $(srcdir)/include/SDL_config.h
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
dist $(distfile):
$(SHELL) $(auxdir)/mkinstalldirs $(distdir)
- tar cf - $(DIST) | (cd $(distdir); tar xf -)
- cp $(distdir)/include/SDL_config.h.default $(distdir)/include/SDL_config.h
- rm -rf `find $(distdir) -name .svn`
- rm -rf $(distdir)/test/autom4te*
+ (cd $(srcdir); tar cf - $(SRC_DIST)) | (cd $(distdir); tar xf -)
+ tar cf - $(GEN_DIST) | (cd $(distdir); tar xf -)
find $(distdir) \( \
-name '*~' -o \
-name '*.bak' -o \
@@ -161,18 +210,9 @@ dist $(distfile):
-name '.#*' \) \
-exec rm -f {} \;
if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
+ (cd $(distdir); build-scripts/updaterev.sh)
tar cvf - $(distdir) | gzip --best >$(distfile)
rm -rf $(distdir)
rpm: $(distfile)
rpmbuild -ta $?
-
-# Create a SVN snapshot that people can run update on
-snapshot:
- svn co http://svn.libsdl.org/branches/SDL-1.2
- (cd SDL-1.2 && ./autogen.sh && rm -rf autom4te.cache)
- cp SDL-1.2/include/SDL_config.h.default SDL-1.2/include/SDL_config.h
- tar zcf $(HOME)/SDL-1.2.tar.gz SDL-1.2
- rm -f $(HOME)/SDL-1.2.zip
- zip -r $(HOME)/SDL-1.2.zip SDL-1.2
- rm -rf SDL-1.2
diff --git a/Makefile.minimal b/Makefile.minimal
index 827621c3f3..a06083230f 100644
--- a/Makefile.minimal
+++ b/Makefile.minimal
@@ -5,38 +5,37 @@ CFLAGS = -g -O2 $(INCLUDE)
AR = ar
RANLIB = ranlib
-CONFIG_H = include/SDL_config.h
TARGET = libSDL.a
SOURCES = \
src/*.c \
src/audio/*.c \
- src/cdrom/*.c \
+ src/audio/dummy/*.c \
src/cpuinfo/*.c \
src/events/*.c \
src/file/*.c \
+ src/haptic/*.c \
+ src/haptic/dummy/*.c \
src/joystick/*.c \
+ src/joystick/dummy/*.c \
+ src/loadso/dummy/*.c \
+ src/power/*.c \
+ src/render/*.c \
+ src/render/software/*.c \
src/stdlib/*.c \
src/thread/*.c \
+ src/thread/generic/*.c \
src/timer/*.c \
+ src/timer/dummy/*.c \
src/video/*.c \
- src/audio/dummy/*.c \
src/video/dummy/*.c \
- src/joystick/dummy/*.c \
- src/cdrom/dummy/*.c \
- src/thread/generic/*.c \
- src/timer/dummy/*.c \
- src/loadso/dummy/*.c \
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
all: $(TARGET)
-$(TARGET): $(CONFIG_H) $(OBJECTS)
+$(TARGET): $(OBJECTS)
$(AR) crv $@ $^
$(RANLIB) $@
-$(CONFIG_H):
- cp $(CONFIG_H).default $(CONFIG_H)
-
clean:
rm -f $(TARGET) $(OBJECTS)
diff --git a/Makefile.pandora b/Makefile.pandora
new file mode 100644
index 0000000000..de15c846b9
--- /dev/null
+++ b/Makefile.pandora
@@ -0,0 +1,37 @@
+# Makefile to build the pandora SDL library
+
+AR = arm-none-linux-gnueabi-ar
+RANLIB = arm-none-linux-gnueabi-ranlib
+CC = arm-none-linux-gnueabi-gcc
+CXX = arm-none-linux-gnueabi-g++
+STRIP = arm-none-linux-gnueabi-strip
+
+CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
+ -mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
+ -I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0
+
+TARGET = libSDL.a
+
+SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
+ ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
+ ./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
+ ./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
+ ./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
+ ./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
+ ./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
+ ./src/atomic/linux/*.c \
+ ./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
+
+
+OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
+
+CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h)
+
+all: $(TARGET)
+
+$(TARGET): $(CONFIG_H) $(OBJECTS)
+ $(AR) crv $@ $^
+ $(RANLIB) $@
+
+clean:
+ rm -f $(TARGET) $(OBJECTS)
diff --git a/Makefile.psp b/Makefile.psp
new file mode 100644
index 0000000000..8bcdcb9270
--- /dev/null
+++ b/Makefile.psp
@@ -0,0 +1,91 @@
+TARGET_LIB = libSDL2.a
+OBJS= src/SDL.o \
+ src/SDL_assert.o \
+ src/SDL_error.o \
+ src/SDL_hints.o \
+ src/SDL_log.o \
+ src/atomic/SDL_atomic.o \
+ src/atomic/SDL_spinlock.o \
+ src/audio/SDL_audio.o \
+ src/audio/SDL_audiocvt.o \
+ src/audio/SDL_audiodev.o \
+ src/audio/SDL_audiotypecvt.o \
+ src/audio/SDL_mixer.o \
+ src/audio/SDL_wave.o \
+ src/audio/psp/SDL_pspaudio.o \
+ src/cpuinfo/SDL_cpuinfo.o \
+ src/events/SDL_clipboardevents.o \
+ src/events/SDL_dropevents.o \
+ src/events/SDL_events.o \
+ src/events/SDL_gesture.o \
+ src/events/SDL_keyboard.o \
+ src/events/SDL_mouse.o \
+ src/events/SDL_quit.o \
+ src/events/SDL_touch.o \
+ src/events/SDL_windowevents.o \
+ src/file/SDL_rwops.o \
+ src/haptic/SDL_haptic.o \
+ src/haptic/dummy/SDL_syshaptic.o \
+ src/joystick/SDL_joystick.o \
+ src/joystick/SDL_gamecontroller.o \
+ src/joystick/psp/SDL_sysjoystick.o \
+ src/power/SDL_power.o \
+ src/power/psp/SDL_syspower.o \
+ src/render/SDL_render.o \
+ src/render/SDL_yuv_sw.o \
+ src/render/psp/SDL_render_psp.o \
+ src/render/software/SDL_blendfillrect.o \
+ src/render/software/SDL_blendline.o \
+ src/render/software/SDL_blendpoint.o \
+ src/render/software/SDL_drawline.o \
+ src/render/software/SDL_drawpoint.o \
+ src/render/software/SDL_render_sw.o \
+ src/render/software/SDL_rotate.o \
+ src/stdlib/SDL_getenv.o \
+ src/stdlib/SDL_iconv.o \
+ src/stdlib/SDL_malloc.o \
+ src/stdlib/SDL_qsort.o \
+ src/stdlib/SDL_stdlib.o \
+ src/stdlib/SDL_string.o \
+ src/thread/SDL_thread.o \
+ src/thread/psp/SDL_syssem.o \
+ src/thread/psp/SDL_systhread.o \
+ src/thread/psp/SDL_sysmutex.o \
+ src/thread/psp/SDL_syscond.o \
+ src/timer/SDL_timer.o \
+ src/timer/psp/SDL_systimer.o \
+ src/video/SDL_RLEaccel.o \
+ src/video/SDL_blit.o \
+ src/video/SDL_blit_0.o \
+ src/video/SDL_blit_1.o \
+ src/video/SDL_blit_A.o \
+ src/video/SDL_blit_N.o \
+ src/video/SDL_blit_auto.o \
+ src/video/SDL_blit_copy.o \
+ src/video/SDL_blit_slow.o \
+ src/video/SDL_bmp.o \
+ src/video/SDL_clipboard.o \
+ src/video/SDL_fillrect.o \
+ src/video/SDL_pixels.o \
+ src/video/SDL_rect.o \
+ src/video/SDL_stretch.o \
+ src/video/SDL_surface.o \
+ src/video/SDL_video.o \
+ src/video/psp/SDL_pspevents.o \
+ src/video/psp/SDL_pspvideo.o \
+ src/video/psp/SDL_pspgl.o \
+ src/video/psp/SDL_pspmouse.o \
+
+INCDIR = ./include
+CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
+CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
+ASFLAGS = $(CFLAGS)
+
+LIBDIR =
+LIBS = -lGL -lGLU -lglut -lz \
+ -lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
+ -lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
+
+PSPSDK=$(shell psp-config --pspsdk-path)
+include $(PSPSDK)/lib/build.mak
+
diff --git a/Makefile.wiz b/Makefile.wiz
new file mode 100644
index 0000000000..82619f076c
--- /dev/null
+++ b/Makefile.wiz
@@ -0,0 +1,61 @@
+# Makefile to build the pandora SDL library
+WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu
+
+AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar
+RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib
+CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc
+CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++
+STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
+
+CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
+
+TARGET_STATIC = libSDL13.a
+TARGET_SHARED = libSDL13.so
+
+SOURCES = ./src/*.c ./src/audio/*.c ./src/cdrom/*.c ./src/cpuinfo/*.c ./src/events/*.c \
+ ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
+ ./src/joystick/*.c ./src/haptic/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
+ ./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
+ ./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
+ ./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
+ ./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c ./src/cdrom/dummy/*.c \
+ ./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o
+
+
+OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
+
+all: config_copy $(TARGET_STATIC) $(TARGET_SHARED)
+
+$(TARGET_STATIC): $(OBJECTS)
+ $(AR) crv $@ $^
+ $(RANLIB) $@
+
+$(TARGET_SHARED):
+ $(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS)
+ ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0
+ ln -s $(TARGET_SHARED).0 $(TARGET_SHARED)
+
+config_copy:
+ cp include/SDL_config_wiz.h include/SDL_config.h
+
+clean:
+ rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS)
+
+install:
+ mkdir -p $(WIZSDK)/lib
+ mkdir -p $(WIZSDK)/include/SDL13
+ cp -f $(TARGET_STATIC) $(WIZSDK)/lib
+ cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
+ rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
+ ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0
+ ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
+
+ cp $(TARGET_STATIC) ../../toolchain/libs
+ cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs
+ rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
+ ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0
+ ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
+
+ cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
+ cp -f include/*.h $(WIZSDK)/include/SDL13/
+ cp -f include/*.h ../../toolchain/include/SDL13/
diff --git a/README b/README
deleted file mode 100644
index 7c0dd5890c..0000000000
--- a/README
+++ /dev/null
@@ -1,49 +0,0 @@
-
- Simple DirectMedia Layer
-
- (SDL)
-
- Version 1.2
-
----
-http://www.libsdl.org/
-
-This is the Simple DirectMedia Layer, a general API that provides low
-level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
-and 2D framebuffer across multiple platforms.
-
-The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
-MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
-and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
-RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
-supported.
-
-SDL is written in C, but works with C++ natively, and has bindings to
-several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
-Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
-Pike, Pliant, Python, Ruby, and Smalltalk.
-
-This library is distributed under GNU LGPL version 2, which can be
-found in the file "COPYING". This license allows you to use SDL
-freely in commercial programs as long as you link with the dynamic
-library.
-
-The best way to learn how to use SDL is to check out the header files in
-the "include" subdirectory and the programs in the "test" subdirectory.
-The header files and test programs are well commented and always up to date.
-More documentation is available in HTML format in "docs/index.html", and
-a documentation wiki is available online at:
- http://www.libsdl.org/cgi/docwiki.cgi
-
-The test programs in the "test" subdirectory are in the public domain.
-
-Frequently asked questions are answered online:
- http://www.libsdl.org/faq.php
-
-If you need help with the library, or just want to discuss SDL related
-issues, you can join the developers mailing list:
- http://www.libsdl.org/mailing-list.php
-
-Enjoy!
- Sam Lantinga (slouken@libsdl.org)
-
diff --git a/README-SDL.txt b/README-SDL.txt
index 4d36ca9dce..0630395e5d 100644
--- a/README-SDL.txt
+++ b/README-SDL.txt
@@ -1,13 +1,13 @@
-
-Please distribute this file with the SDL runtime environment:
-
-The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
-designed to make it easy to write multi-media software, such as games and
-emulators.
-
-The Simple DirectMedia Layer library source code is available from:
-http://www.libsdl.org/
-
-This library is distributed under the terms of the GNU LGPL license:
-http://www.gnu.org/copyleft/lesser.html
-
+
+Please distribute this file with the SDL runtime environment:
+
+The Simple DirectMedia Layer (SDL for short) is a cross-platform library
+designed to make it easy to write multi-media software, such as games and
+emulators.
+
+The Simple DirectMedia Layer library source code is available from:
+http://www.libsdl.org/
+
+This library is distributed under the terms of the zlib license:
+http://www.zlib.net/zlib_license.html
+
diff --git a/README-android.txt b/README-android.txt
new file mode 100644
index 0000000000..ecd31ae1be
--- /dev/null
+++ b/README-android.txt
@@ -0,0 +1,384 @@
+================================================================================
+Simple DirectMedia Layer for Android
+================================================================================
+
+Requirements:
+
+Android SDK (version 10 or later)
+http://developer.android.com/sdk/index.html
+
+Android NDK r7 or later
+http://developer.android.com/sdk/ndk/index.html
+
+Minimum API level supported by SDL: 10 (Android 2.3.3)
+
+================================================================================
+ How the port works
+================================================================================
+
+- Android applications are Java-based, optionally with parts written in C
+- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to
+the SDL library
+- This means that your application C code must be placed inside an Android
+Java project, along with some C support code that communicates with Java
+- This eventually produces a standard Android .apk package
+
+The Android Java code implements an "Activity" and can be found in:
+android-project/src/org/libsdl/app/SDLActivity.java
+
+The Java code loads your game code, the SDL shared library, and
+dispatches to native functions implemented in the SDL library:
+src/SDL_android.c
+
+Your project must include some glue code that starts your main() routine:
+src/main/android/SDL_android_main.c
+
+
+================================================================================
+ Building an app
+================================================================================
+
+Instructions:
+1. Copy the android-project directory wherever you want to keep your projects
+ and rename it to the name of your project.
+2. Move or symlink this SDL directory into the /jni directory
+3. Edit /jni/src/Android.mk to include your source files
+4. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
+
+If you want to use the Eclipse IDE, skip to the Eclipse section below.
+
+5. Create /local.properties and use that to point to the Android SDK directory, by writing a line with the following form:
+sdk.dir=PATH_TO_ANDROID_SDK
+6. Run 'ant debug' in android/project. This compiles the .java and eventually
+ creates a .apk with the native code embedded
+7. 'ant debug install' will push the apk to the device or emulator (if connected)
+
+Here's an explanation of the files in the Android project, so you can customize them:
+
+android-project/
+ AndroidManifest.xml - package manifest. Among others, it contains the class name
+ of the main Activity and the package name of the application.
+ build.properties - empty
+ build.xml - build description file, used by ant. The actual application name
+ is specified here.
+ default.properties - holds the target ABI for the application, android-10 and up
+ project.properties - holds the target ABI for the application, android-10 and up
+ local.properties - holds the SDK path, you should change this to the path to your SDK
+ jni/ - directory holding native code
+ jni/Android.mk - Android makefile that can call recursively the Android.mk files
+ in all subdirectories
+ jni/SDL/ - (symlink to) directory holding the SDL library files
+ jni/SDL/Android.mk - Android makefile for creating the SDL shared library
+ jni/src/ - directory holding your C/C++ source
+ jni/src/Android.mk - Android makefile that you should customize to include your
+ source code and any library references
+ res/ - directory holding resources for your application
+ res/drawable-* - directories holding icons for different phone hardware. Could be
+ one dir called "drawable".
+ res/layout/main.xml - Usually contains a file main.xml, which declares the screen layout.
+ We don't need it because we use the SDL video output.
+ res/values/strings.xml - strings used in your application, including the application name
+ shown on the phone.
+ src/org/libsdl/app/SDLActivity.java - the Java class handling the initialization and binding
+ to SDL. Be very careful changing this, as the SDL library relies
+ on this implementation.
+
+
+================================================================================
+ Customizing your application name
+================================================================================
+
+To customize your application name, edit AndroidManifest.xml and replace
+"org.libsdl.app" with an identifier for your product package.
+
+Then create a Java class extending SDLActivity and place it in a directory
+under src matching your package, e.g.
+ src/com/gamemaker/game/MyGame.java
+
+Here's an example of a minimal class file:
+--- MyGame.java --------------------------
+package com.gamemaker.game;
+
+import org.libsdl.app.SDLActivity;
+
+/*
+ * A sample wrapper class that just calls SDLActivity
+ */
+
+public class MyGame extends SDLActivity { }
+
+------------------------------------------
+
+Then replace "SDLActivity" in AndroidManifest.xml with the name of your
+class, .e.g. "MyGame"
+
+================================================================================
+ Customizing your application icon
+================================================================================
+
+Conceptually changing your icon is just replacing the "ic_launcher.png" files in
+the drawable directories under the res directory. There are four directories for
+different screen sizes. These can be replaced with one dir called "drawable",
+containing an icon file "ic_launcher.png" with dimensions 48x48 or 72x72.
+
+You may need to change the name of your icon in AndroidManifest.xml to match
+this icon filename.
+
+================================================================================
+ Loading assets
+================================================================================
+
+Any files you put in the "assets" directory of your android-project directory
+will get bundled into the application package and you can load them using the
+standard functions in SDL_rwops.h.
+
+There are also a few Android specific functions that allow you to get other
+useful paths for saving and loading data:
+SDL_AndroidGetInternalStoragePath()
+SDL_AndroidGetExternalStorageState()
+SDL_AndroidGetExternalStoragePath()
+
+See SDL_system.h for more details on these functions.
+
+The asset packaging system will, by default, compress certain file extensions.
+SDL includes two asset file access mechanisms, the preferred one is the so
+called "File Descriptor" method, which is faster and doesn't involve the Dalvik
+GC, but given this method does not work on compressed assets, there is also the
+"Input Stream" method, which is automatically used as a fall back by SDL. You
+may want to keep this fact in mind when building your APK, specially when large
+files are involved.
+For more information on which extensions get compressed by default and how to
+disable this behaviour, see for example:
+
+http://ponystyle.com/blog/2010/03/26/dealing-with-asset-compression-in-android-apps/
+
+================================================================================
+ Pause / Resume behaviour
+================================================================================
+
+If SDL is compiled with SDL_ANDROID_BLOCK_ON_PAUSE defined (the default),
+the event loop will block itself when the app is paused (ie, when the user
+returns to the main Android dashboard). Blocking is better in terms of battery
+use, and it allows your app to spring back to life instantaneously after resume
+(versus polling for a resume message).
+
+Upon resume, SDL will attempt to restore the GL context automatically.
+In modern devices (Android 3.0 and up) this will most likely succeed and your
+app can continue to operate as it was.
+
+However, there's a chance (on older hardware, or on systems under heavy load),
+where the GL context can not be restored. In that case you have to listen for
+a specific message, (which is not yet implemented!) and restore your textures
+manually or quit the app (which is actually the kind of behaviour you'll see
+under iOS, if the OS can not restore your GL context it will just kill your app)
+
+================================================================================
+ Threads and the Java VM
+================================================================================
+
+For a quick tour on how Linux native threads interoperate with the Java VM, take
+a look here: http://developer.android.com/guide/practices/jni.html
+If you want to use threads in your SDL app, it's strongly recommended that you
+do so by creating them using SDL functions. This way, the required attach/detach
+handling is managed by SDL automagically. If you have threads created by other
+means and they make calls to SDL functions, make sure that you call
+Android_JNI_SetupThread before doing anything else otherwise SDL will attach
+your thread automatically anyway (when you make an SDL call), but it'll never
+detach it.
+
+================================================================================
+ Using STL
+================================================================================
+
+You can use STL in your project by creating an Application.mk file in the jni
+folder and adding the following line:
+APP_STL := stlport_static
+
+For more information check out CPLUSPLUS-SUPPORT.html in the NDK documentation.
+
+================================================================================
+ Additional documentation
+================================================================================
+
+The documentation in the NDK docs directory is very helpful in understanding the
+build process and how to work with native code on the Android platform.
+
+The best place to start is with docs/OVERVIEW.TXT
+
+
+================================================================================
+ Using Eclipse
+================================================================================
+
+First make sure that you've installed Eclipse and the Android extensions as described here:
+ http://developer.android.com/sdk/eclipse-adt.html
+
+Once you've copied the SDL android project and customized it, you can create an Eclipse project from it:
+ * File -> New -> Other
+ * Select the Android -> Android Project wizard and click Next
+ * Enter the name you'd like your project to have
+ * Select "Create project from existing source" and browse for your project directory
+ * Make sure the Build Target is set to Android 2.0
+ * Click Finish
+
+
+================================================================================
+ Using the emulator
+================================================================================
+
+There are some good tips and tricks for getting the most out of the
+emulator here: http://developer.android.com/tools/devices/emulator.html
+
+Especially useful is the info on setting up OpenGL ES 2.0 emulation.
+
+Notice that this software emulator is incredibly slow and needs a lot of disk space.
+Using a real device works better.
+
+================================================================================
+ Troubleshooting
+================================================================================
+
+You can create and run an emulator from the Eclipse IDE:
+ * Window -> Android SDK and AVD Manager
+
+You can see if adb can see any devices with the following command:
+ adb devices
+
+You can see the output of log messages on the default device with:
+ adb logcat
+
+You can push files to the device with:
+ adb push local_file remote_path_and_file
+
+You can push files to the SD Card at /sdcard, for example:
+ adb push moose.dat /sdcard/moose.dat
+
+You can see the files on the SD card with a shell command:
+ adb shell ls /sdcard/
+
+You can start a command shell on the default device with:
+ adb shell
+
+You can remove the library files of your project (and not the SDL lib files) with:
+ ndk-build clean
+
+You can do a build with the following command:
+ ndk-build
+
+You can see the complete command line that ndk-build is using by passing V=1 on the command line:
+ ndk-build V=1
+
+If your application crashes in native code, you can use addr2line to convert the
+addresses in the stack trace to lines in your code.
+
+For example, if your crash looks like this:
+I/DEBUG ( 31): signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 400085d0
+I/DEBUG ( 31): r0 00000000 r1 00001000 r2 00000003 r3 400085d4
+I/DEBUG ( 31): r4 400085d0 r5 40008000 r6 afd41504 r7 436c6a7c
+I/DEBUG ( 31): r8 436c6b30 r9 435c6fb0 10 435c6f9c fp 4168d82c
+I/DEBUG ( 31): ip 8346aff0 sp 436c6a60 lr afd1c8ff pc afd1c902 cpsr 60000030
+I/DEBUG ( 31): #00 pc 0001c902 /system/lib/libc.so
+I/DEBUG ( 31): #01 pc 0001ccf6 /system/lib/libc.so
+I/DEBUG ( 31): #02 pc 000014bc /data/data/org.libsdl.app/lib/libmain.so
+I/DEBUG ( 31): #03 pc 00001506 /data/data/org.libsdl.app/lib/libmain.so
+
+You can see that there's a crash in the C library being called from the main code.
+I run addr2line with the debug version of my code:
+ arm-eabi-addr2line -C -f -e obj/local/armeabi/libmain.so
+and then paste in the number after "pc" in the call stack, from the line that I care about:
+000014bc
+
+I get output from addr2line showing that it's in the quit function, in testspriteminimal.c, on line 23.
+
+You can add logging to your code to help show what's happening:
+
+#include
+
+ __android_log_print(ANDROID_LOG_INFO, "foo", "Something happened! x = %d", x);
+
+If you need to build without optimization turned on, you can create a file called
+"Application.mk" in the jni directory, with the following line in it:
+APP_OPTIM := debug
+
+
+================================================================================
+ Memory debugging
+================================================================================
+
+The best (and slowest) way to debug memory issues on Android is valgrind.
+Valgrind has support for Android out of the box, just grab code using:
+ svn co svn://svn.valgrind.org/valgrind/trunk valgrind
+... and follow the instructions in the file README.android to build it.
+
+One thing I needed to do on Mac OS X was change the path to the toolchain,
+and add ranlib to the environment variables:
+export RANLIB=$NDKROOT/toolchains/arm-linux-androideabi-4.4.3/prebuilt/darwin-x86/bin/arm-linux-androideabi-ranlib
+
+Once valgrind is built, you can create a wrapper script to launch your
+application with it, changing org.libsdl.app to your package identifier:
+--- start_valgrind_app -------------------
+#!/system/bin/sh
+export TMPDIR=/data/data/org.libsdl.app
+exec /data/local/Inst/bin/valgrind --log-file=/sdcard/valgrind.log --error-limit=no $*
+------------------------------------------
+
+Then push it to the device:
+ adb push start_valgrind_app /data/local
+
+and make it executable:
+ adb shell chmod 755 /data/local/start_valgrind_app
+
+and tell Android to use the script to launch your application:
+ adb shell setprop wrap.org.libsdl.app "logwrapper /data/local/start_valgrind_app"
+
+If the setprop command says "could not set property", it's likely that
+your package name is too long and you should make it shorter by changing
+AndroidManifest.xml and the path to your class file in android-project/src
+
+You can then launch your application normally and waaaaaaaiiittt for it.
+You can monitor the startup process with the logcat command above, and
+when it's done (or even while it's running) you can grab the valgrind
+output file:
+ adb pull /sdcard/valgrind.log
+
+When you're done instrumenting with valgrind, you can disable the wrapper:
+ adb shell setprop wrap.org.libsdl.app ""
+
+================================================================================
+ Why is API level 10 the minimum required?
+================================================================================
+
+API level 10 is required because SDL requires some functionality for running not
+available on older devices and some for building which is not in older NDK/SDKs.
+
+Support for native OpenGL ES and ES2 applications was introduced in the NDK for
+API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which
+has since then been obsoleted, with the recommendation to developers to bump the
+required API level to 10.
+As of this writing, according to http://developer.android.com/about/dashboards/index.html
+about 90% of the Android devices accessing Google Play support API level 10 or
+higher (March 2013).
+
+================================================================================
+ A note regarding the use of the "dirty rectangles" rendering technique
+================================================================================
+
+If your app uses a variation of the "dirty rectangles" rendering technique,
+where you only update a portion of the screen on each frame, you may notice a
+variety of visual glitches on Android, that are not present on other platforms.
+This is caused by SDL's use of EGL as the support system to handle OpenGL ES/ES2
+contexts, in particular the use of the eglSwapBuffers function. As stated in the
+documentation for the function "The contents of ancillary buffers are always
+undefined after calling eglSwapBuffers".
+Setting the EGL_SWAP_BEHAVIOR attribute of the surface to EGL_BUFFER_PRESERVED
+is not possible for SDL as it requires EGL 1.4, available only on the API level
+17+, so the only workaround available on this platform is to redraw the entire
+screen each frame.
+
+Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html
+
+================================================================================
+ Known issues
+================================================================================
+
+- TODO. I'm sure there's a bunch more stuff I haven't thought of
diff --git a/README-cmake.txt b/README-cmake.txt
new file mode 100644
index 0000000000..63c762b53b
--- /dev/null
+++ b/README-cmake.txt
@@ -0,0 +1,31 @@
+================================================================================
+CMake build system for SDL (www.cmake.org)
+================================================================================
+
+SDL's build system was traditionally based on autotools. Over time, this
+approach has suffered from several issues across the different supported
+platforms.
+To solve these problems, a new build system based on CMake is under development.
+It works in parallel to the legacy system, so users can experiment with it
+without complication.
+While still experimental, the build system should be usable on the following
+platforms:
+
+ * FreeBSD
+ * Linux
+ * VS.NET 2010
+ * MinGW and Msys
+ * OS X with support for XCode
+
+================================================================================
+Usage
+================================================================================
+
+Assuming the source for SDL is located at ~/sdl
+
+cd ~
+mkdir build
+cd build
+cmake ../sdl
+
+This will build the static and dynamic versions of SDL in the ~/build directory.
diff --git a/README-directfb.txt b/README-directfb.txt
new file mode 100644
index 0000000000..e358278ca6
--- /dev/null
+++ b/README-directfb.txt
@@ -0,0 +1,106 @@
+SDL on DirectFB
+
+Supports:
+
+- Hardware YUV overlays
+- OpenGL - software only
+- 2D/3D accelerations (depends on directfb driver)
+- multiple displays
+- windows
+
+What you need:
+
+DirectFB 1.0.1, 1.2.x, 1.3.0
+Kernel-Framebuffer support: required: vesafb, radeonfb ....
+Mesa 7.0.x - optional for OpenGL
+
+/etc/directfbrc
+
+This file should contain the following lines to make
+your joystick work and avoid crashes:
+------------------------
+disable-module=joystick
+disable-module=cle266
+disable-module=cyber5k
+no-linux-input-grab
+------------------------
+
+To disable to use x11 backend when DISPLAY variable is found use
+
+export SDL_DIRECTFB_X11_CHECK=0
+
+To disable the use of linux input devices, i.e. multimice/multikeyboard support,
+use
+
+export SDL_DIRECTFB_LINUX_INPUT=0
+
+To use hardware accelerated YUV-overlays for YUV-textures, use:
+
+export SDL_DIRECTFB_YUV_DIRECT=1
+
+This is disabled by default. It will only support one
+YUV texture, namely the first. Every other YUV texture will be
+rendered in software.
+
+In addition, you may use (directfb-1.2.x)
+
+export SDL_DIRECTFB_YUV_UNDERLAY=1
+
+to make the YUV texture an underlay. This will make the cursor to
+be shown.
+
+Simple Window Manager
+=====================
+
+The driver has support for a very, very basic window manager you may
+want to use when running with "wm=default". Use
+
+export SDL_DIRECTFB_WM=1
+
+to enable basic window borders. In order to have the window title rendered,
+you need to have the following font installed:
+
+/usr/share/fonts/truetype/freefont/FreeSans.ttf
+
+OpenGL Support
+==============
+
+The following instructions will give you *software* OpenGL. However this
+works at least on all directfb supported platforms.
+
+As of this writing 20100802 you need to pull Mesa from git and do the following:
+
+------------------------
+git clone git://anongit.freedesktop.org/git/mesa/mesa
+cd mesa
+git checkout 2c9fdaf7292423c157fc79b5ce43f0f199dd753a
+------------------------
+
+Edit configs/linux-directfb so that the Directories-section looks like
+------------------------
+# Directories
+SRC_DIRS = mesa glu
+GLU_DIRS = sgi
+DRIVER_DIRS = directfb
+PROGRAM_DIRS =
+------------------------
+
+make linux-directfb
+make
+
+echo Installing - please enter sudo pw.
+
+sudo make install INSTALL_DIR=/usr/local/dfb_GL
+cd src/mesa/drivers/directfb
+make
+sudo make install INSTALL_DIR=/usr/local/dfb_GL
+------------------------
+
+To run the SDL - testprograms:
+
+export SDL_VIDEODRIVER=directfb
+export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
+export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7
+
+./testgl
+
diff --git a/README-gesture.txt b/README-gesture.txt
new file mode 100644
index 0000000000..4d0a8d681b
--- /dev/null
+++ b/README-gesture.txt
@@ -0,0 +1,72 @@
+===========================================================================
+Dollar Gestures
+===========================================================================
+SDL Provides an implementation of the $1 gesture recognition system. This allows for recording, saving, loading, and performing single stroke gestures.
+
+Gestures can be performed with any number of fingers (the centroid of the fingers must follow the path of the gesture), but the number of fingers must be constant (a finger cannot go down in the middle of a gesture). The path of a gesture is considered the path from the time when the final finger went down, to the first time any finger comes up.
+
+Dollar gestures are assigned an Id based on a hash function. This is guaranteed to remain constant for a given gesture. There is a (small) chance that two different gestures will be assigned the same ID. In this case, simply re-recording one of the gestures should result in a different ID.
+
+Recording:
+----------
+To begin recording on a touch device call:
+SDL_RecordGesture(SDL_TouchID touchId), where touchId is the id of the touch device you wish to record on, or -1 to record on all connected devices.
+
+Recording terminates as soon as a finger comes up. Recording is acknowledged by an SDL_DOLLARRECORD event.
+A SDL_DOLLARRECORD event is a dgesture with the following fields:
+
+event.dgesture.touchId - the Id of the touch used to record the gesture.
+event.dgesture.gestureId - the unique id of the recorded gesture.
+
+
+Performing:
+-----------
+As long as there is a dollar gesture assigned to a touch, every finger-up event will also cause an SDL_DOLLARGESTURE event with the following fields:
+
+event.dgesture.touchId - the Id of the touch which performed the gesture.
+event.dgesture.gestureId - the unique id of the closest gesture to the performed stroke.
+event.dgesture.error - the difference between the gesture template and the actual performed gesture. Lower error is a better match.
+event.dgesture.numFingers - the number of fingers used to draw the stroke.
+
+Most programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed).
+
+
+
+Saving:
+-------
+To save a template, call SDL_SaveDollarTemplate(gestureId, src) where gestureId is the id of the gesture you want to save, and src is an SDL_RWops pointer to the file where the gesture will be stored.
+
+To save all currently loaded templates, call SDL_SaveAllDollarTemplates(src) where source is an SDL_RWops pointer to the file where the gesture will be stored.
+
+Both functions return the number of gestures successfully saved.
+
+
+Loading:
+--------
+To load templates from a file, call SDL_LoadDollarTemplates(touchId,src) where touchId is the id of the touch to load to (or -1 to load to all touch devices), and src is an SDL_RWops pointer to a gesture save file.
+
+SDL_LoadDollarTemplates returns the number of templates successfully loaded.
+
+
+
+===========================================================================
+Multi Gestures
+===========================================================================
+SDL provides simple support for pinch/rotate/swipe gestures.
+Every time a finger is moved an SDL_MULTIGESTURE event is sent with the following fields:
+
+event.mgesture.touchId - the Id of the touch on which the gesture was performed.
+event.mgesture.x - the normalized x coordinate of the gesture. (0..1)
+event.mgesture.y - the normalized y coordinate of the gesture. (0..1)
+event.mgesture.dTheta - the amount that the fingers rotated during this motion.
+event.mgesture.dDist - the amount that the fingers pinched during this motion.
+event.mgesture.numFingers - the number of fingers used in the gesture.
+
+
+===========================================================================
+Notes
+===========================================================================
+For a complete example see test/testgesture.c
+
+Please direct questions/comments to:
+ jim.tla+sdl_touch@gmail.com
diff --git a/README-hg.txt b/README-hg.txt
new file mode 100644
index 0000000000..32fb8f99d1
--- /dev/null
+++ b/README-hg.txt
@@ -0,0 +1,23 @@
+The latest development version of SDL is available via Mercurial.
+Mercurial allows you to get up-to-the-minute fixes and enhancements;
+as a developer works on a source tree, you can use "hg" to mirror that
+source tree instead of waiting for an official release. Please look
+at the Mercurial website ( http://mercurial.selenic.com/ ) for more
+information on using hg, where you can also download software for
+Mac OS X, Windows, and Unix systems.
+
+ hg clone http://hg.libsdl.org/SDL
+
+If you are building SDL with an IDE, you will need to copy the file
+include/SDL_config.h.default to include/SDL_config.h before building.
+
+If you are building SDL via configure, you will need to run autogen.sh
+before running configure.
+
+There is a web interface to the subversion repository at:
+
+ http://hg.libsdl.org/SDL/
+
+There is an RSS feed available at that URL, for those that want to
+track commits in real time.
+
diff --git a/README-ios.txt b/README-ios.txt
new file mode 100644
index 0000000000..ee0a16d4a4
--- /dev/null
+++ b/README-ios.txt
@@ -0,0 +1,222 @@
+==============================================================================
+Building the Simple DirectMedia Layer for iPhone OS 2.0
+==============================================================================
+
+Requirements: Mac OS X v10.5 or later and the iPhone SDK.
+
+Instructions:
+1. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in XCode.
+2. Select your desired target, and hit build.
+
+There are three build targets:
+- libSDL.a:
+ Build SDL as a statically linked library
+- testsdl
+ Build a test program (there are known test failures which are fine)
+- Template:
+ Package a project template together with the SDL for iPhone static libraries and copies of the SDL headers. The template includes proper references to the SDL library and headers, skeleton code for a basic SDL program, and placeholder graphics for the application icon and startup screen.
+
+==============================================================================
+Build SDL for iOS from the command line
+==============================================================================
+
+1. cd (PATH WHERE THE SDL CODE IS)/build-scripts
+2. ./iosbuild.sh
+
+If everything goes fine, you should see a build/ios directory, inside there's
+two directories "lib" and "include".
+"include" contains a copy of the SDL headers that you'll need for your project,
+make sure to configure XCode to look for headers there.
+"lib" contains find two files, libSDL2.a and libSDL2main.a, you have to add both
+to your XCode project. These libraries contain three architectures in them,
+armv6 for legacy devices, armv7, and i386 (for the simulator).
+By default, iosbuild.sh will autodetect the SDK version you have installed using
+xcodebuild -showsdks, and build for iOS >= 3.0, you can override this behaviour
+by setting the MIN_OS_VERSION variable, ie:
+
+MIN_OS_VERSION=4.2 ./iosbuild.sh
+
+==============================================================================
+Using the Simple DirectMedia Layer for iOS
+==============================================================================
+
+FIXME: This needs to be updated for the latest methods
+
+Here is the easiest method:
+1. Build the SDL libraries (libSDL.a and libSDLSimulator.a) and the iPhone SDL Application template.
+1. Install the iPhone SDL Application template by copying it to one of XCode's template directories. I recommend creating a directory called "SDL" in "/Developer/Platforms/iOS.platform/Developer/Library/XCode/Project Templates/" and placing it there.
+2. Start a new project using the template. The project should be immediately ready for use with SDL.
+
+Here is a more manual method:
+1. Create a new iPhone view based application.
+2. Build the SDL static libraries (libSDL.a and libSDLSimulator.a) for iPhone and include them in your project. XCode will ignore the library that is not currently of the correct architecture, hence your app will work both on iPhone and in the iPhone Simulator.
+3. Include the SDL header files in your project.
+4. Remove the ApplicationDelegate.h and ApplicationDelegate.m files -- SDL for iPhone provides its own UIApplicationDelegate. Remove MainWindow.xib -- SDL for iPhone produces its user interface programmatically.
+5. Delete the contents of main.m and program your app as a regular SDL program instead. You may replace main.m with your own main.c, but you must tell XCode not to use the project prefix file, as it includes Objective-C code.
+
+==============================================================================
+Notes -- Application events
+==============================================================================
+
+On iOS the application goes through a fixed life cycle and you will get
+notifications of state changes via application events. When these events
+are delivered you must handle them in an event callback because the OS may
+not give you any processing time after the events are delivered.
+
+e.g.
+
+int HandleAppEvents(void *userdata, SDL_Event *event)
+{
+ switch (event->type)
+ {
+ case SDL_APP_TERMINATING:
+ /* Terminate the app.
+ Shut everything down before returning from this function.
+ */
+ return 0;
+ case SDL_APP_LOWMEMORY:
+ /* You will get this when your app is paused and iOS wants more memory.
+ Release as much memory as possible.
+ */
+ return 0;
+ case SDL_APP_WILLENTERBACKGROUND:
+ /* Prepare your app to go into the background. Stop loops, etc.
+ This gets called when the user hits the home button, or gets a call.
+ */
+ return 0;
+ case SDL_APP_DIDENTERBACKGROUND:
+ /* This will get called if the user accepted whatever sent your app to the background.
+ If the user got a phone call and canceled it, you'll instead get an SDL_APP_DIDENTERFOREGROUND event and restart your loops.
+ When you get this, you have 5 seconds to save all your state or the app will be terminated.
+ Your app is NOT active at this point.
+ */
+ return 0;
+ case SDL_APP_WILLENTERFOREGROUND:
+ /* This call happens when your app is coming back to the foreground.
+ Restore all your state here.
+ */
+ return 0;
+ case SDL_APP_DIDENTERFOREGROUND:
+ /* Restart your loops here.
+ Your app is interactive and getting CPU again.
+ */
+ return 0;
+ default:
+ /* No special processing, add it to the event queue */
+ return 1;
+ }
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_SetEventFilter(HandleAppEvents, NULL);
+
+ ... run your main loop
+
+ return 0;
+}
+
+
+==============================================================================
+Notes -- Accelerometer as Joystick
+==============================================================================
+
+SDL for iPhone supports polling the built in accelerometer as a joystick device. For an example on how to do this, see the accelerometer.c in the demos directory.
+
+The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
+
+==============================================================================
+Notes -- OpenGL ES
+==============================================================================
+
+Your SDL application for iPhone uses OpenGL ES for video by default.
+
+OpenGL ES for iPhone supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute.
+
+If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0.
+
+Finally, if your application completely redraws the screen each frame, you may find significant performance improvement by setting the attribute SDL_GL_RETAINED_BACKING to 1.
+
+==============================================================================
+Notes -- Keyboard
+==============================================================================
+
+The SDL keyboard API has been extended to support on-screen keyboards:
+
+void SDL_StartTextInput()
+ -- enables text events and reveals the onscreen keyboard.
+void SDL_StopTextInput()
+ -- disables text events and hides the onscreen keyboard.
+SDL_bool SDL_IsTextInputActive()
+ -- returns whether or not text events are enabled (and the onscreen keyboard is visible)
+
+==============================================================================
+Notes -- Reading and Writing files
+==============================================================================
+
+Each application installed on iPhone resides in a sandbox which includes its own Application Home directory. Your application may not access files outside this directory.
+
+Once your application is installed its directory tree looks like:
+
+MySDLApp Home/
+ MySDLApp.app
+ Documents/
+ Library/
+ Preferences/
+ tmp/
+
+When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences".
+
+More information on this subject is available here:
+http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
+
+==============================================================================
+Notes -- iPhone SDL limitations
+==============================================================================
+
+Windows:
+ Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow the flag SDL_WINDOW_BORDERLESS).
+
+Textures:
+ The optimal texture formats on iOS are SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, and SDL_PIXELFORMAT_RGB24 pixel formats.
+
+Loading Shared Objects:
+ This is disabled by default since it seems to break the terms of the iPhone SDK agreement. It can be re-enabled in SDL_config_iphoneos.h.
+
+==============================================================================
+Game Center
+==============================================================================
+
+Game Center integration requires that you break up your main loop in order to yield control back to the system. In other words, instead of running an endless main loop, you run each frame in a callback function, using:
+
+int SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
+
+This will set up the given function to be called back on the animation callback, and then you have to return from main() to let the Cocoa event loop run.
+
+e.g.
+
+extern "C"
+void ShowFrame(void*)
+{
+ ... do event handling, frame logic and rendering
+}
+
+int main(int argc, char *argv[])
+{
+ ... initialize game ...
+
+#if __IPHONEOS__
+ // Initialize the Game Center for scoring and matchmaking
+ InitGameCenter();
+
+ // Set up the game to run in the window animation callback on iOS
+ // so that Game Center and so forth works correctly.
+ SDL_iPhoneSetAnimationCallback(window, 1, ShowFrame, NULL);
+#else
+ while ( running ) {
+ ShowFrame(0);
+ DelayFrame();
+ }
+#endif
+ return 0;
+}
diff --git a/README-macosx.txt b/README-macosx.txt
new file mode 100644
index 0000000000..c5cc89b5bc
--- /dev/null
+++ b/README-macosx.txt
@@ -0,0 +1,186 @@
+==============================================================================
+Using the Simple DirectMedia Layer with Mac OS X
+==============================================================================
+
+These instructions are for people using Apple's Mac OS X (pronounced
+"ten").
+
+From the developer's point of view, OS X is a sort of hybrid Mac and
+Unix system, and you have the option of using either traditional
+command line tools or Apple's IDE Xcode.
+
+To build SDL using the command line, use the standard configure and make
+process:
+
+ ./configure
+ make
+ sudo make install
+
+You can also build SDL as a Universal library (a single binary for both
+PowerPC and Intel architectures), on Mac OS X 10.4 and newer, by using
+the fatbuild.sh script in build-scripts:
+ sh build-scripts/fatbuild.sh
+ sudo build-scripts/fatbuild.sh install
+This script builds SDL with 10.2 ABI compatibility on PowerPC and 10.4
+ABI compatibility on Intel architectures. For best compatibility you
+should compile your application the same way. A script which wraps
+gcc to make this easy is provided in test/gcc-fat.sh
+
+To use the library once it's built, you essential have two possibilities:
+use the traditional autoconf/automake/make method, or use Xcode.
+
+==============================================================================
+Using the Simple DirectMedia Layer with a traditional Makefile
+==============================================================================
+
+An existing autoconf/automake build system for your SDL app has good chances
+to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary
+that you can distribute to users, you need to put the generated binary into a
+so called "bundle", which basically is a fancy folder with a name like
+"MyCoolGame.app".
+
+To get this build automatically, add something like the following rule to
+your Makefile.am:
+
+bundle_contents = APP_NAME.app/Contents
+APP_NAME_bundle: EXE_NAME
+ mkdir -p $(bundle_contents)/MacOS
+ mkdir -p $(bundle_contents)/Resources
+ echo "APPL????" > $(bundle_contents)/PkgInfo
+ $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
+
+You should replace EXE_NAME with the name of the executable. APP_NAME is what
+will be visible to the user in the Finder. Usually it will be the same
+as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
+usually is "TestGame". You might also want to use @PACKAGE@ to use the package
+name as specified in your configure.in file.
+
+If your project builds more than one application, you will have to do a bit
+more. For each of your target applications, you need a separate rule.
+
+If you want the created bundles to be installed, you may want to add this
+rule to your Makefile.am:
+
+install-exec-hook: APP_NAME_bundle
+ rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
+ mkdir -p $(DESTDIR)$(prefix)/Applications/
+ cp -r $< /$(DESTDIR)$(prefix)Applications/
+
+This rule takes the Bundle created by the rule from step 3 and installs them
+into $(DESTDIR)$(prefix)/Applications/.
+
+Again, if you want to install multiple applications, you will have to augment
+the make rule accordingly.
+
+
+But beware! That is only part of the story! With the above, you end up with
+a bare bone .app bundle, which is double clickable from the Finder. But
+there are some more things you should do before shipping your product...
+
+1) The bundle right now probably is dynamically linked against SDL. That
+ means that when you copy it to another computer, *it will not run*,
+ unless you also install SDL on that other computer. A good solution
+ for this dilemma is to static link against SDL. On OS X, you can
+ achieve that by linking against the libraries listed by
+ sdl-config --static-libs
+ instead of those listed by
+ sdl-config --libs
+ Depending on how exactly SDL is integrated into your build systems, the
+ way to achieve that varies, so I won't describe it here in detail
+2) Add an 'Info.plist' to your application. That is a special XML file which
+ contains some meta-information about your application (like some copyright
+ information, the version of your app, the name of an optional icon file,
+ and other things). Part of that information is displayed by the Finder
+ when you click on the .app, or if you look at the "Get Info" window.
+ More information about Info.plist files can be found on Apple's homepage.
+
+
+As a final remark, let me add that I use some of the techniques (and some
+variations of them) in Exult and ScummVM; both are available in source on
+the net, so feel free to take a peek at them for inspiration!
+
+
+==============================================================================
+Using the Simple DirectMedia Layer with Xcode
+==============================================================================
+
+These instructions are for using Apple's Xcode IDE to build SDL applications.
+
+- First steps
+
+The first thing to do is to unpack the Xcode.tar.gz archive in the
+top level SDL directory (where the Xcode.tar.gz archive resides).
+Because Stuffit Expander will unpack the archive into a subdirectory,
+you should unpack the archive manually from the command line:
+ cd [path_to_SDL_source]
+ tar zxf Xcode.tar.gz
+This will create a new folder called Xcode, which you can browse
+normally from the Finder.
+
+- Building the Framework
+
+The SDL Library is packaged as a framework bundle, an organized
+relocatable folder hierarchy of executable code, interface headers,
+and additional resources. For practical purposes, you can think of a
+framework as a more user and system-friendly shared library, whose library
+file behaves more or less like a standard UNIX shared library.
+
+To build the framework, simply open the framework project and build it.
+By default, the framework bundle "SDL.framework" is installed in
+/Library/Frameworks. Therefore, the testers and project stationary expect
+it to be located there. However, it will function the same in any of the
+following locations:
+
+ ~/Library/Frameworks
+ /Local/Library/Frameworks
+ /System/Library/Frameworks
+
+- Build Options
+ There are two "Build Styles" (See the "Targets" tab) for SDL.
+ "Deployment" should be used if you aren't tweaking the SDL library.
+ "Development" should be used to debug SDL apps or the library itself.
+
+- Building the Testers
+ Open the SDLTest project and build away!
+
+- Using the Project Stationary
+ Copy the stationary to the indicated folders to access it from
+ the "New Project" and "Add target" menus. What could be easier?
+
+- Setting up a new project by hand
+ Some of you won't want to use the Stationary so I'll give some tips:
+ * Create a new "Cocoa Application"
+ * Add src/main/macosx/SDLMain.m , .h and .nib to your project
+ * Remove "main.c" from your project
+ * Remove "MainMenu.nib" from your project
+ * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path
+ * Add "$(HOME)/Library/Frameworks" to the frameworks search path
+ * Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS"
+ * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib"
+ * Add your files
+ * Clean and build
+
+- Building from command line
+ Use pbxbuild in the same directory as your .pbproj file
+
+- Running your app
+ You can send command line args to your app by either invoking it from
+ the command line (in *.app/Contents/MacOS) or by entering them in the
+ "Executables" panel of the target settings.
+
+- Implementation Notes
+ Some things that may be of interest about how it all works...
+ * Working directory
+ As defined in the SDL_main.m file, the working directory of your SDL app
+ is by default set to its parent. You may wish to change this to better
+ suit your needs.
+ * You have a Cocoa App!
+ Your SDL app is essentially a Cocoa application. When your app
+ starts up and the libraries finish loading, a Cocoa procedure is called,
+ which sets up the working directory and calls your main() method.
+ You are free to modify your Cocoa app with generally no consequence
+ to SDL. You cannot, however, easily change the SDL window itself.
+ Functionality may be added in the future to help this.
+
+
+Known bugs are listed in the file "BUGS"
diff --git a/README-pandora.txt b/README-pandora.txt
new file mode 100644
index 0000000000..f70ed6725f
--- /dev/null
+++ b/README-pandora.txt
@@ -0,0 +1,16 @@
+SDL 2.0 with open pandora console support ( http://openpandora.org/ )
+=====================================================================
+
+- A pandora specific video driver was written to allow SDL 2.0 with OpenGL ES
+support to work on the pandora under the framebuffer. This driver do not have
+input support for now, so if you use it you will have to add your own control code.
+The video driver name is "pandora" so if you have problem running it from
+the framebuffer, try to set the following variable before starting your application :
+"export SDL_VIDEODRIVER=pandora"
+
+- OpenGL ES support was added to the x11 driver, so it's working like the normal
+x11 driver one with OpenGLX support, with SDL input event's etc..
+
+
+David Carré (Cpasjuste)
+cpasjuste@gmail.com
diff --git a/README-platforms.txt b/README-platforms.txt
new file mode 100644
index 0000000000..f30c45a8b0
--- /dev/null
+++ b/README-platforms.txt
@@ -0,0 +1,30 @@
+
+This is a list of the platforms SDL supports, and who maintains them.
+
+Officially supported platforms
+==============================
+(code compiles, and thoroughly tested for release)
+==============================
+Windows XP/Vista/7/8
+Mac OS X 10.5+
+Linux 2.6+
+iOS 5.1.1+
+Android 2.3.3+
+
+Unofficially supported platforms
+================================
+(code compiles, but not thoroughly tested)
+================================
+FreeBSD
+NetBSD
+OpenBSD
+Solaris
+
+Platforms supported by volunteers
+=================================
+Haiku - maintained by Axel Dörfler
+PSP - maintained by 527721088@qq.com
+Pandora - maintained by Scott Smith
+
+Platforms that need maintainers
+===============================
diff --git a/README-porting.txt b/README-porting.txt
new file mode 100644
index 0000000000..bea194a4a5
--- /dev/null
+++ b/README-porting.txt
@@ -0,0 +1,61 @@
+
+* Porting To A New Platform
+
+ The first thing you have to do when porting to a new platform, is look at
+include/SDL_platform.h and create an entry there for your operating system.
+The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
+Ideally SDL_platform.h will be able to auto-detect the system it's building
+on based on C preprocessor symbols.
+
+There are two basic ways of building SDL at the moment:
+
+1. The "UNIX" way: ./configure; make; make install
+
+ If you have a GNUish system, then you might try this. Edit configure.in,
+ take a look at the large section labelled:
+ "Set up the configuration based on the target platform!"
+ Add a section for your platform, and then re-run autogen.sh and build!
+
+2. Using an IDE:
+
+ If you're using an IDE or other non-configure build system, you'll probably
+ want to create a custom SDL_config.h for your platform. Edit SDL_config.h,
+ add a section for your platform, and create a custom SDL_config_{platform}.h,
+ based on SDL_config.h.minimal and SDL_config.h.in
+
+ Add the top level include directory to the header search path, and then add
+ the following sources to the project:
+ src/*.c
+ src/atomic/*.c
+ src/audio/*.c
+ src/cpuinfo/*.c
+ src/events/*.c
+ src/file/*.c
+ src/haptic/*.c
+ src/joystick/*.c
+ src/power/*.c
+ src/render/*.c
+ src/stdlib/*.c
+ src/thread/*.c
+ src/timer/*.c
+ src/video/*.c
+ src/audio/disk/*.c
+ src/audio/dummy/*.c
+ src/video/dummy/*.c
+ src/haptic/dummy/*.c
+ src/joystick/dummy/*.c
+ src/main/dummy/*.c
+ src/thread/generic/*.c
+ src/timer/dummy/*.c
+ src/loadso/dummy/*.c
+
+
+Once you have a working library without any drivers, you can go back to each
+of the major subsystems and start implementing drivers for your platform.
+
+If you have any questions, don't hesitate to ask on the SDL mailing list:
+ http://www.libsdl.org/mailing-list.php
+
+Enjoy!
+ Sam Lantinga (slouken@libsdl.org)
+
diff --git a/README-psp.txt b/README-psp.txt
new file mode 100644
index 0000000000..e9e32ea5c4
--- /dev/null
+++ b/README-psp.txt
@@ -0,0 +1,17 @@
+SDL port for the Sony PSP contributed by
+ Captian Lex
+
+Credit to
+ Marcus R.Brown,Jim Paris,Matthew H for the original SDL 1.2 for PSP
+ Geecko for his PSP GU lib "Glib2d"
+
+Building
+--------
+To build for the PSP, make sure psp-config is in the path and run:
+ make -f Makefile.psp
+
+
+
+To Do
+------
+PSP Screen Keyboard
diff --git a/README-touch.txt b/README-touch.txt
new file mode 100644
index 0000000000..07823c9343
--- /dev/null
+++ b/README-touch.txt
@@ -0,0 +1,84 @@
+===========================================================================
+System Specific Notes
+===========================================================================
+Linux:
+The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it.
+
+Mac:
+The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do.
+
+iPhone:
+Works out of box.
+
+Windows:
+Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com
+
+===========================================================================
+Events
+===========================================================================
+SDL_FINGERDOWN:
+Sent when a finger (or stylus) is placed on a touch device.
+Fields:
+event.tfinger.touchId - the Id of the touch device.
+event.tfinger.fingerId - the Id of the finger which just went down.
+event.tfinger.x - the x coordinate of the touch (0..1)
+event.tfinger.y - the y coordinate of the touch (0..1)
+event.tfinger.pressure - the pressure of the touch (0..1)
+
+SDL_FINGERMOTION:
+Sent when a finger (or stylus) is moved on the touch device.
+Fields:
+Same as SDL_FINGERDOWN but with additional:
+event.tfinger.dx - change in x coordinate during this motion event.
+event.tfinger.dy - change in y coordinate during this motion event.
+
+SDL_FINGERUP:
+Sent when a finger (or stylus) is lifted from the touch device.
+Fields:
+Same as SDL_FINGERDOWN.
+
+
+===========================================================================
+Functions
+===========================================================================
+SDL provides the ability to access the underlying Finger structures.
+These structures should _never_ be modified.
+
+The following functions are included from SDL_touch.h
+
+To get a SDL_TouchID call SDL_GetTouchDevice(index).
+This returns a SDL_TouchID.
+IMPORTANT: If the touch has been removed, or there is no touch with the given ID, SDL_GetTouchID will return 0. Be sure to check for this!
+
+The number of touch devices can be queried with SDL_GetNumTouchDevices().
+
+A SDL_TouchID may be used to get pointers to SDL_Finger.
+
+SDL_GetNumTouchFingers(touchID) may be used to get the number of fingers currently down on the device.
+
+The most common reason to access SDL_Finger is to query the fingers outside the event. In most cases accessing the fingers is using the event. This would be accomplished by code like the following:
+
+ float x = event.tfinger.x;
+ float y = event.tfinger.y;
+
+
+
+To get a SDL_Finger, call SDL_GetTouchFinger(touchID,index), where touchID is a SDL_TouchID, and index is the requested finger.
+This returns a SDL_Finger*, or NULL if the finger does not exist, or has been removed.
+A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the SDL_FINGERUP event is polled.
+As a result, be very careful to check for NULL return values.
+
+A SDL_Finger has the following fields:
+>x,y,pressure:
+ The current coordinates of the touch.
+>pressure:
+ The pressure of the touch.
+
+===========================================================================
+Notes
+===========================================================================
+For a complete example see test/testgesture.c
+
+Please direct questions/comments to:
+ jim.tla+sdl_touch@gmail.com
+ (original author, API was changed since)
diff --git a/README-wince.txt b/README-wince.txt
new file mode 100644
index 0000000000..eaacc49827
--- /dev/null
+++ b/README-wince.txt
@@ -0,0 +1,9 @@
+
+Windows CE is no longer supported by SDL.
+
+We have left the CE support in SDL 1.2 for those that must have it, and we
+will accept patches that support more modern Windows Mobile platforms for
+SDL 2.0.
+
+--ryan.
+
diff --git a/README.AmigaOS b/README.AmigaOS
deleted file mode 100644
index e0d890640d..0000000000
--- a/README.AmigaOS
+++ /dev/null
@@ -1,12 +0,0 @@
-The AmigaOS code has been removed from SDL, since it had been broken for a
- long time and had a few bits of fairly invasive code #ifdef'd into the
- SDL core.
-
-However, there is an OS4 version of SDL here:
- http://www.rcdrummond.net/amiga/index.html
-
-And a MorphOS version here:
- http://www.lehtoranta.net/powersdl/
-
---ryan.
-
diff --git a/README.BeOS b/README.BeOS
deleted file mode 100644
index ccdccf598a..0000000000
--- a/README.BeOS
+++ /dev/null
@@ -1,13 +0,0 @@
-
-SDL on BeOS R5
-==============
-
-You can build SDL on BeOS like any other GNU style package.
-e.g. ./configure && make && make install
-By default it is installed in /boot/develop/tools/gnupro/{bin,lib,etc.}
-
-Once you install SDL, you need to copy libSDL.so to /boot/home/config/lib,
-so it can be found by the dynamic linker.
-
-Enjoy!
- Sam Lantinga (slouken@libsdl.org)
diff --git a/README.DC b/README.DC
deleted file mode 100644
index e2fb1d6518..0000000000
--- a/README.DC
+++ /dev/null
@@ -1,32 +0,0 @@
-SDL for Dreamcast (beta2)
-
- BERO
- berobero@users.sourceforge.net
-
- http://www.geocities.co.jp/Playtown/2004/
-
-this work with kos-newlib
-http://sourceforge.net/projects/dcquake/
-
-compile
-- source environ.sh (from the KOS distribution)
-- make -f Makefile.dc
-
-compile with gl support
-- install latest libgl from http://sourceforge.net/projects/dcquake/
-- uncomment GL=1 in Makefile.dc
-- make -f Makefile.dc clean
-- make -f Makefile.dc
-
-install
-- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
-
-changelog:
-
-beta2
-- OpenGL support
-- Hardware page flip support
-
-beta
-- thread, timer don't tested so much.
-- not support OpenGL
diff --git a/README.HG b/README.HG
deleted file mode 100644
index ecbee0d321..0000000000
--- a/README.HG
+++ /dev/null
@@ -1,23 +0,0 @@
-
-The latest development version of SDL is available via Mercurial.
-Mercurial allows you to get up-to-the-minute fixes and enhancements;
-as a developer works on a source tree, you can use "hg" to mirror that
-source tree instead of waiting for an official release. Please look
-at the Mercurial website ( http://mercurial.selenic.com/ ) for more
-information on using hg, where you can also download software for
-Mac OS X, Windows, and Unix systems.
-
- hg clone -u SDL-1.2 http://hg.libsdl.org/SDL
-
-If you are building SDL with an IDE, you will need to copy the file
-include/SDL_config.h.default to include/SDL_config.h before building.
-
-If you are building SDL via configure, you will need to run autogen.sh
-before running configure.
-
-There is a web interface to the subversion repository at:
- http://hg.libsdl.org/SDL/
-
-There is an RSS feed available at that URL, for those that want to
-track commits in real time.
-
diff --git a/README.MacOS b/README.MacOS
deleted file mode 100644
index acfd93578b..0000000000
--- a/README.MacOS
+++ /dev/null
@@ -1,63 +0,0 @@
-
-==============================================================================
-Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC
-==============================================================================
-
-These instructions are for people using the Apple MPW environment:
-http://developer.apple.com/tools/mpw-tools/
-
-CodeWarrior projects are available in the CWprojects directory.
-
-==============================================================================
-I. Building the Simple DirectMedia Layer libraries:
- (This step isn't necessary if you have the SDL binary distribution)
-
- First, unpack the MPWmake.sea.hqx archive and move SDL.make into the
- SDL directory.
-
- Start MPW
-
- Set the current directory within MPW to the SDL toplevel directory.
-
- Build "SDL" (Type Command-B and enter "SDL" in the dialog)
-
- If everything compiles successfully, you now have the PPC libraries
- "SDL" and "SDLmain.o" in the 'lib' subdirectory.
-
-==============================================================================
-II. Building the Simple DirectMedia Layer test programs:
-
- First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to
- the main SDL directory, and move the makefiles in the new test subdirectory
- to the SDL 'test' subdirectory.
-
- Start MPW
-
- Set the current directory within MPW to the SDL 'test' subdirectory.
-
- Build the programs that have an associated MPW makefile (file ending
- with .make), including "testwin", "testalpha", and "graywin".
-
- Copy the SDL library file into the test directory, and run!
-
-==============================================================================
-III. Building the Simple DirectMedia Layer demo programs:
-
- Copy one of the test program Makefiles to the demo directory
- and modify it to match the sources in the demo.
-
-==============================================================================
-IV. Enjoy! :)
-
- If you have a project you'd like me to know about, or want to ask questions,
- go ahead and join the SDL developer's mailing list by sending e-mail to:
-
- sdl-request@libsdl.org
-
- and put "subscribe" into the subject of the message. Or alternatively you
- can use the web interface:
-
- http://www.libsdl.org/mailman/listinfo/sdl
-
-==============================================================================
-
diff --git a/README.MacOSX b/README.MacOSX
deleted file mode 100644
index 2ea9f68761..0000000000
--- a/README.MacOSX
+++ /dev/null
@@ -1,179 +0,0 @@
-==============================================================================
-Using the Simple DirectMedia Layer with Mac OS X
-==============================================================================
-
-These instructions are for people using Apple's Mac OS X (pronounced
-"ten").
-
-From the developer's point of view, OS X is a sort of hybrid Mac and
-Unix system, and you have the option of using either traditional
-command line tools or Apple's IDE Xcode.
-
-To build SDL using the command line, use the standard configure and make
-process:
-
- ./configure
- make
- sudo make install
-
-You can also build SDL as a Universal library (a single binary for both
-PowerPC and Intel architectures), on Mac OS X 10.4 and newer, by using
-the fatbuild.sh script in build-scripts:
- sh build-scripts/fatbuild.sh
- sudo build-scripts/fatbuild.sh install
-This script builds SDL with 10.2 ABI compatibility on PowerPC and 10.4
-ABI compatibility on Intel architectures. For best compatibility you
-should compile your application the same way. A script which wraps
-gcc to make this easy is provided in test/gcc-fat.sh
-
-To use the library once it's built, you essential have two possibilities:
-use the traditional autoconf/automake/make method, or use Xcode.
-
-==============================================================================
-Using the Simple DirectMedia Layer with a traditional Makefile
-==============================================================================
-
-An existing autoconf/automake build system for your SDL app has good chances
-to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary
-that you can distribute to users, you need to put the generated binary into a
-so called "bundle", which basically is a fancy folder with a name like
-"MyCoolGame.app".
-
-To get this build automatically, add something like the following rule to
-your Makefile.am:
-
-bundle_contents = APP_NAME.app/Contents
-APP_NAME_bundle: EXE_NAME
- mkdir -p $(bundle_contents)/MacOS
- mkdir -p $(bundle_contents)/Resources
- echo "APPL????" > $(bundle_contents)/PkgInfo
- $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
-
-You should replace EXE_NAME with the name of the executable. APP_NAME is what
-will be visible to the user in the Finder. Usually it will be the same
-as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
-usually is "TestGame". You might also want to use @PACKAGE@ to use the package
-name as specified in your configure.in file.
-
-If your project builds more than one application, you will have to do a bit
-more. For each of your target applications, you need a seperate rule.
-
-If you want the created bundles to be installed, you may want to add this
-rule to your Makefile.am:
-
-install-exec-hook: APP_NAME_bundle
- rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
- mkdir -p $(DESTDIR)$(prefix)/Applications/
- cp -r $< /$(DESTDIR)$(prefix)Applications/
-
-This rule takes the Bundle created by the rule from step 3 and installs them
-into $(DESTDIR)$(prefix)/Applications/.
-
-Again, if you want to install multiple applications, you will have to augment
-the make rule accordingly.
-
-
-But beware! That is only part of the story! With the above, you end up with
-a bare bone .app bundle, which is double clickable from the Finder. But
-there are some more things you should do before shipping yor product...
-
-1) The bundle right now probably is dynamically linked against SDL. That
- means that when you copy it to another computer, *it will not run*,
- unless you also install SDL on that other computer. A good solution
- for this dilemma is to static link against SDL. On OS X, you can
- achieve that by linkinag against the libraries listed by
- sdl-config --static-libs
- instead of those listed by
- sdl-config --libs
- Depending on how exactly SDL is integrated into your build systems, the
- way to achieve that varies, so I won't describe it here in detail
-2) Add an 'Info.plist' to your application. That is a special XML file which
- contains some meta-information about your application (like some copyright
- information, the version of your app, the name of an optional icon file,
- and other things). Part of that information is displayed by the Finder
- when you click on the .app, or if you look at the "Get Info" window.
- More information about Info.plist files can be found on Apple's homepage.
-
-
-As a final remark, let me add that I use some of the techniques (and some
-variations of them) in Exult and ScummVM; both are available in source on
-the net, so feel free to take a peek at them for inspiration!
-
-
-==============================================================================
-Using the Simple DirectMedia Layer with Xcode
-==============================================================================
-
-These instructions are for using Apple's Xcode IDE to build SDL applications.
-
-- First steps
-
-The Xcode project files are in the "Xcode" directory.
-
-- Building the Framework
-
-The SDL Library is packaged as a framework bundle, an organized
-relocatable folder heirarchy of executible code, interface headers,
-and additional resources. For practical purposes, you can think of a
-framework as a more user and system-friendly shared library, whose library
-file behaves more or less like a standard UNIX shared library.
-
-To build the framework, simply open the framework project and build it.
-By default, the framework bundle "SDL.framework" is installed in
-/Library/Frameworks. Therefore, the testers and project stationary expect
-it to be located there. However, it will function the same in any of the
-following locations:
-
- ~/Library/Frameworks
- /Local/Library/Frameworks
- /System/Library/Frameworks
-
-- Build Options
- There are two "Build Styles" (See the "Targets" tab) for SDL.
- "Deployment" should be used if you aren't tweaking the SDL library.
- "Development" should be used to debug SDL apps or the library itself.
-
-- Building the Testers
- Open the SDLTest project and build away!
-
-- Using the Project Stationary
- Copy the stationary to the indicated folders to access it from
- the "New Project" and "Add target" menus. What could be easier?
-
-- Setting up a new project by hand
- Some of you won't want to use the Stationary so I'll give some tips:
- * Create a new "Cocoa Application"
- * Add src/main/macosx/SDLMain.m , .h and .nib to your project
- * Remove "main.c" from your project
- * Remove "MainMenu.nib" from your project
- * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path
- * Add "$(HOME)/Library/Frameworks" to the frameworks search path
- * Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS"
- * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib"
- * Add your files
- * Clean and build
-
-- Building from command line
- Use pbxbuild in the same directory as your .pbproj file
-
-- Running your app
- You can send command line args to your app by either invoking it from
- the command line (in *.app/Contents/MacOS) or by entering them in the
- "Executibles" panel of the target settings.
-
-- Implementation Notes
- Some things that may be of interest about how it all works...
- * Working directory
- As defined in the SDL_main.m file, the working directory of your SDL app
- is by default set to its parent. You may wish to change this to better
- suit your needs.
- * You have a Cocoa App!
- Your SDL app is essentially a Cocoa application. When your app
- starts up and the libraries finish loading, a Cocoa procedure is called,
- which sets up the working directory and calls your main() method.
- You are free to modify your Cocoa app with generally no consequence
- to SDL. You cannot, however, easily change the SDL window itself.
- Functionality may be added in the future to help this.
-
-
-Known bugs are listed in the file "BUGS"
diff --git a/README.MiNT b/README.MiNT
deleted file mode 100644
index eabe3eb1b7..0000000000
--- a/README.MiNT
+++ /dev/null
@@ -1,250 +0,0 @@
-==============================================================================
-Using the Simple DirectMedia Layer on Atari
-==============================================================================
-
-
- If you want to build SDL from sources to create SDL programs on Atari:
- see sections I - II.
-
- If you want to create SDL programs on Atari using SDL binary build,
- download it from my web site (URL at end of this file).
-
- If you want to configure a program using SDL on Atari,
- see sections IV - VI.
-
-
-==============================================================================
-I. Building the Simple DirectMedia Layer libraries:
- (This step isn't necessary if you have the SDL binary distribution)
-
- Do the classic configure, with --disable-shared --enable-static and:
-
- Tos version (should run everywhere):
- --disable-threads
- Tos does not support threads.
-
- MiNT version (maybe Magic, only for multitasking OS):
- --disable-pthreads --enable-pth
- Mint and Magic may supports threads, so audio can be used with current
- devices, like Sun audio, or disk-writing support. Like Tos, interrupt
- audio without threads is more suited for Atari machines.
-
- Then you can make ; make install it.
-
-==============================================================================
-II. Building the Simple DirectMedia Layer test programs:
-
- Do the classic configure, then make.
-
- Run them !
-
-==============================================================================
-III. Enjoy! :)
-
- If you have a project you'd like me to know about, or want to ask questions,
- go ahead and join the SDL developer's mailing list by sending e-mail to:
-
- sdl-request@libsdl.org
-
- and put "subscribe" into the subject of the message. Or alternatively you
- can use the web interface:
-
- http://www.libsdl.org/mailman/listinfo/sdl
-
-==============================================================================
-IV. What is supported:
-
-Keyboard (GEMDOS, BIOS, GEM, Ikbd)
-Mouse (XBIOS, GEM, Ikbd, /dev/mouse (non working atm, disabled))
-Video (XBIOS (Fullscreen), GEM (Windowed and Fullscreen))
-Timer (VBL vector, GNU pth library)
-Joysticks and joypads (Ikbd, Hardware)
-Audio (Hardware, XBIOS, GSXB, MCSN, STFA, /dev/audio if threads enabled)
-Threads (Multitasking OS only via GNU pth library)
-Shared object loader (using LDG library from http://ldg.atari.org/)
-Audio CD (MetaDOS)
-OpenGL (using Mesa offscreen rendering driver)
-
-- Dependent driver combinations:
-Video Kbd Mouse Timer Joysticks
-xbios ikbd ikbd vbl(2) ikbd
-xbios gemdos xbios vbl(2) xbios
-xbios bios xbios vbl(2) xbios
-gem gem gem(1) vbl(2) xbios
-
-Audio O/S Misc
-dma8 All Uses MFP Timer A interrupt
-xbios TOS Uses MFP Timer A interrupt
-xbios MiNT Uses MFP Timer A interrupt
-xbios Magic Uses MFP Timer A interrupt
-stfa All Uses MFP interrupt
-mcsn TOS Uses MFP Timer A interrupt
-mcsn MiNT Uses MiNT thread
-mcsn Magic Disabled
-gsxb All Uses GSXB callback
-
-Joypad driver always uses hardware access.
-OpenGL driver always uses OSMesa.
-
-(1) GEM does not report relative mouse motion, so xbios mouse driver is used
-to report this type event.
-A preliminary driver for /dev/mouse device driver is present, but is disabled
-till it can be used with other applications simultaneously.
-
-(2) If you build SDL with threads using the GNU pth library, timers are
-supported via the pth library.
-
-==============================================================================
-V. Environment variables:
-
-SDL_VIDEODRIVER:
- Set to 'xbios' to force xbios video driver
- Set to 'gem' to force gem video driver
-
-SDL_VIDEO_GL_DRIVER:
- Set to filename to load as OpenGL library, if you use SDL_GL_LoadLibrary()
-
-SDL_AUDIODRIVER:
- Set to 'mint_gsxb' to force Atari GSXB audio driver
- Set to 'mint_mcsn' to force Atari MCSN audio driver
- Set to 'mint_stfa' to force Atari STFA audio driver
- Set to 'mint_xbios' to force Atari Xbios audio driver
- Set to 'mint_dma8' to force Atari 8 bits DMA audio driver
- Set to 'audio' to force Sun /dev/audio audio driver
- Set to 'disk' to force disk-writing audio driver
-
-SDL_ATARI_EVENTSDRIVER
- Set to 'ikbd' to force IKBD 6301 keyboard driver
- Set to 'gemdos' to force gemdos keyboard driver
- Set to 'bios' to force bios keyboard driver
-
-SDL_JOYSTICK_ATARI:
- Use any of these strings in the environment variable to enable or
- disable a joystick:
-
- 'ikbd-joy1-[on|off]' for IKBD joystick on port 1 (hardware access)
- 'xbios-joy1-[on|off]' for IKBD joystick on port 1 (xbios access)
- 'porta-pad-[on|off]' for joypad and/or teamtap on port A
- 'porta-joy0-[on|off]' for joystick 0 on port A
- 'porta-joy1-[on|off]' for joystick 1 on port A
- 'porta-lp-[on|off]' for lightpen on port A
- 'porta-anpad-[on|off]' for analog paddle on port A
- 'portb-pad-[on|off]' for joypad and/or teamtap on port B
- 'portb-joy0-[on|off]' for joystick 0 on port B
- 'portb-joy1-[on|off]' for joystick 1 on port B
- 'portb-anpad-[on|off]' for analog paddle on port B
-
- Default configuration is:
- 'ikbd-joy1-on' (if IKBD events driver enabled)
- 'xbios-joy1-on' (if gemdos/bios/gem events driver enabled)
- 'porta-pad-on portb-pad-on' (if available on the machine)
-
- port[a|b]-[pad|joy?|lp|anpad]-* strings are mutually exclusives.
- On such a port, you can only use a joypad OR 1 or 2 joysticks OR
- a lightpen OR an analog paddle. You must disable joypad before
- setting another controller.
-
- The second joystick port on IKBD is used by the mouse, so not usable.
- Another problem with the IKBD: mouse buttons and joystick fire buttons
- are wired together at the hardware level, it means:
- port 0 port 0 port 1
- mouse left button = joystick fire 0 = joystick fire 1
- mouse right button = joystick fire 1 = joystick fire 0
-
- Descriptions of joysticks/joypads:
- - Joypads: 1 hat, 17 buttons (Atari Jaguar console-like).
- - Joysticks: 1 hat, 1 button.
- - Lightpen, analog paddles: 2 axis, 2 buttons. The 2 buttons are those
- affected to 1 button joysticks on the same port.
-
-==============================================================================
-VI. More informations about drivers:
-
-OpenGL:
- The default is to use the Mesa offscreen driver (osmesa.ldg). If you want
- to use an older OpenGL implementation, like mesa_gl.ldg or tiny_gl.ldg,
- your program must use SDL_GL_LoadLibrary() to do so, and retrieve the
- needed function pointers with SDL_LoadFunction(). In all cases, the OpenGL
- context is taken care of by SDL itself, you just have to use gl* functions.
-
- However, there is one OpenGL call that has a different prototype in the old
- implementations: glOrtho(). In the old implementations, it has 6 float as
- parameters, in the standard one, it has 6 double parameters. If you want
- to compile testdyngl, or any other SDL program that loads its OpenGL
- library, you must change the glOrtho() prototype used in this program. In
- osmesa.ldg, you can retrieve a glOrtho() with double parameters, by
- searching for the function "glOrtho6d".
-
-Xbios video:
- Video chip is detected using the _VDO cookie.
- Screen enhancers are not supported, but could be if you know how to
- use them.
-
- ST, STE, Mega ST, Mega STE:
- 320x200x4 bits, shades of grey, available only for the purpose
- of testing SDL.
- TT:
- 320x480x8 and 320x240x8 (software double-lined mode).
- Falcon:
- All modes supported by the current monitor (RVB or VGA).
- BlowUp and Centscreen extended modes, ScreenBlaster 3 current mode.
- Milan:
- Experimental support
- Clones and any machine with monochrome monitor:
- Not supported.
-
-Gem video:
- Automatically used if xbios not available.
-
- All machines:
- Only the current resolution, if 8 bits or higher depth.
-
-IKBD keyboard, mouse and joystick driver:
- Available if _MCH cookie is ST, Mega ST, STE, Mega STE, TT or Falcon.
-
- Hades has an IKBD, but xbios is not available for video, so IKBD
- driver is disabled.
-
-Gemdos and bios keyboard driver:
- Available on all machines.
-
-Mouse and joystick xbios driver:
- Available on all machines (I think).
-
-Joypad driver:
- Available if _MCH cookie is STE or Falcon. Supports teamtap.
-
-PTH timer driver:
- Available with multitasking OS.
-
-VBL timer driver:
- Available on all machines (I think).
-
-Audio drivers:
- Cookies _SND, MCSN, STFA and GSXB used to detect supported audio
- capabilities.
-
- STE, Mega STE, TT:
- 8 bits DMA (hardware access)
- STFA, MCSN or GSXB driver if installed
- Falcon:
- 8 bits DMA (hardware access)
- Xbios functions
- STFA, MCSN or GSXB driver if installed
- Other machines:
- STFA, MCSN or GSXB driver if installed
-
- STFA driver:
- http://removers.free.fr/softs/stfa.html
- GSXB driver:
- http://assemsoft.atari.org/gsxb/
- MacSound driver:
- http://jf.omnis.ch/software/tos/
- MagicSound driver (MCSN,GSXB compatible):
- http://perso.wanadoo.fr/didierm/
- X-Sound driver (GSXB compatible):
- http://www.uni-ulm.de/~s_thuth/atari/xsound_e.html
-
---
-Patrice Mandin
-http://pmandin.atari.org/
diff --git a/README.NDS b/README.NDS
deleted file mode 100644
index e96a9eeecb..0000000000
--- a/README.NDS
+++ /dev/null
@@ -1,22 +0,0 @@
-The SDL port to the Nintendo DS
-
-This port uses the devKitPro toolchain, available from:
-http://www.devkitpro.org
-
-Precompiled tools for cross-compiling on Linux are available from:
-http://www.libsdl.org/extras/nds/devkitPro-20070503-linux.tar.gz
-
-todo:
-add ds console specific features/optimizations
-mouse/keyboard support
-dual screen support
-
-build with:
-cp include/SDL_config_nds.h include/SDL_config.h
-make -f Makefile.ds
-
-included is an arm9/arm7 template to allow for sound streaming support.
-
-Enjoy, fix the source and share :)
-Troy Davis(GPF)
-http://gpf.dcemu.co.uk/
diff --git a/README.NanoX b/README.NanoX
deleted file mode 100644
index 8418ff3320..0000000000
--- a/README.NanoX
+++ /dev/null
@@ -1,97 +0,0 @@
- =================================================================
- Patch version 0.9 of SDL(Simple DirectMedia Layer) for Nano-X API
- =================================================================
-
- Authors: Hsieh-Fu Tsai, clare@setabox.com
- Greg Haerr, greg@censoft.com
-
- This patch is against SDL version 1.2.4.
- It enhances previous patch 0.8 by providing direct framebuffer
- access as well as dynamic hardware pixel type support, not
- requiring a compile-time option setting for different framebuffer
- modes.
- Tested against Microwindows version 0.89pre9.
-
- Older Microwindows versions
- ===========================
- If running on a version older than Microwindows 0.89pre9,
- the following items might need to be patched in Microwindows.
-
- 1. Patch src/nanox/client.c::GrClose()
- It fixes the client side GrClose(). In the original version,
- GrOpen() can only be called once. When the GrOpen() is called at
- the second time, the program will terminate. In order to prevent
- this situation, we need to insert "nxSocket = -1" after
- "close(nxSocket)" in GrClose(). If you do not have this problem,
- you may skip this step.
-
- 2. Patch src/nanox/clientfb.c to return absolute x,y coordinates
- when using GrGetWindowFBInfo(). Copy the version 0.89pre9
- of src/nanox/clientfb.c to your system, or configure
- using --disable-nanox-direct-fb.
-
- =============
- Quick Install
- =============
-
- 1. ./configure --disable-video-x11 --disable-video-fbcon \
- --enable-video-nanox \
- --with-nanox-pixel-type=[rgb/0888/888/565/555/332/pal]
- 2. make clean
- 3. make
- 4. make install (as root)
-
- ============
- Nitty-gritty
- ============
-
- --enable-nanox-direct-fb Use direct framebuffer access
- --enable-nanox-debug Show debug messages
- --enable-nanox-share-memory Use shared-memory to speed up
-
- When running multi-threaded applications using SDL, such
- as SMPEG, set THREADSAFE=Y in Microwindows' config file,
- to enable GrXXX() system call critical section support.
-
- =============================================
- Some programs can be used to test this patch.
- =============================================
-
- 1. http://www.cs.berkeley.edu/~weimer/atris (a tetris-like game)
- 2. http://www.libsdl.org/projects/newvox/
- 3. http://www.libsdl.org/projects/xflame/
- 4. http://www.libsdl.org/projects/optimum/
- 5. http://www.gnugeneration.com/software/loop/
- 6: http://www.lokigames.com/development/smpeg.php3 (SMPEG version 0.4.4)
-
- =========
- Todo List
- =========
-
- 1. Create hardware surface
- 2. Create YUVOverlay on hardware
- 3. Use OpenGL
- 4. Gamma correction
- 5. Hide/Change mouse pointer
- 6. Better window movement control with direct fb access
- 7. Palette handling in 8bpp could be improved
-
- =====================
- Supporting Institutes
- =====================
-
- Many thanks to go to Setabox Co., Ltd. and CML (Communication and
- Multimedia Laboratory, http://www.cmlab.csie.ntu.edu.tw/) in the
- Department of Computer Science and Information Engineering of
- National Taiwan University for supporting this porting project.
-
- Century Embedded Technologies (http://embedded.censoft.com)
- for this patch.
-
- ===================
- Contact Information
- ===================
-
- Welcome to give me any suggestion and to report bugs.
- My e-mail address : clare@setabox.com or niky@cmlab.csie.ntu.edu.tw
- or greg@censoft.com
diff --git a/README.OS2 b/README.OS2
deleted file mode 100644
index 424b3739c3..0000000000
--- a/README.OS2
+++ /dev/null
@@ -1,281 +0,0 @@
-
-===========
-SDL on OS/2
-===========
-
-Last updated on May. 17, 2006.
-
-
-1. How to compile?
-------------------
-
-To compile this, you'll need the followings installed:
-- The OS/2 Developer's Toolkit
-- The OpenWatcom compiler
- (http://www.openwatcom.org)
-
-First of all, you have to unzip the Watcom-OS2.zip file. This will result in a
-file called "makefile" and a file called "setvars.cmd" in this folder (and some
-more files...).
-
-Please edit the second, fourth and fifth lines of setvars.cmd file
-to set the folders where the toolkit, the OW compiler and the FSLib are.
-You won't need NASM yet (The Netwide Assembler), you can leave that line.
-Run setvars.cmd, and you should get a shell in which you can
-compile SDL.
-
-Check the "makefile" file. There is a line in there which determines if the
-resulting SDL.DLL will be a 'debug' or a 'release' build. The 'debug' version
-is full of printf()'s, so if something goes wrong, its output can help a lot
-for debugging.
-
-Then run "wmake".
-This should create the SDL12.DLL and the corresponding SDL12.LIB file here.
-
-To test applications, it's a good idea to use the 'debug' build of SDL, and
-redirect the standard output and standard error output to files, to see what
-happens internally in SDL.
-(like: testsprite >stdout.txt 2>stderr.txt)
-
-To rebuild SDL, use the following commands in this folder:
-wmake clean
-wmake
-
-
-
-2. How to compile the testapps?
--------------------------------
-
-Once you have SDL12.DLL compiled, navigate into the 'test' folder, copy in
-there the newly built SDL12.DLL, and copy in there FSLib.DLL.
-
-Then run "wmake" in there to compile some of the testapps.
-
-
-
-3. What is missing?
--------------------
-
-The following things are missing from this SDL implementation:
-- MMX, SSE and 3DNOW! optimized video blitters?
-- HW Video surfaces
-- OpenGL support
-
-
-
-4. Special Keys / Full-Screen support
--------------------------------------
-
-There are two special hot-keys implemented:
-- Alt+Home switches between fullscreen and windowed mode
-- Alt+End simulates closing the window (can be used as a Panic key)
-Only the LEFT Alt key will work.
-
-
-
-5. Joysticks on SDL/2
----------------------
-
-The Joystick detection only works for standard joysticks (2 buttons, 2 axes
-and the like). Therefore, if you use a non-standard joystick, you should
-specify its features in the SDL_OS2_JOYSTICK environment variable in a batch
-file or CONFIG.SYS, so SDL applications can provide full capability to your
-device. The syntax is:
-
-SET SDL_OS2_JOYSTICK=[JOYSTICK_NAME] [AXES] [BUTTONS] [HATS] [BALLS]
-
-So, it you have a Gravis GamePad with 4 axes, 2 buttons, 2 hats and 0 balls,
-the line should be:
-
-SET SDL_OS2_JOYSTICK=Gravis_GamePad 4 2 2 0
-
-If you want to add spaces in your joystick name, just surround it with
-quotes or double-quotes:
-
-SET SDL_OS2_JOYSTICK='Gravis GamePad' 4 2 2 0
-
-or
-
-SET SDL_OS2_JOYSTICK="Gravis GamePad" 4 2 2 0
-
- Notive However that Balls and Hats are not supported under OS/2, and the
-value will be ignored... but it is wise to define these correctly because
-in the future those can be supported.
- Also the number of buttons is limited to 2 when using two joysticks,
-4 when using one joystick with 4 axes, 6 when using a joystick with 3 axes
-and 8 when using a joystick with 2 axes. Notice however these are limitations
-of the Joystick Port hardware, not OS/2.
-
-
-
-6. Proportional windows
------------------------
-
-For some SDL applications it can be handy to have proportional windows, so
-the windows will keep their aspect ratio when resized.
-This can be achieved in two ways:
-
-- Before starting the given SDL application, set the
- SDL_USE_PROPORTIONAL_WINDOW environment variable to something, e.g.:
-
- SET SDL_USE_PROPORTIONAL_WINDOW=1
- dosbox.exe
-
-- If you have a HOME environment variable set, then SDL will look for a file
- in there called ".sdl.proportionals". If that file contains the name of the
- currently running SDL executable, then that process will have proportional
- windows automatically.
-
- Please note that this file is created automatically with default values
- at the first run.
-
-
-
-7. Audio in SDL applications
-----------------------------
-
-Audio effects are one of the most important features in games. Creating audio
-effects in sync with the game and without hickups and pauses in the audio are
-very important things.
-
-However there are multithreaded SDL applications that have tight loops as their
-main logic loop. This kills performance in OS/2, and takes too much CPU from
-other threads in the same process, for example from the thread to create the
-sound effects.
-
-For this reason, the OS/2 port of SDL can be instructed to run the audio thread
-in high priority, which makes sure that there will be enough time for the
-processing of the audio data.
-
-At default, SDL/2 runs the audio thread at ForegroundServer+0 priority. Well
-written and well behaving SDL applications should work well in this mode.
-For other applications, you can tell SDL/2 to run the audio thread at
-TimeCritical priority by setting an env.variable before starting the SDL app:
-
- SET SDL_USE_TIMECRITICAL_AUDIO=1
-
-Please note that this is a bit risky, because if the SDL application runs a
-tight infinite loop in this thread, this will make the whole system
-unresponsive, so use it with care, and only for applications that need it!
-
-
-
-8. Next steps...
-----------------
-
-Things to do:
-- Implement missing stuffs (look for 'TODO' string in source code!)
-- Finish video driver (the 'wincommon' can be a good example for missing
- things like application icon and so on...)
-- Enable MMX/SSE/SSE2 acceleration functions
-- Rewrite CDROM support using DOS Ioctl for better support.
-
-
-
-9. Contacts
------------
-
- You can contact the developers for bugs:
-
- Area Developer email
- General (Audio/Video/System) Doodle doodle@scenergy.dfmk.hu
- CDROM and Joystick Caetano daniel@caetano.eng.br
-
- Notice however that SDL/2 is 'in development' stage so ... if you want to help,
-please, be our guest and contact us!
-
-
-
-10. Changelog of the OS/2 port
-------------------------------
-
-Version 1.2.10 - 2006-05-17 - Doodle
- - Small modifications for v1.2.10 release
- - Changed DLL name to include version info (currently SDL12.dll)
-
-Version 1.2 - 2006-05-01 - Doodle
- - Modified makefile system to have only one makefile
- - Included FSLib headers, DLL and LIB file
-
-Version 1.2 - 2006-02-26 - Doodle
- - Updated the official SDL version with the OS/2 specific changes.
- - Added support for real unicode keycode conversion.
-
-Version 1.2.7 - 2006-01-20 - Doodle
- - Added support for selectively using timecritical priority for
- audio threads by SDL_USE_TIMECRITICAL_AUDIO environment variable.
- (e.g.:
- SET SDL_USE_TIMECRITICAL_AUDIO=1
- dosbox.exe
- )
-
-Version 1.2.7 - 2005-12-22 - Doodle
- - Added support for proportional SDL windows.
- There are two ways to have proportional (aspect-keeping) windows for
- a given SDL application: Either set the SDL_USE_PROPORTIONAL_WINDOW
- environment variable to something before starting the application
- (e.g.:
- SET SDL_USE_PROPORTIONAL_WINDOW=1
- dosbox.exe
- )
- or, if you have the HOME environment variable set, then SDL12.DLL will
- create a file in that directory called .sdl.proportionals, and you can
- put there the name of executable files that will be automatically made
- proportional.
-
-Version 1.2.7 - 2005-10-14 - Doodle
- - Enabled Exception handler code in FSLib to be able to restore original
- desktop video mode in case the application crashes.
- - Added the missing FSLib_Uninitialize() call into SDL.
- (The lack of it did not cause problems, but it's cleaner this way.)
- - Fixed a mouse problem in Fullscreen mode where any mouse click
- re-centered the mouse.
-
-Version 1.2.7 - 2005-10-09 - Doodle
- - Implemented window icon support
-
-Version 1.2.7 - 2005-10-03 - Doodle
- - Reworked semaphore support again
- - Tuned thread priorities
-
-Version 1.2.7 - 2005-10-02 - Doodle
- - Added support for custom mouse pointers
- - Fixed WM_CLOSE processing: give a chance to SDL app to ask user...
- - Added support for MMX-accelerated audio mixers
- - Other small fixes
-
-Version 1.2.7 - 2005-09-12 - Doodle
- - Small fixes for DosBox incorporated into public release
- - Fixed semaphore support (SDL_syssem.c)
- - Fixed FSLib to have good clipping in scaled window mode,
- and to prevent occasional desktop freezes.
-
-Version 1.2.7 - 2004-09-08a - Caetano
- - Improved joystick support (general verifications about hardware).
- - Added support up to 8 buttons in 2 axes joysticks and 6 buttons in 3 axes joysticks.
- - Added support to environment variable SDL_OS2_JOYSTICK to specify a joystick.
- - Improved Joystick test to handle every type of joystick and display only relevant information.
- - Merged with Doodle 2004-09-08
- - Little tid up in README.OS2
- - Added explanation about SDL_OS2_JOYSTICK environment variable on README.OS2
-
-Version 1.2.7 - 2004-09-07 - Caetano
- - Merged with changes in headers for GCC compiling.
- - Added Joystick support using basic IBM GAME$ support, allowing it to work with all joystick drivers since OS/2 2.1.
- - Improved joystick detection (hacked!). OS/2 do not allow real joystick detection, so...
- - Modified makefile in test to compile "testjoystick". Anyway, it's useless, since it seems to cause a lot of trouble in OS/2 (because os video routines, not Joystick support).
- - Created separated Joystick test program to test only joystick functions.
- - Improved joystick auto-centering.
- - Improved the coordinate correction routine to use two scale factors for each axis.
-
-Version 1.2.7 - 2004-07-05 - Caetano
- - Corrected the time returned by status in CDROM support (it was incorrect)
- - Added the testcdrom.c and corrected the linking directive (it was causing an error)
-
-Version 1.2.7 - 2004-07-02a - Caetano
- - Corrected a little problem in a comment at SDL-1.2.7\test\torturethread.c, line 18 (missing */, nested comment)
- - Added CDROM support to tree (SDL-1.2.7\src\cdrom\os2\SDL_syscdrom.c)
- - Modified makefile (SDL-1.2.7\src\makefiles.wat and SDL-1.2.7\watcom.mif) to build with CDROM support
- - Added the "extra" SDL_types.h forgotten in 2004-07-02 version.
-
-
diff --git a/README.PS3 b/README.PS3
deleted file mode 100644
index c66467d392..0000000000
--- a/README.PS3
+++ /dev/null
@@ -1,29 +0,0 @@
-
-SDL on Sony Playstation3
-------------------------
-
-Installation:
- First, you have to install the Cell SDK
- - Download the Cell SDK installer RPM and ISO images to
- a temporary directory such as /tmp/cellsdk.
- - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk
- - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm
- - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install
-
- You need to install the SPU-libs before installing SDL
- - Go to SDL-1.2/src/video/ps3/spulibs/
- - Run make && make install
-
- Finally, install SDL
- - Go to SDL-1.2/ and build SDL like any other GNU style package.
- e.g.
- - Build the configure-script with ./autogen.sh
- - Configure SDL for your needs: ./configure --enable-video-ps3 ...
- - Build and install it: make && make install
-
-
-Todo:
- - mouse/keyboard/controller support
-
-Have fun!
- Dirk Herrendoerfer
diff --git a/README.PicoGUI b/README.PicoGUI
deleted file mode 100644
index cdb6bedaec..0000000000
--- a/README.PicoGUI
+++ /dev/null
@@ -1,50 +0,0 @@
- ========================
- Using SDL with PicoGUI
- ========================
-
-- Originally contributed by Micah Dowty
-
-PicoGUI is a scalable GUI system with a unique architecture, primarily focused
-on scalability to various embedded systems. You can find more information
-including a FAQ at http://picogui.org
-
-To use the patch:
-
- 1. When compiling, add the "--enable-video-picogui" switch to ./configure
-
- 2. When running your program, ensure that the picogui driver for SDL
- is in use by setting the SDL_VIDEODRIVER environment variable
- to "picogui".
-
- 3. The program must also be linked to the C client library for PicoGUI
- (libpgui.so). If the program is being compiled with a patched SDL
- installed this should be done automatically. If you want to use an
- existing binary with PicoGUI, you can set the LD_PRELOAD environment
- variable to the path of your libpgui.so file.
-
-Capabilities:
-
- So far only basic functionality is provided on true color (linear16/24/32)
- devices. Accessing a memory mapped bitmap, updating the display, and handling
- mouse/keyboard input. This functionality has been tested with several
- applications, including mplayer, Xine, sldroids, and Abuse.
-
-TODO list:
-
- - YUV overlays will be helpful for watching video on set top boxes or other
- embedded devices that have some graphics acceleration hardware
-
- - Account for rotated bitmap storage in pgserver
-
- - Support for hiding or changing the cursor
-
- - The display should be centered when the SDL application is smaller
- than the PicoGUI panel
-
- - Fullscreen or any other special modes
-
- - Support for indexed and grayscale modes
-
- - Probably much more...
-
---- The End ---
diff --git a/README.Porting b/README.Porting
deleted file mode 100644
index df619934f0..0000000000
--- a/README.Porting
+++ /dev/null
@@ -1,56 +0,0 @@
-
-* Porting To A New Platform
-
- The first thing you have to do when porting to a new platform, is look at
-include/SDL_platform.h and create an entry there for your operating system.
-The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
-Ideally SDL_platform.h will be able to auto-detect the system it's building
-on based on C preprocessor symbols.
-
-There are two basic ways of building SDL at the moment:
-
-1. The "UNIX" way: ./configure; make; make install
-
- If you have a GNUish system, then you might try this. Edit configure.in,
- take a look at the large section labelled:
- "Set up the configuration based on the target platform!"
- Add a section for your platform, and then re-run autogen.sh and build!
-
-2. Using an IDE:
-
- If you're using an IDE or other non-configure build system, you'll probably
- want to create a custom SDL_config.h for your platform. Edit SDL_config.h,
- add a section for your platform, and create a custom SDL_config_{platform}.h,
- based on SDL_config.h.minimal and SDL_config.h.in
-
- Add the top level include directory to the header search path, and then add
- the following sources to the project:
- src/*.c
- src/audio/*.c
- src/cdrom/*.c
- src/cpuinfo/*.c
- src/events/*.c
- src/file/*.c
- src/joystick/*.c
- src/stdlib/*.c
- src/thread/*.c
- src/timer/*.c
- src/video/*.c
- src/audio/disk/*.c
- src/video/dummy/*.c
- src/joystick/dummy/*.c
- src/cdrom/dummy/*.c
- src/thread/generic/*.c
- src/timer/dummy/*.c
- src/loadso/dummy/*.c
-
-
-Once you have a working library without any drivers, you can go back to each
-of the major subsystems and start implementing drivers for your platform.
-
-If you have any questions, don't hesitate to ask on the SDL mailing list:
- http://www.libsdl.org/mailing-list.php
-
-Enjoy!
- Sam Lantinga (slouken@libsdl.org)
-
diff --git a/README.QNX b/README.QNX
deleted file mode 100644
index 995afbec0e..0000000000
--- a/README.QNX
+++ /dev/null
@@ -1,155 +0,0 @@
-README.QNX by Mike Gorchak ,
-Last changed at 24 Apr 2004.
-
-======================================================================
-Table of Contents:
-
-1. OpenGL.
-2. Wheel and multi-button mouses.
-3. CDROM handling issues.
-4. Hardware video overlays.
-5. Shared library building.
-6. Some building issues.
-7. Environment variables.
-
-======================================================================
-1. OpenGL:
-
- OpenGL works well and is stable, but fullscreen mode has not been
-heavily tested yet.
- If you have QNX RtP version 6.1.0 or above you must download the
-Photon3D runtime from http://developers.qnx.com or install it from the
-public repository or from the public CD, available with QNX. OS versi-
-ons below 6.1.0 are not supported.
- When creating an OpenGL context, software renderer mode is artifi-
-cially selected (QSSL made acceleration only for Voodoo boards in
-fullscreen mode, sorry but I don't have this board to test OpenGL -
-maybe it works or maybe not :)). If you want acceleration - you can
-remove one line in the source code: find the file SDL_ph_image.c and
-remove the following
-
- OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW;
-
-line in the ph_SetupOpenGLContext() function or change the argument to
-PHOGL_ATTRIB_FORCE_HW or PHOGL_ATTRIB_FAVOR_HW.
-
-======================================================================
-2. Wheel and multi-button mouses:
-
- Photon emits keyboard events (key up and down) when the mouse
-wheel is moved. The key_scan field appears valid, and it contains zero.
-That is a basic method of detecting mouse wheel events under Photon.
-It looks like a hack, but it works for me :) on various PC configura-
-tions.
-
-I've tested it on:
-
-1. Genius Optical NetScroll/+ PS/2 (1 wheel)
-2. A4Tech Optical GreatEye WheelMouse PS/2, model: WOP-35. (2 wheels
- + 2 additional buttons). The wheel for vertical scrolling works as
- usual, but the second wheel for horizontal scrolling emits two se-
- quential events up or down, so it can provide faster scrolling than
- the first wheel. Additional buttons don't emit any events, but it
- looks like they're handled by photon in an unusual way - like click
- to front, but works not with any window, looks like a fun bug-o-fe-
- ature :).
-
-======================================================================
-3. CDROM handling issues:
-
- Access to CDROM can only be provided with 'root' privileges. I
-can't do anything about that, /dev/cd0 has brw------- permissions and
-root:root rights.
-
-======================================================================
-4. Hardware video overlays:
-
- Overlays can flicker during window movement, resizing, etc. It
-happens because the photon driver updates the real window contents be-
-hind the overlay, then draws the temporary chroma key color over the
-window contents. It can be done without using the chroma key but that
-causes the overlay to always be on top. So flickering during window
-movement is preferred instead.
- Double buffering code is temporarily disabled in the photon driver
-code, because on my GF2-MX it can accidentally cause a buffer switch,
-which causes the old frame to show. S3 Savage4 has the same problem,
-but ATI Rage 128 doesn't. I think it can be fixed later. Current code
-works very well, so maybe double buffering is not needed right now.
- Something strange happens when you try to move the window with the
-overlay beyond the left border of the screen. The overlay tries to
-stay at position x=0, but when attempting to move it a bit more it
-jumps to position x=-60 (on GF2-MX, on ATI Rage128 this value a bit
-smaller). It's really strange, looks like the overlay doesn't like
-negative coordinates.
-
-=======================================================================
-5. Shared library building:
-
- A shared library can be built, but before running the autogen.sh
-script you must manually delete the libtool.m4 stuff from the acinclu-
-de.m4 file (it comes after the ESD detection code up to the end of the
-file), because the libtool stuff in the acinclude.m4 file was very old
-in SDL distribution before the version 1.2.7 and doesn't knew anything
-about QNX. SDL 1.2.7 distribution contains the new libtool.m4 script,
-but anyway it is broken :), Just remove it, then run "libtoolize
---force --copy", delete the file aclocal.m4 if it is exists and after
-that run the autogen.sh script. SDL 1.2.8 contains fixed libtool.m4,
-ltmain.sh and config.sub files, so you can just run the autogen.sh
-script.
-
-======================================================================
-6. Some building issues:
-
- Feel free to not use the --disable-shared configure option if you'
-ve read the above comment about 'Shared library building'. Otherwise
-this option is strongly recommended, as without it the sdl-config
-script will be broken.
-
- Run the configure script without x11 support, e.g.:
-
- a) for OpenGL support:
- ./configure --prefix=/usr \
- --disable-video-x11 \
- --disable-shared
-
- b) without OpenGL support:
- ./configure --prefix=/usr \
- --disable-video-x11 \
- --disable-shared \
- --disable-video-opengl
-
- And of course dont forget to specify --disable-debug, which is on
-by default, to disable debug and enable the expensive optimizations.
-
- In the test directory also run the ./configure script without
-x11 support, e.g.:
-
- ./configure --with-sdl-prefix=/usr \
- --with-sdl-exec-prefix=/usr \
- --prefix=/usr --without-x
-
-======================================================================
-7. Environment variables:
-
- Please note that the photon driver is sensible to the following
-environmental variables:
-
- * SDL_PHOTON_FULLSCREEN_REFRESH - this environment variable controls
-the refresh rate in all fullscreen modes. Be carefull !!! Photon
-drivers usually do not checking the maximum refresh rate, which video
-adapter or monitor supports.
-
- * SDL_VIDEO_WINDOW_POS - can be set in the "X,Y" format. If X and Y
-coordinates are bigger than the current desktop resolution, then win-
-dow positioning across virtual consoles is activated. If X and Y are
-smaller than the desktop resolution then window positioning in the
-current console is activated. The word "center" can be used instead of
-coordinates, it produces the same behavior as SDL_VIDEO_CENTERED
-environmental variable.
-
- * SDL_VIDEO_CENTERED - if this environmental variable exists then the
-window centering is perfomed in the current virtual console.
-
-Notes: The SDL_VIDEO_CENTERED enviromental variable has greater pri-
-ority than the SDL_VIDEO_WINDOW_POS in case if both variables are sup-
-plied to the application.
diff --git a/README.Qtopia b/README.Qtopia
deleted file mode 100644
index 01627d1fb3..0000000000
--- a/README.Qtopia
+++ /dev/null
@@ -1,84 +0,0 @@
-
-==============================================================================
-Using the Simple DirectMedia Layer with Qtopia/OPIE
-==============================================================================
-
-==============================================================================
-I. Setting up the Qtopia development environment.
-
- This document will not explain how to setup the Qtopia development
- environment. That is outside the scope of the document. You can read
- more on this subject in this excellent howto:
-
- http://www.zauruszone.com/howtos/linux_compiler_setup_howto.html
-
-==============================================================================
-II. Building the Simple DirectMedia Layer libraries using the arm
- cross-compiler
-
- This is somewhat tricky since the name of the compiler binaries
- differ from the standard. Also you should disable features not
- needed. The command below works for me. Note that it's all one
- line. You can also set the NM, LD etc environment variables
- separately.
-
- NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ RANLIB=arm-linux-ranlib AR=arm-linux-ar ./configure --enable-video-qtopia --disable-video-dummy --disable-video-fbcon --disable-video-dga --disable-arts --disable-esd --disable-alsa --disable-cdrom --disable-video-x11 --disable-nasm --prefix=/opt/Qtopia/sharp/ arm-unknown-linux-gnu
-
- One thing to note is that the above configure will include joystick
- support, even though you can't have joysticks on the Zaurus. The
- reason for this is to avoid link / compile / runtime errors with
- applications that have joystick support.
-
-==============================================================================
-III. Building the Simple DirectMedia Layer test programs:
-
- After installing, making sure the correct sdl-config is in your
- path, run configure like this:
-
- NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ AR=arm-linux-ar ./configure arm-unknown-linux-gnu
-
-==============================================================================
-IV. Application porting notes
-
- One thing I have noticed is that applications sometimes don't exit
- correctly. Their icon remains in the taskbar and they tend to
- relaunch themselves automatically. I believe this problem doesn't
- occur if you exit your application using the exit() method. However,
- if you end main() with 'return 0;' or so, this seems to happen.
-
- Also note that when running in landscape mode - i.e requesting a
- window that is HEIGHT pixels wide and WIDTH pixels high, where WIDTH
- and HEIGHT normally is 240 and 320 - the image is blitted so that
- the hardware buttons are on the left side of the display. This might
- not always be desirable but such is the code today.
-
-
-==============================================================================
-V. Enjoy! :)
-
- If you have a project you'd like me to know about, or want to ask questions,
- go ahead and join the SDL developer's mailing list by sending e-mail to:
-
- sdl-request@libsdl.org
-
- and put "subscribe" into the subject of the message. Or alternatively you
- can use the web interface:
-
- http://www.libsdl.org/mailman/listinfo/sdl
-
-==============================================================================
-VI. What is supported:
-
-Keyboard (Sharp Zaurus)
-Hardware buttons
-Stylus input (mouse)
-Video. Allows fullscreen both in portrait mode (up to WIDTHxHEIGHT
-size window) and in landscape mode (up to HEIGHTxWIDTH).
-
-All other SDL functionality works like a normal Linux system (threads,
-audio etc).
-
---
-David Hedbor
-http://david.hedbor.org/ http://eongames.com/
-
diff --git a/README.RISCOS b/README.RISCOS
deleted file mode 100644
index 1ab85984a6..0000000000
--- a/README.RISCOS
+++ /dev/null
@@ -1,130 +0,0 @@
-Readme for RISC OS port of SDL
-==============================
-
-This document last updated on 2nd Februrary 2006
-
-This is a RISC OS port of the Simple Direct Media Layer (SDL) by Alan Buckley with contributions from Peter Naulls.
-
-Details of the SDL can be found at http://www.libsdl.org.
-
-The source code including the RISC OS version can be obtained from:
-
-http://www.libsdl.org.
-
-Pre built libraries and many games and applications compiled for RISC OS using this library can be downloaded from The Unix Porting Project at http://www.riscos.info/unix/.
-
-This is released under the LGPL see the file COPYING for details.
-
-
-Compiling applications under RISC OS
-====================================
-
-Add -ISDL: for the C compiler flags if you include the files in the SDL directory. e.g. #include "SDL/SDL.h"
-Add -ISDL:SDL for the C compiler flags if you include the files directly. e.g. #include "SDL/SDL.h"
-
-Add -LSDL: -lSDL to the link stage of compilation.
-
-For example, to compile the testbitmap.c sample you could use:
-
-gcc -ISDL:SDL -LSDL: -lSDL testbitmap.c -otestbitmap
-
-
-RISC OS port of SDL runtime information
-=======================================
-
-Runtime requirements
---------------------
-
-This library currently needs a minimum of RISC OS 3.6. The source code for the library (and a lot of the programs built with it) also need long file names.
-
-To use the audio you also need 16 bit sound and to have installed the DigitalRender module by Andreas Dehmel version 0.51 available from his
-web site: http://home.t-online.de/~zarquon
-This is loaded when needed by UnixLib.
-
-Note: As most programs ported from other OSes use high resolution graphics and a memory back buffer a machine with a StrongARM processor and 1 or 2MB of VRAM (or a better machine) is recomended.
-
-
-RISC OS runtime parameters
---------------------------
-
-Several environmental variables have been defined to make porting programs easier (i.e. By setting these variable you do not need to have source code differences between OSes).
-
-They are all defined on an application basis.
-
-The used below is found as follows:
-1. Use the name of the program unless it is !RunImage
-2. Check the folder specification for the folder !RunImage is run from. If it is a folder name use that name, otherwise if it is an environmental variable of the form use the value of XXX.
-
-The variables are:
-
-SDL$$TaskName
-
-The name of the task for RISC OS. If omitted then is used for the task name,
-
-SDL$$BackBuffer
-
-Set to 1 to use a system memory back buffer for the screen in full screen mode. Some programs on other systems assume their is always a back buffer even though the SDL specification specifies this is not the case. The current RISC OS implementation uses direct writes to the screen if a hardware fullscreen is requested.
-
-Set to 2 to use an ARM code full word copy. This is faster than the standard back buffer, but uses aligned words only so it is possible (but unlikely) for it to corrupt the screen for 8bpp and 16bpp modes.
-
-Set to 3 to use a RISC OS sprite as the back buffer. This is usually the slowest for most SDL applications, however it may be useful in the future as Sprite acceleration is added to various hardware that runs RISC OS.
-
-SDL$$CloseAction - set the action for the close icon. Again as programs don't match the specification you can set this to 0 to remove the close icon from the main window for applications where this does not affect the program.
-
-
-RISC OS SDL port API notes
-==========================
-
-Current level of implementation
--------------------------------
-
-The following list is an overview of how much of the SDL is implemented. The areas match the main areas of the SDL.
-
-video - Mostly done. Doesn't cover gamma, YUV-overlay or OpenGL.
-Window Manager - Mostly done. SetIcon/IconifyWindow not implemented.
-Events - Mostly done. Resize and some joystick events missing.
-Joystick - Currently assumes a single joystick with 4 buttons.
-Audio - Done
-CDROM - Not implemented.
-Threads - Done
-Timers - Done
-
-Thread support can be removed by defining DISABLE_THREADS and recompiling the library.
-
-SDL API notes
--------------
-
-This section contains additional notes on some specific commands.
-
-SDL_SetVideoMode
- On RISC OS a fullscreen mode directly accesses the screen. This can be modified by the environmental variable (SDL$$BackBuffer) or by using the SDL_SWSURFACE flag to write to an offscreen buffer that is updated using SDL_UpdateRects.
- Open GL is not supported so SDL_OPENGL and SDL_OPENGLBLIT flags fail.
- SDL_RESIZEABLE and SDL_NOFRAME flags are not supported.
-
-SDL_SetColors
- In a wimp mode the screen colours are not changed for a hardware palette instead the RISC OS sprite colour mapping is used to get the best matching colours.
-
-SDL_CreateCursor
- Inverted colour is not supported.
-
-SDL_WM_ToggleFullScreen
- Currently this won't work if the application starts up in Fullscreen mode.
- Toggling to fullscreen will only work if the monitor is set up to support the exact screen size requested.
-
-SDL_EnableUNICODE
- Unicode translation used here is only really accurate for 7 bit characters.
-
-SDL_NumJoysticks/JoystickName etc.
- Hardcoded to expect only 1 joystick with 4 buttons if the Joystick module is loaded.
-
-SDL_GetTicks
- Timer used has only a centisecond accuracy. This applies to other time related functions.
-
-SDL_Delay
- Modified to poll keyboard/mouse during the delay on the event thread.
-
-
-Notes on current implementation
--------------------------------
-
-Keyboard and mouse are polled so if too long a time is spent between a call to SDL_PumpEvents, functions that use it, or SDL_Delay events can be missed.
diff --git a/README.Symbian b/README.Symbian
deleted file mode 100644
index 32d925a00d..0000000000
--- a/README.Symbian
+++ /dev/null
@@ -1,23 +0,0 @@
-==============================================================================
-Using the Simple DirectMedia Layer with S60 3.x / Symbian 9.x
-==============================================================================
-
-These instuctions are for people developing for S60 3.x. S60 3.x
-uses Symbian OS so you need S60 SDK.
-
-extract "symbian.zip" into this folder.
-
-go to symbian folder
-
-bldmake bldfiles
-abld build
-
-That produces WINSCW and ARMV5 versions of sdl.dll runtime library
-and sdl.lib for development.
-The sdlexe.dll/sdlexe.lib and sdlmain.lib are for easy SDL S60
-integration, please see http://www.mbnet.fi/~mertama/sdl.html
-for further info.
-
-
-
-
diff --git a/README.Watcom b/README.Watcom
deleted file mode 100644
index 2849a11c0f..0000000000
--- a/README.Watcom
+++ /dev/null
@@ -1,133 +0,0 @@
-
-Using SDL under Windows with the OpenWatcom compiler
-====================================================
-
-Prerequisites
--------------
-
-I have done the port under Windows XP Home with SP2 installed. Windows
-2000 should also be working. I'm not so sure about ancient Windows NT,
-since only DirectX 3 is available there. Building should be possible,
-but running the compiled applications will probalbly fail with
-SDL_VIDEODRIVER=directx. The windib driver should work, though.
-
-To compile and use the SDL with Open Watcom you will need the following:
-- Open Watcom compiler. I used version 1.5. The environment variables
- PATH, WATCOM and INCLUDE need to be set appropriately - please consult
- the OpenWatcom documentation and instructions given during the
- installation of the compiler.
- My setup looks like this in owvars.bat:
- set WATCOM=C:\watcom
- set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt
- set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw
-- A fairly recent DirectX SDK. The original unmodified DX8 SDK works, as
- well as the minimal DirectX 7 SDK from the Allegro download site
- ().
-- The SDL sources from Subversion
-- The file Watcom-Win32.zip (now available in Subversion)
-
-
-Building the Library
---------------------
-
-1) In the SDL base directory extract the archive Watcom-Win32.zip. This
- creates a subdirectory named 'watcom'.
-2) The makefile expects the environment variable DXDIR to be set to the
- base directory of a DirectX SDK. I have tried a stock DX8 SDK from
- Microsoft as well as the minimal DirectX 7 SDK from the Allegro
- download site.
- You can also edit the makefile directly and hard code your path to
- the SDK on your system.
- I have this in my setup:
- set DXDIR=D:\devel\DX8_SDK
-3) Enter the watcom directory and run
- wmake sdl
-4) All tests from the test directory are working and can be built by
- running
- wmake tests
-
-Notes:
-
- The makefile offers some options to tweak the way the library is built.
- You have at your disposal the option to build a static (default)
- library, or a DLL (with tgt=dll). You can also choose whether to build
- a Release (default) or a Debug version (with build=debug) of the tests
- and library. Please consult the usage comment at the top of the
- makefile for usage instructions.
-
- If you specify a test target (i.e. 'wmake tests' for all tests, or
- selected targets like 'wmake testgl testvidinfo testoverlay2'), the
- tests are always freshly compiled and linked. This is done to
- minimise hassle when switching between library versions (static vs.
- DLL), because they require subtly different options.
- Also, the test executables are put directly into the test directory,
- so they can find their data files. The clean target of the makefile
- removes the test executables and the SDL.dll file from the test
- directory.
-
- To use the library in your own projects with Open Watcom, you can use
- the way the tests are built as base of your own build environment.
-
- The library can also be built with the stack calling convention of the
- compiler (-6s instead of -6r).
-
-
-Test applications
------------------
-
-I've tried to make all tests work. The following table gives an overview
-of the current status.
-
- Testname Status
-~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-checkkeys +
-graywin +
-loopwave +
-testalpha +
-testbitmap +
-testdyngl +
-testerror +
-testfile +
-testgamma +
-testgl +
-testhread +
-testiconv - (all failed)
-testkeys +
-testlock +
-testoverlay + (needs 'set SDL_VIDEODRIVER=directx')
-testoverlay2 + (needs 'set SDL_VIDEODRIVER=directx')
-testpalette +
-testplatform +
-testsem +
-testsprite +
-testtimer +
-testver +
-testvidinfo +
-testwin ? (fading doesn't seem right)
-testwm +
-torturethread +
-testcdrom +
-testjoystick not tested
-threadwin +
-testcursor +
-
-
-TODO
-----
-
-There is room for further improvement:
-- Test joystick functionality.
-- Investigate fading issue in 'testwin' test.
-- Fix the UTF-8 support.
-- Adapt the makefile/object file list to support more target systems
-- Use "#pragma aux" syntax for the CPU info functions.
-
-
-Questions and Comments
-----------------------
-
-Please direct any questions or comments to me:
-
- Happy Coding!
-
- Marc Peter
diff --git a/README.WinCE b/README.WinCE
deleted file mode 100644
index b78d24c112..0000000000
--- a/README.WinCE
+++ /dev/null
@@ -1,55 +0,0 @@
-
-Project files for embedded Visual C++ 3.0, 4.0 and
-Visual Studio 2005 can be found in the VisualCE directory.
-
-SDL supports GAPI and WinDib output for Windows CE.
-
-GAPI driver supports:
-
-- all possible WinCE devices (Pocket PC, Smartphones, HPC)
- with different orientations of video memory and resolutions.
-- 4, 8 and 16 bpp devices
-- special handling of 8bpp on 8bpp devices
-- VGA mode, you can even switch between VGA and GAPI in runtime
- (between 240x320 and 480x640 for example). On VGA devices you can
- use either GAPI or VGA.
-- Landscape mode and automatic rotation of buttons and stylus coordinates.
- To enable landscape mode make width of video screen bigger than height.
- For example:
- SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN)
-- WM2005
-- SDL_ListModes
-
-NOTE:
-There are several SDL features not available in the WinCE port of SDL.
-
-- DirectX is not yet available
-- Semaphores are not available
-- Joystick support is not available
-- CD-ROM control is not available
-
-In addition, there are several features that run in "degraded" mode:
-
-Preprocessor Symbol Effect
-=================== =================================
-
-SDL_systimer.c:
-USE_GETTICKCOUNT Less accurate values for SDL time functions
-USE_SETTIMER Use only a single marginally accurate timer
-
-SDL_syswm.c:
-DISABLE_ICON_SUPPORT Can't set the runtime window icon
-
-SDL_sysmouse.c:
-USE_STATIC_CURSOR Only the arrow cursor is available
-
-SDL_sysevents.c:
-NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus
-
-SDL_dibevents.c:
-NO_GETKEYBOARDSTATE Very limited keycode translation
-
-SDL_dibvideo.c:
-NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp
-NO_CHANGEDISPLAYSETTINGS No fullscreen support
-NO_GAMMA_SUPPORT Gamma correction not available
diff --git a/README.txt b/README.txt
new file mode 100644
index 0000000000..681f4a33cf
--- /dev/null
+++ b/README.txt
@@ -0,0 +1,38 @@
+
+ Simple DirectMedia Layer
+
+ (SDL)
+
+ Version 2.0
+
+---
+http://www.libsdl.org/
+
+Simple DirectMedia Layer is a cross-platform development library designed
+to provide low level access to audio, keyboard, mouse, joystick, and graphics
+hardware via OpenGL and Direct3D. It is used by video playback software,
+emulators, and popular games including Valve's award winning catalog
+and many Humble Bundle games.
+
+SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
+Support for other platforms may be found in the source code.
+
+SDL is written in C, works natively with C++, and there are bindings
+available for several other languages, including C# and Python.
+
+This library is distributed under the zlib license, which can be found
+in the file "COPYING.txt".
+
+The best way to learn how to use SDL is to check out the header files in
+the "include" subdirectory and the programs in the "test" subdirectory.
+The header files and test programs are well commented and always up to date.
+More documentation and FAQs are available online at:
+ http://wiki.libsdl.org/
+
+If you need help with the library, or just want to discuss SDL related
+issues, you can join the developers mailing list:
+ http://www.libsdl.org/mailing-list.php
+
+Enjoy!
+ Sam Lantinga (slouken@libsdl.org)
+
diff --git a/README.wscons b/README.wscons
deleted file mode 100644
index 349c89c999..0000000000
--- a/README.wscons
+++ /dev/null
@@ -1,107 +0,0 @@
-==============================================================================
-Using the Simple DirectMedia Layer with OpenBSD/wscons
-==============================================================================
-
-The wscons SDL driver can be used to run SDL programs on OpenBSD
-without running X. So far, the driver only runs on the Sharp Zaurus,
-but the driver is written to be easily extended for other machines.
-The main missing pieces are blitting routines for anything but 16 bit
-displays, and keycode maps for other keyboards. Also, there is no
-support for hardware palettes.
-
-There is currently no mouse support.
-
-To compile SDL with support for wscons, use the
-"--enable-video-wscons" option when running configure. I used the
-following command line:
-
-./configure --disable-oss --disable-ltdl --enable-pthread-sem \
- --disable-esd --disable-arts --disable-video-aalib \
- --enable-openbsdaudio --enable-video-wscons \
- --prefix=/usr/local --sysconfdir=/etc
-
-
-Setting the console device to use
-=================================
-
-When starting an SDL program on a wscons console, the driver uses the
-current virtual terminal (usually /dev/ttyC0). To force the driver to
-use a specific terminal device, set the environment variable
-SDL_WSCONSDEV:
-
-bash$ SDL_WSCONSDEV=/dev/ttyC1 ./some-sdl-program
-
-This is especially useful when starting an SDL program from a remote
-login prompt (which is great for development). If you do this, and
-want to use keyboard input, you should avoid having some other program
-reading from the used virtual console (i.e., do not have a getty
-running).
-
-
-Rotating the display
-====================
-
-The display can be rotated by the wscons SDL driver. This is useful
-for the Sharp Zaurus, since the display hardware is wired so that it
-is correctly rotated only when the display is folded into "PDA mode."
-When using the Zaurus in "normal," or "keyboard" mode, the hardware
-screen is rotated 90 degrees anti-clockwise.
-
-To let the wscons SDL driver rotate the screen, set the environment
-variable SDL_VIDEO_WSCONS_ROTATION to "CW", "CCW", or "UD", for
-clockwise, counter clockwise, and upside-down rotation respectively.
-"CW" makes the screen appear correct on a Sharp Zaurus SL-C3100.
-
-When using rotation in the driver, a "shadow" frame buffer is used to
-hold the intermediary display, before blitting it to the actual
-hardware frame buffer. This slows down performance a bit.
-
-For completeness, the rotation "NONE" can be specified to use a shadow
-frame buffer without actually rotating. Unsetting
-SDL_VIDEO_WSCONS_ROTATION, or setting it to '' turns off the shadow
-frame buffer for maximum performance.
-
-
-Running MAME
-============
-
-Since my main motivation for writing the driver was playing MAME on
-the Zaurus, I'll give a few hints:
-
-XMame compiles just fine under OpenBSD.
-
-I'm not sure this is strictly necessary, but set
-
-MY_CPU = arm
-
-in makefile.unix, and
-
-CFLAGS.arm = -DLSB_FIRST -DALIGN_INTS -DALIGN_SHORTS
-
-in src/unix/unix.max
-
-to be sure.
-
-The latest XMame (0.101 at this writing) is a very large program.
-Either tinker with the make files to compile a version without support
-for all drivers, or, get an older version of XMame. My recommendation
-would be 0.37b16.
-
-When running MAME, DO NOT SET SDL_VIDEO_WSCONS_ROTATION! Performace
-is MUCH better without this, and it is COMPLETELY UNNECESSARY, since
-MAME can rotate the picture itself while drawing, and does so MUCH
-FASTER.
-
-Use the Xmame command line option "-ror" to rotate the picture to the
-right.
-
-
-Acknowledgments
-===============
-
-I studied the wsfb driver for XFree86/Xorg quite a bit before writing
-this, so there ought to be some similarities.
-
-
---
-Staffan Ulfberg
diff --git a/SDL.qpg.in b/SDL.qpg.in
deleted file mode 100644
index 821faa31e9..0000000000
--- a/SDL.qpg.in
+++ /dev/null
@@ -1,141 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- QNX.ORG.RU Community
-
-
- QNX.ORG.RU Team
- Mike Gorchak
- mike@malva.ua
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Library
- SDL
- 1
- http://qnx.org.ru/repository
- 2.6
-
-
-
- Simple DirectMedia Layer (SDL)
- SDL
- slouken@libsdl.org
- Public
- public
- http://www.libsdl.org
-
- slouken@libsdl.org
- Sam Lantinga
- http://www.libsdl.org
-
- slouken@libsdl.org
-
-
- This is the Simple DirectMedia Layer (SDL), a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms.
- This is the Simple DirectMedia Layer (SDL), a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. This is the libraries, include files and other resources you can use to develop and run SDL applications.
- http://www.libsdl.org
-
-
-
-
- @VERSION@
- Medium
- Stable
-
-
- 1
-
- GNU Lesser General Public License
-
-
-
- Software Development/Libraries and Extensions/C Libraries
- SDL,audio,graphics,demos,games,emulators,direct,media,layer
- qnx6
- none
- Photon
- Console
- Developer
- User
-
- repdata://LicenseUrl/COPYING
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/SDL.spec.in b/SDL.spec.in
deleted file mode 100644
index dbda11210a..0000000000
--- a/SDL.spec.in
+++ /dev/null
@@ -1,113 +0,0 @@
-Summary: Simple DirectMedia Layer
-Name: SDL
-Version: @SDL_VERSION@
-Release: 1
-Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
-URL: http://www.libsdl.org/
-License: LGPL
-Group: System Environment/Libraries
-BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
-Prefix: %{_prefix}
-%ifos linux
-Provides: libSDL-1.2.so.0
-%endif
-
-%define __defattr %defattr(-,root,root)
-%define __soext so
-
-%description
-This is the Simple DirectMedia Layer, a generic API that provides low
-level access to audio, keyboard, mouse, and display framebuffer across
-multiple platforms.
-
-%package devel
-Summary: Libraries, includes and more to develop SDL applications.
-Group: Development/Libraries
-Requires: %{name} = %{version}
-
-%description devel
-This is the Simple DirectMedia Layer, a generic API that provides low
-level access to audio, keyboard, mouse, and display framebuffer across
-multiple platforms.
-
-This is the libraries, include files and other resources you can use
-to develop SDL applications.
-
-
-%prep
-%setup -q
-
-%build
-%ifos linux
-CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-aalib --disable-video-directfb --disable-video-ggi --disable-video-svga
-%else
-%configure
-%endif
-make
-
-%install
-rm -rf $RPM_BUILD_ROOT
-%ifos linux
-make install prefix=$RPM_BUILD_ROOT%{prefix} \
- bindir=$RPM_BUILD_ROOT%{_bindir} \
- libdir=$RPM_BUILD_ROOT%{_libdir} \
- includedir=$RPM_BUILD_ROOT%{_includedir} \
- datadir=$RPM_BUILD_ROOT%{_datadir} \
- mandir=$RPM_BUILD_ROOT%{_mandir}
-ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT%{_libdir}/libSDL-1.1.so.0
-%else
-%makeinstall
-%endif
-
-%clean
-rm -rf $RPM_BUILD_ROOT
-
-%files
-%{__defattr}
-%doc README-SDL.txt COPYING CREDITS BUGS
-%{_libdir}/lib*.%{__soext}.*
-
-%files devel
-%{__defattr}
-%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html
-%doc docs/index.html docs/html
-%{_bindir}/*-config
-%{_libdir}/lib*.a
-%{_libdir}/lib*.la
-%{_libdir}/lib*.%{__soext}
-%dir %{_includedir}/SDL
-%{_includedir}/SDL/*.h
-%{_libdir}/pkgconfig/sdl.pc
-%{_datadir}/aclocal/*
-%{_mandir}/man3/*
-
-%changelog
-* Tue May 16 2006 Sam Lantinga
-- Removed support for Darwin, due to build problems on ps2linux
-
-* Mon Jan 03 2004 Anders Bjorklund
-- Added support for Darwin, updated spec file
-
-* Wed Jan 19 2000 Sam Lantinga
-- Re-integrated spec file into SDL distribution
-- 'name' and 'version' come from configure
-- Some of the documentation is devel specific
-- Removed SMP support from %build - it doesn't work with libtool anyway
-
-* Tue Jan 18 2000 Hakan Tandogan
-- Hacked Mandrake sdl spec to build 1.1
-
-* Sun Dec 19 1999 John Buswell
-- Build Release
-
-* Sat Dec 18 1999 John Buswell
-- Add symlink for libSDL-1.0.so.0 required by sdlbomber
-- Added docs
-
-* Thu Dec 09 1999 Lenny Cartier
-- v 1.0.0
-
-* Mon Nov 1 1999 Chmouel Boudjnah
-- First spec file for Mandrake distribution.
-
-# end of file
diff --git a/SDL2.spec.in b/SDL2.spec.in
new file mode 100644
index 0000000000..2a5c479242
--- /dev/null
+++ b/SDL2.spec.in
@@ -0,0 +1,112 @@
+Summary: Simple DirectMedia Layer
+Name: SDL2
+Version: @SDL_VERSION@
+Release: 1
+Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
+URL: http://www.libsdl.org/
+License: zlib
+Group: System Environment/Libraries
+BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
+Prefix: %{_prefix}
+%ifos linux
+Provides: libSDL2-2.0.so.0
+%endif
+
+%define __defattr %defattr(-,root,root)
+%define __soext so
+
+%description
+This is the Simple DirectMedia Layer, a generic API that provides low
+level access to audio, keyboard, mouse, and display framebuffer across
+multiple platforms.
+
+%package devel
+Summary: Libraries, includes and more to develop SDL applications.
+Group: Development/Libraries
+Requires: %{name} = %{version}
+
+%description devel
+This is the Simple DirectMedia Layer, a generic API that provides low
+level access to audio, keyboard, mouse, and display framebuffer across
+multiple platforms.
+
+This is the libraries, include files and other resources you can use
+to develop SDL applications.
+
+
+%prep
+%setup -q
+
+%build
+%ifos linux
+CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb
+%else
+%configure
+%endif
+make
+
+%install
+rm -rf $RPM_BUILD_ROOT
+%ifos linux
+make install prefix=$RPM_BUILD_ROOT%{prefix} \
+ bindir=$RPM_BUILD_ROOT%{_bindir} \
+ libdir=$RPM_BUILD_ROOT%{_libdir} \
+ includedir=$RPM_BUILD_ROOT%{_includedir} \
+ datadir=$RPM_BUILD_ROOT%{_datadir} \
+ mandir=$RPM_BUILD_ROOT%{_mandir}
+%else
+%makeinstall
+%endif
+
+%clean
+rm -rf $RPM_BUILD_ROOT
+
+%files
+%{__defattr}
+%doc README-SDL.txt COPYING.txt CREDITS.txt BUGS.txt
+%{_libdir}/lib*.%{__soext}.*
+
+%files devel
+%{__defattr}
+%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew
+%{_bindir}/*-config
+%{_libdir}/lib*.a
+%{_libdir}/lib*.la
+%{_libdir}/lib*.%{__soext}
+%{_includedir}/*/*.h
+%{_libdir}/pkgconfig/*
+%{_datadir}/aclocal/*
+
+%changelog
+* Sun Jan 22 2012 Sam Lantinga
+- Updated for SDL 2.0
+
+* Tue May 16 2006 Sam Lantinga
+- Removed support for Darwin, due to build problems on ps2linux
+
+* Mon Jan 03 2004 Anders Bjorklund
+- Added support for Darwin, updated spec file
+
+* Wed Jan 19 2000 Sam Lantinga
+- Re-integrated spec file into SDL distribution
+- 'name' and 'version' come from configure
+- Some of the documentation is devel specific
+- Removed SMP support from %build - it doesn't work with libtool anyway
+
+* Tue Jan 18 2000 Hakan Tandogan
+- Hacked Mandrake sdl spec to build 1.1
+
+* Sun Dec 19 1999 John Buswell
+- Build Release
+
+* Sat Dec 18 1999 John Buswell
+- Add symlink for libSDL-1.0.so.0 required by sdlbomber
+- Added docs
+
+* Thu Dec 09 1999 Lenny Cartier
+- v 1.0.0
+
+* Mon Nov 1 1999 Chmouel Boudjnah
+- First spec file for Mandrake distribution.
+
+# end of file
diff --git a/TODO b/TODO
deleted file mode 100644
index 65bb01c17a..0000000000
--- a/TODO
+++ /dev/null
@@ -1,25 +0,0 @@
-
-Wish list for the 1.3 development branch:
-http://bugzilla.libsdl.org/
-
- * Add mousewheel events (new unified event architecture?)
- * DirectInput joystick support needs to be implemented
- * Be able to enumerate and select available audio and video drivers
- * Fullscreen video mode support for Mac OS X
- * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
- * Shaped windows, windows without borders
- * Multiple windows, multiple display support
- * SDL_INIT_EVENTTHREAD on Windows and MacOS?
- * Add a timestamp to events
- * Add audio input API
- * Add hardware accelerated scaled blit
- * Add hardware accelerated alpha blits
- * Redesign blitting architecture to allow blit plugins
-
-In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
-int and evaluate all the rest of the datatypes. This is the only place
-we should do it though, since the 1.2 series should not break binary
-compatibility in this way.
-
-Requests:
- * PCM and CDROM volume control (deprecated, but possible)
diff --git a/TODO.txt b/TODO.txt
new file mode 100644
index 0000000000..14c47d0ebc
--- /dev/null
+++ b/TODO.txt
@@ -0,0 +1,15 @@
+Future work roadmap:
+ * http://wiki.libsdl.org/moin.cgi/Roadmap
+
+ * See why windows are being rearranged. Is the shield window not up?
+ * Add __WINDOWS__ in addition to __WIN32__
+ * Write test for fullscreen gamma to check X11 colormap handling
+
+ * Check 1.2 revisions:
+ 3554 - Need to resolve semantics for locking keys on different platforms
+ 4874 - Do we want screen rotation? At what level?
+ 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
+ 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
+ 4865 - See if this is still needed (mouse coordinate clamping)
+ 4866 - See if this is still needed (blocking window repositioning)
+
diff --git a/VisualC.html b/VisualC.html
index 2923495146..a25907bd93 100644
--- a/VisualC.html
+++ b/VisualC.html
@@ -4,27 +4,26 @@
- Using SDL with Microsoft Visual C++ 5,6 and 7
+ Using SDL with Microsoft Visual C++
- You can either use the precompiled libraries from
- the SDL Download web site , or you can build SDL yourself.
+ You can either use the precompiled libraries from the SDL Download web site , or you can build SDL yourself.
Building SDL
- Go into the VisualC
- directory that is created, and double-click on the VC++ file "SDL.dsw
"
- ("SDL.sln
"). This should open up the IDE.
+ Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. SDL_VS2008.sln
This should open up the IDE.
- You may be prompted at this point to upgrade the workspace, should you be using
- a more recent version of Visual C++. If so, allow the workspace to be upgraded.
+ There are different solution files for the various
+ versions of the IDE. Please use the appropiate version
+ 2008, 2010 or 2012; the 2010EE and 2012EE files
+ should be used with the "Express Edition" releases.
Build the .dll
and .lib
files.
@@ -33,32 +32,22 @@
This is done by right clicking on each project in turn (Projects are listed in
the Workspace panel in the FileView tab), and selecting "Build".
-
- If you get an error about SDL_config.h being missing, you should
- copy include/SDL_config.h.default to include/SDL_config.h and try again.
-
You may get a few warnings, but you should not get any errors. You do have to
- have at least the DirectX 5 SDK installed, however. The latest
- version of DirectX can be downloaded or purchased on a cheap CD (my
- recommendation) from Microsoft .
+ have at least the DirectX 9 SDK installed, however. The latest
+ version of DirectX can be downloaded from Microsoft .
Later, we will refer to the following .lib and .dll files that have just been
generated:
- SDL.dll
- SDL.lib
- SDLmain.lib
+ SDL2.dll
+ SDL2.lib
+ SDL2main.lib
- Search for these using the Windows Find (Windows-F) utility, if you don't
- already know where they should be. For those of you with a clue, look inside
- the Debug or Release directories of the subdirectories of the Project folder.
- (It might be easier to just use Windows Find if this sounds confusing. And
- don't worry about needing a clue; we all need visits from the clue fairy
- frequently.)
+ Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
Creating a Project with SDL
@@ -82,8 +71,8 @@
add the include and library directories to the list that VC7 keeps. Do this by
selecting Tools|Options|Projects|VC++ Directories and under the "Show
Directories For:" dropbox select "Include Files", and click the "New Directory
- Icon" and add the [SDLROOT]\include directory (ex. If you installed to
- c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the
+ Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
+ c:\SDL\ add c:\SDL\include). Proceed to change the
dropbox selection to "Library Files" and add [SDLROOT]\lib.
@@ -98,15 +87,15 @@
Copy the following files into your Project directory:
Add the following files to your project (It is not necessary to copy them to
your project directory):
- SDL.lib
- SDLmain.lib
+ SDL2.lib
+ SDL2main.lib
(To add them to your project, right click on your project, and select "Add
@@ -116,7 +105,7 @@
desireable to add them to the linker options: Project|Properties|Linker|Command
Line and type the names of the libraries to link with in the "Additional
Options:" box. Note: This must be done for each build
- configuration (eg. Release,Debug).
+ configuration (e.g. Release,Debug).
SDL 101, First Day of Class
diff --git a/VisualC/SDL.dsw b/VisualC/SDL.dsw
deleted file mode 100644
index 6f6b8bb9b4..0000000000
--- a/VisualC/SDL.dsw
+++ /dev/null
@@ -1,41 +0,0 @@
-Microsoft Developer Studio Workspace File, Format Version 5.00
-# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
-
-###############################################################################
-
-Project: "SDL"=.\SDL\SDL.DSP - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Project: "SDLmain"=.\SDLmain\SDLmain.dsp - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Global:
-
-Package=<5>
-{{{
-}}}
-
-Package=<3>
-{{{
-}}}
-
-###############################################################################
-
diff --git a/VisualC/SDL.sln b/VisualC/SDL.sln
deleted file mode 100644
index 9703f8f999..0000000000
--- a/VisualC/SDL.sln
+++ /dev/null
@@ -1,45 +0,0 @@
-Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual Studio 2008
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Win32 = Debug|Win32
- Debug|x64 = Debug|x64
- Release_NoSTDIO|Win32 = Release_NoSTDIO|Win32
- Release_NoSTDIO|x64 = Release_NoSTDIO|x64
- Release|Win32 = Release|Win32
- Release|x64 = Release|x64
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|Win32.ActiveCfg = Release|Win32
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|Win32.Build.0 = Release|Win32
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|x64.ActiveCfg = Release|x64
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_NoSTDIO|x64.Build.0 = Release|x64
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
- {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|Win32.ActiveCfg = Release_NoSTDIO|Win32
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|Win32.Build.0 = Release_NoSTDIO|Win32
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|x64.ActiveCfg = Release_NoSTDIO|x64
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|x64.Build.0 = Release_NoSTDIO|x64
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
- {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/VisualC/SDL/SDL.dsp b/VisualC/SDL/SDL.dsp
deleted file mode 100644
index 9c2c97a277..0000000000
--- a/VisualC/SDL/SDL.dsp
+++ /dev/null
@@ -1,546 +0,0 @@
-# Microsoft Developer Studio Project File - Name="SDL" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 5.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-
-CFG=SDL - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "SDL.MAK".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "SDL.MAK" CFG="SDL - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "SDL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "SDL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE
-
-# Begin Project
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "SDL - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /D "NDEBUG" /D "_WINDOWS" /D _WIN32_WINNT=0x0400 /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
-# ADD LINK32 winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
-
-!ELSEIF "$(CFG)" == "SDL - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "_DEBUG" /D "_WINDOWS" /D _WIN32_WINNT=0x0400 /YX /FD /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
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+ true
+ MultiThreadedDLL
+ false
+ true
+
+
+ Level3
+ false
+ ProgramDatabase
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;imm32.lib;oleaut32.lib;version.lib;%(AdditionalDependencies)
+ true
+ Windows
+ $(DXSDK_DIR)\lib\x64
+ true
+ true
+ true
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/SDL/SDL_VS2012.vcxproj b/VisualC/SDL/SDL_VS2012.vcxproj
new file mode 100644
index 0000000000..213c10cef8
--- /dev/null
+++ b/VisualC/SDL/SDL_VS2012.vcxproj
@@ -0,0 +1,468 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ SDL2
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ SDL
+
+
+
+ DynamicLibrary
+ false
+ v110
+
+
+ DynamicLibrary
+ false
+ v110
+
+
+ DynamicLibrary
+ false
+ v110
+
+
+ DynamicLibrary
+ false
+ MultiByte
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";
+ _DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+ false
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+ false
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)
+ true
+ true
+ Windows
+ false
+ $(DXSDK_DIR)\lib\x86
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ X64
+
+
+ Disabled
+ ..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";
+ _DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+ false
+
+
+ Level3
+ EditAndContinue
+ false
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)
+ true
+ true
+ Windows
+ false
+ $(DXSDK_DIR)\lib\x64
+
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ false
+ ..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";
+ NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ false
+ true
+
+
+ Level3
+ true
+ Default
+ false
+ ProgramDatabase
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)
+ true
+ Windows
+ $(DXSDK_DIR)\lib\x86
+ true
+ true
+ true
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ X64
+
+
+ OnlyExplicitInline
+ false
+ ..\..\include;%(AdditionalIncludeDirectories);"$(DXSDK_DIR)\Include";
+ NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ false
+ true
+
+
+ Level3
+ false
+ ProgramDatabase
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)
+ true
+ Windows
+ $(DXSDK_DIR)\lib\x64
+ true
+ true
+ true
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/VisualC/SDL/Version.rc b/VisualC/SDL/Version.rc
deleted file mode 100644
index 0e729dd195..0000000000
--- a/VisualC/SDL/Version.rc
+++ /dev/null
@@ -1,105 +0,0 @@
-//Microsoft Developer Studio generated resource script.
-//
-#include "resource.h"
-
-#define APSTUDIO_READONLY_SYMBOLS
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 2 resource.
-//
-#include "winresrc.h"
-
-/////////////////////////////////////////////////////////////////////////////
-#undef APSTUDIO_READONLY_SYMBOLS
-
-/////////////////////////////////////////////////////////////////////////////
-// English (U.S.) resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
-#ifdef _WIN32
-LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
-#pragma code_page(1252)
-#endif //_WIN32
-
-#ifndef _MAC
-/////////////////////////////////////////////////////////////////////////////
-//
-// Version
-//
-
-VS_VERSION_INFO VERSIONINFO
- FILEVERSION 1,2,15,0
- PRODUCTVERSION 1,2,15,0
- FILEFLAGSMASK 0x3fL
-#ifdef _DEBUG
- FILEFLAGS 0x1L
-#else
- FILEFLAGS 0x0L
-#endif
- FILEOS 0x40004L
- FILETYPE 0x2L
- FILESUBTYPE 0x0L
-BEGIN
- BLOCK "StringFileInfo"
- BEGIN
- BLOCK "040904b0"
- BEGIN
- VALUE "CompanyName", "\0"
- VALUE "FileDescription", "SDL\0"
- VALUE "FileVersion", "1, 2, 15, 0\0"
- VALUE "InternalName", "SDL\0"
- VALUE "LegalCopyright", "Copyright © 2012 Sam Lantinga\0"
- VALUE "OriginalFilename", "SDL.dll\0"
- VALUE "ProductName", "Simple DirectMedia Layer\0"
- VALUE "ProductVersion", "1, 2, 15, 0\0"
- END
- END
- BLOCK "VarFileInfo"
- BEGIN
- VALUE "Translation", 0x409, 1200
- END
-END
-
-#endif // !_MAC
-
-
-#ifdef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// TEXTINCLUDE
-//
-
-1 TEXTINCLUDE DISCARDABLE
-BEGIN
- "resource.h\0"
-END
-
-2 TEXTINCLUDE DISCARDABLE
-BEGIN
- "#include ""afxres.h""\r\n"
- "\0"
-END
-
-3 TEXTINCLUDE DISCARDABLE
-BEGIN
- "\r\n"
- "\0"
-END
-
-#endif // APSTUDIO_INVOKED
-
-#endif // English (U.S.) resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 3 resource.
-//
-
-
-/////////////////////////////////////////////////////////////////////////////
-#endif // not APSTUDIO_INVOKED
-
diff --git a/VisualC/SDL/resource.h b/VisualC/SDL/resource.h
deleted file mode 100644
index ddc9d9295d..0000000000
--- a/VisualC/SDL/resource.h
+++ /dev/null
@@ -1,15 +0,0 @@
-//{{NO_DEPENDENCIES}}
-// Microsoft Developer Studio generated include file.
-// Used by Version.rc
-//
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 101
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1000
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
diff --git a/VisualC/SDL_VS2008.sln b/VisualC/SDL_VS2008.sln
new file mode 100644
index 0000000000..3c6a38058e
--- /dev/null
+++ b/VisualC/SDL_VS2008.sln
@@ -0,0 +1,237 @@
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2008.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2008.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2008.vcproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2008.vcproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2008.vcproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2008.vcproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2008.vcproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2008.vcproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2008.vcproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2008.vcproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2008.vcproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2008.vcproj", "{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2008.vcproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2008.vcproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2008.vcproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2008.vcproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_VS2008.vcproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
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+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
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+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
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+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
+ {26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
+ {26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
+ {26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|Win32
+ {26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
+ {26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
+ {26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.ActiveCfg = Release|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|Win32
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.ActiveCfg = Debug|Win32
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.Build.0 = Debug|Win32
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.ActiveCfg = Debug|Win32
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.ActiveCfg = Release|Win32
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.Build.0 = Release|Win32
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+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.ActiveCfg = Debug|Win32
+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.ActiveCfg = Release|Win32
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+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|Win32
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.ActiveCfg = Debug|Win32
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.Build.0 = Debug|Win32
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.ActiveCfg = Debug|Win32
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.ActiveCfg = Release|Win32
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.Build.0 = Release|Win32
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.ActiveCfg = Release|Win32
+ {26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.ActiveCfg = Debug|Win32
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+ {26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.ActiveCfg = Debug|Win32
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+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|Win32.Build.0 = Debug|Win32
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|x64.ActiveCfg = Debug|Win32
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.ActiveCfg = Release|Win32
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.Build.0 = Release|Win32
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+ {5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.ActiveCfg = Debug|Win32
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+ {9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.Build.0 = Release|Win32
+ {9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.ActiveCfg = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ {26828762-C95D-4637-9CB1-7F0979523813} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {26932B24-EFC6-4E3A-B277-ED653DA37968} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {66B32F7E-5716-48D0-B5B9-D832FD052DD5} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {5D0930C0-7C91-4ECE-9014-7B7DDE9502E6} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {2D17C1EB-1157-460E-9A99-A82BFC1F9D1E} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ EndGlobalSection
+EndGlobal
diff --git a/VisualC/SDL_VS2010.sln b/VisualC/SDL_VS2010.sln
new file mode 100644
index 0000000000..fb5d873f2a
--- /dev/null
+++ b/VisualC/SDL_VS2010.sln
@@ -0,0 +1,255 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2010.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2010.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2010.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2010.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2010.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2010.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2010.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2010.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2010.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2010.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2010.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2010.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2010.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2010.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2010.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08AAD}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Global
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+ EndGlobalSection
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diff --git a/VisualC/SDL_VS2010EE.sln b/VisualC/SDL_VS2010EE.sln
new file mode 100644
index 0000000000..d5213da46d
--- /dev/null
+++ b/VisualC/SDL_VS2010EE.sln
@@ -0,0 +1,219 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
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+EndProject
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+EndProject
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+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.ActiveCfg = Release|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/VisualC/SDL_VS2012.sln b/VisualC/SDL_VS2012.sln
new file mode 100644
index 0000000000..3ac7b68f29
--- /dev/null
+++ b/VisualC/SDL_VS2012.sln
@@ -0,0 +1,278 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2012.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2012.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2012.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2012.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2012.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2012.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2012.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2012.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2012.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2012.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2012.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2012.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2012.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2012.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2012.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2012.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2012.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2012.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|Win32
+ {26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.ActiveCfg = Debug|Win32
+ {26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.Build.0 = Debug|Win32
+ {26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.ActiveCfg = Debug|x64
+ {26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.Build.0 = Debug|x64
+ {26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.ActiveCfg = Release|Win32
+ {26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.Build.0 = Release|Win32
+ {26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.ActiveCfg = Release|Win32
+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.Build.0 = Debug|Win32
+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.ActiveCfg = Debug|x64
+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.Build.0 = Debug|x64
+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.ActiveCfg = Release|Win32
+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.Build.0 = Release|Win32
+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|Win32
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.ActiveCfg = Debug|Win32
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.Build.0 = Debug|Win32
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.ActiveCfg = Debug|x64
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.Build.0 = Debug|x64
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.ActiveCfg = Release|Win32
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.Build.0 = Release|Win32
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.ActiveCfg = Release|Win32
+ {26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
+ {26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
+ {26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|x64
+ {26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.Build.0 = Debug|x64
+ {26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
+ {26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
+ {26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.ActiveCfg = Release|Win32
+ {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.ActiveCfg = Debug|Win32
+ {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.Build.0 = Debug|Win32
+ {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.ActiveCfg = Debug|x64
+ {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.Build.0 = Debug|x64
+ {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.ActiveCfg = Release|Win32
+ {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.Build.0 = Release|Win32
+ {40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.ActiveCfg = Release|Win32
+ {EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|Win32.ActiveCfg = Debug|Win32
+ {EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|Win32.Build.0 = Debug|Win32
+ {EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|x64.ActiveCfg = Debug|x64
+ {EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|x64.Build.0 = Debug|x64
+ {EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Release|Win32.ActiveCfg = Release|Win32
+ {EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Release|x64.ActiveCfg = Release|Win32
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.ActiveCfg = Debug|Win32
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.Build.0 = Debug|Win32
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.ActiveCfg = Debug|x64
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.Build.0 = Debug|x64
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.ActiveCfg = Release|Win32
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.Build.0 = Release|Win32
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|x64.ActiveCfg = Release|Win32
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|Win32.Build.0 = Debug|Win32
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|x64.ActiveCfg = Debug|x64
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|x64.Build.0 = Debug|x64
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.ActiveCfg = Release|Win32
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.Build.0 = Release|Win32
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.ActiveCfg = Release|Win32
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.Build.0 = Debug|Win32
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.ActiveCfg = Debug|x64
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.Build.0 = Debug|x64
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.ActiveCfg = Release|Win32
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.Build.0 = Release|Win32
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.ActiveCfg = Release|x64
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.Build.0 = Release|x64
+ {FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|Win32.ActiveCfg = Debug|Win32
+ {FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|Win32.Build.0 = Debug|Win32
+ {FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|x64.ActiveCfg = Debug|x64
+ {FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|x64.Build.0 = Debug|x64
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+ {FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|x64.ActiveCfg = Release|x64
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+ {2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|Win32.Build.0 = Debug|Win32
+ {2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|x64.ActiveCfg = Debug|x64
+ {2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|x64.Build.0 = Debug|x64
+ {2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|Win32.ActiveCfg = Release|Win32
+ {2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|Win32.Build.0 = Release|Win32
+ {2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|x64.ActiveCfg = Release|x64
+ {2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|x64.Build.0 = Release|x64
+ {E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|Win32.ActiveCfg = Debug|Win32
+ {E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|Win32.Build.0 = Debug|Win32
+ {E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|x64.ActiveCfg = Debug|x64
+ {E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|x64.Build.0 = Debug|x64
+ {E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|Win32.ActiveCfg = Release|Win32
+ {E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|Win32.Build.0 = Release|Win32
+ {E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|x64.ActiveCfg = Release|x64
+ {E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|x64.Build.0 = Release|x64
+ {43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|Win32.ActiveCfg = Debug|Win32
+ {43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|Win32.Build.0 = Debug|Win32
+ {43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|x64.ActiveCfg = Debug|x64
+ {43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|x64.Build.0 = Debug|x64
+ {43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|Win32.ActiveCfg = Release|Win32
+ {43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|Win32.Build.0 = Release|Win32
+ {43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.ActiveCfg = Release|x64
+ {43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.Build.0 = Release|x64
+ {55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.ActiveCfg = Debug|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.Build.0 = Debug|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.ActiveCfg = Debug|x64
+ {55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.Build.0 = Debug|x64
+ {55812185-D13C-4022-9C81-32E0F4A08336}.Release|Win32.ActiveCfg = Release|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08336}.Release|Win32.Build.0 = Release|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08336}.Release|x64.ActiveCfg = Release|x64
+ {55812185-D13C-4022-9C81-32E0F4A08336}.Release|x64.Build.0 = Release|x64
+ {55812185-D13C-4022-9C81-32E0F4A08996}.Debug|Win32.ActiveCfg = Debug|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08996}.Debug|Win32.Build.0 = Debug|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08996}.Debug|x64.ActiveCfg = Debug|x64
+ {55812185-D13C-4022-9C81-32E0F4A08996}.Debug|x64.Build.0 = Debug|x64
+ {55812185-D13C-4022-9C81-32E0F4A08996}.Release|Win32.ActiveCfg = Release|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08996}.Release|Win32.Build.0 = Release|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08996}.Release|x64.ActiveCfg = Release|x64
+ {55812185-D13C-4022-9C81-32E0F4A08996}.Release|x64.Build.0 = Release|x64
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|Win32.ActiveCfg = Debug|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|Win32.Build.0 = Debug|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|x64.ActiveCfg = Debug|x64
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|x64.Build.0 = Debug|x64
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.ActiveCfg = Release|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {26932B24-EFC6-4E3A-B277-ED653DA37968} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {26828762-C95D-4637-9CB1-7F0979523813} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {EDEA9D00-AF64-45DE-8F60-5957048F2F0F} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {FEE710DB-EC7B-4CCB-BD75-535D401A2FE0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {2271060E-98B4-4596-8172-A041E4B2EC7A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {E7A6C41C-E059-4C9C-8CCC-73586A540B62} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {43A06713-A52D-4008-AD7E-A69DF3FCFFA8} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ {55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+ EndGlobalSection
+EndGlobal
diff --git a/VisualC/SDL_VS2012EE.sln b/VisualC/SDL_VS2012EE.sln
new file mode 100644
index 0000000000..456f699827
--- /dev/null
+++ b/VisualC/SDL_VS2012EE.sln
@@ -0,0 +1,258 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2012.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2012.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2012.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2012.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2012.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2012.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2012.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2012.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2012.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2012.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2012.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2012.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2012.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2012.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2012.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2012.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2012.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2012.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
+ ProjectSection(ProjectDependencies) = postProject
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
+ {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
+ {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
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+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+ OldStyle
+
+
+ true
+
+
+
+
+
+ Disabled
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ OldStyle
+ Default
+ false
+
+
+ true
+
+
+
+
+ X64
+
+
+ Disabled
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ .\Debug/SDLmain.pch
+ Level3
+ true
+ OldStyle
+ Default
+
+
+ true
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/SDLmain/SDLmain_VS2012.vcxproj b/VisualC/SDLmain/SDLmain_VS2012.vcxproj
new file mode 100644
index 0000000000..d44ea95c18
--- /dev/null
+++ b/VisualC/SDLmain/SDLmain_VS2012.vcxproj
@@ -0,0 +1,168 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ SDL2main
+ {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+
+
+
+ StaticLibrary
+ false
+ v110
+
+
+ StaticLibrary
+ false
+ v110
+
+
+ StaticLibrary
+ false
+ MultiByte
+ v110
+
+
+ StaticLibrary
+ false
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+
+
+
+
+ OnlyExplicitInline
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+ OldStyle
+ false
+
+
+ true
+
+
+
+
+ X64
+
+
+ OnlyExplicitInline
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+ OldStyle
+ false
+
+
+ true
+
+
+
+
+
+ Disabled
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ OldStyle
+ Default
+ false
+
+
+ true
+
+
+
+
+ X64
+
+
+ Disabled
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ OldStyle
+ Default
+ false
+
+
+ true
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/SDLtest/SDLtest_VS2008.vcproj b/VisualC/SDLtest/SDLtest_VS2008.vcproj
new file mode 100644
index 0000000000..4cd7e00039
--- /dev/null
+++ b/VisualC/SDLtest/SDLtest_VS2008.vcproj
@@ -0,0 +1,480 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/VisualC/SDLtest/SDLtest_VS2010.vcxproj b/VisualC/SDLtest/SDLtest_VS2010.vcxproj
new file mode 100644
index 0000000000..2fbbd25fa9
--- /dev/null
+++ b/VisualC/SDLtest/SDLtest_VS2010.vcxproj
@@ -0,0 +1,191 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ SDL2test
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+
+
+
+ StaticLibrary
+ false
+
+
+ StaticLibrary
+ false
+
+
+ StaticLibrary
+ false
+ MultiByte
+
+
+ StaticLibrary
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+
+
+
+
+ OnlyExplicitInline
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+ false
+ OldStyle
+
+
+ true
+
+
+
+
+ X64
+
+
+ OnlyExplicitInline
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+ OldStyle
+
+
+ true
+
+
+
+
+
+ Disabled
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ OldStyle
+ Default
+ false
+
+
+ true
+
+
+
+
+ X64
+
+
+ Disabled
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ .\Debug/SDLtest.pch
+ Level3
+ true
+ OldStyle
+ Default
+
+
+ true
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/SDLtest/SDLtest_VS2012.vcxproj b/VisualC/SDLtest/SDLtest_VS2012.vcxproj
new file mode 100644
index 0000000000..a0d78c6b5c
--- /dev/null
+++ b/VisualC/SDLtest/SDLtest_VS2012.vcxproj
@@ -0,0 +1,196 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ SDL2test
+ {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+
+
+
+ StaticLibrary
+ false
+ v110
+
+
+ StaticLibrary
+ false
+ v110
+
+
+ StaticLibrary
+ false
+ MultiByte
+ v110
+
+
+ StaticLibrary
+ false
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+
+
+
+
+ OnlyExplicitInline
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+ OldStyle
+ false
+
+
+ true
+
+
+
+
+ X64
+
+
+ OnlyExplicitInline
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+ OldStyle
+ false
+
+
+ true
+
+
+
+
+
+ Disabled
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ OldStyle
+ Default
+ false
+
+
+ true
+
+
+
+
+ X64
+
+
+ Disabled
+ ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ OldStyle
+ Default
+ false
+
+
+ true
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/clean.sh b/VisualC/clean.sh
new file mode 100755
index 0000000000..f90a11e970
--- /dev/null
+++ b/VisualC/clean.sh
@@ -0,0 +1,5 @@
+find . -type d -name 'Debug' -exec rm -rv {} \;
+find . -type d -name 'Release' -exec rm -rv {} \;
+find . -type f -name '*.user' -exec rm -v {} \;
+find . -type f -name '*.ncb' -exec rm -v {} \;
+find . -type f -name '*.suo' -exec rm -v {} \;
diff --git a/VisualC/tests/checkkeys/checkkeys_VS2008.vcproj b/VisualC/tests/checkkeys/checkkeys_VS2008.vcproj
new file mode 100644
index 0000000000..412eda387d
--- /dev/null
+++ b/VisualC/tests/checkkeys/checkkeys_VS2008.vcproj
@@ -0,0 +1,205 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/VisualC/tests/checkkeys/checkkeys_VS2010.vcxproj b/VisualC/tests/checkkeys/checkkeys_VS2010.vcxproj
new file mode 100644
index 0000000000..9c2abe4783
--- /dev/null
+++ b/VisualC/tests/checkkeys/checkkeys_VS2010.vcxproj
@@ -0,0 +1,231 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ checkkeys
+ checkkeys
+ {26828762-C95D-4637-9CB1-7F0979523813}
+
+
+
+ Application
+ false
+
+
+ Application
+ false
+
+
+ Application
+ false
+
+
+ Application
+ false
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
+
diff --git a/VisualC/tests/checkkeys/checkkeys_VS2012.vcxproj b/VisualC/tests/checkkeys/checkkeys_VS2012.vcxproj
new file mode 100644
index 0000000000..10ac85e90b
--- /dev/null
+++ b/VisualC/tests/checkkeys/checkkeys_VS2012.vcxproj
@@ -0,0 +1,231 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ checkkeys
+ checkkeys
+ {26828762-C95D-4637-9CB1-7F0979523813}
+
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ MultiByte
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/graywin/graywin.dsp b/VisualC/tests/graywin/graywin.dsp
deleted file mode 100644
index 7ecd032199..0000000000
--- a/VisualC/tests/graywin/graywin.dsp
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deleted file mode 100644
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diff --git a/VisualC/tests/loopwave/loopwave_VS2008.vcproj b/VisualC/tests/loopwave/loopwave_VS2008.vcproj
new file mode 100644
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diff --git a/VisualC/tests/loopwave/loopwave_VS2010.vcxproj b/VisualC/tests/loopwave/loopwave_VS2010.vcxproj
new file mode 100644
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new file mode 100644
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diff --git a/VisualC/tests/testatomic/testatomic_VS2010.vcxproj b/VisualC/tests/testatomic/testatomic_VS2010.vcxproj
new file mode 100644
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testatomic/testatomic_VS2012.vcxproj b/VisualC/tests/testatomic/testatomic_VS2012.vcxproj
new file mode 100644
index 0000000000..8e908f01b1
--- /dev/null
+++ b/VisualC/tests/testatomic/testatomic_VS2012.vcxproj
@@ -0,0 +1,235 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testatomic
+ {2271060E-98B4-4596-8172-A041E4B2EC7A}
+ testatomic
+
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ MultiByte
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testautomation/testautomation_VS2008.vcproj b/VisualC/tests/testautomation/testautomation_VS2008.vcproj
new file mode 100755
index 0000000000..5b5ffa66fd
--- /dev/null
+++ b/VisualC/tests/testautomation/testautomation_VS2008.vcproj
@@ -0,0 +1,277 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
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+
+
diff --git a/VisualC/tests/testautomation/testautomation_vs2010.vcxproj b/VisualC/tests/testautomation/testautomation_vs2010.vcxproj
new file mode 100644
index 0000000000..3c4fe9d9f9
--- /dev/null
+++ b/VisualC/tests/testautomation/testautomation_vs2010.vcxproj
@@ -0,0 +1,215 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testautomation
+ {FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}
+ testautomation
+ Win32Proj
+
+
+
+ Application
+ Unicode
+ true
+
+
+ Application
+ Unicode
+ true
+
+
+ Application
+ Unicode
+
+
+ Application
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ Disabled
+ $(SolutionDir)..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebugDLL
+
+
+ Level3
+ EditAndContinue
+
+
+ true
+ Windows
+ MachineX86
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ Disabled
+ $(SolutionDir)..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebugDLL
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ MaxSpeed
+ true
+ $(SolutionDir)..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Windows
+ true
+ true
+ MachineX86
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ MaxSpeed
+ true
+ $(SolutionDir)..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ ProgramDatabase
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+ true
+ Windows
+ true
+ true
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {da956fd3-e143-46f2-9fe5-c77bebc56b1a}
+
+
+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
+
diff --git a/VisualC/tests/testautomation/testautomation_vs2012.vcxproj b/VisualC/tests/testautomation/testautomation_vs2012.vcxproj
new file mode 100644
index 0000000000..a026096bc9
--- /dev/null
+++ b/VisualC/tests/testautomation/testautomation_vs2012.vcxproj
@@ -0,0 +1,213 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testautomation
+ {FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}
+ testautomation
+ Win32Proj
+
+
+
+ Application
+ Unicode
+ true
+ v110
+
+
+ Application
+ Unicode
+ true
+ v110
+
+
+ Application
+ Unicode
+ v110
+
+
+ Application
+ MultiByte
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ Disabled
+ $(SolutionDir)..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ EnableFastChecks
+ MultiThreadedDebugDLL
+
+
+ Level3
+ EditAndContinue
+
+
+ true
+ Windows
+ MachineX86
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ Disabled
+ $(SolutionDir)..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebugDLL
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ MaxSpeed
+ true
+ $(SolutionDir)..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Windows
+ true
+ true
+ MachineX86
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ MaxSpeed
+ true
+ $(SolutionDir)..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ ProgramDatabase
+
+
+ true
+ Windows
+ true
+ true
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
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+
+
+
diff --git a/VisualC/tests/testdraw2/testdraw2_VS2008.vcproj b/VisualC/tests/testdraw2/testdraw2_VS2008.vcproj
new file mode 100644
index 0000000000..03a44498ae
--- /dev/null
+++ b/VisualC/tests/testdraw2/testdraw2_VS2008.vcproj
@@ -0,0 +1,205 @@
+
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+
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+
+
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+
+
+
+
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+
+
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+
+
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diff --git a/VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj b/VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj
new file mode 100644
index 0000000000..5588b76e3a
--- /dev/null
+++ b/VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj
@@ -0,0 +1,234 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testdraw2
+ testdraw2
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}
+
+
+
+ Application
+ false
+
+
+ Application
+ false
+ MultiByte
+
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+ Application
+ false
+
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+ Application
+ false
+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {da956fd3-e143-46f2-9fe5-c77bebc56b1a}
+
+
+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testdraw2/testdraw2_VS2012.vcxproj b/VisualC/tests/testdraw2/testdraw2_VS2012.vcxproj
new file mode 100644
index 0000000000..e95358feb2
--- /dev/null
+++ b/VisualC/tests/testdraw2/testdraw2_VS2012.vcxproj
@@ -0,0 +1,232 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
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+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testdraw2
+ testdraw2
+ {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}
+
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ MultiByte
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
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+
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\ No newline at end of file
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deleted file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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+
+
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+ testgl2
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+
+
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+
+
+ Application
+ false
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+
+
+ Application
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+
+
+ Application
+ false
+ MultiByte
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
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+ $(Platform)\$(Configuration)\
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+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ _DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ opengl32.lib;%(AdditionalDependencies)
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ _DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ opengl32.lib;%(AdditionalDependencies)
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ opengl32.lib;%(AdditionalDependencies)
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ opengl32.lib;%(AdditionalDependencies)
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testjoystick/testjoystick.dsp b/VisualC/tests/testjoystick/testjoystick.dsp
deleted file mode 100644
index 98f40488ab..0000000000
--- a/VisualC/tests/testjoystick/testjoystick.dsp
+++ /dev/null
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diff --git a/VisualC/tests/testjoystick/testjoystick.vcproj b/VisualC/tests/testjoystick/testjoystick.vcproj
deleted file mode 100644
index 7f03866ddc..0000000000
--- a/VisualC/tests/testjoystick/testjoystick.vcproj
+++ /dev/null
@@ -1,217 +0,0 @@
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diff --git a/VisualC/tests/testjoystick/testjoystick_VS2008.vcproj b/VisualC/tests/testjoystick/testjoystick_VS2008.vcproj
new file mode 100644
index 0000000000..c6b91bf48c
--- /dev/null
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+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
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+
+
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+
+
+
+
+
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+
+
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+
+
+
+
+
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+
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+
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+
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diff --git a/VisualC/tests/testjoystick/testjoystick_VS2010.vcxproj b/VisualC/tests/testjoystick/testjoystick_VS2010.vcxproj
new file mode 100644
index 0000000000..41c98e4254
--- /dev/null
+++ b/VisualC/tests/testjoystick/testjoystick_VS2010.vcxproj
@@ -0,0 +1,227 @@
+
+
+
+
+ Debug
+ Win32
+
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+ Debug
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+
+
+ Release
+ Win32
+
+
+ Release
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+
+
+
+ testjoystick
+ testjoystick
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+
+
+ Application
+ false
+
+
+ Application
+ false
+ MultiByte
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+
+ Application
+ false
+
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+ Application
+ false
+
+
+
+
+
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+
+
+
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+
+
+
+
+
+
+
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+
+
+
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+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
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+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
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+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
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+
+
+ Level3
+ true
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+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
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+ true
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\ No newline at end of file
diff --git a/VisualC/tests/testjoystick/testjoystick_VS2012.vcxproj b/VisualC/tests/testjoystick/testjoystick_VS2012.vcxproj
new file mode 100644
index 0000000000..9730432ddf
--- /dev/null
+++ b/VisualC/tests/testjoystick/testjoystick_VS2012.vcxproj
@@ -0,0 +1,231 @@
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+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
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+
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+ testjoystick
+ testjoystick
+ {55812185-D13C-4022-9C81-32E0F4A08BCC}
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+ Application
+ false
+ v110
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+ Application
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+ Application
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+ v110
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+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
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+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
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+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testoverlay2/testoverlay2_VS2008.vcproj b/VisualC/tests/testoverlay2/testoverlay2_VS2008.vcproj
new file mode 100644
index 0000000000..cb5023f8db
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diff --git a/VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj b/VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj
new file mode 100644
index 0000000000..86a73edb99
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@@ -0,0 +1,231 @@
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+ <_ProjectFileVersion>10.0.30319.1
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+ false
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
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+ $(Platform)\$(Configuration)\
+ true
+ true
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+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"
+
+
+ Copy SDL and data files
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"
+
+
+ Copy SDL and data files
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"
+
+
+ Copy SDL and data files
+
+
+
+
+
+
+
+
+
+
+
+
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\ No newline at end of file
diff --git a/VisualC/tests/testoverlay2/testoverlay2_VS2012.vcxproj b/VisualC/tests/testoverlay2/testoverlay2_VS2012.vcxproj
new file mode 100644
index 0000000000..d51d495e90
--- /dev/null
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@@ -0,0 +1,235 @@
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+
+
+
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+
+ Debug
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+ Release
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+ Release
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+
+ Application
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+ Application
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+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testpalette/testpalette.dsp b/VisualC/tests/testpalette/testpalette.dsp
deleted file mode 100644
index e1ae296734..0000000000
--- a/VisualC/tests/testpalette/testpalette.dsp
+++ /dev/null
@@ -1,102 +0,0 @@
-# Microsoft Developer Studio Project File - Name="testpalette" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 5.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Application" 0x0101
-
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-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
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-!MESSAGE NMAKE /f "testpalette.mak".
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-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "testpalette.mak" CFG="testpalette - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "testpalette - Win32 Release" (based on "Win32 (x86) Application")
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-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "testpalette - Win32 Release"
-
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-# PROP BASE Use_Debug_Libraries 0
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-# PROP BASE Intermediate_Dir "Release"
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-# PROP Use_MFC 0
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-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
-
-!ELSEIF "$(CFG)" == "testpalette - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
-
-!ENDIF
-
-# Begin Target
-
-# Name "testpalette - Win32 Release"
-# Name "testpalette - Win32 Debug"
-# Begin Source File
-
-SOURCE=..\..\Sdl\Debug\SDL.lib
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\SDLmain\Debug\SDLmain.lib
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\test\testpalette.c
-# End Source File
-# End Target
-# End Project
diff --git a/VisualC/tests/testpalette/testpalette.vcproj b/VisualC/tests/testpalette/testpalette.vcproj
deleted file mode 100644
index 0e782717f8..0000000000
--- a/VisualC/tests/testpalette/testpalette.vcproj
+++ /dev/null
@@ -1,217 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/VisualC/tests/testplatform/testplatform.dsp b/VisualC/tests/testplatform/testplatform.dsp
deleted file mode 100644
index 7cbf723d0d..0000000000
--- a/VisualC/tests/testplatform/testplatform.dsp
+++ /dev/null
@@ -1,102 +0,0 @@
-# Microsoft Developer Studio Project File - Name="testplatform" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 5.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Application" 0x0101
-
-CFG=testplatform - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "testplatform.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "testplatform.mak" CFG="testplatform - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "testplatform - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "testplatform - Win32 Debug" (based on "Win32 (x86) Application")
-!MESSAGE
-
-# Begin Project
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "testplatform - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
-
-!ELSEIF "$(CFG)" == "testplatform - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
-
-!ENDIF
-
-# Begin Target
-
-# Name "testplatform - Win32 Release"
-# Name "testplatform - Win32 Debug"
-# Begin Source File
-
-SOURCE=..\..\Sdl\Debug\SDL.lib
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\SDLmain\Debug\SDLmain.lib
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\..\Test\testplatform.c
-# End Source File
-# End Target
-# End Project
diff --git a/VisualC/tests/testplatform/testplatform.vcproj b/VisualC/tests/testplatform/testplatform.vcproj
deleted file mode 100644
index 2517030357..0000000000
--- a/VisualC/tests/testplatform/testplatform.vcproj
+++ /dev/null
@@ -1,239 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/VisualC/tests/testplatform/testplatform_VS2008.vcproj b/VisualC/tests/testplatform/testplatform_VS2008.vcproj
new file mode 100644
index 0000000000..b1fa2dcc3a
--- /dev/null
+++ b/VisualC/tests/testplatform/testplatform_VS2008.vcproj
@@ -0,0 +1,209 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/VisualC/tests/testplatform/testplatform_VS2010.vcxproj b/VisualC/tests/testplatform/testplatform_VS2010.vcxproj
new file mode 100644
index 0000000000..d0c019257e
--- /dev/null
+++ b/VisualC/tests/testplatform/testplatform_VS2010.vcxproj
@@ -0,0 +1,250 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testplatform
+ testplatform
+ {26932B24-EFC6-4E3A-B277-ED653DA37968}
+
+
+
+ Application
+ false
+
+
+ Application
+ false
+
+
+ Application
+ false
+
+
+ Application
+ false
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDebugDLL
+ Level3
+ true
+ EditAndContinue
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ true
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+ Level3
+ true
+ ProgramDatabase
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ true
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Release/testplatform.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+ .\Release/testplatform.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)vc$(PlatformToolsetVersion).pdb
+ Level3
+ true
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ true
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+ Level3
+ true
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ true
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testplatform/testplatform_VS2012.vcxproj b/VisualC/tests/testplatform/testplatform_VS2012.vcxproj
new file mode 100644
index 0000000000..8885fdf71c
--- /dev/null
+++ b/VisualC/tests/testplatform/testplatform_VS2012.vcxproj
@@ -0,0 +1,249 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testplatform
+ testplatform
+ {26932B24-EFC6-4E3A-B277-ED653DA37968}
+
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ MultiByte
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDebugDLL
+ Level3
+ true
+ EditAndContinue
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ true
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+ Level3
+ true
+ ProgramDatabase
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ true
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Release/testplatform.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)vc$(PlatformToolsetVersion).pdb
+ Level3
+ true
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ true
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+ Level3
+ true
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ true
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testpower/testpower_VS2008.vcproj b/VisualC/tests/testpower/testpower_VS2008.vcproj
new file mode 100644
index 0000000000..6171d0f597
--- /dev/null
+++ b/VisualC/tests/testpower/testpower_VS2008.vcproj
@@ -0,0 +1,205 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/VisualC/tests/testpower/testpower_VS2010.vcxproj b/VisualC/tests/testpower/testpower_VS2010.vcxproj
new file mode 100644
index 0000000000..6c252a1482
--- /dev/null
+++ b/VisualC/tests/testpower/testpower_VS2010.vcxproj
@@ -0,0 +1,234 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testpower
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}
+ testpower
+
+
+
+ Application
+ false
+
+
+ Application
+ false
+
+
+ Application
+ false
+
+
+ Application
+ false
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ .\Debug/testpower.pch
+ .\Debug/testpower.pch
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testpower/testpower_VS2012.vcxproj b/VisualC/tests/testpower/testpower_VS2012.vcxproj
new file mode 100644
index 0000000000..60c8981c68
--- /dev/null
+++ b/VisualC/tests/testpower/testpower_VS2012.vcxproj
@@ -0,0 +1,231 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testpower
+ {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}
+ testpower
+
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ MultiByte
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testrendertarget/testrendertarget_VS2008.vcproj b/VisualC/tests/testrendertarget/testrendertarget_VS2008.vcproj
new file mode 100644
index 0000000000..d298dd0a62
--- /dev/null
+++ b/VisualC/tests/testrendertarget/testrendertarget_VS2008.vcproj
@@ -0,0 +1,205 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/VisualC/tests/testrendertarget/testrendertarget_VS2010.vcxproj b/VisualC/tests/testrendertarget/testrendertarget_VS2010.vcxproj
new file mode 100644
index 0000000000..133366f5c9
--- /dev/null
+++ b/VisualC/tests/testrendertarget/testrendertarget_VS2010.vcxproj
@@ -0,0 +1,242 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testrendertarget
+ {43A06713-A52D-4008-AD7E-A69DF3FCFFA8}
+ testrendertarget
+
+
+
+ Application
+ false
+
+
+ Application
+ false
+
+
+ Application
+ false
+
+
+ Application
+ false
+ MultiByte
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {da956fd3-e143-46f2-9fe5-c77bebc56b1a}
+
+
+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
+
diff --git a/VisualC/tests/testrendertarget/testrendertarget_VS2012.vcxproj b/VisualC/tests/testrendertarget/testrendertarget_VS2012.vcxproj
new file mode 100644
index 0000000000..b85c066c21
--- /dev/null
+++ b/VisualC/tests/testrendertarget/testrendertarget_VS2012.vcxproj
@@ -0,0 +1,245 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testrendertarget
+ {43A06713-A52D-4008-AD7E-A69DF3FCFFA8}
+ testrendertarget
+
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {da956fd3-e143-46f2-9fe5-c77bebc56b1a}
+
+
+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
+
diff --git a/VisualC/tests/tests.dsw b/VisualC/tests/tests.dsw
deleted file mode 100644
index 61e3fcdf77..0000000000
--- a/VisualC/tests/tests.dsw
+++ /dev/null
@@ -1,161 +0,0 @@
-Microsoft Developer Studio Workspace File, Format Version 5.00
-# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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-Package=<5>
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-
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-{{{
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-
-###############################################################################
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-Project: "loopwave"=".\loopwave\loopwave.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
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-
-Package=<4>
-{{{
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-
-###############################################################################
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-Project: "testalpha"=".\testalpha\testalpha.dsp" - Package Owner=<4>
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-Package=<5>
-{{{
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-
-Package=<4>
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-
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-Project: "testfile"=".\testfile\testfile.dsp" - Package Owner=<4>
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-
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-Project: "testgamma"=".\testgamma\testgamma.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Project: "testgl"=".\testgl\testgl.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
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-
-Package=<4>
-{{{
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-
-###############################################################################
-
-Project: "testjoystick"=".\testjoystick\testjoystick.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
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-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Project: "testpalette"=".\testpalette\testpalette.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
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-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Project: "testplatform"=".\testplatform\testplatform.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Project: "testvidinfo"=".\testvidinfo\testvidinfo.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Project: "testwin"=".\testwin\testwin.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Project: "testwm"=".\testwm\testwm.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Global:
-
-Package=<5>
-{{{
-}}}
-
-Package=<3>
-{{{
-}}}
-
-###############################################################################
-
diff --git a/VisualC/tests/tests.sln b/VisualC/tests/tests.sln
deleted file mode 100644
index caa95445e7..0000000000
--- a/VisualC/tests/tests.sln
+++ /dev/null
@@ -1,85 +0,0 @@
-Microsoft Visual Studio Solution File, Format Version 9.00
-# Visual C++ Express 2005
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "graywin", "graywin\graywin.vcproj", "{0BCCA0BF-073E-439E-BCE0-C9353C177487}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "loopwave\loopwave.vcproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testalpha", "testalpha\testalpha.vcproj", "{7814D54B-65D3-4677-AD77-E0B980B4FA2D}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamma", "testgamma\testgamma.vcproj", "{D974A0DF-3E2E-445C-A2EB-E899E9B582CB}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "testgl\testgl.vcproj", "{272D976B-A1DF-4DEB-BD7F-5C0D330E0C7D}"
-EndProject
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- EndGlobalSection
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-EndGlobal
diff --git a/VisualC/tests/testscale/testscale_VS2008.vcproj b/VisualC/tests/testscale/testscale_VS2008.vcproj
new file mode 100644
index 0000000000..e0cac7cf38
--- /dev/null
+++ b/VisualC/tests/testscale/testscale_VS2008.vcproj
@@ -0,0 +1,205 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/VisualC/tests/testscale/testscale_VS2010.vcxproj b/VisualC/tests/testscale/testscale_VS2010.vcxproj
new file mode 100644
index 0000000000..6753c1cd2c
--- /dev/null
+++ b/VisualC/tests/testscale/testscale_VS2010.vcxproj
@@ -0,0 +1,242 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
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+ Release
+ x64
+
+
+
+ testscale
+ {E7A6C41C-E059-4C9C-8CCC-73586A540B62}
+ testscale
+
+
+
+ Application
+ false
+
+
+ Application
+ false
+
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+ Application
+ false
+
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+ Application
+ false
+ MultiByte
+
+
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+
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+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
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+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
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+
+ Level3
+ true
+ Default
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+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
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+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
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+ true
+ MultiThreadedDLL
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+ Level3
+ true
+ Default
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+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {da956fd3-e143-46f2-9fe5-c77bebc56b1a}
+
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+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
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diff --git a/VisualC/tests/testscale/testscale_VS2012.vcxproj b/VisualC/tests/testscale/testscale_VS2012.vcxproj
new file mode 100644
index 0000000000..1419804b24
--- /dev/null
+++ b/VisualC/tests/testscale/testscale_VS2012.vcxproj
@@ -0,0 +1,246 @@
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+ Debug
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+ Release
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+ v110
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+ v110
+
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+ Application
+ false
+ MultiByte
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+
+
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+
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+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
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+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
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+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
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+ true
+ MultiThreadedDLL
+ true
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+
+ Level3
+ true
+ Default
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+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
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+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+copy "$(SolutionDir)\..\test\sample.bmp" "$(TargetDir)\sample.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
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+ {da956fd3-e143-46f2-9fe5-c77bebc56b1a}
+
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+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
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diff --git a/VisualC/tests/testshape/testshape_VS2008.vcproj b/VisualC/tests/testshape/testshape_VS2008.vcproj
new file mode 100644
index 0000000000..fff1458dd4
--- /dev/null
+++ b/VisualC/tests/testshape/testshape_VS2008.vcproj
@@ -0,0 +1,205 @@
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diff --git a/VisualC/tests/testshape/testshape_VS2010.vcxproj b/VisualC/tests/testshape/testshape_VS2010.vcxproj
new file mode 100644
index 0000000000..f7e96f9cc1
--- /dev/null
+++ b/VisualC/tests/testshape/testshape_VS2010.vcxproj
@@ -0,0 +1,231 @@
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+
+
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+
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+ testshape
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+ {EDEA9D00-AF64-45DE-8F60-5957048F2F0F}
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+ Application
+ false
+ MultiByte
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+
+
+
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+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
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+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
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+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
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+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+ Level3
+ true
+ Default
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+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
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+
+ true
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+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
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+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
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+
+ _DEBUG;%(PreprocessorDefinitions)
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+
+ true
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+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testshape/testshape_VS2012.vcxproj b/VisualC/tests/testshape/testshape_VS2012.vcxproj
new file mode 100644
index 0000000000..b7c4e5e1c8
--- /dev/null
+++ b/VisualC/tests/testshape/testshape_VS2012.vcxproj
@@ -0,0 +1,231 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testshape
+ testshape
+ {EDEA9D00-AF64-45DE-8F60-5957048F2F0F}
+
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ MultiByte
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+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+
+
+ Copy SDL
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testsprite2/testsprite2_VS2008.vcproj b/VisualC/tests/testsprite2/testsprite2_VS2008.vcproj
new file mode 100644
index 0000000000..5e37549fd5
--- /dev/null
+++ b/VisualC/tests/testsprite2/testsprite2_VS2008.vcproj
@@ -0,0 +1,205 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/VisualC/tests/testsprite2/testsprite2_VS2010.vcxproj b/VisualC/tests/testsprite2/testsprite2_VS2010.vcxproj
new file mode 100644
index 0000000000..e3cac8acc0
--- /dev/null
+++ b/VisualC/tests/testsprite2/testsprite2_VS2010.vcxproj
@@ -0,0 +1,238 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testsprite2
+ testsprite2
+ {40FB7794-D3C3-4CFE-BCF4-A80C96635682}
+
+
+
+ Application
+ false
+
+
+ Application
+ false
+ MultiByte
+
+
+ Application
+ false
+
+
+ Application
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+
+
+
+ {da956fd3-e142-46f2-9dd5-c78bebb56b7a}
+
+
+ {da956fd3-e143-46f2-9fe5-c77bebc56b1a}
+
+
+ {81ce8daf-ebb2-4761-8e45-b71abcca8c68}
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testsprite2/testsprite2_VS2012.vcxproj b/VisualC/tests/testsprite2/testsprite2_VS2012.vcxproj
new file mode 100644
index 0000000000..c2ac6e0e33
--- /dev/null
+++ b/VisualC/tests/testsprite2/testsprite2_VS2012.vcxproj
@@ -0,0 +1,236 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ testsprite2
+ testsprite2
+ {40FB7794-D3C3-4CFE-BCF4-A80C96635682}
+
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ MultiByte
+ v110
+
+
+ Application
+ false
+ v110
+
+
+ Application
+ false
+ v110
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ false
+ false
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ $(Platform)\$(Configuration)\
+ true
+ true
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ OnlyExplicitInline
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MultiThreadedDLL
+ true
+
+
+ Level3
+ true
+ Default
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ EditAndContinue
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+
+
+ Disabled
+ ..\..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+
+ Level3
+ true
+ ProgramDatabase
+ Default
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ true
+ true
+ Windows
+
+
+ copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
+copy "$(SolutionDir)\..\test\icon.bmp" "$(TargetDir)\icon.bmp"
+
+
+ Copy SDL and data files
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/VisualC/tests/testvidinfo/testvidinfo.dsp b/VisualC/tests/testvidinfo/testvidinfo.dsp
deleted file mode 100644
index 8e0fbcf8ba..0000000000
--- a/VisualC/tests/testvidinfo/testvidinfo.dsp
+++ /dev/null
@@ -1,102 +0,0 @@
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-SOURCE=..\..\SDLmain\Debug\SDLmain.lib
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-
-SOURCE=..\..\..\Test\testvidinfo.c
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-# End Target
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diff --git a/VisualC/tests/testvidinfo/testvidinfo.vcproj b/VisualC/tests/testvidinfo/testvidinfo.vcproj
deleted file mode 100644
index a2033c8a09..0000000000
--- a/VisualC/tests/testvidinfo/testvidinfo.vcproj
+++ /dev/null
@@ -1,217 +0,0 @@
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-
-
-
-
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-
-
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-
-
-
-
-
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-
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-
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-
-
-
-
-
-
-
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-
-
-
-
-
-
-
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-
-
diff --git a/VisualC/tests/testwin/testwin.dsp b/VisualC/tests/testwin/testwin.dsp
deleted file mode 100644
index f55c914ecf..0000000000
--- a/VisualC/tests/testwin/testwin.dsp
+++ /dev/null
@@ -1,102 +0,0 @@
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-!MESSAGE NMAKE /f "testwin.mak".
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-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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diff --git a/VisualC/tests/testwin/testwin.vcproj b/VisualC/tests/testwin/testwin.vcproj
deleted file mode 100644
index 330afb5310..0000000000
--- a/VisualC/tests/testwin/testwin.vcproj
+++ /dev/null
@@ -1,217 +0,0 @@
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diff --git a/VisualC/tests/testwm/testwm.dsp b/VisualC/tests/testwm/testwm.dsp
deleted file mode 100644
index 141d814e13..0000000000
--- a/VisualC/tests/testwm/testwm.dsp
+++ /dev/null
@@ -1,102 +0,0 @@
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-# Microsoft Developer Studio Generated Build File, Format Version 5.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Application" 0x0101
-
-CFG=testwm - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "testwm.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "testwm.mak" CFG="testwm - Win32 Debug"
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-!MESSAGE
-!MESSAGE "testwm - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "testwm - Win32 Debug" (based on "Win32 (x86) Application")
-!MESSAGE
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-# Begin Project
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-# PROP BASE Intermediate_Dir "Release"
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-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
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-
-!ELSEIF "$(CFG)" == "testwm - Win32 Debug"
-
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-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
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diff --git a/VisualC/tests/testwm/testwm.vcproj b/VisualC/tests/testwm/testwm.vcproj
deleted file mode 100644
index 0a6178461a..0000000000
--- a/VisualC/tests/testwm/testwm.vcproj
+++ /dev/null
@@ -1,217 +0,0 @@
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diff --git a/VisualCE/SDL.sln b/VisualCE/SDL.sln
deleted file mode 100644
index aaf906f4ed..0000000000
--- a/VisualCE/SDL.sln
+++ /dev/null
@@ -1,149 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 9.00
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-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain.vcproj", "{5AC88B84-5EAA-4C1E-948D-332DA34227F6}"
- ProjectSection(ProjectDependencies) = postProject
- {C598024D-8030-4F9C-AB76-69BF4CA0645F} = {C598024D-8030-4F9C-AB76-69BF4CA0645F}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testalpha", "testalpha\testalpha.vcproj", "{DF401CB3-6F70-4485-996B-B7C357CF7EE7}"
- ProjectSection(ProjectDependencies) = postProject
- {C598024D-8030-4F9C-AB76-69BF4CA0645F} = {C598024D-8030-4F9C-AB76-69BF4CA0645F}
- {5AC88B84-5EAA-4C1E-948D-332DA34227F6} = {5AC88B84-5EAA-4C1E-948D-332DA34227F6}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwin", "testwin\testwin.vcproj", "{DC516978-88CB-4F9A-A39A-C351C258613B}"
- ProjectSection(ProjectDependencies) = postProject
- {C598024D-8030-4F9C-AB76-69BF4CA0645F} = {C598024D-8030-4F9C-AB76-69BF4CA0645F}
- {5AC88B84-5EAA-4C1E-948D-332DA34227F6} = {5AC88B84-5EAA-4C1E-948D-332DA34227F6}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "loopwave\loopwave.vcproj", "{6F642636-CB11-4DC7-855E-27FE1744003A}"
- ProjectSection(ProjectDependencies) = postProject
- {C598024D-8030-4F9C-AB76-69BF4CA0645F} = {C598024D-8030-4F9C-AB76-69BF4CA0645F}
- {5AC88B84-5EAA-4C1E-948D-332DA34227F6} = {5AC88B84-5EAA-4C1E-948D-332DA34227F6}
- EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testtimer", "testtimer\testtimer.vcproj", "{D482D7EE-6FF0-4254-9027-C59F8F03AB1F}"
- ProjectSection(ProjectDependencies) = postProject
- {C598024D-8030-4F9C-AB76-69BF4CA0645F} = {C598024D-8030-4F9C-AB76-69BF4CA0645F}
- {5AC88B84-5EAA-4C1E-948D-332DA34227F6} = {5AC88B84-5EAA-4C1E-948D-332DA34227F6}
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-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Pocket PC 2003 (ARMV4) = Debug|Pocket PC 2003 (ARMV4)
- Debug|Smartphone 2003 (ARMV4) = Debug|Smartphone 2003 (ARMV4)
- Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
- Release|Pocket PC 2003 (ARMV4) = Release|Pocket PC 2003 (ARMV4)
- Release|Smartphone 2003 (ARMV4) = Release|Smartphone 2003 (ARMV4)
- Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
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- {C598024D-8030-4F9C-AB76-69BF4CA0645F}.Debug|Pocket PC 2003 (ARMV4).Build.0 = Debug|Pocket PC 2003 (ARMV4)
- {C598024D-8030-4F9C-AB76-69BF4CA0645F}.Debug|Pocket PC 2003 (ARMV4).Deploy.0 = Debug|Pocket PC 2003 (ARMV4)
- {C598024D-8030-4F9C-AB76-69BF4CA0645F}.Debug|Smartphone 2003 (ARMV4).ActiveCfg = Debug|Smartphone 2003 (ARMV4)
- {C598024D-8030-4F9C-AB76-69BF4CA0645F}.Debug|Smartphone 2003 (ARMV4).Build.0 = Debug|Smartphone 2003 (ARMV4)
- {C598024D-8030-4F9C-AB76-69BF4CA0645F}.Debug|Smartphone 2003 (ARMV4).Deploy.0 = Debug|Smartphone 2003 (ARMV4)
- {C598024D-8030-4F9C-AB76-69BF4CA0645F}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
- {C598024D-8030-4F9C-AB76-69BF4CA0645F}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
- {C598024D-8030-4F9C-AB76-69BF4CA0645F}.Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
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-# ADD CPP /nologo /W3 /Zi /Od /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "DEBUG" /D "MIPS" /D "_MIPS_" /D "R4000" /D "MIPSII" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /QMmips2 /QMFPE /M$(CECrtMTDebug) /c
-# SUBTRACT CPP /YX
-RSC=rc.exe
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-# PROP BASE Use_MFC 0
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-# PROP BASE Output_Dir "SH4Rel"
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-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
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-# PROP Ignore_Export_Lib 0
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-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "SHx" /d "SH4" /d "_SH4_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "SHx" /d "SH4" /d "_SH4_" /r
-CPP=shcl.exe
-# ADD BASE CPP /nologo /W3 /O2 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "SHx" /D "SH4" /D "_SH4_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "SDL_EXPORTS" /YX /Qsh4 /M$(CECrtMT) /c
-# ADD CPP /nologo /W3 /O2 /Ob2 /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "SHx" /D "SH4" /D "_SH4_" /D "NDEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /Oxt /Qsh4 /M$(CECrtMT) /c
-# SUBTRACT CPP /YX
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH4
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH4
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
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-# PROP BASE CPU_ID "{D6519021-710F-11D3-99F2-00105A0DF099}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
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-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
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-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "SHx" /d "SH4" /d "_SH4_" /r
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-CPP=shcl.exe
-# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "SHx" /D "SH4" /D "_SH4_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /YX /Qsh4 /M$(CECrtMTDebug) /c
-# ADD CPP /nologo /W3 /Zi /Od /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "DEBUG" /D "SHx" /D "SH4" /D "_SH4_" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /Qsh4 /M$(CECrtMTDebug) /c
-# SUBTRACT CPP /YX
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH4
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH4
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-# PROP BASE Use_MFC 0
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-# PROP BASE CPU_ID "{D6519020-710F-11D3-99F2-00105A0DF099}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
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-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "SHx" /d "SH3" /d "_SH3_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "SHx" /d "SH3" /d "_SH3_" /r
-CPP=shcl.exe
-# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "SHx" /D "SH3" /D "_SH3_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /YX /M$(CECrtMTDebug) /c
-# ADD CPP /nologo /W3 /Zi /Od /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /I "../../src/video/windib" /I "../../src/video/gapi" /D "DEBUG" /D "SHx" /D "SH3" /D "_SH3_" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /M$(CECrtMTDebug) /c
-# SUBTRACT CPP /YX
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH3
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH3
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "MIPSIVRel"
-# PROP BASE Intermediate_Dir "MIPSIVRel"
-# PROP BASE CPU_ID "{0B2FE524-26C5-4194-8CEF-B1582DEB5A98}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
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-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "MIPSIVRel"
-# PROP Intermediate_Dir "MIPSIVRel"
-# PROP CPU_ID "{0B2FE524-26C5-4194-8CEF-B1582DEB5A98}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPSFPU
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPSFPU
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-CPP=clmips.exe
-# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "MIPS" /D "_MIPS_" /D "_MIPS64" /D "R4000" /D "MIPSIV" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "SDL_EXPORTS" /YX /QMmips4 /QMn32 /QMFPE /O2 /M$(CECrtMT) /c
-# ADD CPP /nologo /W3 /Oxt /Ob2 /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "MIPS" /D "_MIPS_" /D "_MIPS64" /D "R4000" /D "MIPSIV" /D "NDEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /QMmips4 /QMn32 /QMFPE /M$(CECrtMT) /c
-# SUBTRACT CPP /YX
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "MIPS" /d "_MIPS_" /r
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "MIPSIVDbg"
-# PROP BASE Intermediate_Dir "MIPSIVDbg"
-# PROP BASE CPU_ID "{0B2FE524-26C5-4194-8CEF-B1582DEB5A98}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "MIPSIVDbg"
-# PROP Intermediate_Dir "MIPSIVDbg"
-# PROP CPU_ID "{0B2FE524-26C5-4194-8CEF-B1582DEB5A98}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPSFPU
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPSFPU
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-CPP=clmips.exe
-# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "MIPS" /D "_MIPS_" /D "_MIPS64" /D "R4000" /D "MIPSIV" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /YX /QMmips4 /QMn32 /QMFPE /M$(CECrtMTDebug) /c
-# ADD CPP /nologo /W3 /Zi /Od /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "DEBUG" /D "MIPS" /D "_MIPS_" /D "_MIPS64" /D "R4000" /D "MIPSIV" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /QMmips4 /QMn32 /QMFPE /M$(CECrtMTDebug) /c
-# SUBTRACT CPP /YX
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "MIPS" /d "_MIPS_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "MIPS" /d "_MIPS_" /r
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "emulatorRel"
-# PROP BASE Intermediate_Dir "emulatorRel"
-# PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
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-# PROP Intermediate_Dir "emulatorRel"
-# PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "SDL_EXPORTS" /YX /Gs8192 /GF /O2 /c
-# ADD CPP /nologo /W3 /Oxt /Ob2 /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "_i386_" /D "_X86_" /D "x86" /D "NDEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /Gs8192 /GF /c
-# SUBTRACT CPP /YX
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "emulatorDbg"
-# PROP BASE Intermediate_Dir "emulatorDbg"
-# PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "emulatorDbg"
-# PROP Intermediate_Dir "emulatorDbg"
-# PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-CPP=cl.exe
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-# ADD CPP /nologo /W3 /Ob2 /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "MIPS" /D "_MIPS_" /D "R4000" /D "MIPSII" /D "MIPS16" /D "NDEBUG" /D "_MIPS16_" /D "MIPS16SUPPORT" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /Oxt /QMmips16 /M$(CECrtMT) /c
-# SUBTRACT CPP /YX
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS16 /ALIGN:4096
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS16 /ALIGN:4096
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "MIPS16Dbg"
-# PROP BASE Intermediate_Dir "MIPS16Dbg"
-# PROP BASE CPU_ID "{D6519013-710F-11D3-99F2-00105A0DF099}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "MIPS16Dbg"
-# PROP Intermediate_Dir "MIPS16Dbg"
-# PROP CPU_ID "{D6519013-710F-11D3-99F2-00105A0DF099}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "MIPS16SUPPORT" /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "MIPS" /d "_MIPS_" /d "R4000" /d "MIPSII" /d "MIPS16" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "MIPS16SUPPORT" /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "MIPS" /d "_MIPS_" /d "R4000" /d "MIPSII" /d "MIPS16" /r
-CPP=clmips.exe
-# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "MIPS" /D "_MIPS_" /D "R4000" /D "MIPSII" /D "MIPS16" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_MIPS16_" /D "MIPS16SUPPORT" /D "SDL_EXPORTS" /YX /QMmips16 /M$(CECrtMTDebug) /c
-# ADD CPP /nologo /W3 /Zi /Od /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "DEBUG" /D "MIPS" /D "_MIPS_" /D "R4000" /D "MIPSII" /D "MIPS16" /D "_MIPS16_" /D "MIPS16SUPPORT" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /QMmips16 /M$(CECrtMTDebug) /c
-# SUBTRACT CPP /YX
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS16 /ALIGN:4096
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS16 /ALIGN:4096
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "ARMV4TRel"
-# PROP BASE Intermediate_Dir "ARMV4TRel"
-# PROP BASE CPU_ID "{F52316A9-3B7C-4FE7-A67F-68350B41240D}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "ARMV4TRel"
-# PROP Intermediate_Dir "ARMV4TRel"
-# PROP CPU_ID "{F52316A9-3B7C-4FE7-A67F-68350B41240D}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:THUMB
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:THUMB
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-CPP=clthumb.exe
-# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "ARM" /D "_ARM_" /D "$(CePlatform)" /D "THUMB" /D "_THUMB_" /D "ARMV4T" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "SDL_EXPORTS" /YX /QRarch4T /QRinterwork-return /O2 /M$(CECrtMT) /c
-# ADD CPP /nologo /W3 /Oxt /Ob2 /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "ARM" /D "_ARM_" /D "THUMB" /D "_THUMB_" /D "ARMV4T" /D "NDEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /QRarch4T /QRinterwork-return /M$(CECrtMT) /c
-# SUBTRACT CPP /YX
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "THUMB" /d "_THUMB_" /d "ARM" /d "_ARM_" /d "ARMV4T" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "THUMB" /d "_THUMB_" /d "ARM" /d "_ARM_" /d "ARMV4T" /r
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "ARMV4TDbg"
-# PROP BASE Intermediate_Dir "ARMV4TDbg"
-# PROP BASE CPU_ID "{F52316A9-3B7C-4FE7-A67F-68350B41240D}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
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-# PROP CPU_ID "{F52316A9-3B7C-4FE7-A67F-68350B41240D}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:THUMB
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:THUMB
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-CPP=clthumb.exe
-# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "ARM" /D "_ARM_" /D "$(CePlatform)" /D "THUMB" /D "_THUMB_" /D "ARMV4T" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /YX /QRarch4T /QRinterwork-return /M$(CECrtMTDebug) /c
-# ADD CPP /nologo /W3 /Zi /Od /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "DEBUG" /D "ARM" /D "_ARM_" /D "THUMB" /D "_THUMB_" /D "ARMV4T" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /QRarch4T /QRinterwork-return /M$(CECrtMTDebug) /c
-# SUBTRACT CPP /YX
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "THUMB" /d "_THUMB_" /d "ARM" /d "_ARM_" /d "ARMV4T" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "THUMB" /d "_THUMB_" /d "ARM" /d "_ARM_" /d "ARMV4T" /r
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "X86Rel"
-# PROP BASE Intermediate_Dir "X86Rel"
-# PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "X86Rel"
-# PROP Intermediate_Dir "X86Rel"
-# PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /O2 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "SDL_EXPORTS" /YX /Gs8192 /GF /c
-# ADD CPP /nologo /W3 /O2 /Ob2 /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "_i386_" /D "_X86_" /D "x86" /D "NDEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /Gs8192 /Oxt /GF /c
-# SUBTRACT CPP /YX
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "X86Dbg"
-# PROP BASE Intermediate_Dir "X86Dbg"
-# PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "X86Dbg"
-# PROP Intermediate_Dir "X86Dbg"
-# PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "SDL_EXPORTS" /YX /Gs8192 /GF /c
-# ADD CPP /nologo /W3 /Zi /Od /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /D "DEBUG" /D "_i386_" /D "_X86_" /D "x86" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SDL_EXPORTS" /Gs8192 /GF /c
-# SUBTRACT CPP /YX
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "ARMDbg"
-# PROP BASE Intermediate_Dir "ARMDbg"
-# PROP BASE CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "ARMDbg"
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-# PROP CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
-CPP=clarm.exe
-# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
-# ADD CPP /nologo /W3 /Zi /Od /I "../../include" /I "../../src" /I "../../src/video" /I "../../src/thread" /I "../../src/thread/generic" /I "../../src/audio" /I "../../src/cdrom" /I "../../src/timer" /I "../../src/joystick" /I "../../src/events" /I "../../src/video/wincommon" /I "../../src/video/windib" /I "../../src/video/gapi" /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "ARMRel"
-# PROP BASE Intermediate_Dir "ARMRel"
-# PROP BASE CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
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-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-!ENDIF
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-# End Source File
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-DEP_CPP_SDL_A=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-NODEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-DEP_CPP_SDL_AU=\
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-DEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-DEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_AU=\
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-NODEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-DEP_CPP_SDL_AU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-DEP_CPP_SDL_AU=\
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- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_AU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-NODEP_CPP_SDL_AU=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_AU=\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-NODEP_CPP_SDL_AU=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_byteorder.h"\
- "..\include\SDL_cdrom.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_getenv.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_timer.h"\
- "..\include\SDL_types.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_AU=\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-NODEP_CPP_SDL_AU=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_byteorder.h"\
- "..\include\SDL_cdrom.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_getenv.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_timer.h"\
- "..\include\SDL_types.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_AU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_getenv.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_types.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\src\audio\SDL_audiocvt.c
-
-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_types.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_types.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_types.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_endian.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_thread.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_endian.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_thread.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_endian.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_thread.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_types.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_types.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_rwops.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_types.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
-
-NODEP_CPP_SDL_AUD=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_AUD=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_types.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\src\audio\SDL_audiodev.c
-
-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-DEP_CPP_SDL_AUDI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
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- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
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- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-DEP_CPP_SDL_AUDI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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- "..\include\SDL_stdinc.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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- "..\include\SDL_stdinc.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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- "..\..\src\audio\SDL_audiodev_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
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-DEP_CPP_SDL_AUDI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_AUDI=\
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- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-DEP_CPP_SDL_AUDI=\
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- "..\..\include\close_code.h"\
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- "..\..\include\SDL_config_macosx.h"\
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- "..\..\include\SDL_config_win32.h"\
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- "..\..\include\SDL_stdinc.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_AUDI=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
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- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
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- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
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-NODEP_CPP_SDL_AUDI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-DEP_CPP_SDL_AUDI=\
- "..\..\src\audio\SDL_audiodev_c.h"\
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-
-!ENDIF
-
-# End Source File
-# Begin Source File
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-DEP_CPP_SDL_B=\
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- ".\DL_main.h"\
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- ".\DL_types.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
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- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
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- ".\egin_code.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_RLEaccel_c.h"\
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- "..\include\SDL_cpuinfo.h"\
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- "..\src\video\SDL_blit.h"\
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- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
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- ".\egin_code.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_RLEaccel_c.h"\
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- "..\src\video\SDL_blit.h"\
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- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
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- ".\DL_video.h"\
- ".\egin_code.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_B=\
- "..\..\include\SDL_cpuinfo.h"\
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- "..\..\include\SDL_syswm.h"\
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- "..\..\src\video\SDL_blit.h"\
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- "..\..\src\video\SDL_RLEaccel_c.h"\
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- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-DEP_CPP_SDL_B=\
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- "..\..\include\SDL_cpuinfo.h"\
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- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
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- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_RLEaccel_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_B=\
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- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
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- "..\..\include\SDL_opengl.h"\
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- "..\..\src\video\SDL_blit.h"\
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- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_RLEaccel_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_B=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
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- "..\..\src\video\SDL_RLEaccel_c.h"\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-DEP_CPP_SDL_B=\
- "..\..\include\SDL_cpuinfo.h"\
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- "..\..\include\SDL_syswm.h"\
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- "..\..\src\video\SDL_RLEaccel_c.h"\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-DEP_CPP_SDL_B=\
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-NODEP_CPP_SDL_B=\
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-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
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-NODEP_CPP_SDL_BL=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-NODEP_CPP_SDL_BL=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-NODEP_CPP_SDL_BL=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-NODEP_CPP_SDL_BL=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-DEP_CPP_SDL_BL=\
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-NODEP_CPP_SDL_BL=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-DEP_CPP_SDL_BL=\
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-NODEP_CPP_SDL_BL=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_BL=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
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-NODEP_CPP_SDL_BL=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-NODEP_CPP_SDL_BL=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-NODEP_CPP_SDL_BL=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-NODEP_CPP_SDL_BL=\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
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- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
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- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
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- "..\..\src\video\SDL_sysvideo.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
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- "..\..\include\SDL_syswm.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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- "..\include\SDL_mouse.h"\
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- "..\include\SDL_version.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-!ENDIF
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-DEP_CPP_SDL_BLIT=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-DEP_CPP_SDL_BLIT=\
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-NODEP_CPP_SDL_BLIT=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-DEP_CPP_SDL_BLIT=\
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-NODEP_CPP_SDL_BLIT=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_BLIT=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
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-NODEP_CPP_SDL_BLIT=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-NODEP_CPP_SDL_BM=\
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-NODEP_CPP_SDL_BM=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-NODEP_CPP_SDL_BM=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_BM=\
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-NODEP_CPP_SDL_BM=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-DEP_CPP_SDL_BM=\
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-NODEP_CPP_SDL_BM=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_BM=\
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-NODEP_CPP_SDL_BM=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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-DEP_CPP_SDL_BM=\
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-NODEP_CPP_SDL_BM=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-DEP_CPP_SDL_BM=\
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-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
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-NODEP_CPP_SDL_CP=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-NODEP_CPP_SDL_CP=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-NODEP_CPP_SDL_CP=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-NODEP_CPP_SDL_CP=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-NODEP_CPP_SDL_CP=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-NODEP_CPP_SDL_CP=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
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-NODEP_CPP_SDL_CP=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-NODEP_CPP_SDL_CP=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-NODEP_CPP_SDL_CP=\
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- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
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- "..\..\include\SDL_error.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-NODEP_CPP_SDL_CU=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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-NODEP_CPP_SDL_CU=\
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- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-DEP_CPP_SDL_CU=\
- "..\..\include\begin_code.h"\
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-
-
-!ENDIF
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-# End Source File
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-SOURCE=..\..\src\audio\windib\SDL_dibaudio.c
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
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-DEP_CPP_SDL_D=\
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-NODEP_CPP_SDL_D=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-DEP_CPP_SDL_D=\
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-NODEP_CPP_SDL_D=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-DEP_CPP_SDL_D=\
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-NODEP_CPP_SDL_D=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-DEP_CPP_SDL_D=\
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-NODEP_CPP_SDL_D=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-DEP_CPP_SDL_D=\
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-NODEP_CPP_SDL_D=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-DEP_CPP_SDL_D=\
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-NODEP_CPP_SDL_D=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_D=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
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-DEP_CPP_SDL_D=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-DEP_CPP_SDL_D=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-DEP_CPP_SDL_D=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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-DEP_CPP_SDL_D=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-DEP_CPP_SDL_D=\
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-NODEP_CPP_SDL_D=\
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- "..\include\SDL_config_wince.h"\
- "..\include\SDL_endian.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_thread.h"\
- "..\include\SDL_timer.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-DEP_CPP_SDL_D=\
- "..\..\include\SDL_thread.h"\
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- "..\..\src\audio\SDL_sysaudio.h"\
- "..\..\src\audio\windib\SDL_dibaudio.h"\
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- "..\..\src\audio\windib\win_ce_semaphore.h"\
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- ".\DL_byteorder.h"\
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- ".\DL_main.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\egin_code.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_D=\
- "..\..\include\SDL_thread.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
- "..\..\src\audio\windib\SDL_dibaudio.h"\
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-NODEP_CPP_SDL_D=\
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- ".\DL_main.h"\
- ".\DL_mutex.h"\
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- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\egin_code.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-DEP_CPP_SDL_D=\
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- "..\..\src\audio\SDL_sysaudio.h"\
- "..\..\src\audio\windib\SDL_dibaudio.h"\
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-NODEP_CPP_SDL_D=\
- "..\..\src\audio\windib\win_ce_semaphore.h"\
- "..\include\SDL_thread.h"\
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- ".\DL_byteorder.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mutex.h"\
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- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-DEP_CPP_SDL_D=\
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- "..\..\src\audio\SDL_sysaudio.h"\
- "..\..\src\audio\windib\SDL_dibaudio.h"\
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-NODEP_CPP_SDL_D=\
- "..\..\src\audio\windib\win_ce_semaphore.h"\
- "..\include\SDL_thread.h"\
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- ".\DL_byteorder.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\egin_code.h"\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_D=\
- "..\..\include\SDL_thread.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
- "..\..\src\audio\windib\SDL_dibaudio.h"\
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- ".\DL_main.h"\
- ".\DL_mutex.h"\
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- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-DEP_CPP_SDL_D=\
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- "..\..\include\SDL_audio.h"\
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- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
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- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
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- "..\..\include\SDL_thread.h"\
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- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
- "..\..\src\audio\windib\SDL_dibaudio.h"\
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- "..\..\src\audio\windib\win_ce_semaphore.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-DEP_CPP_SDL_D=\
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- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_config_macosx.h"\
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- "..\..\include\SDL_config_win32.h"\
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- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
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- "..\..\include\SDL_stdinc.h"\
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- "..\..\src\audio\SDL_sysaudio.h"\
- "..\..\src\audio\windib\SDL_dibaudio.h"\
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-NODEP_CPP_SDL_D=\
- "..\..\src\audio\windib\win_ce_semaphore.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_D=\
- "..\..\include\begin_code.h"\
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- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
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- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
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- "..\..\src\audio\SDL_sysaudio.h"\
- "..\..\src\audio\windib\SDL_dibaudio.h"\
-
-NODEP_CPP_SDL_D=\
- "..\..\src\audio\windib\win_ce_semaphore.h"\
- "..\include\SDL_config_wince.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_D=\
- "..\..\include\SDL_thread.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
- "..\..\src\audio\windib\SDL_dibaudio.h"\
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-NODEP_CPP_SDL_D=\
- "..\..\src\audio\windib\win_ce_semaphore.h"\
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- "..\include\close_code.h"\
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- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_timer.h"\
- "..\include\SDL_types.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_D=\
- "..\..\include\SDL_thread.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
- "..\..\src\audio\windib\SDL_dibaudio.h"\
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-NODEP_CPP_SDL_D=\
- "..\..\src\audio\windib\win_ce_semaphore.h"\
- "..\include\begin_code.h"\
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- "..\include\SDL_audio.h"\
- "..\include\SDL_byteorder.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mutex.h"\
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- "..\include\SDL_timer.h"\
- "..\include\SDL_types.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_D=\
- "..\..\include\begin_code.h"\
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- "..\..\include\SDL_audio.h"\
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- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_rwops.h"\
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- "..\..\src\audio\SDL_sysaudio.h"\
- "..\..\src\audio\windib\SDL_dibaudio.h"\
-
-NODEP_CPP_SDL_D=\
- "..\..\src\audio\windib\win_ce_semaphore.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
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-SOURCE=..\..\src\video\windib\SDL_dibevents.c
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-DEP_CPP_SDL_DI=\
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- "..\..\src\video\windib\SDL_dibvideo.h"\
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-NODEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-DEP_CPP_SDL_DI=\
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-NODEP_CPP_SDL_DI=\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-DEP_CPP_SDL_DI=\
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- "..\..\src\video\windib\SDL_vkeys.h"\
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-NODEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-DEP_CPP_SDL_DI=\
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-NODEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
-
-DEP_CPP_SDL_DI=\
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-NODEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
-
-DEP_CPP_SDL_DI=\
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-NODEP_CPP_SDL_DI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-DEP_CPP_SDL_DI=\
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-NODEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-DEP_CPP_SDL_DI=\
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-NODEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-DEP_CPP_SDL_DI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-DEP_CPP_SDL_DI=\
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-NODEP_CPP_SDL_DI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-DEP_CPP_SDL_DI=\
- "..\..\include\SDL_syswm.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
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-DEP_CPP_SDL_DI=\
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-DEP_CPP_SDL_DI=\
- "..\..\include\SDL_syswm.h"\
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-DEP_CPP_SDL_DI=\
- "..\..\include\SDL_opengl.h"\
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-NODEP_CPP_SDL_DI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-DEP_CPP_SDL_DI=\
- "..\..\include\SDL_opengl.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-DEP_CPP_SDL_DI=\
- "..\..\include\SDL_syswm.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_DI=\
- "..\..\include\SDL_syswm.h"\
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-NODEP_CPP_SDL_DI=\
- ".\DL_active.h"\
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- ".\DL_mouse.h"\
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- ".\DL_version.h"\
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- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-DEP_CPP_SDL_DI=\
- "..\..\include\SDL_syswm.h"\
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- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\windib\SDL_dibvideo.h"\
- "..\..\src\video\windib\SDL_vkeys.h"\
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-NODEP_CPP_SDL_DI=\
- "..\src\video\SDL_glfuncs.h"\
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- ".\DL_active.h"\
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- ".\DL_joystick.h"\
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- ".\DL_video.h"\
- ".\egin_code.h"\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-DEP_CPP_SDL_DI=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\windib\SDL_dibvideo.h"\
- "..\..\src\video\windib\SDL_vkeys.h"\
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-NODEP_CPP_SDL_DI=\
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- ".\DL_active.h"\
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- ".\DL_events.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_DI=\
- "..\..\include\SDL_syswm.h"\
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-NODEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_DI=\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-DEP_CPP_SDL_DI=\
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-
-NODEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_DI=\
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-NODEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_DI=\
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-NODEP_CPP_SDL_DI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-DEP_CPP_SDL_DI=\
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-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
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-SOURCE=..\..\src\video\windib\SDL_dibvideo.c
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-DEP_CPP_SDL_DIB=\
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-NODEP_CPP_SDL_DIB=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-DEP_CPP_SDL_DIB=\
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-NODEP_CPP_SDL_DIB=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-DEP_CPP_SDL_DIB=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-DEP_CPP_SDL_DIB=\
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-!ENDIF
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
-
-DEP_CPP_SDL_DIS=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\disk\SDL_diskaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_DIS=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\disk\SDL_diskaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_DIS=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\disk\SDL_diskaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_DIS=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\disk\SDL_diskaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_DIS=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\disk\SDL_diskaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_DIS=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\disk\SDL_diskaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_DIS=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\disk\SDL_diskaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_DIS=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\disk\SDL_diskaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_DIS=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\disk\SDL_diskaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_DIS=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\disk\SDL_diskaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\src\audio\dummy\SDL_dummyaudio.c
-
-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
-
-DEP_CPP_SDL_DU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\dummy\SDL_dummyaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
-
-DEP_CPP_SDL_DU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\dummy\SDL_dummyaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
-
-DEP_CPP_SDL_DU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\dummy\SDL_dummyaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_DU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
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- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_error.h"\
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- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_DU=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_DU=\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
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- "..\..\include\SDL_timer.h"\
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- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_DU=\
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- "..\..\include\close_code.h"\
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- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\dummy\SDL_dummyaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_DU=\
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- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
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- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
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- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\dummy\SDL_dummyaudio.h"\
- "..\..\src\audio\SDL_audio_c.h"\
- "..\..\src\audio\SDL_audiodev_c.h"\
- "..\..\src\audio\SDL_audiomem.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_DU=\
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- "..\..\include\close_code.h"\
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- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
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- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
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-DEP_CPP_SDL_EV=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-DEP_CPP_SDL_EV=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_EV=\
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- ".\DL_getenv.h"\
- ".\DL_joystick.h"\
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- ".\DL_main.h"\
- ".\DL_mouse.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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- "..\..\include\SDL_error.h"\
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- "..\..\include\SDL_syswm.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-NODEP_CPP_SDL_EV=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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- "..\..\src\timer\SDL_timer_c.h"\
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-NODEP_CPP_SDL_EV=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-DEP_CPP_SDL_EV=\
- "..\..\include\begin_code.h"\
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-
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-!ENDIF
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-# End Source File
-# Begin Source File
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-SOURCE=..\..\src\events\SDL_expose.c
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-DEP_CPP_SDL_EX=\
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-NODEP_CPP_SDL_EX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-DEP_CPP_SDL_EX=\
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-NODEP_CPP_SDL_EX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-DEP_CPP_SDL_EX=\
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-NODEP_CPP_SDL_EX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-DEP_CPP_SDL_EX=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-DEP_CPP_SDL_EX=\
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-NODEP_CPP_SDL_EX=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_syswm.h"\
-
-NODEP_CPP_SDL_G=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_syswm.h"\
-
-NODEP_CPP_SDL_G=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_syswm.h"\
-
-NODEP_CPP_SDL_G=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_name.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\e_log.h"\
- "..\..\src\video\e_pow.h"\
- "..\..\src\video\e_sqrt.h"\
- "..\..\src\video\math_private.h"\
-
-NODEP_CPP_SDL_G=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_endian.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_name.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\e_log.h"\
- "..\..\src\video\e_pow.h"\
- "..\..\src\video\e_sqrt.h"\
- "..\..\src\video\math_private.h"\
-
-NODEP_CPP_SDL_G=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_endian.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_G=\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_G=\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_syswm.h"\
-
-NODEP_CPP_SDL_G=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_syswm.h"\
-
-NODEP_CPP_SDL_G=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_G=\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_G=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_name.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\video\e_log.h"\
- "..\..\src\video\e_pow.h"\
- "..\..\src\video\e_sqrt.h"\
- "..\..\src\video\math_private.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_G=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_name.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\video\e_log.h"\
- "..\..\src\video\e_pow.h"\
- "..\..\src\video\e_sqrt.h"\
- "..\..\src\video\math_private.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_G=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_name.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\video\e_log.h"\
- "..\..\src\video\e_pow.h"\
- "..\..\src\video\e_sqrt.h"\
- "..\..\src\video\math_private.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_G=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_G=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_types.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_G=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_G=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_types.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_G=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_types.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\src\video\gapi\SDL_gapivideo.c
-
-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
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- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
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- "..\..\include\SDL_main.h"\
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- "..\..\include\SDL_mutex.h"\
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- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
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- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_GA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\gapi\sdl_gapivideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
- "..\..\src\video\wincommon\SDL_syswm_c.h"\
- "..\..\src\video\windib\SDL_dibevents_c.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\src\stdlib\SDL_getenv.c
-
-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
-
-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_GE=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
-
-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_GE=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
-
-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_GE=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-NODEP_CPP_SDL_GE=\
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- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-NODEP_CPP_SDL_GE=\
