ALS Community: Metahuman Integration (UE5) #437
Replies: 2 comments 4 replies
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Thank you very much, I followed the steps and got good results, but how to correct the position of the hands was not covered in the tutorial, maybe the socket is missing? could you help me indicating what to do? |
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Excellent tutorial!!! Thank you very much. After panicking a bit on step 17, and not been able to continue with the tutorial due to the "Set Master Pose Component" node not existing at all, I searched and read about this and found out that this very specific node is now called "Set Leader Pose Component", so I'm leaving this comment in case someone else gets stucked at step 17. Thanks, and greetings from Costa Rica 😄! |
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How To Integrate Metahumans with ALS Community?
Plugins
folder inside your project. (Create one if doesn't exist)Instructions here
MH_CharacterBP
and move it to yourcontent
folder.MH_IKRIG
and move it to yourcontent
folder.MH_IKRETARGET
.MH_IKRIG
.MH_IKRETARGET
and select Target IKRig Asset asIK_metahuman
.None
.RTG_metahuman_base_skel_AnimBP
.MH_IKRETARGET
.MH_CharacterBP
and paste the entire body.RTG_metahuman_base_skel_AnimBP
as the animation blueprint for the body.MH_GameMode
.MH_GameMode
to use the newMH_CharacterBP
andALS_Player_Controller
.MH_GameMode
in world settings.HAVE FUN!
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