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mo2.yml
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mo2.yml
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---
CPU:
Default DataBank: 0x7E
Platform: snes
Title: Mother 2
Country: JP
Series: Mother
Default Script: standardtext
Script Tables:
stafftext:
Lengths:
3: 2
Replacements:
0: ""
64: ' '
66: a
67: c
68: e
70: g
72: ''''
74: i
75: k
76: m
77: o
79: s
82: b
83: d
84: f
86: h
91: l
92: "n"
93: p
94: r
95: t
106: u
107: w
109: .
108: "y"
110: u
111: '?'
122: v
123: x
128: '-'
129: A
130: B
131: C
132: D
133: E
134: F
135: G
136: H
137: I
138: J
139: K
140: L
141: M
142: "N"
143: O
160: P
161: Q
162: R
163: S
164: T
165: U
166: V
167: W
168: X
169: "Y"
170: Z
174: .
standardtext:
Lengths:
4: 3
5: 3
6: 7
7: 3
8: 5
9: 6
10: 5
11: 2
12: 2
13: 2
14: 2
16: 2
24:
default: 2
1: 3
3: 3
5: 4
7: 7
13: 4
25:
default: 2
5: 5
16: 3
17: 3
22: 4
24: 3
25: 4
26: 3
27: 3
28: 4
29: 4
33: 3
34: 7
35: 7
36: 7
37: 3
38: 3
39: 3
40: 3
26:
default: 2
6: 3
27:
default: 2
2: 6
3: 6
28:
default: 3
4: 2
10: 6
11: 6
13: 2
14: 2
15: 2
19: 4
29:
default: 2
0: 4
1: 4
2: 3
3: 3
4: 4
5: 4
6: 6
7: 6
8: 4
9: 4
14: 4
15: 4
16: 4
17: 4
18: 4
19: 4
20: 6
21: 4
23: 6
24: 3
25: 3
33: 3
35: 3
36: 3
30:
default: 4
9: 6
31:
default: 3
0: 4
3: 2
5: 2
6: 2
19: 4
21: 7
22: 5
23: 7
24: 9
25: 9
26: 5
28: 4
30: 5
31: 5
32: 4
48: 2
49: 2
64: 4
80: 2
81: 2
97: 2
99: 6
100: 2
101: 2
102: 8
104: 2
105: 2
113: 4
129: 4
131: 4
144: 2
160: 2
161: 2
162: 2
176: 2
192: 7
209: 2
225: 5
228: 5
230: 4
231: 4
233: 4
234: 4
235: 4
236: 4
237: 2
238: 4
239: 4
241: 6
242: 6
243: 5
Replacements:
0: ""
2: ""
3: |2+
32: ' '
37: ー
40: '!'
41: '?'
42: α
43: β
44: γ
45: Σ
46: Ω
47: /
48: 0
49: 1
50: 2
51: 3
52: 4
53: 5
54: 6
55: 7
56: 8
57: 9
58: (
59: )
60: 「
61: 」
62: ♪
63: ○
64: '•'
65: A
66: B
67: C
68: D
69: E
70: F
71: G
72: H
73: I
74: J
75: K
76: L
77: M
78: "N"
79: O
80: P
81: Q
82: R
83: S
84: T
85: U
86: V
87: W
88: X
89: "Y"
90: Z
91: ':'
92: ・
93: …
95: .