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- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
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- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
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- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
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- "..\include\SDL_platform.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-NODEP_CPP_SDL_GE=\
- "..\include\SDL_config_wince.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
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-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-NODEP_CPP_SDL_GE=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-NODEP_CPP_SDL_GE=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
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- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-NODEP_CPP_SDL_GE=\
- "..\include\SDL_config_wince.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-NODEP_CPP_SDL_GE=\
- "..\include\SDL_config_wince.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-NODEP_CPP_SDL_GE=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-NODEP_CPP_SDL_GE=\
- "..\include\SDL_config_wince.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_GE=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_GE=\
- "..\include\SDL_config_wince.h"\
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-
-!ENDIF
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-# End Source File
-# Begin Source File
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-SOURCE=..\..\src\stdlib\SDL_iconv.c
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-DEP_CPP_SDL_I=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-DEP_CPP_SDL_I=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_I=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-DEP_CPP_SDL_I=\
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- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
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- "..\..\include\SDL_stdinc.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
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-DEP_CPP_SDL_I=\
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- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_I=\
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- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-DEP_CPP_SDL_I=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-DEP_CPP_SDL_I=\
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- "..\..\include\SDL_stdinc.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-DEP_CPP_SDL_I=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-DEP_CPP_SDL_I=\
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- "..\..\include\SDL_config.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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-DEP_CPP_SDL_I=\
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- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_platform.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-DEP_CPP_SDL_I=\
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- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-!ENDIF
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-# End Source File
-# Begin Source File
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
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-DEP_CPP_SDL_J=\
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-NODEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-DEP_CPP_SDL_J=\
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-NODEP_CPP_SDL_J=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-DEP_CPP_SDL_J=\
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- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\joystick\SDL_joystick_c.h"\
- "..\..\src\joystick\SDL_sysjoystick.h"\
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-NODEP_CPP_SDL_J=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-DEP_CPP_SDL_J=\
- "..\..\include\SDL_types.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\joystick\SDL_joystick_c.h"\
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-NODEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-DEP_CPP_SDL_J=\
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-NODEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
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-DEP_CPP_SDL_J=\
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-NODEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-DEP_CPP_SDL_J=\
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-NODEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
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-DEP_CPP_SDL_J=\
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-NODEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-DEP_CPP_SDL_J=\
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-NODEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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-DEP_CPP_SDL_J=\
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-NODEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-DEP_CPP_SDL_J=\
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-NODEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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-DEP_CPP_SDL_J=\
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-NODEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-DEP_CPP_SDL_J=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
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- "..\..\include\SDL_thread.h"\
- "..\..\src\audio\SDL_mixer_m68k.h"\
- "..\..\src\audio\SDL_mixer_MMX.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
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-NODEP_CPP_SDL_MI=\
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- ".\DL_byteorder.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
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- "..\..\src\audio\SDL_mixer_m68k.h"\
- "..\..\src\audio\SDL_mixer_MMX.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
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-
-NODEP_CPP_SDL_MI=\
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- "..\include\SDL_thread.h"\
- ".\DL_audio.h"\
- ".\DL_byteorder.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-DEP_CPP_SDL_MI=\
- "..\..\src\audio\SDL_mixer_m68k.h"\
- "..\..\src\audio\SDL_mixer_MMX.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
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-NODEP_CPP_SDL_MI=\
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- "..\include\SDL_thread.h"\
- ".\DL_audio.h"\
- ".\DL_byteorder.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_MI=\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\src\audio\SDL_mixer_m68k.h"\
- "..\..\src\audio\SDL_mixer_MMX.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
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-NODEP_CPP_SDL_MI=\
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- ".\DL_byteorder.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_MI=\
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- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\SDL_mixer_m68k.h"\
- "..\..\src\audio\SDL_mixer_MMX.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_MI=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\SDL_mixer_m68k.h"\
- "..\..\src\audio\SDL_mixer_MMX.h"\
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- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_MI=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\src\audio\SDL_mixer_m68k.h"\
- "..\..\src\audio\SDL_mixer_MMX.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-NODEP_CPP_SDL_MI=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_MI=\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\src\audio\SDL_mixer_m68k.h"\
- "..\..\src\audio\SDL_mixer_MMX.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
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-NODEP_CPP_SDL_MI=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_byteorder.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_timer.h"\
- "..\include\SDL_types.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_MI=\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\src\audio\SDL_mixer_m68k.h"\
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- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-NODEP_CPP_SDL_MI=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_byteorder.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_timer.h"\
- "..\include\SDL_types.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_MI=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_audio.h"\
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- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
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- "..\..\src\audio\SDL_mixer_m68k.h"\
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- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
- "..\..\src\audio\SDL_sysaudio.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-DEP_CPP_SDL_MIX=\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
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-NODEP_CPP_SDL_MIX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-DEP_CPP_SDL_MIX=\
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-NODEP_CPP_SDL_MIX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-DEP_CPP_SDL_MIX=\
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-NODEP_CPP_SDL_MIX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-DEP_CPP_SDL_MIX=\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
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-NODEP_CPP_SDL_MIX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-DEP_CPP_SDL_MIX=\
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-NODEP_CPP_SDL_MIX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-DEP_CPP_SDL_MIX=\
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-NODEP_CPP_SDL_MIX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_MIX=\
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-NODEP_CPP_SDL_MIX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
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-DEP_CPP_SDL_MIX=\
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-NODEP_CPP_SDL_MIX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-DEP_CPP_SDL_MIX=\
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-NODEP_CPP_SDL_MIX=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-DEP_CPP_SDL_MIX=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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-DEP_CPP_SDL_MIX=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-NODEP_CPP_SDL_MIX=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-DEP_CPP_SDL_MIX=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
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-NODEP_CPP_SDL_MIX=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-NODEP_CPP_SDL_MIX=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-DEP_CPP_SDL_MIX=\
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-NODEP_CPP_SDL_MIX=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_MIX=\
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-NODEP_CPP_SDL_MIX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-DEP_CPP_SDL_MIX=\
- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_MIX=\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_MIX=\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
-
-NODEP_CPP_SDL_MIX=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_MIX=\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_config_macosx.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
-
-NODEP_CPP_SDL_MIX=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_MIX=\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
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- "..\..\include\SDL_platform.h"\
- "..\..\src\audio\SDL_mixer_MMX_VC.h"\
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-NODEP_CPP_SDL_MIX=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-DEP_CPP_SDL_MIX=\
- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_platform.h"\
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-NODEP_CPP_SDL_MIX=\
- "..\include\SDL_config_wince.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
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-DEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-DEP_CPP_SDL_MO=\
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- "..\..\src\video\SDL_cursor_c.h"\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-DEP_CPP_SDL_MO=\
- "..\..\include\SDL_syswm.h"\
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-NODEP_CPP_SDL_MO=\
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- ".\DL_mutex.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-DEP_CPP_SDL_MO=\
- "..\..\include\SDL_syswm.h"\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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- "..\src\video\SDL_sysvideo.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
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-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-DEP_CPP_SDL_MO=\
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-NODEP_CPP_SDL_MO=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-DEP_CPP_SDL_MO=\
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-
-NODEP_CPP_SDL_MO=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_active.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_MO=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_MO=\
- ".\DL_active.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_MO=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_MO=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_MO=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_MO=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_MO=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_MO=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_types.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_MO=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_MO=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_types.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_MO=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_types.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\src\video\dummy\SDL_nullevents.c
-
-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_N=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\src\video\dummy\SDL_nullmouse.c
-
-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
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- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_NU=\
- "..\..\include\begin_code.h"\
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- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ENDIF
-
-# End Source File
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-SOURCE=..\..\src\video\dummy\SDL_nullvideo.c
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
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- "..\..\include\SDL_opengl.h"\
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- "..\..\include\SDL_quit.h"\
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- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
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- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_blit.h"\
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- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
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- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
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- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
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- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
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- "..\..\include\SDL_quit.h"\
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- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
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- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
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- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
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- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
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- "..\..\include\SDL_keysym.h"\
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- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
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- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
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- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
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- "..\..\src\video\dummy\SDL_nullvideo.h"\
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- "..\..\src\video\SDL_sysvideo.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
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- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_error.h"\
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- "..\..\include\SDL_stdinc.h"\
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- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
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- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
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- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_NUL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\dummy\SDL_nullevents_c.h"\
- "..\..\src\video\dummy\SDL_nullmouse_c.h"\
- "..\..\src\video\dummy\SDL_nullvideo.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\src\video\SDL_pixels.c
-
-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-DEP_CPP_SDL_P=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_RLEaccel_c.h"\
-
-NODEP_CPP_SDL_P=\
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- "..\src\video\SDL_blit.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_byteorder.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-DEP_CPP_SDL_P=\
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- ".\DL_quit.h"\
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-
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- "..\..\include\SDL_syswm.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
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-DEP_CPP_SDL_R=\
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- ".\DL_mutex.h"\
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- ".\DL_video.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-NODEP_CPP_SDL_R=\
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- ".\DL_mouse.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-DEP_CPP_SDL_R=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-NODEP_CPP_SDL_R=\
- "..\include\begin_code.h"\
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- "..\include\SDL_active.h"\
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- "..\include\SDL_config_amiga.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
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-DEP_CPP_SDL_R=\
- "..\..\include\SDL_syswm.h"\
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-NODEP_CPP_SDL_R=\
- "..\src\video\SDL_glfuncs.h"\
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- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
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- ".\DL_video.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-DEP_CPP_SDL_R=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
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-NODEP_CPP_SDL_R=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
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- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
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- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
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-DEP_CPP_SDL_R=\
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- "..\src\video\SDL_glfuncs.h"\
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- ".\DL_joystick.h"\
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- ".\DL_mutex.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-DEP_CPP_SDL_R=\
- "..\..\include\SDL_syswm.h"\
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-NODEP_CPP_SDL_R=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-DEP_CPP_SDL_R=\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
-
-NODEP_CPP_SDL_R=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
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- "..\include\SDL_config_macosx.h"\
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- "..\include\SDL_mouse.h"\
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- "..\include\SDL_stdinc.h"\
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- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-DEP_CPP_SDL_R=\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
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-NODEP_CPP_SDL_R=\
- "..\include\begin_code.h"\
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- "..\include\SDL_active.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
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- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
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- "..\include\SDL_error.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_R=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
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-NODEP_CPP_SDL_R=\
- ".\DL_active.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
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- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_R=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_R=\
- ".\DL_active.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
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- ".\DL_video.h"\
- ".\egin_code.h"\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-DEP_CPP_SDL_R=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
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-NODEP_CPP_SDL_R=\
- "..\src\video\SDL_glfuncs.h"\
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- ".\DL_active.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-DEP_CPP_SDL_R=\
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-NODEP_CPP_SDL_R=\
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- "..\src\video\SDL_sysvideo.h"\
- ".\DL_active.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
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- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_R=\
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- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
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-NODEP_CPP_SDL_R=\
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- ".\DL_joystick.h"\
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- ".\DL_mutex.h"\
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- ".\DL_video.h"\
- ".\egin_code.h"\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_R=\
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- "..\..\include\SDL_active.h"\
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- "..\..\include\SDL_config_macos.h"\
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- "..\..\include\SDL_joystick.h"\
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- "..\..\include\SDL_mouse.h"\
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- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_R=\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_R=\
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- "..\..\src\video\SDL_glfuncs.h"\
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-NODEP_CPP_SDL_R=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_R=\
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- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
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-NODEP_CPP_SDL_R=\
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- "..\include\SDL_active.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
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- "..\include\SDL_types.h"\
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- "..\include\SDL_video.h"\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_R=\
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-NODEP_CPP_SDL_R=\
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- "..\include\SDL_keyboard.h"\
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- "..\include\SDL_main.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
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- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_R=\
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- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
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-SOURCE=..\..\src\video\SDL_RLEaccel.c
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-DEP_CPP_SDL_RL=\
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-NODEP_CPP_SDL_RL=\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-DEP_CPP_SDL_RL=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\mmx.h"\
- "..\..\src\video\SDL_RLEaccel_c.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-DEP_CPP_SDL_SU=\
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-!ENDIF
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-# End Source File
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-DEP_CPP_SDL_SYSE=\
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-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
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-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-DEP_CPP_SDL_SYSE=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-DEP_CPP_SDL_SYSE=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-DEP_CPP_SDL_SYSE=\
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-NODEP_CPP_SDL_SYSE=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-DEP_CPP_SDL_SYSE=\
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-
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
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-NODEP_CPP_SDL_SYSJ=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-NODEP_CPP_SDL_SYSJ=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
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-NODEP_CPP_SDL_SYSJ=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-NODEP_CPP_SDL_SYSJ=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_SYSJ=\
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-NODEP_CPP_SDL_SYSJ=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-NODEP_CPP_SDL_SYSJ=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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-NODEP_CPP_SDL_SYSL=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-NODEP_CPP_SDL_SYSL=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-NODEP_CPP_SDL_SYSL=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_SYSL=\
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- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
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- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
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- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_SYSL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-NODEP_CPP_SDL_SYSL=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_SYSL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_SYSL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_SYSL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
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- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_SYSL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_SYSL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_SYSL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_config_macos.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_SYSL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
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-NODEP_CPP_SDL_SYSL=\
- "..\include\SDL_config_wince.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_SYSL=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_SYSL=\
- "..\include\SDL_config_wince.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\src\video\wincommon\SDL_sysmouse.c
-
-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-DEP_CPP_SDL_SYSM=\
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- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
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-NODEP_CPP_SDL_SYSM=\
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- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
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- ".\DL_error.h"\
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- ".\DL_joystick.h"\
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- ".\egin_code.h"\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-DEP_CPP_SDL_SYSM=\
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-NODEP_CPP_SDL_SYSM=\
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- "..\src\video\SDL_sysvideo.h"\
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- ".\DL_active.h"\
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- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
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- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
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- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-DEP_CPP_SDL_SYSM=\
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- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
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-NODEP_CPP_SDL_SYSM=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
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- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
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- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
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- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
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-NODEP_CPP_SDL_SYSM=\
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- ".\DL_events.h"\
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- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
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- "..\..\src\video\SDL_glfuncs.h"\
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- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
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-NODEP_CPP_SDL_SYSM=\
- ".\DL_active.h"\
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- ".\DL_events.h"\
- ".\DL_joystick.h"\
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- ".\DL_version.h"\
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- ".\egin_code.h"\
- ".\lose_code.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
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- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
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- "..\..\include\SDL_rwops.h"\
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- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- ".\DL_active.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_types.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\wincommon\SDL_lowvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_SYSM=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\wincommon\SDL_sysmouse_c.h"\
-
-NODEP_CPP_SDL_SYSM=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
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-DEP_CPP_SDL_V=\
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- "..\..\src\events\SDL_sysevents.h"\
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-NODEP_CPP_SDL_V=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
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-DEP_CPP_SDL_V=\
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-NODEP_CPP_SDL_V=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-DEP_CPP_SDL_V=\
- "..\..\include\SDL_syswm.h"\
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-NODEP_CPP_SDL_V=\
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- ".\DL_cdrom.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_getenv.h"\
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- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
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- ".\DL_timer.h"\
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- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-DEP_CPP_SDL_V=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_pixels_c.h"\
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-NODEP_CPP_SDL_V=\
- "..\include\SDL_endian.h"\
- "..\src\video\SDL_blit.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL.h"\
- ".\DL_active.h"\
- ".\DL_audio.h"\
- ".\DL_byteorder.h"\
- ".\DL_cdrom.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_getenv.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_V=\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-NODEP_CPP_SDL_V=\
- ".\DL.h"\
- ".\DL_active.h"\
- ".\DL_audio.h"\
- ".\DL_byteorder.h"\
- ".\DL_cdrom.h"\
- ".\DL_error.h"\
- ".\DL_events.h"\
- ".\DL_getenv.h"\
- ".\DL_joystick.h"\
- ".\DL_keyboard.h"\
- ".\DL_keysym.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_quit.h"\
- ".\DL_rwops.h"\
- ".\DL_timer.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_V=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
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- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
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- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
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- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
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- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
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- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_V=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
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- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
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- "..\..\include\SDL_config_macos.h"\
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- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
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- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
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- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
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- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
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- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\events\SDL_events_c.h"\
- "..\..\src\events\SDL_sysevents.h"\
- "..\..\src\video\SDL_blit.h"\
- "..\..\src\video\SDL_cursor_c.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
-
-DEP_CPP_SDL_V=\
- "..\..\include\begin_code.h"\
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- "..\..\include\SDL.h"\
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- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
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- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
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- "..\..\include\SDL_main.h"\
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- "..\..\src\video\SDL_pixels_c.h"\
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-NODEP_CPP_SDL_V=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-DEP_CPP_SDL_V=\
- "..\..\include\SDL.h"\
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- "..\..\src\video\SDL_pixels_c.h"\
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-NODEP_CPP_SDL_V=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_V=\
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- "..\..\src\events\SDL_sysevents.h"\
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-NODEP_CPP_SDL_V=\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_V=\
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- "..\..\include\SDL_getenv.h"\
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- "..\..\src\events\SDL_sysevents.h"\
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- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_pixels_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
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-SOURCE=..\..\src\audio\SDL_wave.c
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-DEP_CPP_SDL_W=\
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-NODEP_CPP_SDL_W=\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-DEP_CPP_SDL_W=\
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-NODEP_CPP_SDL_W=\
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- ".\egin_code.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-DEP_CPP_SDL_W=\
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-NODEP_CPP_SDL_W=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-DEP_CPP_SDL_W=\
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-NODEP_CPP_SDL_W=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
-
-DEP_CPP_SDL_W=\
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-NODEP_CPP_SDL_W=\
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- ".\DL_rwops.h"\
- ".\DL_types.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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-DEP_CPP_SDL_W=\
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-NODEP_CPP_SDL_W=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-!ENDIF
-
-# End Source File
-# Begin Source File
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-NODEP_CPP_SDL_WI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-NODEP_CPP_SDL_WI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-NODEP_CPP_SDL_WI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
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-DEP_CPP_SDL_WI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-DEP_CPP_SDL_WI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-NODEP_CPP_SDL_WI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
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-NODEP_CPP_SDL_WI=\
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-NODEP_CPP_SDL_WI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
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- ".\DL_main.h"\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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-DEP_CPP_SDL_WI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-DEP_CPP_SDL_WI=\
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-NODEP_CPP_SDL_WI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
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-DEP_CPP_SDL_WI=\
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- "..\..\src\video\wincommon\SDL_wingl_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
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-DEP_CPP_SDL_WI=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-DEP_CPP_SDL_WI=\
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-NODEP_CPP_SDL_WI=\
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- ".\DL_main.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-DEP_CPP_SDL_WI=\
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-NODEP_CPP_SDL_WI=\
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- ".\DL_mouse.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-DEP_CPP_SDL_WI=\
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- "..\..\src\video\wincommon\SDL_wingl_c.h"\
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-NODEP_CPP_SDL_WI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_WI=\
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- "..\..\src\video\wincommon\SDL_wingl_c.h"\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-DEP_CPP_SDL_WI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-DEP_CPP_SDL_WI=\
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- "..\..\src\video\wincommon\SDL_wingl_c.h"\
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-NODEP_CPP_SDL_WI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_SDL_WI=\
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- "..\..\src\video\wincommon\SDL_wingl_c.h"\
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-NODEP_CPP_SDL_WI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_WI=\
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-NODEP_CPP_SDL_WI=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-DEP_CPP_SDL_WI=\
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- "..\..\src\video\wincommon\SDL_lowvideo.h"\
- "..\..\src\video\wincommon\SDL_wingl_c.h"\
-
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-!ENDIF
-
-# End Source File
-# Begin Source File
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-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
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-DEP_CPP_SDL_Y=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
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-DEP_CPP_SDL_Y=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
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-DEP_CPP_SDL_Y=\
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-NODEP_CPP_SDL_Y=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-DEP_CPP_SDL_Y=\
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-NODEP_CPP_SDL_Y=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
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-DEP_CPP_SDL_Y=\
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-NODEP_CPP_SDL_Y=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
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-DEP_CPP_SDL_Y=\
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-NODEP_CPP_SDL_Y=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_Y=\
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
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-DEP_CPP_SDL_Y=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-DEP_CPP_SDL_Y=\
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-DEP_CPP_SDL_Y=\
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-NODEP_CPP_SDL_Y=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Release"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
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-!ENDIF
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
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-DEP_CPP_SDL_YU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
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-DEP_CPP_SDL_YU=\
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-DEP_CPP_SDL_YU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
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-DEP_CPP_SDL_YU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
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-DEP_CPP_SDL_YU=\
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
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-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Debug"
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-DEP_CPP_SDL_YU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_YU=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS) Release"
-
-DEP_CPP_SDL_YU=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_stdinc.h"\
-
-NODEP_CPP_SDL_YU=\
- "..\include\SDL_config_wince.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Release"
-
-DEP_CPP_SDL_YU=\
- "..\..\include\SDL_types.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\src\video\SDL_yuv_sw.c
-
-!IF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Release"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\SDL_cpuinfo.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII_FP) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
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- "..\src\video\SDL_glfuncs.h"\
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- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Release"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
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- "..\src\video\SDL_glfuncs.h"\
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- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSII) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\SDL_cpuinfo.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Release"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH4) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE SH3) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_types.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Release"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\SDL_cpuinfo.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\SDL_cpuinfo.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Release"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\SDL_cpuinfo.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE emulator) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_cpuinfo.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Release"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\SDL_cpuinfo.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4I) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\SDL_cpuinfo.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Release"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\SDL_cpuinfo.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
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- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
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-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPSIV_FP) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
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-NODEP_CPP_SDL_YUV=\
- "..\include\SDL_cpuinfo.h"\
- "..\src\video\SDL_glfuncs.h"\
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- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
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- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Release"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_cpuinfo.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
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- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_cpuinfo.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Release"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
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- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE MIPS16) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Release"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\SDL_cpuinfo.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARMV4T) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- "..\include\SDL_cpuinfo.h"\
- "..\src\video\SDL_glfuncs.h"\
- "..\src\video\SDL_sysvideo.h"\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Release"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-NODEP_CPP_SDL_YUV=\
- ".\DL_error.h"\
- ".\DL_main.h"\
- ".\DL_mouse.h"\
- ".\DL_mutex.h"\
- ".\DL_rwops.h"\
- ".\DL_types.h"\
- ".\DL_version.h"\
- ".\DL_video.h"\
- ".\egin_code.h"\
- ".\lose_code.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE x86) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
- "..\..\src\video\SDL_glfuncs.h"\
- "..\..\src\video\SDL_stretch_c.h"\
- "..\..\src\video\SDL_sysvideo.h"\
- "..\..\src\video\SDL_yuv_sw_c.h"\
- "..\..\src\video\SDL_yuvfuncs.h"\
-
-
-!ELSEIF "$(CFG)" == "SDL - Win32 (WCE ARM) Debug"
-
-DEP_CPP_SDL_YUV=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_opengl.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
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diff --git a/VisualCE/SDLMain/SDLmain.vcp b/VisualCE/SDLMain/SDLmain.vcp
deleted file mode 100644
index 80d8610642..0000000000
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+++ /dev/null
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deleted file mode 100644
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diff --git a/VisualCE/loopwave/loopwave.vcproj b/VisualCE/loopwave/loopwave.vcproj
deleted file mode 100644
index e4e515dbb4..0000000000
--- a/VisualCE/loopwave/loopwave.vcproj
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diff --git a/VisualCE/testalpha/testalpha.vcp b/VisualCE/testalpha/testalpha.vcp
deleted file mode 100644
index 7dbc615424..0000000000
--- a/VisualCE/testalpha/testalpha.vcp
+++ /dev/null
@@ -1,698 +0,0 @@
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-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /Oxs /c
-# ADD CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /Oxs /c
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-
-!ELSEIF "$(CFG)" == "testalpha - Win32 (WCE x86) Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "X86Dbg"
-# PROP BASE Intermediate_Dir "X86Dbg"
-# PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "X86Dbg"
-# PROP Intermediate_Dir "X86Dbg"
-# PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c
-# ADD CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-
-!ENDIF
-
-# Begin Target
-
-# Name "testalpha - Win32 (WCE emulator) Release"
-# Name "testalpha - Win32 (WCE emulator) Debug"
-# Name "testalpha - Win32 (WCE ARMV4) Release"
-# Name "testalpha - Win32 (WCE ARMV4) Debug"
-# Name "testalpha - Win32 (WCE ARM) Debug"
-# Name "testalpha - Win32 (WCE ARM) Release"
-# Name "testalpha - Win32 (WCE MIPS) Debug"
-# Name "testalpha - Win32 (WCE SH3) Debug"
-# Name "testalpha - Win32 (WCE x86) Release"
-# Name "testalpha - Win32 (WCE x86) Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=..\..\test\testalpha.c
-
-!IF "$(CFG)" == "testalpha - Win32 (WCE emulator) Release"
-
-DEP_CPP_TESTA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testalpha - Win32 (WCE emulator) Debug"
-
-DEP_CPP_TESTA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testalpha - Win32 (WCE ARMV4) Release"
-
-DEP_CPP_TESTA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testalpha - Win32 (WCE ARMV4) Debug"
-
-DEP_CPP_TESTA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_platform.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_stdinc.h"\
- "..\..\include\SDL_syswm.h"\
- "..\..\include\SDL_thread.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testalpha - Win32 (WCE ARM) Debug"
-
-DEP_CPP_TESTA=\
- "..\..\include\SDL.h"\
-
-NODEP_CPP_TESTA=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_cdrom.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_cpuinfo.h"\
- "..\include\SDL_endian.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_thread.h"\
- "..\include\SDL_timer.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testalpha - Win32 (WCE ARM) Release"
-
-DEP_CPP_TESTA=\
- "..\..\include\SDL.h"\
-
-NODEP_CPP_TESTA=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_cdrom.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
- "..\include\SDL_config_dreamcast.h"\
- "..\include\SDL_config_macos.h"\
- "..\include\SDL_config_macosx.h"\
- "..\include\SDL_config_os2.h"\
- "..\include\SDL_config_win32.h"\
- "..\include\SDL_config_wince.h"\
- "..\include\SDL_cpuinfo.h"\
- "..\include\SDL_endian.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_platform.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_stdinc.h"\
- "..\include\SDL_thread.h"\
- "..\include\SDL_timer.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testalpha - Win32 (WCE MIPS) Debug"
-
-DEP_CPP_TESTA=\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_getenv.h"\
- "..\..\include\SDL_types.h"\
-
-NODEP_CPP_TESTA=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_cdrom.h"\
- "..\include\SDL_error.h"\
- "..\include\SDL_events.h"\
- "..\include\SDL_joystick.h"\
- "..\include\SDL_keyboard.h"\
- "..\include\SDL_keysym.h"\
- "..\include\SDL_loadso.h"\
- "..\include\SDL_main.h"\
- "..\include\SDL_mouse.h"\
- "..\include\SDL_mutex.h"\
- "..\include\SDL_quit.h"\
- "..\include\SDL_rwops.h"\
- "..\include\SDL_timer.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testalpha - Win32 (WCE SH3) Debug"
-
-DEP_CPP_TESTA=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_byteorder.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_getenv.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
- "..\..\include\SDL_quit.h"\
- "..\..\include\SDL_rwops.h"\
- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_types.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testalpha - Win32 (WCE x86) Release"
-
-NODEP_CPP_TESTA=\
- "..\..\test\SDL.h"\
-
-
-!ELSEIF "$(CFG)" == "testalpha - Win32 (WCE x86) Debug"
-
-NODEP_CPP_TESTA=\
- "..\..\test\SDL.h"\
-
-
-!ENDIF
-
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# End Group
-# End Target
-# End Project
diff --git a/VisualCE/testalpha/testalpha.vcproj b/VisualCE/testalpha/testalpha.vcproj
deleted file mode 100644
index 5e4d623495..0000000000
--- a/VisualCE/testalpha/testalpha.vcproj
+++ /dev/null
@@ -1,710 +0,0 @@
-
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-
diff --git a/VisualCE/testtimer/testtimer.vcp b/VisualCE/testtimer/testtimer.vcp
deleted file mode 100644
index eba7e47646..0000000000
--- a/VisualCE/testtimer/testtimer.vcp
+++ /dev/null
@@ -1,874 +0,0 @@
-# Microsoft eMbedded Visual Tools Project File - Name="testtimer" - Package Owner=<4>
-# Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (WCE x86) Application" 0x8301
-# TARGTYPE "Win32 (WCE ARMV4) Application" 0xa301
-# TARGTYPE "Win32 (WCE ARM) Application" 0x8501
-# TARGTYPE "Win32 (WCE x86em) Application" 0x7f01
-# TARGTYPE "Win32 (WCE SH3) Application" 0x8101
-# TARGTYPE "Win32 (WCE MIPS) Application" 0x8201
-# TARGTYPE "Win32 (WCE emulator) Application" 0xa601
-
-CFG=testtimer - Win32 (WCE MIPS) Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "testtimer.vcn".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "testtimer.vcn" CFG="testtimer - Win32 (WCE MIPS) Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "testtimer - Win32 (WCE MIPS) Release" (based on "Win32 (WCE MIPS) Application")
-!MESSAGE "testtimer - Win32 (WCE MIPS) Debug" (based on "Win32 (WCE MIPS) Application")
-!MESSAGE "testtimer - Win32 (WCE SH3) Release" (based on "Win32 (WCE SH3) Application")
-!MESSAGE "testtimer - Win32 (WCE SH3) Debug" (based on "Win32 (WCE SH3) Application")
-!MESSAGE "testtimer - Win32 (WCE ARM) Release" (based on "Win32 (WCE ARM) Application")
-!MESSAGE "testtimer - Win32 (WCE ARM) Debug" (based on "Win32 (WCE ARM) Application")
-!MESSAGE "testtimer - Win32 (WCE x86em) Release" (based on "Win32 (WCE x86em) Application")
-!MESSAGE "testtimer - Win32 (WCE x86em) Debug" (based on "Win32 (WCE x86em) Application")
-!MESSAGE "testtimer - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application")
-!MESSAGE "testtimer - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Application")
-!MESSAGE "testtimer - Win32 (WCE x86) Release" (based on "Win32 (WCE x86) Application")
-!MESSAGE "testtimer - Win32 (WCE x86) Debug" (based on "Win32 (WCE x86) Application")
-!MESSAGE "testtimer - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application")
-!MESSAGE "testtimer - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-# PROP ATL_Project 2
-
-!IF "$(CFG)" == "testtimer - Win32 (WCE MIPS) Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "MIPSRel"
-# PROP BASE Intermediate_Dir "MIPSRel"
-# PROP BASE CPU_ID "{D6519010-710F-11D3-99F2-00105A0DF099}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "MIPSRel"
-# PROP Intermediate_Dir "MIPSRel"
-# PROP CPU_ID "{D6519010-710F-11D3-99F2-00105A0DF099}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-CPP=clmips.exe
-# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "MIPS" /D "_MIPS_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /YX /Oxs /M$(CECrtMT) /c
-# ADD CPP /nologo /W3 /I "..\..\include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "MIPS" /D "_MIPS_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /YX /Oxs /M$(CECrtMT) /c
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-!ELSEIF "$(CFG)" == "testtimer - Win32 (WCE x86) Release"
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-# Name "testtimer - Win32 (WCE MIPS) Release"
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-SOURCE=..\..\test\testtimer.c
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-!IF "$(CFG)" == "testtimer - Win32 (WCE MIPS) Release"
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-DEP_CPP_TESTT=\
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-
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diff --git a/VisualCE/testwin/testwin.vcp b/VisualCE/testwin/testwin.vcp
deleted file mode 100644
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-# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /YX /Oxs /M$(CECrtMT) /c
-# ADD CPP /nologo /W3 /I "../../include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /YX /Oxs /M$(CECrtMT) /c
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-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
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-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE SH3) Debug"
-
-# PROP BASE Use_MFC 0
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-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
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-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "SHx" /d "SH3" /d "_SH3_" /r
-CPP=shcl.exe
-# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "SHx" /D "SH3" /D "_SH3_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
-# ADD CPP /nologo /W3 /Zi /Od /I "../../include" /D "DEBUG" /D "SHx" /D "SH3" /D "_SH3_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH3
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:SH3
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE MIPS) Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "MIPSDbg"
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-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
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-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "MIPS" /d "_MIPS_" /r
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-CPP=clmips.exe
-# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "MIPS" /D "_MIPS_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
-# ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "MIPS" /D "_MIPS_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /MACHINE:MIPS
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE x86) Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "X86Rel"
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-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
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-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /Oxs /c
-# ADD CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /Oxs /c
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE x86) Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
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-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "X86Dbg"
-# PROP Intermediate_Dir "X86Dbg"
-# PROP CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}"
-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /M$(CECrtMTDebug) /c
-# ADD CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /M$(CECrtMTDebug) /c
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
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-# SUBTRACT BASE LINK32 /incremental:no
-# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
-# SUBTRACT LINK32 /incremental:no
-
-!ENDIF
-
-# Begin Target
-
-# Name "testwin - Win32 (WCE emulator) Release"
-# Name "testwin - Win32 (WCE emulator) Debug"
-# Name "testwin - Win32 (WCE ARMV4) Release"
-# Name "testwin - Win32 (WCE ARMV4) Debug"
-# Name "testwin - Win32 (WCE ARM) Debug"
-# Name "testwin - Win32 (WCE ARM) Release"
-# Name "testwin - Win32 (WCE SH3) Debug"
-# Name "testwin - Win32 (WCE MIPS) Debug"
-# Name "testwin - Win32 (WCE x86) Release"
-# Name "testwin - Win32 (WCE x86) Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=..\..\test\testwin.c
-
-!IF "$(CFG)" == "testwin - Win32 (WCE emulator) Release"
-
-DEP_CPP_TESTW=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
- "..\..\include\SDL_config_amiga.h"\
- "..\..\include\SDL_config_dreamcast.h"\
- "..\..\include\SDL_config_macos.h"\
- "..\..\include\SDL_config_macosx.h"\
- "..\..\include\SDL_config_os2.h"\
- "..\..\include\SDL_config_win32.h"\
- "..\..\include\SDL_cpuinfo.h"\
- "..\..\include\SDL_endian.h"\
- "..\..\include\SDL_error.h"\
- "..\..\include\SDL_events.h"\
- "..\..\include\SDL_joystick.h"\
- "..\..\include\SDL_keyboard.h"\
- "..\..\include\SDL_keysym.h"\
- "..\..\include\SDL_loadso.h"\
- "..\..\include\SDL_main.h"\
- "..\..\include\SDL_mouse.h"\
- "..\..\include\SDL_mutex.h"\
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- "..\..\include\SDL_quit.h"\
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- "..\..\include\SDL_stdinc.h"\
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- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE emulator) Debug"
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-DEP_CPP_TESTW=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
- "..\..\include\SDL_cdrom.h"\
- "..\..\include\SDL_config.h"\
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- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE ARMV4) Release"
-
-DEP_CPP_TESTW=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
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- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE ARMV4) Debug"
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-DEP_CPP_TESTW=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
- "..\..\include\SDL_audio.h"\
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- "..\..\include\SDL_timer.h"\
- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE ARM) Debug"
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-DEP_CPP_TESTW=\
- "..\..\include\SDL.h"\
-
-NODEP_CPP_TESTW=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
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- "..\include\SDL_timer.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE ARM) Release"
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-DEP_CPP_TESTW=\
- "..\..\include\SDL.h"\
-
-NODEP_CPP_TESTW=\
- "..\include\begin_code.h"\
- "..\include\close_code.h"\
- "..\include\SDL_active.h"\
- "..\include\SDL_audio.h"\
- "..\include\SDL_cdrom.h"\
- "..\include\SDL_config.h"\
- "..\include\SDL_config_amiga.h"\
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- "..\include\SDL_timer.h"\
- "..\include\SDL_version.h"\
- "..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE SH3) Debug"
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-DEP_CPP_TESTW=\
- "..\..\include\begin_code.h"\
- "..\..\include\close_code.h"\
- "..\..\include\SDL.h"\
- "..\..\include\SDL_active.h"\
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- "..\..\include\SDL_cdrom.h"\
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- "..\..\include\SDL_version.h"\
- "..\..\include\SDL_video.h"\
-
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE MIPS) Debug"
-
-NODEP_CPP_TESTW=\
- "..\..\test\SDL.h"\
-
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE x86) Release"
-
-NODEP_CPP_TESTW=\
- "..\..\test\SDL.h"\
-
-
-!ELSEIF "$(CFG)" == "testwin - Win32 (WCE x86) Debug"
-
-NODEP_CPP_TESTW=\
- "..\..\test\SDL.h"\
-
-
-!ENDIF
-
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# End Group
-# End Target
-# End Project
diff --git a/VisualCE/testwin/testwin.vcproj b/VisualCE/testwin/testwin.vcproj
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diff --git a/Watcom-OS2.zip b/Watcom-OS2.zip
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diff --git a/WhatsNew b/WhatsNew
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-
-This is a list of API changes in SDL's version history.
-
-Version 1.0:
-
-1.2.14:
- Added cast macros for correct usage with C++:
- SDL_reinterpret_cast(type, expression)
- SDL_static_cast(type, expression)
-
- Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for
- SDL_VIDEO_FULLSCREEN_HEAD on X11.
-
- Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal
- up/down events for Caps-Lock and Num-Lock keys.
-
-1.2.13:
- Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants.
-
-1.2.12:
- Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling
- of the screensaver on Mac OS X and X11.
-
-1.2.10:
- If SDL_OpenAudio() is passed zero for the desired format
- fields, the following environment variables will be used
- to fill them in:
- SDL_AUDIO_FREQUENCY
- SDL_AUDIO_FORMAT
- SDL_AUDIO_CHANNELS
- SDL_AUDIO_SAMPLES
- If an environment variable is not specified, it will be set
- to a reasonable default value.
-
- Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment
- variable, currently supported on X11 Xinerama configurations.
-
- Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
-
- Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
-
- Added current_w and current_h to the SDL_VideoInfo structure,
- which is set to the desktop resolution during video intialization,
- and then set to the current resolution when a video mode is set.
-
- SDL_SetVideoMode() now accepts 0 for width or height and will use
- the current video mode (or the desktop mode if no mode has been set.)
-
- Added SDL_GetKeyRepeat()
-
- Added SDL_config.h, with defaults for various build environments.
-
-1.2.7:
- Added CPU feature detection functions to SDL_cpuinfo.h:
- SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
- SDL_HasAltiVec()
- Added function to create RWops from const memory: SDL_RWFromConstMem()
-
-1.2.6:
- Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
-
- Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
-
-1.2.5:
- Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
-
- Added SDL_GL_STEREO for stereoscopic OpenGL contexts
-
-1.2.0:
- Added SDL_VIDEOEXPOSE event to signal that the screen needs to
- be redrawn. This is currently only delivered to OpenGL windows
- on X11, though it may be delivered in the future when the video
- memory is lost under DirectX.
-
-1.1.8:
- You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
- that has no title bar or frame decoration. Fullscreen video
- modes automatically have this flag set.
-
- Added a function to query the clipping rectangle for a surface:
- void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
-
- Added a function to query the current event filter:
- SDL_EventFilter SDL_GetEventFilter(void)
-
- If you pass -1 to SDL_ShowCursor(), it won't change the current
- cursor visibility state, but will still return it.
-
- SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
- you can nest them as deep as you want, as long as each lock call
- has a matching unlock call. The surface remains locked until the
- last matching unlock call.
-
- Note that you may not blit to or from a locked surface.
-
-1.1.7:
- The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
- arrays of Uint16 values instead of Uint8 values. For the most part,
- you can just take your old values and shift them up 8 bits to get
- new correct values for your gamma ramps.
-
- You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
- and SDL will try to RLE accelerate colorkey and alpha blits in the
- resulting surface.
-
-1.1.6:
- Added a function to return the thread ID of a specific thread:
- Uint32 SDL_GetThreadID(SDL_Thread *thread)
- If 'thread' is NULL, this function returns the id for this thread.
-
-1.1.5:
- The YUV overlay structure has been changed to use an array of
- pitches and pixels representing the planes of a YUV image, to
- better enable hardware acceleration. The YV12 and IYUV formats
- each have three planes, corresponding to the Y, U, and V portions
- of the image, while packed pixel YUV formats just have one plane.
-
- For palettized mode (8bpp), the screen colormap is now split in
- a physical and a logical palette. The physical palette determines
- what colours the screen pixels will get when displayed, and the
- logical palette controls the mapping from blits to/from the screen.
- A new function, SDL_SetPalette() has been added to change
- logical and physical palettes separately. SDL_SetColors() works
- just as before, and is equivalent to calling SDL_SetPalette() with
- a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
-
- SDL_BlitSurface() no longer modifies the source rectangle, only the
- destination rectangle. The width/height members of the destination
- rectangle are ignored, only the position is used.
-
- The old source clipping function SDL_SetClipping() has been replaced
- with a more useful function to set the destination clipping rectangle:
- SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
-
- Added a function to see what subsystems have been initialized:
- Uint32 SDL_WasInit(Uint32 flags)
-
- The Big Alpha Flip: SDL now treats alpha as opacity like everybody
- else, and not as transparency:
-
- A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
- A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
- Values between 0 and 255 vary from fully transparent to fully opaque.
-
- New functions:
- SDL_DisplayFormatAlpha()
- Returns a surface converted to a format with alpha-channel
- that can be blit efficiently to the screen. (In other words,
- like SDL_DisplayFormat() but the resulting surface has
- an alpha channel.) This is useful for surfaces with alpha.
- SDL_MapRGBA()
- Works as SDL_MapRGB() but takes an additional alpha parameter.
- SDL_GetRGBA()
- Works as SDL_GetRGB() but also returns the alpha value
- (SDL_ALPHA_OPAQUE for formats without an alpha channel)
-
- Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
- the [0..255] interval. Previously, SDL_GetRGB() would return
- (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
- (N.B.: This is broken for bit fields < 3 bits.)
-
- SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
-
- SDL_SetAlpha() can now be used for both setting the per-surface
- alpha, using the new way of thinking of alpha, and also to enable
- and disable per-pixel alpha blending for surfaces with an alpha
- channel:
- To disable alpha blending:
- SDL_SetAlpha(surface, 0, 0);
- To re-enable alpha blending:
- SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
- Surfaces with an alpha channel have blending enabled by default.
-
- SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
- RLE acceleration of blits, just as like with SDL_SetColorKey().
- This flag can be set for both surfaces with an alpha channel
- and surfaces with an alpha value set by SDL_SetAlpha().
- As always, RLE surfaces must be locked before pixel access is
- allowed, and unlocked before any other SDL operations are done
- on it.
-
- The blit semantics for surfaces with and without alpha and colorkey
- have now been defined:
-
- RGBA->RGB:
- SDL_SRCALPHA set:
- alpha-blend (using alpha-channel).
- SDL_SRCCOLORKEY ignored.
- SDL_SRCALPHA not set:
- copy RGB.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source colour key, ignoring alpha in the
- comparison.
-
- RGB->RGBA:
- SDL_SRCALPHA set:
- alpha-blend (using the source per-surface alpha value);
- set destination alpha to opaque.
- SDL_SRCALPHA not set:
- copy RGB, set destination alpha to opaque.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source colour key.
-
- RGBA->RGBA:
- SDL_SRCALPHA set:
- alpha-blend (using the source alpha channel) the RGB values;
- leave destination alpha untouched. [Note: is this correct?]
- SDL_SRCCOLORKEY ignored.
- SDL_SRCALPHA not set:
- copy all of RGBA to the destination.
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- RGB values of the source colour key, ignoring alpha in the
- comparison.
-
- RGB->RGB:
- SDL_SRCALPHA set:
- alpha-blend (using the source per-surface alpha value).
- SDL_SRCALPHA not set:
- copy RGB.
- both:
- if SDL_SRCCOLORKEY set, only copy the pixels matching the
- source colour key.
-
- As a special case, blits from surfaces with per-surface alpha
- value of 128 (50% transparency) are optimised and much faster
- than other alpha values. This does not apply to surfaces with
- alpha channels (per-pixel alpha).
-
- New functions for manipulating the gamma of the display have
- been added:
- int SDL_SetGamma(float red, float green, float blue);
- int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
- int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
- Gamma ramps are tables with 256 entries which map the screen color
- components into actually displayed colors. For an example of
- implementing gamma correction and gamma fades, see test/testgamma.c
- Gamma control is not supported on all hardware.
-
-1.1.4:
- The size of the SDL_CDtrack structure changed from 8 to 12 bytes
- as the size of the length member was extended to 32 bits.
-
- You can now use SDL for 2D blitting with a GL mode by passing the
- SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
- 32 bpp, and the data in the framebuffer is put into the GL scene
- when you call SDL_UpdateRects(), and the scene will be visible
- when you call SDL_GL_SwapBuffers().
-
- Run the "testgl" test program with the -logo command line option
- to see an example of this blending of 2D and 3D in SDL.
-
-1.1.3:
- Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
-
- Added resizable window support - just add SDL_RESIZABLE to the
- SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
- See SDL_events.h for details on the new SDL_ResizeEvent structure.
-
- Added condition variable support, based on mutexes and semaphores.
- SDL_CreateCond()
- SDL_DestroyCond()
- SDL_CondSignal()
- SDL_CondBroadcast()
- SDL_CondWait()
- SDL_CondTimedWait()
- The new function prototypes are in SDL_mutex.h
-
- Added counting semaphore support, based on the mutex primitive.
- SDL_CreateSemaphore()
- SDL_DestroySemaphore()
- SDL_SemWait()
- SDL_SemTryWait()
- SDL_SemWaitTimeout()
- SDL_SemPost()
- SDL_SemValue()
- The new function prototypes are in SDL_mutex.h
-
- Added support for asynchronous blitting. To take advantage of this,
- you must set the SDL_ASYNCBLIT flag when setting the video mode and
- creating surfaces that you want accelerated in this way. You must
- lock surfaces that have this flag set, and the lock will block until
- any queued blits have completed.
-
- Added YUV video overlay support.
- The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
- This function creates an overlay surface:
- SDL_CreateYUVOverlay()
- You must lock and unlock the overlay to get access to the data:
- SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
- You can then display the overlay:
- SDL_DisplayYUVOverlay()
- You must free the overlay when you are done using it:
- SDL_FreeYUVOverlay()
- See SDL_video.h for the full function prototypes.
-
- The joystick hat position constants have been changed:
- Old constant New constant
- ------------ ------------
- 0 SDL_HAT_CENTERED
- 1 SDL_HAT_UP
- 2 SDL_HAT_RIGHTUP
- 3 SDL_HAT_RIGHT
- 4 SDL_HAT_RIGHTDOWN
- 5 SDL_HAT_DOWN
- 6 SDL_HAT_LEFTDOWN
- 7 SDL_HAT_LEFT
- 8 SDL_HAT_LEFTUP
- The new constants are bitmasks, so you can check for the
- individual axes like this:
- if ( hat_position & SDL_HAT_UP ) {
- }
- and you'll catch left-up, up, and right-up.
-
-1.1.2:
- Added multiple timer support:
- SDL_AddTimer() and SDL_RemoveTimer()
-
- SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
-
-1.1.0:
- Added initial OpenGL support.
- First set GL attributes (such as RGB depth, alpha depth, etc.)
- SDL_GL_SetAttribute()
- Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
- Perform all of your normal GL drawing.
- Finally swap the buffers with the new SDL function:
- SDL_GL_SwapBuffers()
- See the new 'testgl' test program for an example of using GL with SDL.
-
- You can load GL extension functions by using the function:
- SDL_GL_LoadProcAddress()
-
- Added functions to initialize and cleanup specific SDL subsystems:
- SDL_InitSubSystem() and SDL_QuitSubSystem()
-
- Added user-defined event type:
- typedef struct {
- Uint8 type;
- int code;
- void *data1;
- void *data2;
- } SDL_UserEvent;
- This structure is in the "user" member of an SDL_Event.
-
- Added a function to push events into the event queue:
- SDL_PushEvent()
-
- Example of using the new SDL user-defined events:
- {
- SDL_Event event;
-
- event.type = SDL_USEREVENT;
- event.user.code = my_event_code;
- event.user.data1 = significant_data;
- event.user.data2 = 0;
- SDL_PushEvent(&event);
- }
-
- Added a function to get mouse deltas since last query:
- SDL_GetRelativeMouseState()
-
- Added a boolean datatype to SDL_types.h:
- SDL_bool = { SDL_TRUE, SDL_FALSE }
-
- Added a function to get the current audio status:
- SDL_GetAudioState();
- It returns one of:
- SDL_AUDIO_STOPPED,
- SDL_AUDIO_PLAYING,
- SDL_AUDIO_PAUSED
-
- Added an AAlib driver (ASCII Art) - by Stephane Peter.
-
-1.0.6:
- The input grab state is reset after each call to SDL_SetVideoMode().
- The input is grabbed by default in fullscreen mode, and ungrabbed in
- windowed mode. If you want to set input grab to a particular value,
- you should set it after each call to SDL_SetVideoMode().
-
-1.0.5:
- Exposed SDL_AudioInit(), SDL_VideoInit()
- Added SDL_AudioDriverName() and SDL_VideoDriverName()
-
- Added new window manager function:
- SDL_WM_ToggleFullScreen()
- This is currently implemented only on Linux
-
- The ALT-ENTER code has been removed - it's not appropriate for a
- lib to bind keys when they aren't even emergency escape sequences.
-
- ALT-ENTER functionality can be implemented with the following code:
-
- int Handle_AltEnter(const SDL_Event *event)
- {
- if ( event->type == SDL_KEYDOWN ) {
- if ( (event->key.keysym.sym == SDLK_RETURN) &&
- (event->key.keysym.mod & KMOD_ALT) ) {
- SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
- return(0);
- }
- }
- return(1);
- }
- SDL_SetEventFilter(Handle_AltEnter);
-
-1.0.3:
- Under X11, if you grab the input and hide the mouse cursor,
- the mouse will go into a "relative motion" mode where you
- will always get relative motion events no matter how far in
- each direction you move the mouse - relative motion is not
- bounded by the edges of the window (though the absolute values
- of the mouse positions are clamped by the size of the window).
- The SVGAlib, framebuffer console, and DirectInput drivers all
- have this behavior naturally, and the GDI and BWindow drivers
- never go into "relative motion" mode.
-
-1.0.2:
- Added a function to enable keyboard repeat:
- SDL_EnableKeyRepeat()
-
- Added a function to grab the mouse and keyboard input
- SDL_WM_GrabInput()
-
- Added a function to iconify the window.
- SDL_WM_IconifyWindow()
- If this function succeeds, the application will receive an event
- signaling SDL_APPACTIVE event
-
-1.0.1:
- Added constants to SDL_audio.h for 16-bit native byte ordering:
- AUDIO_U16SYS, AUDIO_S16SYS
-
-1.0.0:
- New public release
-
-Version 0.11:
-
-0.11.5:
- A new function SDL_GetVideoSurface() has been added, and returns
- a pointer to the current display surface.
-
- SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
- a new function SDL_CreateRGBSurfaceFrom() has been added to allow
- creating an SDL surface from an existing pixel data buffer.
-
- Added SDL_GetRGB() to the headers and documentation.
-
-0.11.4:
- SDL_SetLibraryPath() is no longer meaningful, and has been removed.
-
-0.11.3:
- A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
- installing fatal signal handlers on operating systems that support
- them.
-
-Version 0.9:
-
-0.9.15:
- SDL_CreateColorCursor() has been removed. Color cursors should
- be implemented as sprites, blitted by the application when the
- cursor moves. To get smooth color cursor updates when the app
- is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
- allows you to handle the mouse motion in another thread from an
- event filter function, but is currently only supported by Linux
- and BeOS. Note that you'll have to protect the display surface
- from multi-threaded access by using mutexes if you do this.
-
- Thread-safe surface support has been removed from SDL.
- This makes blitting somewhat faster, by removing SDL_MiddleBlit().
- Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
- You can make your surfaces thread-safe by allocating your own
- mutex and making lock/unlock calls around accesses to your surface.
-
-0.9.14:
- SDL_GetMouseState() now takes pointers to int rather than Uint16.
-
- If you set the SDL_WINDOWID environment variable under UNIX X11,
- SDL will use that as the main window instead of creating it's own.
- This is an unsupported extension to SDL, and not portable at all.
-
-0.9.13:
- Added a function SDL_SetLibraryPath() which can be used to specify
- the directory containing the SDL dynamic libraries. This is useful
- for commercial applications which ship with particular versions
- of the libraries, and for security on multi-user systems.
- If this function is not used, the default system directories are
- searched using the native dynamic object loading mechanism.
-
- In order to support C linkage under Visual C++, you must declare
- main() without any return type:
- main(int argc, char *argv[]) {
- /* Do the program... */
- return(0);
- }
- C++ programs should also return a value if compiled under VC++.
-
- The blit_endian member of the SDL_VideoInfo struct has been removed.
-
- SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
- is now no longer any function to translate a keysym to a character.
-
- The SDL_keysym structure has been extended with a 'scancode' and
- 'unicode' member. The 'scancode' is a hardware specific scancode
- for the key that was pressed, and may be 0. The 'unicode' member
- is a 16-bit UNICODE translation of the key that was pressed along
- with any modifiers or compose keys that have been pressed.
- If no UNICODE translation exists for the key, 'unicode' will be 0.
-
- Added a function SDL_EnableUNICODE() to enable/disable UNICODE
- translation of character keypresses. Translation defaults off.
-
- To convert existing code to use the new API, change code which
- uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
- and change code which uses it to get the ASCII value of a sym to
- use the 'unicode' member of the event keysym.
-
-0.9.12:
- There is partial support for 64-bit datatypes. I don't recommend
- you use this if you have a choice, because 64-bit datatypes are not
- supported on many platforms. On platforms for which it is supported,
- the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
- you can use the Uint64 and Sint64 datatypes.
-
- Added functions to SDL_endian.h to support 64-bit datatypes:
- SDL_SwapLE64(), SDL_SwapBE64(),
- SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
-
- A new member "len_ratio" has been added to the SDL_AudioCVT structure,
- and allows you to determine either the original buffer length or the
- converted buffer length, given the other.
-
- A new function SDL_FreeWAV() has been added to the API to free data
- allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
- the gcc compiled DLL uses a different heap than VC++ compiled apps.
-
- SDL now has initial support for international keyboards using the
- Latin character set.
- If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
- compile-time variable, or you can set the environment variable
- "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
- The valid values for these variables can be found in SDL_keyboard.c
-
- Full support for German and French keyboards under X11 is implemented.
-
-0.9.11:
- The THREADED_EVENTS compile-time define has been replaced with the
- SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
- SDL will create a separate thread to perform input event handling.
- If this flag is passed to SDL_Init(), and the OS doesn't support
- event handling in a separate thread, SDL_Init() will fail.
- Be sure to add calls to SDL_Delay() in your main thread to allow
- the OS to schedule your event thread, or it may starve, leading
- to slow event delivery and/or dropped events.
- Currently MacOS and Win32 do not support this flag, while BeOS
- and Linux do support it. I recommend that your application only
- use this flag if absolutely necessary.
-
- The SDL thread function passed to SDL_CreateThread() now returns a
- status. This status can be retrieved by passing a non-NULL pointer
- as the 'status' argument to SDL_WaitThread().
-
- The volume parameter to SDL_MixAudio() has been increased in range
- from (0-8) to (0-128)
-
- SDL now has a data source abstraction which can encompass a file,
- an area of memory, or any custom object you can envision. It uses
- these abstractions, SDL_RWops, in the endian read/write functions,
- and the built-in WAV and BMP file loaders. This means you can load
- WAV chunks from memory mapped files, compressed archives, network
- pipes, or anything else that has a data read abstraction.
-
- There are three built-in data source abstractions:
- SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
- along with a generic data source allocation function:
- SDL_AllocRW()
- These data sources can be used like stdio file pointers with the
- following convenience functions:
- SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
- These functions are defined in the new header file "SDL_rwops.h"
-
- The endian swapping functions have been turned into macros for speed
- and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
- SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
- the endianness of the host system.
-
- The endian read/write functions now take an SDL_RWops pointer
- instead of a stdio FILE pointer, to support the new data source
- abstraction.
-
- The SDL_*LoadWAV() functions have been replaced with a single
- SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
- first parameter, and a flag whether or not to automatically
- free it as the second parameter. SDL_LoadWAV() is a macro for
- backward compatibility and convenience:
- SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
-
- The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
- with a single function that takes a SDL_RWops pointer as it's
- first parameter, and a flag whether or not to automatically
- free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
- are macros for backward compatibility and convenience:
- SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
- SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
- Note that these functions use SDL_RWseek() extensively, and should
- not be used on pipes or other non-seekable data sources.
-
-0.9.10:
- The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
- extended to support multiple types of display drivers, as well as
- safe access to the X11 display when THREADED_EVENTS is enabled.
- The new structures are documented in the SDL_syswm.h header file.
-
- Thanks to John Elliott , the UK keyboard
- should now work properly, as well as the "Windows" keys on US
- keyboards.
-
- The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
- instead of trying to open each block device on the system.
- The CD must be listed in /etc/fstab as using the iso9660 filesystem.
-
- On Linux, if you define THREADED_EVENTS at compile time, a separate
- thread will be spawned to gather X events asynchronously from the
- graphics updates. This hasn't been extensively tested, but it does
- provide a means of handling keyboard and mouse input in a separate
- thread from the graphics thread. (This is now enabled by default.)
-
- A special access function SDL_PeepEvents() allows you to manipulate
- the event queue in a thread-safe manner, including peeking at events,
- removing events of a specified type, and adding new events of arbitrary
- type to the queue (use the new 'user' member of the SDL_Event type).
-
- If you use SDL_PeepEvents() to gather events, then the main graphics
- thread needs to call SDL_PumpEvents() periodically to drive the event
- loop and generate input events. This is not necessary if SDL has been
- compiled with THREADED_EVENTS defined, but doesn't hurt.
-
- A new function SDL_ThreadID() returns the identifier associated with
- the current thread.
-
-0.9.9:
- The AUDIO_STEREO format flag has been replaced with a new 'channels'
- member of the SDL_AudioSpec structure. The channels are 1 for mono
- audio, and 2 for stereo audio. In the future more channels may be
- supported for 3D surround sound.
-
- The SDL_MixAudio() function now takes an additional volume parameter,
- which should be set to SDL_MIX_MAXVOLUME for compatibility with the
- original function.
-
- The CD-ROM functions which take a 'cdrom' parameter can now be
- passed NULL, and will act on the last successfully opened CD-ROM.
-
-0.9.8:
- No changes, bugfixes only.
-
-0.9.7:
- No changes, bugfixes only.
-
-0.9.6:
- Added a fast rectangle fill function: SDL_FillRect()
-
- Addition of a useful function for getting info on the video hardware:
- const SDL_VideoInfo *SDL_GetVideoInfo(void)
- This function replaces SDL_GetDisplayFormat().
-
- Initial support for double-buffering:
- Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
- Update the screen with a new function: SDL_Flip()
-
- SDL_AllocSurface() takes two new flags:
- SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
- and if the hardware supports hardware acceleration of colorkey blits
- between two surfaces in video memory, to place the surface in video
- memory if possible, otherwise it will be placed in system memory.
- SDL_SRCALPHA means that the surface will be used for alpha blits and
- if the hardware supports hardware acceleration of alpha blits between
- two surfaces in video memory, to place the surface in video memory
- if possible, otherwise it will be placed in system memory.
- SDL_HWSURFACE now means that the surface will be created with the
- same format as the display surface, since having surfaces in video
- memory is only useful for fast blitting to the screen, and you can't
- blit surfaces with different surface formats in video memory.
-
-0.9.5:
- You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
- that the icon consists of the entire image.
-
- SDL_LowerBlit() is back -- but don't use it on the display surface.
- It is exactly the same as SDL_MiddleBlit(), but doesn't check for
- thread safety.
-
- Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
- a FILE pointer instead of a file name.
-
- Added CD-ROM audio control API:
- SDL_CDNumDrives()
- SDL_CDName()
- SDL_CDOpen()
- SDL_CDStatus()
- SDL_CDPlayTracks()
- SDL_CDPlay()
- SDL_CDPause()
- SDL_CDResume()
- SDL_CDStop()
- SDL_CDEject()
- SDL_CDClose()
-
-0.9.4:
- No changes, bugfixes only.
-
-0.9.3:
- Mouse motion event now includes relative motion information:
- Sint16 event->motion.xrel, Sint16 event->motion.yrel
-
- X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
- (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
-
-0.9.2:
- No changes, bugfixes only.
-
-0.9.1:
- Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
- automatically mapped on blit.
-
-0.8.0:
- SDL stable release
diff --git a/WhatsNew.txt b/WhatsNew.txt
new file mode 100644
index 0000000000..c3784deab1
--- /dev/null
+++ b/WhatsNew.txt
@@ -0,0 +1,3 @@
+
+This is a list of API changes in SDL's version history.
+
diff --git a/Xcode-iOS/Demos/Default.png b/Xcode-iOS/Demos/Default.png
new file mode 100644
index 0000000000..f91282875a
Binary files /dev/null and b/Xcode-iOS/Demos/Default.png differ
diff --git a/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj b/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj
new file mode 100755
index 0000000000..e3eaecdaed
--- /dev/null
+++ b/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj
@@ -0,0 +1,1019 @@
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diff --git a/Xcode-iOS/Demos/Icon.png b/Xcode-iOS/Demos/Icon.png
new file mode 100644
index 0000000000..83f4d10a21
Binary files /dev/null and b/Xcode-iOS/Demos/Icon.png differ
diff --git a/Xcode-iOS/Demos/Info.plist b/Xcode-iOS/Demos/Info.plist
new file mode 100644
index 0000000000..0398f008b8
--- /dev/null
+++ b/Xcode-iOS/Demos/Info.plist
@@ -0,0 +1,30 @@
+
+
+
+
+ CFBundleDevelopmentRegion
+ en
+ CFBundleDisplayName
+ ${PRODUCT_NAME}
+ CFBundleExecutable
+ ${EXECUTABLE_NAME}
+ CFBundleIconFile
+
+ CFBundleIdentifier
+ com.yourcompany.${PRODUCT_NAME:identifier}
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleName
+ ${PRODUCT_NAME}
+ CFBundlePackageType
+ APPL
+ CFBundleSignature
+ ????
+ CFBundleVersion
+ 1.0
+ NSMainNibFile
+
+ UISupportedInterfaceOrientations
+
+
+
diff --git a/Xcode-iOS/Demos/README b/Xcode-iOS/Demos/README
new file mode 100644
index 0000000000..55f8066d66
--- /dev/null
+++ b/Xcode-iOS/Demos/README
@@ -0,0 +1,43 @@
+==============================================================================
+About the iPhone OS Demo Applications
+==============================================================================
+
+Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 1.3 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script. To run them on your favorite platform, you may wish to set the macros SCREEN_WIDTH and SCREEN_HEIGHT, located in common.h.
+
+Common files:
+
+ common.c and common.h contain code common to all demo applications. This includes macros about the screen dimensions (in pixels), simple error handling, and functions for generating random numbers.
+
+Rectangles (rectangles.c):
+
+ Draws randomly sized and colored rectangles all over the screen by using SDL_RenderFill. This is the simplest of all the demos.
+
+Happy (happy.c):
+
+ Loads the classic happy-face bitmap and draws a large number of happy faces bouncing around the screen. Shows how you can load a bitmap into an SDL_Texture.
+
+Accelerometer (accelerometer.c):
+
+ Uses the iPhone's accelerometer as a joystick device to move a spaceship around the screen. Note the use of the macro SDL_IPHONE_MAX_GFORCE (normally defined in SDL_config_iphoneos.h) which converts between the Sint16 number returned by SDL_JoystickGetAxis, and the floating point units of g-force reported natively by the iPhone.
+
+Touch (touch.c):
+
+ Acts as a finger-paint type program. Demonstrates how you can use SDL mouse input to accept touch input from the iPhone. If SDL for iPhone is compiled with multitouch as multiple mouse emulation (SDL_IPHONE_MULTIPLE_MICE in SDL_config_iphoneos.h) then the program will accept multiple finger inputs simultaneously.
+
+Mixer (mixer.c):
+
+ Displays several rectangular buttons which can be used as a virtual drumkit. Demonstrates how you can play .wav sounds in SDL and how you can use SDL_MixAudioFormat to build a software mixer that can play multiple sounds at once.
+
+Keyboard (keyboard.c):
+
+ Loads a bitmap font and let's the user type words, numbers, and symbols using the iPhone's virtual keyboard. The iPhone's onscreen keyboard visibility is toggled when the user taps the screen. If the user types ':)' a happy face is displayed. Demonstrates how to use functions added to the iPhone implementation of SDL to toggle keyboard onscreen visibility.
+
+Fireworks (fireworks.c):
+
+ Displays a fireworks show. When you tap the iPhone's screen, fireworks fly from the bottom of the screen and explode at the point that you tapped. Demonstrates how you can use SDL on iPhone to build an OpenGL ES based application. Shows you how you can use SDL_LoadBMP to load a bmp image and convert it to an OpenGL ES texture. Of lesser importance, shows how you can use OpenGL ES point sprites to build an efficient particle system.
+
+==============================================================================
+Building and Running the demos
+==============================================================================
+
+Before building the demos you must first build SDL as a static library for BOTH the iPhone Simulator and the iPhone itself. See the iPhone SDL main README file for directions on how to do this. Once this is done, simply launch XCode, select the target you'd like to build, select the active SDK (simulator or device), and then build and go.
diff --git a/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp b/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp
new file mode 100644
index 0000000000..c0b6fb964f
Binary files /dev/null and b/Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp differ
diff --git a/Xcode-iOS/Demos/data/bitmapfont/license.txt b/Xcode-iOS/Demos/data/bitmapfont/license.txt
new file mode 100755
index 0000000000..6949ec444b
--- /dev/null
+++ b/Xcode-iOS/Demos/data/bitmapfont/license.txt
@@ -0,0 +1,258 @@
+ __ _ _
+ / _| | | | |
+| |_ ___ _ __ | |_ _ __ __ _ ___| | __
+| _/ _ \| '_ \| __| '_ \ / _` |/ __| |/ /
+| || (_) | | | | |_| |_) | (_| | (__| <
+|_| \___/|_| |_|\__| .__/ \__,_|\___|_|\_\
+ | |
+ |_|
+----------------------------------------------------------------------
+Product : font-pack.zip
+Website : http://www.spicypixel.net
+Author : Marc Russell
+Released: 16th January 2008
+----------------------------------------------------------------------
+
+What is this?
+-------------
+font-pack is a package of free art assets to be used under the terms of this document. It is available to game developers and hobbyists alike.
+
+Contents
+--------
+The contents of the font-pack ZIP file include 20 bitmap fonts
+
+Usage License & Restrictions
+----------------------------
+font-pack is distributed under the "Common Public License Version 1.0."
+The terms of which are given below. If you do not understand the terms of the license please refer to a solicitor. It should however, be relatively clear how this package can be used.
+
+THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS COMMON
+PUBLIC LICENSE ("AGREEMENT"). ANY USE, REPRODUCTION OR DISTRIBUTION OF
+THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.
+
+1. DEFINITIONS
+
+"Contribution" means:
+
+ a) in the case of the initial Contributor, the initial code and
+ documentation distributed under this Agreement, and
+
+ b) in the case of each subsequent Contributor:
+
+ i) changes to the Program, and
+
+ ii) additions to the Program;
+
+ where such changes and/or additions to the Program originate from
+ and are distributed by that particular Contributor. A Contribution
+ 'originates' from a Contributor if it was added to the Program by
+ such Contributor itself or anyone acting on such Contributor's
+ behalf. Contributions do not include additions to the Program which:
+ (i) are separate modules of software distributed in conjunction with
+ the Program under their own license agreement, and (ii) are not
+ derivative works of the Program.
+
+"Contributor" means any person or entity that distributes the Program.
+
+"Licensed Patents " mean patent claims licensable by a Contributor which
+are necessarily infringed by the use or sale of its Contribution alone
+or when combined with the Program.
+
+"Program" means the Contributions distributed in accordance with this
+Agreement.
+
+"Recipient" means anyone who receives the Program under this Agreement,
+including all Contributors.
+
+2. GRANT OF RIGHTS
+
+ a) Subject to the terms of this Agreement, each Contributor hereby
+ grants Recipient a non-exclusive, worldwide, royalty-free copyright
+ license to reproduce, prepare derivative works of, publicly display,
+ publicly perform, distribute and sublicense the Contribution of such
+ Contributor, if any, and such derivative works, in source code and
+ object code form.
+
+ b) Subject to the terms of this Agreement, each Contributor hereby
+ grants Recipient a non-exclusive, worldwide, royalty-free patent
+ license under Licensed Patents to make, use, sell, offer to sell,
+ import and otherwise transfer the Contribution of such Contributor,
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+ shall apply to the combination of the Contribution and the Program
+ if, at the time the Contribution is added by the Contributor, such
+ addition of the Contribution causes such combination to be covered
+ by the Licensed Patents. The patent license shall not apply to any
+ other combinations which include the Contribution. No hardware per
+ se is licensed hereunder.
+
+ c) Recipient understands that although each Contributor grants the
+ licenses to its Contributions set forth herein, no assurances are
+ provided by any Contributor that the Program does not infringe the
+ patent or other intellectual property rights of any other entity.
+ Each Contributor disclaims any liability to Recipient for claims
+ brought by any other entity based on infringement of intellectual
+ property rights or otherwise. As a condition to exercising the
+ rights and licenses granted hereunder, each Recipient hereby assumes
+ sole responsibility to secure any other intellectual property rights
+ needed, if any. For example, if a third party patent license is
+ required to allow Recipient to distribute the Program, it is
+ Recipient's responsibility to acquire that license before
+ distributing the Program.
+
+ d) Each Contributor represents that to its knowledge it has
+ sufficient copyright rights in its Contribution, if any, to grant
+ the copyright license set forth in this Agreement.
+
+3. REQUIREMENTS
+
+A Contributor may choose to distribute the Program in object code form
+under its own license agreement, provided that:
+
+ a) it complies with the terms and conditions of this Agreement; and
+
+ b) its license agreement:
+
+ i) effectively disclaims on behalf of all Contributors all
+ warranties and conditions, express and implied, including warranties
+ or conditions of title and non-infringement, and implied warranties
+ or conditions of merchantability and fitness for a particular
+ purpose;
+
+ ii) effectively excludes on behalf of all Contributors all liability
+ for damages, including direct, indirect, special, incidental and
+ consequential damages, such as lost profits;
+
+ iii) states that any provisions which differ from this Agreement are
+ offered by that Contributor alone and not by any other party; and
+
+ iv) states that source code for the Program is available from such
+ Contributor, and informs licensees how to obtain it in a reasonable
+ manner on or through a medium customarily used for software
+ exchange.
+
+When the Program is made available in source code form:
+
+ a) it must be made available under this Agreement; and
+
+ b) a copy of this Agreement must be included with each copy of the
+ Program.
+
+Contributors may not remove or alter any copyright notices contained
+within the Program.
+
+Each Contributor must identify itself as the originator of its
+Contribution, if any, in a manner that reasonably allows subsequent
+Recipients to identify the originator of the Contribution.
+
+4. COMMERCIAL DISTRIBUTION
+
+Commercial distributors of software may accept certain responsibilities
+with respect to end users, business partners and the like. While this
+license is intended to facilitate the commercial use of the Program, the
+Contributor who includes the Program in a commercial product offering
+should do so in a manner which does not create potential liability for
+other Contributors. Therefore, if a Contributor includes the Program in
+a commercial product offering, such Contributor ("Commercial
+Contributor") hereby agrees to defend and indemnify every other
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+costs (collectively "Losses") arising from claims, lawsuits and other
+legal actions brought by a third party against the Indemnified
+Contributor to the extent caused by the acts or omissions of such
+Commercial Contributor in connection with its distribution of the
+Program in a commercial product offering. The obligations in this
+section do not apply to any claims or Losses relating to any actual or
+alleged intellectual property infringement. In order to qualify, an
+Indemnified Contributor must: a) promptly notify the Commercial
+Contributor in writing of such claim, and b) allow the Commercial
+Contributor to control, and cooperate with the Commercial Contributor
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+Contributor may participate in any such claim at its own expense.
+
+For example, a Contributor might include the Program in a commercial
+product offering, Product X. That Contributor is then a Commercial
+Contributor. If that Commercial Contributor then makes performance
+claims, or offers warranties related to Product X, those performance
+claims and warranties are such Commercial Contributor's responsibility
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+defend claims against the other Contributors related to those
+performance claims and warranties, and if a court requires any other
+Contributor to pay any damages as a result, the Commercial Contributor
+must pay those damages.
+
+5. NO WARRANTY
+
+EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, THE PROGRAM IS PROVIDED
+ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
+EITHER EXPRESS OR IMPLIED INCLUDING, WITHOUT LIMITATION, ANY WARRANTIES
+OR CONDITIONS OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR
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+and assumes all risks associated with its exercise of rights under this
+Agreement, including but not limited to the risks and costs of program
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+programs or equipment, and unavailability or interruption of operations.
+
+6. DISCLAIMER OF LIABILITY
+
+EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, NEITHER RECIPIENT NOR
+ANY CONTRIBUTORS SHALL HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT,
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+DISTRIBUTION OF THE PROGRAM OR THE EXERCISE OF ANY RIGHTS GRANTED
+HEREUNDER, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+7. GENERAL
+
+If any provision of this Agreement is invalid or unenforceable under
+applicable law, it shall not affect the validity or enforceability of
+the remainder of the terms of this Agreement, and without further action
+by the parties hereto, such provision shall be reformed to the minimum
+extent necessary to make such provision valid and enforceable.
+
+If Recipient institutes patent litigation against a Contributor with
+respect to a patent applicable to software (including a cross-claim or
+counterclaim in a lawsuit), then any patent licenses granted by that
+Contributor to such Recipient under this Agreement shall terminate as of
+the date such litigation is filed. In addition, if Recipient institutes
+patent litigation against any entity (including a cross-claim or
+counterclaim in a lawsuit) alleging that the Program itself (excluding
+combinations of the Program with other software or hardware) infringes
+such Recipient's patent(s), then such Recipient's rights granted under
+Section 2(b) shall terminate as of the date such litigation is filed.
+
+All Recipient's rights under this Agreement shall terminate if it fails
+to comply with any of the material terms or conditions of this Agreement
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+becoming aware of such noncompliance. If all Recipient's rights under
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+
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+will be given a distinguishing version number. The Program (including
+Contributions) may always be distributed subject to the version of the
+Agreement under which it was received. In addition, after a new version
+of the Agreement is published, Contributor may elect to distribute the
+Program (including its Contributions) under the new version. Except as
+expressly stated in Sections 2(a) and 2(b) above, Recipient receives no
+rights or licenses to the intellectual property of any Contributor under
+this Agreement, whether expressly, by implication, estoppel or
+otherwise. All rights in the Program not expressly granted under this
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+
+This Agreement is governed by the laws of the State of New York and the
+intellectual property laws of the United States of America. No party to
+this Agreement will bring a legal action under this Agreement more than
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+to a jury trial in any resulting litigation.
+
diff --git a/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav b/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav
new file mode 100644
index 0000000000..fa752637a0
Binary files /dev/null and b/Xcode-iOS/Demos/data/drums/ds_brush_snare.wav differ
diff --git a/Xcode-iOS/Demos/data/drums/ds_china.wav b/Xcode-iOS/Demos/data/drums/ds_china.wav
new file mode 100644
index 0000000000..21a71a1b1e
Binary files /dev/null and b/Xcode-iOS/Demos/data/drums/ds_china.wav differ
diff --git a/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav b/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav
new file mode 100644
index 0000000000..404115a18d
Binary files /dev/null and b/Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav differ
diff --git a/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav b/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav
new file mode 100644
index 0000000000..3db05222b5
Binary files /dev/null and b/Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav differ
diff --git a/Xcode-iOS/Demos/data/icon.bmp b/Xcode-iOS/Demos/data/icon.bmp
new file mode 100644
index 0000000000..cc96356acb
Binary files /dev/null and b/Xcode-iOS/Demos/data/icon.bmp differ
diff --git a/Xcode-iOS/Demos/data/ship.bmp b/Xcode-iOS/Demos/data/ship.bmp
new file mode 100644
index 0000000000..b682dc49d3
Binary files /dev/null and b/Xcode-iOS/Demos/data/ship.bmp differ
diff --git a/Xcode-iOS/Demos/data/space.bmp b/Xcode-iOS/Demos/data/space.bmp
new file mode 100644
index 0000000000..5bcf273a83
Binary files /dev/null and b/Xcode-iOS/Demos/data/space.bmp differ
diff --git a/Xcode-iOS/Demos/data/stroke.bmp b/Xcode-iOS/Demos/data/stroke.bmp
new file mode 100644
index 0000000000..d59fed4590
Binary files /dev/null and b/Xcode-iOS/Demos/data/stroke.bmp differ
diff --git a/Xcode-iOS/Demos/src/accelerometer.c b/Xcode-iOS/Demos/src/accelerometer.c
new file mode 100644
index 0000000000..115de627f5
--- /dev/null
+++ b/Xcode-iOS/Demos/src/accelerometer.c
@@ -0,0 +1,236 @@
+/*
+ * accelerometer.c
+ * written by Holmes Futrell
+ * use however you want
+ */
+
+#include "SDL.h"
+#include "math.h"
+#include "common.h"
+
+#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
+#define DAMPING 0.5f; /* after bouncing off a wall, damping coefficient determines final speed */
+#define FRICTION 0.0008f /* coefficient of acceleration that opposes direction of motion */
+#define GRAVITY_CONSTANT 0.004f /* how sensitive the ship is to the accelerometer */
+
+/* If we aren't on an iPhone, then this definition ought to yield reasonable behavior */
+#ifndef SDL_IPHONE_MAX_GFORCE
+#define SDL_IPHONE_MAX_GFORCE 5.0f
+#endif
+
+static SDL_Joystick *accelerometer; /* used for controlling the ship */
+
+static struct
+{
+ float x, y; /* position of ship */
+ float vx, vy; /* velocity of ship (in pixels per millesecond) */
+ SDL_Rect rect; /* (drawn) position and size of ship */
+} shipData;
+
+static SDL_Texture *ship = 0; /* texture for spaceship */
+static SDL_Texture *space = 0; /* texture for space (background */
+
+void
+render(SDL_Renderer *renderer)
+{
+
+
+ /* get joystick (accelerometer) axis values and normalize them */
+ float ax = SDL_JoystickGetAxis(accelerometer, 0);
+ float ay = -SDL_JoystickGetAxis(accelerometer, 1);
+
+ /* ship screen constraints */
+ Uint32 minx = 0.0f;
+ Uint32 maxx = SCREEN_WIDTH - shipData.rect.w;
+ Uint32 miny = 0.0f;
+ Uint32 maxy = SCREEN_HEIGHT - shipData.rect.h;
+
+#define SINT16_MAX ((float)(0x7FFF))
+
+ /* update velocity from accelerometer
+ the factor SDL_IPHONE_MAX_G_FORCE / SINT16_MAX converts between
+ SDL's units reported from the joytick, and units of g-force, as reported by the accelerometer
+ */
+ shipData.vx +=
+ ax * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
+ MILLESECONDS_PER_FRAME;
+ shipData.vy +=
+ ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
+ MILLESECONDS_PER_FRAME;
+
+ float speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
+
+ if (speed > 0) {
+ /* compensate for friction */
+ float dirx = shipData.vx / speed; /* normalized x velocity */
+ float diry = shipData.vy / speed; /* normalized y velocity */
+
+ /* update velocity due to friction */
+ if (speed - FRICTION * MILLESECONDS_PER_FRAME > 0) {
+ /* apply friction */
+ shipData.vx -= dirx * FRICTION * MILLESECONDS_PER_FRAME;
+ shipData.vy -= diry * FRICTION * MILLESECONDS_PER_FRAME;
+ } else {
+ /* applying friction would MORE than stop the ship, so just stop the ship */
+ shipData.vx = 0.0f;
+ shipData.vy = 0.0f;
+ }
+ }
+
+ /* update ship location */
+ shipData.x += shipData.vx * MILLESECONDS_PER_FRAME;
+ shipData.y += shipData.vy * MILLESECONDS_PER_FRAME;
+
+ if (shipData.x > maxx) {
+ shipData.x = maxx;
+ shipData.vx = -shipData.vx * DAMPING;
+ } else if (shipData.x < minx) {
+ shipData.x = minx;
+ shipData.vx = -shipData.vx * DAMPING;
+ }
+ if (shipData.y > maxy) {
+ shipData.y = maxy;
+ shipData.vy = -shipData.vy * DAMPING;
+ } else if (shipData.y < miny) {
+ shipData.y = miny;
+ shipData.vy = -shipData.vy * DAMPING;
+ }
+
+ /* draw the background */
+ SDL_RenderCopy(renderer, space, NULL, NULL);
+
+ /* draw the ship */
+ shipData.rect.x = shipData.x;
+ shipData.rect.y = shipData.y;
+
+ SDL_RenderCopy(renderer, ship, NULL, &shipData.rect);
+
+ /* update screen */
+ SDL_RenderPresent(renderer);
+
+}
+
+void
+initializeTextures(SDL_Renderer *renderer)
+{
+
+ SDL_Surface *bmp_surface;
+
+ /* load the ship */
+ bmp_surface = SDL_LoadBMP("ship.bmp");
+ if (bmp_surface == NULL) {
+ fatalError("could not ship.bmp");
+ }
+ /* set blue to transparent on the ship */
+ SDL_SetColorKey(bmp_surface, 1,
+ SDL_MapRGB(bmp_surface->format, 0, 0, 255));
+
+ /* create ship texture from surface */
+ ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
+ if (ship == 0) {
+ fatalError("could not create ship texture");
+ }
+ SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
+
+ /* set the width and height of the ship from the surface dimensions */
+ shipData.rect.w = bmp_surface->w;
+ shipData.rect.h = bmp_surface->h;
+
+ SDL_FreeSurface(bmp_surface);
+
+ /* load the space background */
+ bmp_surface = SDL_LoadBMP("space.bmp");
+ if (bmp_surface == NULL) {
+ fatalError("could not load space.bmp");
+ }
+ /* create space texture from surface */
+ space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
+ if (space == 0) {
+ fatalError("could not create space texture");
+ }
+ SDL_FreeSurface(bmp_surface);
+
+}
+
+
+
+int
+main(int argc, char *argv[])
+{
+
+ SDL_Window *window; /* main window */
+ SDL_Renderer *renderer;
+ Uint32 startFrame; /* time frame began to process */
+ Uint32 endFrame; /* time frame ended processing */
+ Uint32 delay; /* time to pause waiting to draw next frame */
+ int done; /* should we clean up and exit? */
+
+ /* initialize SDL */
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
+ fatalError("Could not initialize SDL");
+ }
+
+ /* create main window and renderer */
+ window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
+ SDL_WINDOW_OPENGL |
+ SDL_WINDOW_BORDERLESS);
+ renderer = SDL_CreateRenderer(window, 0, 0);
+
+ /* print out some info about joysticks and try to open accelerometer for use */
+ printf("There are %d joysticks available\n", SDL_NumJoysticks());
+ printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
+ accelerometer = SDL_JoystickOpen(0);
+ if (accelerometer == NULL) {
+ fatalError("Could not open joystick (accelerometer)");
+ }
+ printf("joystick number of axis = %d\n",
+ SDL_JoystickNumAxes(accelerometer));
+ printf("joystick number of hats = %d\n",
+ SDL_JoystickNumHats(accelerometer));
+ printf("joystick number of balls = %d\n",
+ SDL_JoystickNumBalls(accelerometer));
+ printf("joystick number of buttons = %d\n",
+ SDL_JoystickNumButtons(accelerometer));
+
+ /* load graphics */
+ initializeTextures(renderer);
+
+ /* setup ship */
+ shipData.x = (SCREEN_WIDTH - shipData.rect.w) / 2;
+ shipData.y = (SCREEN_HEIGHT - shipData.rect.h) / 2;
+ shipData.vx = 0.0f;
+ shipData.vy = 0.0f;
+
+ done = 0;
+ /* enter main loop */
+ while (!done) {
+ startFrame = SDL_GetTicks();
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ if (event.type == SDL_QUIT) {
+ done = 1;
+ }
+ }
+ render(renderer);
+ endFrame = SDL_GetTicks();
+
+ /* figure out how much time we have left, and then sleep */
+ delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
+ if (delay < 0) {
+ delay = 0;
+ } else if (delay > MILLESECONDS_PER_FRAME) {
+ delay = MILLESECONDS_PER_FRAME;
+ }
+ SDL_Delay(delay);
+ }
+
+ /* delete textures */
+ SDL_DestroyTexture(ship);
+ SDL_DestroyTexture(space);
+
+ /* shutdown SDL */
+ SDL_Quit();
+
+ return 0;
+
+}
diff --git a/Xcode-iOS/Demos/src/common.c b/Xcode-iOS/Demos/src/common.c
new file mode 100644
index 0000000000..b2d9634566
--- /dev/null
+++ b/Xcode-iOS/Demos/src/common.c
@@ -0,0 +1,36 @@
+/*
+ * common.c
+ * written by Holmes Futrell
+ * use however you want
+ */
+
+#include "common.h"
+#include "SDL.h"
+#include
+
+/*
+ Produces a random int x, min <= x <= max
+ following a uniform distribution
+*/
+int
+randomInt(int min, int max)
+{
+ return min + rand() % (max - min + 1);
+}
+
+/*
+ Produces a random float x, min <= x <= max
+ following a uniform distribution
+ */
+float
+randomFloat(float min, float max)
+{
+ return rand() / (float) RAND_MAX *(max - min) + min;
+}
+
+void
+fatalError(const char *string)
+{
+ printf("%s: %s\n", string, SDL_GetError());
+ exit(1);
+}
diff --git a/Xcode-iOS/Demos/src/common.h b/Xcode-iOS/Demos/src/common.h
new file mode 100644
index 0000000000..3e0d94ecf2
--- /dev/null
+++ b/Xcode-iOS/Demos/src/common.h
@@ -0,0 +1,12 @@
+/*
+ * common.h
+ * written by Holmes Futrell
+ * use however you want
+ */
+
+#define SCREEN_WIDTH 320
+#define SCREEN_HEIGHT 480
+
+extern int randomInt(int min, int max);
+extern float randomFloat(float min, float max);
+extern void fatalError(const char *string);
diff --git a/Xcode-iOS/Demos/src/fireworks.c b/Xcode-iOS/Demos/src/fireworks.c
new file mode 100644
index 0000000000..b2a4d095dc
--- /dev/null
+++ b/Xcode-iOS/Demos/src/fireworks.c
@@ -0,0 +1,475 @@
+/*
+ * fireworks.c
+ * written by Holmes Futrell
+ * use however you want
+ */
+
+#include "SDL.h"
+#include "SDL_opengles.h"
+#include "common.h"
+#include
+#include
+
+#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
+#define ACCEL 0.0001f /* acceleration due to gravity, units in pixels per millesecond squared */
+#define WIND_RESISTANCE 0.00005f /* acceleration per unit velocity due to wind resistance */
+#define MAX_PARTICLES 2000 /* maximum number of particles displayed at once */
+
+static GLuint particleTextureID; /* OpenGL particle texture id */
+static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */
+/*
+ used to describe what type of particle a given struct particle is.
+ emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
+ trail - shoots off, following emitter particle
+ dust - radiates outwards from emitter explosion
+*/
+enum particleType
+{
+ emitter = 0,
+ trail,
+ dust
+};
+/*
+ struct particle is used to describe each particle displayed on screen
+*/
+struct particle
+{
+ GLfloat x; /* x position of particle */
+ GLfloat y; /* y position of particle */
+ GLubyte color[4]; /* rgba color of particle */
+ GLfloat size; /* size of particle in pixels */
+ GLfloat xvel; /* x velocity of particle in pixels per milesecond */
+ GLfloat yvel; /* y velocity of particle in pixels per millescond */
+ int isActive; /* if not active, then particle is overwritten */
+ enum particleType type; /* see enum particleType */
+} particles[MAX_PARTICLES]; /* this array holds all our particles */
+
+static int num_active_particles; /* how many members of the particle array are actually being drawn / animated? */
+static int screen_w, screen_h;
+
+/* function declarations */
+void spawnTrailFromEmitter(struct particle *emitter);
+void spawnEmitterParticle(GLfloat x, GLfloat y);
+void explodeEmitter(struct particle *emitter);
+void initializeParticles(void);
+void initializeTexture();
+int nextPowerOfTwo(int x);
+void drawParticles();
+void stepParticles(void);
+
+/* helper function (used in texture loading)
+ returns next power of two greater than or equal to x
+*/
+int
+nextPowerOfTwo(int x)
+{
+ int val = 1;
+ while (val < x) {
+ val *= 2;
+ }
+ return val;
+}
+
+/*
+ steps each active particle by timestep MILLESECONDS_PER_FRAME
+*/
+void
+stepParticles(void)
+{
+ int i;
+ struct particle *slot = particles;
+ struct particle *curr = particles;
+ for (i = 0; i < num_active_particles; i++) {
+ /* is the particle actually active, or is it marked for deletion? */
+ if (curr->isActive) {
+ /* is the particle off the screen? */
+ if (curr->y > screen_h)
+ curr->isActive = 0;
+ else if (curr->y < 0)
+ curr->isActive = 0;
+ if (curr->x > screen_w)
+ curr->isActive = 0;
+ else if (curr->x < 0)
+ curr->isActive = 0;
+
+ /* step velocity, then step position */
+ curr->yvel += ACCEL * MILLESECONDS_PER_FRAME;
+ curr->xvel += 0.0f;
+ curr->y += curr->yvel * MILLESECONDS_PER_FRAME;
+ curr->x += curr->xvel * MILLESECONDS_PER_FRAME;
+
+ /* particle behavior */
+ if (curr->type == emitter) {
+ /* if we're an emitter, spawn a trail */
+ spawnTrailFromEmitter(curr);
+ /* if we've reached our peak, explode */
+ if (curr->yvel > 0.0) {
+ explodeEmitter(curr);
+ }
+ } else {
+ float speed =
+ sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
+ /* if wind resistance is not powerful enough to stop us completely,
+ then apply winde resistance, otherwise just stop us completely */
+ if (WIND_RESISTANCE * MILLESECONDS_PER_FRAME < speed) {
+ float normx = curr->xvel / speed;
+ float normy = curr->yvel / speed;
+ curr->xvel -=
+ normx * WIND_RESISTANCE * MILLESECONDS_PER_FRAME;
+ curr->yvel -=
+ normy * WIND_RESISTANCE * MILLESECONDS_PER_FRAME;
+ } else {
+ curr->xvel = curr->yvel = 0; /* stop particle */
+ }
+
+ if (curr->color[3] <= MILLESECONDS_PER_FRAME * 0.1275f) {
+ /* if this next step will cause us to fade out completely
+ then just mark for deletion */
+ curr->isActive = 0;
+ } else {
+ /* otherwise, let's fade a bit more */
+ curr->color[3] -= MILLESECONDS_PER_FRAME * 0.1275f;
+ }
+
+ /* if we're a dust particle, shrink our size */
+ if (curr->type == dust)
+ curr->size -= MILLESECONDS_PER_FRAME * 0.010f;
+
+ }
+
+ /* if we're still active, pack ourselves in the array next
+ to the last active guy (pack the array tightly) */
+ if (curr->isActive)
+ *(slot++) = *curr;
+ } /* endif (curr->isActive) */
+ curr++;
+ }
+ /* the number of active particles is computed as the difference between
+ old number of active particles, where slot points, and the
+ new size of the array, where particles points */
+ num_active_particles = slot - particles;
+}
+
+/*
+ This draws all the particles shown on screen
+*/
+void
+drawParticles()
+{
+
+ /* draw the background */
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* set up the position and color pointers */
+ glVertexPointer(2, GL_FLOAT, sizeof(struct particle), particles);
+ glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(struct particle),
+ particles[0].color);
+
+ if (pointSizeExtensionSupported) {
+ /* pass in our array of point sizes */
+ glPointSizePointerOES(GL_FLOAT, sizeof(struct particle),
+ &(particles[0].size));
+ }
+
+ /* draw our particles! */
+ glDrawArrays(GL_POINTS, 0, num_active_particles);
+
+}
+
+/*
+ This causes an emitter to explode in a circular bloom of dust particles
+*/
+void
+explodeEmitter(struct particle *emitter)
+{
+ /* first off, we're done with this particle, so turn active off */
+ emitter->isActive = 0;
+ int i;
+ for (i = 0; i < 200; i++) {
+
+ if (num_active_particles >= MAX_PARTICLES)
+ return;
+
+ /* come up with a random angle and speed for new particle */
+ float theta = randomFloat(0, 2.0f * 3.141592);
+ float exponent = 3.0f;
+ float speed = randomFloat(0.00, powf(0.17, exponent));
+ speed = powf(speed, 1.0f / exponent);
+
+ /*select the particle at the end of our array */
+ struct particle *p = &particles[num_active_particles];
+
+ /* set the particles properties */
+ p->xvel = speed * cos(theta);
+ p->yvel = speed * sin(theta);
+ p->x = emitter->x + emitter->xvel;
+ p->y = emitter->y + emitter->yvel;
+ p->isActive = 1;
+ p->type = dust;
+ p->size = 15;
+ /* inherit emitter's color */
+ p->color[0] = emitter->color[0];
+ p->color[1] = emitter->color[1];
+ p->color[2] = emitter->color[2];
+ p->color[3] = 255;
+ /* our array has expanded at the end */
+ num_active_particles++;
+ }
+
+}
+
+/*
+ This spawns a trail particle from an emitter
+*/
+void
+spawnTrailFromEmitter(struct particle *emitter)
+{
+
+ if (num_active_particles >= MAX_PARTICLES)
+ return;
+
+ /* select the particle at the slot at the end of our array */
+ struct particle *p = &particles[num_active_particles];
+
+ /* set position and velocity to roughly that of the emitter */
+ p->x = emitter->x + randomFloat(-3.0, 3.0);
+ p->y = emitter->y + emitter->size / 2.0f;
+ p->xvel = emitter->xvel + randomFloat(-0.005, 0.005);
+ p->yvel = emitter->yvel + 0.1;
+
+ /* set the color to a random-ish orangy type color */
+ p->color[0] = (0.8f + randomFloat(-0.1, 0.0)) * 255;
+ p->color[1] = (0.4f + randomFloat(-0.1, 0.1)) * 255;
+ p->color[2] = (0.0f + randomFloat(0.0, 0.2)) * 255;
+ p->color[3] = (0.7f) * 255;
+
+ /* set other attributes */
+ p->size = 10;
+ p->type = trail;
+ p->isActive = 1;
+
+ /* our array has expanded at the end */
+ num_active_particles++;
+
+}
+
+/*
+ spawns a new emitter particle at the bottom of the screen
+ destined for the point (x,y).
+*/
+void
+spawnEmitterParticle(GLfloat x, GLfloat y)
+{
+
+ if (num_active_particles >= MAX_PARTICLES)
+ return;
+
+ /* find particle at endpoint of array */
+ struct particle *p = &particles[num_active_particles];
+
+ /* set the color randomly */
+ switch (rand() % 4) {
+ case 0:
+ p->color[0] = 255;
+ p->color[1] = 100;
+ p->color[2] = 100;
+ break;
+ case 1:
+ p->color[0] = 100;
+ p->color[1] = 255;
+ p->color[2] = 100;
+ break;
+ case 2:
+ p->color[0] = 100;
+ p->color[1] = 100;
+ p->color[2] = 255;
+ break;
+ case 3:
+ p->color[0] = 255;
+ p->color[1] = 150;
+ p->color[2] = 50;
+ break;
+ }
+ p->color[3] = 255;
+ /* set position to (x, screen_h) */
+ p->x = x;
+ p->y = screen_h;
+ /* set velocity so that terminal point is (x,y) */
+ p->xvel = 0;
+ p->yvel = -sqrt(2 * ACCEL * (screen_h - y));
+ /* set other attributes */
+ p->size = 10;
+ p->type = emitter;
+ p->isActive = 1;
+ /* our array has expanded at the end */
+ num_active_particles++;
+}
+
+/* just sets the endpoint of the particle array to element zero */
+void
+initializeParticles(void)
+{
+ num_active_particles = 0;
+}
+
+/*
+ loads the particle texture
+ */
+void
+initializeTexture()
+{
+
+ int bpp; /* texture bits per pixel */
+ Uint32 Rmask, Gmask, Bmask, Amask; /* masks for pixel format passed into OpenGL */
+ SDL_Surface *bmp_surface; /* the bmp is loaded here */
+ SDL_Surface *bmp_surface_rgba8888; /* this serves as a destination to convert the BMP
+ to format passed into OpenGL */
+
+ bmp_surface = SDL_LoadBMP("stroke.bmp");
+ if (bmp_surface == NULL) {
+ fatalError("could not load stroke.bmp");
+ }
+
+ /* Grab info about format that will be passed into OpenGL */
+ SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_ABGR8888, &bpp, &Rmask, &Gmask,
+ &Bmask, &Amask);
+ /* Create surface that will hold pixels passed into OpenGL */
+ bmp_surface_rgba8888 =
+ SDL_CreateRGBSurface(0, bmp_surface->w, bmp_surface->h, bpp, Rmask,
+ Gmask, Bmask, Amask);
+ /* Blit to this surface, effectively converting the format */
+ SDL_BlitSurface(bmp_surface, NULL, bmp_surface_rgba8888, NULL);
+
+ glGenTextures(1, &particleTextureID);
+ glBindTexture(GL_TEXTURE_2D, particleTextureID);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+ nextPowerOfTwo(bmp_surface->w),
+ nextPowerOfTwo(bmp_surface->h),
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ /* this is where we actually pass in the pixel data */
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bmp_surface->w, bmp_surface->h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, bmp_surface_rgba8888->pixels);
+
+ /* free bmp surface and converted bmp surface */
+ SDL_FreeSurface(bmp_surface);
+ SDL_FreeSurface(bmp_surface_rgba8888);
+
+}
+
+int
+main(int argc, char *argv[])
+{
+ SDL_Window *window; /* main window */
+ SDL_GLContext context;
+ int w, h;
+ Uint32 startFrame; /* time frame began to process */
+ Uint32 endFrame; /* time frame ended processing */
+ Uint32 delay; /* time to pause waiting to draw next frame */
+ int done; /* should we clean up and exit? */
+
+ /* initialize SDL */
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ fatalError("Could not initialize SDL");
+ }
+ /* seed the random number generator */
+ srand(time(NULL));
+ /*
+ request some OpenGL parameters
+ that may speed drawing
+ */
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);
+ SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
+
+ /* create main window and renderer */
+ window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
+ SDL_WINDOW_OPENGL |
+ SDL_WINDOW_BORDERLESS);
+ context = SDL_GL_CreateContext(window);
+
+ /* load the particle texture */
+ initializeTexture();
+
+ /* check if GL_POINT_SIZE_ARRAY_OES is supported
+ this is used to give each particle its own size
+ */
+ pointSizeExtensionSupported =
+ SDL_GL_ExtensionSupported("GL_OES_point_size_array");
+
+ /* set up some OpenGL state */
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ SDL_GetWindowSize(window, &screen_w, &screen_h);
+ glViewport(0, 0, screen_w, screen_h);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrthof((GLfloat) 0,
+ (GLfloat) screen_w,
+ (GLfloat) screen_h,
+ (GLfloat) 0, 0.0, 1.0);
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glEnable(GL_POINT_SPRITE_OES);
+ glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, 1);
+
+ if (pointSizeExtensionSupported) {
+ /* we use this to set the sizes of all the particles */
+ glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
+ } else {
+ /* if extension not available then all particles have size 10 */
+ glPointSize(10);
+ }
+
+ done = 0;
+ /* enter main loop */
+ while (!done) {
+ startFrame = SDL_GetTicks();
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ if (event.type == SDL_QUIT) {
+ done = 1;
+ }
+ if (event.type == SDL_MOUSEBUTTONDOWN) {
+ int x, y;
+ SDL_GetMouseState(&x, &y);
+ spawnEmitterParticle(x, y);
+ }
+ }
+ stepParticles();
+ drawParticles();
+ SDL_GL_SwapWindow(window);
+ endFrame = SDL_GetTicks();
+
+ /* figure out how much time we have left, and then sleep */
+ delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
+ if (delay > MILLESECONDS_PER_FRAME) {
+ delay = MILLESECONDS_PER_FRAME;
+ }
+ if (delay > 0) {
+ SDL_Delay(delay);
+ }
+ }
+
+ /* delete textures */
+ glDeleteTextures(1, &particleTextureID);
+ /* shutdown SDL */
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/Xcode-iOS/Demos/src/happy.c b/Xcode-iOS/Demos/src/happy.c
new file mode 100644
index 0000000000..ce661d9587
--- /dev/null
+++ b/Xcode-iOS/Demos/src/happy.c
@@ -0,0 +1,177 @@
+/*
+ * happy.c
+ * written by Holmes Futrell
+ * use however you want
+ */
+
+#include "SDL.h"
+#include "common.h"
+
+#define NUM_HAPPY_FACES 100 /* number of faces to draw */
+#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
+#define HAPPY_FACE_SIZE 32 /* width and height of happyface (pixels) */
+
+static SDL_Texture *texture = 0; /* reference to texture holding happyface */
+
+static struct
+{
+ float x, y; /* position of happyface */
+ float xvel, yvel; /* velocity of happyface */
+} faces[NUM_HAPPY_FACES];
+
+/*
+ Sets initial positions and velocities of happyfaces
+ units of velocity are pixels per millesecond
+*/
+void
+initializeHappyFaces()
+{
+ int i;
+ for (i = 0; i < NUM_HAPPY_FACES; i++) {
+ faces[i].x = randomFloat(0.0f, SCREEN_WIDTH - HAPPY_FACE_SIZE);
+ faces[i].y = randomFloat(0.0f, SCREEN_HEIGHT - HAPPY_FACE_SIZE);
+ faces[i].xvel = randomFloat(-0.1f, 0.1f);
+ faces[i].yvel = randomFloat(-0.1f, 0.1f);
+ }
+}
+
+void
+render(SDL_Renderer *renderer)
+{
+
+ int i;
+ SDL_Rect srcRect;
+ SDL_Rect dstRect;
+
+ /* setup boundaries for happyface bouncing */
+ Uint16 maxx = SCREEN_WIDTH - HAPPY_FACE_SIZE;
+ Uint16 maxy = SCREEN_HEIGHT - HAPPY_FACE_SIZE;
+ Uint16 minx = 0;
+ Uint16 miny = 0;
+
+ /* setup rects for drawing */
+ srcRect.x = 0;
+ srcRect.y = 0;
+ srcRect.w = HAPPY_FACE_SIZE;
+ srcRect.h = HAPPY_FACE_SIZE;
+ dstRect.w = HAPPY_FACE_SIZE;
+ dstRect.h = HAPPY_FACE_SIZE;
+
+ /* fill background in with black */
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+ SDL_RenderClear(renderer);
+
+ /*
+ loop through all the happy faces:
+ - update position
+ - update velocity (if boundary is hit)
+ - draw
+ */
+ for (i = 0; i < NUM_HAPPY_FACES; i++) {
+ faces[i].x += faces[i].xvel * MILLESECONDS_PER_FRAME;
+ faces[i].y += faces[i].yvel * MILLESECONDS_PER_FRAME;
+ if (faces[i].x > maxx) {
+ faces[i].x = maxx;
+ faces[i].xvel = -faces[i].xvel;
+ } else if (faces[i].y > maxy) {
+ faces[i].y = maxy;
+ faces[i].yvel = -faces[i].yvel;
+ }
+ if (faces[i].x < minx) {
+ faces[i].x = minx;
+ faces[i].xvel = -faces[i].xvel;
+ } else if (faces[i].y < miny) {
+ faces[i].y = miny;
+ faces[i].yvel = -faces[i].yvel;
+ }
+ dstRect.x = faces[i].x;
+ dstRect.y = faces[i].y;
+ SDL_RenderCopy(renderer, texture, &srcRect, &dstRect);
+ }
+ /* update screen */
+ SDL_RenderPresent(renderer);
+
+}
+
+/*
+ loads the happyface graphic into a texture
+*/
+void
+initializeTexture(SDL_Renderer *renderer)
+{
+ SDL_Surface *bmp_surface;
+ /* load the bmp */
+ bmp_surface = SDL_LoadBMP("icon.bmp");
+ if (bmp_surface == NULL) {
+ fatalError("could not load bmp");
+ }
+ /* set white to transparent on the happyface */
+ SDL_SetColorKey(bmp_surface, 1,
+ SDL_MapRGB(bmp_surface->format, 255, 255, 255));
+
+ /* convert RGBA surface to texture */
+ texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
+ if (texture == 0) {
+ fatalError("could not create texture");
+ }
+ SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
+
+ /* free up allocated memory */
+ SDL_FreeSurface(bmp_surface);
+}
+
+int
+main(int argc, char *argv[])
+{
+
+ SDL_Window *window;
+ SDL_Renderer *renderer;
+ Uint32 startFrame;
+ Uint32 endFrame;
+ Uint32 delay;
+ int done;
+
+ /* initialize SDL */
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ fatalError("Could not initialize SDL");
+ }
+ window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
+ SDL_WINDOW_OPENGL |
+ SDL_WINDOW_BORDERLESS);
+
+ renderer = SDL_CreateRenderer(window, -1, 0);
+
+ initializeTexture(renderer);
+ initializeHappyFaces();
+
+ /* main loop */
+ done = 0;
+ while (!done) {
+ startFrame = SDL_GetTicks();
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ if (event.type == SDL_QUIT) {
+ done = 1;
+ }
+ }
+ render(renderer);
+ endFrame = SDL_GetTicks();
+
+ /* figure out how much time we have left, and then sleep */
+ delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
+ if (delay < 0) {
+ delay = 0;
+ } else if (delay > MILLESECONDS_PER_FRAME) {
+ delay = MILLESECONDS_PER_FRAME;
+ }
+ SDL_Delay(delay);
+ }
+
+ /* cleanup */
+ SDL_DestroyTexture(texture);
+ /* shutdown SDL */
+ SDL_Quit();
+
+ return 0;
+
+}
diff --git a/Xcode-iOS/Demos/src/keyboard.c b/Xcode-iOS/Demos/src/keyboard.c
new file mode 100644
index 0000000000..fd903ff864
--- /dev/null
+++ b/Xcode-iOS/Demos/src/keyboard.c
@@ -0,0 +1,310 @@
+/*
+ * keyboard.c
+ * written by Holmes Futrell
+ * use however you want
+ */
+
+#import "SDL.h"
+#import "common.h"
+
+#define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */
+#define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */
+
+static SDL_Texture *texture; /* texture where we'll hold our font */
+
+/* function declarations */
+void cleanup(void);
+void drawBlank(int x, int y);
+
+static SDL_Renderer *renderer;
+static int numChars = 0; /* number of characters we've typed so far */
+static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */
+static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */
+
+/* this structure maps a scancode to an index in our bitmap font.
+ it also contains data about under which modifiers the mapping is valid
+ (for example, we don't want shift + 1 to produce the character '1',
+ but rather the character '!')
+*/
+typedef struct
+{
+ SDL_Scancode scancode; /* scancode of the key we want to map */
+ int allow_no_mod; /* is the map valid if the key has no modifiers? */
+ SDL_Keymod mod; /* what modifiers are allowed for the mapping */
+ int index; /* what index in the font does the scancode map to */
+} fontMapping;
+
+#define TABLE_SIZE 51 /* size of our table which maps keys and modifiers to font indices */
+
+/* Below is the table that defines the mapping between scancodes and modifiers to indices in the
+ bitmap font. As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map
+ the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A),
+ The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the
+ mapping is also valid if the user is holding shift.
+*/
+fontMapping map[TABLE_SIZE] = {
+
+ {SDL_SCANCODE_A, 1, KMOD_SHIFT, 33}, /* A */
+ {SDL_SCANCODE_B, 1, KMOD_SHIFT, 34}, /* B */
+ {SDL_SCANCODE_C, 1, KMOD_SHIFT, 35}, /* C */
+ {SDL_SCANCODE_D, 1, KMOD_SHIFT, 36}, /* D */
+ {SDL_SCANCODE_E, 1, KMOD_SHIFT, 37}, /* E */
+ {SDL_SCANCODE_F, 1, KMOD_SHIFT, 38}, /* F */
+ {SDL_SCANCODE_G, 1, KMOD_SHIFT, 39}, /* G */
+ {SDL_SCANCODE_H, 1, KMOD_SHIFT, 40}, /* H */
+ {SDL_SCANCODE_I, 1, KMOD_SHIFT, 41}, /* I */
+ {SDL_SCANCODE_J, 1, KMOD_SHIFT, 42}, /* J */
+ {SDL_SCANCODE_K, 1, KMOD_SHIFT, 43}, /* K */
+ {SDL_SCANCODE_L, 1, KMOD_SHIFT, 44}, /* L */
+ {SDL_SCANCODE_M, 1, KMOD_SHIFT, 45}, /* M */
+ {SDL_SCANCODE_N, 1, KMOD_SHIFT, 46}, /* N */
+ {SDL_SCANCODE_O, 1, KMOD_SHIFT, 47}, /* O */
+ {SDL_SCANCODE_P, 1, KMOD_SHIFT, 48}, /* P */
+ {SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49}, /* Q */
+ {SDL_SCANCODE_R, 1, KMOD_SHIFT, 50}, /* R */
+ {SDL_SCANCODE_S, 1, KMOD_SHIFT, 51}, /* S */
+ {SDL_SCANCODE_T, 1, KMOD_SHIFT, 52}, /* T */
+ {SDL_SCANCODE_U, 1, KMOD_SHIFT, 53}, /* U */
+ {SDL_SCANCODE_V, 1, KMOD_SHIFT, 54}, /* V */
+ {SDL_SCANCODE_W, 1, KMOD_SHIFT, 55}, /* W */
+ {SDL_SCANCODE_X, 1, KMOD_SHIFT, 56}, /* X */
+ {SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57}, /* Y */
+ {SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58}, /* Z */
+ {SDL_SCANCODE_0, 1, 0, 16}, /* 0 */
+ {SDL_SCANCODE_1, 1, 0, 17}, /* 1 */
+ {SDL_SCANCODE_2, 1, 0, 18}, /* 2 */
+ {SDL_SCANCODE_3, 1, 0, 19}, /* 3 */
+ {SDL_SCANCODE_4, 1, 0, 20}, /* 4 */
+ {SDL_SCANCODE_5, 1, 0, 21}, /* 5 */
+ {SDL_SCANCODE_6, 1, 0, 22}, /* 6 */
+ {SDL_SCANCODE_7, 1, 0, 23}, /* 7 */
+ {SDL_SCANCODE_8, 1, 0, 24}, /* 8 */
+ {SDL_SCANCODE_9, 1, 0, 25}, /* 9 */
+ {SDL_SCANCODE_SPACE, 1, 0, 0}, /*' ' */
+ {SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */
+ {SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */
+ {SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */
+ {SDL_SCANCODE_COMMA, 1, 0, 12}, /* , */
+ {SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */
+ {SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26}, /* : */
+ {SDL_SCANCODE_PERIOD, 1, 0, 14}, /* . */
+ {SDL_SCANCODE_MINUS, 1, 0, 13}, /* - */
+ {SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11}, /* = */
+ {SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */
+ {SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2}, /* " */
+ {SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */
+
+};
+
+/*
+ This function maps an SDL_KeySym to an index in the bitmap font.
+ It does so by scanning through the font mapping table one entry
+ at a time.
+
+ If a match is found (scancode and allowed modifiers), the proper
+ index is returned.
+
+ If there is no entry for the key, -1 is returned
+*/
+int
+keyToIndex(SDL_Keysym key)
+{
+ int i, index = -1;
+ for (i = 0; i < TABLE_SIZE; i++) {
+ fontMapping compare = map[i];
+ if (key.scancode == compare.scancode) {
+ /* if this entry is valid with no key mod and we have no keymod, or if
+ the key's modifiers are allowed modifiers for that mapping */
+ if ((compare.allow_no_mod && key.mod == 0)
+ || (key.mod & compare.mod)) {
+ index = compare.index;
+ break;
+ }
+ }
+ }
+ return index;
+}
+
+/*
+ This function returns and x,y position for a given character number.
+ It is used for positioning each character of text
+*/
+void
+getPositionForCharNumber(int n, int *x, int *y)
+{
+ int x_padding = 16; /* padding space on left and right side of screen */
+ int y_padding = 32; /* padding space at top of screen */
+ /* figure out the number of characters that can fit horizontally across the screen */
+ int max_x_chars = (SCREEN_WIDTH - 2 * x_padding) / GLYPH_SIZE_SCREEN;
+ int line_separation = 5; /* pixels between each line */
+ *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding;
+ *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) +
+ y_padding;
+}
+
+void
+drawIndex(int index)
+{
+ int x, y;
+ getPositionForCharNumber(numChars, &x, &y);
+ SDL_Rect srcRect =
+ { GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE };
+ SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
+ drawBlank(x, y);
+ SDL_RenderCopy(renderer, texture, &srcRect, &dstRect);
+}
+
+/* draws the cursor icon at the current end position of the text */
+void
+drawCursor(void)
+{
+ drawIndex(29); /* cursor is at index 29 in the bitmap font */
+}
+
+/* paints over a glyph sized region with the background color
+ in effect it erases the area
+*/
+void
+drawBlank(int x, int y)
+{
+ SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
+ SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
+ SDL_RenderFillRect(renderer, &rect);
+}
+
+/* moves backwards one character, erasing the last one put down */
+void
+backspace(void)
+{
+ int x, y;
+ if (numChars > 0) {
+ getPositionForCharNumber(numChars, &x, &y);
+ drawBlank(x, y);
+ numChars--;
+ getPositionForCharNumber(numChars, &x, &y);
+ drawBlank(x, y);
+ drawCursor();
+ }
+}
+
+/* this function loads our font into an SDL_Texture and returns the SDL_Texture */
+SDL_Texture*
+loadFont(void)
+{
+
+ SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
+
+ if (!surface) {
+ printf("Error loading bitmap: %s\n", SDL_GetError());
+ return 0;
+ } else {
+ /* set the transparent color for the bitmap font (hot pink) */
+ SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252));
+ /* now we convert the surface to our desired pixel format */
+ int format = SDL_PIXELFORMAT_ABGR8888; /* desired texture format */
+ Uint32 Rmask, Gmask, Bmask, Amask; /* masks for desired format */
+ int bpp; /* bits per pixel for desired format */
+ SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask,
+ &Amask);
+ SDL_Surface *converted =
+ SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask,
+ Bmask, Amask);
+ SDL_BlitSurface(surface, NULL, converted, NULL);
+ /* create our texture */
+ texture =
+ SDL_CreateTextureFromSurface(renderer, converted);
+ if (texture == 0) {
+ printf("texture creation failed: %s\n", SDL_GetError());
+ } else {
+ /* set blend mode for our texture */
+ SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
+ }
+ SDL_FreeSurface(surface);
+ SDL_FreeSurface(converted);
+ return texture;
+ }
+}
+
+int
+main(int argc, char *argv[])
+{
+
+ int index; /* index of last key we pushed in the bitmap font */
+ SDL_Window *window;
+ SDL_Event event; /* last event received */
+ SDL_Keymod mod; /* key modifiers of last key we pushed */
+ SDL_Scancode scancode; /* scancode of last key we pushed */
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ printf("Error initializing SDL: %s", SDL_GetError());
+ }
+ /* create window */
+ window = SDL_CreateWindow("iPhone keyboard test", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
+ /* create renderer */
+ renderer = SDL_CreateRenderer(window, -1, 0);
+
+ /* load up our font */
+ loadFont();
+
+ /* draw the background, we'll just paint over it */
+ SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
+ SDL_RenderFillRect(renderer, NULL);
+ SDL_RenderPresent(renderer);
+
+ int done = 0;
+ /* loop till we get SDL_Quit */
+ while (SDL_WaitEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ done = 1;
+ break;
+ case SDL_KEYDOWN:
+ index = keyToIndex(event.key.keysym);
+ scancode = event.key.keysym.scancode;
+ mod = event.key.keysym.mod;
+ if (scancode == SDL_SCANCODE_DELETE) {
+ /* if user hit delete, delete the last character */
+ backspace();
+ lastCharWasColon = 0;
+ } else if (lastCharWasColon && scancode == SDL_SCANCODE_0
+ && (mod & KMOD_SHIFT)) {
+ /* if our last key was a colon and this one is a close paren, the make a hoppy face */
+ backspace();
+ drawIndex(32); /* index for happy face */
+ numChars++;
+ drawCursor();
+ lastCharWasColon = 0;
+ } else if (index != -1) {
+ /* if we aren't doing a happy face, then just draw the normal character */
+ drawIndex(index);
+ numChars++;
+ drawCursor();
+ lastCharWasColon =
+ (event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON
+ && (event.key.keysym.mod & KMOD_SHIFT));
+ }
+ /* check if the key was a colon */
+ /* draw our updates to the screen */
+ SDL_RenderPresent(renderer);
+ break;
+ case SDL_MOUSEBUTTONUP:
+ /* mouse up toggles onscreen keyboard visibility */
+ if (SDL_IsTextInputActive()) {
+ SDL_StopTextInput();
+ } else {
+ SDL_StartTextInput();
+ }
+ break;
+ }
+ }
+ cleanup();
+ return 0;
+}
+
+/* clean up after ourselves like a good kiddy */
+void
+cleanup(void)
+{
+ SDL_DestroyTexture(texture);
+ SDL_Quit();
+}
diff --git a/Xcode-iOS/Demos/src/mixer.c b/Xcode-iOS/Demos/src/mixer.c
new file mode 100644
index 0000000000..bd0cfb1dff
--- /dev/null
+++ b/Xcode-iOS/Demos/src/mixer.c
@@ -0,0 +1,353 @@
+/*
+ * mixer.c
+ * written by Holmes Futrell
+ * use however you want
+ */
+
+#import "SDL.h"
+#import "common.h"
+
+#define NUM_CHANNELS 8 /* max number of sounds we can play at once */
+#define NUM_DRUMS 4 /* number of drums in our set */
+#define MILLESECONDS_PER_FRAME 16 /* about 60 frames per second */
+
+static struct
+{
+ SDL_Rect rect; /* where the button is drawn */
+ SDL_Color upColor; /* color when button is not active */
+ SDL_Color downColor; /* color when button is active */
+ int isPressed; /* is the button being pressed ? */
+ int touchIndex; /* what mouse (touch) index pressed the button ? */
+} buttons[NUM_DRUMS];
+
+struct sound
+{
+ Uint8 *buffer; /* audio buffer for sound file */
+ Uint32 length; /* length of the buffer (in bytes) */
+};
+
+/* this array holds the audio for the drum noises */
+static struct sound drums[NUM_DRUMS];
+
+/* function declarations */
+void handleMouseButtonDown(SDL_Event * event);
+void handleMouseButtonUp(SDL_Event * event);
+int playSound(struct sound *);
+void initializeButtons();
+void audioCallback(void *userdata, Uint8 * stream, int len);
+void loadSound(const char *file, struct sound *s);
+
+struct
+{
+ /* channel array holds information about currently playing sounds */
+ struct
+ {
+ Uint8 *position; /* what is the current position in the buffer of this sound ? */
+ Uint32 remaining; /* how many bytes remaining before we're done playing the sound ? */
+ Uint32 timestamp; /* when did this sound start playing ? */
+ } channels[NUM_CHANNELS];
+ SDL_AudioSpec outputSpec; /* what audio format are we using for output? */
+ int numSoundsPlaying; /* how many sounds are currently playing */
+} mixer;
+
+/* sets up the buttons (color, position, state) */
+void
+initializeButtons()
+{
+
+ int i;
+ int spacing = 10; /* gap between drum buttons */
+ SDL_Rect buttonRect; /* keeps track of where to position drum */
+ SDL_Color upColor = { 86, 86, 140, 255 }; /* color of drum when not pressed */
+ SDL_Color downColor = { 191, 191, 221, 255 }; /* color of drum when pressed */
+
+ buttonRect.x = spacing;
+ buttonRect.y = spacing;
+ buttonRect.w = SCREEN_WIDTH - 2 * spacing;
+ buttonRect.h = (SCREEN_HEIGHT - (NUM_DRUMS + 1) * spacing) / NUM_DRUMS;
+
+ /* setup each button */
+ for (i = 0; i < NUM_DRUMS; i++) {
+
+ buttons[i].rect = buttonRect;
+ buttons[i].isPressed = 0;
+ buttons[i].upColor = upColor;
+ buttons[i].downColor = downColor;
+
+ buttonRect.y += spacing + buttonRect.h; /* setup y coordinate for next drum */
+
+ }
+}
+
+/*
+ loads a wav file (stored in 'file'), converts it to the mixer's output format,
+ and stores the resulting buffer and length in the sound structure
+ */
+void
+loadSound(const char *file, struct sound *s)
+{
+ SDL_AudioSpec spec; /* the audio format of the .wav file */
+ SDL_AudioCVT cvt; /* used to convert .wav to output format when formats differ */
+ int result;
+ if (SDL_LoadWAV(file, &spec, &s->buffer, &s->length) == NULL) {
+ fatalError("could not load .wav");
+ }
+ /* build the audio converter */
+ result = SDL_BuildAudioCVT(&cvt, spec.format, spec.channels, spec.freq,
+ mixer.outputSpec.format,
+ mixer.outputSpec.channels,
+ mixer.outputSpec.freq);
+ if (result == -1) {
+ fatalError("could not build audio CVT");
+ } else if (result != 0) {
+ /*
+ this happens when the .wav format differs from the output format.
+ we convert the .wav buffer here
+ */
+ cvt.buf = (Uint8 *) SDL_malloc(s->length * cvt.len_mult); /* allocate conversion buffer */
+ cvt.len = s->length; /* set conversion buffer length */
+ SDL_memcpy(cvt.buf, s->buffer, s->length); /* copy sound to conversion buffer */
+ if (SDL_ConvertAudio(&cvt) == -1) { /* convert the sound */
+ fatalError("could not convert .wav");
+ }
+ SDL_free(s->buffer); /* free the original (unconverted) buffer */
+ s->buffer = cvt.buf; /* point sound buffer to converted buffer */
+ s->length = cvt.len_cvt; /* set sound buffer's new length */
+ }
+}
+
+/* called from main event loop */
+void
+handleMouseButtonDown(SDL_Event * event)
+{
+
+ int x, y, mouseIndex, i, drumIndex;
+
+ mouseIndex = 0;
+ drumIndex = -1;
+
+ SDL_GetMouseState(&x, &y);
+ /* check if we hit any of the drum buttons */
+ for (i = 0; i < NUM_DRUMS; i++) {
+ if (x >= buttons[i].rect.x
+ && x < buttons[i].rect.x + buttons[i].rect.w
+ && y >= buttons[i].rect.y
+ && y < buttons[i].rect.y + buttons[i].rect.h) {
+ drumIndex = i;
+ break;
+ }
+ }
+ if (drumIndex != -1) {
+ /* if we hit a button */
+ buttons[drumIndex].touchIndex = mouseIndex;
+ buttons[drumIndex].isPressed = 1;
+ playSound(&drums[drumIndex]);
+ }
+
+}
+
+/* called from main event loop */
+void
+handleMouseButtonUp(SDL_Event * event)
+{
+ int i;
+ int mouseIndex = 0;
+ /* check if this should cause any of the buttons to become unpressed */
+ for (i = 0; i < NUM_DRUMS; i++) {
+ if (buttons[i].touchIndex == mouseIndex) {
+ buttons[i].isPressed = 0;
+ }
+ }
+}
+
+/* draws buttons to screen */
+void
+render(SDL_Renderer *renderer)
+{
+ int i;
+ SDL_SetRenderDrawColor(renderer, 50, 50, 50, 255);
+ SDL_RenderClear(renderer); /* draw background (gray) */
+ /* draw the drum buttons */
+ for (i = 0; i < NUM_DRUMS; i++) {
+ SDL_Color color =
+ buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor;
+ SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
+ SDL_RenderFillRect(renderer, &buttons[i].rect);
+ }
+ /* update the screen */
+ SDL_RenderPresent(renderer);
+}
+
+/*
+ finds a sound channel in the mixer for a sound
+ and sets it up to start playing
+*/
+int
+playSound(struct sound *s)
+{
+ /*
+ find an empty channel to play on.
+ if no channel is available, use oldest channel
+ */
+ int i;
+ int selected_channel = -1;
+ int oldest_channel = 0;
+
+ if (mixer.numSoundsPlaying == 0) {
+ /* we're playing a sound now, so start audio callback back up */
+ SDL_PauseAudio(0);
+ }
+
+ /* find a sound channel to play the sound on */
+ for (i = 0; i < NUM_CHANNELS; i++) {
+ if (mixer.channels[i].position == NULL) {
+ /* if no sound on this channel, select it */
+ selected_channel = i;
+ break;
+ }
+ /* if this channel's sound is older than the oldest so far, set it to oldest */
+ if (mixer.channels[i].timestamp <
+ mixer.channels[oldest_channel].timestamp)
+ oldest_channel = i;
+ }
+
+ /* no empty channels, take the oldest one */
+ if (selected_channel == -1)
+ selected_channel = oldest_channel;
+ else
+ mixer.numSoundsPlaying++;
+
+ /* point channel data to wav data */
+ mixer.channels[selected_channel].position = s->buffer;
+ mixer.channels[selected_channel].remaining = s->length;
+ mixer.channels[selected_channel].timestamp = SDL_GetTicks();
+
+ return selected_channel;
+}
+
+/*
+ Called from SDL's audio system. Supplies sound input with data by mixing together all
+ currently playing sound effects.
+*/
+void
+audioCallback(void *userdata, Uint8 * stream, int len)
+{
+ int i;
+ int copy_amt;
+ SDL_memset(stream, mixer.outputSpec.silence, len); /* initialize buffer to silence */
+ /* for each channel, mix in whatever is playing on that channel */
+ for (i = 0; i < NUM_CHANNELS; i++) {
+ if (mixer.channels[i].position == NULL) {
+ /* if no sound is playing on this channel */
+ continue; /* nothing to do for this channel */
+ }
+
+ /* copy len bytes to the buffer, unless we have fewer than len bytes remaining */
+ copy_amt =
+ mixer.channels[i].remaining <
+ len ? mixer.channels[i].remaining : len;
+
+ /* mix this sound effect with the output */
+ SDL_MixAudioFormat(stream, mixer.channels[i].position,
+ mixer.outputSpec.format, copy_amt, 150);
+
+ /* update buffer position in sound effect and the number of bytes left */
+ mixer.channels[i].position += copy_amt;
+ mixer.channels[i].remaining -= copy_amt;
+
+ /* did we finish playing the sound effect ? */
+ if (mixer.channels[i].remaining == 0) {
+ mixer.channels[i].position = NULL; /* indicates no sound playing on channel anymore */
+ mixer.numSoundsPlaying--;
+ if (mixer.numSoundsPlaying == 0) {
+ /* if no sounds left playing, pause audio callback */
+ SDL_PauseAudio(1);
+ }
+ }
+ }
+}
+
+int
+main(int argc, char *argv[])
+{
+
+ int done; /* has user tried to quit ? */
+ SDL_Window *window; /* main window */
+ SDL_Renderer *renderer;
+ SDL_Event event;
+ Uint32 startFrame; /* holds when frame started processing */
+ Uint32 endFrame; /* holds when frame ended processing */
+ Uint32 delay; /* calculated delay, how long should we wait before next frame? */
+
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
+ fatalError("could not initialize SDL");
+ }
+ window =
+ SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
+ renderer = SDL_CreateRenderer(window, 0, 0);
+
+ /* initialize the mixer */
+ SDL_memset(&mixer, 0, sizeof(mixer));
+ /* setup output format */
+ mixer.outputSpec.freq = 44100;
+ mixer.outputSpec.format = AUDIO_S16LSB;
+ mixer.outputSpec.channels = 2;
+ mixer.outputSpec.samples = 256;
+ mixer.outputSpec.callback = audioCallback;
+ mixer.outputSpec.userdata = NULL;
+
+ /* open audio for output */
+ if (SDL_OpenAudio(&mixer.outputSpec, NULL) != 0) {
+ fatalError("Opening audio failed");
+ }
+
+ /* load our drum noises */
+ loadSound("ds_kick_big_amb.wav", &drums[3]);
+ loadSound("ds_brush_snare.wav", &drums[2]);
+ loadSound("ds_loose_skin_mute.wav", &drums[1]);
+ loadSound("ds_china.wav", &drums[0]);
+
+ /* setup positions, colors, and state of buttons */
+ initializeButtons();
+
+ /* enter main loop */
+ done = 0;
+ while (!done) {
+ startFrame = SDL_GetTicks();
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_MOUSEBUTTONDOWN:
+ handleMouseButtonDown(&event);
+ break;
+ case SDL_MOUSEBUTTONUP:
+ handleMouseButtonUp(&event);
+ break;
+ case SDL_QUIT:
+ done = 1;
+ break;
+ }
+ }
+ render(renderer); /* draw buttons */
+ endFrame = SDL_GetTicks();
+
+ /* figure out how much time we have left, and then sleep */
+ delay = MILLESECONDS_PER_FRAME - (endFrame - startFrame);
+ if (delay < 0) {
+ delay = 0;
+ } else if (delay > MILLESECONDS_PER_FRAME) {
+ delay = MILLESECONDS_PER_FRAME;
+ }
+ SDL_Delay(delay);
+ }
+
+ /* cleanup code, let's free up those sound buffers */
+ int i;
+ for (i = 0; i < NUM_DRUMS; i++) {
+ SDL_free(drums[i].buffer);
+ }
+ /* let SDL do its exit code */
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/Xcode-iOS/Demos/src/rectangles.c b/Xcode-iOS/Demos/src/rectangles.c
new file mode 100644
index 0000000000..035e4f9825
--- /dev/null
+++ b/Xcode-iOS/Demos/src/rectangles.c
@@ -0,0 +1,81 @@
+/*
+ * rectangles.c
+ * written by Holmes Futrell
+ * use however you want
+*/
+
+#include "SDL.h"
+#include
+#include "common.h"
+
+void
+render(SDL_Renderer *renderer)
+{
+
+ Uint8 r, g, b;
+ /* Come up with a random rectangle */
+ SDL_Rect rect;
+ rect.w = randomInt(64, 128);
+ rect.h = randomInt(64, 128);
+ rect.x = randomInt(0, SCREEN_WIDTH);
+ rect.y = randomInt(0, SCREEN_HEIGHT);
+
+ /* Come up with a random color */
+ r = randomInt(50, 255);
+ g = randomInt(50, 255);
+ b = randomInt(50, 255);
+
+ /* Fill the rectangle in the color */
+ SDL_SetRenderDrawColor(renderer, r, g, b, 255);
+ SDL_RenderFillRect(renderer, &rect);
+
+ /* update screen */
+ SDL_RenderPresent(renderer);
+
+}
+
+int
+main(int argc, char *argv[])
+{
+ if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO*/) < 0)
+ {
+ printf("Unable to initialize SDL");
+ }
+
+ SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ int landscape = 1;
+ int modes = SDL_GetNumDisplayModes(0);
+ int sx = 0, sy = 0;
+ for (int i = 0; i < modes; i++)
+ {
+ SDL_DisplayMode mode;
+ SDL_GetDisplayMode(0, i, &mode);
+ if (landscape ? mode.w > sx : mode.h > sy)
+ {
+ sx = mode.w;
+ sy = mode.h;
+ }
+ }
+
+ printf("picked: %d %d\n", sx, sy);
+
+ SDL_Window *_sdl_window = NULL;
+ SDL_GLContext _sdl_context = NULL;
+
+ _sdl_window = SDL_CreateWindow("fred",
+ 0, 0,
+ sx, sy,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
+
+ SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight");
+
+ int ax = 0, ay = 0;
+ SDL_GetWindowSize(_sdl_window, &ax, &ay);
+
+ printf("given: %d %d\n", ax, ay);
+
+ return 0;
+}
diff --git a/Xcode-iOS/Demos/src/touch.c b/Xcode-iOS/Demos/src/touch.c
new file mode 100644
index 0000000000..e811967b14
--- /dev/null
+++ b/Xcode-iOS/Demos/src/touch.c
@@ -0,0 +1,125 @@
+/*
+ * touch.c
+ * written by Holmes Futrell
+ * use however you want
+ */
+
+#include "SDL.h"
+#include "math.h"
+#include "common.h"
+
+#define BRUSH_SIZE 32 /* width and height of the brush */
+#define PIXELS_PER_ITERATION 5 /* number of pixels between brush blots when forming a line */
+
+static SDL_Texture *brush = 0; /* texture for the brush */
+
+/*
+ draws a line from (startx, starty) to (startx + dx, starty + dy)
+ this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart
+*/
+void
+drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
+{
+
+ float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */
+ int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */
+ float dx_prime = dx / iterations; /* x-shift per iteration */
+ float dy_prime = dy / iterations; /* y-shift per iteration */
+ SDL_Rect dstRect; /* rect to draw brush sprite into */
+
+ dstRect.w = BRUSH_SIZE;
+ dstRect.h = BRUSH_SIZE;
+
+ /* setup x and y for the location of the first sprite */
+ float x = startx - BRUSH_SIZE / 2.0f;
+ float y = starty - BRUSH_SIZE / 2.0f;
+
+ int i;
+ /* draw a series of blots to form the line */
+ for (i = 0; i < iterations; i++) {
+ dstRect.x = x;
+ dstRect.y = y;
+ /* shift x and y for next sprite location */
+ x += dx_prime;
+ y += dy_prime;
+ /* draw brush blot */
+ SDL_RenderCopy(renderer, brush, NULL, &dstRect);
+ }
+}
+
+/*
+ loads the brush texture
+*/
+void
+initializeTexture(SDL_Renderer *renderer)
+{
+ SDL_Surface *bmp_surface;
+ bmp_surface = SDL_LoadBMP("stroke.bmp");
+ if (bmp_surface == NULL) {
+ fatalError("could not load stroke.bmp");
+ }
+ brush =
+ SDL_CreateTextureFromSurface(renderer, bmp_surface);
+ SDL_FreeSurface(bmp_surface);
+ if (brush == 0) {
+ fatalError("could not create brush texture");
+ }
+ /* additive blending -- laying strokes on top of eachother makes them brighter */
+ SDL_SetTextureBlendMode(brush, SDL_BLENDMODE_ADD);
+ /* set brush color (red) */
+ SDL_SetTextureColorMod(brush, 255, 100, 100);
+}
+
+int
+main(int argc, char *argv[])
+{
+
+ int x, y, dx, dy; /* mouse location */
+ Uint8 state; /* mouse (touch) state */
+ SDL_Event event;
+ SDL_Window *window; /* main window */
+ SDL_Renderer *renderer;
+ int done; /* does user want to quit? */
+
+ /* initialize SDL */
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ fatalError("Could not initialize SDL");
+ }
+
+ /* create main window and renderer */
+ window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
+ SDL_WINDOW_OPENGL |
+ SDL_WINDOW_BORDERLESS);
+ renderer = SDL_CreateRenderer(window, 0, 0);
+
+ /*load brush texture */
+ initializeTexture(renderer);
+
+ /* fill canvass initially with all black */
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+ SDL_RenderClear(renderer);
+ SDL_RenderPresent(renderer);
+
+ done = 0;
+ while (!done && SDL_WaitEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ done = 1;
+ break;
+ case SDL_MOUSEMOTION:
+ state = SDL_GetMouseState(&x, &y); /* get its location */
+ SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */
+ if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */
+ drawLine(renderer, x - dx, y - dy, dx, dy); /* draw line segment */
+ SDL_RenderPresent(renderer);
+ }
+ break;
+ }
+ }
+
+ /* cleanup */
+ SDL_DestroyTexture(brush);
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj b/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
new file mode 100755
index 0000000000..f3122ecbab
--- /dev/null
+++ b/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
@@ -0,0 +1,1290 @@
+// !$*UTF8*$!
+{
+ archiveVersion = 1;
+ classes = {
+ };
+ objectVersion = 46;
+ objects = {
+
+/* Begin PBXAggregateTarget section */
+ 00B4F48B12F6A69C0084EC00 /* PrepareXcodeProjectTemplate */ = {
+ isa = PBXAggregateTarget;
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