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Default Gateways? (feature request) #1

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LetDevDev opened this issue Oct 4, 2015 · 6 comments
Open

Default Gateways? (feature request) #1

LetDevDev opened this issue Oct 4, 2015 · 6 comments

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@LetDevDev
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One thing I've notices with your network program is that routing is pretty smart, but not very flexible. I know it's a big program and all, but would it be possible to add a default gateway feature? Maybe even a DNS system to help with this? I'd be willing to help with this, (with what limited skills I have) and if you are not up to modifying the network program in such a way, I have no problem with that.

@magik6k
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magik6k commented Oct 6, 2015

Actually I want to rewrite the system to lua 5.3 and give it way more options, probably including gateways. I just have not much time for developing it now.

@LetDevDev
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Hum, in that case, perhaps I could help? Mind you, I'm no professional, but I have a somewhat decent amount of time on my hands, I also have some code from my unet project (something way to big to attempt on my own, I now realize) and if nothing else, I could beta test it?

@magik6k
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magik6k commented Oct 7, 2015

DNS(Or actually just name resolving) is integrated with /etc/hostname and ifconfid bind [name]. I'm thinking of implementing something smarter, probably based on theory coming from existing mesh network solutions. It ts at stage of being planned, for beta-testing - it will be most likely developed on the MPT so it shouldn't be a problem. One thing to note is that at least initially it will be developed as plan9k kernel module.

I've made simple DNS system, but it only works for 'raw' connections and is hard to get initial setup working. Current solution has basically zeroconf setup.

@techniumgaming
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Hi how do I utilize this..? I'm new :o

@magik6k
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magik6k commented Oct 9, 2015

@techniumgaming what exactly do you mean by 'this'?

@techniumgaming
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I don't know how to implement this in my world :]

Have CC for 1.7.10

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