96: あ
97: ぁ
98: か
99: が
100: さ
101: ざ
102: た
103: だ
104: な
105: は
106: ば
107: ぱ
108: ま
109: や
110: ゃ
111: ら
112: い
113: ぃ
114: き
115: ぎ
116: し
117: じ
118: ち
119: ぢ
120: に
121: ひ
122: び
123: ぴ
124: み
125: わ
126: っ
127: り
128: う
129: ぅ
130: く
131: ぐ
132: す
133: ず
134: つ
135: づ
136: ぬ
137: ふ
138: ぶ
139: ぷ
140: む
141: ゆ
142: ゅ
143: る
144: え
145: ぇ
146: け
147: げ
148: せ
149: ぜ
150: て
151: で
152: ね
153: へ
154: べ
155: ぺ
156: め
157: ん
158: を
159: れ
160: お
161: ぉ
162: こ
163: ご
164: そ
165: ぞ
166: と
167: ど
168: の
169: ほ
170: ぼ
171: ぽ
172: も
173: よ
174: ょ
175: ろ
176: ア
177: ァ
178: カ
179: ガ
180: サ
181: ザ
182: タ
183: ダ
184: ナ
185: ハ
186: バ
187: パ
188: マ
189: ヤ
190: ャ
191: ラ
192: イ
193: ィ
194: キ
195: ギ
196: シ
197: ジ
198: チ
199: ヂ
200: ニ
201: ヒ
202: ビ
203: ピ
204: ミ
205: ワ
206: ッ
207: リ
208: ウ
209: ゥ
210: ク
211: グ
212: ス
213: ズ
214: ツ
215: ヅ
216: ヌ
217: フ
218: ブ
219: プ
220: ム
221: ユ
222: ュ
223: ル
224: エ
225: ェ
226: ケ
227: ゲ
228: セ
229: ゼ
230: テ
231: デ
232: ネ
233: ヘ
234: ベ
235: ペ
236: メ
237: ン
239: レ
240: オ
241: ォ
242: コ
243: ゴ
244: ソ
245: ゾ
246: ト
247: ド
248: ノ
249: ホ
250: ボ
251: ポ
252: モ
253: ヨ
254: ョ
255: ロ
...
---
RESET_VECTOR: !assembly
Description: Execution Entry Point
Size: 3
Offset: 0x008143
SAVE_SLOT_1: !struct
Offset: 0x206000
Size: 0x500
Entries: &SAVE_SLOT
SIGNATURE: !script
Charset: ascii
Description: 'Signature of the company that created the game in ASCII: Hal Laboratory, Inc.'
Size: 20
NULLSPACE1: !empty
Description: Blank?
Size: 8
CHECKSUM: !int
Description: Checksum of the save data
Size: 2
CHECKSUMCOMPLEMENT: !int
Description: Checksum complement, for validation
Size: 2
GAME_STATE: !struct
Description: Miscellaneous game state details
Size: 0x1D6
Entries: &GAME_STATE
MOTHER2_PLAYERNAME: !script
Size: 12
EARTHBOUND_PLAYERNAME: !script
Size: 24
PET_NAME: !script
Size: 6
FAVOURITE_FOOD: !script
Size: 5
FAVOURITE_THING: !script
Size: 10
MONEY_CARRIED: !int
Size: 4
BANK_BALANCE: !int
Size: 4
KNOWN_PSI: !int
Size: 2
Bit Values:
- A
- B
- C
- D
- E
- F
- G
- H
PARTY_NPC_1: !int
Size: 1
PARTY_NPC_1_HP: !int
Size: 2
PARTY_NPC_2_HP: !int
Size: 2
UNKNOWNA: !int
Size: 1
PARTY_STATUS: !int
Size: 1
Values:
0: Normal
1: Burnt
3: Skip Sandwiched
UNKNOWNB: !int
Size: 5
WALLET_BACKUP: !int
Size: 4
ESCARGO_EXPRESS_ITEMS: !array
Item Type: !int
Size: 1
Size: 36
UNKNOWNC: !unknown
Size: 6
UNKNOWNC2: !unknown
Size: 2
LEADER_X_COORD: !int
Size: 2
Pretty Name: Party Leader X Coordinate
Notes: Used for respawning
UNKNOWND: !int
Size: 2
LEADER_Y_COORD: !int
Size: 2
Pretty Name: Party Leader Y Coordinate
Notes: Used for respawning
UNKNOWNE: !int
Size: 2
LEADER_DIRECTION: !int
Description: Direction the party leader is facing
Size: 2
TRODDEN_TILE_TYPE: !int
Size: 2
WALKING_STYLE: !int
Pretty Name: Walking Style
Values:
0: Normal
3: Bicycle
4: Ghost sprites
6: Slower movement
7: Ladder climbing
