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[BUG] Persona 3 FES - Broken Minimap #4069

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PawTM opened this issue Dec 31, 2020 · 7 comments
Open

[BUG] Persona 3 FES - Broken Minimap #4069

PawTM opened this issue Dec 31, 2020 · 7 comments

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@PawTM
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PawTM commented Dec 31, 2020

Describe the bug
In Persona 3 FES, the individual parts of the Dungeon minimap get misaligned from each other.
grafik

To Reproduce
Go into any ingame Dungeon, e.g. Tartarus, and uncover part of the minimap.

Expected behavior
On a PS2, the individual parts are aligned.
grafik

GS Settings
This issue happens on any resolution etc. , even SW Mode (Broken even worse) and Native, but can be fixed by setting the Texture Offset Upscaling Hack to 500|500.

System Info (please complete the following information):

  • PCSX2 Revision: 1.7 dev-817
  • OS: Windows 10
  • CPU: i5-8400
  • GPU: GTX 1060

Logs and Dumps
P3FES-GSDump.zip

@tadanokojin tadanokojin added the GS label Dec 31, 2020
@tadanokojin tadanokojin self-assigned this Dec 31, 2020
@RedDevilus RedDevilus added the Bug label Feb 9, 2022
@LOuroboros
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This is still happening on the latest versions of the emulator, for whatever that's worth.

@F0bes
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F0bes commented Jun 27, 2022

Even on software mode?

@refractionpcsx2
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refractionpcsx2 commented Jun 27, 2022

yeah I think this is one of those jank games (like Dark Cloud 2) where how it handles sprites needs to be precise.

@LOuroboros
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LOuroboros commented Jun 27, 2022

Even on software mode?

Yup.

pcsx2-qtx64_20220627_2026251

EDIT: Disabling Edge Anti-Aliasing and Mipmapping and then resetting the game makes no difference.

@KawaiiDinosaur
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Same results here using v1.7.3069.
Setting the Texture Offset Upscaling hack to 500x500 fixes it, as previously mentioned. But the issue remains if you use the software renderer.

gs_20220711011821_Shin Megami Tensei - Persona 3 FES_SLUS-21621

gs_20220711232542_Shin Megami Tensei - Persona 3 FES_SLUS-21621

@refractionpcsx2
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The minimap is due to how the STQ coordinates are handled for the textures for the minimap squares, I have noted it her #6553 (comment)

I could fix it, but I don't think the fix for just that is necessarily right, since Manhunt has a similar issue, but it's handled slightly differently due to precision issues, so we need to get that right.

@Mrlinkwii
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this is fixed on SW renderer as of v1.7.5236
image

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