All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Dates in European way
#Added
- LoopingSounds #Fixed
- ComponentPools typo in error message
- several formatting
#Fixed
- Better Singleton
#Fixed
- Audio play looped no enqueue #Removed
- Unfinished Navpath
#Added
- Path shortcut Ctrl+D (Duplicate)
- Path shortcut Delete (Delete)
- Path multi-selection (Ctrl+Click)
- Path Catmull (Spline)
#Added
- Inputs Editor
- Inputs Sender
- Inputs Reader
- Inputs Editor PostProcessor
It generates a C# class named
InputSender
so we can use C# Events to read player Inputs.
#Added
- Pixellized Camera
#Added
- Dequeued items can now be enqueued back with a delay #Changed
- Component Pools Can Now be created from a prefab
#Changed
- Pools no longer are singletons
#Fixed
- Now support webGl Audio Pool
#Added
- Timers
- Play sound at position #Fixed
- Singleton reset on application quit (no more reloading the assemblies to reset static instances)
#Added
- Normalize ints #Fixed
- Better BootStrapper #Optimize
- Version Loading -- online -- local #Remove
- Progressbars when loading #Renamed
- EditorUtility to EditorUtils To avoid conflicts
#Added
- Project Initialization -- Import Base packages -- Import specific packages -- Import 2D Bundle packages
- Boot Strapper
#Added
- ExposedScriptableObject attribute
- Settable Sound Parameters
#Added
- WebGL Support for game feedbacks (works for single threaded others too) Now use ExecuteCoroutine(GameObject) in a coroutine. #Rescoped
- The execute is now protected, use ExecuteAsync(GameObject) Instead.
###Major Update
- Can't update to this version withoud modify somethings ##Fixed
- Audio Parameters ##Changed
- GameFeedbacks are Now Async Methods ##Removed
- Obsolete AudioManager
##Fixed
- Audio Pool now is in dont destroy on load
- Scene Loader now has an action when scenes are loaded
##Fixed
- Audio Cue now send to right parameter
- version is now with year
- Audio sound can now loop and be stopped
- Audio parameters can no longer loop (use above)
- Audio cues don't anymore log default error when empty
- Audio sounds,Cues and drawers
- Hideif/showif object compatibility
- Sound PArameters Scriptable Objects
- Cinemachine Sample
- Dotween Sample
- ClearLog Build Bug
- UserPref Creation
- Normalize now normalizes le variable
- Even More Keyboard shortcuts !:
ALT+R to reset transform ALT+N to reset GameObject name ALT+A to apply prefab ALT+Ctrl+A to revert prefab - EditorPrefs to PlayerPrefs to keep parameters inside individual projects
- Better Utility panel
- Better Editor Base Colors
- Keyboard shortcuts : ALT+E to lock/unlock inspector ALT+D to debug/normal inspector mode ALT+C to clear console
- Normalizable float extension in Etienne.Utils
- CurveCursor drawer and attribute
- Range (with drawer) and MinMaxRange Attribute
- Hide if and Show if attributes
- Force debug mode is renamed to readOnly and now works
- Feedback editor attribute and menu
- Skippable feedback
- HDRP loading compatibilities causing trouble
- Version Checker and Updater
- Version Checker
- Feedback Editor (instantiate, wait, stop time, play sound)
- No multiples camera in HDRP
- Changelog
- loading System
- Assembly definitions
- Dotween Assembly Reference
- Camera disables when load has finished