8: Rope climbing
10: Very slow movement
12: Escalator sliding
13: Stair movement
Size: 2
UNKNOWNF: !unknown
Size: 4
CURRENT_PARTY_MEMBERS: !int
Size: 2
UNKNOWNG: !unknown
Size: 6
PLAYER_CONTROLLED_PARTY_MEMBERS: !int
Size: 1
Pretty Name: Player-Controlled Party Members
UNKNOWNG2: !unknown
Size: 17
PARTY_COUNT: !int
Size: 1
PLAYER_CONTROLLED_PARTY_COUNT: !int
Size: 1
UNKNOWNH: !unknown
Size: 12
AUTO_FIGHT_ENABLE: !int
Size: 1
EXIT_MOUSE_COORDS: !int
Size: 2
UNKNOWNI: !int
Size: 2
TEXT_SPEED: !int
Size: 1
Values:
1: Fast
2: Medium
3: Slow
SOUND_SETTING: !int
Size: 1
Values:
0: Mono
1: Stereo
UNKNOWNJ: !unknown
Size: 273
TIMER: !int
Size: 4
TEXT_FLAVOUR: !int
Size: 1
Values:
0: Null
1: Plain
2: Mint
3: Strawberry
4: Banana
5: Peanut
CHARACTER_DATA: !array
Size: 0x234
Item Type: !struct
Entries: &CHAR_STRUCT_ENTRIES
NAME: !script
Size: 4
Pretty Name: Character name
LEVEL: !int
Size: 1
Pretty Name: Current Level
EXP: !int
Size: 4
Pretty Name: Experience Points
MAXHP: !int
Size: 2
Pretty Name: Maximum HP
MAXPP: !int
Size: 2
Pretty Name: Maximum PP
AFFLICTIONS: !unknown
Size: 7
Pretty Name: Current Status Effects
EQUIPPED_OFFENSE: !int
Size: 1
Pretty Name: Offense with current equipment
EQUIPPED_DEFENSE: !int
Size: 1
Pretty Name: Defense with current equipment
EQUIPPED_SPEED: !int
Size: 1
Pretty Name: Speed with current equipment
EQUIPPED_GUTS: !int
Size: 1
Pretty Name: Guts with current equipment
EQUIPPED_LUCK: !int
Size: 1
Pretty Name: Luck with current equipment
EQUIPPED_VITALITY: !int
Size: 1
Pretty Name: Vitality with current equipment
EQUIPPED_IQ: !int
Size: 1
Pretty Name: IQ with current equipment
OFFENSE: !int
Size: 1
Pretty Name: Offense without current equipment
DEFENSE: !int
Size: 1
Pretty Name: Defense without current equipment
SPEED: !int
Size: 1
Pretty Name: Speed without current equipment
GUTS: !int
Size: 1
Pretty Name: Guts without current equipment
LUCK: !int
Size: 1
Pretty Name: Luck without current equipment
VITALITY: !int
Size: 1
Pretty Name: Vitality without current equipment
IQ: !int
Size: 1
Pretty Name: IQ without current equipment
ITEMS: !array
Size: 14
Item Type: !int
Size: 1
Pretty Name: Current held items
EQUIPPED_ITEMS: !array
Size: 4
Item Type: !int
Size: 1
Pretty Name: Current equipped items
UNKNOWN: !unknown
Size: 8
POSITION_INDEX: !int
Size: 2
Pretty Name: Position Index
Notes: 'TODO: which table was this for again?'
UNKNOWN2: !unknown
Size: 4
UNKNOWN3: !int
Size: 2
CURRENT_HP: !int
Size: 2
Pretty Name: Current HP
CURRENT_HP_ROLLING: !int
Size: 2
Pretty Name: Current HP (Rolling)
UNKNOWN4: !int
Size: 2
CURRENT_PP: !int
Size: 2
Pretty Name: Current PP
CURRENT_PP_ROLLING: !int
Size: 2
Pretty Name: Current PP (Rolling)
HP_PP_WINDOW_OPTIONS: !bitfield
Size: 2
Bit Values:
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
Description: HP/PP Window Options?
