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[BUG] Persona 3 FES - Broken Minimap #4069
Comments
This is still happening on the latest versions of the emulator, for whatever that's worth. |
Even on software mode? |
yeah I think this is one of those jank games (like Dark Cloud 2) where how it handles sprites needs to be precise. |
The minimap is due to how the STQ coordinates are handled for the textures for the minimap squares, I have noted it her #6553 (comment) I could fix it, but I don't think the fix for just that is necessarily right, since Manhunt has a similar issue, but it's handled slightly differently due to precision issues, so we need to get that right. |
Describe the bug
![grafik](https://user-images.githubusercontent.com/62476228/103414235-69071880-4b7d-11eb-93fc-a571598c3c4c.png)
In Persona 3 FES, the individual parts of the Dungeon minimap get misaligned from each other.
To Reproduce
Go into any ingame Dungeon, e.g. Tartarus, and uncover part of the minimap.
Expected behavior
![grafik](https://user-images.githubusercontent.com/62476228/103414377-fb0f2100-4b7d-11eb-8474-7b22882d2ce6.png)
On a PS2, the individual parts are aligned.
GS Settings
This issue happens on any resolution etc. , even SW Mode (Broken even worse) and Native, but can be fixed by setting the Texture Offset Upscaling Hack to 500|500.
System Info (please complete the following information):
Logs and Dumps
P3FES-GSDump.zip
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