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godot_4-mono : dotnet-sdk_6 is EOL (marked insecure) #365975

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Arsalan2356 opened this issue Dec 17, 2024 · 1 comment
Open

godot_4-mono : dotnet-sdk_6 is EOL (marked insecure) #365975

Arsalan2356 opened this issue Dec 17, 2024 · 1 comment

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@Arsalan2356
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Issue description

godot_4-mono uses dotnet-sdk_6 which is EOL and marked as insecure. I've tried fixing it locally, but I'm not sure how to go about it.
Currently using this package requires allowing dotnet-sdk_6 via permittedInsecurePackages.

Would appreciate any help from someone more experienced with dotnet.

@corngood corngood mentioned this issue Dec 18, 2024
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@corngood
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corngood commented Dec 18, 2024

Upstream has done the upgrade to net8.0 in godotengine/godot@fb8553e.

It looks quite complicated to backport, so we could either wait for an upstream release, or potentially add a bleeding edge derivation?

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