You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I cannot type in 0.8, as the "." gets deleted after saving. And 0,8 corrupts the file because the program thinks everything AFTER the comma belongs to the next specifier.
I tried it in every release. only in nightly it deletes hitboxes the others shift every number of the worked on part of the file.
Here an example:
From:
...
Set_Frame_Duration(Speed=0,8)
Asynchronous_Timer(Frames=18)
Set_Frame_Duration(Speed=1,4)
...
To:
...
Set_Frame_Duration(Speed=0)
Asynchronous_Timer(Frames=8)
Set_Frame_Duration(Speed=18)
...(...=1)...(...=4)
jam1garner.py at the SM4SH Modding Discord comunity suggested i should report this here.
He wrote:
Just post a bug report on his github or something
Could you, please, fix this, @Sammi-Husky ? I´d love to be able to use your tool as you meant it to be used. Thanks in advance.
The text was updated successfully, but these errors were encountered:
Sammi-Husky
changed the title
Only Whole Numbers! 0.8 or 0,8? Neither work. (Bug?)
Fix localization specific digit separators breaking compilation
Sep 17, 2016
I cannot type in 0.8, as the "." gets deleted after saving. And 0,8 corrupts the file because the program thinks everything AFTER the comma belongs to the next specifier.
For example Bayonetta´s Dash Attack (game):
-Unedited, usual:
Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xF, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0,8) Asynchronous_Timer(Frames=18) Set_Frame_Duration(Speed=1,4) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x32, KBG=0x37, FKB=0x0, BKB=0x55, Size=4,2, Z=0, Y=10, X=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, flinchless=0x0, WarpZ=0, WarpY=10, WarpX=6) Synchronous_Timer(Frames=4) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x32, KBG=0x37, FKB=0x0, BKB=0x55, Size=4,2, Z=0, Y=10, X=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, flinchless=0x0, WarpZ=0, WarpY=10, WarpX=6) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Asynchronous_Timer(Frames=27) unk_B2E91D0C(unknown=0x3F800000) Asynchronous_Timer(Frames=28) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End()
Unedited, after saving:
Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xF, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0) Asynchronous_Timer(Frames=18) Set_Frame_Duration(Speed=1)
I tried it in every release. only in nightly it deletes hitboxes the others shift every number of the worked on part of the file.
Here an example:
From:
...
Set_Frame_Duration(Speed=0,8)
Asynchronous_Timer(Frames=18)
Set_Frame_Duration(Speed=1,4)
...
To:
...
Set_Frame_Duration(Speed=0)
Asynchronous_Timer(Frames=8)
Set_Frame_Duration(Speed=18)
...(...=1)...(...=4)
jam1garner.py at the SM4SH Modding Discord comunity suggested i should report this here.
He wrote:
Could you, please, fix this, @Sammi-Husky ? I´d love to be able to use your tool as you meant it to be used. Thanks in advance.
The text was updated successfully, but these errors were encountered: