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External AssetLoader

Provides a unifying way to download and load external media assets (audio, image, video) to your Unity project. Unity may have an official package Addressables that does the similar thing. But I personally haven't tested it yet.

Install

  1. Install dependency: https://github.com/seeyam-q/YouNeiTiToolbox.git#upm-youneiti-toolbox
  2. In the Unity editor, Window->Package Manager add package from git url: https://github.com/seeyam-q/YouNeiTiToolbox.git#upm-external-asset-loader

Usage

  1. Create an empty GameObject in the main scene and add ExternalAssetLoader component to the object.
  2. Change LocalAssetsFolderPath to suit the need of the project.
  3. On startup, all media files under LocalAssetsFolderPath will be loaded and AssetController.LocalAssetLoadingFinished will be called when it's done. Audio files will be loaded as AudioClip and image files will be loaded as Texture2D. Video files will only be loaded as their absolute file path. The filename without the extension will be used as the AssetKey to retrieve the asset.
  4. You can access the loaded asset via the functions below:
ExternalAssetLoader.Instance.AllAvailableAssets[assetkey]
ExternalAssetLoader.Instance.PreLoadedImagesAssets[assetKey]
ExternalAssetLoader.Instance.PreLoadedAudioClips[assetKey]
ExternalAssetLoader.Instance.DownloadedVideoPaths[assetKey]