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Hud fov. #1446

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Neloreck opened this issue Sep 17, 2023 · 3 comments
Open

Hud fov. #1446

Neloreck opened this issue Sep 17, 2023 · 3 comments
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Enhancement Game assets A feature or an issue that involves gamedata change good first issue Good start for beginners that want to contribute. Help wanted Modmaker Experience Modmaker experience with OpenXRay Player Experience

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@Neloreck
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Is your feature request related to a problem? Please describe.

Since we already have FOV option as setting, possibly adding HUD fov would be great addition. Default COP rates are not best thing you can see here combined with high weapon recoil.

Describe the solution you'd like

  • Just adding hud FOV setting in menu
  • Main problem is that hud_fov cmd expects values in range 0...1, not 0...100. Probably console command should be updated to expect different range of numbers
  • With default settings some values above .7-.75 are cutting off hud rendering (usually stock). Changing src/xrEngine/device.h #define VIEWPORT_NEAR 0.2f to #define VIEWPORT_NEAR 0.05f helped me for most cases, but still stock rendering should be checked with extremely high FOV values near upper limits. + I am not also aware which side effects changing of this value can cause
@Xottab-DUTY
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I generally view this as a technical setting rather than user one. So I'm not against it, but I don't recommend it :D

@Xottab-DUTY Xottab-DUTY added Enhancement Help wanted Player Experience Modmaker Experience Modmaker experience with OpenXRay good first issue Good start for beginners that want to contribute. Game assets A feature or an issue that involves gamedata change labels Sep 17, 2023
@Xottab-DUTY
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I generally view this as a technical setting rather than user one. So I'm not against it, but I don't recommend it :D

Nevermind, now I'm completely ok with this option.

@yohjimane
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Fix for this is included with #1676, so once that gets merged we can close this out!

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Labels
Enhancement Game assets A feature or an issue that involves gamedata change good first issue Good start for beginners that want to contribute. Help wanted Modmaker Experience Modmaker experience with OpenXRay Player Experience
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