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godot_4-mono uses dotnet-sdk_6 which is EOL and marked as insecure. I've tried fixing it locally, but I'm not sure how to go about it.
Currently using this package requires allowing dotnet-sdk_6 via permittedInsecurePackages.
Would appreciate any help from someone more experienced with dotnet.
The text was updated successfully, but these errors were encountered:
Issue description
godot_4-mono uses dotnet-sdk_6 which is EOL and marked as insecure. I've tried fixing it locally, but I'm not sure how to go about it.
Currently using this package requires allowing dotnet-sdk_6 via permittedInsecurePackages.
Would appreciate any help from someone more experienced with dotnet.
The text was updated successfully, but these errors were encountered: