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That code would probably work in some other UI frameworks you might be used to in languages like C#. The current implementation is blocking the main thread while processing the GIF, which is why I plan to use a separate thread before I release it. The main update loop in ssbh_editor is a little disorganized, so I would look at the egui docs to get a feel for how the application loop works. The UI is drawn each update loop rather than in response to some user input or change in value. If the main thread is stuck doing some computation, the app.update function won't be called yet.
The threading is something I need to add myself because it interacts with the rendering backend. I plan on adding a progress indicator, but I'm not sure if it will make it into the next release or not.
I attempted to implement this myself, but no change shows up so I'm not sure what's going on.
zrksyd@be1a16a
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