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[BUG]: Dark Cloud 2 (SCUS-97213): HUD visual glitch (texture sampling?) #5261

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trostboot opened this issue Jan 3, 2022 · 4 comments
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@trostboot
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trostboot commented Jan 3, 2022

Describe the Bug

There is some additional garbage on the lower right corner below the health bar portion of the HUD. Possibly a texture sampling issue, possibly related to #4440, although unlike that issue this one is present across all renderers (incl. the wip vulkan branch).

If resolution is set to a non-native multiplier on a HW renderer, and the Wild Arms hack is enabled, the issue is fixed. The issue stays fixed even if resolution is set back to native, as long as the HW hacks toggle is still enabled, even though the Wild Arms hack is greyed due to native resolution.

Verified to not be an issue on real hardware.

Reproduction Steps

Load game, enter any dungeon area, move eye focus to upper left of screen.

Expected Behavior

Clean HUD with sweet sweet transparency.

PCSX2 Revision

1.7.2191

Operating System

Windows 11

If Linux - Specify Distro

No response

CPU

Ryzen R9 3900X

GPU

GTX 1080

GS Settings

Defaults, native resolution, SW/HW, no hacks.
Workaround possible with Wild Arms hack.

Emulation Settings

defaults, no speedhacks

GS Window Screenshots

darkcloud2HUDglitch

Logs & Dumps

GSDump
Memory card
Savestate
Simply enter the selected dungeon area from the saves.

@trostboot trostboot added the Bug label Jan 3, 2022
@coornio
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coornio commented Jan 9, 2022

Can confirm the graphical upscale bug in question on my side as well. Also, nice finding that hack discrepancy.

I'm not 100% sure if these extra few pixels were present at all a short while back, it's minor enough I might have glanced past it and ignored it. I'll jump back some versions to test and return.

EDIT: Been present since 1.6 at least so I've just been blind/ignoring it.

@Mrlinkwii Mrlinkwii added the GS label Feb 1, 2023
@Mrlinkwii
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how is this on latest nightly

@coornio
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coornio commented Oct 17, 2023

It's still there, except now it occurs in software as well.

image
image

@refractionpcsx2
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It always occurred in software too. I know why it happens, but I need to do some tests on hardware to how it should be handled.

the game samples past the width of the texture (in page width, rather than texture size), which does weird stuff on real hardware and happens to not display the pixels from the next row in the texture, like here, but need to investigate further.

I have a bodge fix for this in #6553

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