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I would like to have a window where I could create drop down menus that would be a Group container and add objects to that groups so I can make many actions like select all object of this group or HIDE the Group altogether so I can have sort of Layers which I can use to make locations that have different structure based onoutcome of quest. SO like in civil war quest where some objects are appearing during the quest. It is a pain to develop such thing if you constantly have to see all the thing on the place in editor. That is why I would like to be able to hide some objects to work with other object that need to be on exact same place.
So to put it into expected workflow, it is sort of like photoshop layers logic:
Open Groups Window
Create new Group
Select all objects wanted
Press add selected objects to Group
Press Hide to hide all objects in Group.
This is on Creation Kit level as techically nothing goes to be changed about the exported file, only the interface of ck will be enchansed with quality of life feature.
This may require to have some temporary file, like modders ressource where groups and their content info is saved. So mod author can give his files to other people to work with without need to create groups and sort them anew.
Or if we can make changes to exported file without causing troubles for the game and the ck could recognise our entries then this would make groups be supported from any plugin.
The text was updated successfully, but these errors were encountered:
Dio-Kyrie
changed the title
Work with Layers and Groups request
Request: Work with Layers and Groups
Dec 20, 2024
I would like to have a window where I could create drop down menus that would be a Group container and add objects to that groups so I can make many actions like select all object of this group or HIDE the Group altogether so I can have sort of Layers which I can use to make locations that have different structure based onoutcome of quest. SO like in civil war quest where some objects are appearing during the quest. It is a pain to develop such thing if you constantly have to see all the thing on the place in editor. That is why I would like to be able to hide some objects to work with other object that need to be on exact same place.
So to put it into expected workflow, it is sort of like photoshop layers logic:
This is on Creation Kit level as techically nothing goes to be changed about the exported file, only the interface of ck will be enchansed with quality of life feature.
This may require to have some temporary file, like modders ressource where groups and their content info is saved. So mod author can give his files to other people to work with without need to create groups and sort them anew.
Or if we can make changes to exported file without causing troubles for the game and the ck could recognise our entries then this would make groups be supported from any plugin.
The text was updated successfully, but these errors were encountered: