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Changelog.md

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v3.1.1

  • FIXED bug which caused GetPlayerIdentifiers, GetPlayerName, etc not to work in onPlayerDisconnect
  • FIXED some issues which could cause the server to crash when receiving malformed data
  • FIXED a bug which caused a server to crash during authentication when receiving malformed data
  • FIXED minor vulnerability in chat message handling
  • FIXED a minor formatting bug in the status command

v3.1.0

  • ADDED Tab autocomplete in console, smart tab autocomplete (understands lua tables and types) in the lua console
  • ADDED lua debug facilities (type :help when attached to lua via lua)
  • ADDED Util.JsonEncode() and Util.JsonDecode(), which turn lua tables into json and vice-versa
  • ADDED FS.ListFiles and FS.ListDirectories
  • ADDED onFileChanged event, triggered when a server plugin file changes
  • ADDED MP.GetPositionRaw(), which can be used to retrieve the latest position packet per player, per vehicle
  • ADDED error messages to some lua functions
  • ADDED HOME and END button working in console
  • ADDED MP.TriggerClientEventJson() which takes a table as the data argument and sends it as JSON
  • ADDED identifiers (beammp id, ip) to onPlayerAuth (4th argument)
  • ADDED more network debug logging
  • CHANGED all networking to be more stable, performant, and safe
  • FIXED ip in MP.GetPlayerIdentifiers
  • FIXED issue with client->server events which contain :
  • FIXED a fatal exception on LuaEngine startup if Resources/Server is a symlink
  • FIXED onInit not being called on hot-reload
  • FIXED incorrect timing calculation of Lua EventTimer loop
  • FIXED bug which caused hot-reload not to report syntax errors
  • FIXED missing error messages on some event handler calls
  • FIXED vehicles not deleting for all players if an edit was cancelled by Lua
  • FIXED server not handling binary UDP packets properly
  • REMOVED "Backend response failed to parse as valid json" message

v3.0.2

v3.0.1

  • ADDED Backup URLs to UpdateCheck (will fail less often now)
  • ADDED console cursor left and right movement (with arrow keys) and working HOME and END key (via github.com/lionkor/commandline)
  • FIXED infinite snowmen / infinite unicycle spawning bug
  • FIXED a bug where, when run with --working-directory, the Server.log would still be in the original directory
  • FIXED a bug which could cause the plugin reload thread to spin at 100% if the reloaded plugin's didn't terminate
  • FIXED an issue which would cause servers to crash on mod download via SIGPIPE on POSIX
  • FIXED an issue which would cause servers to crash when checking if a vehicle is a unicycle

v3.0.0

  • CHANGED entire plugin Lua implementation (rewrite)
  • CHANGED moved almost all Lua functions into MP.*
  • CHANGED console to use a custom language (type help, list, or status!)
  • CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file)
  • ADDED many new Lua API functions, which can be found at https://wiki.beammp.com/en/Scripting/functions
  • ADDED Commandline options. Run with --help to see all options.
  • ADDED HTTP(S) Server (OpenAPI spec coming soon!)
  • ADDED plugin directories to package.path and package.cpath before onInit
  • ADDED ability to add PluginConfig.toml to your plugin folder to change some settings
  • ADDED ability to share a lua state with other plugins via StateId setting in PluginConfig.toml
  • ADDED ability to see name-to-thread-ID association in debug mode
  • ADDED dumping tables with print() (try it with print(MP))
  • ADDED MP.GetOSName(), MP.CreateTimer(), MP.GetLuaMemoryUsage() and many more (see https://wiki.beammp.com/en/Scripting/functions)
  • ADDED MP.Settings table to make usage of MP.Set() easier
  • ADDED FS.* table with common filesystem operations (do print(FS) to see them!)
  • FIXED i/o thread spin when stdout is /dev/null on linux
  • FIXED removed extra whitespace infront of onChatMessage message

v2.3.3

  • CHANGED servers to be private by default

v2.3.2

  • ADDED Ctrl+C causes a graceful shutdown on windows (did already on linux)
  • ADDED more meaningful shutdown messages
  • ADDED even better backend connection error reporting
  • ADDED SendErrors config in ServerConfig.toml to opt-out of error reporting
  • ADDED hard-shutdown if Ctrl+C pressed 3 times
  • FIXED issue with shells like bash being unusable after server exit

v2.3.1

  • CHANGED join/sync timeout to 20 minutes, players wont drop if loading takes >5 mins

v2.3.0

  • ADDED version check - the server will now let you know when a new release is out
  • ADDED logging of various errors, crashes and exceptions to the backend
  • ADDED chat messages are now logged to the server console as [CHAT]
  • ADDED debug message telling you when the server heartbeats to the backend
  • REMOVED various [DEBUG] messages which were confusing (such as "breaking client loop")
  • FIXED various crashes and issues with handling unexpected backend responses
  • FIXED minor bugs due to code correctness

v2.2.0

  • FIXED major security flaw
  • FIXED minor bugs

v2.1.4

  • ADDED debug heartbeat print
  • ADDED kicking every player before shutdown
  • FIXED rare bug which led to violent crash
  • FIXED minor bugs

v2.1.3

  • FIXED Lua events not cancelling properly on Linux

v2.1.2

  • CHANGED default map to gridmap v2
  • FIXED version number display

v2.1.1

v2.1.0 (pre-v2.1.1)

v2.0.4 (pre-v2.1.0)

  • REMOVED boost as a runtime dependency
  • FIXED Lua plugins on Linux
  • FIXED console history on Windows
  • CHANGED to new config format TOML

v2.0.3

  • WORKAROUND for timeout bug / ghost player bug
  • FIXED 100% CPU spin when stdin is /dev/null.

v2.0.2

  • ADDED fully new commandline
  • ADDED new backend
  • ADDED automated build system
  • ADDED lua GetPlayerIdentifiers
  • ADDED lots of debug info
  • ADDED better POSTing and GETing
  • ADDED a license
  • FIXED ghost players in player list issue
  • FIXED ghost vehicle after joining issue
  • FIXED missing vehicle after joining issue
  • FIXED a lot of desync issues
  • FIXED some memory leaks
  • FIXED various crashes
  • FIXED various data-races
  • FIXED some linux-specific crashes
  • FIXED some linux-specific issues
  • FIXED bug which caused kicking to be logged as leaving
  • FIXED various internal developer quality-of-life things