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Does this implementation in blender allow for splat viewpoint variations? (Not sure what the correct terminology is) basically, will reflections work correctly from different viewpoints in blender? Or are the material shaders just fixed?
The text was updated successfully, but these errors were encountered:
Hi, sorry to leave a question in the bugs area.
Does this implementation in blender allow for splat viewpoint variations? (Not sure what the correct terminology is) basically, will reflections work correctly from different viewpoints in blender? Or are the material shaders just fixed?
The text was updated successfully, but these errors were encountered: