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[PM] Geyser or wind to make Dokuro "fly".
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[PM] Ghost platforms.
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[PM] Moving platforms.
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[PM] Teleporters.
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Make it work with firefox OS (UserAgent: mozila/5.0(mobile;rv:18.0)Gecko/18.0 Firefox/18.0)
- [-M] Create important doodadd layer.
- [PM] Add content to hotsite.
- [--] Adjust all levels to fit better on mobile.
- [--] Add a google analytics code to the page.
- [--] Should not open the door when jumping.
- [--] Remove payse feature.
- [--] Draw some extra parts on the ending level to look good on mobile.
- [--] Change the game URL to plaev.me/skel.
- [--] Fix mobile terrain for some levels.
- [--] Remove background pre-render for mobile.
- [--] Try to change the canvas zoom for mobile.
- [--] Create a hotsite for the game.
- [--] Fix gameover image for mobile.
- [--] Fix title screen image for mobile and desktop.
- [--] Change dokuro image on plaev website.
- [--] Change colors for plaev website.
- [--] Make images to work good on mobile.
- [--] Fix mobile safari bug.
- [--] Fix the "almost unreachable" platforms on level 4.
- [--] Finish the last scene.
- [--] Fix jigsaw entity.
- [--] Create the plaev team page linking to the game hotsite.
- [--] Work on the last scene.
- [--] Look for a fadeout for the ending level.
- [--] Look for BGM and SFX for the ending level (glowing jigsaw, glowing dokuro, ending level theme, ...).
- [--] Create a new entity for the jigsaw.
- [--] Cut off the calm beginning of the intro BGM
- [--] Fix game music loop
- [--] Fix BGM loading time
- [--] Create graphics for the ending level
- [--] Create the ending level
- [--] Create ending animation for Dokuro
- [--] Create glowing animation for Dokuro
- [--] Finish sound effects
- [--] Think about the last level
- [--] 6 animation frames for the lava animation
- [--] Make the lava animation faster (about 100ms)
- [--] 3 animation frames for the ‘Dokuro entering the door’ animation (1-2-3-2 pattern)
- [--] Make the ‘Dokuro entering the door’ animation faster (about 100ms)
- [--] Fix overlapping BGM
- [--] Fix BGM not stopping
- [--] Review performance
- [--] Fix being able to walk when the ‘Dokuro entering the door’ animation is running
- [--] Remove start game delay
- [--] Try to make new SFX & BGM
- [--] Place lava animations
- [--] Dokuro door animation
- [--] Lava animation graphics
- [--] Fix the door graphic when closed
- [--] Fix lava shooter to kill Dokuro
- [--] Look for creative commons SFX
- [--] Fix Level 4
- [--] Lava animation code
- [--] Fix Level 3
- [--] Make the pipe on the 3rd level to look different because it looks like bugged shooter
- [--] Should not skip the credits with the action button
- [--] Game over sound
- [--] Credits sound
- [--] Jump fall sound
- [--] Make last animation frame of the vertical shooter longer
- [--] Change the savegame to the first level after the credits
- [--] Start the code to handle sound effects
- [--] Jump
- [--] Shooter
- [--] Background sound
- [--] Dokuro death
- [--] Door
- [--] Piece collected
- [--] Make the gameover level switch to the current level
- [--] When Dokuro dies we should switch to the gameover level
- [--] Fix the vignette spawning before the other entities
- [--] Add new grephic variation to the vertical shooter (lava shooter)
- [--] Gameover level
- [--] Improve Dokuro asset
- [--] Write "Demo" on the logo
- [--] Improve the first level entrance graphics
- [--] Should not go back to the previous level
- [--] Fix the vignette spawning before the other entities
- [--] Hud should always be above vignette
- [--] Remove the jars from the beginning of the first level
- [--] Remove the two statues from the beginning of the first level
- [--] Add collision to the lava on the Level 2
- [--] Add chains graphics or some metal parts to the Level 3
- [--] Improve the Jar graphics
- [--] Improve the candles graphics
- [--] Improve the door level indicator
- [--] Fix the lava layer to be the top layer (above all entities)
- [--] Create more assets
- [--] Random new assets
- [--] Final door
- [--] Door numbers
- [--] Remove the piece from the door (a new asset for it)
- [--] Credits and "Thanks for playing"
- [--] Fix hud show the collected piece
- [--] Level 4
- [--] Fix hud and vignette when changing levels
- [--] Respawn on the same level
- [--] Level 3
- [--] Fix explosion animation
- [--] Add lava animation
- [--] Add lava waterfall animation
- [--] Try GIF inside canvas (!?)
- [--] Door should change its graphic state when the piece is collected and be opened by Dokuro action
- [--] Fix intro "jump". Dokuro should not jump on the title screen
- [--] Fix fireball explosion flip for normal shooter
- [--] Fireball explosion should not kill Dokuro
- [--] Link a level to another
- [--] Finish the ladder/climb work
- [--] Door opens when the piece is collected
- [--] Finish the Level 2
- [--] Put an engraving of a piece on the door sprite
- [--] Start working on teleport and climber
- [--] Fix fireball explosion
- [--] Make a new title screen, it will be a non-playable level
- [--] Make a new game over screen. 2 images with a timer between them (1 second)
- [--] Fix fireball sprites
- [--] Fix door placeholder image
- [--] Make a title screen
- [--] Make a game over screen
- [--] New door image
- [--] New fireball image
- [--] Try to use the vignette image
- [--] Change the fireball behavior
- [--] Fix the door animation (24x32 with 6 frames) (just 2 frames 24x32 done!)
- [--] New "killer entities" (8x8, 16x16, 32x32, 64x64, 32x128, 64x256)
- [--] More game assets
- [--] Review mobile buttons
- [--] Basic tutorial level
- [--] Door animation
- [--] Make door entity flip correctly
- [--] Bug report on iOS for Impact
- [--] Create new assets based on the concept art
- [--] New animation for piece collection (4 images)
- [--] Create the door entity
- [--] Remove piece number
- [--] Make piece float
- [--] Increase fireball speed
- [--] Piece interaction
- [--] Adjust fireball explosion
- [--] Improve mobile gameplay
- [--] Solve the BUG with bones and shooter
- [--] Try to beautify Dokuro death
- [--] Vertical shooter
- [--] Fireball explode animation
- [--] Improve shooter animation
- [--] Piece animation
- [--] HUD piece counter
- [--] Make the bones spawn randomly (3 of them?)
- [--] Make the Death animation to "explode" using the Dokuro-death sprite
- [--] Fix jump sprites of Dokuro
- [--] Fix shooter sprites when shooting
- [--] Shooter flip
- [--] Fireball animation
- [--] Redesign the playable level
- [--] Create concept art for the level
- [--] Make the lava enemy
- [--] Make the shooter enemy
- [--] Make the fireball that will be shot by shooter enemy
- [--] Make the bones animation
- [--] Make Dokuro's death animation
- [--] Fix Dokuro's death spawning a new entity
- [--] Fix the lava collision to 1 or 2 px less
- [--] If the piece fall in lava it will respawn
- [--] The shooter should shoot on a line without physics and disappear when it touch another object
- [--] Make a playable level