RangeMap
and RangeInclusiveMap
are map data structures whose keys
are stored as ranges. Contiguous and overlapping ranges that map to the same
value are coalesced into a single range.
Corresponding RangeSet
and RangeInclusiveSet
structures are also provided.
RangeMap
and RangeInclusiveMap
correspond to the Range
and RangeInclusive
types from the standard library respectively.
For some applications the choice of range type may be obvious,
or even be dictated by pre-existing design decisions. For other applications
the choice may seem arbitrary, and be guided instead by convenience or
aesthetic preference.
If the choice is not obvious in your case, consider these differences:
- If your key type
K
represents points on a continuum (e.g.f64
), and the choice of which of two adjacent ranges "owns" the value where they touch is largely arbitrary, then it may be more natural to work with half-openRange
s like0.0..1.0
and1.0..2.0
. If you were to use closedRangeInclusive
s here instead, then to represent two such adjacent ranges you would need to subtract some infinitesimal (which may depend, as it does in the case off64
, on the specific value ofK
) from the end of the earlier range. (See the last point below for more on this problem.) - If you need to represent ranges that include the maximum
value in the key domain (e.g.
255u8
) then you will probably want to useRangeInclusive
s like128u8..=255u8
. Sometimes it may be possible to instead work around this by using a wider key type than the values you are actually trying to represent (K=u16
even though you are only trying to represent ranges coveringu8
) but in these cases the key domain often represents discrete objects rather than points on a continuum, and soRangeInclusive
may be a more natural way to express these ranges anyway. - If you are using
RangeInclusive
, then it must be possible to define successor and predecessor functions for your key typeK
, because adjacent ranges can not be detected (and thereby coalesced) simply by testing their ends for equality. For key types that represent points on a continuum, defining these functions may be awkward and error-prone. For key types that represent discrete objects, this is usually much more straightforward.
use chrono::offset::TimeZone;
use chrono::{Duration, Utc};
use rangemap::RangeMap;
fn main() {
let people = ["Alice", "Bob", "Carol"];
let mut roster = RangeMap::new();
// Set up initial roster.
let start_of_roster = Utc.ymd(2019, 1, 7);
let mut week_start = start_of_roster;
for _ in 0..3 {
for person in &people {
let next_week = week_start + Duration::weeks(1);
roster.insert(week_start..next_week, person);
week_start = next_week;
}
}
// Bob is covering Alice's second shift (the fourth shift overall).
let fourth_shift_start = start_of_roster + Duration::weeks(3);
let fourth_shift_end = fourth_shift_start + Duration::weeks(1);
roster.insert(fourth_shift_start..fourth_shift_end, &"Bob");
for (range, person) in roster.iter() {
println!("{} ({}): {}", range.start, range.end - range.start, person);
}
// Output:
// 2019-01-07UTC (P7D): Alice
// 2019-01-14UTC (P7D): Bob
// 2019-01-21UTC (P7D): Carol
// 2019-01-28UTC (P14D): Bob
// 2019-02-11UTC (P7D): Carol
// 2019-02-18UTC (P7D): Alice
// 2019-02-25UTC (P7D): Bob
// 2019-03-04UTC (P7D): Carol
}
By default this crate has no dependencies on other crates.
If you enable the serde1 feature it will introduce a dependency on
the serde crate and provide Serialize
and Deserialize
implementations for all map and set types in this crate.
You can enable the serde1 feature in your Cargo.toml file like so:
[dependencies]
rangemap = { version = "1", features = ["serde1"] }
This crate can work without the full standard library available
(e.g. when running on bare metal without an operating system)
but relies on the presence of a global allocator —
i.e. it links the core
and alloc
crates, but not std
.
Presently there is no functionality in the crate that require
the standard library. Such functionality will likely be
introduced in the future, and will be gated behind a default-on
std
feature.
See The Rust Programming Language book for general information about operating without the standard library.