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Acceleration is zero if character is non locally controlled. #493

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Anma-wp opened this issue Jul 6, 2024 · 1 comment
Open

Acceleration is zero if character is non locally controlled. #493

Anma-wp opened this issue Jul 6, 2024 · 1 comment
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@Anma-wp
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Anma-wp commented Jul 6, 2024

Acceleration is zero if character is non locally controlled.
ALSBaseCharacter.cpp line 973.
Acceleration = NewAcceleration.IsNearlyZero() || IsLocallyControlled() ? NewAcceleration : Acceleration / 2;
I think it should be:
Acceleration = NewAcceleration.IsNearlyZero() || IsLocallyControlled() ? NewAcceleration : NewAcceleration / 2;

@Anma-wp Anma-wp added the bug Something isn't working label Jul 6, 2024
@dyanikoglu
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Screenshot 2024-07-09 133753

Can you verify those options are enabled for your character in character movement component?

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