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so i tried out the sample application from the readme and it ran fine with D3D11. but when i tried to run it with OpenGL, it just doesn't work. this is the output i get (btw i'm on CLion):
OpenGL 3.3.0 NVIDIA 528.49, NVIDIA GeForce GTX 1050/PCIe/SSE2
Process finished with exit code -1073740791 (0xC0000409)
i've tried everything from updating my nvidia drivers, updating my windows and i also tried to run it on my laptop which is also on windows 10 but every time i just get that message and nothing happens.
The text was updated successfully, but these errors were encountered:
I haven't had a chance to test / look into this yet but will soon! On Windows 0xC0000409 sounds like some kind of memory problem (stack buffer overrun, or something)? I'll take a look soon and see if I can spot it / reproduce it with a debugger.
Trying to reproduce on my Windows 10 but not getting the same problem. I am getting this warning however:
OpenGL 3.3.0 NVIDIA 526.98, NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
WARN: GL (PEROFRMANCE:MEDIUM) Program/shader state performance warning: Vertex shader in program 3 is being recompiled based on GL state.
so i tried out the sample application from the readme and it ran fine with D3D11. but when i tried to run it with OpenGL, it just doesn't work. this is the output i get (btw i'm on CLion):
i've tried everything from updating my nvidia drivers, updating my windows and i also tried to run it on my laptop which is also on windows 10 but every time i just get that message and nothing happens.
The text was updated successfully, but these errors were encountered: