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login.html
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<html>
<head>
<title>♔♕</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1">
<link rel="stylesheet" type="text/css" href="{{ game_css }}" />
<link rel="icon" href="data:,">
<style type='text/css'>
#message {
position:absolute;
color: #000000;
background-color: #fffbc6;
border:2px solid #333;
width:15vw;
text-align: center;
vertical-align: middle;
padding-bottom: 8px;
padding-top: 8px;
padding-left: 8px;
padding-right: 8px;
margin-left: 100px;
display: none;
}
.loginLink {
margin-bottom: 20px;
}
</style>
<script type='module'>
import {SLEEPING_TIME} from "./game/constants.js";
jQuery.fn.rotate = function(degrees) {
$(this).css({'-webkit-transform' : 'rotate('+ degrees +'deg)',
'-moz-transform' : 'rotate('+ degrees +'deg)',
'-ms-transform' : 'rotate('+ degrees +'deg)',
'transform' : 'rotate('+ degrees +'deg)'});
return $(this);
};
var BLACK_ROOK = "\u265C";
var BLACK_KNIGHT = "\u265E";
var BLACK_BISHOP = "\u265D";
var BLACK_QUEEN = "\u265B";
var BLACK_KING = "\u265A";
var BLACK_PAWN = "\u265F";
var WHITE_ROOK = "\u2656";
var WHITE_KNIGHT = "\u2658";
var WHITE_BISHOP = "\u2657";
var WHITE_QUEEN = "\u2655";
var WHITE_KING = "\u2654";
var WHITE_PAWN = "\u2659";
var pieces = [
{value:BLACK_ROOK},
{value:BLACK_BISHOP},
{value:BLACK_KNIGHT},
{value:BLACK_QUEEN},
{value:BLACK_KING},
{value:BLACK_BISHOP},
{value:BLACK_KNIGHT},
{value:BLACK_ROOK},
];
function updateStaticPiece (i, pos) {
if (i == 0) {
if (pos == "A6") {
updateMovingPiece(0, 7.07, "A8");
} else {
updateMovingPiece(0, 7.07, "A6");
}
} else if (i == 1) {
if (pos == "C8") {
updateMovingPiece(1, 7.07, "H3");
} else {
updateMovingPiece(1, 7.07, "C8");
}
}
}
function showMessage (pos, msg) {
const message = $("#message");
message.offset(pos);
message.text(msg);
message.hide();
message.fadeIn(500).delay(750).fadeOut(500);
}
function updateSleepingPiece(i, pos) {
pieces[i].pos = pos;
pieces[i].moving = false;
pieces[i].sleeping = true;
// Set the correct position of the piece.
var square = $("#" + pos);
var animationTarget = square.offset();
var piece = $("#p" + i);
// Stop all previous animations.
piece.stop(true);
// Adjust rotation before and after setting position, to
// avoid the rotation introducing an offset.
piece.rotate(0);
piece.offset(animationTarget);
piece.rotate(pieces[i].rotation);
if (i == 0) {
$("#message").show()
const off = $("#" + pieces[i].pos).offset();
off.left += 75;
showMessage(off, "Then they sleep for " + SLEEPING_TIME + " seconds.");
}
var startRotation = pieces[i].rotation;
var endRotation = 0.0;
var duration = SLEEPING_TIME;
var animationComplete = function() {
updateStaticPiece(i, pos);
};
var animationProgress = function(animation, progress, remainingMs) {
pieces[i].rotation = (1.0 - progress) * startRotation + progress * endRotation;
piece.rotate(pieces[i].rotation);
};
if (duration > 0) {
piece.animate(animationTarget,
{
"duration": 1000 * duration,
"done": animationComplete,
"progress": animationProgress,
});
} else {
animationComplete();
}
}
function updateMovingPiece (i, duration, endPos) {
pieces[i].moving = true;
pieces[i].sleeping = false;
// Set the piece moving towards the end square.
var square = $("#" + endPos);
var animationTarget = square.offset();
var piece = $("#p" + i);
if (i == 0) {
$("#message").show()
const off = $("#" + pieces[i].pos).offset();
off.left += 75;
showMessage(off, "Pieces can move simultaneosly.")
}
// Stop all previous animations.
piece.stop(true);
var startRotation = pieces[i].rotation;
var endRotation = -90.0;
var animationComplete = function() {
updateSleepingPiece(i, endPos);
};
var animationProgress = function(animation, progress, remainingMs) {
pieces[i].rotation = (1.0 - progress) * startRotation + progress * endRotation;
piece.rotate(pieces[i].rotation);
};
if (duration > 0) {
piece.animate(animationTarget,
{
"duration": 1000 * duration,
"done": animationComplete,
"progress": animationProgress,
});
} else {
animationComplete();
}
}
$(document).ready(function () {
$("#message").hide();
$("#chess_board").show();
$("#this-game").show();
});
$(window).load(function() {
pieces[0].pos = "A8";
pieces[1].pos = "C8";
pieces[2].pos = "B8";
pieces[3].pos = "D8";
pieces[4].pos = "E8";
pieces[5].pos = "F8";
pieces[6].pos = "G8";
pieces[7].pos = "H8";
for (var i = 0; i < 8; ++i) {
pieces[i].rotation = 0;
var piece = $("#p" + i);
piece.text(pieces[i].value)
var square = $("#" + pieces[i].pos);
console.log(square)
var pos = square.offset();
console.log(pos)
var piece = $("#p" + i);
piece.offset(pos);
piece.rotate(0);
}
updateMovingPiece(0, 3.0, "A6");
updateMovingPiece(1, 7.07, "H3");
});
</script>
<script type='text/javascript' nomodule>
$(window).load(() => {
$("#error_message").text("ES6 Modules are not supported. Please update your browser.");
$("#error_modal").show();
});
</script>
<script async defer src="https://buttons.github.io/buttons.js"></script>
</head>
<body>
<div id='display-area'>
<h2 id="headline">Real-time Chess</h2>
<h3>a.k.a. Ninja Chess or <a href="https://en.wikipedia.org/wiki/Kung-Fu_Chess">Kung-Fu Chess</a></h3>
<div class="piece squareSize" id="p0"></div>
<div class="piece squareSize" id="p1"></div>
<div class="piece squareSize" id="p2"></div>
<div class="piece squareSize" id="p3"></div>
<div class="piece squareSize" id="p4"></div>
<div class="piece squareSize" id="p5"></div>
<div class="piece squareSize" id="p6"></div>
<div class="piece squareSize" id="p7"></div>
<div class="piece squareSize" id="p8"></div>
<div class="piece squareSize" id="p9"></div>
<div class="piece squareSize" id="p10"></div>
<div class="piece squareSize" id="p11"></div>
<div class="piece squareSize" id="p12"></div>
<div class="piece squareSize" id="p13"></div>
<div class="piece squareSize" id="p14"></div>
<div class="piece squareSize" id="p15"></div>
<div class="piece squareSize" id="p16"></div>
<div class="piece squareSize" id="p17"></div>
<div class="piece squareSize" id="p18"></div>
<div class="piece squareSize" id="p19"></div>
<div class="piece squareSize" id="p20"></div>
<div class="piece squareSize" id="p21"></div>
<div class="piece squareSize" id="p22"></div>
<div class="piece squareSize" id="p23"></div>
<div class="piece squareSize" id="p24"></div>
<div class="piece squareSize" id="p25"></div>
<div class="piece squareSize" id="p26"></div>
<div class="piece squareSize" id="p27"></div>
<div class="piece squareSize" id="p28"></div>
<div class="piece squareSize" id="p29"></div>
<div class="piece squareSize" id="p30"></div>
<div class="piece squareSize" id="p31"></div>
<div id="message"></div>
<div align="center">
<div class="loginLink">
Choose your name:
<form action="anonymous_login" method="POST">
<input type="hidden" name="destination" value="{{ destination }}" />
