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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0" />
<title>Stats-GL - demo</title>
<style>
body,
canvas,
#container {
/* position: absolute; */
top: 0;
left: 0;
width: 100%;
height: 100%;
margin: 0;
font-family: system-ui, -apple-system, sans-serif;
}
.github-corner:hover .octo-arm {
animation: octocat-wave 560ms ease-in-out;
}
.github-corner {
position: absolute;
top: 0;
border: 0;
right: 0;
}
.octo-arm {
transform-origin: 130px 106px;
}
@keyframes octocat-wave {
0%,
100% {
transform: rotate(0);
}
20%,
60% {
transform: rotate(-25deg);
}
40%,
80% {
transform: rotate(10deg);
}
}
.code-overlay {
position: absolute;
bottom: 0;
left: 0;
padding: 14px;
background-color: #1e1e1ef8;
color: #d4d4d4;
overflow: auto;
margin: 0;
font-family: 'Courier New', Courier, monospace;
@media screen and (max-width: 608px) {
display: none;
}
}
.nav-tabs {
display: flex;
gap: 1px;
margin-top: -14px;
position: absolute;
right: 0;
margin-bottom: 14px;
font-family: system-ui, -apple-system, sans-serif;
}
.nav-tab {
background: #1e1e1ef8;
color: #d4d4d4;
padding: 4px 8px;
text-decoration: none;
font-size: 12px;
transition: background-color 0.2s;
}
.nav-tab:hover {
background: #3d3d3d;
}
.nav-tab.active {
background: #3d3d3d;
}
pre {
margin: 0;
}
.keyword {
color: #569cd6;
}
.comment {
color: #6a9955;
}
.string {
color: #ce9178;
}
::selection {
background: #264f78;
}
#footer {
position: absolute;
bottom: 0;
right: 0;
color: #fff;
font-size: 14px;
padding: 14px;
text-align: right;
background-color: #1e1e1ef8;
}
#footer a {
color: #fff;
font-weight: bold;
text-decoration: none;
}
/* style the Twitter SVG in the same way as GitHub */
#twitter {
position: absolute;
bottom: 0;
right: 0;
}
#footer svg {
fill: #fff;
width: 14px;
height: 14px;
border: 0;
}
</style>
</head>
<body>
<div id="container"></div>
<a
href="https://github.com/RenaudRohlinger/stats-gl"
class="github-corner"
aria-label="View source on GitHub">
<svg
width="80"
height="80"
viewBox="0 0 250 250"
style="
fill: #1e1e1ef8;
color: #fff;
position: absolute;
top: 0;
border: 0;
right: 0;
"
aria-hidden="true">
<path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path>
<path
d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2"
fill="currentColor"
style="transform-origin: 130px 106px"
class="octo-arm"></path>
<path
d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z"
fill="currentColor"
class="octo-body"></path>
</svg>
</a>
<div id="app"></div>
<div class="code-overlay">
<div class="nav-tabs">
<a
href="/"
class="nav-tab active"
>Three.js</a
>
<a
href="/webgl.html"
class="nav-tab"
>WebGL</a
>
</div>
<pre>
<span class="comment">// Threejs example</span>
<span class="keyword">import</span> Stats <span class="keyword">from</span> <span class="string">'stats-gl'</span>
<span class="keyword">const</span> stats = <span class="keyword">new</span> Stats({ trackGPU: true });
<span class="keyword">const</span> renderer = <span class="keyword">new</span> THREE.WebGPURenderer();
stats.init( renderer );
container.appendChild( stats.dom );
<span class="keyword">function</span> animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
stats.update();
};</pre>
</div>
<div id="footer">
Made with love ❤️ by
<a
href="https://twitter.com/onirenaud"
target="_blank"
>@onirenaud</a
>
-
<a
href="https://twitter.com/utsuboco"
target="_blank"
>@utsuboco</a
>
</div>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/[email protected]/build/three.webgpu.js",
"three/tsl": "https://unpkg.com/[email protected]/build/three.webgpu.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from './dist/main.js';
// import Stats from './lib/main.ts';
import { OrbitControls } from 'https://unpkg.com/[email protected]/examples/jsm/controls/OrbitControls.js';
import { GLTFLoader } from 'https://unpkg.com/[email protected]/examples/jsm/loaders/GLTFLoader.js';
import {
storage,
instanceIndex,
If,
vec3,
uv,
uint,
float,
Fn,
} from 'three/tsl';
const size = 32;
const array = new Array(size).fill(0);
const arrayBuffer = new THREE.StorageInstancedBufferAttribute(
new Float32Array(array),
3
);
const compute = Fn(() => {
storage(arrayBuffer, 'vec3', size)
.element(instanceIndex)
.assign(instanceIndex);
})().compute(size);
let mixer;
const clock = new THREE.Clock();
const container = document.getElementById('container');
const stats = new Stats({
trackGPU: true,
trackCPT: true,
trackHz: true,
});
container.appendChild(stats.dom);
const renderer = new THREE.WebGPURenderer({
antialias: true,
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xbfe3dd);
const camera = new THREE.PerspectiveCamera(
40,
window.innerWidth / window.innerHeight,
1,
100
);
camera.position.set(5, 2, 8);
const controls = new OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0.5, 0);
controls.update();
controls.enablePan = false;
controls.enableDamping = true;
scene.add(new THREE.AmbientLight(0xf1f1ff, 1.5));
const light = new THREE.DirectionalLight(0xffffff, 2);
scene.add(light);
const loader = new GLTFLoader();
loader.load(
'./demo/Flamingo.glb',
function (gltf) {
const model = gltf.scene;
model.position.set(1, 1, 0);
model.scale.set(0.025, 0.025, 0.025);
scene.add(model);
mixer = new THREE.AnimationMixer(model);
mixer.clipAction(gltf.animations[0]).play();
renderer.setAnimationLoop(animate);
stats.init(renderer);
},
undefined,
function (e) {
console.error(e);
}
);
window.onresize = function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
};
async function animate() {
const delta = clock.getDelta();
mixer.update(delta);
controls.update();
await renderer.renderAsync(scene, camera);
await renderer.computeAsync(compute);
stats.update();
}
</script>
</body>
</html>