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DebugWidget.cpp
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DebugWidget.cpp
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/*
Copyright (C) 2010 Casey Link <[email protected]>
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 3 of the License, or (at your
option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#include "DebugWidget.h"
extern "C"
{
#include "npiet/npiet_utils.h"
}
#include "ImageModel.h"
#include "CommandImpl.h"
#include <QDebug>
DebugWidget::DebugWidget( ImageModel* model, QWidget* parent, Qt::WindowFlags f ): QWidget( parent, f ), mImageModel( model )
{
setupUi( this );
mFlowCompass = new FlowCompass( this->mCompassBox );
mCompassBox->layout()->addWidget( mFlowCompass );
}
DebugWidget::~DebugWidget()
{
}
void DebugWidget::slotDebugStopped()
{
mImageModel->setDebuggedPixel( -1, -1 );
changeCurrent( 1 );
mBeforeStack->clear();
mAfterStack->clear();
mValueLabel->setText( "" );
mActionLabel->setText( "" );
}
void DebugWidget::slotDebugStarted()
{
mActionLabel->setText( "" );
mValueLabel->setText( "" );
mCoordinate->setText( "Before first instruction" );
mFlowCompass->reset();
changeCurrent( 0 );
}
void DebugWidget::changeCurrent( int idx )
{
mStackedWidget->currentWidget()->setSizePolicy( QSizePolicy::Ignored, QSizePolicy::Ignored );
mStackedWidget->setCurrentIndex( idx );
mStackedWidget->currentWidget()->setSizePolicy( QSizePolicy::Minimum, QSizePolicy::Minimum );
adjustSize();
}
void DebugWidget::slotActionChanged( trace_action* action )
{
mActionLabel->setText( command( action->light_change, action->hue_change ).name );
mAfterStack->clear();
for ( int i = 0; i < action->after_num; i++ ) {
QListWidgetItem *item = new QListWidgetItem( mAfterStack );
int val = action->after_stack[action->after_num - i - 1];
QString character;
if ( val >= 32 && val <= 126 )
character = QString( "(char: '%1')" ).arg( ( char ) val );
QString value = QString( "%1 %2" ).arg( val ).arg( character );
item->setText( value );
mAfterStack->addItem( item );
}
mBeforeStack->clear();
for ( int i = 0; i < action->before_num; i++ ) {
QListWidgetItem *item = new QListWidgetItem( mBeforeStack );
int val = action->before_stack[action->before_num - i - 1];
QString character;
if ( val >= 32 && val <= 126 )
character = QString( "(char: '%1')" ).arg( ( char ) val );
QString value = QString( "%1 %2" ).arg( val ).arg( character );
item->setText( value );
mBeforeStack->addItem( item );
}
}
void DebugWidget::slotStepped( trace_step* step )
{
mCoordinate->setText( QString( "%1,%2" ).arg( step->n_xpos ).arg( step->n_ypos ) );
mImageModel->setDebuggedPixel( step->n_xpos, step->n_ypos );
quint64 connected = mImageModel->data( mImageModel->index( step->n_ypos, step->n_xpos ), ImageModel::ContiguousBlocksRole ).toInt();
QString character;
if ( connected >= 32 && connected <= 126 )
character = QString( "(char: '%1')" ).arg( ( char ) connected );
QString value = QString( "%1 %2" ).arg( connected ).arg( character );
mValueLabel->setText( value );
if( step->n_dp == 'l' )
mFlowCompass->setDPDirection( FlowCompass::Left );
else if( step->n_dp == 'r' )
mFlowCompass->setDPDirection( FlowCompass::Right );
else if( step->n_dp == 'u' )
mFlowCompass->setDPDirection( FlowCompass::Up );
else if( step->n_dp == 'd' )
mFlowCompass->setDPDirection( FlowCompass::Down);
if( step->n_cc == 'l' )
mFlowCompass->setCCDirection( FlowCompass::Left );
else if( step->n_cc == 'r' )
mFlowCompass->setCCDirection( FlowCompass::Right );
}
Command DebugWidget::command( int light_change, int hue_change )
{
switch ( hue_change ) {
case 0:
/* None push pop */
if ( light_change == 0 ) {
/*
* noop - nothing to do (should not happen)
*/
return PietCommand::Noop();
} else if ( light_change == 1 ) {
/*
push: Pushes the value of the colour block just exited on to the
stack. Note that values of colour blocks are not automatically
pushed on to the stack - this push operation must be explicitly
carried out.
*/
return PietCommand::Push();
} else if ( light_change == 2 ) {
/*
pop: Pops the top value off the stack and discards it.
*/
return PietCommand::Pop();
}
break;
case 1:
/* 1 Step add subtract multiply */
if ( light_change == 0 ) {
/*
add: Pops the top two values off the stack, adds them, and pushes
the result back on the stack.
*/
return PietCommand::Add();
} else if ( light_change == 1 ) {
/*
subtract: Pops the top two values off the stack, subtracts the top
value from the second top value, and pushes the result back on the
stack.
*/
return PietCommand::Subtract();
} else if ( light_change == 2 ) {
/*
multiply: Pops the top two values off the stack, multiplies them,
and pushes the result back on the stack.
*/
return PietCommand::Multiply();
}
break;
case 2:
/* 2 Steps divide mod not */
if ( light_change == 0 ) {
/*
divide: Pops the top two values off the stack, calculates the
integer division of the second top value by the top value, and
pushes the result back on the stack.
*/
return PietCommand::Divide();
} else if ( light_change == 1 ) {
/*
mod: Pops the top two values off the stack, calculates the second
top value modulo the top value, and pushes the result back on the
stack.
*/
return PietCommand::Mod();
} else if ( light_change == 2 ) {
/*
not: Replaces the top value of the stack with 0 if it is non-zero,
and 1 if it is zero.
*/
return PietCommand::Not();
}
break;
case 3:
/* 3 Steps greater pointer switch */
if ( light_change == 0 ) {
/*
greater: Pops the top two values off the stack, and pushes 1 on to
the stack if the second top value is greater than the top value,
and pushes 0 if it is not greater.
*/
return PietCommand::Greater();
} else if ( light_change == 1 ) {
/*
pointer: Pops the top value off the stack and rotates the DP
clockwise that many steps (anticlockwise if negative).
*/
return PietCommand::Pointer();
} else if ( light_change == 2 ) {
/*
switch: Pops the top value off the stack and toggles the CC that
many times.
*/
return PietCommand::Switch();
}
break;
case 4:
/* 4 Steps duplicate roll in(number) */
if ( light_change == 0 ) {
/*
duplicate: Pushes a copy of the top value on the stack on to the
stack.
*/
return PietCommand::Duplicate();
} else if ( light_change == 1 ) {
/*
roll: Pops the top two values off the stack and "rolls" the
remaining stack entries to a depth equal to the second value
popped, by a number of rolls equal to the first value popped. A
single roll to depth n is defined as burying the top value on the
stack n deep and bringing all values above it up by 1 place. A
negative number of rolls rolls in the opposite direction. A
negative depth is an error and the command is ignored.
*/
return PietCommand::Roll();
} else if ( light_change == 2 ) {
/*
in: Reads a value from STDIN as either a number or character,
depending on the particular incarnation of this command and pushes
it on to the stack.
*/
return PietCommand::In();
}
break;
case 5:
/* 5 Steps in(char) out(number) out(char) */
if ( light_change == 0 ) {
/*
in: Reads a value from STDIN as either a number or character,
depending on the particular incarnation of this command and pushes
it on to the stack.
*/
return PietCommand::In();
} else if ( light_change == 1 ) {
/*
out: Pops the top value off the stack and prints it to STDOUT as
either a number or character, depending on the particular
incarnation of this command.
*/
return PietCommand::Out();
} else if ( light_change == 2 ) {
/*
out: Pops the top value off the stack and prints it to STDOUT as
either a number or character, depending on the particular
incarnation of this command.
*/
return PietCommand::Out();
}
break;
}
}
#include "DebugWidget.moc"