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babel_godot.py
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babel_godot.py
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import re
__version__ = '1.0'
_godot_node = re.compile(r'^\[node name="([^"]+)" (?:type="([^"]+)")?')
_godot_property_str = re.compile(r'^([A-Za-z0-9_]+)\s*=\s*(".+)$')
_string_number = re.compile(r'^[\+\-\*\/\%\.\s]*\d*[\+\-\*\/\%\.\s]*\d*[\+\-\*\/\%\.\s]*\d*$')
_godot_option_button = re.compile(r'^(items)\s*=\s*\[\s*(.+)\s*\]\s*$')
def _godot_unquote(string):
result = []
escaped = False
for i, c in enumerate(string):
if escaped:
if c == '\\':
result.append('\\')
elif c == 'n':
result.append('\n')
elif c == 't':
result.append('\t')
else:
result.append(c)
else:
if c == '\\':
escaped = True
elif c == '"':
return ''.join(result), string[i + 1:]
else:
result.append(c)
return ''.join(result), None
def extract_godot_scene(fileobj, keywords, comment_tags, options):
"""Extract messages from Godot scene files (.tscn).
:param fileobj: the seekable, BufferedReader object the messages should be
extracted from
:param keywords: a list of property names that should be localized, in the
format '<NodeType>/<name>' or '<name>' (example:
'Label/text')
:param comment_tags: a list of translator tags to search for and include
in the results (ignored)
:param options: a dictionary of additional options (optional)
:rtype: iterator
"""
encoding = options.get('encoding', 'utf-8')
current_node_type = None
properties_to_translate = {}
for keyword in keywords:
if '/' in keyword:
properties_to_translate[tuple(keyword.split('/', 1))] = keyword
else:
properties_to_translate[(None, keyword)] = keyword
def check_translate_property(property):
keyword = properties_to_translate.get((current_node_type, property))
if keyword is None:
keyword = properties_to_translate.get((None, property))
return keyword
lines = []
current_string = keyword = None
for lineno, line in enumerate(fileobj, start=1):
lines.append(line)
for lineno, line in enumerate(lines):
line = line.decode(encoding)
if current_string:
value, remainder = _godot_unquote(line)
current_string.append(value)
if remainder is None: # Still un-terminated
pass
elif remainder.strip():
raise ValueError("Trailing data after string")
else:
yield (lineno + 1, keyword, ['\n'.join(current_string)], [])
current_string = None
continue
match = _godot_node.match(line)
if match:
# Store which kind of node we're in
current_node_type = match.group(2)
# instanced packed scenes don't have the type field,
# change current_node_type to empty string
current_node_type = current_node_type if current_node_type is not None else ""
elif line.startswith('['):
# We're no longer in a node
current_node_type = None
elif current_node_type is not None:
# Currently in a node, check properties
match = _godot_property_str.match(line)
if match:
if check_for_placeholder(lines[lineno:], encoding):
continue
property = match.group(1)
value = match.group(2)
keyword = check_translate_property(property)
if keyword:
value, remainder = _godot_unquote(value[1:])
if remainder is None: # Un-terminated string
current_string = [value]
elif not remainder.strip():
if _string_number.match(value):
continue
yield (lineno + 1, keyword, [value], [])
else:
raise ValueError("Trailing data after string")
else:
# Options button items line handling
match = _godot_option_button.match(line)
if match:
if check_for_placeholder(lines[lineno:], encoding):
continue
raw_values = list(map(str.strip, match.group(2).split(",")))
# The format seems to that each option entry is 5 items
if len(raw_values) % 5 != 0:
print(f"not divisible (size: {len(raw_values)}: {raw_values}")
continue
for i in range(0, len(raw_values), 5):
option_entry = raw_values[i:i+5]
if option_entry[0][0] == '"' or option_entry[0][0] == '\'':
value = option_entry[0][1:-1]
else:
value = option_entry[0]
if _string_number.match(value):
continue
yield (lineno + 1, keyword, [value], [])
def check_for_placeholder(lines, encoding):
for line in lines:
line = line.decode(encoding)
if 'PLACEHOLDER' in line:
return True
elif line.startswith('['):
return False
def extract_godot_resource(fileobj, keywords, comment_tags, options):
"""Extract messages from Godot resource files (.res, .tres).
:param fileobj: the seekable, file-like object the messages should be
extracted from
:param keywords: a list of property names that should be localized, in the
format 'Resource/<name>' or '<name>' (example:
'Resource/text')
:param comment_tags: a list of translator tags to search for and include
in the results (ignored)
:param options: a dictionary of additional options (optional)
:rtype: iterator
"""
encoding = options.get('encoding', 'utf-8')
properties_to_translate = {}
for keyword in keywords:
if keyword.startswith('Resource/'):
properties_to_translate[keyword[9:]] = keyword
def check_translate_property(property):
return properties_to_translate.get(property)
current_string = keyword = None
for lineno, line in enumerate(fileobj, start=1):
line = line.decode(encoding)
if current_string:
value, remainder = _godot_unquote(line)
current_string.append(value)
if remainder is None: # Still un-terminated
pass
elif remainder.strip():
raise ValueError("Trailing data after string")
else:
yield (lineno + 1, keyword, ['\n'.join(current_string)], [])
current_string = None
continue
if line.startswith('['):
continue
match = _godot_property_str.match(line)
if match:
property = match.group(1)
value = match.group(2)
keyword = check_translate_property(property)
if keyword:
value, remainder = _godot_unquote(value[1:])
if remainder is None: # Un-terminated string
current_string = [value]
elif not remainder.strip():
yield (lineno + 1, keyword, [value], [])
else:
raise ValueError("Trailing data after string")