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Yeah, I am aware of that. If you completely close the app from background applications, then only the audio stops.
Otherwise if you just dismiss it, the audio continues
A suggestion would be to make the audio player a Flutter Background Service.
It will reduce the load on the foreground processing, helping with the frame rates.
Plus it will be easier to control and pause the audio in case of the app is dismissed by using AppLifeCycle.
Tested on Android.
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