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It may help to check out branch |
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All good now |
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Hello, i' ve so far implemented the raytracer as explained in the books. When testing the BVH i' ve seen the performance boost with a large image as expected. When trying it with a small test image not only using BVH takes significantly longer (which i think is expected since i' ve put the 3 sphere in line so no well separable) but the 2 images are different in both appearance of the materials and position of the blue sphere:
BVH off:
BVH on:
The inciminated main is
Everything is reproducible by just running the build.sh script in my repo and commenting/uncommenting the BVH line
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