MISS_RATE: !int
Size: 1
Pretty Name: Miss Rate
RESISTANCES: !struct
Size: 5
Entries:
FIRE: !int
Size: 1
Values: &RESISTANCES
- 100%
- 70%
- 40%
- 5%
FREEZE: !int
Size: 1
Values: *RESISTANCES
FLASH: !int
Size: 1
Values: *RESISTANCES
PARALYSIS: !int
Size: 1
Values: *RESISTANCES
HYPNOSIS_BRAINSHOCK: !int
Size: 1
Values: *RESISTANCES
Pretty Name: Resistances
STAT_BOOSTS: !struct
Size: 5
Entries:
SPEED: !int
Size: 1
GUTS: !int
Size: 1
VITALITY: !int
Size: 1
IQ: !int
Size: 1
LUCK: !int
Size: 1
Pretty Name: Current stat boosts
UNKNOWN5: !unknown
Size: 3
EVENT_FLAGS: !array
Size: 0x80
Description: Event Flags, a list of boolean values used for various purposes
Item Type: &EVENT_FLAG !int
Size: 1
Bit Values:
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
NULLSPACE2: !empty
Description: Unused space
Size: 0x56
SAVE_SLOT_1_BK: !struct
Offset: 0x206500
Description: Slot 1 Backup
Size: 0x500
Entries: *SAVE_SLOT
SAVE_SLOT_2: !struct
Size: 0x500
Description: Slot 2
Offset: 0x206A00
Entries: *SAVE_SLOT
SAVE_SLOT_2_BK: !struct
Size: 0x500
Description: Slot 2 Backup
Offset: 0x206F00
Entries: *SAVE_SLOT
SAVE_SLOT_3: !struct
Size: 0x500
Description: Slot 3
Offset: 0x207400
Entries: *SAVE_SLOT
SAVE_SLOT_3_BK: !struct
Size: 0x500
Description: Slot 3 Backup
Offset: 0x207900
Entries: *SAVE_SLOT
SAVE_NULLSPACE: !empty
Size: 0x1FE
Offset: 0x207E00
PAD_1_STATE: !int
Description: Controller 1 state
Notes: &BUTTONS |
10000000 00000000 (8000) - B button
01000000 00000000 (4000) - Y button
00100000 00000000 (2000) - Select button
00010000 00000000 (1000) - Start button
00001000 00000000 (0800) - Up
00000100 00000000 (0400) - Down
00000010 00000000 (0200) - Left
00000001 00000000 (0100) - Right
00000000 10000000 (0080) - A button
00000000 01000000 (0040) - X button
00000000 00100000 (0020) - L button
00000000 00010000 (0010) - R button
00000000 00001111 (000F) - Zero
Size: 2
Offset: 0x7E0065
UNKNOWN_30X2_TABLE_24: !array
Offset: 0x7E2C9C
Item Type: &30x2 !unknown
Size: 2
Size: 0x3C
UNKNOWN_30X2_TABLE_41: !array
Offset: 0x7E305C
Item Type: *30x2
Size: 0x3C
DEBUG: !int
Offset: 0x7E46F2
Description: Debug Flag
Size: 2
Values:
0: Disabled
1: Enabled
CURRENT_BATTLE_GROUP: !int
Offset: 0x7E4E12
Size: 2
Description: Current battle group (see [1F 23] for listing)
BATTLE_DEBUG: !int
Description: Battle Debugging Flag
Size: 2
Offset: 0x7E5148
BATTLE_SWIRL_COUNTDOWN: !int
Size: 2
Description: Battle Swirl Countdown
Offset: 0x7E60E6
MUSHROOMIZED_WALKING_FLAG: !int
Description: Mushroomized Walking
Size: 2
Offset: 0x7E6126
WINDOW_STATS_TABLE: !unknown
Size: 608
Description: Window Statistics Table
Offset: 0x7E89C2
WINDOW_EXISTENCE_TABLE: !unknown
Description: Window Existence Table
Size: 0x70
Offset: 0x7E8C26
CURRENT_FOCUS_WINDOW: !int
Size: 1
Description: Current window with focus
Offset: 0x7E8C96
BATTLE_MODE_FLAG: !int
Size: 2