<input type="text" name="name" size=20 /> <input type="submit" value="Create" class="gameButton" />
</form>
</div>
<table id="chess_board" cellpadding="0" cellspacing="0">
<tr>
<td id="A8" class="squareSize"></td>
<td id="B8" class="squareSize"></td>
<td id="C8" class="squareSize"></td>
<td id="D8" class="squareSize"></td>
<td id="E8" class="squareSize"></td>
<td id="F8" class="squareSize"></td>
<td id="G8" class="squareSize"></td>
<td id="H8" class="squareSize"></td>
</tr>
<tr>
<td id="A7" class="squareSize"></td>
<td id="B7" class="squareSize"></td>
<td id="C7" class="squareSize"></td>
<td id="D7" class="squareSize"></td>
<td id="E7" class="squareSize"></td>
<td id="F7" class="squareSize"></td>
<td id="G7" class="squareSize"></td>
<td id="H7" class="squareSize"></td>
</tr>
<tr>
<td id="A6" class="squareSize"></td>
<td id="B6" class="squareSize"></td>
<td id="C6" class="squareSize"></td>
<td id="D6" class="squareSize"></td>
<td id="E6" class="squareSize"></td>
<td id="F6" class="squareSize"></td>
<td id="G6" class="squareSize"></td>
<td id="H6" class="squareSize"></td>
</tr>
<tr>
<td id="A5" class="squareSize"></td>
<td id="B5" class="squareSize"></td>
<td id="C5" class="squareSize"></td>
<td id="D5" class="squareSize"></td>
<td id="E5" class="squareSize"></td>
<td id="F5" class="squareSize"></td>
<td id="G5" class="squareSize"></td>
<td id="H5" class="squareSize"></td>
</tr>
<tr>
<td id="A4" class="squareSize"></td>
<td id="B4" class="squareSize"></td>
<td id="C4" class="squareSize"></td>
<td id="D4" class="squareSize"></td>
<td id="E4" class="squareSize"></td>
<td id="F4" class="squareSize"></td>
<td id="G4" class="squareSize"></td>
<td id="H4" class="squareSize"></td>
</tr>
<tr>
<td id="A3" class="squareSize"></td>
<td id="B3" class="squareSize"></td>
<td id="C3" class="squareSize"></td>
<td id="D3" class="squareSize"></td>
<td id="E3" class="squareSize"></td>
<td id="F3" class="squareSize"></td>
<td id="G3" class="squareSize"></td>
<td id="H3" class="squareSize"></td>
</tr>
<tr>
<td id="A2" class="squareSize"></td>
<td id="B2" class="squareSize"></td>
<td id="C2" class="squareSize"></td>
<td id="D2" class="squareSize"></td>
<td id="E2" class="squareSize"></td>
<td id="F2" class="squareSize"></td>
<td id="G2" class="squareSize"></td>
<td id="H2" class="squareSize"></td>
</tr>
<tr>
<td id="A1" class="squareSize"></td>
<td id="B1" class="squareSize"></td>
<td id="C1" class="squareSize"></td>
<td id="D1" class="squareSize"></td>
<td id="E1" class="squareSize"></td>
<td id="F1" class="squareSize"></td>
<td id="G1" class="squareSize"></td>
<td id="H1" class="squareSize"></td>
</tr>
</table>
<div id="gameInformation">
<div class="gameInformationText">
Real-time Chess is like normal chess, but there are no turns! All pieces can be moved at any time, but there
is a small delay afterwards.
</div>
</div>
<div class="topPlayers beforeGame">
<h3>Top Players</h3>
<table>
<tr><td>Name</td><td>Rating</td></tr>
{{ top_players|safe }}
</table>
</div>
</div>
<a class="github-button" href="https://github.com/PetterS/realtimechess" data-size="large" data-show-count="true" aria-label="Star PetterS/realtimechess on GitHub">Star</a>
<div id="error_modal" class="modal">
<div class="modal-content">
<span class="close">×</span>
<p id="error_message">Lost connection to the server! Please refresh page.</p>
</div>
</div>
</body>
</html>