cant package the project for win64 development #159
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i get this error when i try to package my project for win64, can u help me plz UATHelper: Packaging (Windows (64-bit)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '/ALSV4_CPP/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_Player_Controller' is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: '/Engine/', '/Game/', '/GeometryMode/', '/Spe |
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Replies: 1 comment
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i found the solution, just need to add the plugin content path into asset manager, |
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i found the solution, just need to add the plugin content path into asset manager,
project settings->asset manager->add new directories under element 1 (primary asset label)
or simply add this line to ur DefaultGame.ini
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game"),(Path="/ALSV4_CPP")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=False,CookRule=Unknown))