You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm using dynamic level instancing in a multiplayer game. Level streaming is not supported for multiplayer so I implemented a seed-based RNG level creator, making each instance of the game load the same level instances.
The problem is the legs mess up and spin in circles for all non-owned client when standing on a level streamed surface. It all works perfectly when I placed a large cube in the persistent level, but it breaks every time I step off onto a streamed asset.
Some experimenting reveals that even with blueprints parented to both the ALS Base character & the ALS Character results in the same behavior.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
I'm using dynamic level instancing in a multiplayer game. Level streaming is not supported for multiplayer so I implemented a seed-based RNG level creator, making each instance of the game load the same level instances.
The problem is the legs mess up and spin in circles for all non-owned client when standing on a level streamed surface. It all works perfectly when I placed a large cube in the persistent level, but it breaks every time I step off onto a streamed asset.
Some experimenting reveals that even with blueprints parented to both the ALS Base character & the ALS Character results in the same behavior.
Wondering if there's any way to fix this?
Beta Was this translation helpful? Give feedback.
All reactions