Description: Battle Mode Flag
Values:
- out of battle
- in battle
Offset: 0x7E993B
GAME_STATE: !struct
Offset: 0x7E9AA9
Size: 0x1D6
Entries: *GAME_STATE
CHAR_STRUCT: !array
Offset: 0x7E9C7F
Size: 0x234
Item Type: !struct
Entries: *CHAR_STRUCT_ENTRIES
EVENT_FLAG: !array
Description: Event Flags
Offset: 0x7E9EB3
Size: 0x80
Item Type: *EVENT_FLAG
DMA_TRANSFER_FLAG: !int
Size: 2
Description: Indicates if a DMA transfer is in progress
Offset: 0x7EA031
ENEMIES_IN_BATTLE: !int
Size: 2
Description: Number of enemies in battle
Offset: 0x7EA18C
CURRENT_ATTACKER: !int
Size: 2
Description: Current Attacker (Pointer to 7E???? battler entry)
Offset: 0x7EAB72
BATTLE_EXP_SCRATCH: !int
Size: 4
Description: Scratch space for battle-end experience calculations
Offset: 0x7EAB76
GIYGAS_PHASE: !int
Size: 2
Description: Current Giygas phase
Offset: 0x7EAB7C
ITEM_DROPPED: !int
Size: 2
Description: Item received at end of battle
Offset: 0x7EABE5
MIRROR_ENEMY: !int
Size: 2
Description: Enemy being mirrored by Poo
Offset: 0x7EABE7
DEBUG_MODE_NUMBER: !int
Size: 2
Description: Option selected in debug menu
Offset: 0x7EB70A
DEBUG_START_POSITION_X: !int
Description: X Coordinate used for the party leader's starting position in debug mode
Offset: 0x7EB712
Size: 2
DEBUG_START_POSITION_Y: !int
Description: Y Coordinate used for the party leader's starting position in debug mode
Offset: 0x7EB714
Size: 2
DEBUG_UNKNOWN_B716: !unknown
Offset: 0x7EB716
Size: 2
CLEAR_UNKNOWN_30X2_TABLE23: !assembly
Description: Clear Unknown_30x2_Table23
Size: 19
Offset: 0xC00000
UNKNOWN_C00013: !assembly
Description: Set VRAM Locations?
Size: 56
Offset: 0xC00013
UNKNOWN_C0004B: !assembly
Size: 58
Offset: 0xC0004B
UNKNOWN_C00085: !assembly
Size: 237
Labels:
0x41: UNKNOWN0
0x8F: UNKNOWN1
0xE6: UNKNOWN2
0xEB: UNKNOWN3
Offset: 0xC00085
UNKNOWN_C00172: !assembly
Size: 205
Labels:
0x12: UNKNOWN0
0x25: UNKNOWN1
0x4B: UNKNOWN2
0xB5: UNKNOWN3
0xBF: UNKNOWN4
0xCB: UNKNOWN5
Offset: 0xC00172
UNKNOWN_C0023F: !assembly
Size: 216
Labels:
0x13: UNKNOWN0
0x43: UNKNOWN1
0x74: UNKNOWN2
0x82: UNKNOWN3
0x9E: UNKNOWN4
0xB3: UNKNOWN5
0xD6: UNKNOWN6
Offset: 0xC0023F
UNKNOWN_C00317: !assembly
Size: 84
Labels:
0x2C: UNKNOWN0
0x52: UNKNOWN1
Offset: 0xC00317
UNKNOWN_C0036B: !assembly
Size: 54
Offset: 0xC0036B
UNKNOWN_C003A1: !assembly
Size: 163
Labels:
0x27: UNKNOWN0
0x6F: UNKNOWN1
0x74: UNKNOWN2
Offset: 0xC003A1
UNKNOWN_C00444: !assembly
Size: 76
Labels:
0x16: UNKNOWN0
0x2E: UNKNOWN1
0x32: UNKNOWN2
0x48: UNKNOWN3
0x4A: UNKNOWN4
Offset: 0xC00444
UNKNOWN_C00490: !assembly
Size: 359
Labels:
0x5B: UNKNOWN0
0x67: UNKNOWN1
0x73: UNKNOWN2
0x7B: UNKNOWN3
0xE2: UNKNOWN4
0x102: UNKNOWN5
0x159: UNKNOWN6
0x165: UNKNOWN7
Offset: 0xC00490
UNKNOWN_C005F7: !assembly
Size: 67
Offset: 0xC005F7
LOAD_TILE_COLLISION: !assembly
Description: Load Tile Collision Data
Size: 84
Labels:
0x3C: UNKNOWN0