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Can you clarify what you mean by vertex editing? The model's geometry can be edited in a 3D modeling application like Blender.
What kind of edits are you trying to make to the skeleton? If you just edit the bones, the model likely won't deform correctly during animations. I'm open to extending the Skel Editor, but I don't want to add any functionality that's better served by editing the model and exporting it again from Blender, 3DS Max, etc. |
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oh alright. also what blender addon can edit the geometry of these models? also is there one that can import them in and then export them out in the same format as they were before? |
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Can you add an option to the materials editor that gives us an option to edit the vertexes. And can there also be a option to where we can modify the bones like how studio SB has?. Heres picture of studio sb
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